Drict Mega-Document v2

by TheTranMan

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👑 Character Classes 👑

Classes

Links will bring you to other Documents which have information on changes to Classes & Subclasses of the following:

Class DM Notes
Artificer v0.1 Okay
Barbarian v2.1 Notes
Bard v1.1 Notes
Cleric v0.0 Perfect
Druid v1.1 Notes
Fighter v2.1 N1 - Notes v2
Monk v3.1 Notes
Ranger v1.0 Notes
Rogue v2.2 Notes
Paladin Notes
Sorcerer v1.2 Notes
Warlock v0.1 Notes
Wizard v0.1 Perfect

Homebrew Classes

Class Notes
🧠 Transcendent v2.1 W.I.P.
✊ Pugilist Review

Subclasses

These Links are meant to bring you to my Homebrew material regarding Subclasses, or the stuff from the other table but officialized or something:

Artificer

Artificers pursue many disciplines, specializing in specific fields. Here are Specialist options you can choose from at 3rd-Level:

Archeologist Specialist Notes
Demolitionist Specialist Notes
Insane Inventor W.I.P.
Junk Crafter Specialist W.I.P.
Mortificer Specialist W.I.P.

Barbarian

At 3rd-Level, a Barbarian gains the Primal Path feature. The following options are available to a barbarian, in addition to those offered in the Player's Handbook:

Path of the Butcher W.I.P.
Path of the Dragon Fury Notes
Path of the Relentless Wrath Notes
Path of the Skull Reaper W.I.P.
Path of the Slaughterer W.I.P.

Bard

At 3rd-Level, a Bard gains the Bard College feature. The following options are available to a bard, in addition to those offered in the Player's Handbook:

College of Insults W.I.P.
College of Metal W.I.P.
College of Questing W.I.P.

Cleric

At 1st-Level, a cleric gains the Divine Domain feature, which offers you the choice of a subclass. The following options are available to you when making that choice:

Autumn Domain W.I.P.
Fate Domain W.I.P.
Hope Domain W.I.P.
Machine Domain Notes
Occult Domain Notes
Pain Domain W.I.P.
Spring Domain W.I.P.
Summer Domain W.I.P.
Winter Domain Notes

Druid

At 2nd-Level, a Druid gains the Druid Circle feature. The following options are available to a druid, in addition to those offered in the Player's Handbook:

Circle of Bloom W.I.P.
Circle of Flora W.I.P.
Circle of Rot W.I.P.
Circle of Seasons W.I.P.
Circle of the Dinosaurs W.I.P.
Circle of the Forest W.I.P.

Fighter

At 3rd-Level, a Fighter gains the Martial Archetype feature. The following options are available to a fighter, in addition to hose offered in the Player's Handbook:

Drive Knight Archetype W.I.P.
Legionnaire Archetype W.I.P.
Marksman Archetype W.I.P.
Master-of-Arms Archetype W.I.P.
Myrmidon Archetype W.I.P.
Vanguard Archetype W.I.P.

Monk

At 3rd level, a Monk gains the Monastic Tradition feature. The following options are available to a monk, in addition to those offered in the Player's Handbook:

Way of Gun Fu Notes
Way of the Beast Stance W.I.P.
Way of the Crushing Wave W.I.P.
Way of the Dragon Talon Notes
Way of the Ki Reaper W.I.P.
Way of the Storm Fist W.I.P.

Paladin

At 3rd-Level, a Paladin gains the Sacred Oath feature. The following options are available to a paladin, in addition to those offered in the Player's Handbook:

Oath of Stardom W.I.P.
Oath of the Famineless W.I.P.
Oath of the Flame W.I.P.
Oath of the Free W.I.P.

Ranger

At 3rd-Level, a Ranger gains the Ranger Archetype feature. The following options are available to a ranger, in addition to those offered in the Player's Handbook:

Cowboy Conclave Notes
Marksman Conclave W.I.P.
Night Haunter Conclave W.I.P.
Sniper Shooter Conclave W.I.P.

Rogue

At 3rd-Level, a Rogue gains the Roguish Archetype feature. The following options are available to a rogue, in addition to those offered in the Player's Handbook:

Inquisitor Archetype W.I.P.
Lurker Archetype W.I.P.
Ninja Archetype W.I.P.
Thug Archetype W.I.P.

Sorcerer

At 1st-Level, a Sorcerer gains the Sorcererous Origin feature. The following options are available to a sorcerer, in addition to those offered in the Player's Handbook:

Blade Soul Sorcerous Origin Notes
Daemonblood Sorcerous Origin W.I.P.
Magnetic Magic Sorcerous Origin W.I.P.
Pheonix Fire Sorcerous Origin W.I.P.
Sand Sorcerous Origin Notes
Sea Sorcerous Origin W.I.P.

Warlock

At 1st-Level, a Warlock gains the Otherworldly Patrons feature. The following options are available to a warlock, in addition to those offered in the Player's Handbook:

The Daemon Prince Patron W.I.P.
The Elder Dragon Patron W.I.P.
The Great Goo Patron W.I.P.
The Collective Patron W.I.P.
The Sleeping Dream Patron W.I.P.

Wizard

At 2nd-Level, a Wizard gains the Arcane Tradition feature. The following options are available to a wizard, in addition to those offered in the Player's Handbook:

School of Ancient Magic W.I.P.
School of Atomancy W.I.P.
School of Dark Magic W.I.P.
School of Lost Magic W.I.P.
School of Magician Tacticians W.I.P.
School of Psionics W.I.P.
The Hedge Wizard W.I.P.
The Warmage W.I.P.

Character Species

The following is a collection of Fantasy Species that one can use to play as when creating a character. These species of which a document of their information, 5e statistics, etc. can be found, also can be reflavored in any particular way the player sees fit.

Fantasy Species A-G

Species (Personification)
Arachne / Aranea (Spider-folk)
Aarakocra (Eagle-folk)
Alraune / Floran (Flower-folk)
Axolo (Axolotl-folk)
Bager (Badger-folk)
Beol (Bee-folk)
Boorff (Beaver-folk)
Bullywug (Swamp Frog-folk)
Bugbear (Bogey-folk)
Cargool (Snail-folk)
Centaur (Half Horse-folk)
Chiropteran (Bat-folk)
Cilothath (Octopus-folk)
Delphine (Dolphin-folk)
Dogekin / Lupin (Dog-folk)
Dohwar (Penguin-folk)
Dragonborn (Dragon-folk)
Dryad / Drus (Treebound-folk)
Dwarf (Mountain-folk)
Elf (Eldar-folk)
Elkin (Elk-folk)
Entling (Tree-folk)
Firbolg (Sylvan Cow-folk)
Ferrie (Ferret-folk)
Giff (Hippo-folk)
Gnoll (Hyena-folk)
Gnomes (Small Elf-folk)
Goblin (Small Green-folk)
Gorgon (Snake Haired-folk)
Goro (Gorilla-folk)
Grippli (Tree Frog-folk)
Grodyr (Goat-folk)
Grung (Poisonous Frog-folk)

Fantasy Species H-R

Species (Personification)
Hadozee (Glider Monkey-folk)
Halfling (Small-folk)
Harengon (Hare-folk)
Hobgoblin (Genasi Goblin-folk)
Ipotane (Horse-folk)
Kangarian (Kangaroo-folk)
Kenku (Raven-folk)
Kitsune / Vulpen (Fox-folk)
Kobold (Small Dragon-folk)
Krogal (Toad-folk)
Kuo-Toa (Grenadier Fish-folk)
Laicost / Ysoki (Mouse-folk)
Leonin (Lion-folk)
Illeem (Lemur-folk)
Lizardfolk (Lizard-folk)
Locathah (Catfish-folk)
Loxodon (Elephant-folk)
Lynian (Cat-folk)
Mallar (Duck-folk)
Mashuramu / Myconid (Mushroom-folk)
Mannequin (Animated-folk)
Minotaur / Holstaur (Cow-folk)
Mermaid (Half Fish-folk)
Modron (Clockwork-folk)
Naga / Lamia (Snake-taur)
Nerubian (Beetle-folk)
Novakin (Star-folk)
Orc (Tusked-folk)
Owlin (Owl-folk)
Pa'Rette (Parrot-folk)
Plasmoid (Slime-folk)
Pokee (Hedgehog-folk)
Polder (Primal-Halflings)

Fantasy Species R-Y

Species (Personification)
Raden (Rat-folk)
Rakasta (Tiger-folk)
Ratatosk (Squirrel-folk)
Sahuagin (Shark-folk)
Satyr / Faun / Sileni (Goat-folk / Sheep-folk)
Saurian (Dinosaur-folk)
Selarakii (Shark-folk)
Shardmind (Psionic Crystal-folk)
Shifters (Were-touched)
Shungmo (Panda-folk)
Simian (Monkey-folk)
Skorpik (Scorpian-folk)
Slurms (Sludge-folk)
Swine (Pig-folk)
Tabaxi (Cat-folk)
Tematacal (Winged-humanfolk)
Thri-Kreen (Mantis-folk)
Tortle (Tortoise-folk)
Tuskar (Walrus-folk)
Ursan (Bear-folk)
Viperion (Snake-folk)
Warforged (War Construct-folk)
Worl (Whale-folk)
Yaoji (Red-Elves)
Yikari (Yak-folk)
Yurian (Crab-folk)

Demihumans

Though fantasy is full of what can effectively be considered, half or not human humanoid species, the following listed here typically show a- or have a human trait to them mixed with another element.

Species (Demi-)
Aasimar / Aethetyr (Half-Angel)
Changeling (Shapechanger)
Demiclop (Half-Cyclop)
Genasi (Half-Genie)
Gith (Half-Aliens?)
Goliath (Half-Giant)
Half-Elf (Half-Elf)
Half-Orc (Half-Orc)
Hexblood (Half-Hags)
Kalashtar (Half-Psionics)
Mul (Half-Dwarf)
Sirenil (Half-Sirens)
Tiefling (Half-Fiend)
Wyvernian (Half-Dragon)

Specific Hybrids

These Hybrid species atypically represent or have roots in some sort of otherworldly or supernatural element, even above the normal specifications of humanoid species so much so that one may consider them "Monster" races.

Species (Hybrid)
Chimera-folk / Homunculi (Everything)
Fairy (Elf Insects)
Gelfling (Elf Gnome)
Koalinthe (Crab Hobgoblin)
Lungurt (Dragon Tortle)
Murlock (Fish Goblin)
Nephilim (Fiendish Aasimar)
Oni (Fiendish Goliath)
Skaven (Fiendish Rat-folk)
Telchine (Fish Dwarves)
Triton (Fish Elves)
Vedalken (Blue Humans)
Yuan-Ti (Demonic Snake-folk)

Metaspecies

Any creature can become of- these following species, whether attaining the elements of the metaspecies through whatever varying specific means.

Species (Classification)
Arma (Construct Weapon-folk)
Astomoi (Undead Shadow-folk)
Reborn (Undead)
Dhampir (Undead)
Soul-Shackled (Construct Item-folk)
Unbound (Aberration Brain-folk)

Character Species

 

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