Eldritch Scoundrel

by BedrocksTheLimit

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Eldritch Scoundrel

Roguish Archetype

Some spell casters have approached (or perhaps been preyed upon by) a patron of great power. These patrons radiate arcane energy and they are able to bestow their gifts on creatures of their choosing. An Eldritch Scoundrel, however, makes no pact, instead subtly stealing this power from these demi-gods.

Marked Patron

At 3rd level, you have a specific entity you've marked, subtly siphoning power off of them.

Choose a warlock patron available at the end of the subclass description. Each patron has a list of spells that you gain at the rogue levels noted in the table. Once you gain a spell, you can cast it without expending a spell slot. Once you cast a spell in this way, you can’t cast that spell in this way again until you finish a long rest.

Spellcasting Ability

You can use either Intelligence or Charisma as your spellcasting ability for your spells (chosen when you get this feature). You use your choice whenever a spell refers to your spellcasting ability. In addition, you use your chosen modifier when setting the saving throw DC for a spell you cast from this archetype and when making an attack roll with one.

Spell save DC = 8 + your proficiency bonus + your spellcasting modifier

Spell attack modifier = your proficiency bonus + your spellcasting modifier

Siphoned Blast

Additionally, you learn how to channel and form the energy you have stolen from a patron to create a beam of your patrons arcane energy called a Siphoned Blast, which you can use as an action to make a ranged spell attack against a creature within 120 feet. Each patron has a different effect and damage when you hit, as seen in the Siphoned Blast Table.

You are able to use your Sneak Attack feature with Siphoned Blast.

Stolen Secrets

Also 3rd level, you have gained some minor abilities thanks to the well of power you've obtained. You gain one Eldritch Invocation of your choice from the Warlock class. You must meet all of the normal prerequisites for this invocation.

Eldritch Draining

Once you reach 9th level, your subtle methods are able to drain your marked patron of energy more often.

Once per day when you finish a short rest, you regain the ability to cast a number of spells you've expended that have a combined spell level equal to half your Rogue level (rounded down).

Second Mark

At 13th level, you have dared to steal from not one but two different patrons at the same time. You may choose a second patron to steal from. You can cast each of their spells once without expending a spell slot, in addition to your first patron's spells, as per the Marked Patron feature, and you can use their Siphoned Blast.

Final Heist

At 17th level, you have drained a patron to the point where you have obtained a portion of their essence that you can shape as you wish.

You may choose three Eldritch Invocations. You must meet all prerequisites and cannot choose an Invocation requiring you to be higher than 9th level. You may benefit from one invocation at a time. You may replacing this invocation with another of your selections after finishing a long rest.

Siphoned Blast

Chosen Patron Siphoned Blast
Archfey Your Siphoned Blast does an 1d6 psychic damage, and the target has disadvantage on attack rolls against you until the start of their next turn.
Celestial Your Siphoned Blast does 1d4 radiant damage, The next attack against the creature has advantage.
Fathomless Your Siphoned Blast does 1d10 cold damage, the target's speed is reduced by 10.
Fiend Your Siphoned Blast does an 2d6 fire damage.
Genie Your Siphoned Blast does 1d6 bludgeoning, cold, fire, or thunder (chosen when you get this feature) damage, and you have resistance to damage dealt by the target until the start of your next turn.
Great Old One Your Siphoned Blast does 1d8 psychic damage, and the target cannot take reactions until the start of its next turn.
Hexblade When you make an attack with a melee weapon, it deals force damage instead of the normal damage type and deals an additional 1d4 force damage. In addition, you can use your spellcasting ability, instead of Strength or Dexterity, for the attack and damage rolls.
Undead Your Siphoned Blast does 1d10 necrotic damage, and the target cannot be healed until the start of your next turn.
Undying Your Siphoned Blast does 1d8 necrotic damage. When you reduce a creature to 0 hit points with this attack, you gain temporary hit points equal to your level which last for 1 minute.

Getting Found Out

As an Eldritch Scoundrel, you are messing with some very powerful entities. Discuss with your DM how you might avoid detection from these powerful beings. Are you simply beneath their notice? Do you perform special rituals to avoid detection? Then again, some say the most subtle of plans include unknowing pawns...

Patron Spells

The Archfey

Rogue Level Spell
3rd Faerie Fire
5th Misty Step
9th Summon Fey
13th Charm Monster
17th Dominate Person

The Celestial

Rogue Level Spell
3rd Cure Wounds
5th Borrowed Knowledge*
9th Dispel
13th Guardian of Faith
17th Flame Strike

The Fathomless

Rogue Level Spell
3rd Thunderwave
5th Silence
9th Lightning Bolt
13th Evard's Black Tentacles
17th Cone of Cold

The Fiend

Rogue Level Spell
3rd Command
5th Darkness
9th Fireball
13th Wall of Fire
17th Contact Other Planes

*From Strixhaven: A Curriculum of Chaos

The Genie

Rogue Level Spell
3rd Unseen Servant
5th Phantasmal Force
9th Fly
13th Phantasmal Killer
17th Creation

The Great Old One

Rogue Level Spell
3rd Dissonant Whispers
5th Detect Thoughts
9th Clairvoyance
13th Summon Aberration
17th Telekinesis

The Hexblade

Rogue Level Spell
3rd Hex
5th Shadow Blade
9th Blink
13th Shadow of Moil
17th Banishing Smite

The Undead

Rogue Level Spell
3rd False Life
5th Spider Climb
9th Summon Undead
13th Sickening Radiance
17th Enervation

The Undying

Rogue Level Spell
3rd Protection from Evil and Good
5th Blindness/Deafness
9th Speak with Dead
13th Death Ward
17th Contagion
Credits -

Wizards of the Coast - SOI Jace / ks-iva - Magic with Fire Hands / Olga Rai - Mystical celestial planet between woman hands / William Wu - Legend of Jingwei. / Homebrew made by BedrocksTheLimit and LamboCryBaby

Creating a Custom Patron

If your DM allows it, you may have your Marked Patron be an entity not on this list, such as from another homebrew. Your DM should choose one spell from 1st to 5th level, preferably from the patron's extended spell list or the warlock spell list. Then, either choose an existing Siphoned Blast from an existing patron or create an original Siphoned Blast

 

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