Fighter : The Executioner

by Carreau

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Fighter : The Executioner

The Executioner

The executioners are warriors specializing in the wielding of big and deadly two-handed weapons. Terrors on the battlefield, they sweep their enemies with murderous circular blows and finish off the wounded without mercy. True forces of nature, they are almost unstoppable when wielding their giant weapons.

Execution

Starting at 3rd level, when you deal damage to a target with a melee weapon, if it has a number of hit points equal to 3 times your proficiency or less after you dealt damage to it, it is executed. Its hit points become 0 and it dies (or, if your target is an object or a structure, it breaks).

If your target is prone or incapacitated, it is executed if its hit points are equal to 5 times your proficiency or less after it took damage from you.

Impressive Presence

Beginning at 7th level, your stature and the mere size of your weapon are enough to intimidate people around you. When you have a versatile or a two-handed weapon on you, you can add your strength modifier to any intimidation or persuasion check you make.

Great Cleave

Starting at 10th level, when you hit a creature with a melee weapon you are wielding with 2 hands, you can choose to make a Great Cleave. When you do so, you only deal half damage to your target, but each other creature that is both within 5 feet of that target and within 5 feet of you also takes the same damage you dealt to your primary target.

Art Credit : Wizards of the Coast

Moreover, when you make a shove attack, you can also make a shove attack against each creature that is both within 5 feet of your initial target and within 5 feet of you as part of the same attack.

Cut Down

Starting at 15th level, you can put all your strength into a powerful attack. As an action, make a melee weapon attack against a target within your reach (you must wield your weapon with two hands for this attack). On a hit, the target is knocked prone and then takes 6d12 + your strength modifier slashing, piercing or bludgeoning damage (depending on the type of damage of your weapon).

When you use this feature, you must finish a short or a long rest before you can use it again, unless you killed your target with this attack.

At 18th level, the damage increases to 8d12 + your strength modifier.

Whirling Death

Beginning at 18th level, when you use your Great Cleave feature, you can affect every creature within 5 feet of you (they don't have to also be within 5 feet of your primary target anymore).

Homebrew lovingly made by LeRoiDeCarreau

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