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Info Box
Lorem ipsum dolor sit amet- ▶ Bulleted
- ▶ List
- ▶ Items
d8 | Loot |
---|---|
1 | 100gp |
2 | 200gp |
3 | 300gp |
4 | 400gp |
5 | 500gp |
6 | 600gp |
7 | 700gp |
8 | 1000gp |
d8 | Loot |
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1 | 100gp |
2 | 200gp |
3 | 300gp |
4 | 400gp |
d8 | Loot |
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5 | 500gp |
6 | 600gp |
7 | 700gp |
8 | 1000gp |
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Stat Block
NPC description goes here.
AC 6 [13], HD 1 (4hp), Att 1 × weapon (1d6 or by weapon), THAC0 19 [0], MV 120’ (40’), SV D13 W14 P13 B16 S15 (Thief 1), ML 8, AL Neutral or Chaotic, XP 10, NA 1d8 (3d10), TT U (A)
- ▶ Trait name: Describe NPC features here.
Item Block
Descriptive text for the item in question.
- ▶ Trait name: Describe item properties here.
Fighter
Prime requisite: STR
Hit Dice: 1d8
Maximum level: 14
Armour: Any, including shields
Weapons: Any
Languages: Alignment, Common
Fighters are adventurers dedicated to mastering the arts of combat and war. In a group of adventurers, the role of fighters is to battle monsters and to defend other characters.
Combat
Fighters can use all types of weapons and armour.
Stronghold
Any time a fighter wishes (and has sufficient money), they can build a castle or stronghold and control the surrounding lands.
After Reaching 9th Level
A fighter may be granted a title such as Baron or Baroness. The land under the fighter’s control is then known as a Barony.
Level | XP | HD | THAC0 |
---|---|---|---|
1 | 0 | 1d8 | 19 [0] |
2 | 2,000 | 2d8 | 19 [0] |
3 | 4,000 | 3d8 | 19 [0] |
4 | 8,000 | 4d8 | 17 [+2] |
5 | 16,000 | 5d8 | 17 [+2] |
6 | 32,000 | 6d8 | 17 [+2] |
7 | 64,000 | 7d8 | 14 [+5] |
8 | 120,000 | 8d8 | 14 [+5] |
9 | 240,000 | 9d8 | 14 [+5] |
10 | 360,000 | 9d8+2* | 12 [+7] |
11 | 480,000 | 9d8+4* | 12 [+7] |
12 | 600,000 | 9d8+6* | 12 [+7] |
13 | 720,000 | 9d8+8* | 10 [+9] |
14 | 840,000 | 9d8+10* | 10 [+9] |
D | W | P | B | S |
---|---|---|---|---|
12 | 13 | 14 | 15 | 16 |
12 | 13 | 14 | 15 | 16 |
12 | 13 | 14 | 15 | 16 |
10 | 11 | 12 | 13 | 14 |
10 | 11 | 12 | 13 | 14 |
10 | 11 | 12 | 13 | 14 |
8 | 9 | 10 | 10 | 12 |
8 | 9 | 10 | 10 | 12 |
8 | 9 | 10 | 10 | 12 |
6 | 7 | 8 | 8 | 10 |
6 | 7 | 8 | 8 | 10 |
6 | 7 | 8 | 8 | 10 |
4 | 5 | 6 | 5 | 8 |
4 | 5 | 6 | 5 | 8 |
* Modifiers from CON no longer apply.
D: Death / poison; W: Wands;
P: Paralysis / petrify; B: Breath attacks;
S: Spells / rods / staves.
Magic-User
Prime requisite: INT
Hit Dice: 1d4
Maximum level: 14
Armour: None
Weapons: Dagger, staff (optional)
Languages: Alignment, Common
Magic-users are adventurers whose study of arcane secrets has taught them how to cast spells. Magic-users are able to cast a greater number of increasingly powerful spells as they advance in level.
Arcane Magic
See Magic, p122 for full details on arcane magic.
Magical research: A magic-user of any level may spend time and money on magical research. This allows them to add new spells to their spell book and to research other magical effects. When a magic-user reaches 9th level, they are also able to create magic items.
Spell casting: Magic-users carry spell books containing the formulae for arcane spells. The spell casting chart (opposite) shows both the number of spells in the magic-user’s spell book and the number they may memorize, determined by the character’s experience level. Thus, a 1st level magic-user has one spell in their spell book, selected by the referee (who may allow the player to choose). The list of spells available to magic-users is found on p131.
Using magic items: As spell casters, magic-users are able to use magic scrolls of spells on their spell list. They can also use items that may only be used by arcane spell casters (e.g. magic wands).
Combat
Magic-users can only use daggers and are unable to use shields or wear any kind of armour. This makes them very vulnerable in combat.
Magic-Users and Staves (Optional Rule)
Optionally, magic-users may be allowed to wield a staff in combat.
After Reaching 11th Level
A magic-user may build a stronghold, often a great tower. 1d6 apprentices of levels 1–3 will then arrive to study under the magic-user.
Level | XP | HD | THAC0 |
---|---|---|---|
1 | 0 | 1d4 | 19 [0] |
2 | 2,500 | 2d4 | 19 [0] |
3 | 5,000 | 3d4 | 19 [0] |
4 | 10,000 | 4d4 | 19 [0] |
5 | 20,000 | 5d4 | 19 [0] |
6 | 40,000 | 6d4 | 17 [+2] |
7 | 80,000 | 7d4 | 17 [+2] |
8 | 150,000 | 8d4 | 17 [+2] |
9 | 300,000 | 9d4 | 17 [+2] |
10 | 450,000 | 9d4+1* | 17 [+2] |
11 | 600,000 | 9d4+2* | 14 [+5] |
12 | 750,000 | 9d4+3* | 14 [+5] |
13 | 900,000 | 9d4+4* | 14 [+5] |
14 | 1,050,000 | 9d4+5* | 14 [+5] |
D | W | P | B | S |
---|---|---|---|---|
13 | 14 | 13 | 16 | 15 |
13 | 14 | 13 | 16 | 15 |
13 | 14 | 13 | 16 | 15 |
13 | 14 | 13 | 16 | 15 |
13 | 14 | 13 | 16 | 15 |
11 | 12 | 11 | 14 | 11 |
11 | 12 | 11 | 14 | 11 |
11 | 12 | 11 | 14 | 11 |
11 | 12 | 11 | 14 | 11 |
11 | 12 | 11 | 14 | 11 |
8 | 9 | 8 | 11 | 8 |
8 | 9 | 8 | 11 | 8 |
8 | 9 | 8 | 11 | 8 |
8 | 9 | 8 | 11 | 8 |
1 | 2 | 3 | 4 | 5 | 6 |
---|---|---|---|---|---|
1 | – | – | – | – | – |
2 | – | – | – | – | – |
2 | 1 | – | – | – | – |
2 | 2 | – | – | – | – |
2 | 2 | 1 | – | – | – |
2 | 2 | 2 | – | – | – |
3 | 2 | 2 | 1 | – | – |
3 | 3 | 2 | 2 | – | – |
3 | 3 | 3 | 2 | 1 | – |
3 | 3 | 3 | 3 | 2 | – |
4 | 3 | 3 | 3 | 2 | 1 |
4 | 4 | 3 | 3 | 3 | 2 |
4 | 4 | 4 | 3 | 3 | 3 |
4 | 4 | 4 | 4 | 3 | 3 |
* Modifiers from CON no longer apply.
D: Death / poison; W: Wands;
P: Paralysis / petrify; B: Breath attacks;
S: Spells / rods / staves.