Witch: Coven of the Dragons Nest

by kingstarman

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Coven of the Dragons Nest

Expanded Spell List

Starting at 3rd level, you learn an additional spells when you reach certain levels in this class, as shown in the Night Spells table. The spell counts as a Witch spell for you, but it doesn't count against the number of Witch spells you know.

Night Spells
Witch Level Spell
3rd detect magic
5th dragon's breath
7th fear
9th dominate beast
11th geas
13th Tenser's transformation

Dragon Keeper

Starting from 3rd level, you know the resistance cantrip (your choice) if you don’t already have it known. If you do, choose another cantrip from the Witch Spell List. It counts as a Witch spell for you and does not count against the number of spells known. Additionally, when you summon your familiar, you may choose its creature type to instead be dragon.

Dragonling

At 3rd level, as the caretaker of dragons you have gained some draconic traits. You gain resistance to one of the following damage types; fire, cold, acid, poison, force, thunder, radiant or lightning.

Additionally, Whenever you finish a long rest, you can choose what Draconic Line you draw power through: Chromatic, Metallic, or Gem. While in the chosen line, you can utilise its power as listed below;

Chromatic. When you cast a Witch spell that deals the same damage type you chose in this feature, you deal additional damage equal to a roll of your Jinx Die.

Metallic. As a bonus action, you can touch a non-hostile creature and restore hit points equal to a roll of your Jinx Die. You can do this a number of times equal to your Wisdom modifier and regain all uses upon finishing a long rest.

Gem. As a bonus action, you can teleport up to half your movement speed to an unoccupied space you can see provided you have not moved this turn.

Jinx: Dragon Flight

At 6th level, you gain an additional option to use with your jinx feature. You can expend and roll a Jinx Die to grant yourself dragon wings and a flight speed equal to your walking speed. for a number of rounds equal to the result.

True Dragon Familiar

At 14th level, when you summon your familiar you can choose for it to take the form of a young dragon. The type of young dragon you can summon must conform with your current Draconic Line from your Dragonling feature.

Lair of the Great Wyrm

At 18th level, you can magically project a dragons lair into reality.

As an action, you can expand a domain of influence in a 30ft. radius sphere centered on you for 1 minute. While within your lair you gain the following benefits;

  • As a reaction, you can command nature to attack a creature within your lair dealing force damage equal to your Jinx die.
  • As an action, you can force a creature in your lair to make a Wisdom saving throw or become Frightened until the start of your next turn.
  • Provided you are within your lair, on initiative count 0 you can make one of the following actions; Cast a cantrip with a casting time of 1 action, move up to your movement speed, or make a weapon attack.

You can use this feature once and regain all uses upon finishing a long rest.

 

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