Bloodhound
Some rogues have found value in keeping an animal companion to aid them in their travels. These rogues, most often known as Bloodhounds, use these creatures to help them find and eliminate their prey, using almost supernatural synergy with their companion. These rogues are most often employed as detectives and bounty hunters, but have been known to leave society and live among the animals in the wilderness.
Bonus Proficiencies
Starting at the 3rd level you gain proficiency in the Animal Handling skill if you do not already have it.
Bloodhound
Beginning at the 3rd level you can spend 8 hours or 50gp to find a faithful companion known as a Bloodhound. The hound is friendly to you and anyone you designate as friendly. The hound uses the statblock of the Bloodhound outlined below.
In combat the Bloodhound shares your initiative, and takes its turn when you do; either immediately before or after. The hound can move and use reactions on its own, and you can use your cunning action to command it to take another action.
The Bloodhound remains by your side until it is reduced to 0 hp, in which case the Bloodhound is incapacitated and cannot be healed until you finish a long rest. Upon finishing any long rest the Bloodhound is returned to full health.
Vigilant
At the 3rd level, your hound can spend one minute studying the scent of a person, creature, or object. Once your hound has completed this, the hound can track the location to the creature. A creature cannot remove this by normal means, and must use magical means to break the trail, assuming it knows that it is being tracked.
At 9th level, the time required to track a creature is one action and you can track one additional target. At 15th level, it becomes a bonus action and you can track one additional target.
In additon, in combat once the hound has scored a successful hit on a target, it always knows the location of the target. It can relay this information to you.
Practiced Hunter
Beginning at the 9th level, you may add your sneak attack damage to any attack you or your Bloodhound make against against any target you are tracking through the Vigilant feature. Only one of you may add the extra damage per round.
In addition, through practiced combat your Bloodhound's teeth have been silver plated, this allows them to count as magical items for the purpose of dealing damage.
Bloodhound
Medium, Alignment Matches Your Own
- Armor Class 12 + PB (Natural Armor)
- Hit Points 5 + 5 times your rogue level (the Bloodhound has hit dice (d8) equal to your rogue level)
- Speed 40ft
STR DEX CON INT WIS CHA Str 12(+1) Dex 16(+3) Con 14(+2) Int 12(+1) Wis 14(+2) Cha 8(-1)
- Saving Throws DEX, STR
- Skills Perception (+PB) Investigation (+PB)
- Condition Immunities Charmed
- Senses Darkvision 60ft, Blindsight 20ft
- Languages Languages You Speak
- Challenge Equals Your PB
Tireless Hunter. The Bloodhound has advantage on any Perception or Investigation check to find a target.
Legwork. The Bloodhound can add your expertise bonus to any Perception or Investigation check when you have something to aid in tracking something (clothing, hair, etc.)
Actions
Bite. Melee Weapon Attack: PB + your Dex modifier to hit, reach 5 ft., one target. Hit: 1d6 + PB piercing damage
Howl. The Bloodhound may howl loudly causing all creatures within 5 feet to make a DEX saving throw. On a failure, the creatures have disadvantage on their next attack.
Man's Best Friend
At the 15th level, whenever you score an attack, your Bloodhound may make an attack automatically using its reaction. On a successful attack, force the enemy to make a CON saving throw. On a failure the target's movespeed becomes 0 until the end of your next turn.
Saving Throw DC = 8 + PB + DEX Modifier.
Heightened Senses
Beginning at the 17th level, a target that is being tracked using your Vigilant feature may not escape tracking even by magical means as long as they remain on the same plane as your hound.
In addition, attacking a target being tracked by you increases the damage of your sneak attack by 2d6.