Dnd modern weapons

by nodino

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Modern weapons
Simple melee weapons
Name Cost Damage Weight Properties
Baton 2 sp 1d4 bludgeoning 2 lb Light
Sports bat 1 sp 1d6 bludgeoning 2 lb Versatile (1d8)
Knife 5 sp 1d4 piercing 1 lb Finesse, light, thrown (range 20/60)
Barbed bat 1 gp 1d8 piercing 5 lb Two handed
Javelin 5 sp 1d6 piercing 2 lb Thrown range 20/60), versatile (1d8)
Mallet 1 gp 1d4 bludgeoning 1 lb Light, thrown (range 20/60)
Brass knuckles 1 gp 1d4 bludgeoning 1 lb Light, special
Cleaver 10 sp 1d4 slashing 2 lb Light
Hatchet 5 gp 1d6 slashing 2 lb Light, thrown (range 20/60)
Taser 2 gp 1d4 lightning 1 lb Light, finesse, reach
Simple ranged weapons
Name Cost Damage Weight Properties
Pistol 10 gp 1d6 piercing 2 lb Ammunition (range 30/100) loading, light
Hunting rifle 30 gp 1d8 piercing 8 lb Ammunition (range 80/320), loading, two-handed
Dart 5 cp 1d4 piercing 1/4 lb Finesse, thrown (range 20/60)
Slingshot 1 sp 1d4 bludgeoning Ammunition (range 30/120)
Martial melee weapons
Name Cost Damage Weight Properties
Buzzsaw 40 gp 1d12 slashing 10 lb Heavy, two-handed
Chainsaw 50 gp 2d6 slashing 15 lb Heavy, two-handed
Chain 20 gp 1d8 bludgeoning 6 lb Two handed, reach
Machete 15 gp 1d6 slashing 3 lb Finesse, light
Large sledgehammer 15 gp 2d6 bludgeoning 10 lb Heavy, two handed
Tactical sword 20 gp 1d8 slashing 3 lb Versatile (1d10)
Nunchucks 10 gp 1d6 bludgeoning 2 lb Finesse
Sword cane 25 gp 1d8 piercing 3 lb Finesse
Combat knife 10 gp 1d6 piercing 2 lb Finesse, light
Broadaxe 15 gp 1d8 slashing 5 lb Versatile (1d10)
Trident 5 gp 1d6 piercing 4 lb Thrown (range 20/60), versatile (1d8)
Sledgehammer 10 gp 1d8 bludgeoning 6 lb Versatile (1d10)
Whip 2 gp 1d4 slashing 3 lb Finesse, reach
Martial ranged weapons
Name Cost Damage Weight Properties
Blowgun 10 gp 1 piercing 1 lb Ammunition (range 25/100), loading
Combat rifle 55 gp 2d4 piercing 10 lb Ammunition (range 100/400), heavy, loading, two-handed
Army pistol 25 gp 1d6 piercing 3 lb Ammunition (range 30/120), light, loading
Combat shotgun 75 gp 1d10 piercing 12 lb Ammunition (range 80/350), heavy, loading, two-handed
Revolver 30 gp 1d8 piercing 2 lb Ammunition (range 50/ 200), light, loading
Sniper Rifle 85 gp 2d6 piercing 15 lb Ammunition (range 150/600), heavy, two-handed, special
Net 1 gp 3 lb Special, thrown (range 5/15)

Net

A Large or smaller creature hit by a net is Restrained until it is freed. A net has no Effect on Creatures that are formless, or Creatures that are Huge or larger. A creature can use its action to make a DC 10 Strength check, freeing itself or another creature within its reach on a success. Dealing 5 slashing damage to the net (AC 10) also frees the creature without harming it, Ending the Effect and destroying the net. When you use an action, Bonus Action, or Reaction to Attack with a net, you can make only one Attack regardless of the number of attacks you can normally make.

Sniper rifle

If a creature is within 25ft of the sniper rifle it cannot be hit

Brass knuckles

When attacking with brass knuckles it counts as unarmed strikes when making attacks with them

Class weapons proficiencies
  • Artificer: Simple weapons
  • Barbarian: Simple weapons, martial weapons
  • Bard: Simple weapons, Army pistol, Revolver, Tactical sword, sword cane, combat knife
  • Cleric: Simple weapons
  • Druid: Baton, knife, darts, javelins, mallet, hatchet, cleaver, slings
  • Fighter: Simple weapons, martial weapons
  • Monk: Simple weapons, combat knife, Nunchucks
  • Paladin: Simple weapons, martial weapons
  • Ranger: Simple weapons, martial weapons
  • Rogue: Simple weapons, Army pistol, Revolver, Tactical sword, sword cane, combat knife, Machete,
  • Sorcerer: Knife, darts, slings, pistol, hunting rifle
  • Warlock: Simple weapons
  • Wizard: Knife, darts, slings, pistol, hunting rifle
Change log

V2, Baton and other things are now actually spelt correctly and the Nunchucks are now finesse.

  • Sniper does more damage and can only hit something that is further that 20ft away.
  • Combat Kinfe is light and only does 1d6 damage now.
  • Sword cane replaces fencing foil.
  • Chainsaw and buzzsaw damages have been swapped.
  • Revolver has been added.
  • Brass knuckles count as unarmed attacks.
  • Added class weapons proficiencies.
 

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