The Adventure Codex

by JElliot

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The SW5e Adventure Codex


This document was created to help GMs find pre-written SW5e adventures that suit their group's preferences. The adventures are each listed with their name, source, era, setting, character level, and a brief description of their story, as well as links to the adventures and to related assets. These entries contain spoilers, so it is not recommended that players read any further.

The adventures within are arranged in alphabetical order. They are as follows:

  • Chief Chirpa Kidnapped!
  • Circus of Sorcery
  • Dawn of Defiance
  • Dawn of Defiance (Overhaul)
  • Dead Suns
  • Enmity of Order
  • Escape from Mos Shuuta
  • Heists and Holocrons
  • Let Sleeping Lugubraa Lie
  • Lost Mine of Kessel
  • Lost Mine of Valnor
  • Jedi Resurgence
  • Murder on the Merciful
  • Operation: First Breach
  • Outbreak
  • Out of the Underworld
  • Round-Up on Salliche
  • Secrets of Tatooine
  • Shadows on Zarkura
  • Taking Down Tresed Aval
  • The Bendu's Shadow
  • The Great Disaster Rescue
  • The Ilum Inquisition
  • The Long Arm of the Hutt
  • The Sunless Temple

Chief Chirpa Kidnapped!

During a grand party in Bright Tree Village, a hanadak crashes the fun. Among the chaos, the neighboring rival duloks sneak in and raid the food tent and unknowingly take along with them Chief Chirpa. Can the Ewok heroes stave off the hanadak's intrusion and figure out where Chief Chirpa has gone?


Source: Written for SW5e


Era: New Republic


Setting: Endor


Character Level: 3

Circus of Sorcery

A Sorcerer of Tund, a Dark Sider skilled in illusion and trickery, has set up a circus to lure in unsuspecting audiences so that he can drain their life force to increase his power. The players must face off against a menagerie of circus performers in order to save the Sorcerer's victims from their fate. The adventure includes instructions to adjust the encounters for parties of various levels.


Source: Converted from a DnD 5e adventure


Era: Any


Setting: Any


Character Level: Any

Dawn of Defiance

In the months after the Empire's rise to power, the players are recruited by Bail Organa as special agents. They rescue Imperial traitor Admiral Gilder Varth from a prison on Felucia and begin following a series of clues about a mysterious Imperial endeavor, the Sarlacc Project. Along the way, they'll visit Hutt palaces, participate in high-stakes games of Sabacc, explore ruined Jedi temples, liberate occupied planets, and repeatedly face off against an Inquisitor and his minions. The story culminates in an epic battle to prevent the construction of the Empire's first Super Star Destroyer.


Source: Converted from a SWRPG adventure


Era: Imperial


Setting: Opens on Sel Zonn Station, orbiting the planet Brentaal; includes many settings across the galaxy over the course of the adventure


Character Level: 1-20

Overhaul

This overhaul by zeldafreak6245 aims to match both the monetary and enhanced item scaling found within the sw5e PHB. Some additional elements and story components have also been tweaked. Additionally, this overhaul stops at level 17 as opposed to 20.


Chapter 1: The Traitor's Gambit (Overhaul) by zeldafreak6245


Chapter 2: A Wretched Hive (Overhaul) by zeldafreak6245


Chapter 3: The Queen of Air and Darkness (Overhaul) by zeldafreak6245


Chapter 4: Echoes of the Jedi (Overhaul) by zeldafreak6245


Chapter 5: The First to Strike (Overhaul) by zeldafreak6245


Chapter 6: The Core of Corruption (Overhaul) by zeldafreak6245


Chapter 7: A Reckoning of Wraiths (Overhaul) by zeldafreak6245


Chapter 8: The Gem of Alderaan (Overhaul) by zeldafreak6245


Chapter 9: Sword of the Empire (Overhaul) by zeldafreak6245


Chapter 10: Jaws of the Sarlacc (Overhaul) by zeldafreak6245

Dead Suns

The characters meet up on Munt Ontdal Station and get pulled into a murder investigation. Hired by General Hera Syndulla, they'll have to navigate the politics of the post-war galaxy, and their mission will lead them into deep space, where they'll encounter ghost ships and strange creatures such as starweirds.

NOTE: This will eventually be a six-part campaign. Parts 1 and 2 are finished.


Source: Converted from a Starfinder adventure


Era: New Republic


Setting: Munt Ontdal Station, Maelstrom Rock asteroid


Character Level: 1-2 (part 1), 3-4 (part 2), (parts 3-6 pending)

Enmity of Order

Tensions are high on the planet Sevarcos II, as Nute Gunray has arrived to negotiate alliances and local leaders compete for power. Additionally, Jedi Master Dooku has gone missing, and it's up to the players to find him!


Source: Written for SW5e


Era: Pre-Clone Wars


Setting: Sevarcos II


Character Level: 1-3

Escape from Mos Shuuta

This is a beginner adventure designed to introduce new players and GMs to the system. The players have run afoul of the crime lord Teemo the Hutt and must steal a ship from a Trandoshan bounty hunter in order to get off-world and escape the Hutt's wrath. There are two versions of this adventure--one includes rules explanations for brand-new GMs, while the other omits these explanations and is designed to work with the follow-up adventure, The Long Arm of the Hutt.


Source: Converted from a FFG adventure


Era: Imperial


Setting: Tatooine


Character Level: 1

Heists and Holocrons

This is a collection of short heist-based adventures. They can be run in sequence as a campaign, or as individual one-shots. So far, only one adventure is completed, with twelve more planned in the future.


Source: Converted from a DnD 5e adventure


Era: Any


Setting: Various


Character Level: 1-11

Let Sleeping Lugubraa Lie

The players are pulled out of hyperspace by an anomaly. Stranded with ruptured fuel lines, they must explore a wrecked mining ship to find fuel and parts for repairs. The other ship's crew are dead, and soon the players learn why--a swarm of monsters from the Unknown Regions was released aboard the ship, and the players will have to fight their way out!


Source: Written for SW5e


Era: Any


Setting: The Miser's Purse, a wrecked smuggling ship


Character Level: 3

Lost Mine of Kessel

The players have been hired by a Quarren named Gundark Roksek to escort a ship to a trading post on Formos. After they discover that Gundark's ship has been shot down by raiders, they must set out to rescue him. Along the way, they'll face beasts, droids, cultists, and Mandalorians, learning clues about the mysterious Wave Echo Mine as they go. In the end, they must fight their way through the Mine and defeat the sinister Black Rancor in order to claim the treasure that lies within.

NOTE: This is one of two conversions of Lost Mine of Phandelver for SW5e. Compared to Lost Mine of Valnor, Lost Mine of Kessel is more era-agnostic, has converted maps, and has had more reflavoring (more of the names changed to be more Star Wars-y). It also features a forcecaster BBEG, while the other version uses a techcaster BBEG. I recommend looking at both conversions and picking which you like better, or mixing and matching elements of both.


Source: Converted from a DnD 5e adventure


Era: Any


Setting: Formos


Character Level: 1-5

Lost Mine of Valnor

The players have been hired by the Corellian Gundren Rockseeker to escort a transport to the city of Neo Valnor. After surviving a Jawa ambush, they learn that Gundren has been taken captive. This sets them on a path to rescue him, facing off along the way against ruffians, beasts, dark cultists, fallen Jedi, and Clawdite agents, and learning clues about the mysterious Wave Echo Cave as they go. In the end, they must fight their way through the Cave and defeat the sinister Black Spider in order to claim the treasure that lies within.


Source: Converted from a DnD 5e adventure


Era: Old Republic


Setting: Iridonia


Character Level: 1-5

Jedi Resurgence

This adventure is set up to introduce a party of force-sensitive characters who will be training under Rey after the events of the Skywalker Saga. The players are sent by Rey to explore the wreck of a Xyston-class Star Destroyer on Exegol, where they will contend with a Knight of Ren and have the opportunity to find crystals to construct their own lightsabers. When they return, they are knighted by Rey, who considers the perilous mission to have satisfied their Jedi Trials.


Source: Written for SW5e


Era: Post-Skywalker Saga


Setting: Chandrila, Exegol


Character Level: 1

Murder on the Merciful

Dr. Inigo Zarander, a doctor on board a Rebel medical frigate, has been murdered. The players, a group of Rebel special agents, are called in to investigate the crime scene, question the witnesses, and arrest the killer before he can make a daring escape.


Source: Converted from a FFG adventure


Era: Imperial


Setting: The Merciful, a Rebel medical frigate orbiting the moon Cortica-3


Character Level: 3

Operation: First Breach

In this short adventure focused on planetary warfare, the players are recruited by the Republic as a strike team to liberate Tirahnn from Separatist control.


Source: Converted from a Saga Edition adventure


Era: Clone Wars


Setting: Tirahnn


Character Level: 3-4

Outbreak

In this one-shot, the players are hired by the Republic to investigate a Sith battle cruiser. Once on board, they soon discover that most of the ship's crew are dead, and that the ship has been infested with the Rakghoul plague. They must defeat the rakghouls, negotiate with the survivors, and destroy the ship to prevent the infection from spreading across the galaxy.


Source: Written for SW5e


Era: Old Republic


Setting: A Sith Empire battle cruiser called the Gorgon


Character Level: 4

Out of the Underworld

The players have been imprisoned in the Coruscant Underworld by the Empire and must find a way to escape from the stormtroopers and Inquisitors that guard them. This is planned to be a full conversion of the Out of the Abyss adventure; only the first chapter is finished at this time.


Source: Converted from a DnD 5e adventure


Era: Imperial


Setting: Coruscant Underworld


Character Level: 1+

Round-Up on Salliche

A Salliche nobleman, Graaf Savraan, has spoken out against the Empire, gathering dissenters in a docking bay. Unfortunately, the players will discover that Graaf is an agent of the Empire, and will have to rescue as many prisoners as possible from the makeshift prison camp on his rural estate.


Source: Converted from a Saga Edition adventure


Era: Imperial


Setting: Salliche


Character Level: Unspecified

Secrets of Tatooine

This isn't just an adventure--it's also a sourcebook, including information on locations, characters, and creatures across Tatooine, as well as rules for podracing. The final chapter includes a short adventure, Between Sand and Sky, which sees the players getting mixed up in a plot to assassinate Jabba the Hutt by tricking him into wearing tirginni cologne, which will attract a fearsome mole serpent. NOTE: this conversion is unfinished, and while the story information is present, not all the stat blocks are complete and not all the mechanics work with the SW5e system. Running it will require some work on the part of the GM to cover those gaps.


Source: Converted from a SWRPG supplement


Era: Imperial (includes advice for converting to other eras)


Setting: Tatooine


Character Level: Between 4 and 6

Shadows on Zarkura

In the central story plot, the players will uncover a dark side cult operating on the wild Mid Rim world of Zarkura. Traversing ancient tombs and battling Sanyassan marauders, they will reveal a plot by a dark Force user attempting to transform Zarkura's population into an army of rakghouls. There are several side quests, including adventuring in Zarkura's forests, dealing with bounty hunters, and uncovering a conspiracy within the Zarkuran government.


Source: Converted from a DnD 5e adventure


Era: Clone Wars


Setting: Zarkura


Character Level: 1-4

Taking Down Tresed Aval

The players, a group of elite clone troopers, are dispatched to the uncharted lava planet Tresed Aval to take out a Separatist mining facility. They must manage their limited resources carefully as they carry out their mission, and if they are going to survive, they must face off against none other than General Grievous himself.


Source: Written for SW5e


Era: Clone Wars


Setting: Tresed Aval


Character Level: 6

The Bendu's Shadow

The players are pulled out of hyperspace by an Interdictor and find themselves drawn into a conflict between Rebel and Imperial ships. After aiding in the conflict, the Rebels recruit the party to hijack the Bendu's Shadow, an Imperial Corellian corvette. Unbeknownst to them, a malfunctioning Rebel spy droid has wiped out most of the corvette's crew, and the players will have to contend with it in order to make it out alive.


Source: Converted from a FFG adventure


Era: Imperial


Setting: The Bendu's Shadow, an Imperial Corellian corvette


Character Level: 3

The Great Disaster Rescue

When a hyperspace disaster strikes, the characters are recruited to aid in a time-sensitive evacuation of the Museum Immemorial on Hetzal Prime before hyperspace shrapnel destroys it.


Source: Written for SW5e


Era: High Republic


Setting: Starlight Beacon space station, Hetzal Prime


Character Level: 3

The Ilum Inquisition

A group of dark aspirants has discovered the location of the Ilum temple, the main source of the Jedi Order's kyber crystals. Grand Master Yoda dispatches the players to recapture the temple. Force-using players may have the opportunity to construct their first enhanced lightsaber.


Source: Written for SW5e


Era: Clone Wars


Setting: Coruscant, Ilum


Character Level: 5

The Long Arm of the Hutt

This adventure picks up where Escape from Mos Shuuta left off. Having stolen a YT-1300 freighter to escape from Tatooine, the players must now explore their new ship. Doing so uncovers clues about a conspiracy for the players to follow--but they soon learn that Teemo the Hutt has put a massive bounty on their heads! They must find a way to kill Teemo or remove him from power before they can be free to travel the galaxy in safety.


Source: Converted from a FFG adventure


Era: Imperial


Setting: Ryloth, Geonosis, and Tatooine


Character Level: 2-3

The Sunless Temple

The party must investigate the mystery of the domir fruit, produced by a Dathomirian tribe, which can mysteriously cure ailments. The mystery takes them to a long-lost underground temple on Dathomir, where they come into conflict with a powerful witch.


Source: Converted from a DnD 5e adventure


Era: Any


Setting: Dathomir


Character Level: 1-3

 

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