OSE Style Sheet

by djregalis

Search GM Binder Visit User Profile
Homebrewer's Tome

Header 1

Header 2

Header 3

Header 4

Header 5

Regular text italics bold underlined

Info Box

Lorem ipsum dolor sit amet

  • ▶  Bulleted
  • ▶  List
  • ▶  Items
Table Name
d8 Loot
1 100gp
2 200gp
3 300gp
4 400gp
5 500gp
6 600gp
7 700gp
8 1000gp
Table Name
d8 Loot
1 100gp
2 200gp
3 300gp
4 400gp
d8 Loot
5 500gp
6 600gp
7 700gp
8 1000gp

Lorem ipsum dolor sit amet

Stat Block

NPC description goes here.
AC 6 [13], HD 1 (4hp), Att 1 × weapon (1d6 or by weapon), THAC0 19 [0], MV 120’ (40’), SV D13 W14 P13 B16 S15 (Thief 1), ML 8, AL Neutral or Chaotic, XP 10, NA 1d8 (3d10), TT U (A)

  • Trait name: Describe NPC features here.

Item Block

Descriptive text for the item in question.


  • Trait name: Describe item properties here.

Fighter

Requirements: None
Prime requisite: STR
Hit Dice: 1d8
Maximum level: 14
Armour: Any, including shields
Weapons: Any
Languages: Alignment, Common

Fighters are adventurers dedicated to mastering the arts of combat and war. In a group of adventurers, the role of fighters is to battle monsters and to defend other characters.


Combat

Fighters can use all types of weapons and armour.

Stronghold

Any time a fighter wishes (and has sufficient money), they can build a castle or stronghold and control the surrounding lands.

After Reaching 9th Level

A fighter may be granted a title such as Baron or Baroness. The land under the fighter’s control is then known as a Barony.

Fighter Level Progression
Level XP HD THAC0
1 0 1d8 19 [0]
2 2,000 2d8 19 [0]
3 4,000 3d8 19 [0]
4 8,000 4d8 17 [+2]
5 16,000 5d8 17 [+2]
6 32,000 6d8 17 [+2]
7 64,000 7d8 14 [+5]
8 120,000 8d8 14 [+5]
9 240,000 9d8 14 [+5]
10 360,000 9d8+2* 12 [+7]
11 480,000 9d8+4* 12 [+7]
12 600,000 9d8+6* 12 [+7]
13 720,000 9d8+8* 10 [+9]
14 840,000 9d8+10* 10 [+9]
Saving Throws

D W P B S
12 13 14 15 16
12 13 14 15 16
12 13 14 15 16
10 11 12 13 14
10 11 12 13 14
10 11 12 13 14
8 9 10 10 12
8 9 10 10 12
8 9 10 10 12
6 7 8 8 10
6 7 8 8 10
6 7 8 8 10
4 5 6 5 8
4 5 6 5 8

* Modifiers from CON no longer apply.

D: Death / poison; W: Wands;
P: Paralysis / petrify; B: Breath attacks;
S: Spells / rods / staves.

Magic-User

Requirements: None
Prime requisite: INT
Hit Dice: 1d4
Maximum level: 14
Armour: None
Weapons: Dagger, staff (optional)
Languages: Alignment, Common

Magic-users are adventurers whose study of arcane secrets has taught them how to cast spells. Magic-users are able to cast a greater number of increasingly powerful spells as they advance in level.

Arcane Magic

See Magic, p122 for full details on arcane magic.


Magical research: A magic-user of any level may spend time and money on magical research. This allows them to add new spells to their spell book and to research other magical effects. When a magic-user reaches 9th level, they are also able to create magic items.


Spell casting: Magic-users carry spell books containing the formulae for arcane spells. The spell casting chart (opposite) shows both the number of spells in the magic-user’s spell book and the number they may memorize, determined by the character’s experience level. Thus, a 1st level magic-user has one spell in their spell book, selected by the referee (who may allow the player to choose). The list of spells available to magic-users is found on p131.


Using magic items: As spell casters, magic-users are able to use magic scrolls of spells on their spell list. They can also use items that may only be used by arcane spell casters (e.g. magic wands).


Combat

Magic-users can only use daggers and are unable to use shields or wear any kind of armour. This makes them very vulnerable in combat.

Magic-Users and Staves (Optional Rule)

Optionally, magic-users may be allowed to wield a staff in combat.

After Reaching 11th Level

A magic-user may build a stronghold, often a great tower. 1d6 apprentices of levels 1–3 will then arrive to study under the magic-user.

Magic-User Level Progression
Level XP HD THAC0
1 0 1d4 19 [0]
2 2,500 2d4 19 [0]
3 5,000 3d4 19 [0]
4 10,000 4d4 19 [0]
5 20,000 5d4 19 [0]
6 40,000 6d4 17 [+2]
7 80,000 7d4 17 [+2]
8 150,000 8d4 17 [+2]
9 300,000 9d4 17 [+2]
10 450,000 9d4+1* 17 [+2]
11 600,000 9d4+2* 14 [+5]
12 750,000 9d4+3* 14 [+5]
13 900,000 9d4+4* 14 [+5]
14 1,050,000 9d4+5* 14 [+5]
Saving Throws

D W P B S
13 14 13 16 15
13 14 13 16 15
13 14 13 16 15
13 14 13 16 15
13 14 13 16 15
11 12 11 14 11
11 12 11 14 11
11 12 11 14 11
11 12 11 14 11
11 12 11 14 11
8 9 8 11 8
8 9 8 11 8
8 9 8 11 8
8 9 8 11 8
Spells

1 2 3 4 5 6
1
2
2 1
2 2
2 2 1
2 2 2
3 2 2 1
3 3 2 2
3 3 3 2 1
3 3 3 3 2
4 3 3 3 2 1
4 4 3 3 3 2
4 4 4 3 3 3
4 4 4 4 3 3

* Modifiers from CON no longer apply.

D: Death / poison; W: Wands;
P: Paralysis / petrify; B: Breath attacks;
S: Spells / rods / staves.