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Modern weapons
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##### Simple melee weapons | Name | Cost | Damage | Weight | Properties | |:---:|:---:|:---|:---:|:---:|:---:|:---:|:---:|:---:|:---:|:---:|:---:|:---:|:---:|:---:| | Baton | 2 sp | 1d4 bludgeoning | 2 lb | Light | | Sports bat | 1 sp | 1d6 bludgeoning | 2 lb | Versatile (1d8) | | Knife | 5 sp | 1d4 piercing| 1 lb | Finesse, light, thrown (range 20/60) | | Barbed bat | 1 gp | 1d8 piercing | 5 lb | Two handed | | Javelin | 5 sp| 1d6 piercing | 2 lb | Thrown range 20/60), versatile (1d8) | | Mallet | 1 gp | 1d4 bludgeoning | 1 lb | Light, thrown (range 20/60) | | Brass knuckles | 1 gp | 1d4 bludgeoning | 1 lb| Light, special | Cleaver| 10 sp | 1d4 slashing | 2 lb | Light | | Hatchet | 5 gp | 1d6 slashing | 2 lb | Light, thrown (range 20/60) | | Taser | 2 gp | 1d4 lightning | 1 lb | Light, finesse, reach |
##### Simple ranged weapons | Name | Cost | Damage | Weight | Properties | |:---:|:---:|:---|:---:|:---:|:---:|:---:|:---:|:---:|:---:|:---:|:---:|:---:|:---:|:---:| | Pistol | 10 gp | 1d6 piercing | 2 lb | Ammunition (range 30/100) loading, light | | Hunting rifle | 30 gp | 1d8 piercing | 8 lb | Ammunition (range 80/320), loading, two-handed | | Dart | 5 cp | 1d4 piercing | 1/4 lb | Finesse, thrown (range 20/60) | | Slingshot | 1 sp | 1d4 bludgeoning | | Ammunition (range 30/120) |
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##### Martial melee weapons | Name | Cost | Damage | Weight | Properties | |:---:|:---:|:---|:---:|:---:|:---:|:---:|:---:|:---:|:---:|:---:|:---:|:---:|:---:|:---:| | Buzzsaw | 40 gp | 1d12 slashing | 10 lb | Heavy, two-handed | | Chainsaw | 50 gp | 2d6 slashing | 15 lb | Heavy, two-handed | | Chain | 20 gp | 1d8 bludgeoning| 6 lb | Two handed, reach | | Machete | 15 gp | 1d6 slashing | 3 lb | Finesse, light | | Large sledgehammer | 15 gp | 2d6 bludgeoning | 10 lb | Heavy, two handed | | Tactical sword | 20 gp | 1d8 slashing | 3 lb | Versatile (1d10) | | Nunchucks | 10 gp | 1d6 bludgeoning | 2 lb| Finesse | | Sword cane |25 gp| 1d8 piercing | 3 lb | Finesse | | Combat knife | 10 gp| 1d6 piercing | 2 lb | Finesse, light | Broadaxe | 15 gp| 1d8 slashing | 5 lb | Versatile (1d10) | | Trident | 5 gp| 1d6 piercing | 4 lb | Thrown (range 20/60), versatile (1d8) | | Sledgehammer | 10 gp| 1d8 bludgeoning | 6 lb | Versatile (1d10) | | Whip | 2 gp | 1d4 slashing | 3 lb | Finesse, reach |
##### Martial ranged weapons | Name | Cost | Damage | Weight | Properties | |:---:|:---:|:---|:---:|:---:|:---:|:---:|:---:|:---:|:---:|:---:|:---:|:---:|:---:|:---:| | Blowgun | 10 gp | 1 piercing | 1 lb | Ammunition (range 25/100), loading | | Combat rifle | 55 gp| 2d4 piercing | 10 lb | Ammunition (range 100/400), heavy, loading, two-handed | | Army pistol | 25 gp | 1d6 piercing | 3 lb | Ammunition (range 30/120), light, loading| | Combat shotgun | 75 gp | 1d10 piercing | 12 lb | Ammunition (range 80/350), heavy, loading, two-handed | | Revolver | 30 gp | 1d8 piercing |2 lb | Ammunition (range 50/ 200), light, loading| | Sniper Rifle | 85 gp | 2d6 piercing |15 lb | Ammunition (range 150/600), heavy, two-handed, special | |Net |1 gp | |3 lb | Special, thrown (range 5/15) |
# > ##### Net > A Large or smaller creature hit by a net is Restrained until it is freed. A net has no Effect on Creatures that are formless, or Creatures that are Huge or larger. A creature can use its action to make a DC 10 Strength check, freeing itself or another creature within its reach on a success. Dealing 5 slashing damage to the net (AC 10) also frees the creature without harming it, Ending the Effect and destroying the net. When you use an action, Bonus Action, or Reaction to Attack with a net, you can make only one Attack regardless of the number of attacks you can normally make. > ##### Sniper rifle > If a creature is within 25ft of the sniper rifle it cannot be hit > ##### Brass knuckles > When attacking with brass knuckles it counts as unarmed strikes when making attacks with them
# # # \pagebreak > ##### Class weapons proficiencies > * Artificer: Simple weapons > * Barbarian: Simple weapons, martial weapons > * Bard: Simple weapons, Army pistol, Revolver, Tactical sword, sword cane, combat knife > * Cleric: Simple weapons > * Druid: Baton, knife, darts, javelins, mallet, hatchet, cleaver, slings > * Fighter: Simple weapons, martial weapons > * Monk: Simple weapons, combat knife, Nunchucks > * Paladin: Simple weapons, martial weapons > * Ranger: Simple weapons, martial weapons > * Rogue: Simple weapons, Army pistol, Revolver, Tactical sword, sword cane, combat knife, Machete, > * Sorcerer: Knife, darts, slings, pistol, hunting rifle > * Warlock: Simple weapons > * Wizard: Knife, darts, slings, pistol, hunting rifle
##### Credits * [Inspiration](https://www.gmbinder.com/share/-LFHZLm_MBpV66M9fT2l "d20 Modern Conversion: Armour and Weapons") * [Cover image](https://www.pinterest.co.uk/pin/259308891033419475/) * [1st page image ](https://dungeonmusings.wordpress.com/2015/03/05/pistoleers-and-powderhorns-gunslingers-and-firearms-for-5th-edition-dungeons-dragons/) * [This reddit thread helping me with the stuff I messed up on in V1](https://www.reddit.com/r/DnDHomebrew/comments/se3ish/an_attempt_to_make_modern_weapons_in_dnd_to_fit_a/) * Most weapons are based on base dnd weapons
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> ##### Change log > V2, Baton and other things are now actually spelt correctly and the Nunchucks are now finesse. > * Sniper does more damage and can only hit something that is further that 20ft away. > * Combat Kinfe is light and only does 1d6 damage now. > * Sword cane replaces fencing foil. > * Chainsaw and buzzsaw damages have been swapped. > * Revolver has been added. > * Brass knuckles count as unarmed attacks. > * Added class weapons proficiencies.