Lucky Charm
Throughout the known world, members of nearly
every race and walk of life will carry keepsakes
they consider good luck. Good luck charms come
in many forms, from odd articles of clothing to
bizarre trinkets. But the most common good luck
charms tend to be small tokens and pieces of jewelry.
Sometimes these items are actually infused with
magic that grants the wearer a stroke of good fortune
when needed most. These items may have been
enchanted to bend the whims of fate, blessed by a
cosmic being, or simply be hand-me-down curios
that bring inexplicable luck to their wearers. In any
case, many superstitious adventurers never set out
without their trusty lucky charms, which they swear
have turned many certain death encounters into near
misses.
Lucky Charm
Wondrous item, uncommon
This small charm can be attached to any piece of
jewelry or clothing. While wearing it, whenever you
make an attack roll, ability check, or saving throw, you
may roll an additional d20. You can use this ability after
the original roll, but before the outcome is revealed. You choose which of the d20s is used for the attack roll, ability check, or saving throw.
If multiple creatures use a lucky charm or luck point granted by the Lucky feat on the same roll, they cancel out, resulting in no additional dice.
Once you use this feature, it can't be used this way again until the next dawn, and a creature that has used a lucky charm can't use another until it takes a long rest.
Art Credit
- Lucky Clover - John Stanko, Wizards of the Coast.
Change Log
0.0.0 Changes
- Document creation
1.0.0 Changes
- Public Release