Artificer: Wand Carver
Wandcarvers are artificers practiced in infusing magic into channels for later use. Through careful preparation, their arcane power can rival that of the mightiest wizards, albeit in a humbler form. Many of these artificers work for wizards, aiding them when their own personal power is tapped. Many of these wand carvers are failed wizards themselves, now relying on the magic within their wands to make up for the lack of magic within them.
Tool Proficiency
You gain proficiency with woodworker's tools. If you already have this proficiency, you gain proficiency with other type of artisan tool of your choice.
Wand Carver Spell List
Artificer Level | Spell |
---|---|
1st | magic missile, Tasha's hideous laughter |
5th | Naithar's Mischief, Tasha's mind whip |
9th | bestow curse, lightning bolt |
13th | confusion, polymorph |
17th | creation, telekinesis |
Wand of Wonders
Starting at 3rd level, over the course of a long rest, you can use your woodworker's tools to carve a wand, staff or rod you are holding into a Wand of Wonders, which counts as a spell casting focus for you, and has a number of charges equal to your proficiency bonus. If you carve a new wand while you have another, the first one returns to normal. When you create this wand, you gain the following benefits:
- Choose a wizard cantrip when you create the wand. While holding the wand, you can cast that cantrip as an artificer cantrip.
- Choose an artificer spell of 1st level that has a casting time of 1 action. You can cast that spell while holding the wand by expending one of the wands charges.
- As a bonus action while holding the wand, you can unleash a small arcane projectile. Make a ranged spell attack against a creature within 60 feet of you. On a hit, the creature takes cold, fire, force, or lightning damage equal to 1d4 + your Intelligence modifier.
Potent Woodworking
Beginning at 5th level, when you cast an artificer spell through your wand, you can add 1d4 + your Intelligence modifier (minimum of +1) to the damage the spell deals to one target.
Improved Craftsmanship
Starting at 9th level, while your precision and manipulation of stored magic grows. Your Wand of Wonders gains the following benefits:
- You can now store artificer spells of 2nd level or lower in the wand.
- When you expend a charge to cast a spell through the wand, you can cast the spell as an action or as a bonus action.
- Whenever you hit a creature with your arcane projectile, they take an additional 1d4 damage and they must subtract 1d4 from the next saving throw they make against one of your artificer spells.
Expert Arcane Duelist
Starting at 15th level, your creations now rival the finest of arcane artifacts. Your Wand of Wonders gains the following benefits:
- You can now store spells of 3rd level or lower in your wand.
- The damage of your arcane projectile increases by 2d4.
- When you are targeted by a hostile spell while holding your wand, you can use your reaction to deflect some of the spell. You gain advantage the initial saving throw, if it has one and you gain resistance to the initial damage of the spell.