Decrepify / Blackclaw

by vonBoomslang

Search GM Binder Visit User Profile

Decrepify

1st-level necromancy


  • Casting Time: 1 action or 1 bonus action
  • Range: 30 feet
  • Components: V, S
  • Duration: 1 round
  • Class: Druid, Warlock, Wizard

You inflict a wasting curse upon your foe, making them more susceptible to physical damage. There are two possible uses for the spell, either delivered by word or touch.

If you cast this spell using 1 action, it affects a creature of your choice within range. If you cast this spell using 1 bonus action, it affects the first creature you hit with a melee spell attack or an unarmed attack before the end of your turn. The attack can benefit from the curse's effects.

An affected creature must succeed on a Wisdom saving throw or take 2d6 necrotic damage on a failure or half as much damage on a success. The target is also cursed for the duration; any bludgeoning, piercing and slashing damage a cursed creature takes counts as magical for the purpose of overcoming resistances and immunities. Once for each of those types, the first time a cursed creature takes damage of that type, that damage is increased by 1d6. If the creature succeeded on its initial saving throw, the spell ends after dealing this extra damage once.


At higher levels: When you cast this spell using a spell slot of 2nd level or higher, the necrotic damage increases by 2d6 for each slot level above 1st.


Blood Magic - Stjepan Sejic
Uses stains by Jared Ondricek.


Yet Another vonBoomslang Original - More here!

Blackclaw

Necromancy cantrip


  • Casting Time: 1 action
  • Range: Touch
  • Components: S
  • Duration: 1 round
  • Class: Cleric, Sorcerer, Warlock, Wizard

You lash out with a necromantically-empowered strike. Make a melee spell attack or an unarmed attack against a creature you can reach. On a hit, you deal 1d8 necrotic damage, plus the damage of the unarmed attack if you made one, and the target has disadvantage on the next saving throw it makes against your spells until the start of your next turn.

The necrotic damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

 

This document was lovingly created using GM Binder.


If you would like to support the GM Binder developers, consider joining our Patreon community.