Monolith
Ancient people and alien beings dot our history like ink on a page and they leave behind their knowledge. Warlocks under this patron have willingly or unwittingly discovered a monolith of great power and fathomless knowledge.
Expanded Spell List
The Monolith lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Monolith Spells
Spell Level | Spells |
---|---|
1 | command, detect magic |
2 | calm emotions, detect thoughts |
3 | blink, nondetection |
4 | locate creature, Otiluke’s resilient sphere |
5 | geas, legend lore |
Esoteric Knowledge
Starting, at 1st level, you gain access to the unearthly language of Eldertongue. Eldertongue sounds like madding gibberish to any sane creature, but a creature under the effects of a madness-inducing spell or hex spell can understand it perfectly.
Additionally, you gain proficiency in 1 skill of your choice.
Extract Knowledge
Also, at 1st level, as a bonus action, you can overflow eldritch energy into a creature that you can see within 30 feet of you. That creature must make a Intelligence saving throw. On a failed save, the creature takes 1d10 psychic damage and you learn one of the following pieces of information; damage resistances, damage vulnerabilities, armor class, or current hit points.
You can use this feature a number of times equal to your Charisma modifier and regain all uses upon finishing a short or long rest.
Extract Ability
At 6th level, when you use your Extract Knowledge feature you delve deep into the creatures psyche and capture one of theirs talents. Until the end of your next turn you learn how to use one ability from that creatures statblock as determined by your DM.
Protection of Obscurity
At 10th level, you have been warded with obscured magic by your patron. When a creature makes a weapon or spell attack against you, you can as a reaction, force that creature to make a Wisdom saving throw. On a failed save, the creature must choose a new target or lose the attack or spell. If that creature fails the saving throw by 5 or more you are invisible to that creature until the end of your next turn.
You can use this feature a number of times equal to your Charisma modifier and regain all uses upon finishing a long rest.
Being from the Obelisk
At 14th level, You contract with the monolith has reached its conclusion allowing you to bring forth the forbidden knowledge into physical form. You can cast the summon aberration spell as if it were cast with a 9th level spell slot. Once you use this feature, you can’t use it again until you finish a long rest
Additionally, if you kill a creature with your Extract Knowledge feature you gain the memories of that creature up to 24 hours before its death.
Eldritch Invocations
Monolith Shard
Prerequisite: Pact of the Chain, Monolith Patron
You can choose a new form for your familiar, the Monolith Shard. Additionally, you learn the mending cantrip.
Mark of the Monolith
Prerequisite: Pact of the blade, 3rd level Monolith Patron
You can cast the branding smite spell using a warlock spell slot.
Fathomless Voices
Prerequisite: Pact of the tome, Monolith Patron
You learn the message cantrip and when you cast it from this feature you may only use the Eldertongue language and deals 2d10 psychic damage to creatures who cannot understand Eldertongue.
Stolen Ability
Prerequisite: 18th level Monolith Patron
When you use your Extract Ability feature you can choose to retain the learned feature until you finish your next long rest. When you do so, you lose access to your Extract Ability feature.
ART GENERATED USING MIDJOURNEY
Monolith Shard
Tiny Construct
- Armor Class 14
- Hit Points 7 (3d4)
- Speed 30ft.
STR DEX CON INT WIS CHA 17 (+3) 10 (+0) 10 (+0) 5 (-3) 7 (-1) 10 (+0)
- Skills +5 athletics
- Damage Resistances Cold, Fire, Lightning, Bludgeoning, Piercing, And Slashing From Nonmagical Weapons
- Damage Immunities Poison, psychic
- Senses Darkvision 120 Ft., passive Perception 10
- Languages eldertongue, common
Magic Resistance. The monolith shard has advantage on saving throws against spells and other magical effects.
Actions
Multiattack. The Monolith Shard makes 2 and Smash attacks
Smash. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: (1d4 + 2) bludgeoning damage.