Prehistoric Lizardfolk

by Sonixerse

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Expanded Lizardfolk Options

Prehistoric Lizardfolk

Some species of lizardfolk link their ancestry to ancient beasts known as dinosaurs. These lizardfolk take immense pride in their heritage and share a deep connection with these colossal creatures using them as beasts of burden and terrifying war mounts.

Lizardfolk Features

Age Lizardfolk reach maturity around age 14 and rarely live longer than 60 years.

Appearance

Speed Your base walking speed is 30ft.

Languages You can speak, read, and write Common and Draconic

Size Lizardfolk tend to be bulkier and taller than humans and depending on their bloodline, they may appear large due to colorful frills or dorsal plates or horns.

Ability Score Your score Constitution score increases by 1, and your Wisdom score increases by 1.

Bite Your toothy maw can be used as a lethal weapon, and can be used to make unarmed strikes.

If you hit a creature with them, you can deal piercing damage equal to 1d6 + your Strength modifier instead of the bludgeoning damage normal for an unarmed strike.

Darkvision You are accustomed to seeing in the dark. You gain darkvision up to 60ft.

Natural Armor Lizardfolk are covered in hard scales. Your armor class is equal to 13 + your Dexterity modifier while you are not wearing armor. You can still use shields and benefit from this feature.

Saurian Tongue Through sound and gestures, you may communicate simple ideas with reptilian beasts.

Dactyl Scale Lizardfolk

Dactyl scales are the rarest of all lizardfolk as they are the distant relatives of majestic creatures such as the pteranodon or the quetzacoatlus.

Dactyl scales tend to have beautiful head crests and a pair of colorful leathery wings that allow them to soar great distances.

  • Ability Score Increase Your Dexterity score increases by 1

  • Flight You have a flying speed of 30ft. To benefit from this speed, you can't be wearing medium or heavy armor.

  • Skydive You are nearly unmatched in your skill in aerial combat. Whenever you take the Dash action while airborne, you can use your bonus action to make a melee weapon attack.

Leviathan Scale

Leviathan scales are a special breed of lizardfolk that are distantly related to the ancient rulers of the sea, the leviathan. Unlike the rest of their kin, leviathan scales tend to have extremely smooth skin sporting elongated jaws and necks made catching prey in the water.

  • Ability Score Increase Your Constitution score increases by 1

  • Aquatic Lungs Additionally, you are able to hold your breath for up to 30 minutes.

  • Swimmer You gain a swimming speed of 30ft.

  • Powerful swimmer While underwater, you can use your bonus action to Dash. You can move through difficult terrain generated by non-magical underwater effects without expending additional movement speed.

Raptor Scale

Raptor scale lizardfolk take after the cunning and elusive raptor. At first glance, raptor scale lizardfolk seem to be very similar in appearance to that of the venator scale. However, they tend to be much smaller and more lithe than their venator kin and often sport colorful plumages over a scaly hide.

In general, raptor scales tend to have a strong sense of community and loyalty and are often willing to fight to the death to defend your friends and allies.

Ability Score Increase Your Dexterity score increases by 1

Grappling Claws You have advantage on attack rolls against a creature grappled by you. While grappling a creature, you can deal 1d4 piercing damage at the start of each of your turns.

Pack's Fury You can hone your predatory instincts to land a decisive blow against you foe. Whenever you make an attack roll against a creature that has at least one of your allies within 5ft. of it and is not incapacitated, you can do so with advantage. Upon a hit, you can deal extra damage equal to your level.

Once you use this trait, you cannot do so again until your take a short or long rest.

Saurian Scale

Saurian scale lizardfolk take on the appearance of the most common and largest kind of dinosaur known as saurians. Of all their kin, their appearance can be the most varied as many share the features of the long-necked brontosaur, the tri-horned triceratops, or the heavily armored ankylosaur.

Lizardfolk of this descent sport the titanic physique of many of these creatures are able to channel the sheer strength and power of these creatures to cause their foes to tremble beneath their quaking steps.

Ability Score Increase Your Constitution score increases by 1

Powerful Build You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.

Titanic Stomp As a bonus action, you can unleash devastating stomp that knocks creatures off their feet. Creatures in a 10ft. radius around you must succeed a Strength saving equal to 8 + your proficiency bonus + your Strength modifier. On a failed saving throw, creatures are knocked prone.

Once you use this trait, you cannot do so again until your take a short or long rest.

Venator Scale

Venator scale lizardfolk trace their lineage to the greatest of natural predators to walk the face of the Material plane, the venator. These lizardfolk sport powerful jaws akin to that of venators such as the Tyrannosaurus or Carnotaur.

They take immense pride to embrace their connection to these apex predators. In battle, they are able to shrug off any sign of fear, instead they can cause their foes to feel the dread of a true predator.

Ability Score Increase Your Strength score increases by 1

Dauntless Very little can strike fear in the heart of an apex predator. You have advantage on saving throws against being frightened.

Roar of the Apex You can emit an earth-shattering roar that strikes fear in the heart of your enemies. As a bonus action, creatures of your choice within a 10ft. radius of you must succeed a Wisdom saving throw equal to 8 + your Constitution modifier + your proficiency bonus. On a failed saving throw, creatures are frightened until the end of your next turn.

Frightened creatures must spend its turns trying to move as far away from you as it can, and it can't willingly move to a space within 30 feet of you. It also can't take reactions. For its action, it can use only the dash action or try to escape from an effect that prevents it from moving. If there's nowhere to move, the creature can use the dodge action.

Once you use this trait, you can't use it again until you finish a short or long rest.

Art Credits

Cover Art: Zach Stella

Venator Scale Artificer: Sveltin Velinov

Special Thanks to the following Patrons

Valken

Follow me on GMbinder for future content: Sonixverse Labs

 

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