My Documents
Become a Patron!
### Hags Hags are malevolent, witch-like creatures steeped in dark magic and ancient curses. Drawing from the blackest corners of folklore and nightmare, these crones are embodiments of malevolence and corruption. They vary in appearance, often taking the form of grotesque, aged women with withered skin, elongated fingers, and twisted features that hint at their supernatural origins. Whether lurking in the foul marshes, dense woods, or near crumbling ruins, a hag's lair is always filled with eerie trinkets and the remnants of dark rituals. The very air around them is thick with menace, and the night soundscape is tainted with their cackling laughter or haunting lullabies. \pagebreak ### Tier 2
___ ___ > ## Young Hag >*Medium, Fey* > >*Tier 2, Challenge Point 2, XP: 4* > >*Special Loot:* Sabbath Ring (rare accessory) > > ### Attributes >|**AC** 12 |**AP** 0 | >|:-|:-| > |**HP** 7 | **Posture** 8 | > - **Passive Insight/ Perception** 14 > - **Senses** Dark Vision > - **Language** Sylvan > ### Movement >|**Base** 30 | **Climb/ Swim** 10 | **Dash** 20| >|:-|:-:|-:| > ### Stats + Skills >|**STR** -1 |**DEX** +4 |**INT** +2 |**WIS** +4 |**CHA** +1 | >|:---:|:---:|:---:|:---:|:---:| > - **LU +1:** Luck Points: 1; Critical Fail: 1 > >\columnbreak > > ### Villain Action > > > - **Villain Magic** Once per round, you can cast a spell at any moment, ignoring any restriction from Normal Spells. > ### Abilities > > - **Curse Immunity** You are immune against all Curses > > - **Fey Heritage** You have advantage on Insight Checks and Saves. > > - **Spell Skill** Spell Hit: +4, Spell DC (12) > > ### Action (1) > > - **Cast Spell** You can cast the following spells: > > - *At Will:* Conjure Minor Vines, Dark Orb, False Life, Sense Good & Evil, Sense Magic, Talk to Animals > > ### Bonus Action > - **Cast Spell** You can cast the following spells: > > - *At Will:* Hex \pagebreak ___ ___ > ## Hag >*Medium, Fey/ Fiend* > >*Tier 2, Challenge Point 4, XP: 8* > >*Special Loot:* Sabbath Ring (rare accessory) > > ### Attributes >|**AC** 12 |**AP** 0 | >|:-|:-| > |**HP** 15 | **Posture** 14 | > |**Mana** 4 > - **Passive Insight/ Perception** 16 > - **Senses** Dark Vision > - **Language** Sylvan > ### Movement >|**Base** 30 | **Climb/ Swim** 10 | **Dash** 20| >|:-|:-:|-:| > ### Stats + Skills >|**STR** -1 |**DEX** +4 |**INT** +3 |**WIS** +6 |**CHA** -3 | >|:---:|:---:|:---:|:---:|:---:| > - **LU +0:** Luck Points: 0; Critical Fail: 1 > > ### Villain Action > > > - **Villain Magic** Once per round, you can cast a spell at any moment, ignoring any restriction from Normal Spells. > > ### Abilities > > - **Curse Immunity** You are immune against all Curses > > - **Fey Heritage** You have advantage on Insight Checks and Saves. > > - **Spell Skill** Spell Hit: +6, Spell DC (14) > > - **Cast Ritual Spell** You can cast the following spells: > > - Identify Object, Zone of Truth, Locate > > ### Action (1) > > - **Cast Spell** You can cast the following spells: > > - *At Will:* Conjure Minor Vines, Dark Orb, False Life, Sense Good & Evil, Sense Magic, Talk to Animals > > - *Level 1 (1 Mana):* Conjure Vines, Darkness,
Dark Pulse,Hypnotize, Putrid Flesh, Red Metal > > ### Bonus Action > - **Cast Spell** You can cast the following spells: > > - *At Will:* Hex \pagebreak ### Tier 3
___ ___ > ## Necromancer Hag >*Medium, Fey/ Fiend/ Undead* > >*Tier 3, Challenge Point 10, XP: 30* > >*Special Loot:* Sabbath Ring (rare accessory),
Dark Cursed Wand (Rare Wand) > > ### Attributes >|**AC** 14 |**AP** 1 | >|:-|:-| > |**HP** 59 | **Posture** 38 | > |**Mana** 20 > - **Passive Insight/ Perception** 18 > - **Senses** Dark Vision > - **Language** Dark Common, Sylvan > ### Movement >|**Base** 30 | **Climb/ Swim** 10 | **Dash** 20| >|:-|:-:|-:| > ### Stats + Skills >|**STR** -1 |**DEX** +4 |**INT** +4 |**WIS** +8 |**CHA** -3 | >|:---:|:---:|:---:|:---:|:---:| > - **LU +0:** Luck Points: 0; Critical Fail: 1 > > > ### Villain Action > > - **Horrifying Look** When you roll for Initiative, all creatures looking at you must succeed on an Insight Save (DC 16), or become completely Blinded and Scared of you for 1 turn. > > > > - **Villain Magic** Once per round, you can cast a spell at any moment, ignoring any restriction from Normal Spells. > > - \columnbreak > > ### Abilities > > - **Curse Immunity** You are immune against all Curses > - **Dark Cursed Wand** Once per round, when you deal cold or dark damage, you can deal extra 1d8 dark damage. > - **Fey Heritage** You have advantage on Insight Checks and Saves. > > - **Spell Skill** Spell Hit: +8, Spell DC (16) > > - **Necromancer** You don’t lose HP when casting Necromancy spells that drain your own HP. > - **Cast Ritual Spell** You can cast the following spells: > > - Identify Object, Zone of Truth, Locate, Talk to the Dead, Create Simple Undead, Create Undead, Talk to Plants, Invisible Eye > ### Action (1) > > - **Cast Spell** You can cast the following spells: > > - *At Will:* Conjure Minor Vines, Dark Orb,
Sense Good & Evil, Sense Magic, Talk to Animals > > - *Level 1 (1 Mana):* Conjure Vines, Darkness, Dark Pulse,
Hypnotize, Red Metal, Putrid Flesh > > - *Level 2 (2 Mana):* Blood Drain, Create Fear, Dispell, Revive, Shadow Ball > > - *Level 3 (4 Mana):* Dark Ray, Natural Decay > > ### Bonus Action > - **Cast Spell** You can cast the following spells: > > - *At Will:* Hex \pagebreak ___ ___ > ## Green Hag >*Medium, Fey/ Fiend/ Plant* > >*Tier 3, Challenge Point 5, XP: 15* > >*Special Loot:* Sabbath Ring (rare accessory) > > ### Attributes >|**AC** 14 |**AP** 1 | >|:-|:-| > |**HP** 29 | **Posture** 23 | > |**Mana** 20 > - **Passive Insight/ Perception** 18 > - **Senses** Dark Vision > - **Language** Elvish, Sylvan > ### Movement >|**Base** 30 | **Climb/ Swim** 10 | **Dash** 20| >|:-|:-:|-:| > ### Stats + Skills >|**STR** -1 |**DEX** +4 |**INT** +4 |**WIS** +8 |**CHA** -3 | >|:---:|:---:|:---:|:---:|:---:| > - **LU +0:** Luck Points: 0; Critical Fail: 1 > > ### Villain Action > > > - **Villain Magic** Once per round, you can cast a spell at any moment, ignoring any restriction from Normal Spells. > >\columnbreak > > ### Abilities > > - **Curse Immunity** You are immune against all Curses > > - **Fey Heritage** You have advantage on Insight Checks and Saves. > > - **Spell Skill** Spell Hit: +8, Spell DC (16) > > - **Cast Ritual Spell** You can cast the following spells: > > - Identify Object, Zone of Truth, Locate,
Talk to Plants, Invisible Eye, Scrying > > ### Action (1) > > - **Cast Spell** You can cast the following spells: > > - *At Will:* Conjure Minor Vines, Dark Orb, False Life, Sense Good & Evil, Sense Magic, Talk to Animals > > - *Level 1 (1 Mana):* Conjure Vines, Cure Wounds, Darkness, Dark Pulse, Hypnotize, Red Metal > > - *Level 2 (2 Mana):* Plant, Growth, Revive > > - *Level 3 (4 Mana):* Mass Healing > ### Bonus Action > - **Cast Spell** You can cast the following spells: > > - *At Will:* Hex \pagebreak ___ ___ > ## Clay Hag >*Medium, Fey/ Fiend/ Construct* > >*Tier 3, Challenge Point 5, XP: 15* > >*Special Loot:* Sabbath Ring (rare accessory) > > ### Attributes >|**AC** 16 |**AP** 2 | >|:-|:-| > |**HP** 46 | **Posture** 26 | > |**Mana** 4 > - **Passive Insight/ Perception** 16 > - **Senses** Dark Vision > - **Language** Sylvan > ### Movement >|**Base** 25 | **Climb/ Swim** 20 | **Dash** 40| >|:-|:-:|-:| > ### Stats + Skills >|**STR** +6 |**DEX** -1 |**INT** +4 |**WIS** +6 |**CHA** -3 | >|:---:|:---:|:---:|:---:|:---:| > - **LU +0:** Luck Points: 0; Critical Fail: 1 > > ### Villain Action > > > - **Villain Magic** Once per round, you can cast a spell at any moment, ignoring any restriction from Normal Spells. > > ### Abilities > > - **Curse Immunity** You are immune against all Curses > > - **Fey Heritage** You have advantage on Insight Checks and Saves. > > - **Spell Skill** Spell Hit: +6, Spell DC (14) > > - **Cast Ritual Spell** You can cast the following spells: > > - Identify Object, Zone of Truth, Locate, Talk to Plants, Invisible Eye, Tiny Doll Servant > > ### Action (1) > > - **Clay Strike** *Hit* +6, *Dmg* 1d12 strike > > - *Burrowed Mass:* On a hit, the target must succeed on an Athletics Save (DC 14), or become Contained and Immobilized for 1 turn. > > - **Cast Spell** You can cast the following spells: > > - *At Will:* Alter Body, Conjure Minor Vines, Dark Orb, Sense Good & Evil, Sense Magic, Talk to Animals > > - *Level 1 (1 Mana):* Conjure Vines, Darkness,
Dark Pulse, Hypnotize, Red Metal > > ### Bonus Action > - **Cast Spell** You can cast the following spells: > > - *At Will:* Hex \pagebreak ___ ___ > ## Sea Hag >*Medium, Fey/ Fiend/ Beast* > >*Tier 3, Challenge Point 10, XP: 30* > >*Special Loot:* Sabbath Ring (rare accessory) > > ### Attributes >|**AC** 18 |**AP** 1 | >|:-|:-| > |**HP** 59 | **Posture** 38 | > |**Mana** 10 > - **Passive Insight/ Perception** 28 > - **Senses** Dark Vision > - **Language** Sylvan > ### Movement >|**Base/ Swim (Breath)** 25 | **Climb** 10 | **Dash** 20| >|:-|:-:|-:| > ### Stats + Skills >|**STR** -1 |**DEX** +8 |**INT** +4 |**WIS** +8 |**CHA** -3 | >|:---:|:---:|:---:|:---:|:---:| > - **LU +0:** Luck Points: 0; Critical Fail: 1 > > > ### Villain Action > - **Horrifying Look** When you roll for Initiative, all creatures looking at you must succeed on an Insight Save (DC 16), or become completely Blinded and Scared of you for 1 turn. > > > - **Villain Magic** Once per round, you can cast a spell at any moment, ignoring any restriction from Normal Spells. > ### Abilities > > - **Curse Immunity** You are immune against all Curses > > - **Blood Frenzy:** Once per round, you can Attack 1 target that is Bleeding as a Free Action. > - **Electrical Sensors** Your Passive Insight/ Perception is increased by 10, but you become completely Blinded for 1 turn when you take electric damage. > - **Fey Heritage** You have advantage on Insight Checks and Saves. > - **Water Ambusher** You gain advantage on Stealth Checks while underwater. In addition, creatures that are not fully submerge in water are considered completely Blinded when interacting with you. > - **Spell Skill** Spell Hit: +8, Spell DC (16) > > - **Cast Ritual Spell** You can cast the following spells: > > - Identify Object, Zone of Truth, Locate,
Talk to Plants, Invisible Eye, Rain Dance > > ### Action (1) > > - **Shark Bite** *Hit* +8, *Dmg* 1d10 thrust > - *Bloody Hit:* If you deal damage to the HP of a creature, it starts Bleeding (1d6). > > > - **Cast Spell** You can cast the following spells: > > - *At Will:* Conjure Minor Vines, Dark Orb, Sense Good & Evil, Sense Magic, Talk to Animals, Water Dart > > - *Level 1 (1 Mana):* Blood Skull, Conjure Vines, Darkness, Dark Pulse, Hypnotize, Putrid Flesh > > - *Level 2 (2 Mana):* Blood Drain, Hydro Pump > > ### Bonus Action > - **Cast Spell** You can cast the following spells: > > - *At Will:* Hex > - *Level 2 (2 Mana):* Force Bleed \pagebreak ___ ___ > ## Illusionist Hag >*Medium, Fey/ Fiend* > >*Tier 3, Challenge Point 10, XP: 30* > >*Special Loot:* Sabbath Ring (rare accessory) > > ### Attributes >|**AC** 14 |**AP** 1 | >|:-|:-| > |**HP** 58 | **Posture** 38 | > |**Mana** 30 > - **Passive Insight/ Perception** 18 > - **Senses** Dark Vision > - **Language** All Languages > ### Movement >|**Base** 25 | **Climb/ Swim** 5 | **Dash** 10| >|:-|:-:|-:| > ### Stats + Skills >|**STR** -2 |**DEX** +4 |**INT** +6 |**WIS** +8 |**CHA** +8 | >|:---:|:---:|:---:|:---:|:---:| > - **LU +0:** Luck Points: 0; Critical Fail: 1 > > > ### Villain Action > > - **Enchanted Look** When you roll for Initiative, all creatures looking at you must succeed on an Insight Save (DC 16), or become Enchanted by you for 1 turn. > > > > - **Villain Magic** Once per round, you can cast a spell at any moment, ignoring any restriction from Normal Spells. > ### Abilities > > - **Curse Immunity** You are immune against all Curses > > - **Fey Heritage** You have advantage on Insight Checks and Saves. > > - **Spell Skill** Spell Hit: +8, Spell DC (16) > > - **Cast Ritual Spell** You can cast the following spells: > > - Identify Object, Zone of Truth, Locate,
Talk to Plants, Invisible Eye, Fake Terrain > > ### Action (1) > > - **Cast Spell** You can cast the following spells: > > - *At Will:* Conjure Minor Vines, Dark Orb, Hologram, Invisibility, Minor Illusion, Sense Good & Evil,
Sense Magic, Talk to Animals > > - *Level 1 (1 Mana):* Conjure Vines, Darkness, Dark Pulse,
Fake Pressure, Hypnotize > > - *Level 2 (2 Mana):* Psychedelic Colors, Psychic Illusion > > - *Level 3 (4 Mana):* Grand Illusion, True Invisibility > > - *Level 4 (6 Mana):* False Identity > > ### Bonus Action > - **Cast Spell** You can cast the following spells: > > - *At Will:* Hex, Restoration > - *Level 3 (4 Mana):* False Self \pagebreak ___ ___ > ## Chronomancer Hag >*Medium, Fey/ Fiend* > >*Tier 3, Challenge Point 5, XP: 15* > >*Special Loot:* Sabbath Ring (rare accessory) > > ### Attributes >|**AC** 14 |**AP** 1 | >|:-|:-| > |**HP** 29 | **Posture** 23 | > |**Mana** 10 > - **Passive Insight/ Perception** 18 > - **Senses** Dark Vision > - **Language** Sylvan > ### Movement >|**Base** 30 | **Climb/ Swim** 10 | **Dash** 20| >|:-|:-:|-:| > ### Stats + Skills >|**STR** -1 |**DEX** +4 |**INT** +8 |**WIS** +8 |**CHA** -3 | >|:---:|:---:|:---:|:---:|:---:| > - **LU +0:** Luck Points: 0; Critical Fail: 1 > > ### Villain Action > > > - **Villain Magic** Once per round, you can cast a spell at any moment, ignoring any restriction from Normal Spells. > > > ### Abilities > > - **Curse Immunity** You are immune against all Curses > > - **Fey Heritage** You have advantage on Insight Checks and Saves. > > - **Spell Skill** Spell Hit: +8, Spell DC (16) > > - **Cast Ritual Spell** You can cast the following spells: > > - Identify Object, Zone of Truth, Locate,
Invisible Eye, Flashback > > ### Action (1) > > - **Cast Spell** You can cast the following spells: > > - *At Will:* Dark Orb, Sense Good & Evil, Sense Magic > > - *Level 1 (1 Mana):* Grow & Shrink Body, Levitate, Darkness, Dark Pulse, Hypnotize, Red Metal > > - *Level 2 (2 Mana):* Accelerate, Slow > > ### Bonus Action > - **Cast Spell** You can cast the following spells: > > - *At Will:* Hex \pagebreak ___ ___ > ## Wood Hag >*Medium, Fey/ Fiend/ Plant* > >*Tier 3, Challenge Point 5, XP: 15* > >*Special Loot:* Sabbath Ring (rare accessory) > > ### Attributes >|**AC** 16 |**AP** 2 | >|:-|:-| > |**HP** 29 | **Posture** 23 | > |**Mana** 10 > - **Damage Weakness** Fire > - **Passive Insight/ Perception** 18 > - **Senses** Dark Vision > - **Language** Sylvan > ### Movement >|**Base** 30 | **Climb/ Swim** 10 | **Dash** 20| >|:-|:-:|-:| > ### Stats + Skills >|**STR** -1 |**DEX** +4 |**INT** +4 |**WIS** +8 |**CHA** -3 | >|:---:|:---:|:---:|:---:|:---:| > - **LU +0:** Luck Points: 0; Critical Fail: 1 > > ### Villain Action > > > - **Villain Magic** Once per round, you can cast a spell at any moment, ignoring any restriction from Normal Spells. > ### Abilities > > - **Curse Immunity** You are immune against all Curses > > - **Fey Heritage** You have advantage on Insight Checks and Saves. > - **Plant Regeneration** You regain 2d4 HP at the start of your turn while alive. If you take any fire damage, you lose this ability for 1 turn. > > - **Spell Skill** Spell Hit: +8, Spell DC (16) > > - **Cast Ritual Spell** You can cast the following spells: > > - Identify Object, Zone of Truth, Locate, Find Familiar
Talk to Plants, Invisible Eye, Oak Armor > > ### Action (1) > > - **Cast Spell** You can cast the following spells: > > - *At Will:* Conjure Minor Vines, Dark Orb,
Minor Illusion, Sense Good & Evil, Sense Magic, Talk to Animals, Thorn Strike > > - *Level 1 (1 Mana):* Conjure Vines, Darkness, Dark Pulse, Hypnotize, Red Metal > > - *Level 2 (2 Mana):* Poisonous Spray > > ### Bonus Action > - **Cast Spell** You can cast the following spells: > > - *At Will:* Hex > - *Level 2 (2 Mana):* Conjure Sentient Vine \pagebreak ___ ___ > ## Burning Hag >*Medium, Fey/ Fiend/ Elemental* > >*Tier 3, Challenge Point 10, XP: 30* > >*Special Loot:* Sabbath Ring (rare accessory) > > ### Attributes >|**AC** 18 |**AP** 0 | >|:-|:-| > |**HP** 38 | **Posture** 28 | > |**Mana** 20 > - **Damage Immunities** Fire > - **Passive Insight/ Perception** 18 > - **Senses** Dark Vision > - **Language** Elemental Speech (Ignan), Sylvan > ### Movement >|**Base/ Fly (Hover)** 30 | **Climb/ Swim** 5 | **Dash** 10| >|:-|:-:|-:| > ### Stats + Skills >|**STR** -2 |**DEX** +8 |**INT** +4 |**WIS** +8 |**CHA** -3 | >|:---:|:---:|:---:|:---:|:---:| > - **LU +0:** Luck Points: 0; Critical Fail: 1 > > ### Villain Action > - **Horrifying Look** When you roll for Initiative, all creatures looking at you must succeed on an Insight Save (DC 16), or become completely Blinded and Scared of you for 1 turn. > >- **Spread Fire** When you deal fire damage, you also regain HP equal to half fire damage dealt > > > - **Villain Magic** Once per round, you can cast a spell at any moment, ignoring any restriction from Normal Spells. > > - \columnbreak > > ### Abilities > > - **Curse Immunity** You are immune against all Curses > - **Fire Aura** At the start of your turn, all creatures within 30 feet of you must succeed on an Agility Save (DC 16) or take 1d6 fire damage and become Ignited (1d6). > - **Fire Form** Any creature that touches you directly (like grappling or mounting) becomes Ignited (1d6). You also take 10 cold damage for every 5 feet you move on water, or whenever you take damage from a spell or similar effect that splashes a lot of water. > - **Fey Heritage** You have advantage on Insight Checks and Saves. > > - **Spell Skill** Spell Hit: +8, Spell DC (16) > > - **Cast Ritual Spell** You can cast the following spells: > > - Identify Object, Zone of Truth, Locate,
Talk to Plants, Invisible Eye, Scrying > > ### Action (1) > > - **Cast Spell** You can cast the following spells: > > - *At Will:* Conjure Minor Vines, Dark Orb, Fire Orb,
Sense Good & Evil, Sense Magic, Talk to Animals > > - *Level 1 (1 Mana):* Conjure Vines, Darkness, Dark Pulse, Flamethrower, Hypnotize > > - *Level 2 (2 Mana):* Fireball > > - *Level 3 (4 Mana):* Fire Barrier > > ### Bonus Action > - **Cast Spell** You can cast the following spells: > > - *At Will:* Hex \pagebreak ___ ___ > ## Blight Hag >*Medium, Fey/ Fiend* > >*Tier 3, Challenge Point 5, XP: 15* > >*Special Loot:* Sabbath Ring (rare accessory) > > ### Attributes >|**AC** 14 |**AP** 1 | >|:-|:-| > |**HP** 29 | **Posture** 23 | > |**Mana** 10 > - **Damage Immunities:** Acid, Poison > - **Passive Insight/ Perception** 18 > - **Senses** Dark Vision > - **Language** Sylvan > ### Movement >|**Base** 30 | **Climb/ Swim** 10 | **Dash** 20| >|:-|:-:|-:| > ### Stats + Skills >|**STR** -1 |**DEX** +4 |**INT** +4 |**WIS** +8 |**CHA** -3 | >|:---:|:---:|:---:|:---:|:---:| > - **LU +0:** Luck Points: 0; Critical Fail: 1 > > ### Villain Action > > > - **Villain Magic** Once per round, you can cast a spell at any moment, ignoring any restriction from Normal Spells. > > ### Abilities > > - **Curse Immunity** You are immune against all Curses > > - **Fey Heritage** You have advantage on Insight Checks and Saves. > > - **Spell Skill** Spell Hit: +8, Spell DC (16) > > - **Cast Ritual Spell** You can cast the following spells: > > - Identify Object, Zone of Truth, Locate, Invisible Eye > > ### Action (1) > > - **Cast Spell** You can cast the following spells: > > - *At Will:* Dark Orb, Minor Acid Spray, Minor Illusion, Sense Good & Evil, Sense Magic, Poison Sting > > - *Level 1 (1 Mana):* Acid Spits, Darkness, Dark Pulse, Hypnotize, Red Metal, Scorpion's Tail > > - *Level 2 (2 Mana):* Acid Spray, Poisonous Spray > ### Bonus Action > - **Cast Spell** You can cast the following spells: > > - *At Will:* Hex \pagebreak ___ ___ > ## Blood Hag >*Medium, Fey/ Fiend* > >*Tier 3, Challenge Point 5, XP: 15* > >*Special Loot:* Sabbath Ring (rare accessory) > > ### Attributes >|**AC** 14 |**AP** 1 | >|:-|:-| > |**HP** 29 | **Posture** 23 | > |**Mana** 10 > - **Passive Insight/ Perception** 18 > - **Senses** Dark Vision > - **Language** Sylvan > ### Movement >|**Base** 30 | **Climb/ Swim** 10 | **Dash** 20| >|:-|:-:|-:| > ### Stats + Skills >|**STR** -1 |**DEX** +4 |**INT** +4 |**WIS** +8 |**CHA** -3 | >|:---:|:---:|:---:|:---:|:---:| > - **LU +0:** Luck Points: 0; Critical Fail: 1 > ### Villain Action > > > - **Villain Magic** Once per round, you can cast a spell at any moment, ignoring any restriction from Normal Spells. > > \columnbreak > > > ### Abilities > - **Curse Immunity** You are immune against all Curses > - **Blood Curse:** You are always Bleeding (1d4), but any bleed damage you take is first reduced by 4. > > - **Fey Heritage** You have advantage on Insight Checks and Saves. > > - **Spell Skill** Spell Hit: +8, Spell DC (16) > > - **Cast Ritual Spell** You can cast the following spells: > > - Identify Object, Zone of Truth, Locate, Invisible Eye > > ### Action (1) > > - **Cast Spell** You can cast the following spells: > > - *At Will:* Blood Slash, Dark Orb, Minor Illusion,
Sense Good & Evil, Sense Magic > > - *Level 1 (1 Mana):* Blood Skull, Darkness, Hypnotize > > - *Level 2 (2 Mana):* Blood Drain > ### Bonus Action > - **Cast Spell** You can cast the following spells: > > - *At Will:* Hex > - *Level 2 (2 Mana):* Force Bleed \pagebreak ### Tier 4
___ ___ > ## Ancient Hag >*Large, Fey/ Fiend* > >*Tier 4, Challenge Point 40, XP: 160* > >*Special Loot:* Sabbath Ring (rare accessory) > > ### Attributes >|**AC** 15 |**AP** 1 | >|:-|:-| > |**HP** 250 | **Posture** 130 | > |**Mana** 50 > - **Passive Insight/ Perception** 20 > - **Senses** Dark Vision > - **Language** All Languages > ### Movement >|**Base** 35 | **Climb/ Swim** 20 | **Dash** 40| >|:-|:-:|-:| > ### Stats + Skills >|**STR** +10 |**DEX** +5 |**INT** +10 |**WIS** +10 |**CHA** -3 | >|:---:|:---:|:---:|:---:|:---:| > - **LU +0:** Luck Points: 0; Critical Fail: 1 > > > ### Villain Action > > - **Call Hags** When you roll for Initiative, you can create any Hag of your choice. > > - **Horrifying Look** When you roll for Initiative, all creatures looking at you must succeed on an Insight Save (DC 18), or become completely Blinded and Scared of you for 1 turn. > > - **Villain Magic** Once per round, you can cast a spell at any moment, ignoring any restriction from Normal Spells. > > - **Villain Mana** When you start your turn with 0 Mana, you can regain 1d4 Mana. > > ### Abilities > > - **Curse Immunity** You are immune against all Curses > > - **Fey Heritage** You have advantage on Insight Checks and Saves. > > - **Spell Skill** Spell Hit: +10, Spell DC (18) > > - **Necromancer** You don’t lose HP when casting Necromancy spells that drain your own HP. > - **Cast Ritual Spell** You can cast the following spells: > > - Identify Object, Zone of Truth, Locate,
Create Simple Undead, Create Undead,
Talk to the Dead, Talk to Plants, Invisible Eye,
Circle of Teleportation > > ### Action (1) > > - **Cast Spell** You can cast the following spells: > > - *At Will:* Conjure Minor Vines, Dark Orb,
Sense Good & Evil, Sense Magic, Talk to Animals > > - *Level 1 (1 Mana):* Conjure Vines, Darkness, Dark Pulse, Hypnotize, Putrid Flesh > > - *Level 2 (2 Mana):* Dispell, Shadow Ball, Revive > > - *Level 3 (4 Mana):* Natural Decay > > - *Level 4 (6 Mana):* Banishment > - *Level 5 (10 Mana):* Black Plague, Disintegrate > - *Level 6 (14 Mana):* Forced Polymorph > > ### Bonus Action > - **Cast Spell** You can cast the following spells: > > - *At Will:* Hex > - *Level 5 (10 Mana):* Danse Macabre > ### Reactions > - **Cast Spell** You can cast the following spells: > - *Level 3 (4 Mana):* Counter Spell