Moon Domain

by Thudnfer

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Moon Domain

The moon (or moons) you see in the night sky is as enigmatic as it is beautiful, and the allure of such a beautiful figure has lead you to serve the deity that represents or personifies it.

As a cleric of a moon deity, you are responsible for exploring and removing darkness, both physical and metaphorical, as true illumination comes from understanding. Those that follow Khonsu, Artemis, Tsukuyomi or similar gods will likely be recruited into this domain.

Domain Spells

You gain domain spells at the levels listed

Moon Domain Spells
Cleric Level Spells
1st guiding bolt, silent image
3rd blur, moonbeam
5th mass healing word, wall of water
7th control water, greater invisibility
9th mislead, holy weapon

Rites of Dusk

Starting at 1st level, you gain the properties of that which you worship. At the start of every hour, you can roll a d4 and consult the Moon Phases table. This decides your Moon Phase, which modifies your abilities. You gain the effect of a Moon Phase for 1 hour.

Moon Phases Table
d4 Effect
1 - Full Moon When you cast a cleric spell of 1st level or higher, you regain hit points equal to your proficiency bonus.
2 - Crescent Moon When a friendly creature within 10 feet of you hits a creature with an attack while they have advantage, the attack deals 1 additional damage.
3 - Waning Moon When you use your action to cast a cleric spell of 1st level or higher, you can take the Dash or Disengage action as a bonus action immediately after.
d4 Effect
4 - Eclipse When you cast a cleric spell of 1st level or higher, You gain temporary hit points equal to your proficiency bonus. While you have these hit points, you have a +1 bonus to your AC.

In addition, when you choose this class option, you learn the minor illusion cantrip, which counts as a cleric cantrip for you, and doesn't count against your total number of cantrips known.

Channel Divinity: Reflecting Presence

As an action, you can present your holy symbol to use your Channel Divinity and dispel any magical darkness within 10 feet of you. Additionally, each hostile creature within 10 feet of you must make a Constitution saving throw. On a failed saving throw, a creature takes radiant damage equal to 1d10 + half your cleric level.

If you take radiant damage, you can use your reaction to activate this ability. If you do so, the radiant damage is negated, and the DC for the saving throw increases by +2.

Tides of Light

Beginning at 6th level, when radiant damage is dealt within 20 feet of you, you can choose to emit sunlight in a 10 foot radius until the end of your next turn.

In addition, your Moon Phases improve in the following ways, and while in a Moon Phase, you gain a +2 bonus to the listed ability checks.

Moon Phase Effect Skills
Full Moon Activating Full Moon now restores 1 hit point to a creature you can see within 10 feet of you. Arcana, Medicine
Crescent Moon Crescent Moon's damage increase becomes +2. Intimidation, Survival
Waning Moon Activating Waning Moon increases your speed by 10 feet until the end of your next turn. Perception, Stealth
Eclipse The temporary hit points gained become equal to twice your proficiency bonus. Persuasion, Sleight of Hand

Divine Strike

At 8th level, your weapons become in tune with the subtle but painful hum of the moon. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 psychic damage to the target. When you reach 14th level, the extra damage increases to 2d8.

Lunar Apotheosis

At 17th level, your intimate knowledge of the moon's many shades allows you to switch between them at will. When you cast a cleric spell of 1st level or higher, you can choose to immediately swap your Moon Phase to one of your choice.

In addition, your Moon Phases further improve.

Moon Phase Effect
Full Moon Activating Full Moon now restores hit points to you equal to twice proficiency bonus.
Crescent Moon You can now cast your 1st level domain spells without expending a spell slot.
Waning Moon Casting a cleric spell of 1st level or higher lets you teleport to an unoccupied space you can see within 15 feet of you.
Eclipse The temporary hit points regenerate at the start of your turn without requiring a spell to be cast.
Art Credit

"Crescent Aura" by Olivia Eidukiene

"Two Tears And A Moon" by Fredrik Persson