Oath of Freedom

by Jadeor

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The Oath of Freedom

Oath of Freedom

To be truly free is to know no chains. To be truly free is to know no barriers. To be truly free is to be alive. Thus we live in the sky, flying free, returning to the earth only to help others liberate themselves and, in time, ascend.

A Sacred Oath

Paladins who take this oath are true free spirits. They often travel the world, heedless of borders or ties, living free. Do not let their carefree and nomadic lifestyle trick you though, they are also fierce warriors who will fight oppression to their last breath.

Tenets of Freedom

The tenets of freedom are simple and not unexpected. However, living life respecting them is no easy feat.

  • Stand against Tyranny. Oppose tyranny in any way possible, in any place, at any time.

  • Live free. Live without chains, both of the body and of the mind.

  • Liberate. Liberate others, show them the road to freedom.

Oath spells

You gain oath spells at the paladin levels listed.

Oath of Freedom Spells
Paladin Level Spells
Feather Fall, Zephyr Strike
Gust of Wind, Levitate
Fly, Haste
13° Freedom of Movement, Storm Sphere
17° Control Winds, Steel Wind Strike

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

  • Free body. You can use your channel divinity to let a creature take to the skies. As a bonus action, you can give a creature within 30 feet of you that you can see a flying speed equal to its walking speed for 1 minute. During this time, opportunity attacks against the creature have disadvantage.
  • Free Mind. You can use your channel divinity to free a creature's mind. As an action, you touch a creature and end one of the following conditions affecting it: Charmed, Frightened, Paralyzed or Stunned. For the next ten minutes, the creature is also immune to the condition you ended.

Aura of Liberty

Beginning at 7th level, your mere presence can keeo others free. You and friendly creatures within 10 feet of you have

Kaladin Illustration by u/Artistic_Appeltaart

advantage on saving throws against being Grappled, Paralyzed, Restrained or Stunned.

At 18th level, the range of this aura increases to 30 feet.

Tetherless

At level 15, you can take to the skies. You gain a flying speed of 50 feet. Furthermore, spells and other magical effects cannot reduce your speed.

Master of the Skies

At level 20, you can fully master the skies.

Using a bonus action, you undergo a transformation. For 1 minute, you gain the following benefits:

  • Your flying speed doubles.
  • Your weapon attacks deal an additional 2d8 thunder damage.
  • Your movement doesn't provoke opportunity attacks.
  • Ranged attacks that target you have disadvantage.

Once you use this feature, you can't use it again until you finish a long rest.

 

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