Cleric Domain
Otherworldly
There exist deities that preside over the unknown and strange, entities that work to preserve the mysteries of the dark and unnatural. These deities often enlist the help of those who have peered into their domains and have lived to tell the tale. These clerics have their whole perspective on life changed, and often devote themselves to the occult and ritualistic in an attempt to find meaning.
An Otherworldly Cleric’s holy symbol is a token from their presiding entity, some souvenier they picked up from the realm of their deity. This token might be a strange rock or element from a mysterious plane, a pulsating heart made of writhing blue vines, or another peculiar artefact that is unmistakably not of this world.
Otherworldly Domain Spells
Cleric Level | Spells |
---|---|
1st | Arms of Hadar, Cause Fear |
3rd | Crown of Madness, Wither and Bloom |
5th | Hunger of Hadar, Life Transference |
7th | Evard’s Black Tentacles, Summon Abberation |
9th | Contact other Plane, Far Step |
Strange Gifts
When you choose this subclass at 1st level, you learn the Eldritch Blast cantrip.
See the Beyond
Starting at 1st level, you have gained a new kind of sight after staring into the void. As a bonus action, you may gain darkvision out to 120 feet and see in magical darkness for 10 minutes.
You may use this a number of times equal to your proficiency bonus, regaining all uses after a long rest.
Eldritch Investiture
Also at 1st level, your body is infused with eldritch power while you rest. When you finish a long rest, you can restore a single used spell slot.
Additionally, when you cast a spell that deals psychic damage, you may deal an extra 1d6 psychic damage once per turn.
Channel Divinity: Planar Rift
At 2nd level, you can use your Channel Divinity to open a rift between planes.
As an action, you present your holy symbol to up to 8 creatures within 60 feet. Each creature must make a Dexterity saving or be pulled into a rift. A creature pulled into a rift takes 2d10 Psychic damage as they are hurtled through a realm of unimaginable horrors, and are teleported to a random unnocupied space within 60 feet, as determined by the DM.
Benefactor's Blessing
Once you reach 6th level, whenever you cast the Eldritch Blast cantrip, you can change the damage type to Psychic.
Additionally, when you use your action to cast Eldritch Blast, you can use your bonus action to cast it again.
Bizarre Strike
At 8th level, your weapons are corrupted by strange energy. Once on each of your turns when you hit a creature with a weapon attack, you may roll a 1d4 on the table below, your weapon deals an extra 1d8 of that damage type. When you reach 14th level, the extra damage increases to 2d8.
Bizarre Strike Damage Table
Roll | Damage Type |
---|---|
1 | Thunder |
2 | Necrotic |
3 | Force |
4 | Psychic |
Created By: Underpaid_Goblin
Art By: Borja Pindado
Published by: Re-brew