Pokemon and Party Wipes

by CalebStrange

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Pokemon and Party Wipes

~Preface~

Notes From Caleb

Well met, adventurer! Before we continue; grab a cup of tea, take your place by the fire (or, alternatively, grab a blanket), and get comfortable. No point in reading without comfort, ay?

Now then–my name is Caleb. Not professor, mind you. Simply Caleb will do (and I don’t need to know whether you’re a boy, girl, or neither, really). You seem like the curious sort of person who might be willing to test out the eccentricities of life. Allow me to present to you with a new script pulled directly from the yellow pages of Ye Olde Dungeons and Dragons rulebooks and classic Pokemon challenge runs. I call it: Pokemon and Party Wipes.

Collected from scholars the Pokemon world over, from the wide plains of Galar to the bustling metropolises of Unova, here you’ll find a new collection of rules designed for incorporating a very Dungeons and Dragons feel into the Pokemon experience. In this tome, I set forth to detail the perfect ways for complicating Pokemon in as extreme a manner as possible–you’ll find associated Classes, Subclasses, Magic Items, and even rules for incorporating dice and Martial/Magical attack types into your game!

This is a hardy piece, I’ll admit, and it’s always going to be somewhat of a work in progress. I could sit well into the dead of many moonlit nights for months on end, and still this product would never be nearly as good as I’d like it to be. That’s simply the challenge that comes with designing something such as this, and the variety of different experiences Pokemon is known to create means this ruleset is going to have skiffs and scuffs for everyone. If you just so happen to be “everyone,” please, let me know–critique is the key to revision, and I always appreciate it.

That said, I do believe that this document lays out a unique, entertaining Pokemon experience, and I hope you’ll view as such by the time you’re done with it, too. I’ve explored many a starry vista, many a snowy mountain peak, and many a forest dark and twisted, where nameless things crawl and stir like infinite shadows, to gather the information presented here. The bones, at least, should be good. If they aren’t, well… I’m not a doctor. I’m not trained to fix bones.

Simply put, thank you so much for taking the time to read through this document. If you take a liking to it, please tell your friends, business partners, acquaintances, and family pets met passing through the hallway. And whatever may happen to you or I in the future, know that I am now and ever,

Caleb_Strange

HOLD ON A MINUTE!

Pokemon and Party Wipes is a challenge run designed for Pokemon 9th Edition as on PC. It is not cross-compatible with other versions–it relies on the use of PKHex or other methods to cheat items into the game. It should function for editions preexisting 9th (Such as Diamond, Platinum, and Pearl, all 4th Edition games) so long as they are run through Emulation Software, but changes may need to be made on the part of the player. We the writers recommend the following 9th Edition games for use in this challenge:

  • Inclement Emerald
  • Radical Red
  • Unbound
  • Vintage White
  • Renegade Platinum

PART I

GAME RULES

Howdy there! Thanks for continuing forward after that quick little snippet. We hope you're liking this setup so far--the goal is to make this look as official Dungeons and Dragons as possible. Now, onto the actual ruleset itself!

As a Pokemon Challenge Set, Pokemon and Party Wipes takes a few basic rules from the Nuzlocke Challenge in order to set the ground work for what's to come. After these have been laid out, you'll find information relating to Class types, Attack Types, and a few other new ruletypes we've added along the way.

Immediately following Part I is a collection of all 905 Pokemon sorted based on their assigned class (Part II), which is in turn followed by a few tables detailing the rarity levels of different held items (Part III).

In line with other Challenge Sets, the judgement of any unique situations are up to the player. As we receive more feedback on the balance and application of the rules presented here, we'll update the document accordingly. So, please--if you run into any recurring problems, send them straight on over to Caleb on Twitter at @CalebStrangest.

Basic Rules

There are two basic rules that outline the entirety of Pokemon and Party Wipes, both of which are torn directly from the Nuzlocke Challenge.

Catch Clause

First of all, the player may only catch the first Pokemon they encounter on any given route, in any given area, or may otherwise only take the first Pokemon they receive in any area via gifting, hatching, or other methods. If you're ever confused as to what area a pokemon originates in, you can easily determine this by going into their summary screen and checking the "Caught/Met In..." blip--this is where your game considers the Pokemon as having come from, and this blip CANNOT be repeated amongst Pokemon. If it is, the most recently caught 'mon counts as illegitimate.

Of course, there are a few other rules that go along with this one. If your first encounter within an area faints or escapes, it still counts as an encounter--there are no redos. If your encounter is a double battle, you may catch one, but not both, of the presented Pokemon. Things such as scripted encounters are up to player discretion. You might choose to consider them normal encounters. You might also choose to consider them as entirely separate from the area you encounter them in, or you might simply determine them to be illegitimate due to their guaranteed nature. Whatever you choose, it's up to you--play how you see fit.

What's the Cause For Shiny Clause?

One of the most common alterations players make to the Catch Clause is known as "Shiny Clause," which states that you may ignore the rules of the Catch Clause in the few cases you may encounter a shiny Pokemon. Once again, such a decision is up to player discretion--you might choose to use this rule, or you might ignore it in games where shiny odds are increased or otherwise altered in a way that massively benefits the player, as this could remove some of the challenge.

Item Clause

The second rule taken directly from the Nuzlocke set is the inability to use items in battle. Whether they be potions, berries, or x-items, you cannot use any items sitting in your bag while locked in combat.

Like the Catch Clause, there are some caveats here. While you cannot use any items in the bag, you can use held items, so long as they fall within the bounds of other rules present in this document. You may also use pokeballs, of course, as removing the ability to do so has the very slight chance to invalidate basically the entire Pokemon experience.

Like many of these earlier rules, there is a later exception to this that comes in the form of Pokemon Classes, but we'll get there when we get there.

Set Clause

The final rule taken from the Nuzlocke challenge is the necessity of playing the game on Set Mode, which can be accessed from the options menu. You cannot swap through your own Pokemon after defeating one of the enemy trainer's. You must, no matter the situation or concern, keep your current 'mon in battle.

The reason for this is simple--as a turn based RPG, Pokemon is heavily reliant on the tempo of fights. You can feel this concept in action when one of your Pokemon is knocked out and replaced while the opponent isn't able to switch themselves. The battle suddenly turns towards your favor, because you all of the sudden have access to more options. Swapping Pokemon in between knock-outs completely resets this resets this tempo in a way that will virtually always favor the player, so the Set Clause is put in place to make battling a wee bit more fair and strategic.

Zargothrax--The Perfect Nickname

For additional immersion, nickname all of your Pokemon stupid fantasy names like Zargothrax, Conan, or Lord Karak XI of the Seventh Hell Dimension. A list is provided at the end of this document containing a plethora of such names.

P&P Rules

With the common rules out of the way, we can now transition into the rules specific to Pokemon and Party Wipes. There's a lot to unpack here, and some of the rules probably seem a bit complicated, but bear with me here--some of them are. Complicated, that is, in terms of there being a few different things working in unison with one another.

Luckily for all of you, however, this shouldn't actually be too complicated in practice, so long as you have a good memory. The main things introduced in this section are Pokemon Classes, some Dice rules, and Magic Items, all of which really only require remembering where things fit in rather than any sort of uber-complicated calculations or spreadsheets. After all, we're only trying to emulate Dungeons and Dragons, not actually play it.

Pokemon Classes

This is by far the biggest change this Challenge Set makes--the division of all 905 Pokemon into eight distinct Classes, all reminiscent of those present in the 5th Edition of Dungeon and Dragons. Part II is entirely dedicated to exploring each of them in depth and providing a complete list of what Pokemon fit into each Class.

Classes

In terms of Classes, there are eight all together. Each Class has it's own unique "Class Feature" as detailed in their personal description, and each Class is labeled as either "Martial" or "Magical." Pokemon belonging to a Martial Class can ONLY learn physical moves, while Pokemon belonging to a Magical Class can only learn special moves. Every Pokemon can learn one status move, but only one. Lower-level 'mons ignore this rule until the have one move of their designated classification.

Class Type
Artificer Magical
Barbarian Martial
Cleric Magical
Druid Magical
Fighter Martial
Monk Martial
Rogue Martial
Wizard Magical

If you're playing a game that includes Mega Evolutions, they are considered to be of the same Class as their non-mega counterpart. If you're playing a game that includes regional forms, these are considered separate Pokemon and can be found in their assigned Class.

Party Size

Keeping in line with Dungeons and Dragons, Pokemon and Party Wipes limits your party size to five Pokemon at any given time. While some campaigns are definitely run with more than five players and so this rule may seem arbitrary, a counter point is present in the fact that these Dungeon

Masters are either crazy or so capable of multitasking that the universe itself might have some semblance of sense had they been the ones to create it.

On top of this, your party cannot consist of more than one of any given class at any point. To clarify this, you cannot have more than one Monk, Fighter, Rogue, etc. in your party of five. This is meant to create a source of challenge in line with later rules for permadeath as well as simulate party composition as present in Dungeons and Dragons.

In order to make the class system more fluid, you can mark you Pokemon in accordance with their class. Marks follow this format:

Magic Items

Adjustments have also been made to held items in order to make them fall more in line with Dungeons and Dragons.

On top of of overworld items, you may also choose two held items of according rarity every time you beat a gym leader. Item rarities by gym leader are detailed in the table following this section, while the held items contained within each rarity are detailed in their personal chapter.

The purpose of this rule is to keep reap-and-reward feeling of Dungeons and Dragons bossfights. Just like how defeating that Ancient Blue Dragon should give you a giddy feeling for the loot coming next, so too should completing a gym leader.

The easiest way to go about giving yourself these items is through software such as PKHex, where you can simply load them straight onto any given Pokemon you own. If you're playing without access to alteration software, you can substitute it by simply using two held items you've already picked up along your journey, so long as they fall into the correct rarity.

To make it even more Dungeons and Dragons themed, you can roll 2 D20s every time you would normally select your items and take the matching item as described on the tables in Part III. This, however, might create a sense

You Meet in a Tavern...

As an alternative rule, you can choose the five Pokemon you'd like to play with and add them to your party the moment you begin your run, through use of software such as PKHex, extensions such as Pokemon Bank, or trading. In this regard, your run might resemble the classic "Meet in a Tavern" DnD stereotype, where your whole party is together from the beginning by some magical twist of destiny. Later, if any of your 'mons just so happen to die, you can then replace them with another Pokemon of your choice, just like rolling a new character.

randomness you're not fully comfortable playing with, and so entirely optional.

Gym Leader Item Rarity
1-2 Uncommon
3-4 Rare
5-6 Very Rare
7-8 Legendary

Death and Dice

While permadeath is present in Pokemon and Party Wipes, it functions much differently than it does in other Challenge Sets. When a Pokemon faints, you roll a D20. If the result is less than 10, said Pokemon takes a Death Save. If the result is 10 or greater, it takes a Life Save. You continue rolling dice until you have either 3 Death Saves or 3 Life Saves. If the former is your ultimate result, the Pokemon dies, and must either be release or placed into an appropriate PC box,

Saving Time With Saving Throws

If rolling 3 times per death is a bit too tedious for you, you can use this alternative rule instead: Every time a Pokemon dies, roll a D20. If the result is 10 or greater, the Pokemon lives. If the result is less than this, is suffers the consequences of permanent death. If you're a streamer, this is the recommended rule for Death Saves--otherwise, keeping track of more than one or two fainted Pokemon could get crazy.

whereas the latter result means it lives to fight another day. How you choose to roll these dice is up to you; you might roll them in immediate sequence, or you might roll one after every turn in combat to really give it that table top feel.

Either way, there are a few tweaks you can make to this system if you'd like it to be a bit more streamlined. In Dungeons and Dragons, the end of a combat session typically means the party goes around healing one another, meaning death is often only relevant during the actual events of combat itself. Similarly, you can choose to make it so that ending a combat encounter before a Pokemon has rolled all of its Death Saves immediately forces 3 Life Saves. This only matters if you're not rolling the dice in sequence, of course.

As a streamer, you may also of course choose to have Chat roll the Dice for you. There are dozens of bots that will allow this (Nightbot, for example). In this situation, you might follow the rules as laid out above, or you might take the first roll you see in Chat, or even average the total number of rolls and use this as the result.

Advanced P&P

Advanced P&P is a group of additional and optional rules that should add just a bit more of that classic Dungeons and Dragons feel to Pokemon and Party Wipes, but which also add a level of complication that I'm not comfortable with having as a part of the basic rule set. I do not recommend using these rules for your first run of Pokemon and Party wipes unless you trust yourself with the extra complication--they can very quickly cause the enjoyment factor of a run to do a complete 180 if they're not handled correctly.

Level Caps

Because of the way permadeath works in Pokemon and Party Wipes, level caps as present in the Hardcore Nuzlocke Ruleset don't entirely function. However, if you're looking for this little bit of extra challenge, this rule has been designed to compensate.

Whenever you beat a gym in Pokemon and Party Wipes, you gain two items from the Magic Item list. With the Level Caps rules, the number of items is decreased by 1 for:

  • Every loss you suffer at the hands of the gym leader
  • Every Pokemon in your party a level higher than said gym leader's highest level Pokemon.

Using this rule, you may "overlevel" your Pokemon by one level, in order to compensate for having a limited party size.

Turn Order

Using the Turn Order rule, you can only swap into Pokemon that are directly next to the Pokemon in play in the swap screen. This counts for Pokemon that are to the top, bottom, left, or right of your active 'mon--horizontal does not count. This rule is meant to simulate turn order in Dungeons and Dragons, but was deemed a bit too rough to add to the base ruleset.

If you use this rule, be sure to look at the note blurb for the Fighter Class later--it adds a secondary effect to their Class Ability.

[Art by Ruby--Art]

Subclasses

Whereas your Pokemon all have their own individual classes, this rule adds specialized subclasses to your trainer themselves. Each of the following subclasses can be taken the moment you start your run, and cannot be changed later on.

All eight subclasses function virtually identically to one another: Each one disallows you to use the class immediately following it on the table below this paragraph (Wizard loops back to Barbarian) in exchange for allowing your party to hold two instead of one of whatever Pokemon Class the subclass is associated with.

Subclass Class
Pokeballist Artificer
Path of Mashing Barbarian
Arceus Domain Cleric
Circle of Types Druid
Ace Trainer Fighter
Way of Alder Monk
Mastermind Rogue
Pokemancer Wizard

Meta Note: I'm so sorry, these are cheesy as shit, but it's Dungeons and Dragons so being cheesy is basically a fundamental law of the universe here. Like physics. Or coffee.

Additional Challenges

To streamline things just a bit more, there are also some optional rules included for running Pokemon and Party Wipes with other Challenge Sets. The only popular set you won't find mentioned in here is the Ironmon Challenge, as I'm still trying to figure out how exactly in the Hell to combine both of these sets in a way that makes sense.

Nuzlocke

If you're trying to run the Nuzlocke Challenge with Pokemon and Party wipes, the first thing to do is get rid of the Dice mechanics for death. The second thing, of course, is to add a level restriction to your Pokemon outside of the rules presented in the Advanced P&P section. The third and final thing to do is realize you just set yourself up for a limited party, near-itemless, highly restricted Nuzlocke, and I wish you the best luck I possibly can in your run. Godspeed.

Egglocke and Randomizers

Due to the restricted nature of party composition in Pokemon and Party Wipes, any challenge revolving around random Pokemon can very much destroy a run from the get-go, depending on your early encounters (namely because, depeneding on what you catch, you might flat-out not be able to use them). In order to make up for this, a caveat had been added to the Catch Clause for your first capture while running a combination of these Challenge Sets: rather than taking your first encounter, you may instead take the first encounter of a different class than your starter Pokemon.

This should, to an extent, guarantee that you stand at least some chance in the early game, even if the rest of your party is sorely lacking.

Playtesting and Revision

And that's it! Congratulations, you've successfully read through all of the blocks and blocks of text in the rule section! Give yourself a gold star--I don't even know if I'd be able to do that, and I wrote it.

This is the moment where I ask you to, if you so chose to play Pokemon and Party Wipes, please send me any complaints, issues, or otherwise negative words you may have about the ruleset presented. My goal is to get this whole thing as interactive and well-to-do as possible, so any critique whatsoever (so long as it's positive, please don't just tell me to eat dirt, I'll cry) is appreciated.

Following this section are Parts II and III, which are basically comprehensive lists and then a bit of flavor for the chosen Classes. Any critique on these would be appreciated as well, but I can't just write what I've already written about this, so here's a smiley face instead:

:D

Thank you so much for taking the time out of your day to go through this, and be well, you beautiful human, elf, dwarf, or whatever other fantasy race you so aspire to be.

Yours,

--Caleb_Strange

[Art By Shimanoko]

PART II

CLASSES

With the basic rules out of the way, we can now jump into Classes! Some cringey shit follow, I'm sorry, but flavor text is necessary to stay in the Dungeons and Dragons handbook theme.

As I've already stated, all 905 Pokemon present up through Legends Arceus have been divided into the eight unique classes following this page. You'll also find little blurbs making up for some rules if you choose to play Advanced Pokemon and Party Wipes, as well as little snippets of Pokemon lore and the real-life basis for certain designs, much of which is here to back up Class placements.

Class Design

Every class is, of course, divided into a Martial or Magical fighting style, which determines their movepool eligibility. On top of this, every Class has a unique Class Feature, which is a permanent unique effect granted to all Pokemon contained within it. These features grant exceptions to the core rules of Pokemon and Party wipes, which is another reason party size has been limited. Through their inclusion, I hope to create

a fun way to balance parties outside of arbitrary Class divisions.

While there are only eight classes as of now, certain Pokemon (I'm looking at you, various Steel-Types) have led me to consider the inclusion of a 3rd Artificer class, though if this is included, it'll be in a future update including some fan-made regional forms from games such as Radical Red, which I also intend to classify due to their popularity.

Class Size Feature
Artificer XXX Infuse Item
Barbarian XXX Rage
Cleric XXX Channel Divinity
Druid XXX Wild Shape
Fighter XXX Second Wind
Monk XXX Ki
Rogue XXX Expertise
Wizard XXX Arcane Recovery

Artificer

Sparks crackle from the fried sockets of a power plant as dozens of Magnemite begin to gather themselves into chains between the generators. When the formation is complete, an engineer on the opposite side of the room pulls a lever, bringing the grid back online as the Pokemon momentarily replace the broken cables.

Waves crash into the iron hull of a warship as turrets thunder in the distance. From below the water, a group of Octillery clad in battle vestments slowly rise to the surface. Before the crew can even notice them, they unload a hail of Octozooka blasts upon the ship, slinking back into the depths when it begins to sink.

Hovering in the air, a Vikavolt stalks an Ursaring that's recently disturbed its nest. When the assailant finally stumbles into an open field, the Vikavolt locks its jaws, aims, and fires a resounding thunderbolt.

Artificers, large and small, are defined by their mechanical and industrial natures, as well as their use of tools outside of battle. The restrictions for this Class are by far the most arbitrary of the eight present within Pokemon and Party Wipes. For example, Pokemon like Magnemite, Porygon, and Voltorb should be obvious choices due to them being man-made or mechanical. Pokemon such as Smeargle, Lanturn, and Octillery, however, are also present in this class, due to the inclusion of industrial elements or tool use in their designs (Octillery is a biological artillery cannon, while Lanturn uses a specialized light to hunt for prey).

Artificer Features

As an Artificer, Pokemon gain the following features

Basic Traits


  • Number: XX
  • Primary Types:
  • Style: Magical

Class Feature


  • Infuse Item: When you catch a Pokemon with the Artificer Class, you may also choose an item from the Magic Item Tables of accordingly rarity.
Artificer Level Item Table
1-19 Uncommon
20-39 Rare
40-69 Very Rare
70-100 Legendary

Artificer Class List

Pokemon Nat Dex #
Squirtle 7
Wartortle 8
Blastoise 9
Alolan Diglett 50
Alolan Dugtrio 51
Galarian Slowbro 80
Magnemite 81
Magneton 82
Voltorb 100
Electrode 101
Hisuian Voltorb 100
Hisuian Electrode 101
Ditto 132
Porygon 137
Chinchou 170
Lanturn 171
Deep Sea Technology

Lanturn might seem like an odd Pokemon to include in the Artificer Class, but it's here due to its unique method of catching prey, being the blinking light atop its head. We figured this was clever enough to earn it a spot among the tool-using 'mons, and you'll find later Pokemon such as Huntail and Lumineon in here for the same reason.

Remoraid 223
Octillery 224
Delibird 225
Porygon-2 233
Smeargle 235
Nosepass 299
Torkoal 323
Pokemon Nat Dex #
Chimecho 358
Clampearl 366
Huntail 367
Beldum 374
Metang 375
Metagross 376
Deoxys 389
Bidoof 399
Bibarel 400
Kricketot 401
Kricketune 402
Drifloon 425
Drifblim 426
Chingling 433
Bronzor 436
Bronzong 437
Chatot 441
Finneon 456
Lumineon 457
Magnezone 462
Porygon-Z 474
Probopass 476
Rotom 479
Drilbur 529
Excadrill 530
Joltik 595
Galvantula 596
Kilnk 599
Klang 600
Klinklang 601
Heatmor 631
Genesect 649
Bunnelby 659
Diggersby 660
Clauncher 692
Clawtizer 693
Klefki 707
Hoopa 720
Volcanion 721

Barbarian

Rain beats heavy on the Lake of Rage, while storm clouds flash dark and turbulent overhead. A snake-like figure can be seen amidst the torrent, writhing against the darkness. Suddenly, a blast of energy screams forward from the creature, painting the surrounding forest orange with flame, despite the weather. Gyarados, it would seem, is at it again.

Atop a mountain, two Aggrons are locked in brutal combat. Sunlight gleams off of their armor, despite the layers of dust. The mountain shakes as the fight drags on, until, eventually, one manages to get the upper hand, pummeling its opponent into the ground. It stands over the defeated party, and lets out a scream of victorious rage. Every Pokemon close enough to hear it scrambles for cover, terrified of the oncoming rage.

In Cerulean City, smoke rises steadily along the streets as a Primape goes about its rampage. Officers carefully creep towards it as the Pokemon crushes buildings to rubble and scares people into their homes. When it notices their presence, it turns, steaming with rage. Then it charges.

Barbarians are defined by one thing and one things alone: Power. They are the wild, big, and typically very angry Pokemon. You'll find Pokemon such as Gyarados, Steelix, and Salamence in here, as well as most other 'mons who fit the general traits of "Big," "Mean," and "Probable Killing Machines."

Barbarian Features

As a Barbarian, Pokemon gain the following features

Basic Traits


  • Number: XX
  • Primary Types:
  • Style: Physical

Class Feature


  • Rage: Pokemon with the Barbarian Class can be swapped in through Switch Mode after an enemy Pokemon has fainted.
The Difference is Purpose

In the original draft, Pokemon and Party Wipes made use of the Paladin Class instead of Barbarian. This was changed because, as I went on, I realized that I was basically just throwing Pokemon into Paladin due to them either 1) being big and bulky or 2) being protective or defensive. The problem was that this latter point imposed on Cleric, while the former didn't really feel like Paladin. So, the choice was made to split the Pokemon placed in the original Paladin tables into Cleric and Barbarian.

[Art by Alex Alcanter]

Barbarian Class List

Pokemon Nat Dex #
Charmander 4
Charmeleon 5
Charizard 6
Spearow 21
Fearow 22
Nidoran M 32
Nidorino 33
Nidoking 34
Mankey 56
Primape 57
Geodude 74
Graveler 75
Golem 76
Alolan Geodude 74
Alolan Graveler 75
Alolan Golem 76
Onix 90
Rhyhorn 111
Rhydon 112
Kangaskhan 115
Electabuzz 125
Pinsir 127
Tauros 128
Magikarp 129
Gyrados 130
Omanyte 138
Omastar 139
Aerodactyl 142
Snorlax 143
Cyndaquil 155
Quilava 156
Typhlosion 157
Totodile 158
Croconaw 159
Ferailgatr 160
Pokemon Nat Dex #
Wobbaffet 202
Girafarig 203
Pineco 204
Forretress 205
Steelix 208
Snubbull 209
Granbull 210
Qwilfish 211
Swinub 22
Piloswine 221
Unbeatable Objects

Miltank is a Pokemon that might have actually fit better into Cleric, depending on how you take it's dex entries, but which is present in barbarian due to the game culture surrounding it. We all have childhood stories detailing how difficult Whitney's Miltank was, what with its Stomp and Milk Drink, and this image was enough to grant it a place among the rough, tough, and unbeatable Class that is Barbarian.

Phanpy 231
Donphan 232
Elekid 239
Miltank 241
Entei 244
Larvitar 246
Pupitar 247
Tyranitar 248
Mudkip 258
Marshtomp 259
Swampert 260
Poochyena 261
Mightyena 262
Pokemon Nat Dex #
Galarian Zigzagoon 263
Galarian Linoone 264
Silcoon 266
Beautifly 267
Gulpin 316
Swalot 317
Wailmer 320
Aron 304
Lairon 305
Aggron 306
Barboach 339
Whiscash 340
Corphish 341
Crawdaunt 342
Lileep 345
Wynaut 360
Snorunt 361
Glalie 362
Gorebyss 368
Bagon 371
Shelgon 372
Salamence 373
Regirock 377
Regice 378
Registeel 379
It's the Hair, Isn't It?

At first glance, the Starly line might seem better suited to the Fighter Class, but the Pokedex seems to think otherwise. One entry from Diamond states that "[Staraptor] has a savage nature. It will courageously challenge foes that are much larger," while another entry from Black and White mentions "It never stops attacking even if it is injured. It fusses over the shape of its comb." Most of this bodes towards Barbarian, it would seem, while the latter part of this latter entry really just bodes towards Staraptor being incredibly edgy.

Pokemon Nat Dex #
Starly 396
Staravia 397
Staraptor 398
Cranidos 408
Rampardos 409
Munchlax 446
Hippopotas 449
Hippowdon 450
Skorupi 451
Drapion 452
Rhyperior 464
Electivire 466
Mamoswine 473
Regigigas 486
Roggenrola 524
Boldore 525
Gigalith 525
Basculin 550
Sandile 551
Krokorok 552
Krookodile 553
Archen 566
Archeops 567
Hisuian Zorua 570
Hisuian Zoroark 571
Subchoo 613
Beartic 614
Druddigon 621
Bouffalant 626
Deino 633
Zwelious 634
Hydreigon 635
Binacle 688
Barbaracle 689
Tyrunt 696
Tyrantrum 697
Pokemon Nat Dex #
Bergmite 712
Avalugg 713
Hisuian Avalugg 713
Noibat 714
Noivern 715

Cleric

Shimmering white against a combination of snow and twinkling starlight, a Gardevoir kneels before an unconscious trainer. A soft radiance shines from her hands as he lays them over the body. When the trainer awakes, he finds his wounds closed, and not a creature in sight.

Behind the counter of an aging Pokemon Center, a Chansey waits patiently for Nurse Joy to finish speaking. When she has, the Chansey takes an injured Charmander, lays it on a decrepit table, and gets to work. In no time at all, the Charmander is running around the center with energy to spare.

As dusk washes the horizon, a group of Pokemon Rangers works to set up a base camp near the bottom of Mount Chimney. Suddenly, an Absol appears overhead, silhouetted gray against the skyline. The rangers flee, and when they return the next morning, the site of their camp has disappeared. In its place is a river of magma.

No matter their appearance, Pokemon classified as Clerics are those highlighted for their helpfulness, positive disposition, or quiet nature. You'll find Pokemon such as Gardevoir, Chansey, and Audino in here for sure, but you might also be suprised to find 'mons like Floatzel as well! Cleric is by far the smallest of the Classes, but it's Class Feature should hopefully make up for this.

Cleric Features

As a Cleric, Pokemon gain the following features

Basic Traits


  • Number: XX
  • Primary Types: Psychic, Fairy, Normal
  • Style: Magical

Class Feature


  • Channel Divinity: Pokemon with the Cleric Class can learn 1 physical move despite being Magical.

[Art (Below) by Olga Shvartsur, (Right) by Leave Cafe]

But I Play a Ranger!

Now, some of you may be saying to yourselves, "But Caleb, my character is a 17th level Gloomstalker Ranger named Klevika the Unfallen, and she's super not edgy at all, and I want to play a Ranger Pokemon as well!" The saner among you might simply be thinking, "Where are the other classes present in Dungeons and Dragons 5th Edition?"

The Bard, Paladin, Ranger, Sorcerer, and Warlock classes are all missing from Pokemon and Party Wipes for two major reasons. The first is that I fear having too many Classes would overcomplicate things in an unnecessary fashion while also spreading Pokemon too thin, thus further limiting party composition. The second is, to put it bluntly, I don't trust myself in designing another Class that is both balanced and unique enough to stand alone from the others. Every Pokemon that might be a barbarian fits perfectly into Fighter, Paladin, or Monk, and every Pokemon that would be a Sorcerer fits fine into Wizard.

Cleric Class List

Pokemon Nat Dex #
Clefairy 35
Clefable 36
Hisuian Growlithe 58
Hisuian Arcanine 59
Galarian Ponyta 77
Galarian Rapidash 78
Chansey 113
Lapras 131
Articuno 144
Dratini 147
Dragonair 148
Dragonite 149
The Right of Righteousness

Dragonite was an interesting Pokemon to classify. As stated on the Barbarian class page, we were originally planning on using Paladin instead of Barbarian, which Dragonite would have fit into splendidly. One of the reasons for this replacement was because Paladin was overstepping on Cleric's domain, and by changing around the classes, we could fluff Cleric up a bit more. So, in the end, we settled on placing Dragonite into Cleric due the Pokedex making multiple mentions of its role as a kind-hearted guide for ships and sailors. On this, Dragonite is the reason Cleric's class ability works as it does--we didn't want to remove the physical viability that came with his place in Paladin, so we took Cleric's pre-existing martial power in Dungeons and Dragons and flew with it.

Cleffa 173
Togepi 175
Togetic 176
Mareep 179
Flaaffy 180
Ampharos 181
Pokemon Nat Dex #
Dunsparce 206
Shuckle 213
Blissey 242
Ho-oh 250
Ralts 280
Kirlia 181
Gardevoir 182
Plusle 311
Minun 312
Swablu 333
Altaria 334
Feebas 349
Milotic 350
Absol 359
Luvdisc 370
Latias 380
Latios 381
Buizel 418
Floatzel 419
Happiny 440
Togekiss 486
Cresselia 489
Manaphy 490
Lillipup 506
Herdier 507
Stoutland 508
Munna 517
Musharna 518
Woobat 527
Swoobat 528
Audino 531
Hisuian Basculin 550
Alomomola 594
Swirlix 684
Slurpuff 685
Sylveon 700
Goomy 704
Sliggoo 705
Hisuian Sliggoo 705
Pokemon Nat Dex #
Goodra 706
Hisuian Goodra 706
Diance 719

Druid

A gentle wind beckons through the leaves of Eterna Forest, trailed by sunlight. Near a patch of old grass, where a single tree sprouts tall and lonely from the ground, groups of smaller Pokemon gather to next--Starly, Kricketune, Budew. Suddenly, the ground begins to shake. It slowly rises into the air, dust pouring to the ground. The newfound creature, a Torterra, smiles at the its bewildered audience, before shifting into a more comfortable position.

Beneath the moon, oil glows black on the open sea. Shapes can be seen moving within, and the cries of various Pokemon echo over the waves. A Primarina crests the water. Where it swims and sings, the oil dissipates. Soon, the water has returned to normal. The moon, in turn, shines clearer.

The trees themselves twist and writhe against a group of loggers as they begin their work. As the sunlight fades away, the final thing they see is a single red light leering in the distance. Trevanent watches, and waits.

Whether they belong to the ocean, air, or earth, Druids are united in their reverence for and association with nature. They are the Pokemon who hold power over the life and death of forests and fields, who clear and command the seas, and who guard the restless skies. You'll find Pokemon such as Torterra, Florges, and Tropius within this Class.

Druid Features

As a Druid, Pokemon gain the following features

Basic Traits


  • Number: XX
  • Primary Types:
  • Style: Magical

Class Feature


  • Wild Shape: Pokemon with the Druid Class can learn any physical or special move from their primary typing.
Druid? I Never Even Knew-id! (Hah.)

I need something to fill in the blank space here, and so far, I haven't come up with anything too interesting that relates to Pokemon. Most of the ones here are Grass-types, I suppose? Very enlightening. So instead, here's a fun fact about real-life Druids: Did you know that the Druids played not only an important religious part in Gaelic Europe, but also a political one? They were priests and lawyers, and were basically the single unifying factor between all of the separate Celtic tribes. And did you know that Ceasar systematically wiped out the entire Druidic religion in Gaul because of this fact? Because, as it turns out, destroying the single-most important faction of a possible unification against your invasion is a very, very good strategic decision, if a monstrously poor moral one? Crazy shit.

[Art by Quirkilicious]

Druid Class List

Pokemon Nat Dex #
Bulbsaur 1
Ivysaur 2
Venusaur 3
Caterpie 10
Metapod 11
Butterfree 12
Alolan Sandshrew 27
Alolan Sandslash 28
Alolan Vulpix 37
Alolan Ninetales 38
Oddish 43
Gloom 44
Vileplume 45
Diglett 50
Dugtrio 51
Seel 86
Dewgong 87
Alolan Exeggutor 103
Galarian Weezing 110
Tangela 114
Horsea 116
Seadra 117
Vaporeon 134
Zapdos 145
Chikorita 152
Bayleef 153
Meganium 154
Hisuian Typhlosion 157
Natu 177
Xatu 178
Bellossom 182
Marill 183
Azumarill 184
Politoed 186
Hoppip 187
Pokemon Nat Dex #
Skiploom 188
Jumpluff 189
Sunkern 191
Sunflore 192
Wooper 194
Quagsire 195
Umbreon 197
Slugma 218
Magcargo 219
Corsola 222
Galarian Corsola 222
Mantine 226
Kingdra 230
Raikou 243
Suicune 245
Invasive Tree-cies

Unlike it's Kantonian counterpart, Alolan Exeggutor has been placed into the Druid Class. This is because of the specific reason behind its long neck. The Pokedex makes multiple mentions of this adaptation coming about due to Alola offering a much better environment for the Pokemon than Kanto ever could, and this sort of "natural" environmental adaption combined with its typing made Alolan Exeggutor a very good fit for Druid. It's even more interesting because outside of Pokemon, Hawaii has a massive invasive species problem an is incredibly harsh when it comes to allowing outside wildlife and pets onto the islands. It's a wonder how so many non-Alolan Pokemon got there.

Lugia 249
Celebi 251
Wingull 278
Pelipper 279
Surskit 283
Pokemon Nat Dex #
Masquerain 284
Azurill 298
Volbeat 313
Illumise 314
Numel 322
Camerupt 323
Trapinch 328
Vibrava 329
Flygon 330
Lunatone 337
Solrock 338
Castform 351
Tropius 357
Spheal 363
Sealeo 364
Walrein 365
Relicanth 369
Natural History

Relicanth is quite an interesting Pokemon. It's based of the Coelacanth, a though-to-be-long-dead fish discovered off the coast of South Africa in 1938, and as such is basically a living fossil. It is for this fact, that Relicanth is quite literally an ancient bit of natural history, that it's been placed into Druid. It's sort of a pun, actually. But puns make the world go round.

Kyogre 382
Groudon 383
Rayquaza 384
Turtwig 387
Grotle 388
Torterra 389
Burmy 412
Wormadam 413
Pokemon Nat Dex #
Cherubi 420
Cherrim 421
Shellos 422
Gastrodon 423
Mantyke 458
Snover 459
Abomasnow 460
Tangrowth 465
Leafeon 470
Glaceon 471
Heatran 485
Shaymin 492
Pansage 511
Simisage 512
Pansear 513
Simisear 514
Panpour 515
Simipour 516
Petilil 548
Lilligant 549
Maractus 556
Dwebble 557
Crustle 558
Deerling 585
Sawsbuck 586
Frillish 592
Jellicent 593
Tornadus 641
Thundurus 642
Landorus 645
Scatterbug
Spewpa 665
Vivillon 666
Flabébé 669
Floette 670
Florges 671
Carbink 703
Phantump 708
Trevenant 709
Pokemon Nat Dex #
Zygarde 718

Fighter

Somewhere upon a field of dirty snow and stone, an Empolean stands garbed in man-made armor. Three men charge the creature at once, their swords gleaming in the sunlight. Later, when their comrades find them, they also find three blades cleaved straight in twain.

A Bisharp shouts an order of command to the Pawniard gathered round it. The opposing Bishard does the same to its own army, and in no time at all the air is alight with sparks and the sound of steel on steel.

In a hollow of swaying reeds and calm water, a Farfetch'd waits. Eventually, the sound of an engine begins to approach. When the vehicle parks, half a dozen rocket grunts pour into the swampland, their nets at the ready. The Farfetch'd, quietly as possible, takes up its reed and creeps towards the poachers.

Heroes, warriors, champions, soldiers. Just like in Dungeons and Dragons, the Fighter Class as present in Pokemon and Party Wipes is by far the most diverse of the eight Classes. Whereas Barbarians are wild and reckless, and Monks are skilled in the ways of foot and fist, Fighters share a mastery and knowledge of the general skills of combat. You'll find Pokemon such as Empoleon, Sirfetch'd, and Aegislash in this Class.

Fighter Features

As a Fighter, Pokemon gain the following features

Basic Traits


  • Number: XX
  • Primary Types:
  • Style: Physical

Class Feature


  • Second Wind: Pokemon with the Fighter Class only require 2 Life Saves in order to survive a knock out. If you use the optional rule as detailed in the "Saving Time With Saving Throws" blurb, Fighters only require you to roll a 4+, rather than a 6+.

[Art (Below) by Camomi_Camomi, (Above) by princessg0d]

Fighter Class List

Pokemon Nat Dex #
Sandshrew 27
Sandslash 28
Nidoran F 29
Nidorina 30
Nidoqueen 31
Growlithe 58
Arcanine 59
Farfetch'd 83
Galarian Farfetch'd 83
Shellder 90
Cloyster 91
Krabby 98
Kingler 99
Cubone 104
Marowak 105
Alolan Marowak 105
Scyther 123
Eevee 133
Flexibility in Battle

Eevee? A Fighter? Really? Indeed! In Dungeons and Dragons, Fighter is typically considered the simplest and most flexible of the 13 classes, terms that fit Eevee near-perfectly! So, in reference to this fact, Eevee was placed into the Fighter class, where it's own evolutionary flexibility provides a bit of inspirational flavor.

Kabuto 140
Kabutops 141
Gligar 207
Scizor 212
Skarmory 227
Treecko 252
Pokemon Nat Dex #
Grovyle 253
Sceptile 254
Zangoose 335
Anorith 347
Armaldo 348
Chimchar 390
Monferno 391
Infernape 392
Piplup 393
Prinplup 394
Empoleon 395
Shieldon 410
Bastiodon 411
Combee 415
Vespiqueen 416
Queen in Command

When ranking Vespiqueen, we noticed quite a few Pokedex entries that made reference to its skill as a leader of Combee in battle. This fits incredibly well the the Battlemaster subclass for Fighter, which is entirely focused around battlefield command and technique, so we put Vespiqueen in here as a reference to that.

Gliscor 472
Gallade 475
Oshawott 501
Dewott 502
Samurott 503
Hisuian Samurott 503
Pidove 519
Tranquill 520
Unfezant 521
Sewaddle 540
Pokemon Nat Dex #
Sawdloon 541
Leavanny 542
Tirtouga 564
Carracosta 565
Minccino 572
Cinccino 573
Karrablast 588
Escavalier 589
Axew 601
Fraxure 611
Haxorus 612
Pawniard 624
Bisharp 625
Rufflet 627
Braviary 628
Cobalion 638
Terrakion 639
Virizion 640
Keldeo 647
Chespin 650
Quilladin 651
Chesnaught 652
Litleo 667
Pyroar 668
Skiddo 672
Gogoat 673
Honedge 679
Doublade 680
Aegislash 681
Is Your Body A Weapon?

The Honedge line was actually rather difficult to place. We didn't know whether to put it in Artificer or Fighter, because while it's literally a sword, a sword is a tool, so either class would work. This was made even more difficult by the fact that Aegislash functions well both physically and specially. In the end, we chose Fighter because that's what people would most expect.

Pokemon Nat Dex #
Furfrou 676

Monk

Moving silently through the undergrowth, a Breloom readies itself for an attack. A shadows appears before its hiding place, and as the Shiftry it's been stalking lowers its guard, the Breloom springs forward at breakneck speed.

Its fists a blur as they shatter an incoming rain of boulders, a Lucario rushes head-long at the Steelix that interrupted its meditation. When it nears its attacker, the Lucario rears backwards, an sphere of blue energy welling between its hands. It hurls the orb, which explodes, engulfing the Steelix.

A Sawk and a Throh settle into battle stances, their eyes locked with one another. The air stiffens, and in a flash both combatants throw blows that could shatter stones. The ground shakes as fist meets foot in a series of perfect parries. Then, the fighters settle back into their stances, ready to continue training.

Whether they use fist or foot, Monks are those Pokemon dedicated to honing the strength, speed, and prowess of their bodies. In this class, you'll find such martial combatants as Lucario, Machamp, and Infernape, as well as a few Pokemon that are noted largely for their speed, such as Rapidash.

Monk Features

As a Monk, Pokemon gain the following features

Basic Traits


  • Number: XX
  • Primary Types:
  • Style: Physical

Class Feature


  • Ki: Pokemon with the Monk Class can learn 1 special move despite being Physical.

The Faster and the Furious

In Dungeons and Dragons, Monk is noted for being the most mobile class in the game (outside of magic). This is why listed under Monk are such speedy Pokemon as Rapidash and Dodrio--Monk just so happens to have a very lore-based excuse for giving itself more than just Fighting-types.

[Art by Ririri]

Monk Class List

Pokemon Nat Dex #
Pidgey 16
Pidgeotto 17
Pidgeot 18
Poliwag 60
Poliwhirl 61
Poliwrath 62
Machop 66
Machoke 67
Machamp 68
Ponyta 77
Rapidash 78
Doduo 84
Dodrio 85
Hitmonlee 106
Hitmonchan 107
Lickitung 108
Goldeen 118
Seaking 119
Galarian Zapdos 145
Ledyba 165
Ledian 166
Aipom 190
Yanma 193
Heracross 214
Hisuian Sneasel 215
Teddiursa 216
Ursaring 217
Stantler 234
Tyrogue 236
Hitmontop 237
Torchic 255
Combusken 256
Blaziken 257
Zigzagoon 263
Linoone 264
Catchy Title

In Dungeons and Dragons 5th Edition, a subclass exists for the Monk called "Way of the Four Elements." Though, as D&D players, we all like to make fun of it for how terribly balanced the subclass is, it does have some incredibly fun features. One of them, Fist of Unbroken Air, involves punching the air so hard you create what's basically a super-condensed tornado directed at whatever singularly unfortunate target has claimed your ire. Pidgeot's Pokedex entry makes multiple mentions of it doing basically the exact same thing, so we decided to group it with Monk for a bit of fun, hyper-specific flavor.

Taillow 276
Swellow 277
Shroomish 285
Breloom 286
Slakoth 287
Vigoroth 288
Slaking 289
Makuhita 296
Hariyama 297
Meditite 307
Medicham 308
Ambipom 424
Buneary 427
Lopunny 428
Gible 443
Gabite 444
Garchomp 445
Riolu 447
Lucario 448
Croagunk 453
Toxicroak 454
Lickilicky 463
Yanmega 469
Tepig 498
Pignite 499
Pokemon Nat Dex #
Emboar 500
Blitzle 522
Zebstrika 523
Timburr 532
Gurdurr 533
Conkeldurr 534
Tympole 535
Palpitoad 536
Seismitoad 537
Throh 538
Sawk 539
Darukmaka 554
Galarian Darukmaka 554
Darmanitan 555
Galarian Darmanitan 555
Scraggy 559
Scrafty 560
Mienfoo 619
Mienshao 620
Golett 622
Golurk 623
To Protect the Innocent

Golurk is an odd Pokemon because, if we had settled on Paladin over any other class, it would definitely fit into that mold. Most of Golurk's pokedex entries discuss its purpose of defending an ancient people from destruction, and its ability to fire energy beams as well as the all-powerful seal upon its chest could easily be interpreted as divine. In the end, we settled on Monk because this is the closest we could reasonably get to portraying Golurk without using Paladin. The ancient defender archetype can fit Monk just as well, and Golurk's often-mentioned ability to fire energy beams from its hands is incredibly similar to the Sun Soul Monk subclass in Dungeons and Dragons Fifth Edition, which does virtually the same thing.

Pokemon Nat Dex #
Fletchling 661
Fletchinder 662
Talonflame 663
Pancham 674
Pangoro 675
Hawlucha 701

Rogue

A Honchkrow lurks in the shifting shadows of an alleyway, waiting to signal its compatriots. When the door below it opens, a group of Galactic Grunts step from the building, their leader bragging about a Murkrow she tagged a few days ago. One of the shadows cries out, and as a grunt goes to investigate it, the Honchcrow raises a wing, molding the shadows into a swarm of Murkrow that descends upon the party.

Snickering, a pair of Sneasel pry open the hatch to a coop. They sneak inside and gather as many Torchic eggs as they can before making a break for it. When they return to their den, the lead Weavile of their clan shares in half the spoils, while the rest are divided among its underlings.

Dead-still atop a rock situated in the middle of a quiet pond, a Greninja stands at the ready. Two shurikens of solid water gleam in its hands. When a cry echoes through the distant trees, it pulls back, before springing towards the noise and into the night.

Rogues rely on stealth, status effects, and their opponents' weaknesses in order to claim the upper hand in any situation. In this class, you'll find most of the stereotypical ninja and stealth-based Pokemon, such as Greninja, Shiftry, and Ninjask, as well as quite a few poison- and clan-based 'mons as well, such as Roserade and Honchkrow.

Rogue Features

As a Rogue, Pokemon gain the following features

Basic Traits


  • Number: XX
  • Primary Types:
  • Style: Physical

Class Feature


  • Expertise: Pokemon with the Rogue Class can use 1 item per battle, so long as this item targets them exclusively. If you're playing a Rom Hack that removes the ability to use items in battle, Pokemon with the Rogue class instead copy the Artificer's "Infuse Item" feature.

Sneak Attacks and Stabbing Backs

Rogue is, without a doubt, the most predictable Class in Pokemon and Party Wipes, more so than even Druid. Due to the nature of most Dark- and Ghost-type Pokemon, as well as the necessity of every generation having a few sneaky, rodent-like 'mons, Rogue has so far ended up becoming almost a dump Class. There are, of course, all of the Pokemon you would expect--Greninja, Weavile, Decidueye, the likes. But there are also dozens of others that simply fit into the cetagory of "somewhat stealthy, and basically nothing but this," such as Rattata. on top of this, Rogue also has just about every Pokemon known for playing pranks on people, such as Ghastly and Misdreavous. Rogue is bloated without a doubt--but, hopefully, you'll all enjoy this. Their Class Feature is fairly good, and due to the nature of Pokemon slotted into Rogue, you should have access to plenty of them early in your runs.

[Art (Left) by hakkasm, (Above) by N極]

Rogue Class List

Pokemon Nat Dex #
Weedle 13
Kakuna 14
Beedrill 15
Rattata 19
Raticate 20
Alolan Rattata 19
Alolan Raticate 20
Ekans 23
Arbok 24
Jigglypuff 39
Wigglytuff 40
Zubat 41
Golbat 42
Paras 46
Parasect 47
Venonat 48
Venomoth 49
Meowth 52
Persian 53
Alolan Meowth 52
Alolan Persian 53
Bellsprout 69
Weepinbell 70
Victreebel 71
Tentacool 72
Tentacruel 73
Grimer 88
Muk 89
Alolan Grimer 88
Alolan Muk 89
Gastly 92
Haunter 93
Gengar 94
Sentret 161
Furret 162
Pokemon Nat Dex #
Spinarak 167
Ariados 168
Crobat 169
Igglybuff 174
Sudowoodo 185
Murkrow 198
Misdreavus 200
Hisuian Qwilfish 211
Sneasel 215
Wurmple 265
Cascoon 268
Dustox 269
Seedot 273
Nuzleaf 274
Shiftry 275
Nincada 290
Ninjask 291
Shedinja 292
Skitty 300
Delcatty 301
Sableye 302
Mawile 303
Roselia 315
Carvanha 318
Sharpedo 319
Cacnea 331
Cacturne 332
Seviper 336
Kecleon 352
Shinx 403
Luxio 404
Luxray 405
Budew 406
Roserade 407
Mothim 414
Mismagius 429
Pokemon Nat Dex #
Honchkrow 430
Glameow 431
Purugly 432
Stinky 434
Skuntank 435
Bonsly 438
Spiritomb 442
Carnivine 455
Weavile 461
Froslass 478
Darkrai 491
Snivy 495
Servine 496
Serperior 497
Patrat 504
Watchog 505
Purrloin 509
Liepard 510
Venipede 543
Whirlipede 544
Scolipede 545
Cottonee 546
Whimsicott 547
Zorua 570
Zoroark 571
Ferroseed 597
Ferrothorn 598
Tynamo 602
Elektrik 603
Elektross 604
Shelmet 616
Accelgor 617
Stunfisk 618
Galarian Stunfisk 618
Vullaby 629
Mandibuzz 630
Pokemon Nat Dex #
Durant 632
Froakie 656
Frogadier 657
Greninja 658
Skrelp 690
Dragalge 691

Wizard

Amidst the bustling streets of Jublife City, a Mr. Mime performs tricks for a group of children. Whirling its hands in quick circles, it creates invisible walls that cause a ball to bounce back and forth between seemingly nothing, to the major excitement of the crowd.

On a cliff face above the swaying ocean, a Slowking quietly debates the slow regard of silent things. Rocks circle around its crown, forming complex patterns by means of the Pokemon's psychic energy. When it's finished, the Slowking sighs and falls backwards, mumbling something under its breath.

Sitting with a human, a Delphox helps to prepare a magical remedy for an injured Dusknoir. When the potion is finished, it carefully applies it to the ghost Pokemon, making sure that no harm comes to its trainer. The Dusknoir, once healed, leaves without a problem or thank you. Nodding, the Delphox and trainer get back to work on the long line of Pokemon no one else will help.

Wizards are defined by their powerful energy attacks, psychic prowess, and elemental adaptability. Nearly every Pokemon in this class is a largely special-attack based 'mon, with some of the most obvious choices being Pokemon like Alakazam, Hydreigon, and Delphox. Much like Rogue and Barbarian, Wizard is a sort of basic filler Class. If a Pokemon is known for incredible psychic, elemental, or seemingly magical power, and it doesn't fit into any other class, it's likely a Wizard.

Wizard Features

As a Wizard, Pokemon gain the following features

Basic Traits


  • Number: XX
  • Primary Types:
  • Style: Magical

Class Feature


  • Arcane Recovery: Pokemon with the Wizard Class can learn 2 support moves rather than 1.

Future Sight Cast at the 9th Level

When I originally started working on Pokemon and Party Wipes, I thought Wizard was going to be the most bloated Class due to the vague restrictions that were set out for it. As it turns out, however, reading through some Pokedex entries flat-out changed my opinion on tons of 'mons. For example, I figured Articuno would be in here for sure, but the Pokedex lays out its role as a guide for lost travelers so well that Cleric made tons more sense than Wizard.

[Art by KeiNhanGia]

Wizard Class List

Pokemon Nat Dex #
Pikachu 25
Raichu 26
Alolan Raichu 26
Vulpix 37
Ninetales 38
Psyduck 54
Golduck 55
Abra 63
Kadabra 64
Alakazam 65
Slowpoke 79
Slowbro 80
Galarian Slowbro 79
Drowzee 96
Hypno 97
Exeggcute 102
Exeggutor 103
Koffing 109
Weezing 110
Staryu 120
Starmie 121
Mr. Mime 122
Jynx 124
Magmar 126
Jolteon 135
Flareon 136
Galarian Articuno 144
Moltres 146
Galarian Moltres 146
Mewtwo 150
Mew 151
Hoothoot 163
Noctowl 164
Pichu 172
Espeon 196
Slowking 199
Galarian Slowking 199
Unown 201
Houndoom 228
Houndour 229
Smoochum 238
Magby 240
Lotad 270
Lombre 271
Ludicolo 272
Whismur 293
Loudred 294
Exploud 295
Electrike 209
Manectric 310
Spoink 325
Grumpig 326
Baltoy 343
Claydol 344
Shuppet 353
Banette 354
Duskull 355
Dusclops 356
Jirachi 385
Pachirisu 417
Mime Jr. 439
Magmortar 467
Artillery Mages

For all intents and purposes, Magmortar definitely could have been placed into Artificer. In fact, this might have made more sense--the entire 'mon is themed around artillery weapons, and Octillery is in that Class for this exact reason. Ultimately, however, Magby and Magmar have no relation to Artificer whatsoever, and so to simplify things Magmortar ended up in Wizard with its kin.

Pokemon Nat Dex #
Dusknoir 477
Uxie 480
Mesprit 481
Azelf 482
Dialga 483
Palkia 484
Giratina 487
Arceus 493
Victini 494
Sigilyph 561
Yamask 562
Galarian Yamask 562
Cofagrigus 563
Trubbish 568
Garbodor 569
Gothita 574
Gothorita 575
Gothitelle 576
Solosis 577
Duosion 578
Reuniclus 579
Ducklett 580
Swanna 581
Act II: No. 13

The ducklett line is unusual in the fact that it has basically no direct canonical information that helped us in placing it into any single class. Ducklett is, quite literally, just a blue duck, and swanna is defined by its dancing. In this sense, we decided to categorize the line into the Wizard class as a nod to Pytor Tchaikovsky's ballet "Swan Lake," as this both helped to expand the class and served as a neat reference.

Vanillite 582
Pokemon Nat Dex #
Vanillish 583
Vanilluxe 584
Emolga 587
Elgyem 605
Beheeyem 606
Litwick 607
Lampent 608
Chandelure 609
Cryogonal 615
Hisuian Braviary 628
Larvesta 636
Volcarona 637
Reshiram 643
Zekrom 644
Kyruem 646
Meloetta 648
Fennekin 653
Braixen 654
Delphox 655
Espurr 677
Meowstic 678
Spritzee 682
Aromatisse 683
Inkay 686
Malamar 687
Helioptile 694
Heliolisk 695
Amaura 698
Aurorus 699
Dedenne 702
Pumpkaboo 710
Gourgeist 711
Xerneas 716
Yveltal 717

PART III

MAGIC ITEMS

Contained in Part III is a collection of Held Items split into different Magic Item Rarities. You'll notice that most of the "better" items (Leftovers, Life Orb), are placed much higher up on the list, while the more niche or single-use items (Gems, Heavy-Boots) are relegated to the lowers tiers. As time progresses, I figure this will probably be the most heavily-edited section of this document.

Exceptions and Then Some

On top of the four item rarity tables, you'll also find a table listing items that are exempt from the Magic Items rule. These are utility items, such as Everstone or Amulet Coin, that serve only to quicken or streamline certain processes outside of battle.

Item Rarity Tables

Listed here are the four Item Rarity Tables, as well as the Exclusion Table. You'll find the Legendary Table to be the shortest of the bunch, which is because there are only so many items I can add to it that feel reasonably powerful enough to be considered "legendary."

Exclusion Table
Item
Power Items (Brace, Band, Etc.)
Macho Brace
Amulet Coin
Lucky Egg
Shadow Tag
Everstone
Soothe Bell
Uncommon Table
Roll Number Item Amount
1 Absorb Bulb 5
2 Adrenaline Orb 5
3 Air Balloon 5
4 Berry Juice 5
5 Big Root 1
6 Binding Band 1
7 Luminous Moss 5
8 Cell Battery 5
9 Red Card 5
10 Deep Sea Tooth/Scale 1
11 Destiny Knot 1
12 Snowball 5
13 Flame Orb 1
14 Toxic Orb 1
15 Float Stone 1
Roll Number Item Amount
16 Grip Claw 1
17 Light Ball 1
18 Heavy Duty Boots 1
19 Iron Ball 1
20 Any Berry 5
Rare Table
Roll Number Item Amount
1 White Herb 5
2 Eject Button 5
3 Eject Pack 5
4 Focus Band 1
5 Silver Powder 1
6 King's Rock 1
7 Lagging Tail 1
8 Shell Bell 1
9 Bright Powder 1
10 Mental Herb 5
11 Shed Shell 1
12 Power Herb 5
13 Padded Gloves 1
14 Quick Claw 1
15 Damp, Heat, Icy, or Smooth Rock 1
16 Ring Target 1
17 Room Service 5
18 Safety Goggles 1
19 Scope Lens 1
20 Any Berry 5
Very Rare Table
Roll Number Item Amount
1 Weakness Policy 5
2 Focus Sash 5
3 Black Sludge 1
4 Wide Lens 1
5 Terrain Extender 1
6 Wise Glasses 1
7 Rocky Helmet 1
8 Metronome 1
9 Light Clay 1
10 Spell Tag 1
11 Black Belt 1
12 Black Glasses 1
13 Charcoal 1
14 Dragon Fang 1
15 Hard Stone 1
16 Magnet 1
17 Miracle Seed 1
18 Never-Melt Ice 1
19 Sharp Beak 1
20 Any Berry 5
Legendary Table
Roll Number Item Amount
1 Assault Vest 1
2 Leftovers 1
3 Choice Band 1
4 Choice Scarf 1
5 Choice Specs 1
6 Type Gem (Single Type) 5
7 Eviolite 1
8 Life Orb 1
9 Expert Belt 1
10 Mystic Water 1
11 Silk Scarf 1
12 Soft Sand 1
13 Twisted Spoon 1
14-20 Any Item From Lower Tables ---

Version 1.1 Notes

  • Reworked items clause to better fall in line with game balance. You can now use overworld items on top of receiving items after gym battle.
  • Added Totodile line
  • Added Stantler as well because I'm an idiot
  • Added all Pokemon from generations 5 and 6
 

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