This document contains everything you need to use the unique Divine Calling of Elune. This includes unique spells designed for this calling, unique magical items and a lore-friendly background. This is useful for DMs and Players using the Warcraft 5e Conversion. All credit to the original authors. Big thanks to them for making such a fun conversion.
Elune
The moon of Azeroth is worshipped by many cultures, but most prominent and obvious is the Night Elf cult of Elune. For centuries the Sisterhood of Elune has been the cornerstone of Night Elf society. The Sisterhood is currently lead by High Priestess Tyrande Whisperwind, whom is also the leader of all Night Elf society alongside her consort; Malfurion Stormrage. As the name implies, the Sisterhood of Elune was once a purely female order and made up the bulk of the elite in the Kaldorei’s matriarchal society. Since the Battle of Mount Hyjall and the seeding of Teldrassil, the Temple of Elune welcomes members of either gender. The bulk of its members, however, remain female.
Elune’s magic is the silver and often cold light of the moon, and thus the warm healing and burning magic familiar to the Northshire Priesthood is not found in Teldrassil. Even the Wardens and Sentinels of Night Elf society use the powers of Elune to some extent, but the Priests and Priestesses of Elune call upon this mysterious energy to a much greater extent. Instead of churches, Moonwells exist to honour Elune’s light. Drawing vials from the Moonwell is considered sacred, and these monuments are guarded heavily.
Due to their ancient history of conflict against the Burning Legion the Priestesses of the Moon are trained in basic combat, often using bows or moonglaives like Sentinels. They also wield more damaging spells, having their own techniques based around the starlight magic familiar to Druids. Every Sister is taught survival techniques; able to sustain themselves on the smallest amounts of food should they need to.
Cult of the Kaldorei
Only Night Elf Priests may choose Elune as their Divine Calling.
Moonlight
Certain spells and features granted by this Calling contain "Moonlight" keyword abilities. These are listed beneath the main spell or feature text.
A "Moonlight" ability or effect is only available to use during the night, or during a lunar eclipse.
Your DM may choose to allow/block "Moonlight" abilities due to non-standard circumstances. For example:
- You are on another plane of existence (Emerald Dream/Shadowlands)
- You are in a unique magical area (Teldrassil/Outland).
- Magical interference is affecting your divine powers (blessings/curses).
Calling Spells
Priest Level | Spells |
---|---|
1st | ✦starfire (druid), ✦✦ starshards |
3rd | calm emotions, moonbeam |
5th | ✦ divine star (priest), magic circle |
7th | banishment, divination |
9th | ✦✦ tears of elune |
11th | ✦ eclipse (druid) |
✦ Available in the respective WC5e Class document
✦✦ Listed at the end of this document.
Calling Spells
Your mystical connection to Elune infuses you with the ability to cast unique lunar spells.
At 1st, 3rd, 5th, 7th, 9th and 11th levels you gain access to Calling spells. Once you gain access to a Calling spell, you always have it prepared, and it doesn't count against the number of spells you can prepare each day. Even if a Calling spell you gain is from another class, it counts as a Priest spell for you.
Bonus Cantrip
Starting at 1st level, you learn the moonblast cantrip listed at the end of this document. It counts as a Priest cantrip for you and does not count towards the total number of Priest cantrips you know.
Touch of Elune
Starting at 1st level, your inherent Kaldorei blessings become more potent due to your devotion to the Moon Mother.
You gain the following two abilities:
-
When you are made the target of a ranged weapon or ranged spell attack, you may force the attack to be rolled with disadvantage. Once you use this ability, you can't use it again until you finish a long rest.
-
Moonlight. You may add your Charisma modifier to Dexterity (Stealth) checks you make.
Elune's Grace
Beginning at 6th level, Elune bestows her supernatural grace upon you; allowing you to dance ethereally across the battlefield.
You gain access to the following abilities:
- You may spend 1 Faith Point to Dash as a bonus action on your turn.
- You may spend 1 Faith Point to Disengage as a bonus action on your turn.
- You may spend 1 Faith Point to Hide as a bonus action on your turn.
Elune's Guidance
Beginning at 14th level, Elune bestows upon you blessings only gifted to the most devoted of kaldorei priests.
You gain the following effects and abilities:
- When an attacker that you can see hits you with an attack, as a reaction you may spend 6 Faith Points to halve that attack’s damage against you.
- When you are subjected to an effect that allows you to make a Dexterity saving throw to only take half damage, as a reaction you may spend 6 Faith Points to automatically succeed the saving throw.
- Your Superior Darkvision range increases by 30ft.
- Moonlight. You have resistance to radiant damage.
Night warrior
At 20th level, you become one of Elune’s chosen; a mythical Night Warrior of Kaldorei legend. You become formidable when wielding warglaives, and are granted unnatural speed and swiftness.
You gain the following abilities:
- Warglaives count as light and finesse weapons for you. Additionally, you may attune to any two warglaives you own, following the usual attunement rules. Attuned warglaives count as holy symbols for you. While you wield attuned warglaives in each hand, you may add half of your Charisma modifier to your AC.
- You may add your Charisma modifier to your initiative rolls.
- Moonlight. You may expend your reaction on your turn to spend 2 Faith Points and gain advantage on all weapon or spell attacks made until the end of your turn.
Spells
Moonblast
evocation cantrip
- Casting Time: 1 action
- Range: 60 feet
- Components: V, S
- Duration: Instantaneous
You call out to Elune and loose a beam of silver moonlight at a creature within range. Make a ranged spell attack against the target. On a hit the target takes 1d8 radiant damage.
Moonlight. This cantrip has a bonus +1 to hit.
At Higher Levels. The spell’s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).
Starshards
1st-level evocation
- Casting Time: 1 action
- Range: 60 feet
- Components: V, S, M (a Seed of the Sky from a wisp)
- Duration: Concentration, up to 1 minute
Starshards begin to rain down in a 10-foot-radius, 20-foot-high cylinder centered on a point within range. Until the spell ends, dim light is emitted from the stars up to 5 feet in all directions from the cylinder.
When a creature enters the spell’s area for the first time on a turn or starts its turn there, it is showered upon by shattering starlight, and it must make a Dexterity saving throw. It takes 1d6 force damage on a failed save, or half as much damage on a successful one.
On each of your turns after you cast this spell, you can use an action to move the cylinder up to 30 feet in any direction.
Moonlight. When this spell is cast you may select up to (half of your Charisma modifer) creatures within range. Those creatures gain advantage on the first saving throw they make caused by this spell.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.
Tears of Elune
5th-level evocation
- Casting Time: 1 action
- Range: 60 feet
- Components: V, S, M (a vial of water from a moonwell)
- Duration: Instantaneous
You call out to Elune and tiny beams of starlight begin to rain down upon a location of your choice. Your foes feel the wrath of the the Night Warrior, but allies are filled with hope.
Each hostile creature in a 10-foot-radius, 40-foot-high cylinder centered on a point within range must make a Dexterity saving throw and take 4d6 force damage on a failure, or half as much damage on a success. Friendly creatures within the same area immediately regain 2d6 health. The healing effect of this spell does not affect undead or constructs.
Moonlight. You may re-roll a single damage or healing die and choose either result.
At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the damage and healing increases by 1d6 for each slot level above 5th.