Meteor Elemental
Large Elemental, Typically Neutral
- Armor Class 15 (natural armor)
- Hit Points 95 (10d10 + 40)
- Speed 30 ft., fly 60 ft.
STR DEX CON INT WIS CHA 19 (+4) 18 (+4) 20 (+5) 5 (-3) 10 (+0) 7 (-2)
- Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
- Damage Immunities fire, poison
- Condition Immunities exhaustion, paralyzed, petrified, poisoned, unconscious
- Senses darkvision 120 ft., passive Perception 10
- Languages Ignan, Terran
- Challenge 7 (2,900 XP)
Proficiency Bonus +3
Meteoric Impact. If the elemental moves at least 20 feet straight toward a target and then hits it with a slam attack on the same turn, the target takes an extra 11 (2d10) damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.
Siege Monster. The elemental deals double damage to objects and structures.
Actions
Multiattack. The elemental makes two Slam attacks.
Slam. Melee Weapon Attack +6 to hit, reach 5 ft, one target. Hit: 13 (2d8 + 4) bludgeoning damage and 13 (3d8) fire damage.
Crater Crash (Recharge 5–6). The elemental strikes the ground with its fist, triggering a shockwave. All other creatures on the ground within 30 feet of the elemental must succeed on a DC 15 Strength saving throw. On a failure, a creature takes 33 (6d10) bludgeoning damage and is knocked prone and stunned until the end of the elemental's next turn. On a success, a creature takes half as much damage and is not knocked prone or stunned.
Meteor Elemental
Though combined of earth and fire, meteor elementals are infrequently found at the border between those Elemental Planes. Instead, they appear most often in the Elemental Chaos, where they fly around wildly, burning across the Plane like beings that exist for only the briefest moment.
At first sight, they resemble flaming boulders, but upon impact with something, these creatures unfurl their bodies to resemble earth elementals most closely, the only noticeable difference being the fire that surrounds them.