Artificer Specialist: Blue Mage v.2.0

by spookybo0gie

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Blue Bullets

3rd level Artificer feature

When you attack with a firearm, you can use your Intelligence modifier, instead of Dexterity modifier, for the attack and damage rolls.

Blue Mage Spells

3rd level Artificer feature

You always have certain spells prepared after you reach particular levels in this class, as shown in the Blue Mage Spells table.
These spells count as artificer spells for you, but they don't count against the number of artificer spells you prepare.

Blue Mage Spells Table

Artificer Level Spells
3 chaos bolt, shield
5 misty step, tasha's mind whip
9 counterspell, fear
13 evard's black tentacles, polymorph
17 steel wind strike, summon draconic spirit

Azure Lore

3rd level Artificer feature

You learn to utilize the abilities of your enemies.
When you use your Infusing an Item feature, you may choose one of the Azure Lore Abilities instead of one of your infusions known.
You gain a number of uses of the chosen ability equal to your PB, & you may not use this feature again until you complete a long rest.
Azure Lore abilities cost an action to activate, & if applicable deal x number of damage dice, where x is 1/2 your PB (round up).

Azure Lore Abilities
1 Lifebreak. your spell attack modifier to hit, reach 5 ft., one creature. Hit: xd4 necrotic damage & you regain hit points equal to damage dealt
2 Hypnosis. One creature within 30ft must succeed a Wisdom saving throw or be charmed for one round. While charmed in this way the target is restrained.
3 Ultra Waves Each creature within 15 feet that can hear you must succeed a Constitution saving throw to halve xd6 radiant damage.
4 Flamethrower.You exhale a line of fire that is 20 feet long and 5 feet wide. Each creature in that line must make a Dexterity saving throw, taking xd8 fire damage on a failed save, or half as much damage on a successful one.
5 Whispering Madness. One creature that you can see within 30ft must succeed a Wisdom saving throw, or it takes xd4 psychic damage and must use its reaction to make a melee weapon attack against one creature of your choice that you can see. Constructs and undead are immune to this effect.
6 Death Claw. your spell attack modifier to hit, reach 10ft., one Large or smaller creature. Hit: The target takes xd6 bludgeoning damage & is grappled (escape DC is your spell save).

Extra Attack

5th level Artificer feature

You can attack twice, instead of once, whenever you take the Attack action on your turn.
Moreover, you may use an Azure Lore Ability in place of one of those attacks.

Absorb Magic

9th level Artificer feature

You can use your reaction to cancel a spell of 4th level or lower cast by a creature you can see and targeting only you.
When you do so, that spell may permanently take the place of an equal level spell on your Blue Mage Spells table.
Once you use this feature, you must finish a short or long rest before you can use it again.

Undaunted Scholar

15th level Artificer feature

You gain proficiency with Wisdom saving throws.
If you already have this proficiency, you instead gain proficiency in Charisma saving throws.

 

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