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Draconic Kobold
\pagebreak ## Draconic Kobold ***Proud servants of the wyrms whose gift they possess, draconic kobolds work tirelessly for the glory of their scaled masters.***
### Ability Score Increase Increase your Dexterity or Charisma score by 2 and one other ability score of your choice by 1. ### Age Draconic kobolds reach adulthood at age 9 and can live up to 150 years. ### Alignment Draconic kobolds are typically the same alignment as the dragon whose blood runs through their veins. Those who have left their tribe are more likely to have a different outlook. ### Size Draconic kobolds are between 3 and 4 feet tall and weigh between 45 and 65 pounds. Your size is Small. ### Speed Your base walking speed is 30 feet. ### Darkvision You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray. ### Draconic Skills Choose a type of true dragon. Depending on whether that dragon is chromatic, gem, or metallic, you gain access to two particular skills. You gain proficiency in one of those skills. For one of those skills, when you make an ability check using that skill, you roll a d4 and add the number rolled to the result. You can choose the same skill twice.
##### Draconic Skills | Chromatic Dragons | Gem Dragons | Metallic Dragons |:---:|:---:|:---|:---:| | Black | Amethyst | Brass | — | | Blue | Crystal | Bronze | — | | Green| Emerald | Copper | ─ | | Red | Sapphire | Gold | ─ | | White | Topaz | Silver | ─ |
Chromatic Dragon Skills: Deception, Intimidation
Gem Dragon Skills: Insight, Investigation
Metallic Dragon Skills: Medicine, Persuasion ### Dragonheart When you fall a saving throw against being frightened, you can reroll. You must use the new result. Once you use this trait, you must finish a long rest before using it again.
\pagebreak ### Gift of the Wyrm You gain an ability depending on the type of dragon you choose for the Draconic Skills trait.
Amethyst, Emerald, or Sapphire: You can move across difficult terrain made of earth or stone without expending extra movement.
Black, Bronze, or Topaz: You have a swimming speed of 20 feet.
Blue: You can move through difficult terrain made of sand without spending extra movement.
Brass, Gold, or Red: You are unaffected by extreme heat.
Copper: You have a climbing speed of 20 feet.
Crystal, Silver, or White: You are unaffected by extreme cold.
Green: You can move through difficult terrain made of non-magical plants and overgrowth without expending extra movement. ### Skilled Trapper You have advantage on ability checks related to traps, such as those made to find, disarm, or create traps, and on saving throws against traps.
### Languages You can speak, read, and write Common and Draconic. #### Art Credit: White Kobold by Kobold Press, all other images by Paizo \columnbreak #### New Feat: Draconic Cunning Prerequisite: Draconic Kobold or Dragonborn
Possessing a formidable mind, you gain the following benefits: - Increase your Intelligence, Wisdom, or Charisma score by 1, to a maximum of 20. - When you make an attack roll, ability check, or saving throw using Intelligence, Wisdom, or Charisma, you can reroll it before you know whether the roll succeeded or failed. You must use the new result. Once you activate this feat, you must finish a short or long rest before you can do so again. #### New Feat: Trap Master Prerequisite: Draconic Kobold
Highly experienced at making and avoiding traps, you gain the following benefits: - Increase your Intelligence or Wisdom score by 1, to a maximum of 20. - When a creature makes a saving throw against one of your traps, it rolls a d4 and subtracts the number rolled from the result. - You have a +5 bonus to your passive Wisdom (Perception) and passive Intelligence (Investigation) scores. > ##### Trap Master > This feat does not stack with Observant.