Birdfolk
These are birdfolk. Half-bird demihumanoids.
Aarakocra
Your Aarakocra (AIR-ah-ko-cra) character has the following traits:
Ability Score Improvement. Your Dexterity score increases by 2, and your Wisdom score increases by 1.
Age. Aarakocra reach maturity by age 16. Compared to humans, aarakocra don't usually live longer than 60 years.
Size. Aarakocra stand to about 5-6 feet tall. They have thin, lightweight bodies. Your size is Medium. To set your height and weight randomly, start with rolling a size modifier:
- Size modifier = 1d10
- Height = 4 feet + 8 inches + your size modifiers in inches
- Weight in Pounds = 80 + (1d6 x your size modifier)
Speed. Your base walking speed is 25 feet.
Flight. You have a flying speed of 50 feet. To use this speed, you can't be wearing medium or heavy armor.
Talons. Your talons are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
Dive Attack. Whenever you fall or fly directly 30 feet straight toward a target and then hit it with a melee weapon attack, the attack deals an extra 2d6 damage to it.
Eagle-Eyed. You are proficient in the Perception skill.
Control Air and Sky. A child of the air, you can call on the magic of the air. You can cast Feather Fall with this trait. Starting at 3rd level, you can cast Warding Wind with it, and starting at 5th level, you can also cast Wind Wall with it. Once you cast a spell with this trait, you can't cast that spell with it again until you finish a long rest. Wisdom is your spellcasting ability for these spells.
Languages. You can speak, read, and write Common and Auran.
Dohwar
Your Dohwar (doh-WAR) character has the following traits:
Ability Score Increase. Your Intellignece score increases by 2, and your Constitution score increases by 1.
Age. The Dohwar reach adulthood around the age of 10. They are considered elder / wisened by 60, and can live up to 150 years.
Size. Dohwar are around 3-4 feet tall and weigh averagely 50 pounds. Your size is Small. To set your height and weight randomly, start with rolling a size modifier:
- Size modifier = 2d6
- Height = 3 feet + your size modifier in inches
- Weight in Pounds = 40 + (1d4 x your size modifier)
Speed. Your base walking speed is 25 feet, and you have a swimming speed of 40 feet.
Hold Breath. You can hold your breath for up to 1 hour at a time.
Cold Adaptation. You're naturally adapted to cold climates, as described in chapter 5 of the Dungeon Master's Guide. You also have resistance to cold damage.
Merchant's Senses. Whenever you perform an Intelligence (History) check, or a Tool check to determine the origin or value of an object, you are considered proficient in the relevant check and can add double your proficiency bonus to the check, instead of your normal proficiency bonus.
Merger Link. At the end of a long rest, you can establish a mental connection with one willing creature that has an Intelligence score of 6 or higher. While forming the link, the target must remain in your presence at all times. You can then communicate telepathically with your linked partner if you are within 30 feet of each other.
Mind-Reading. You can cast the detect thoughts spell requiring no spell components, and you regain the ability to do so when you finish a long rest. Intelligence is your spellcasting ability for this spell.
Languages. You can speak, read, and write Common and Aquan.
Kenku
Your Kenku (ken-KOO) character has the following traits:
Ability Score Increase. Your Dexterity score increases by 2, and your Wisdom score increases by 1.
Age. Kenku have shorter lifespans than humans. They reach maturity at about 12 years old and can live to 60.
Size. Kenku are around 5 feet tall and weigh between 90 and 120 pounds. Your size is Medium. To set your height and weight randomly, start with rolling a size modifier:
- Size modifier = 2d4
- Height = 4 feet + 7 inches + your size modifier in inches
- Weight in Pounds = 70 + (2d4 x your size modifier)
Speed. Your base walking speed is 30 feet.
Expert Forgery. You can duplicate other creatures' handwriting and craftwork. You have advantage on all checks made to produce forgeries or duplicates of existing objects.
Kenku Training. You are proficient in your choice of two of the following skills: Acrobatics, Deception, Stealth, and Sleight of Hand.
Mimicry. You can mimic sounds you have heard, including voices. A creature that hears the sounds you make can tell they are imitations with a successful Wisdom (Insight) check opposed by your Charisma (Deception) check.
Languages. You can speak, read, and write Common and Auran, but you can speak only by using your Mimicry trait.
Mallar
Your Mallar (MAL-ar) character has the following traits:
Ability Score Increase. Your Constitution score increases by 2, and your Strength score increases by 1.
Age. Mallar mature around the age of 15, and can live up to a century.
Size. Mallar are around 5 feet of height. They averagely weigh around 100 to 150 pounds. Your size is Medium. To set your height and weight randomly, start with rolling a size modifier:
- Size modifier = 2d8
- Height = 4 feet + 10 inches + your size modifier in inches
- Weight in Pounds = 80 + (2d10 x your size modifier)
Speed. Your base walking speed is 25 feet, and you have a swimming speed of 30 feet.
Aggressive. As a bonus action, you can move up to your speed towards an enemy of your choice that you can see or hear. You must end this movement closer to the enemy than you started.
Hold Breath. You can hold your breath for up to 10 minutes at a time.
Quack Presence. You gain proficiency in the Intimidation skill.
Bitter Defiance. You have advantage on saving throws against being frightened.
Savage Attacks. When you score a critical hit with a melee weapon attack, you can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.
Languages. You can speak, read, and write Common and Aquan.
Owlin
Your Owlin (AWL-len) character has the following traits:
Ability Score Increase. Your Intelligence score increases by 2, and your Wisdom score increases by 1.
Age. Owlin mature slowly, reaching maturity by age 50. Compared to humans, owlin live long lives, and live up to two centuries.
Size. Owlin start small and grow with age, standing from about 3-4 feet in their youth, and 5-6 feet in their adult and elderly life (though some elderly Owlin shrink to 3-4 feet in height). Regardless, you can choose to be Small or Medium sized when you select this race. To set your height and weight randomly, start with rolling a size modifier:
Speed. Your walking speed is 25 feet.
Flight. Thanks to your wings, you have a flying speed equal to your walking speed. You can't use this flying speed if you're wearing medium or heavy armor.
Darkvision. You can see in dim light within 120 feet of yourself as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.
Silent Feathers. You have proficiency in the Stealth skill.
Learned Scholar. You are proficient in one of the following skills of your choice: Arcana, History, Investigation, Nature, or Religion.
Whenever you make an ability check with the chosen skill, roll a d4, and add the number rolled to the check's total.
Magician at Heart. You know one cantrip of your choice from the Wizard spell list. Intelligence is your Spellcasting ability for it.
Languages. You can speak, read, and write Common and one other language of your choice, that you and your DM agree is appropriate for the character.
Pa'Rette
Your Pa'Rette (PAH-ret-eh) character has the following traits:
Ability Score Increase. Your Charisma score increases by 2, and your Dexterity score increases by 1.
Age. Pa'Rettes have a shorter lifespan than humans. They reach maturity at about 12 years old and can live to 60.
Size. Kenku are around 5 feet tall and weigh between 90 and 120 pounds. Your size is Medium. To set your height and weight randomly, start with rolling a size modifier:
- Size modifier = 2d4
- Height = 4 feet + 7 inches + your size modifier in inches
- Weight in Pounds = 70 + (2d4 x your size modifier)
Speed. Your base walking speed is 30 feet.
Poor Flight. You have a flying speed equal to half your walking speed. You can't use this flying speed if you're wearing medium or heavy armor. If you end your turn while airborne, you fall if the only thing keeping you aloft is your flying speed.
Pa'Rette Training. You are proficient in your choice of two of the following skills: Acrobatics, Persuasion, Performance, and Sleight of Hand.
Parrot Magic. You know the Minor Illusion cantrip. When you reach 3rd level, you can cast the Hideous Laughter spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.
Mimicry. You can mimic sounds you have heard, including voices. A creature that hears the sounds you make can tell they are imitations with a successful Wisdom (Insight) check opposed by your Charisma (Deception) check.
Languages. You can speak, read, and write Common and Auran.