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The Elder Dragon
\pagebreak # The Elder Dragon V*rassimara, the elder dragon, bowed her head.* *"I grant you my power, Thaldir the Golden, you will rule the skies and make the earth shake with my power. You will freeze your enemies and rend their flesh with your claws. You will have the power of a dragon. Use it."* ##### A Warlock Patron Dragons that are more than 1000 years old, called elder dragons or great wyrms, are immensely powerful and magical creatures. They can choose to lend some of their power to a mortal, though they rarely choose to do so. Mortals who gain this power begin manifesting dragon like attributes and great magical power as well. #### Expanded spell list The Elder Dragon lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you. | Spell Level | Spells | |:---:|:-----------:| |
*1st*
|
*chromatic orb, thunderwave*
| | *2nd* | *dragon's breath, Melf's acid arrow* | |
*3rd*
|
*fireball, lightning bolt*
| | *4th* | *ice storm, wall of fire* | |
*5th*
|
*cloudkill, summon draconic spirit*
| #### Draconic Majesty At 1st level, you are imbued with magical draconic power. This power is represented by your Draconic Majesty dice, which are each a d8. You have a number of these dice equal your Proficiency Bonus plus half your warlock level, rounded down. Your powers expend the Draconic Majesty dice they use, as specified in a power's description. You regain one expended Draconic Majesty die whenever you finish short rest and all of them after a long rest. Your draconic damage type is the type of damage associated with your patron's breath weapon. If an ability using Draconic Majesty dice requires a saving throw, the DC is equal to you Spell Save DC. The powers below use your Draconic Majesty dice. **Destructive Breath.** As an action, you can expend any number of Draconic Majesty dice, rolling each one. Each creature in a 15 foot cone must make a Dexterity saving throw. On a failed save, the creature takes damage equal to the total rolled + your Charisma modifier of your draconic damage type. On a successful save, it takes half as much damage. The size of this cone increases to 30 feet when you reach 10th level in this class. **Elemental Power.** Whenever you hit a creature with a melee or spell attack, you can expend a Draconic Majesty die, rolling it. The attack deals extra damage of your draconic damage type equal to the number rolled. **Great Resilience.** As an action, you can expend a Draconic Majesty die, rolling it. You gain a number of temporary hitpoints equal to the result plus your proficiency bonus. \columnbreak
*[The Call](https://www.artstation.com/artwork/01Xbe) by [Olivier Bernard](https://www.artstation.com/artwork/01Xbe)* #### Attributes of the Wyrmling Additionally at 1st level, you can gain draconic attributes for short amounts of time. Whenever you expend one or more Draconic Majesty dice, you can choose to gain one of the attributes of the wyrmling described below. If one of these is already active, you cannot choose to gain another. **Claws.** You can make an unarmed strike as a bonus action until the end of your current turn. If it is not your turn, you can do so during your next turn. This unarmed strike deals 1d6 slashing damage, and you can use your Charisma instead of Strength for its attack and damage rolls. This damage increases to 1d12 when you reach 10th level in this class. **Scales.** Your AC increases by 2 until the beginning of your next turn. **Wings.** You gain a flying speed equal to your walking speed until the end of your current turn. If it is not your turn, you gain this speed until the end of your next turn instead. #### Majestic Mind Starting at 6th level, you can briefly gain the sharp mind and iron will of a dragon. Whenever you fail an Intelligence, Wisdom or Charisma ability check, you can expend a Draconic Majesty die as a reaction, rolling it and adding the result to the check. If the check still fails, you regain the expended die. #### Legendary Resilience Starting at 10th level, you have the resilience of a dragon. Whenever you fail a saving throw, you can choose to succeed instead. Once you've done so, you must complete a long rest to do so again. #### Attributes of the Great Wyrm Starting at 14th level, you can gain the attributes of an elder dragon. Whenever you roll a Draconic Majesty die, you roll the die twice, and choose the higher result. Additionally, whenever you gain an attribute from your Attributes of the Wyrmling feature, you gain the chosen benefits indefinitely or until you choose to gain another one, instead of until the end of your current turn or until the beginning or end of your next turn.