Bard: College of Symphonies

by SenorVilla

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College of Symphonies

While most creatures are horrified by the sight of a battlefield, and tend to avoid war as much as possible, there are some artists and composers enthralled by the dynamic rhythms of combat. Bards of the College of Symphonies see the battleground as a great orchestra, following the hidden tempo between strikes and conducting their foes and allies as instruments for their compositions.

Conductor of Combat

3rd-level College of Symphonies feature

You are an expert at keeping up with the rhythm of combat, synchronizing your actions accordingly. Whenever you roll initiative you can roll twice and keep both results. On each round of combat you can choose which roll to use to determine your initiative.

In addition, you can cast spells through movement alone. When you cast a bard spell that requires a somatic component, you can cast it without providing verbal or material components (unless the component has a specified cost or is consumed by the spell).

Harmonious Inspiration

3rd-level College of Symphonies feature

You conduct your allies actions to harmonize with the shifting battlefield. When you give a Bardic Inspiration die to a creature, they can use their reaction to move up to their speed and make an attack or cast a cantrip they know that only affects one creature.

Adagio

6th-level College of Symphonies feature

In combat, you can direct your enemies to decrease their tempo. As a bonus action, you can expend one use of your Bardic Inspiration to command a creature you can see and that can see you within 60 feet of you. The target must make a wisdom saving throw against your spell save DC or be under the effects of the slow spell for a number of rounds equal to your Charisma modifier (minimum of one). The creature can repeat the saving throw at the end of each of their turns, ending the effect early on a success.

Prestissimo

14th-level College of Symphonies feature

As a bonus action, you can start conducting an accelerating symphony of combat that increases the tempo of your allies actions. This symphony lasts for 1 minute or until you're restrained or incapacitated. Choose a number of creatures you can see and that can see you within 60 feet of you, up to a number equal to your Charisma modifier (minimum of one). For the duration, the creature's speed increases by 10 feet and they can use their bonus action to make an attack, cast a cantrip they know that only affects one creature, or take the dash or disengage action. In addition, whenever a creature affected by the symphony takes a reaction as part of your Harmonious Inspiration feature, their movement doesn't provoke opportunity attacks.

Once you use this feature, you can't use it again until you finish a long rest.

Credits

Subclass by u/senorvilla.


Art property of Cygames, Inc.

 

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