~Preface~
Notes From Caleb
Well met, adventurer! Before we continue; grab a cup of tea, take your place by the fire (or, alternatively, grab a blanket), and get comfortable. No point in reading without comfort, ay?
Now then–my name is Caleb. Not professor, mind you. Simply Caleb will do (and I don’t need to know whether you’re a boy, girl, or neither, really). You seem like the curious sort of person who might be willing to test out the eccentricities of life. Allow me to present to you with a new script pulled directly from the yellow pages of Ye Olde Dungeons and Dragons rulebooks and classic Pokemon challenge runs. I call it: Pokemon and Party Wipes.
Collected from scholars the Pokemon world over, from the wide plains of Galar to the bustling metropolises of Unova, here you’ll find a new collection of rules designed for incorporating a very Dungeons and Dragons feel into the Pokemon experience. In this tome, I set forth to detail the perfect ways for complicating Pokemon in as extreme a manner as possible–you’ll find associated Classes, Subclasses, Magic Items, and even rules for incorporating dice and Martial/Magical attack types into your game!
This is a hardy piece, I’ll admit, and it’s always going to be somewhat of a work in progress. I could sit well into the dead of many moonlit nights for months on end, and still this product would never be nearly as good as I’d like it to be. That’s simply the challenge that comes with designing something such as this, and the variety of different experiences Pokemon is known to create means this ruleset is going to have skiffs and scuffs for everyone. If you just so happen to be “everyone,” please, let me know–critique is the key to revision, and I always appreciate it.
That said, I do believe that this document lays out a unique, entertaining Pokemon experience, and I hope you’ll view as such by the time you’re done with it, too. I’ve explored many a starry vista, many a snowy mountain peak, and many a forest dark and twisted, where nameless things crawl and stir like infinite shadows, to gather the information presented here. The bones, at least, should be good. If they aren’t, well… I’m not a doctor. I’m not trained to fix bones.
Simply put, thank you so much for taking the time to read through this document. If you take a liking to it, please tell your friends, business partners, acquaintances, and family pets met passing through the hallway. And whatever may happen to you or I in the future, know that I am now and ever,
Caleb_Strange
HOLD ON A MINUTE!
Pokemon and Party Wipes is a challenge run designed for Pokemon 9th Edition as on PC. It is not cross-compatible with other versions–it relies on the use of PKHex or other methods to cheat items into the game. It should function for editions preexisting 9th (Such as Diamond, Platinum, and Pearl, all 4th Edition games) so long as they are run through Emulation Software, but changes may need to be made on the part of the player. We the writers recommend the following 9th Edition games for use in this challenge:
- Inclement Emerald
- Radical Red
- Unbound
- Vintage White
- Renegade Platinum
PART I
GAME RULES
Howdy there! Thanks for continuing forward after that quick little snippet. We hope you're liking this setup so far--the goal is to make this look as official Dungeons and Dragons as possible. Now, onto the actual ruleset itself!
As a Pokemon Challenge Set, Pokemon and Party Wipes takes a few basic rules from the Nuzlocke Challenge in order to set the ground work for what's to come. After these have been laid out, you'll find information relating to Class types, Attack Types, and a few other new ruletypes we've added along the way.
Immediately following Part I is a collection of all 905 Pokemon sorted based on their assigned class (Part II), which is in turn followed by a few tables detailing the rarity levels of different held items (Part III).
In line with other Challenge Sets, the judgement of any unique situations are up to the player. As we receive more feedback on the balance and application of the rules presented here, we'll update the document accordingly. So, please--if you run into any recurring problems, send them straight on over to Caleb on Twitter at @CalebStrangest.
Basic Rules
There are two basic rules that outline the entirety of Pokemon and Party Wipes, both of which are torn directly from the Nuzlocke Challenge.
Catch Clause
First of all, the player may only catch the first Pokemon they encounter on any given route, in any given area, or may otherwise only take the first Pokemon they receive in any area via gifting, hatching, or other methods. If you're ever confused as to what area a pokemon originates in, you can easily determine this by going into their summary screen and checking the "Caught/Met In..." blip--this is where your game considers the Pokemon as having come from, and this blip CANNOT be repeated amongst Pokemon. If it is, the most recently caught 'mon counts as illegitimate.
Of course, there are a few other rules that go along with this one. If your first encounter within an area faints or escapes, it still counts as an encounter--there are no redos. If your encounter is a double battle, you may catch one, but not both, of the presented Pokemon. Things such as scripted encounters are up to player discretion. You might choose to consider them normal encounters. You might also choose to consider them as entirely separate from the area you encounter them in, or you might simply determine them to be illegitimate due to their guaranteed nature. Whatever you choose, it's up to you--play how you see fit.
What's the Cause For Shiny Clause?
One of the most common alterations players make to the Catch Clause is known as "Shiny Clause," which states that you may ignore the rules of the Catch Clause in the few cases you may encounter a shiny Pokemon. Once again, such a decision is up to player discretion--you might choose to use this rule, or you might ignore it in games where shiny odds are increased or otherwise altered in a way that massively benefits the player, as this could remove some of the challenge.
Item Clause
The second rule taken directly from the Nuzlocke set is the inability to use items in battle. Whether they be potions, berries, or x-items, you cannot use any items sitting in your bag while locked in combat.
Like the Catch Clause, there are some caveats here. While you cannot use any items in the bag, you can use held items, so long as they fall within the bounds of other rules present in this document. You may also use pokeballs, of course, as removing the ability to do so has the very slight chance to invalidate basically the entire Pokemon experience.
Like many of these earlier rules, there is a later exception to this that comes in the form of Pokemon Classes, but we'll get there when we get there.
Set Clause
The final rule taken from the Nuzlocke challenge is the necessity of playing the game on Set Mode, which can be accessed from the options menu. You cannot swap through your own Pokemon after defeating one of the enemy trainer's. You must, no matter the situation or concern, keep your current 'mon in battle.
The reason for this is simple--as a turn based RPG, Pokemon is heavily reliant on the tempo of fights. You can feel this concept in action when one of your Pokemon is knocked out and replaced while the opponent isn't able to switch themselves. The battle suddenly turns towards your favor, because you all of the sudden have access to more options. Swapping Pokemon in between knock-outs completely resets this resets this tempo in a way that will virtually always favor the player, so the Set Clause is put in place to make battling a wee bit more fair and strategic.
Zargothrax--The Perfect Nickname
For additional immersion, nickname all of your Pokemon stupid fantasy names like Zargothrax, Conan, or Lord Karak XI of the Seventh Hell Dimension. A list is provided at the end of this document containing a plethora of such names.
P&P Rules
With the common rules out of the way, we can now transition into the rules specific to Pokemon and Party Wipes. There's a lot to unpack here, and some of the rules probably seem a bit complicated, but bear with me here--some of them are. Complicated, that is, in terms of there being a few different things working in unison with one another.
Luckily for all of you, however, this shouldn't actually be too complicated in practice, so long as you have a good memory. The main things introduced in this section are Pokemon Classes, some Dice rules, and Magic Items, all of which really only require remembering where things fit in rather than any sort of uber-complicated calculations or spreadsheets. After all, we're only trying to emulate Dungeons and Dragons, not actually play it.
Pokemon Classes
This is by far the biggest change this Challenge Set makes--the division of all 905 Pokemon into eight distinct Classes, all reminiscent of those present in the 5th Edition of Dungeon and Dragons. Part II is entirely dedicated to exploring each of them in depth and providing a complete list of what Pokemon fit into each Class.
Classes
In terms of Classes, there are eight all together. Each Class has it's own unique "Class Feature" as detailed in their personal description, and each Class is labeled as either "Martial" or "Magical." Pokemon belonging to a Martial Class can ONLY learn physical moves, while Pokemon belonging to a Magical Class can only learn special moves. Every Pokemon can learn one status move, but only one. Lower-level 'mons ignore this rule until the have one move of their designated classification.
Class | Type |
---|---|
Artificer | Magical |
Barbarian | Martial |
Cleric | Magical |
Druid | Magical |
Fighter | Martial |
Monk | Martial |
Rogue | Martial |
Wizard | Magical |
If you're playing a game that includes Mega Evolutions, they are considered to be of the same Class as their non-mega counterpart. If you're playing a game that includes regional forms, these are considered separate Pokemon and can be found in their assigned Class.
Party Size
Keeping in line with Dungeons and Dragons, Pokemon and Party Wipes limits your party size to five Pokemon at any given time. While some campaigns are definitely run with more than five players and so this rule may seem arbitrary, a counter point is present in the fact that these Dungeon
Masters are either crazy or so capable of multitasking that the universe itself might have some semblance of sense had they been the ones to create it.
On top of this, your party cannot consist of more than one of any given class at any point. To clarify this, you cannot have more than one Monk, Fighter, Rogue, etc. in your party of five. This is meant to create a source of challenge in line with later rules for permadeath as well as simulate party composition as present in Dungeons and Dragons.
In order to make the class system more fluid, you can mark you Pokemon in accordance with their class. Marks follow this format:
Magic Items
Adjustments have also been made to held items in order to make them fall more in line with Dungeons and Dragons.
On top of of overworld items, you may also choose two held items of according rarity every time you beat a gym leader. Item rarities by gym leader are detailed in the table following this section, while the held items contained within each rarity are detailed in their personal chapter.
The purpose of this rule is to keep reap-and-reward feeling of Dungeons and Dragons bossfights. Just like how defeating that Ancient Blue Dragon should give you a giddy feeling for the loot coming next, so too should completing a gym leader.
The easiest way to go about giving yourself these items is through software such as PKHex, where you can simply load them straight onto any given Pokemon you own. If you're playing without access to alteration software, you can substitute it by simply using two held items you've already picked up along your journey, so long as they fall into the correct rarity.
To make it even more Dungeons and Dragons themed, you can roll 2 D20s every time you would normally select your items and take the matching item as described on the tables in Part III. This, however, might create a sense
You Meet in a Tavern...
As an alternative rule, you can choose the five Pokemon you'd like to play with and add them to your party the moment you begin your run, through use of software such as PKHex, extensions such as Pokemon Bank, or trading. In this regard, your run might resemble the classic "Meet in a Tavern" DnD stereotype, where your whole party is together from the beginning by some magical twist of destiny. Later, if any of your 'mons just so happen to die, you can then replace them with another Pokemon of your choice, just like rolling a new character.
randomness you're not fully comfortable playing with, and so entirely optional.
Gym Leader | Item Rarity |
---|---|
1-2 | Uncommon |
3-4 | Rare |
5-6 | Very Rare |
7-8 | Legendary |
Death and Dice
While permadeath is present in Pokemon and Party Wipes, it functions much differently than it does in other Challenge Sets. When a Pokemon faints, you roll a D20. If the result is less than 10, said Pokemon takes a Death Save. If the result is 10 or greater, it takes a Life Save. You continue rolling dice until you have either 3 Death Saves or 3 Life Saves. If the former is your ultimate result, the Pokemon dies, and must either be release or placed into an appropriate PC box,
Saving Time With Saving Throws
If rolling 3 times per death is a bit too tedious for you, you can use this alternative rule instead: Every time a Pokemon dies, roll a D20. If the result is 10 or greater, the Pokemon lives. If the result is less than this, is suffers the consequences of permanent death. If you're a streamer, this is the recommended rule for Death Saves--otherwise, keeping track of more than one or two fainted Pokemon could get crazy.
whereas the latter result means it lives to fight another day. How you choose to roll these dice is up to you; you might roll them in immediate sequence, or you might roll one after every turn in combat to really give it that table top feel.
Either way, there are a few tweaks you can make to this system if you'd like it to be a bit more streamlined. In Dungeons and Dragons, the end of a combat session typically means the party goes around healing one another, meaning death is often only relevant during the actual events of combat itself. Similarly, you can choose to make it so that ending a combat encounter before a Pokemon has rolled all of its Death Saves immediately forces 3 Life Saves. This only matters if you're not rolling the dice in sequence, of course.
As a streamer, you may also of course choose to have Chat roll the Dice for you. There are dozens of bots that will allow this (Nightbot, for example). In this situation, you might follow the rules as laid out above, or you might take the first roll you see in Chat, or even average the total number of rolls and use this as the result.
Advanced P&P
Advanced P&P is a group of additional and optional rules that should add just a bit more of that classic Dungeons and Dragons feel to Pokemon and Party Wipes, but which also add a level of complication that I'm not comfortable with having as a part of the basic rule set. I do not recommend using these rules for your first run of Pokemon and Party wipes unless you trust yourself with the extra complication--they can very quickly cause the enjoyment factor of a run to do a complete 180 if they're not handled correctly.
Level Caps
Because of the way permadeath works in Pokemon and Party Wipes, level caps as present in the Hardcore Nuzlocke Ruleset don't entirely function. However, if you're looking for this little bit of extra challenge, this rule has been designed to compensate.
Whenever you beat a gym in Pokemon and Party Wipes, you gain two items from the Magic Item list. With the Level Caps rules, the number of items is decreased by 1 for:
- Every loss you suffer at the hands of the gym leader
- Every Pokemon in your party a level higher than said gym leader's highest level Pokemon.
Using this rule, you may "overlevel" your Pokemon by one level, in order to compensate for having a limited party size.
Turn Order
Using the Turn Order rule, you can only swap into Pokemon that are directly next to the Pokemon in play in the swap screen. This counts for Pokemon that are to the top, bottom, left, or right of your active 'mon--horizontal does not count. This rule is meant to simulate turn order in Dungeons and Dragons, but was deemed a bit too rough to add to the base ruleset.
If you use this rule, be sure to look at the note blurb for the Fighter Class later--it adds a secondary effect to their Class Ability.
[Art by Ruby--Art]
Subclasses
Whereas your Pokemon all have their own individual classes, this rule adds specialized subclasses to your trainer themselves. Each of the following subclasses can be taken the moment you start your run, and cannot be changed later on.
All eight subclasses function virtually identically to one another: Each one disallows you to use the class immediately following it on the table below this paragraph (Wizard loops back to Barbarian) in exchange for allowing your party to hold two instead of one of whatever Pokemon Class the subclass is associated with.
Subclass | Class |
---|---|
Pokeballist | Artificer |
Path of Mashing | Barbarian |
Arceus Domain | Cleric |
Circle of Types | Druid |
Ace Trainer | Fighter |
Way of Alder | Monk |
Mastermind | Rogue |
Pokemancer | Wizard |
Meta Note: I'm so sorry, these are cheesy as shit, but it's Dungeons and Dragons so being cheesy is basically a fundamental law of the universe here. Like physics. Or coffee.
Additional Challenges
To streamline things just a bit more, there are also some optional rules included for running Pokemon and Party Wipes with other Challenge Sets. The only popular set you won't find mentioned in here is the Ironmon Challenge, as I'm still trying to figure out how exactly in the Hell to combine both of these sets in a way that makes sense.
Nuzlocke
If you're trying to run the Nuzlocke Challenge with Pokemon and Party wipes, the first thing to do is get rid of the Dice mechanics for death. The second thing, of course, is to add a level restriction to your Pokemon outside of the rules presented in the Advanced P&P section. The third and final thing to do is realize you just set yourself up for a limited party, near-itemless, highly restricted Nuzlocke, and I wish you the best luck I possibly can in your run. Godspeed.
Egglocke and Randomizers
Due to the restricted nature of party composition in Pokemon and Party Wipes, any challenge revolving around random Pokemon can very much destroy a run from the get-go, depending on your early encounters (namely because, depeneding on what you catch, you might flat-out not be able to use them). In order to make up for this, a caveat had been added to the Catch Clause for your first capture while running a combination of these Challenge Sets: rather than taking your first encounter, you may instead take the first encounter of a different class than your starter Pokemon.
This should, to an extent, guarantee that you stand at least some chance in the early game, even if the rest of your party is sorely lacking.
Soullink
If you're running a Soullink with Pokemon and Party Wipes, an additional bit of fun can be found in linking the items you both pick after each gym, as well as your Party-Class composition. The latter could be impossible depending on both of your encounters, however, so if you choose to use this rule, it's recommended that you also use the alternative rule present in the "You Meet in a Tavern..." blurb two pages before this one.
Playtesting and Revision
And that's it! Congratulations, you've successfully read through all of the blocks and blocks of text in the rule section! Give yourself a gold star--I don't even know if I'd be able to do that, and I wrote it.
This is the moment where I ask you to, if you so chose to play Pokemon and Party Wipes, please send me any complaints, issues, or otherwise negative words you may have about the ruleset presented. My goal is to get this whole thing as interactive and well-to-do as possible, so any critique whatsoever (so long as it's positive, please don't just tell me to eat dirt, I'll cry) is appreciated.
Following this section are Parts II and III, which are basically comprehensive lists and then a bit of flavor for the chosen Classes. Any critique on these would be appreciated as well, but I can't just write what I've already written about this, so here's a smiley face instead:
:D
Thank you so much for taking the time out of your day to go through this, and be well, you beautiful human, elf, dwarf, or whatever other fantasy race you so aspire to be.
Yours,
--Caleb_Strange
[Art By Shimanoko]
PART II
CLASSES
With the basic rules out of the way, we can now jump into Classes! Some cringey shit follow, I'm sorry, but flavor text is necessary to stay in the Dungeons and Dragons handbook theme.
As I've already stated, all 905 Pokemon present up through Legends Arceus have been divided into the eight unique classes following this page. You'll also find little blurbs making up for some rules if you choose to play Advanced Pokemon and Party Wipes, as well as little snippets of Pokemon lore and the real-life basis for certain designs, much of which is here to back up Class placements.
Class Design
Every class is, of course, divided into a Martial or Magical fighting style, which determines their movepool eligibility. On top of this, every Class has a unique Class Feature, which is a permanent unique effect granted to all Pokemon contained within it. These features grant exceptions to the core rules of Pokemon and Party wipes, which is another reason party size has been limited. Through their inclusion, I hope to create
a fun way to balance parties outside of arbitrary Class divisions.
While there are only eight classes as of now, certain Pokemon (I'm looking at you, various Steel-Types) have led me to consider the inclusion of a 3rd Artificer class, though if this is included, it'll be in a future update including some fan-made regional forms from games such as Radical Red, which I also intend to classify due to their popularity.
Class | Size | Feature |
---|---|---|
Artificer | XXX | Infuse Item |
Barbarian | XXX | Rage |
Cleric | XXX | Channel Divinity |
Druid | XXX | Wild Shape |
Fighter | XXX | Second Wind |
Monk | XXX | Ki |
Rogue | XXX | Expertise |
Wizard | XXX | Arcane Recovery |
Artificer
Sparks crackle from the fried sockets of a power plant as dozens of Magnemite begin to gather themselves into chains between the generators. When the formation is complete, an engineer on the opposite side of the room pulls a lever, bringing the grid back online as the Pokemon momentarily replace the broken cables.
Waves crash into the iron hull of a warship as turrets thunder in the distance. From below the water, a group of Octillery clad in battle vestments slowly rise to the surface. Before the crew can even notice them, they unload a hail of Octozooka blasts upon the ship, slinking back into the depths when it begins to sink.
Hovering in the air, a Vikavolt stalks an Ursaring that's recently disturbed its nest. When the assailant finally stumbles into an open field, the Vikavolt locks its jaws, aims, and fires a resounding thunderbolt.
Artificers, large and small, are defined by their mechanical and industrial natures, as well as their use of tools outside of battle. The restrictions for this Class are by far the most arbitrary of the eight present within Pokemon and Party Wipes. For example, Pokemon like Magnemite, Porygon, and Voltorb should be obvious choices due to them being man-made or mechanical. Pokemon such as Smeargle, Lanturn, and Octillery, however, are also present in this class, due to the inclusion of industrial elements or tool use in their designs (Octillery is a biological artillery cannon, while Lanturn uses a specialized light to hunt for prey).
Artificer Features
As an Artificer, Pokemon gain the following features
Basic Traits
- Number: XX
- Primary Types:
- Style: Magical
Class Feature
- Infuse Item: When you catch a Pokemon with the Artificer Class, you may also choose an item from the Magic Item Tables of accordingly rarity.
Artificer Level | Item Table |
---|---|
1-19 | Uncommon |
20-39 | Rare |
40-69 | Very Rare |
70-100 | Legendary |
Artificer Class List
Pokemon | Nat Dex # |
---|---|
Squirtle | 7 |
Wartortle | 8 |
Blastoise | 9 |
Alolan Diglett | 50 |
Alolan Dugtrio | 51 |
Galarian Slowbro | 80 |
Magnemite | 81 |
Magneton | 82 |
Voltorb | 100 |
Electrode | 101 |
Hisuian Voltorb | 100 |
Hisuian Electrode | 101 |
Ditto | 132 |
Porygon | 137 |
Chinchou | 170 |
Lanturn | 171 |
Deep Sea Technology
Lanturn might seem like an odd Pokemon to include in the Artificer Class, but it's here due to its unique method of catching prey, being the blinking light atop its head. We figured this was clever enough to earn it a spot among the tool-using 'mons, and you'll find later Pokemon such as Huntail and Lumineon in here for the same reason.
Remoraid | 223 |
Octillery | 224 |
Delibird | 225 |
Porygon-2 | 233 |
Smeargle | 235 |
Nosepass | 299 |
Torkoal | 323 |
Pokemon | Nat Dex # |
---|---|
Chimecho | 358 |
Clampearl | 366 |
Huntail | 367 |
Beldum | 374 |
Metang | 375 |
Metagross | 376 |
Deoxys | 389 |
Bidoof | 399 |
Bibarel | 400 |
Kricketot | 401 |
Kricketune | 402 |
Drifloon | 425 |
Drifblim | 426 |
Chingling | 433 |
Bronzor | 436 |
Bronzong | 437 |
Chatot | 441 |
Finneon | 456 |
Lumineon | 457 |
Magnezone | 462 |
Porygon-Z | 474 |
Probopass | 476 |
Rotom | 479 |
Drilbur | 529 |
Excadrill | 530 |
Joltik | 595 |
Galvantula | 596 |
Kilnk | 599 |
Klang | 600 |
Klinklang | 601 |
Heatmor | 631 |
Genesect | 649 |
Bunnelby | 659 |
Diggersby | 660 |
Clauncher | 692 |
Clawtizer | 693 |
Klefki | 707 |
Hoopa | 720 |
Volcanion | 721 |
Barbarian
Rain beats heavy on the Lake of Rage, while storm clouds flash dark and turbulent overhead. A snake-like figure can be seen amidst the torrent, writhing against the darkness. Suddenly, a blast of energy screams forward from the creature, painting the surrounding forest orange with flame, despite the weather. Gyarados, it would seem, is at it again.
Atop a mountain, two Aggrons are locked in brutal combat. Sunlight gleams off of their armor, despite the layers of dust. The mountain shakes as the fight drags on, until, eventually, one manages to get the upper hand, pummeling its opponent into the ground. It stands over the defeated party, and lets out a scream of victorious rage. Every Pokemon close enough to hear it scrambles for cover, terrified of the oncoming rage.
In Cerulean City, smoke rises steadily along the streets as a Primape goes about its rampage. Officers carefully creep towards it as the Pokemon crushes buildings to rubble and scares people into their homes. When it notices their presence, it turns, steaming with rage. Then it charges.
Barbarians are defined by one thing and one things alone: Power. They are the wild, big, and typically very angry Pokemon. You'll find Pokemon such as Gyarados, Steelix, and Salamence in here, as well as most other 'mons who fit the general traits of "Big," "Mean," and "Probable Killing Machines."
Barbarian Features
As a Barbarian, Pokemon gain the following features
Basic Traits
- Number: XX
- Primary Types:
- Style: Physical
Class Feature
- Rage: Pokemon with the Barbarian Class can be swapped in through Switch Mode after an enemy Pokemon has fainted.
The Difference is Purpose
In the original draft, Pokemon and Party Wipes made use of the Paladin Class instead of Barbarian. This was changed because, as I went on, I realized that I was basically just throwing Pokemon into Paladin due to them either 1) being big and bulky or 2) being protective or defensive. The problem was that this latter point imposed on Cleric, while the former didn't really feel like Paladin. So, the choice was made to split the Pokemon placed in the original Paladin tables into Cleric and Barbarian.
[Art by Alex Alcanter]
Barbarian Class List
Pokemon | Nat Dex # |
---|---|
Charmander | 4 |
Charmeleon | 5 |
Charizard | 6 |
Spearow | 21 |
Fearow | 22 |
Nidoran M | 32 |
Nidorino | 33 |
Nidoking | 34 |
Mankey | 56 |
Primape | 57 |
Geodude | 74 |
Graveler | 75 |
Golem | 76 |
Alolan Geodude | 74 |
Alolan Graveler | 75 |
Alolan Golem | 76 |
Onix | 90 |
Rhyhorn | 111 |
Rhydon | 112 |
Kangaskhan | 115 |
Electabuzz | 125 |
Pinsir | 127 |
Tauros | 128 |
Magikarp | 129 |
Gyrados | 130 |
Omanyte | 138 |
Omastar | 139 |
Aerodactyl | 142 |
Snorlax | 143 |
Cyndaquil | 155 |
Quilava | 156 |
Typhlosion | 157 |
Totodile | 158 |
Croconaw | 159 |
Ferailgatr | 160 |
Pokemon | Nat Dex # |
---|---|
Wobbaffet | 202 |
Girafarig | 203 |
Pineco | 204 |
Forretress | 205 |
Steelix | 208 |
Snubbull | 209 |
Granbull | 210 |
Qwilfish | 211 |
Swinub | 22 |
Piloswine | 221 |
Unbeatable Objects
Miltank is a Pokemon that might have actually fit better into Cleric, depending on how you take it's dex entries, but which is present in barbarian due to the game culture surrounding it. We all have childhood stories detailing how difficult Whitney's Miltank was, what with its Stomp and Milk Drink, and this image was enough to grant it a place among the rough, tough, and unbeatable Class that is Barbarian.
Phanpy | 231 |
Donphan | 232 |
Elekid | 239 |
Miltank | 241 |
Entei | 244 |
Larvitar | 246 |
Pupitar | 247 |
Tyranitar | 248 |
Mudkip | 258 |
Marshtomp | 259 |
Swampert | 260 |
Poochyena | 261 |
Mightyena | 262 |
Pokemon | Nat Dex # |
---|---|
Galarian Zigzagoon | 263 |
Galarian Linoone | 264 |
Silcoon | 266 |
Beautifly | 267 |
Gulpin | 316 |
Swalot | 317 |
Wailmer | 320 |
Aron | 304 |
Lairon | 305 |
Aggron | 306 |
Barboach | 339 |
Whiscash | 340 |
Corphish | 341 |
Crawdaunt | 342 |
Lileep | 345 |
Wynaut | 360 |
Snorunt | 361 |
Glalie | 362 |
Gorebyss | 368 |
Bagon | 371 |
Shelgon | 372 |
Salamence | 373 |
Regirock | 377 |
Regice | 378 |
Registeel | 379 |
It's the Hair, Isn't It?
At first glance, the Starly line might seem better suited to the Fighter Class, but the Pokedex seems to think otherwise. One entry from Diamond states that "[Staraptor] has a savage nature. It will courageously challenge foes that are much larger," while another entry from Black and White mentions "It never stops attacking even if it is injured. It fusses over the shape of its comb." Most of this bodes towards Barbarian, it would seem, while the latter part of this latter entry really just bodes towards Staraptor being incredibly edgy.
Pokemon | Nat Dex # |
---|---|
Starly | 396 |
Staravia | 397 |
Staraptor | 398 |
Cranidos | 408 |
Rampardos | 409 |
Munchlax | 446 |
Hippopotas | 449 |
Hippowdon | 450 |
Skorupi | 451 |
Drapion | 452 |
Rhyperior | 464 |
Electivire | 466 |
Mamoswine | 473 |
Regigigas | 486 |
Roggenrola | 524 |
Boldore | 525 |
Gigalith | 525 |
Basculin | 550 |
Sandile | 551 |
Krokorok | 552 |
Krookodile | 553 |
Archen | 566 |
Archeops | 567 |
Hisuian Zorua | 570 |
Hisuian Zoroark | 571 |
Subchoo | 613 |
Beartic | 614 |
Druddigon | 621 |
Bouffalant | 626 |
Deino | 633 |
Zwelious | 634 |
Hydreigon | 635 |
Binacle | 688 |
Barbaracle | 689 |
Tyrunt | 696 |
Tyrantrum | 697 |
Pokemon | Nat Dex # |
---|---|
Bergmite | 712 |
Avalugg | 713 |
Hisuian Avalugg | 713 |
Noibat | 714 |
Noivern | 715 |
Cleric
Shimmering white against a combination of snow and twinkling starlight, a Gardevoir kneels before an unconscious trainer. A soft radiance shines from her hands as he lays them over the body. When the trainer awakes, he finds his wounds closed, and not a creature in sight.
Behind the counter of an aging Pokemon Center, a Chansey waits patiently for Nurse Joy to finish speaking. When she has, the Chansey takes an injured Charmander, lays it on a decrepit table, and gets to work. In no time at all, the Charmander is running around the center with energy to spare.
As dusk washes the horizon, a group of Pokemon Rangers works to set up a base camp near the bottom of Mount Chimney. Suddenly, an Absol appears overhead, silhouetted gray against the skyline. The rangers flee, and when they return the next morning, the site of their camp has disappeared. In its place is a river of magma.
No matter their appearance, Pokemon classified as Clerics are those highlighted for their helpfulness, positive disposition, or quiet nature. You'll find Pokemon such as Gardevoir, Chansey, and Audino in here for sure, but you might also be suprised to find 'mons like Floatzel as well! Cleric is by far the smallest of the Classes, but it's Class Feature should hopefully make up for this.
Cleric Features
As a Cleric, Pokemon gain the following features
Basic Traits
- Number: XX
- Primary Types: Psychic, Fairy, Normal
- Style: Magical
Class Feature
- Channel Divinity: Pokemon with the Cleric Class can learn 1 physical move despite being Magical.
[Art (Below) by Olga Shvartsur, (Right) by Leave Cafe]
But I Play a Ranger!
Now, some of you may be saying to yourselves, "But Caleb, my character is a 17th level Gloomstalker Ranger named Klevika the Unfallen, and she's super not edgy at all, and I want to play a Ranger Pokemon as well!" The saner among you might simply be thinking, "Where are the other classes present in Dungeons and Dragons 5th Edition?"
The Bard, Paladin, Ranger, Sorcerer, and Warlock classes are all missing from Pokemon and Party Wipes for two major reasons. The first is that I fear having too many Classes would overcomplicate things in an unnecessary fashion while also spreading Pokemon too thin, thus further limiting party composition. The second is, to put it bluntly, I don't trust myself in designing another Class that is both balanced and unique enough to stand alone from the others. Every Pokemon that might be a barbarian fits perfectly into Fighter, Paladin, or Monk, and every Pokemon that would be a Sorcerer fits fine into Wizard.
Cleric Class List
Pokemon | Nat Dex # |
---|---|
Clefairy | 35 |
Clefable | 36 |
Hisuian Growlithe | 58 |
Hisuian Arcanine | 59 |
Galarian Ponyta | 77 |
Galarian Rapidash | 78 |
Chansey | 113 |
Lapras | 131 |
Articuno | 144 |
Dratini | 147 |
Dragonair | 148 |
Dragonite | 149 |
The Right of Righteousness
Dragonite was an interesting Pokemon to classify. As stated on the Barbarian class page, we were originally planning on using Paladin instead of Barbarian, which Dragonite would have fit into splendidly. One of the reasons for this replacement was because Paladin was overstepping on Cleric's domain, and by changing around the classes, we could fluff Cleric up a bit more. So, in the end, we settled on placing Dragonite into Cleric due the Pokedex making multiple mentions of its role as a kind-hearted guide for ships and sailors. On this, Dragonite is the reason Cleric's class ability works as it does--we didn't want to remove the physical viability that came with his place in Paladin, so we took Cleric's pre-existing martial power in Dungeons and Dragons and flew with it.
Cleffa | 173 |
Togepi | 175 |
Togetic | 176 |
Mareep | 179 |
Flaaffy | 180 |
Ampharos | 181 |
Pokemon | Nat Dex # |
---|---|
Dunsparce | 206 |
Shuckle | 213 |
Blissey | 242 |
Ho-oh | 250 |
Ralts | 280 |
Kirlia | 181 |
Gardevoir | 182 |
Plusle | 311 |
Minun | 312 |
Swablu | 333 |
Altaria | 334 |
Feebas | 349 |
Milotic | 350 |
Absol | 359 |
Luvdisc | 370 |
Latias | 380 |
Latios | 381 |
Buizel | 418 |
Floatzel | 419 |
Happiny | 440 |
Togekiss | 486 |
Cresselia | 489 |
Manaphy | 490 |
Lillipup | 506 |
Herdier | 507 |
Stoutland | 508 |
Munna | 517 |
Musharna | 518 |
Woobat | 527 |
Swoobat | 528 |
Audino | 531 |
Hisuian Basculin | 550 |
Alomomola | 594 |
Swirlix | 684 |
Slurpuff | 685 |
Sylveon | 700 |
Goomy | 704 |
Sliggoo | 705 |
Hisuian Sliggoo | 705 |
Pokemon | Nat Dex # |
---|---|
Goodra | 706 |
Hisuian Goodra | 706 |
Diance | 719 |
Druid
A gentle wind beckons through the leaves of Eterna Forest, trailed by sunlight. Near a patch of old grass, where a single tree sprouts tall and lonely from the ground, groups of smaller Pokemon gather to next--Starly, Kricketune, Budew. Suddenly, the ground begins to shake. It slowly rises into the air, dust pouring to the ground. The newfound creature, a Torterra, smiles at the its bewildered audience, before shifting into a more comfortable position.
Beneath the moon, oil glows black on the open sea. Shapes can be seen moving within, and the cries of various Pokemon echo over the waves. A Primarina crests the water. Where it swims and sings, the oil dissipates. Soon, the water has returned to normal. The moon, in turn, shines clearer.
The trees themselves twist and writhe against a group of loggers as they begin their work. As the sunlight fades away, the final thing they see is a single red light leering in the distance. Trevanent watches, and waits.
Whether they belong to the ocean, air, or earth, Druids are united in their reverence for and association with nature. They are the Pokemon who hold power over the life and death of forests and fields, who clear and command the seas, and who guard the restless skies. You'll find Pokemon such as Torterra, Florges, and Tropius within this Class.
Druid Features
As a Druid, Pokemon gain the following features
Basic Traits
- Number: XX
- Primary Types:
- Style: Magical
Class Feature
- Wild Shape: Pokemon with the Druid Class can learn any physical or special move from their primary typing.
Druid? I Never Even Knew-id! (Hah.)
I need something to fill in the blank space here, and so far, I haven't come up with anything too interesting that relates to Pokemon. Most of the ones here are Grass-types, I suppose? Very enlightening. So instead, here's a fun fact about real-life Druids: Did you know that the Druids played not only an important religious part in Gaelic Europe, but also a political one? They were priests and lawyers, and were basically the single unifying factor between all of the separate Celtic tribes. And did you know that Ceasar systematically wiped out the entire Druidic religion in Gaul because of this fact? Because, as it turns out, destroying the single-most important faction of a possible unification against your invasion is a very, very good strategic decision, if a monstrously poor moral one? Crazy shit.
[Art by Quirkilicious]
Druid Class List
Pokemon | Nat Dex # |
---|---|
Bulbsaur | 1 |
Ivysaur | 2 |
Venusaur | 3 |
Caterpie | 10 |
Metapod | 11 |
Butterfree | 12 |
Alolan Sandshrew | 27 |
Alolan Sandslash | 28 |
Alolan Vulpix | 37 |
Alolan Ninetales | 38 |
Oddish | 43 |
Gloom | 44 |
Vileplume | 45 |
Diglett | 50 |
Dugtrio | 51 |
Seel | 86 |
Dewgong | 87 |
Alolan Exeggutor | 103 |
Galarian Weezing | 110 |
Tangela | 114 |
Horsea | 116 |
Seadra | 117 |
Vaporeon | 134 |
Zapdos | 145 |
Chikorita | 152 |
Bayleef | 153 |
Meganium | 154 |
Hisuian Typhlosion | 157 |
Natu | 177 |
Xatu | 178 |
Bellossom | 182 |
Marill | 183 |
Azumarill | 184 |
Politoed | 186 |
Hoppip | 187 |
Pokemon | Nat Dex # |
---|---|
Skiploom | 188 |
Jumpluff | 189 |
Sunkern | 191 |
Sunflore | 192 |
Wooper | 194 |
Quagsire | 195 |
Umbreon | 197 |
Slugma | 218 |
Magcargo | 219 |
Corsola | 222 |
Galarian Corsola | 222 |
Mantine | 226 |
Kingdra | 230 |
Raikou | 243 |
Suicune | 245 |
Invasive Tree-cies
Unlike it's Kantonian counterpart, Alolan Exeggutor has been placed into the Druid Class. This is because of the specific reason behind its long neck. The Pokedex makes multiple mentions of this adaptation coming about due to Alola offering a much better environment for the Pokemon than Kanto ever could, and this sort of "natural" environmental adaption combined with its typing made Alolan Exeggutor a very good fit for Druid. It's even more interesting because outside of Pokemon, Hawaii has a massive invasive species problem an is incredibly harsh when it comes to allowing outside wildlife and pets onto the islands. It's a wonder how so many non-Alolan Pokemon got there.
Lugia | 249 |
Celebi | 251 |
Wingull | 278 |
Pelipper | 279 |
Surskit | 283 |
Pokemon | Nat Dex # |
---|---|
Masquerain | 284 |
Azurill | 298 |
Volbeat | 313 |
Illumise | 314 |
Numel | 322 |
Camerupt | 323 |
Trapinch | 328 |
Vibrava | 329 |
Flygon | 330 |
Lunatone | 337 |
Solrock | 338 |
Castform | 351 |
Tropius | 357 |
Spheal | 363 |
Sealeo | 364 |
Walrein | 365 |
Relicanth | 369 |
Natural History
Relicanth is quite an interesting Pokemon. It's based of the Coelacanth, a though-to-be-long-dead fish discovered off the coast of South Africa in 1938, and as such is basically a living fossil. It is for this fact, that Relicanth is quite literally an ancient bit of natural history, that it's been placed into Druid. It's sort of a pun, actually. But puns make the world go round.
Kyogre | 382 |
Groudon | 383 |
Rayquaza | 384 |
Turtwig | 387 |
Grotle | 388 |
Torterra | 389 |
Burmy | 412 |
Wormadam | 413 |
Pokemon | Nat Dex # |
---|---|
Cherubi | 420 |
Cherrim | 421 |
Shellos | 422 |
Gastrodon | 423 |
Mantyke | 458 |
Snover | 459 |
Abomasnow | 460 |
Tangrowth | 465 |
Leafeon | 470 |
Glaceon | 471 |
Heatran | 485 |
Shaymin | 492 |
Pansage | 511 |
Simisage | 512 |
Pansear | 513 |
Simisear | 514 |
Panpour | 515 |
Simipour | 516 |
Petilil | 548 |
Lilligant | 549 |
Maractus | 556 |
Dwebble | 557 |
Crustle | 558 |
Deerling | 585 |
Sawsbuck | 586 |
Frillish | 592 |
Jellicent | 593 |
Tornadus | 641 |
Thundurus | 642 |
Landorus | 645 |
Scatterbug | |
Spewpa | 665 |
Vivillon | 666 |
Flabébé | 669 |
Floette | 670 |
Florges | 671 |
Carbink | 703 |
Phantump | 708 |
Trevenant | 709 |
Pokemon | Nat Dex # |
---|---|
Zygarde | 718 |
Fighter
Somewhere upon a field of dirty snow and stone, an Empolean stands garbed in man-made armor. Three men charge the creature at once, their swords gleaming in the sunlight. Later, when their comrades find them, they also find three blades cleaved straight in twain.
A Bisharp shouts an order of command to the Pawniard gathered round it. The opposing Bishard does the same to its own army, and in no time at all the air is alight with sparks and the sound of steel on steel.
In a hollow of swaying reeds and calm water, a Farfetch'd waits. Eventually, the sound of an engine begins to approach. When the vehicle parks, half a dozen rocket grunts pour into the swampland, their nets at the ready. The Farfetch'd, quietly as possible, takes up its reed and creeps towards the poachers.
Heroes, warriors, champions, soldiers. Just like in Dungeons and Dragons, the Fighter Class as present in Pokemon and Party Wipes is by far the most diverse of the eight Classes. Whereas Barbarians are wild and reckless, and Monks are skilled in the ways of foot and fist, Fighters share a mastery and knowledge of the general skills of combat. You'll find Pokemon such as Empoleon, Sirfetch'd, and Aegislash in this Class.
Fighter Features
As a Fighter, Pokemon gain the following features
Basic Traits
- Number: XX
- Primary Types:
- Style: Physical
Class Feature
- Second Wind: Pokemon with the Fighter Class only require 2 Life Saves in order to survive a knock out. If you use the optional rule as detailed in the "Saving Time With Saving Throws" blurb, Fighters only require you to roll a 4+, rather than a 6+.
[Art (Below) by Camomi_Camomi, (Above) by princessg0d]
Fighter Class List
Pokemon | Nat Dex # |
---|---|
Sandshrew | 27 |
Sandslash | 28 |
Nidoran F | 29 |
Nidorina | 30 |
Nidoqueen | 31 |
Growlithe | 58 |
Arcanine | 59 |
Farfetch'd | 83 |
Galarian Farfetch'd | 83 |
Shellder | 90 |
Cloyster | 91 |
Krabby | 98 |
Kingler | 99 |
Cubone | 104 |
Marowak | 105 |
Alolan Marowak | 105 |
Scyther | 123 |
Eevee | 133 |
Flexibility in Battle
Eevee? A Fighter? Really? Indeed! In Dungeons and Dragons, Fighter is typically considered the simplest and most flexible of the 13 classes, terms that fit Eevee near-perfectly! So, in reference to this fact, Eevee was placed into the Fighter class, where it's own evolutionary flexibility provides a bit of inspirational flavor.
Kabuto | 140 |
Kabutops | 141 |
Gligar | 207 |
Scizor | 212 |
Skarmory | 227 |
Treecko | 252 |
Pokemon | Nat Dex # |
---|---|
Grovyle | 253 |
Sceptile | 254 |
Zangoose | 335 |
Anorith | 347 |
Armaldo | 348 |
Chimchar | 390 |
Monferno | 391 |
Infernape | 392 |
Piplup | 393 |
Prinplup | 394 |
Empoleon | 395 |
Shieldon | 410 |
Bastiodon | 411 |
Combee | 415 |
Vespiqueen | 416 |
Queen in Command
When ranking Vespiqueen, we noticed quite a few Pokedex entries that made reference to its skill as a leader of Combee in battle. This fits incredibly well the the Battlemaster subclass for Fighter, which is entirely focused around battlefield command and technique, so we put Vespiqueen in here as a reference to that.
Gliscor | 472 |
Gallade | 475 |
Oshawott | 501 |
Dewott | 502 |
Samurott | 503 |
Hisuian Samurott | 503 |
Pidove | 519 |
Tranquill | 520 |
Unfezant | 521 |
Sewaddle | 540 |
Pokemon | Nat Dex # |
---|---|
Sawdloon | 541 |
Leavanny | 542 |
Tirtouga | 564 |
Carracosta | 565 |
Minccino | 572 |
Cinccino | 573 |
Karrablast | 588 |
Escavalier | 589 |
Axew | 601 |
Fraxure | 611 |
Haxorus | 612 |
Pawniard | 624 |
Bisharp | 625 |
Rufflet | 627 |
Braviary | 628 |
Cobalion | 638 |
Terrakion | 639 |
Virizion | 640 |
Keldeo | 647 |
Chespin | 650 |
Quilladin | 651 |
Chesnaught | 652 |
Litleo | 667 |
Pyroar | 668 |
Skiddo | 672 |
Gogoat | 673 |
Honedge | 679 |
Doublade | 680 |
Aegislash | 681 |
Is Your Body A Weapon?
The Honedge line was actually rather difficult to place. We didn't know whether to put it in Artificer or Fighter, because while it's literally a sword, a sword is a tool, so either class would work. This was made even more difficult by the fact that Aegislash functions well both physically and specially. In the end, we chose Fighter because that's what people would most expect.
Pokemon | Nat Dex # |
---|---|
Furfrou | 676 |
Monk
Moving silently through the undergrowth, a Breloom readies itself for an attack. A shadows appears before its hiding place, and as the Shiftry it's been stalking lowers its guard, the Breloom springs forward at breakneck speed.
Its fists a blur as they shatter an incoming rain of boulders, a Lucario rushes head-long at the Steelix that interrupted its meditation. When it nears its attacker, the Lucario rears backwards, an sphere of blue energy welling between its hands. It hurls the orb, which explodes, engulfing the Steelix.
A Sawk and a Throh settle into battle stances, their eyes locked with one another. The air stiffens, and in a flash both combatants throw blows that could shatter stones. The ground shakes as fist meets foot in a series of perfect parries. Then, the fighters settle back into their stances, ready to continue training.
Whether they use fist or foot, Monks are those Pokemon dedicated to honing the strength, speed, and prowess of their bodies. In this class, you'll find such martial combatants as Lucario, Machamp, and Infernape, as well as a few Pokemon that are noted largely for their speed, such as Rapidash.
Monk Features
As a Monk, Pokemon gain the following features
Basic Traits
- Number: XX
- Primary Types:
- Style: Physical
Class Feature
- Ki: Pokemon with the Monk Class can learn 1 special move despite being Physical.
The Faster and the Furious
In Dungeons and Dragons, Monk is noted for being the most mobile class in the game (outside of magic). This is why listed under Monk are such speedy Pokemon as Rapidash and Dodrio--Monk just so happens to have a very lore-based excuse for giving itself more than just Fighting-types.
[Art by Ririri]
Monk Class List
Pokemon | Nat Dex # |
---|---|
Pidgey | 16 |
Pidgeotto | 17 |
Pidgeot | 18 |
Poliwag | 60 |
Poliwhirl | 61 |
Poliwrath | 62 |
Machop | 66 |
Machoke | 67 |
Machamp | 68 |
Ponyta | 77 |
Rapidash | 78 |
Doduo | 84 |
Dodrio | 85 |
Hitmonlee | 106 |
Hitmonchan | 107 |
Lickitung | 108 |
Goldeen | 118 |
Seaking | 119 |
Galarian Zapdos | 145 |
Ledyba | 165 |
Ledian | 166 |
Aipom | 190 |
Yanma | 193 |
Heracross | 214 |
Hisuian Sneasel | 215 |
Teddiursa | 216 |
Ursaring | 217 |
Stantler | 234 |
Tyrogue | 236 |
Hitmontop | 237 |
Torchic | 255 |
Combusken | 256 |
Blaziken | 257 |
Zigzagoon | 263 |
Linoone | 264 |
Catchy Title
In Dungeons and Dragons 5th Edition, a subclass exists for the Monk called "Way of the Four Elements." Though, as D&D players, we all like to make fun of it for how terribly balanced the subclass is, it does have some incredibly fun features. One of them, Fist of Unbroken Air, involves punching the air so hard you create what's basically a super-condensed tornado directed at whatever singularly unfortunate target has claimed your ire. Pidgeot's Pokedex entry makes multiple mentions of it doing basically the exact same thing, so we decided to group it with Monk for a bit of fun, hyper-specific flavor.
Taillow | 276 |
Swellow | 277 |
Shroomish | 285 |
Breloom | 286 |
Slakoth | 287 |
Vigoroth | 288 |
Slaking | 289 |
Makuhita | 296 |
Hariyama | 297 |
Meditite | 307 |
Medicham | 308 |
Ambipom | 424 |
Buneary | 427 |
Lopunny | 428 |
Gible | 443 |
Gabite | 444 |
Garchomp | 445 |
Riolu | 447 |
Lucario | 448 |
Croagunk | 453 |
Toxicroak | 454 |
Lickilicky | 463 |
Yanmega | 469 |
Tepig | 498 |
Pignite | 499 |
Pokemon | Nat Dex # |
---|---|
Emboar | 500 |
Blitzle | 522 |
Zebstrika | 523 |
Timburr | 532 |
Gurdurr | 533 |
Conkeldurr | 534 |
Tympole | 535 |
Palpitoad | 536 |
Seismitoad | 537 |
Throh | 538 |
Sawk | 539 |
Darukmaka | 554 |
Galarian Darukmaka | 554 |
Darmanitan | 555 |
Galarian Darmanitan | 555 |
Scraggy | 559 |
Scrafty | 560 |
Mienfoo | 619 |
Mienshao | 620 |
Golett | 622 |
Golurk | 623 |
To Protect the Innocent
Golurk is an odd Pokemon because, if we had settled on Paladin over any other class, it would definitely fit into that mold. Most of Golurk's pokedex entries discuss its purpose of defending an ancient people from destruction, and its ability to fire energy beams as well as the all-powerful seal upon its chest could easily be interpreted as divine. In the end, we settled on Monk because this is the closest we could reasonably get to portraying Golurk without using Paladin. The ancient defender archetype can fit Monk just as well, and Golurk's often-mentioned ability to fire energy beams from its hands is incredibly similar to the Sun Soul Monk subclass in Dungeons and Dragons Fifth Edition, which does virtually the same thing.
Pokemon | Nat Dex # |
---|---|
Fletchling | 661 |
Fletchinder | 662 |
Talonflame | 663 |
Pancham | 674 |
Pangoro | 675 |
Hawlucha | 701 |
Rogue
A Honchkrow lurks in the shifting shadows of an alleyway, waiting to signal its compatriots. When the door below it opens, a group of Galactic Grunts step from the building, their leader bragging about a Murkrow she tagged a few days ago. One of the shadows cries out, and as a grunt goes to investigate it, the Honchcrow raises a wing, molding the shadows into a swarm of Murkrow that descends upon the party.
Snickering, a pair of Sneasel pry open the hatch to a coop. They sneak inside and gather as many Torchic eggs as they can before making a break for it. When they return to their den, the lead Weavile of their clan shares in half the spoils, while the rest are divided among its underlings.
Dead-still atop a rock situated in the middle of a quiet pond, a Greninja stands at the ready. Two shurikens of solid water gleam in its hands. When a cry echoes through the distant trees, it pulls back, before springing towards the noise and into the night.
Rogues rely on stealth, status effects, and their opponents' weaknesses in order to claim the upper hand in any situation. In this class, you'll find most of the stereotypical ninja and stealth-based Pokemon, such as Greninja, Shiftry, and Ninjask, as well as quite a few poison- and clan-based 'mons as well, such as Roserade and Honchkrow.
Rogue Features
As a Rogue, Pokemon gain the following features
Basic Traits
- Number: XX
- Primary Types:
- Style: Physical
Class Feature
- Expertise: Pokemon with the Rogue Class can use 1 item per battle, so long as this item targets them exclusively. If you're playing a Rom Hack that removes the ability to use items in battle, Pokemon with the Rogue class instead copy the Artificer's "Infuse Item" feature.
Sneak Attacks and Stabbing Backs
Rogue is, without a doubt, the most predictable Class in Pokemon and Party Wipes, more so than even Druid. Due to the nature of most Dark- and Ghost-type Pokemon, as well as the necessity of every generation having a few sneaky, rodent-like 'mons, Rogue has so far ended up becoming almost a dump Class. There are, of course, all of the Pokemon you would expect--Greninja, Weavile, Decidueye, the likes. But there are also dozens of others that simply fit into the cetagory of "somewhat stealthy, and basically nothing but this," such as Rattata. on top of this, Rogue also has just about every Pokemon known for playing pranks on people, such as Ghastly and Misdreavous. Rogue is bloated without a doubt--but, hopefully, you'll all enjoy this. Their Class Feature is fairly good, and due to the nature of Pokemon slotted into Rogue, you should have access to plenty of them early in your runs.
[Art (Left) by hakkasm, (Above) by N極]
Rogue Class List
Pokemon | Nat Dex # |
---|---|
Weedle | 13 |
Kakuna | 14 |
Beedrill | 15 |
Rattata | 19 |
Raticate | 20 |
Alolan Rattata | 19 |
Alolan Raticate | 20 |
Ekans | 23 |
Arbok | 24 |
Jigglypuff | 39 |
Wigglytuff | 40 |
Zubat | 41 |
Golbat | 42 |
Paras | 46 |
Parasect | 47 |
Venonat | 48 |
Venomoth | 49 |
Meowth | 52 |
Persian | 53 |
Alolan Meowth | 52 |
Alolan Persian | 53 |
Bellsprout | 69 |
Weepinbell | 70 |
Victreebel | 71 |
Tentacool | 72 |
Tentacruel | 73 |
Grimer | 88 |
Muk | 89 |
Alolan Grimer | 88 |
Alolan Muk | 89 |
Gastly | 92 |
Haunter | 93 |
Gengar | 94 |
Sentret | 161 |
Furret | 162 |
Pokemon | Nat Dex # |
---|---|
Spinarak | 167 |
Ariados | 168 |
Crobat | 169 |
Igglybuff | 174 |
Sudowoodo | 185 |
Murkrow | 198 |
Misdreavus | 200 |
Hisuian Qwilfish | 211 |
Sneasel | 215 |
Wurmple | 265 |
Cascoon | 268 |
Dustox | 269 |
Seedot | 273 |
Nuzleaf | 274 |
Shiftry | 275 |
Nincada | 290 |
Ninjask | 291 |
Shedinja | 292 |
Skitty | 300 |
Delcatty | 301 |
Sableye | 302 |
Mawile | 303 |
Roselia | 315 |
Carvanha | 318 |
Sharpedo | 319 |
Cacnea | 331 |
Cacturne | 332 |
Seviper | 336 |
Kecleon | 352 |
Shinx | 403 |
Luxio | 404 |
Luxray | 405 |
Budew | 406 |
Roserade | 407 |
Mothim | 414 |
Mismagius | 429 |
Pokemon | Nat Dex # |
---|---|
Honchkrow | 430 |
Glameow | 431 |
Purugly | 432 |
Stinky | 434 |
Skuntank | 435 |
Bonsly | 438 |
Spiritomb | 442 |
Carnivine | 455 |
Weavile | 461 |
Froslass | 478 |
Darkrai | 491 |
Snivy | 495 |
Servine | 496 |
Serperior | 497 |
Patrat | 504 |
Watchog | 505 |
Purrloin | 509 |
Liepard | 510 |
Venipede | 543 |
Whirlipede | 544 |
Scolipede | 545 |
Cottonee | 546 |
Whimsicott | 547 |
Zorua | 570 |
Zoroark | 571 |
Ferroseed | 597 |
Ferrothorn | 598 |
Tynamo | 602 |
Elektrik | 603 |
Elektross | 604 |
Shelmet | 616 |
Accelgor | 617 |
Stunfisk | 618 |
Galarian Stunfisk | 618 |
Vullaby | 629 |
Mandibuzz | 630 |
Pokemon | Nat Dex # |
---|---|
Durant | 632 |
Froakie | 656 |
Frogadier | 657 |
Greninja | 658 |
Skrelp | 690 |
Dragalge | 691 |
Wizard
Amidst the bustling streets of Jublife City, a Mr. Mime performs tricks for a group of children. Whirling its hands in quick circles, it creates invisible walls that cause a ball to bounce back and forth between seemingly nothing, to the major excitement of the crowd.
On a cliff face above the swaying ocean, a Slowking quietly debates the slow regard of silent things. Rocks circle around its crown, forming complex patterns by means of the Pokemon's psychic energy. When it's finished, the Slowking sighs and falls backwards, mumbling something under its breath.
Sitting with a human, a Delphox helps to prepare a magical remedy for an injured Dusknoir. When the potion is finished, it carefully applies it to the ghost Pokemon, making sure that no harm comes to its trainer. The Dusknoir, once healed, leaves without a problem or thank you. Nodding, the Delphox and trainer get back to work on the long line of Pokemon no one else will help.
Wizards are defined by their powerful energy attacks, psychic prowess, and elemental adaptability. Nearly every Pokemon in this class is a largely special-attack based 'mon, with some of the most obvious choices being Pokemon like Alakazam, Hydreigon, and Delphox. Much like Rogue and Barbarian, Wizard is a sort of basic filler Class. If a Pokemon is known for incredible psychic, elemental, or seemingly magical power, and it doesn't fit into any other class, it's likely a Wizard.
Wizard Features
As a Wizard, Pokemon gain the following features
Basic Traits
- Number: XX
- Primary Types:
- Style: Magical
Class Feature
- Arcane Recovery: Pokemon with the Wizard Class can learn 2 support moves rather than 1.
Future Sight Cast at the 9th Level
When I originally started working on Pokemon and Party Wipes, I thought Wizard was going to be the most bloated Class due to the vague restrictions that were set out for it. As it turns out, however, reading through some Pokedex entries flat-out changed my opinion on tons of 'mons. For example, I figured Articuno would be in here for sure, but the Pokedex lays out its role as a guide for lost travelers so well that Cleric made tons more sense than Wizard.
[Art by KeiNhanGia]
Wizard Class List
Pokemon | Nat Dex # |
---|---|
Pikachu | 25 |
Raichu | 26 |
Alolan Raichu | 26 |
Vulpix | 37 |
Ninetales | 38 |
Psyduck | 54 |
Golduck | 55 |
Abra | 63 |
Kadabra | 64 |
Alakazam | 65 |
Slowpoke | 79 |
Slowbro | 80 |
Galarian Slowbro | 79 |
Drowzee | 96 |
Hypno | 97 |
Exeggcute | 102 |
Exeggutor | 103 |
Koffing | 109 |
Weezing | 110 |
Staryu | 120 |
Starmie | 121 |
Mr. Mime | 122 |
Jynx | 124 |
Magmar | 126 |
Jolteon | 135 |
Flareon | 136 |
Galarian Articuno | 144 |
Moltres | 146 |
Galarian Moltres | 146 |
Mewtwo | 150 |
Mew | 151 |
Hoothoot | 163 |
Noctowl | 164 |
Pichu | 172 |
Espeon | 196 |
Slowking | 199 |
Galarian Slowking | 199 |
Unown | 201 |
Houndoom | 228 |
Houndour | 229 |
Smoochum | 238 |
Magby | 240 |
Lotad | 270 |
Lombre | 271 |
Ludicolo | 272 |
Whismur | 293 |
Loudred | 294 |
Exploud | 295 |
Electrike | 209 |
Manectric | 310 |
Spoink | 325 |
Grumpig | 326 |
Baltoy | 343 |
Claydol | 344 |
Shuppet | 353 |
Banette | 354 |
Duskull | 355 |
Dusclops | 356 |
Jirachi | 385 |
Pachirisu | 417 |
Mime Jr. | 439 |
Magmortar | 467 |
Artillery Mages
For all intents and purposes, Magmortar definitely could have been placed into Artificer. In fact, this might have made more sense--the entire 'mon is themed around artillery weapons, and Octillery is in that Class for this exact reason. Ultimately, however, Magby and Magmar have no relation to Artificer whatsoever, and so to simplify things Magmortar ended up in Wizard with its kin.
Pokemon | Nat Dex # |
---|---|
Dusknoir | 477 |
Uxie | 480 |
Mesprit | 481 |
Azelf | 482 |
Dialga | 483 |
Palkia | 484 |
Giratina | 487 |
Arceus | 493 |
Victini | 494 |
Sigilyph | 561 |
Yamask | 562 |
Galarian Yamask | 562 |
Cofagrigus | 563 |
Trubbish | 568 |
Garbodor | 569 |
Gothita | 574 |
Gothorita | 575 |
Gothitelle | 576 |
Solosis | 577 |
Duosion | 578 |
Reuniclus | 579 |
Ducklett | 580 |
Swanna | 581 |
Act II: No. 13
The ducklett line is unusual in the fact that it has basically no direct canonical information that helped us in placing it into any single class. Ducklett is, quite literally, just a blue duck, and swanna is defined by its dancing. In this sense, we decided to categorize the line into the Wizard class as a nod to Pytor Tchaikovsky's ballet "Swan Lake," as this both helped to expand the class and served as a neat reference.
Vanillite | 582 |
Pokemon | Nat Dex # |
---|---|
Vanillish | 583 |
Vanilluxe | 584 |
Emolga | 587 |
Elgyem | 605 |
Beheeyem | 606 |
Litwick | 607 |
Lampent | 608 |
Chandelure | 609 |
Cryogonal | 615 |
Hisuian Braviary | 628 |
Larvesta | 636 |
Volcarona | 637 |
Reshiram | 643 |
Zekrom | 644 |
Kyruem | 646 |
Meloetta | 648 |
Fennekin | 653 |
Braixen | 654 |
Delphox | 655 |
Espurr | 677 |
Meowstic | 678 |
Spritzee | 682 |
Aromatisse | 683 |
Inkay | 686 |
Malamar | 687 |
Helioptile | 694 |
Heliolisk | 695 |
Amaura | 698 |
Aurorus | 699 |
Dedenne | 702 |
Pumpkaboo | 710 |
Gourgeist | 711 |
Xerneas | 716 |
Yveltal | 717 |
PART III
MAGIC ITEMS
Contained in Part III is a collection of Held Items split into different Magic Item Rarities. You'll notice that most of the "better" items (Leftovers, Life Orb), are placed much higher up on the list, while the more niche or single-use items (Gems, Heavy-Boots) are relegated to the lowers tiers. As time progresses, I figure this will probably be the most heavily-edited section of this document.
Exceptions and Then Some
On top of the four item rarity tables, you'll also find a table listing items that are exempt from the Magic Items rule. These are utility items, such as Everstone or Amulet Coin, that serve only to quicken or streamline certain processes outside of battle.
Item Rarity Tables
Listed here are the four Item Rarity Tables, as well as the Exclusion Table. You'll find the Legendary Table to be the shortest of the bunch, which is because there are only so many items I can add to it that feel reasonably powerful enough to be considered "legendary."
Exclusion Table
Item |
---|
Power Items (Brace, Band, Etc.) |
Macho Brace |
Amulet Coin |
Lucky Egg |
Shadow Tag |
Everstone |
Soothe Bell |
Uncommon Table
Roll Number | Item | Amount |
---|---|---|
1 | Absorb Bulb | 5 |
2 | Adrenaline Orb | 5 |
3 | Air Balloon | 5 |
4 | Berry Juice | 5 |
5 | Big Root | 1 |
6 | Binding Band | 1 |
7 | Luminous Moss | 5 |
8 | Cell Battery | 5 |
9 | Red Card | 5 |
10 | Deep Sea Tooth/Scale | 1 |
11 | Destiny Knot | 1 |
12 | Snowball | 5 |
13 | Flame Orb | 1 |
14 | Toxic Orb | 1 |
15 | Float Stone | 1 |
Roll Number | Item | Amount |
---|---|---|
16 | Grip Claw | 1 |
17 | Light Ball | 1 |
18 | Heavy Duty Boots | 1 |
19 | Iron Ball | 1 |
20 | Any Berry | 5 |
Rare Table
Roll Number | Item | Amount |
---|---|---|
1 | White Herb | 5 |
2 | Eject Button | 5 |
3 | Eject Pack | 5 |
4 | Focus Band | 1 |
5 | Silver Powder | 1 |
6 | King's Rock | 1 |
7 | Lagging Tail | 1 |
8 | Shell Bell | 1 |
9 | Bright Powder | 1 |
10 | Mental Herb | 5 |
11 | Shed Shell | 1 |
12 | Power Herb | 5 |
13 | Padded Gloves | 1 |
14 | Quick Claw | 1 |
15 | Damp, Heat, Icy, or Smooth Rock | 1 |
16 | Ring Target | 1 |
17 | Room Service | 5 |
18 | Safety Goggles | 1 |
19 | Scope Lens | 1 |
20 | Any Berry | 5 |
Very Rare Table
Roll Number | Item | Amount |
---|---|---|
1 | Weakness Policy | 5 |
2 | Focus Sash | 5 |
3 | Black Sludge | 1 |
4 | Wide Lens | 1 |
5 | Terrain Extender | 1 |
6 | Wise Glasses | 1 |
7 | Rocky Helmet | 1 |
8 | Metronome | 1 |
9 | Light Clay | 1 |
10 | Spell Tag | 1 |
11 | Black Belt | 1 |
12 | Black Glasses | 1 |
13 | Charcoal | 1 |
14 | Dragon Fang | 1 |
15 | Hard Stone | 1 |
16 | Magnet | 1 |
17 | Miracle Seed | 1 |
18 | Never-Melt Ice | 1 |
19 | Sharp Beak | 1 |
20 | Any Berry | 5 |
Legendary Table
Roll Number | Item | Amount |
---|---|---|
1 | Assault Vest | 1 |
2 | Leftovers | 1 |
3 | Choice Band | 1 |
4 | Choice Scarf | 1 |
5 | Choice Specs | 1 |
6 | Type Gem (Single Type) | 5 |
7 | Eviolite | 1 |
8 | Life Orb | 1 |
9 | Expert Belt | 1 |
10 | Mystic Water | 1 |
11 | Silk Scarf | 1 |
12 | Soft Sand | 1 |
13 | Twisted Spoon | 1 |
14-20 | Any Item From Lower Tables | --- |
Version 1.1 Notes
- Reworked items clause to better fall in line with game balance. You can now use overworld items on top of receiving items after gym battle.
- Added Totodile line
- Added Stantler as well because I'm an idiot
- Added all Pokemon from generations 5 and 6