### The Epic Artificer
| Level | Proficiency Bonus | Class Features | Infusions Known | Infused Items | Cantrips Known | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th |
|:---:|:---:|:---|:---:|:---:|:---:|:---:|:---:|:---:|:---:|:---:|:---:|:---:|:---:|:---:|:---:|
| 21st | +7 | Ability Score Improvement, Continuous Innovation, Spellcasting | 12 | 8 | 5 | 4 | 3 | 3 | 3 | 2 | 1 | — | — | — |
| 22nd | +7 | Greater Skills, Magic Item Guru | 12 | 8 | 5 | 4 | 3 | 3 | 3 | 2 | 1 | — | — | — |
| 23rd | +7 | Adept Tinkering, Improved Infusions | 14 | 10 | 5 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | — | — |
| 24th | +7 | Spell-Storing Upgrade | 14 | 10 | 5 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | — | — |
| 25th | +8 | Ability Score Improvement, Inspired Spellcasting | 16 | 12 | 6 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | — |
| 26th | +8 | Relentless Soul, Prodigious Flash | 16 | 12 | 6 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | — |
| 27th | +8 | Artificer Specialist Feature | 16 | 14 | 6 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | 1 |
| 28th | +8 | Perfected Infusions | 16 | 14 | 6 | 4 | 3 | 3 | 3 | 3 | 1 | 1 | 1 | 1 |
| 29th | +9 | Ability Score Improvement, Perfected Spell-Storing Item | 18 | 16 | 6 | 4 | 3 | 3 | 3 | 3 | 2 | 1 | 1 | 1 |
| 30th | +9 | Ultimatum, Inbegriff | 18 | 16 | 7 | 4 | 3 | 3 | 3 | 3 | 2 | 2 | 1 | 1 |
###
##### When you reach 10th level, your tinkering abilities are at its pinnacle, breaking through your past limits and giving you true mastery over magic items:
###### • You can now attune to eight magic items at once.
###### • Items that have abilities that use a fixed saving throw or attack mod now uses your Artificer spellcasting ability or save DC.
###### • At the end of your long rest, select two of your infusions that require attunement (this does not apply to the Replicate Magic Item infusion). They will not require attunement until you complete another long rest.
#
Inbegriff
###
##### You feel as though you can speak to items through your mystical connection, and in return of your care and expertise in wielding them, they protect you even further. The Soul of Artifice grows, giving you newfound strength.
###### • You gain proficiency in Wisdom saving throws, as your mentality develops beyond just the arcane and mystics of innovation.
###### • You can now wield firearms with the Two-Handed property with one hand. If your creature size is smaller than medium, you can also wield weapons the Heavy property without disadvantage. Whilst doing so, your movement speed is halved, and you can not wield another weapon on other hands.
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## Epic Artificer Infusions
#### Arm-Mounted Force Projector
*Prerequisite: 21st-level Artificer*
---
*Item: A Suit of Plate Armor*
---
You upgrade a suit of plate armor with an arm-mounted force projector. The suit’s wearer can make ranged weapon attacks using your spell attack bonus out to a range of 120 feet. On a hit, the projector deals 2d6 force damage.
#### Replicate Magic Item
---
Using this infusion, you replicate a particular magic item. You can learn this infusion multiple times; each time you do so, choose a different magic item that you can make with it, picking from the Replicable Magic Items tables below. If a table has a level in its title, you must be of at least that level in this class to choose an item from the table. In the tables, an item’s entry tells you whether the item requires attunement. See the item’s description in the Dungeon Master’s Guide for more information about it, including the type of object required for its making.
##### Replicable Magic Item (22nd-Level Artificer)
| Magic Item | Attunement |
|:---:|:-----------|
| Amulet of Proof against Detection and Location | Yes |
| Cape of the Mountebank | No |
| Chime of Opening (1 use) | No |
| Cloak of Displacement | Yes |
| Decanter of Endless Water | No |
| Eversmoking Bottle | No |
| Folding Boat | No |
| Ioun Stone (Rare) | Yes |
##### Replicable Magic Item (26th-Level Artificer)
| Magic Item | Attunement |
|:---:|:-----------:|
| Amulet of the Planes | Yes |
| Animated Shield | Yes |
| Cloak of Arachnida | Yes |
| Crystal Ball (very rare) | Yes |
| Immovable Rod | No |
| Ioun Stone (very rare) | Yes |
##### Replicable Magic Item (29th-Level Artificer)
| Magic Item | Attunement |
|:---:|:-----------:|
| Ioun Stone (legendary) | Yes |
| Necklace of Adaption | Yes |
| Rod of Absorption | Yes |
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## Artificer Specialist Feature
### Alchemist
#### Hermetic Genius
*27th-Level Epic Alchemist Feature*
---
You can now create three elixirs at the end of a short or long rest and your elixirs lasts until drunk or until the end of your next short or long rest.
---
In addition, when creating an elixir, you can choose the elixir’s effect from the Experimental Elixir table.
### Armorer
#### Maximum Output
*27th-Level Epic Armorer Feature*
---
***Guardian.*** When using your Defensive Field, you now gain the gain the benefit of the Perfected Armour feature, without requiring to use your reaction. When using it as a reaction, the creature also becomes prone when the melee attack is successful.
---
***Infiltrator.*** Your Powered Steps increases to 10 feet, and your Dampening Field ignores disadvantage to Dexterity (Stealth) checks. In addition, when taking the attack action with your Lightning Launcher, you can make an additional attack as a bonus action.
### Artillerist
#### Upgrade Paradigm
*27th-Level Epic Artillerist Feature*
---
When you cast an artificer spell through your arcane firearm, roll a 2d8 instead of 1d8, and you gain a bonus to one of the spell’s damage rolls equal to the number rolled. In addition, you’ve learned to equip your eldritch cannon with a scintillation regulator, doubling the range, as well as damage dice on your Eldritch Cannon.
### Battle Smith
#### Reconstruction Paradigm
*27th-Level Epic Battle Smith Feature*
---
You can take a bonus action on your turn to command your steel defender to transform into a steel juggernaut or return to its normal form. As a steel juggernaut, the steel defender’s size changes to Large, its AC increases by 2, it grants half cover to you while you remain within 5 feet of it. When the defender transforms into a juggernaut, it gains temporary hit points equal to twice your artificer level. These temporary hit points last until the juggernaut transforms back into a defender.
---
In addition, when you target your steel defender or steel juggernaut with the mending cantrip, it regains 6d6 hit points, and you can use your Arcane Jolt feature any number of times, but you still can do so no more than once on a turn.