Your attunement to the occult grants you access to some spells when you reach certain levels in this class, as shown on the Circle of the Coven Spells table.
Once you gain access to one of these spells, you always have it prepared, and it doesn't count against the number of spells you can prepare each day. If you gain access to a spell that doesn't appear on the Druid Spell List, the spell is nonetheless a druid spell for you.
##### Circle of the Coven Spells
| Druid Level | Spells |
|:---:|:-----------:|
| 2 | Bane, Hex |
| 3 | Phantasmal Force, Ray of Enfeeblement |
| 5 | Bestow Curse, Clairvoyance |
| 7 | Compulsion, Shadow of Moil* |
| 9 | Danse Macabre*, Hallow |
#### Provisional Coven
*2nd-level Circle of the Coven feature*
You can create a dark, inseparable bond with your allies. Over the course of a long rest, you can assign a number of willing creatures up to your proficiency bonus as your coven, in addition to yourself. While a coven member is within 30 feet of you, the following benefits are granted to both you and them:
* You gain darkvision out to a range of 60 feet. If you already have darkvision from your race, its range increases by 30 feet.
* You have advantage on saving throws against being charmed or frightened.
* You can telepathically communicate to any (or all) coven members within 30 feet of you.
Additionally, your bond allows you to cast spells from more advantageous positions. Whenever you cast a druid spell within 30 feet of a coven member, the coven member can use their reaction to allow you to cast the spell as though you were in their space.
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You can summon a spirit of nature for your servitude. As an action, you can expend one use of your Wild Shape feature to cast *Find Familiar*, rather than assuming a beast form. When you cast the spell in this way, the creature summoned gains additional hit points equal to your Druid level. Additionally, it has advantage on Dexterity (Stealth) and Wisdom (Perception) checks.
As an action, you can magically turn your familiar invisible for 1 minute. This invisibility ends early if your familiar takes any action, or if you choose to end it early (no action required). You can invoke this invisibility a number of times equal to your proficiency bonus, and regain all expended uses when you finish a long rest.
#### Twisted Wand
*6th-level Circle of the Coven feature*
You craft yourself a twisted wand, imbuing it with the primal forces of nature. This wand may be used as a spellcasting focus for your druid spells. Whenever you cast a druid cantrip through your twisted wand and deal damage, you can replace the cantrip’s damage type with necrotic damage. If you choose to do so, you gain a bonus to the necrotic damage equal to your Wisdom modifier.
If you lose your twisted wand, you can spend the course of a long rest creating a new one, magically growing the twisted wood and carving eldritch runes into its bark.
#### Coven Casting
*10th-level Circle of the Coven feature*
Your dark bond with your coven deepens, allowing you to share a portion of your magic. Whenever you cast a druid spell with a range of *Touch* or *Self*, you can instead choose a coven member within 30 feet of you as the target of that spell. If the spell requires concentration, you choose whether you or the coven member maintains it.
#### Twisted Broom
*14th-level Circle of the Coven feature*
You gain the ability to transform your twisted wand into a magical broom. As a bonus action on your turn, you can touch your twisted wand, causing it to warp and expand into a gnarled broom. The broom has a flying speed of 30 feet, and is only large enough to seat you and your familiar. While riding it, your broom can still be used as a spellcasting focus, and maintains all the benefits your twisted wand would have. Your twisted broom remains in this form until you choose to revert it to your twisted wand as a bonus action.