Sorcerous Origin: Giant Lineage

by Delorusi

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Giant Lineage

The giants once dwelled in a fabled realm known as Ostoria, a paradise for their folk that reflected their mastery of the mortal realm. In time, Ostoria fell, and the giants were scattered and broken. During that mythic era, the giants granted a few chosen individuals among the small folk a shard of their great power. Since that time, they have spread across the many worlds of the multiverse. Now and again, one of their descendants manifests the gifts imparted by the giants, granting them sorcerous magic that allows them to command the elements and gain the might of a giant.

Giant Soul Features

Sorcerer Level Feature
1st Jotun's Blood, Mark of the Ordning
6th Soul of Lost Ostoria
14th Rage of Fallen Ostoria
18th Blessing of the All Father

Jotun's Blood

The blood of giants flows through your body. At 1st level, you choose one type of giant as your ancestor and gain benefit based on your giant ancestor.

Additionally, you can speak, read and write Giant, and gain proficiency in simple weapons.

Mark of the Ordning

At 1st level, you discover innate magical abilities within yourself that are based on your giant heritage. You gain an origin spell list based on your giant ancestor. Spells learned this way count as sorcerer spells for you, but don't count against the number of spells you know. These spells cannot be replaced when you level up.

When you reach 3rd level in this class, you learn the Enlarge/Reduce spell, which doesn’t count against your number of sorcerer spells known. In addition, you can cast it by spending 2 sorcery points or by expending a spell slot. If you cast it with sorcery points, you can only choose the Enlarge option, target yourself with it and if you are not wearing any armor, the spell does not require concentration.

Soul of Lost Ostoria

Starting at 6th level, your power over your ancient blood grows further. Whenever you cast one of the 1st or higher spells granted by your Mark of the Ordning Feature, while under the Enlarge effect, you gain an additional effect based on your giant ancestor.

Also, when the effect of the Enlarge spell begins, you choose one of the benefits.

  • Once per round, you can double your (weapon damage dice + ability modifier) on melee weapon damage rolls.

  • You can add your Constitution modifier to the damage you deal with sorcerer cantrip from Mark of the Ordining (This including attacks with Shillelagh, Magic Stone) .

Rage of Fallen Ostoria

Starting at 14th level, you gain the ability to channel the souls of your ancestors into your physical form. When you start casting Enlarge spell to you, you can increase your size by one category (from Medium to Large, for example) . This increase lasts for 1 minute. It ends early if you die or are incapacitated. Until it ends, you gain the following benefits:

  • Your current hit points and your hit point maximum both increase by 1 per sorcerer level.
  • Your reach and the range of your cantrips both increase by 5 feet.
  • Your walking speed increases by 10 feet.
  • If the targets of grappling are two size smaller than you, you can grab up to two with one hand.
  • You gain a bonus to the damage rolls of your melee weapon attacks and cantrip from Mark of the Ordning; the bonus equals your Constitution modifier (minimum of +1).

Once you use this feature, you can’t use it again until you finish a short or long rest.

Blessing of the All Father

At 18th level, your Strength and Constitution score increases by 2, up to a maximum of 22.

In addition, you can now use Rage of Fallen Ostoria twice between rests. If you use that feature while under its effects, its increases to your size, hit points, reach, and walking speed, damage bonus are cumulative.

Giant Ancestors

Hill Giants

Your ancestor is one of the hill giants, a giant inhabiting lowest rank in The Ordning. They are renowned for their stupidity, selfishness and gluttonous appetites. They are looked down on by other giants, and treated as savages.

Hill Giant Spell List

Sorcerer Level Spell
1st Wrathful Smite, Shillelagh
3rd Branding Smite, Enlarge/Reduce
5th Fear (or Stinking Cloud)
7th Staggering Smite
9th Contagion

tough muscles

At 1st level, your hit point maximum increases by 1, and it increases by 1 whenever you gain a level in this class. While you are not wearing any armor, your Armor Class equals 10 + your Strength modifier + your Constitution modifier (Max 17).

Additionally, Shillelagh cantrip’s damage increases to 1d10 at 5th level, 2d6 at 11th level and 2d8 at 17th level.

6th level feature

Gluttonous Strength

As a reaction, when you have melee weapon attack , you can target up to two creatures no more than two size larger than you within 5 feet of you that you can see. Each target must succeed on a Strength saving throw against your spell save DC or be pushed a 10 feet away from you. A target can choose to fail this save. If the targets two size smaller than you, they have disadvantage on the saving throw.

Additionally while under the effects of Enlarge, Your two-handed melee weapon attacks gain the 'siege' property.

Frost Giants

Your ancestor is one of the frost giants, who value strength above all. These giants occupy the second lowest rank in The Ordning, and dominate the snowy tundras as brutish scavengers. These Giants served as beserkers in the war against dragonkind, and to this day frequently hunt white or silver dragons for sport.

Frost Giant Spell List

Sorcerer Level Spell
1st Armor of Agathys, Ray of Frost
3rd Hold Person (or Rime’s Binding Ice), Enlarge/Reduce
5th Slow
7th Ice Storm
9th Hold Monster

frost heart

You gain a bonus on saving throws against frightened and charm equal to your Constitution modifier. In addition, you gain disease immunity and proficiency with Battleaxe and Greataxe.

6th level feature

Tundra's endurance

You gain temporary hit points equal to twice your Constitution modifier (minimum of 2) lasts 1 minute. But if the spell is armor of Agathys, you instead increase its temporary hit points by an amount equal to your Constitution modifier (minimum of 1).

Additionally while under the effects of Enlarge, you have resistance to cold damage.

Fire Giants

Your ancestor is one of the fire giants. These mater craftsmen are known for their love of metal, and their inability to collect it. As such they often take slaves to use as miners. Their place in the Ordning is one that comes with respect, if not authority.

Fire Giant Spell List

Sorcerer Level Spell
1st Searing Smite, Fire Bolt
3rd Heat Metal, Enlarge/Reduce
5th Elemental Weapon (only fire) (or Ashardalon’s Stride)
7th Fire Shield (only fire)
9th Immolation

blacksmith's soul

You gain proficiency with light, medium, heavy armor and martial weapons. Additionally, you gain benefit of the Enlarge spell does not require concentration even if you're wearing armor.

6th level feature

Blaze's Wrath

As a bonus action, you can cause up to two creatures of your choice that you can see within 30 feet of you take fire damage equal to your Constitution modifier (minimum of 1). If you cast as bonus action, you can use this as reaction immediately after casting.

Additionally while under the effects of Enlarge, you have resistance to fire damage.

Stone Giants

Your ancestor is one of the stone giants, an artistic race of cave dwelling giants. These giants live only in the pursuit of art, putting beauty above all else. Their wisdom grants them respect above their Ordning rank, along longer lives.

Stone Giant Spell List

Sorcerer Level Spell
1st Catapult, Magic Stone
3rd Maximilian’s Earthen Grasp, Enlarge/Reduce
5th Erupting earth
7th Stone Shape (or Stoneskin)
9th Wall of Stone

mountain engraver

You have proficiency in the Athletic skill and one tool. Also, you gain petrify immunity and you count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.

Additionally, Magic Stone cantrip’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6) , if the thrower don't use multiattack feature.

6th level feature

Stone's Serenity

You gain a +3 bonus to your AC, and cannot be charmed until the end of your next turn.

Additionally while under the effects of Enlarge, you can add Constitution modifier rather than Dexterity modifier on your AC.

Cloud Giants

Your ancestor is one of the cloud giants, aristocratic monarchs that rule over glorious castles perched in the clouds. They often defend local villages from monsters in exchange for tribute, becoming fearsome mercenary defenders. These giants flaunt their wealth to all who can see, and their wit and cunning grants them the second highest rank on The Ordning.

Cloud Giant Spell List

Sorcerer Level Spell
1st Fog Cloud (if you cast it, you can see through the fog), Mind Sliver
3rd Mirror Image, Enlarge/Reduce
5th Hypnotic Pattern (or Galder’s Tower (as cloud))
7th Greater Invisibility
9th Seeming

floating fog

You have proficiency in the Deception and Persuasion skills. Also, when you take piercing, slashing, or bludgeoning damage that you can see, you can use your reaction to reduce the damage as half. You can’t use it again until you finish a short or long rest.

6th level feature

Cloud Step

You can magically teleport as a bonus action. You teleport to an unoccupied space you can see within 15 feet.

Additionally while under the effects of Enlarge, you can move through the space of any creature that is of a size smaller than yours.

Storm Giants

Your ancestor is one of the storm giants, the apex of giant kind. These wise and noble warriors have their very arrival foretold by omens of the wild, and are adept at reading these omens themselves. The most powerful of these giants can defy death itself by becoming a living storm.

Storm Giant Spell List

Sorcerer Level Spell
1st Thunderwave, Shocking Grasp
3rd Gust of Wind (or Warding Wind), Enlarge/Reduce
5th Call Lightning
7th Divination
9th Control Winds (or Steel Wind Strike)

Lightning Speed

Your speed increases by 5 feet. Also, when you fail Dexterity saving throw that you can see, you can use reaction to add your Constitution modifier at the roll, change the result. You can’t use it again until you finish a short or long rest.

6th level feature

Omen Reader

Before start of your next turn, when a creature within 30 feet of you makes an attack roll, you can use your reaction to impose disadvantage on that attack roll.

Additionally while under the effects of Enlarge, you have resistance to lightning and thunder damage.

Credit

  • UA giant soul
  • https://media.wizards.com/2018/dnd/downloads/UA_GiantSoul.pdf
  • powerscorerpg
  • http://thecampaign20xx.blogspot.com/2016/09/dungeons-dragons-how-to-run-storm-kings.html
  • Louis Davout
  • https://www.gmbinder.com/images/PcK2dVd.jpeg
  • stormgiantgames
  • https://images.squarespace-cdn.com/content/v1/5dd69c86b9ec89124b098a7e/1580344579332-BME860G54QKR23S26997/StormGiant%252BPromo%252BIllustration.jpg?format=1500w
  • Kassoon
  • https://www.kassoon.com/dnd/adventure/no-prep-module-fire-giant-volcano/
  • brigastio
  • http://www.backupdellanima.com/2017/01/gesta-brigastio-canto-settimo/
  • Tumblr RPGs like D&D
  • https://64.media.tumblr.com/f7d11db0037367f82ad548bac1c26dc9/tumblr_okmec3lldu1sw1lcoo1_1280.jpg
  • Corpse howling
  • https://bbs.ruliweb.com/community/board/300744/read/38546234
 

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