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# Path of the Ghost ##### Archetype Features | Barbarian Level | Feature | |:-----:|:--------| | 3rd | Ethereal Rage, Spectral Steel | | 6th | Phantom Pain | | 10th | Transient Fortitude | | 14th | Revenant's Grudge | ### Ethereal Rage Starting at 3rd level, your being shifts between a ghostly and corporeal form. As a bonus action while raging, or as part of the bonus action you take to enter your rage, you can choose to change your rage into an ethereal rage, or back to a regular rage. When you are in an ethereal rage, you lose resistance to bludgeoning, slashing and piercing damage, but you gain resistance to every other damage type. Additionally, while in this state, you can move through creatures no more than one size larger than you. If you end your turn within another creature's space, you are shunted 5 feet backwards. You regain your previous rage resistances when you return a normal rage. ### Spectral Steel At 3rd level, your demiethereal state allows you to shift through your foes in a flourish of steel. Whenever you hit a creature within 10 feet of you with a melee weapon attack, you can teleport to an unoccupied space within 5 feet of it. When you do so, you can perform a **Spectral Flash.** **Spectral Flash.** The target of your attack must succeed on a Constitution saving throw (DC = 8 + your proficiency bonus + your Constitution modifier) or be blinded until the end of your next turn. You can use **Spectral Flash.** a number of times equal to your proficiency bonus, and you regain all expended uses at the end of a long rest. ### Phantom Pain At 6th level, you brand your foes to rebuke against their transgressions. Whenever a creature within 60 feet of you deals damage to you, you can use your reaction to teleport to an unoccupied space within 5 feet of the hostile creature. You can use this feature once per rage. \columnbreak ### Transient Fortitude At 10th level, you can tap into the ethereal plane to gain a surge of strength. At the start of your turn, if you're conscious, you can empower this feature to ignore all conditions for the remainder of the turn. If you are restrained, you remain physically restrained, but you do not suffer secondary effects, such as disadvantage on attacks. If you are petrified or paralyzed, you must have a reason to attempt to break free. If you are unconscious, you are unaware that you are unconscious. Once you use this feature, you can't do so again until you finish a short or long rest. ### Revenant's Grudge At 14th level, you become the embodiment of revenge. Once per turn, whenever you hit a creature with a melee weapon attack, you can expend one hit die to add the rolled result as additional force damage. During a long rest, you now recover two additional hit die. Additionally, the range of your Phantom Pain feature increases to 120 feet.
*Art Credit: Guild Wars 2*