Way of Swiftness - Monk

by DNDBlue

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Monastic Tradition

Way of Swiftness

Monks of the Way of Swiftness learn how to properly utilise their quick movements to get the upper hand against their opponents, training themselves to strike hard and strike fast.

Sprint

3rd-level Way of Swiftness


You can use Step of the Wind without expending any Ki. Additionally, when you use Step of the Wind, opportunity attacks made against you are made at disadvantage.

Blindside

3rd-level Way of Swiftness


Once per turn, when you use Step of the Wind and move at least 15 feet straight towards a creature then hit it with an unarmed strike or monk weapon, you can spend 1 ki point to blindside them. Roll your Martial Arts die twice, the target takes additional damage equal to the total rolled + your Wisdom modifier.


The number of martial arts dice rolled increases by 1 at 6th, 11th and 17th level.

Blitz

6th-level Way of Swiftness


You learn how to effectively utilise your speed while you fight. When you use Step of the Wind, you can give yourself advantage on melee attack rolls until the end of the current turn. You do not gain advantage against creatures that are within 5ft of you at the start of your turn, as they have time to prepare for your assault.


You can use this feature a number of times equal to your Proficiency Bonus, regaining all expended uses when you finish a long rest. While you have no uses available, you can spend 1 ki point to use this feature again.

Rapid Response

11th-level Way of Swiftness


You are quick to respond to any encounter. Whenever you roll initiative, you treat a d20 roll of 9 or lower as a 10. Additionally, you can't be surprised while you are conscious.

Artwork "Sprinting Warbrute" copyright Wizards of the Coast LLC & Aleksi Briclot
Subclass by DNDBlue | Version 1.3

Devastating Speed

11th-level Way of Swiftness


You attack at such overwhelming speeds that your targets don’t have time to react. Creatures cannot use their reaction in an attempt to avoid being hit by your attacks. For example, a creature cannot use their reaction to cast Shield when you hit them with an attack.

Inhuman Reactions

17th-level Way of Swiftness


You’ve learned how to effectively utilise your momentum to evade harm. As a reaction to being hit by an attack, you can spend 1 to 3 ki points. Until the start of your next turn, you gain a +2 bonus to your AC for each ki point spent. This feature ends early if your speed drops to 0 or you become incapacitated.

 

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