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### Arthropods In the shadowed heart of ancient woods and the concealed nooks of age-old caves, the Arthropods rule unchallenged. Their robust exoskeletons, rich in chitin, gleam subtly, evoking the appearance of finely crafted iron. From spiders to scorpions, these beings display a diverse array of forms and sizes, yet each possesses an innate fierceness and potential for danger. \pagebreak ### Tier 1
___ ___ > ## Giant Centipede >*Large, Beast* > >*Tier 1, Challenge Point 6, XP: 6* > > ### Attributes >|**AC** 12 |**AP** 3 | >|:-|:-| > |**HP** 38 | **Posture** 22 | > - **Passive Insight/ Perception** 12 > - **Senses** Blindsenses > - **Language** None > ### Movement >|**Base/ Spider Climb** 30 | **Swim** 15 | **Dash** 30| >|:-|:-:|-:| > ### Stats + Skills >|**STR** +2 |**DEX** +4 |**INT** -4 |**WIS** +2 |**CHA** -4 | >|:---:|:---:|:---:|:---:|:---:| > - **LU +0:** Luck Points: 0; Critical Fail: 1 > >\columnbreak > > ### Action (2) > - **Bite** *Hit* +4, *Dmg* 1d6 thrust > - *Poison Hit:* On a hit, the target must succeed on an Endurance Save (DC 12), or become Poisoned (1d4, 1 turn). A creature that is already Poisoned takes 1d4 extra poison damage instead. > - *Triumph:* This Attack has a limit of once per round. > - **Constrict** *Hit* +4, *Dmg* 1d6 strike > - *Containment:* On a hit, a Large or smaller creature becomes grappled by you. A creature grappled this way also becomes Contained. > - You can only grapple 1 creature at once. > ### Reaction > - **Endure** When you take any slash, strike or thrust damages, you can use your Reaction to reduce that damage by 1d4. \pagebreak ___ ___ > ## Centipede Swarm >*Swarm, Small, Beast* > >*Tier 1, Challenge Point 4, XP: 4* > > ### Attributes >|**AC** 12 |**AP** 3 | >|:-|:-| > |**HP** - | **Posture** 20 |> - **Senses** Blindsenses > - **Passive Insight/ Perception** 12 > - **Senses** Blindsenses > - **Language** None > ### Movement >|**Base/ Spider Climb** 30 | **Swim** 15 | **Dash** 30| >|:-|:-:|-:| > ### Stats + Skills >|**STR** +2 |**DEX** +4 |**INT** -4 |**WIS** +2 |**CHA** -4 | >|:---:|:---:|:---:|:---:|:---:| > - **LU +0:** Luck Points: 0; Critical Fail: 1 > > >\columnbreak > > > ### Abilities > - **Swarm** The amount of Posture determines the number of creatures in the swarm. For each 7 Posture lost, the swarm loses 1 Action and 1 Reaction it can take during its turn. > - In addition, the swarm makes all Agility Saves with disadvantage, and if it takes any damage in an area, it doubles that damage. > - Once its Posture reaches 0, the swarm ends. > > ### Action (3) > - **Bite** *Hit* +4, *Dmg* 1d4 thrust + 1 poison > - *Light Attack:* You make 2 Attacks. If the first Attack was with advantage or disadvantage, the second Attack gains the same advantage or disadvantage. > ### Reaction (3) > - **Endure** When you take any slash, strike or thrust damages, you can use your Reaction to reduce that damage by 1d4. \pagebreak ___ ___ > ## Giant Wasp >*Large, Beast* > >*Tier 1, Challenge Point 2, XP: 2* > > ### Attributes >|**AC** 15 |**AP** 0 | >|:-|:-| > |**HP** 7 | **Posture** 9 | > - **Passive Insight/ Perception** 15 > - **Senses** Blindsenses > - **Language** None > ### Movement >|**Base/ Fly** 30 | **Clmb/ Swim** 0 | **Dash** 20| >|:-|:-:|-:| > ### Stats + Skills >|**STR** -1 |**DEX** +5 |**INT** -4 |**WIS** +5 |**CHA** -4 | >|:---:|:---:|:---:|:---:|:---:| > - **LU +0:** Luck Points: 0; Critical Fail: 1 > > >\columnbreak > > ### Abilities > > - **Reckless** You gain advantage on all your Attacks, but all Attacks against you also gain advantage. > > ### Action (1) > - **Sting** *Hit* +5, *Dmg* 1d8 thrust > - *Poison Hit:* On a hit, the target must succeed on an Endurance Save (DC 13), or become Poisoned (1d4, 1 turn). A creature that is already Poisoned takes 1d4 extra poison damage instead. > ### Reaction > - **Evasion** When an Attack would hit you, you can use your Reaction to gain a +3 bonus to your AC, potentially making that Attack miss instead. \pagebreak ___ ___ > ## Wasp Swarm >*Swarm, Small, Beast* > >*Tier 1, Challenge Point 4, XP: 4* > > ### Attributes >|**AC** 15 |**AP** 0 | >|:-|:-| > |**HP** - | **Posture** 13 | > - **Passive Insight/ Perception** 15 > - **Senses** Blindsenses > - **Language** None > ### Movement >|**Base/ Fly** 30 | **Clmb/ Swim** 0 | **Dash** 20| >|:-|:-:|-:| > ### Stats + Skills >|**STR** -2 |**DEX** +5 |**INT** -4 |**WIS** +5 |**CHA** -4 | >|:---:|:---:|:---:|:---:|:---:| > - **LU +0:** Luck Points: 0; Critical Fail: 1 > > ### Abilities > > - **Reckless** You gain advantage on all your Attacks, but all Attacks against you also gain advantage. > > > - **Swarm** The amount of Posture determines the number of creatures in the swarm. For each 5 Posture lost, the swarm loses 1 Action and 1 Reaction it can take during its turn. > - In addition, the swarm makes all Agility Saves with disadvantage, and if it takes any damage in an area, it doubles that damage. > - Once its Posture reaches 0, the swarm ends. > > ### Action (3) > - **Sting** *Hit* +5, *Dmg* 1d4 thrust + 1d4 poison > - *Light Attack:* You make 2 Attacks. If the first Attack was with advantage or disadvantage, the second Attack gains the same advantage or disadvantage. > ### Reaction (3) > - **Evasion** When an Attack would hit you, you can use your Reaction to gain a +3 bonus to your AC, potentially making that Attack miss instead. \pagebreak ### Tier 2
___ ___ > ## Giant Spider >*Medium, Beast* > >*Tier 2, Challenge Point 4, XP: 8* > > ### Attributes >|**AC** 16 |**AP** 3 | >|:-|:-| > |**HP** 28 | **Posture** 18 | > - **Passive Insight/ Perception** 9 > - **Senses** Blindsenses > - **Language** None > ### Movement >|**Base/ Spider Climb** 35 | **Swim** 0 | **Dash** 30| >|:-|:-:|-:| > ### Stats + Skills >|**STR** +4 |**DEX** +6 |**INT** -4 |**WIS** -1 |**CHA** -4 | >|:---:|:---:|:---:|:---:|:---:| > - **LU +0:** Luck Points: 0; Critical Fail: 1 > > ### Abilities > - **Aura of Fear** At the start of your turn, all creatures within 20 feet of you must succeed on an Insight Save (DC 14) or become Scared of you for 1 turn. > > ### Action (1) > - **Bite** *Hit* +6, *Dmg* 1d12 thrust > - *Immobilizing Poison:* On a hit, the target must succeed on an Endurance Save (DC 14), or become Poisoned (1d8, 1 turn). While Poisoned this way, the creature also becomes Immobilized. > - **Web** *Hit* +6, *Dmg* 0 > - *Web Restrain:* On a hit, a Large or smaller target becomes Contained and Immobilized by the web. If the target is Enormous or larger, you can shoot the web at its face, making it completely Blinded instead. > - That creature can then use 1 Action to make an Athletics Save (DC 14), bursting out of the web on a success. A Large or larger creature makes this Save with advantage. The creature also breaks free if it takes any fire damage. > - *Ranged Attack (30/60)* > ### Bonus Action > - **Web Jump** Choose 1 space within 60 feet of you. You jump to that space with the help of webs. > - Any Attacks of Opportunity against you are made with disadvantage when you jump this way. \pagebreak ___ ___ > ## Giant Spider Queen >*Enormous, Beast* > >*Tier 2, Challenge Point 8, XP: 16* > > ### Attributes >|**AC** 14 |**AP** 3 | >|:-|:-| > |**HP** 56 | **Posture** 28 | > - **Passive Insight/ Perception** 9 > - **Senses** Blindsenses > - **Language** None > ### Movement >|**Base/ Spider Climb** 30 | **Swim** 0 | **Dash** 50| >|:-|:-:|-:| > ### Stats + Skills >|**STR** +8 |**DEX** +6 |**INT** -2 |**WIS** -1 |**CHA** -4 | >|:---:|:---:|:---:|:---:|:---:| > - **LU +0:** Luck Points: 0; Critical Fail: 1 > > ### Abilities > - **Aura of Fear** At the start of your turn, all creatures within 20 feet of you must succeed on an Insight Save (DC 16) or become Scared of you for 1 turn. > - **Command** Once per round, you can use a Free Action to make a spider within 60 feet to take an Action on your turn. > - **Heavy Impact** When you hit an Attack against a Medium or smaller creature, that creature must then succeed on an Athletics Save (DC 16), or be pushed 10 feet away and become Stunned and Knocked Prone. > ### Action (1) > - **Bite** *Hit* +8, *Dmg* 2d8 thrust > - *Immobilizing Poison:* On a hit, the target must succeed on an Endurance Save (DC 16), or become Poisoned (1d8, 1 turn). While Poisoned this way, the creature also becomes Immobilized. > - **Web** *Hit* +8, *Dmg* 0 > - *Web Restrain:* On a hit, a Large or smaller target becomes Contained and Immobilized by the web. If the target is Enormous or larger, you can shoot the web at its face, making it completely Blinded instead. > - That creature can then use 1 Action to make an Athletics Save (DC 16), bursting out of the web on a success. A Large or larger creature makes this Save with advantage. The creature also breaks free if it takes any fire damage. > - *Ranged Attack (30/60)* > ### Bonus Action > - **Web Jump** Choose 1 space within 60 feet of you. You jump to that space with the help of webs. > - Any Attacks of Opportunity against you are made with disadvantage when you jump this way. \pagebreak ___ > ## Giant Mosquito >*Medium, Beast* > >*Tier 2, Challenge Point 3, XP: 6* > > ### Attributes >|**AC** 16 |**AP** 0 | >|:-|:-| > |**HP** 3 | **Posture** 9 | > - **Passive Insight/ Perception** 16 > - **Language** None > ### Movement >|**Base/ Fly** 35 | **Climb/ Swim** 0 | **Dash** 10| >|:-|:-:|-:| > ### Stats + Skills >|**STR** -3 |**DEX** +6 |**INT** -4 |**WIS** +6 |**CHA** -4 | >|:---:|:---:|:---:|:---:|:---:| > - **LU +0:** Luck Points: 0; Critical Fail: 1 > >### Abilities > > - **Blood Frenzy:** Once per round, you can Attack 1 target that is Bleeding as a Free Action. > > ### Action (1) > - **Bite** *Hit* +6, *Dmg* 1d8 thrust > - *Bloody Hit:* If you deal damage to the HP of a creature, it starts Bleeding (1d6). > ### Reaction > - **Evasion** When an Attack would hit you, you can use your Reaction to gain a +5 bonus to your AC, potentially making that Attack miss instead. \columnbreak ___ > ## Giant Bee >*Small, Beast* > >*Tier 2, Challenge Point 2, XP: 4* > > ### Attributes >|**AC** 16 |**AP** 0 | >|:-|:-| > |**HP** 1 | **Posture** 8 | > - **Passive Insight/ Perception** 16 > - **Language** None > ### Movement >|**Base/ Fly** 35 | **Climb/ Swim** 10 | **Dash** 20| >|:-|:-:|-:| > ### Stats + Skills >|**STR** -3 |**DEX** +6 |**INT** -4 |**WIS** +6 |**CHA** -4 | >|:---:|:---:|:---:|:---:|:---:| > - **LU +0:** Luck Points: 0; Critical Fail: 1 > > ### Abilities > > - **Reckless** You gain advantage on all your Attacks, but all Attacks against you also gain advantage. > > ### Action (1) > - **Sting** *Hit* +6, *Dmg* 3d6 thrust > - *Toxic Hit:* On a hit, the target must make an Endurance Save (DC 14). On a fail, it takes 1d8 poison damage and it becomes Poisoned (1d8, 2 turns). On a success, it takes half that poison damage, but it does not become Poisoned > - *Kamikaze:* After you hit an Attack, you then die. \pagebreak ### Tier 3 ___ > ## Giant Scorpion >*Large, Beast* > >*Tier 3, Challenge Point 8, XP: 24* > > ### Attributes >|**AC** 15 |**AP** 3 | >|:-|:-| > |**HP** 56 | **Posture** 29 | > - **Passive Insight/ Perception** 8 > - **Senses** Blindsenses > - **Language** None > ### Movement >|**Base** 35 | **Climb/ Swim** 20 | **Dash** 40| >|:-|:-:|-:| > ### Stats + Skills >|**STR** +8 |**DEX** +5 |**INT** -4 |**WIS** -2 |**CHA** -4 | >|:---:|:---:|:---:|:---:|:---:| > - **LU +0:** Luck Points: 0; Critical Fail: 1 > > ### Action (3) > - **Claw** *Hit* +8, *Dmg* 1d12 strike > - *Grapple:* On a hit, the target becomes grappled if it is Medium or smaller sized. You can grapple up to 2 creatures at once. > - **Poison Sting** +8, *Dmg* 2d12 thrust > - *Toxic Hit:* On a hit, the target must make an Endurance Save (DC 16). On a fail, it takes 1d8 poison damage and it becomes Poisoned (1d8, 1 turns). On a success, it only takes half that poison damage. > > - *Triumph:* This Attack has a limit of once per round. \pagebreak ___ ___ > ## Death Scorpion >*Enormous, Beast* > >*Tier 3, Challenge Point 17, XP: 51* > > ### Attributes >|**AC** 15 |**AP** 4 | >|:-|:-| > |**HP** 112 | **Posture** 56 | > - **Passive Insight/ Perception** 8 > - **Senses** Blindsenses > - **Language** None > ### Movement >|**Base** 35 | **Climb/ Swim** 20 | **Dash** 40| >|:-|:-:|-:| > ### Stats + Skills >|**STR** +10 |**DEX** +5 |**INT** -4 |**WIS** -2 |**CHA** -4 | >|:---:|:---:|:---:|:---:|:---:| > - **LU +0:** Luck Points: 0; Critical Fail: 1 > > ### Abilities > - **Aura of Fear** At the start of your turn, all creatures within 20 feet of you must succeed on an Insight Save (DC 16) or become Scared of you for 1 turn. > > ### Action (3) > - **Claw** *Hit* +10, *Dmg* 2d8 strike > - *Grapple:* On a hit, the target becomes grappled if it is Large or smaller sized. You can grapple up to 2 creatures at once. > - **Poison Sting** +10, *Dmg* 4d8 thrust > - *Toxic Hit:* On a hit, the target must make an Endurance Save (DC 16). On a fail, it takes 1d8 poison damage and it becomes Poisoned (1d8, 1 turns). On a success, it takes half that poison damage. > > - *Triumph:* This Attack has a limit of once per round. > ### Reaction > - **Sick Look** When a creature within 5 feet from you makes an Endurance Save, you can use your Reaction and impose disadvantage on that Save.