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### Common Beasts In the vast and diverse expanse of the world's wilderness, adventurers often encounter the Common Beasts of the Wild. These creatures, while not inherently magical or possessing the unique abilities of more rarefied monsters, are still a force to be reckoned with due to their strength, agility, and survival instincts honed through millennia of evolution. Their very commonality across landscapes makes them both essential to ecosystems and a frequent sight for those who travel the realms. \pagebreak ### Tier 0 ___ > ## Bird >*Tiny, Beast* > >*Tier 0, Challenge Point 1, XP: -* > > ### Attributes >|**AC** 13 |**AP** 0| >|:-|:-| > |**HP** 1 | **Posture** 6 | > - **Passive Insight/ Perception** 11 > - **Language** None > ### Movement >|**Base/Fly** 35| **Climb/Swim** 0| **Dash** 10| >|:-|:-:|-:| > ### Stats + Skills >|**STR** -3|**DEX** +5 |**INT** -3|**WIS** +1|**CHA** +3| >|:---:|:---:|:---:|:---:|:---:| > - **LU +0:** Luck Points: 0; Critical Fail: 1 > ___ > ## Cat >*Tiny, Beast* > >*Tier 0, Challenge Point 1, XP: -* > > ### Attributes >|**AC** 12 |**AP** 0| >|:-|:-| > |**HP** 2 | **Posture** 5 | > - **Passive Insight/ Perception** 11 > - **Language** None > ### Movement >|**Base** 30 | **Climb/Swim** 10| **Dash** 20| >|:-|:-:|-:| > ### Stats + Skills >|**STR** -2|**DEX** +4 |**INT** -2|**WIS** +1|**CHA** +2| >|:---:|:---:|:---:|:---:|:---:| > - **LU +3:** Luck Points: 3; Critical Fail: 1 ___ > ## Cow >*Large, Beast* > >*Tier 0, Challenge Point 2, XP: -* > > ### Attributes >|**AC** 12 |**AP** 0| >|:-|:-| > |**HP** 25 | **Posture** 8 | > - **Passive Insight/ Perception** 8 > - **Language** None > ### Movement >|**Base** 20 | **Climb/Swim** 0| **Dash** 30| >|:-|:-:|-:| > ### Stats + Skills >|**STR** +5|**DEX** -2 |**INT** -2|**WIS** -2|**CHA** +0| >|:---:|:---:|:---:|:---:|:---:| > - **LU -1:** Luck Points: 0; Critical Fail: 1 > ___ > ## Dog >*Small, Beast* > >*Tier 0, Challenge Point 1, XP: -* > > ### Attributes >|**AC** 12 |**AP** 0| >|:-|:-| > |**HP** 6 | **Posture** 6 | > - **Passive Insight/ Perception** 14 > - **Language** None > ### Movement >|**Base** 25 | **Climb/Swim** 15| **Dash** 30| >|:-|:-:|-:| > ### Stats + Skills >|**STR** +2|**DEX** +1 |**INT** -2|**WIS** +4|**CHA** +3| >|:---:|:---:|:---:|:---:|:---:| > - **LU +0:** Luck Points: 0; Critical Fail: 1 > > ### Abilities > > - **Tracker:** You gain advantage on Nature Checks to track creatures. > ### Actions (1) > - **Bite** *Hit* +2, *Dmg* 1d4 thrust \pagebreak ___ > ## Goat >*Small, Beast* > >*Tier 0, Challenge Point 1, XP: -* > > > ### Attributes >|**AC** 7 |**AP** 0| >|:-|:-| > |**HP** 6 | **Posture** 3 | > - **Passive Insight/ Perception** 11 > - **Language** None > ### Movement >|**Base/Climb** 25 | **Swim** 15| **Dash** 30| >|:-|:-:|-:| > ### Stats + Skills >|**STR** +2|**DEX** -1 |**INT** -2|**WIS** +1|**CHA** +0| >|:---:|:---:|:---:|:---:|:---:| > - **LU +0:** Luck Points: 0; Critical Fail: 1 > ### Actions (1) > - **Ram:** *Hit* +2, *Dmg* 1d4 strike > - *Knocker:* On a hit, the target must succeed on an Athletics Save (DC 10), or become Knocked Prone. This Attack deals double Posture damage ___ > ## Horse >*Large, Beast* > >*Tier 0, Challenge Point 3, XP: -* > > ### Attributes >|**AC** 9 |**AP** 0| >|:-|:-| > |**HP** 29 | **Posture** 11 | > - **Passive Insight/ Perception** 9 > - **Language** None > ### Movement >|**Base** 30 | **Climb** 0/ **Swim** 20 |**Dash** 40| >|:-|:-:|-:| > ### Stats + Skills >|**STR** +5|**DEX** -1 |**INT** -2|**WIS** -1|**CHA** +0| >|:---:|:---:|:---:|:---:|:---:| > - **LU +0:** Luck Points: 0; Critical Fail: 1 > > ### Abilities > - **Fast** You are on fast terrain while on the ground. > ### Action (1) > - **Hooves** *Hit* +5, *Dmg* 1d10 strike > - *Knocker:* On a hit, the target must succeed on an Athletics Save (DC 13), or become Knocked Prone. This Attack deals double Posture damage \pagebreak ___ > ## Rat >*Tiny, Beast* > >*Tier 0, Challenge Point 1, XP: -* > > ### Attributes >|**AC** 11 |**AP** 0| >|:-|:-| > |**HP** 1 | **Posture** 5 | > - **Passive Insight/ Perception** 13 > - **Language** None > ### Movement >|**Base** 30 | **Climb/Swim** 5 | **Dash** 10| >|:-|:-:|-:| > ### Stats + Skills >|**STR** -3|**DEX** +4 |**INT** -2|**WIS** +3|**CHA** +0| >|:---:|:---:|:---:|:---:|:---:| > - **LU +0:** Luck Points: 0; Critical Fail: 1 > > > ### Abilities > - **Too Small** A Small or larger creature has disadvantage on all Attacks against you. > ___ > ## Sheep >*Small, Beast* > >*Tier 0, Challenge Point 1, XP: -* > > ### Attributes >|**AC** 7 |**AP** 0| >|:-|:-| > |**HP** 4 | **Posture** 2 | > - **Passive Insight/ Perception** 9 > - **Language** None > ### Movement >|**Base** 25 | **Climb/Swim** 5 | **Dash** 10| >|:-|:-:|-:| > ### Stats + Skills >|**STR** -2|**DEX** -1 |**INT** -3|**WIS** -1|**CHA** +0| >|:---:|:---:|:---:|:---:|:---:| > - **LU +0:** Luck Points: 0; Critical Fail: 1 \columnbreak
___ > ## Snake >*Tiny, Beast* > >*Tier 0, Challenge Point 1, XP: -* > > ### Attributes >|**AC** 12 |**AP** 0| >|:-|:-| > |**HP** 1 | **Posture** 5 | > - **Passive Insight/ Perception** 11 > - **Senses** Blind Senses > - **Language** None > ### Movement >|**Base/Climb/Swim** 15 | **Dash** 10| >|:-|:-:|-:| > ### Stats + Skills >|**STR** -3|**DEX** +4 |**INT** -3|**WIS** +1|**CHA** -3| >|:---:|:---:|:---:|:---:|:---:| > - **LU +0:** Luck Points: 0; Critical Fail: 1 > > > ### Actions (1) > - **Bite** *Hit* +4, *Dmg* 1 thrust
___ > ## Capybara >*Medium, Beast* > >*Tier 0, Challenge Point 1, XP: -* > > ### Attributes >|**AC** 9 |**AP** 0| >|:-|:-| > |**HP** 8 | **Posture** 6 | > - **Passive Insight/ Perception** 13 > - **Language** None > ### Movement >|**Base/Swim** 30 | **Climb** 0 | **Dash** 30| >|:-|:-:|-:| > ### Stats + Skills >|**STR** +2|**DEX** +1 |**INT** -2|**WIS** +3|**CHA** +3| >|:---:|:---:|:---:|:---:|:---:| > - **LU +0:** Luck Points: 0; Critical Fail: 1 > > ### Abilities > - **Enchantment Aura:** At the start of your turn, any creature of your choice within 30 feet of you must succeed on an Insight Save (DC 10), or become Enchanted by you for 1 turn. \pagebreak ### Tier 1 ___ > ## Ape >*Medium, Beast* > >*Tier 1, Challenge Point 2, XP: 2* > > ### Attributes >|**AC** 11 |**AP** 0| >|:-|:-| > |**HP** 14 | **Posture** 10 | > - **Passive Insight/ Perception** 13 > - **Language** None > ### Movement >|**Base/Climb** 30 | **Swim** 15 | **Dash** 30| >|:-|:-:|-:| > ### Stats + Skills >|**STR** +2|**DEX** +4 |**INT** -2|**WIS** +3|**CHA** +1| >|:---:|:---:|:---:|:---:|:---:| > - **LU +2:** Luck Points: 2; Critical Fail: 1 > > > ### Actions (1) > - **Strike** *Hit* +4, *Dmg* 1d8 strike > - **Throw Shit** *Hit* +4, *Dmg* 1d4 strike > - *Ranged Attack (30/60)* > - *Poison Hit:* On a hit, the target must succeed on an Endurance Save (DC 12), or become Poisoned (1d4, 1 turn). A creature that is already Poisoned takes 1d4 extra poison damage instead. > - *Big Triumph:* You can only use this Action once. \columnbreak ___ > ## Bear >*Large, Beast* > >*Tier 1, Challenge Point 4, XP: 4* > > ### Attributes >|**AC** 10 |**AP** 2| >|:-|:-| > |**HP** 38 | **Posture** 20 | > - **Passive Insight/ Perception** 14 > - **Language** None > ### Movement >|**Base/Climb/Swim** 30 | **Dash** 40| >|:-|:-:|-:| > ### Stats + Skills >|**STR** +6|**DEX** +2 |**INT** -2|**WIS** +4|**CHA** -2| >|:---:|:---:|:---:|:---:|:---:| > - **LU +0:** Luck Points: 0; Critical Fail: 1 > > ### Actions (1) > - **Bite** *Hit* +6, *Dmg* 1d12 thrust > - *Armor Piercer:* You ignore 2 AP > - **Claw** *Hit* +6, *Dmg* 1d12 slash > - *Bloody Hit:* On a hit, the target must succeed on an Endurance Save (DC 14), or start Bleeding (1d6) \pagebreak ___ ___ > ## Rat Swarm >*Tiny, Swarm, Beast* > >*Tier 1, Challenge Point 2, XP: 2* > > ### Attributes >|**AC** 11 |**AP** 0| >|:-|:-| > |**HP** - | **Posture** 9 | > - **Passive Insight/ Perception** 13 > - **Language** None > ### Movement >|**Base** 30 | **Climb/Swim** 5 | **Dash** 10| >|:-|:-:|-:| > ### Stats + Skills >|**STR** -3|**DEX** +3 |**INT** -2|**WIS** +3|**CHA** -2| >|:---:|:---:|:---:|:---:|:---:| > - **LU +0:** Luck Points: 0; Critical Fail: 1 > > > ### Abilities > - **Swarm** The amount of Posture determines the number of creatures in the swarm. For each 3 Posture lost, the swarm loses 1 Action and 1 Reaction it can take during its turn. > - In addition, the swarm makes all Agility Saves with disadvantage, and if it takes any damage in an area, it doubles that damage. > - Once its Posture reaches 0, the swarm ends and becomes 1d4 *Rats* with 0 Posture. > - **Too Small** A Small or larger creature has disadvantage on all Attacks against you. > ### Actions (3) > - **Bite** *Hit* +3, *Dmg* 1d4 thrust > - *Light Attack:* You make 2 Attacks. If the first Attack was with advantage or disadvantage, the second Attack gains the same advantage or disadvantage. > ### Bonus Action > - **Quick Hide** You can Hide as a Bonus Action. > ### Reactions (3) > - **Survival Instincts** Before you make a Save, you can use your Reaction to gain advantage on that Save. If the Save was already being made with advantage, it automatically succeeds instead. \pagebreak ___ > ## Venomous Snake >*Tiny, Beast* > >*Tier 1, Challenge Point 1, XP: 1* > > ### Attributes >|**AC** 13 |**AP** 0| >|:-|:-| > |**HP** 1 | **Posture** 7 | > - **Passive Insight/ Perception** 11 > - **Senses** Blind Senses > - **Language** None > ### Movement >|**Base/Climb/Swim** 30 | **Dash** 10| >|:-|:-:|-:| > ### Stats + Skills >|**STR** -3|**DEX** +5 |**INT** -3|**WIS** +1|**CHA** -3| >|:---:|:---:|:---:|:---:|:---:| > - **LU +0:** Luck Points: 0; Critical Fail: 1 > > ### Actions (1) > - **Bite** *Hit* +5, *Dmg* 1d4 thrust > - *Poison Hit:* On a hit, the target must succeed on an Endurance Save (DC 13), or become Poisoned (1d4, 1 turn). A creature that is already Poisoned takes 1d4 extra poison damage instead. \columnbreak ___ > ## Wolf >*Small, Beast* > >*Tier 1, Challenge Point 2, XP: 2* > > ### Attributes >|**AC** 12 |**AP** 0| >|:-|:-| > |**HP** 16 | **Posture** 10 | > - **Passive Insight/ Perception** 14 > - **Language** None > ### Movement >|**Base** 30 | **Climb/Swim** 15 |**Dash** 30| >|:-|:-:|-:| > ### Stats + Skills >|**STR** +4|**DEX** +4 |**INT** -2|**WIS** +4|**CHA** -2| >|:---:|:---:|:---:|:---:|:---:| > - **LU +0:** Luck Points: 0; Critical Fail: 1 > > ### Abilities > > - **Tracker:** You gain advantage on Nature Checks to track creatures. > - **Pack Hunter:** You gain advantage on Attacks if there's an ally within 5 feet of the target you are attacking. > > ### Actions (1) > - **Bite** *Hit* +4, *Dmg* 1d8 thrust > - *Armor Piercer:* You ignore 2 AP \pagebreak ___ > ## Giant Rat >*Medium, Beast* > >*Tier 1, Challenge Point 2, XP: 2* > > ### Attributes >|**AC** 14 |**AP** 0| >|:-|:-| > |**HP** 14 | **Posture** 12 | > - **Passive Insight/ Perception** 14 > - **Language** None > ### Movement >|**Base/Climb** 30 | **Swim** 5 |**Dash** 10| >|:-|:-:|-:| > ### Stats + Skills >|**STR** +2|**DEX** +6 |**INT** -2|**WIS** +4|**CHA** -3| >|:---:|:---:|:---:|:---:|:---:| > - **LU -1:** Luck Points: 0; Critical Fail: 1 > > ### Abilities > - **Assassin** Once per round, when you hit a Surprised creature, you can deal extra 1d8 damage. > > ### Actions (1) > - **Bite** *Hit* +6, *Dmg* 1d8 thrust > - *Armor Piercer:* You ignore 2 AP > ### Bonus Action > - **Quick Hide** You can Hide as a Bonus Action. > ### Reaction > - **Survival Instincts** Before you make a Save, you can use your Reaction to gain advantage on that Save. If the Save was already being made with advantage, it automatically succeeds instead. \pagebreak ### Tier 2 ___ > ## Cave Bear >*Enormous, Beast* > >*Tier 2, Challenge Point 5, XP: 10* > > ### Attributes >|**AC** 10 |**AP** 2| >|:-|:-| > |**HP** 49 | **Posture** 26 | > - **Passive Insight/ Perception** 16 > - **Senses** Dark vision > - **Language** None > ### Movement >|**Base/Climb/Swim** 30 | **Dash** 40| >|:-|:-:|-:| > ### Stats + Skills >|**STR** +9|**DEX** +3 |**INT** -2|**WIS** +6 |**CHA** -2| >|:---:|:---:|:---:|:---:|:---:| > - **LU +0:** Luck Points: 0; Critical Fail: 1 > > ### Actions (2) > - **Bite** *Hit* +9, *Dmg* 1d12 thrust > - *Armor Piercer:* You ignore 2 AP > - **Claw** *Hit* +9, *Dmg* 1d12 slash > - *Bloody Hit:* On a hit, the target must succeed on an Endurance Save (DC 17), or start Bleeding (1d6) \columnbreak ___ > ## Dire Wolf >*Medium, Beast* > >*Tier 2, Challenge Point 4, XP: 8* > > ### Attributes >|**AC** 14 |**AP** 2| >|:-|:-| > |**HP** 30 | **Posture** 18 | > - **Passive Insight/ Perception** 15 > - **Language** None > ### Movement >|**Base** 35 | **Climb/Swim** 20 |**Dash** 40| >|:-|:-:|-:| > ### Stats + Skills >|**STR** +6|**DEX** +6 |**INT** -2|**WIS** +5|**CHA** -2| >|:---:|:---:|:---:|:---:|:---:| > - **LU +0:** Luck Points: 0; Critical Fail: 1 > > ### Abilities > > - **Tracker:** You gain advantage on Nature Checks to track creatures. > - **Pack Hunter:** You gain advantage on Attacks if there's an ally within 5 feet of the target you are attacking. > > ### Actions (2) > - **Bite** *Hit* +6, *Dmg* 1d10 thrust > - *Armor Piercer:* You ignore 2 AP > - *Knocker:* On a hit, the target must succeed on an Athletics Save (DC 14), or become Knocked Prone. This Attack deals double Posture damage \pagebreak ___ ___ > ## Lion >*Large, Beast* > >*Tier 2, Challenge Point 5, XP: 10* > > ### Attributes >|**AC** 14 |**AP** 1| >|:-|:-| > |**HP** 37 | **Posture** 21 | > - **Passive Insight/ Perception** 14 > - **Language** None > ### Movement >|**Base** 35 | **Climb/Swim** 20 |**Dash** 40| >|:-|:-:|-:| > ### Stats + Skills >|**STR** +7|**DEX** +6 |**INT** -2|**WIS** +4|**CHA** -2| >|:---:|:---:|:---:|:---:|:---:| > - **LU +0:** Luck Points: 0; Critical Fail: 1 > > ### Ability > > - **Fast Impulse** You're on fast terrain during the turns that you Dash. > - **Pounce** If you Dash and move at least 20 feet on your turn, you can make 1 Attack as a Free Action. > > ### Actions (2) > - **Bite** *Hit* +7, *Dmg* 1d12 thrust > - *Armor Piercer:* You ignore 2 AP > - **Claw** *Hit* +7, *Dmg* 1d12 slash > - *Bloody Hit:* On a hit, the target must succeed on an Endurance Save (DC 15), or start Bleeding (1d6) > - **Lion's Roar** All creatures within 20 feet of you must make an Endurance Save (DC 15), taking 1d8 sonic damage on a fail, or half as much on a success. > - A creature that takes this sonic damage must also succeed on an Insight Save (DC 15), or become Scared of you for 1 turn. > - *Triumph:* This Action has a limit of once per round. \pagebreak ___ > ## Blood Lust Hyena >*Medium, Beast* > >*Tier 2, Challenge Point 6, XP: 12* > > ### Attributes >|**AC** 13 |**AP** 2| >|:-|:-| > |**HP** 42 | **Posture** 23 | > - **Passive Insight/ Perception** 14 > - **Language** None > ### Movement >|**Base** 30 | **Climb/Swim** 15 |**Dash** 30| >|:-|:-:|-:| > ### Stats + Skills >|**STR** +6|**DEX** +5 |**INT** -2|**WIS** +4|**CHA** -3| >|:---:|:---:|:---:|:---:|:---:| > - **LU -1:** Luck Points: 0; Critical Fail: 1 > > ### Abilities > > - **Blood Frenzy** Once per round, you can Bite 1 target that is Bleeding as a Free Action. > - **Tracker:** You gain advantage on Nature Checks to track creatures. > - **Pack Hunter:** You gain advantage on Attacks if there's an ally within 5 feet of the target you are attacking. > > ### Actions (2) > - **Bite** *Hit* +6, *Dmg* 1d12 thrust > - *Armor Piercer:* You ignore 2 > - *Bloody Hit:* On a hit, the target must succeed on a Endurance Save (DC 14), or start Bleeding (1d6). > - *Consume:* If you hit an Attack against a creature that is Bleeding, you can deal extra 1d4 bleed damage, and regain that same amount of HP. \pagebreak ___ ___ > ## Rhinoceros >*Enormous, Beast* > >*Tier 2, Challenge Point 6, XP: 12* > > ### Attributes >|**AC** 14 |**AP** 3| >|:-|:-| > |**HP** 56 | **Posture** 22 | > - **Passive Insight/ Perception** 8 > - **Language** None > ### Movement >|**Base** 20 | **Climb** 0/ **Swim** 25 |**Dash** 50| >|:-|:-:|-:| > ### Stats + Skills >|**STR** +8|**DEX** -2 |**INT** -2|**WIS** -2|**CHA** -3| >|:---:|:---:|:---:|:---:|:---:| > - **LU +0:** Luck Points: 0; Critical Fail: 1 > > ### Abilities > - **Charge** If you Dash and move at least 20 feet, you gain advantage on your next attack this turn, and deal an extra 1d10 damage with that same attack. > - **Charge Frenzy** Once per round, when you Dash and move at least 20 feet, you can make 1 Attack as a Free Action. > > ### Action (2) > - **Horns** *Hit* +8, *Dmg* 1d10 thrust > - *Charge Attack:* If you Dash and move at least 20 feet, you can make this Attack with advantage and if it hits, the target must succeed on a Brawling Save (DC 16), or become Knocked Prone. > - **Stomp** *Hit* +8, *Dmg* 1d8 strike > - *Crushing Weight:* If you hit a Medium or smaller target that is Knocked Prone, that target takes extra 1d8 damage. \pagebreak ___ > ## Giant Goat >*Large, Beast* > >*Tier 2, Challenge Point 3, XP: 6* > > ### Attributes >|**AC** 10 |**AP** 1 | >|:-|:-| > |**HP** 25 | **Posture** 11 | > - **Passive Insight/ Perception** 12 > - **Language** None > ### Movement >|**Base/Climb** 20 | **Swim** 20 |**Dash** 40| >|:-|:-:|-:| > ### Stats + Skills >|**STR** +7|**DEX** +2 |**INT** -2|**WIS** +2|**CHA** -1| >|:---:|:---:|:---:|:---:|:---:| > - **LU +0:** Luck Points: 0; Critical Fail: 1 > > ### Actions (2) > - **Ram:** *Hit* +7, *Dmg* 1d6 strike > - *Knocker:* On a hit, the target must succeed on an Athletics Save (DC 15), or become Knocked Prone. This Attack deals double Posture damage > - **Stomp** *Hit* +7, *Dmg* 1d6 strike > - *Crushing Weight:* If you hit a Medium or smaller target that is Knocked Prone, that target takes extra 1d6 damage. \columnbreak ___ > ## Giant Capybara >*Large, Beast* > >*Tier 2, Challenge Point 3, XP: 6* > > ### Attributes >|**AC** 11 |**AP** 1 | >|:-|:-| > |**HP** 23 | **Posture** 11 | > - **Passive Insight/ Perception** 12 > - **Language** None > ### Movement >|**Base/Swim** 20 | **Climb** 20 |**Dash** 40| >|:-|:-:|-:| > ### Stats + Skills >|**STR** +5|**DEX** +2 |**INT** -2|**WIS** +2|**CHA** +5| >|:---:|:---:|:---:|:---:|:---:| > - **LU +0:** Luck Points: 0; Critical Fail: 1 > > ### Abilities > - **Enchantment Aura:** At the start of your turn, any creature of your choice within 30 feet of you must succeed on an Insight Save (DC 13), or become Enchanted by you for 1 turn. > > ### Actions (2) > - **Bite** *Hit* +5, *Dmg* 1d8 thrust > - *Armor Piercer:* You ignore 2 AP \pagebreak ___ > ## Hyena >*Medium, Beast* > >*Tier 2, Challenge Point 3, XP: 6* > > ### Attributes >|**AC** 11 |**AP** 0| >|:-|:-| > |**HP** 24 | **Posture** 12 | > - **Passive Insight/ Perception** 13 > - **Language** None > ### Movement >|**Base** 30 | **Climb/Swim** 15 | **Dash** 30| >|:-|:-:|-:| > ### Stats + Skills >|**STR** +6|**DEX** +3 |**INT** -2|**WIS** +3|**CHA** -2| >|:---:|:---:|:---:|:---:|:---:| > - **LU -1:** Luck Points: 0; Critical Fail: 1 > > ### Abilities > - **Blood Frenzy** Once per round, you can Bite 1 target that is Bleeding as a Free Action. > - **Tracker:** You gain advantage on Nature Checks to track creatures. > - **Pack Hunter:** You gain advantage on Attacks if there's an ally within 5 feet of the target you are attacking. > > ### Actions (1) > - **Bite** *Hit* +6, *Dmg* 1d12 thrust > - *Armor Piercer:* You ignore 2 > - *Bloody Hit:* On a hit, the target must succeed on a Endurance Save (DC 14), or start Bleeding (1d6). \columnbreak ___ > ## Panther >*Large, Beast* > >*Tier 2, Challenge Point 3, XP: 6* > > ### Attributes >|**AC** 15 |**AP** 0| >|:-|:-| > |**HP** 22 | **Posture** 16 | > - **Passive Insight/ Perception** 13 > - **Language** None > ### Movement >|**Base** 35 | **Climb/Swim** 20 | **Dash** 40| >|:-|:-:|-:| > ### Stats + Skills >|**STR** +4|**DEX** +7 |**INT** -2|**WIS** +3|**CHA** -2| >|:---:|:---:|:---:|:---:|:---:| > - **LU +0:** Luck Points: 0; Critical Fail: 1 > > ### Ability > > - **Fast Impulse** You're on fast terrain during the turns that you Dash. > - **Pounce** If you Dash and move at least 20 feet on your turn, you can make 1 Attack as a Free Action. > > ### Actions (1) > - **Bite** *Hit* +7, *Dmg* 1d10 thrust > - *Armor Piercer:* You ignore 2 AP > - **Claw** *Hit* +7, *Dmg* 1d10 slash > - *Bloody Hit:* On a hit, the target must succeed on an Endurance Save (DC 15), or start Bleeding (1d6) \pagebreak ### Tier 3
___ ___ > ## Elephant >*Enormous, Beast* > >*Tier 3, Challenge Point 17, XP: 51* > > ### Attributes >|**AC** 5 |**AP** 3 | >|:-|:-| > |**HP** 136 | **Posture** 73 | > - **Passive Insight/ Perception** 15 > - **Language** None > ### Movement >|**Base** 20 | **Climb** 0 / **Swim** 25 |**Dash** 50| >|:-|:-:|-:| > ### Stats + Skills >|**STR** +10|**DEX** -3 |**INT** +0|**WIS** +5|**CHA** -2| >|:---:|:---:|:---:|:---:|:---:| > - **LU +0:** Luck Points: 0; Critical Fail: 1 > > \columnbreak > > ### Abilities > - **Charge** If you Dash and move at least 20 feet, you gain advantage on your next attack this turn, and deal an extra 2d12 damage with that same attack. > - **Charge Frenzy** Once per round, when you Dash and move at least 20 feet, you can make 1 Attack as a Free Action. > > ### Action (1) > - **Hooves** *Hit* +10, *Dmg* 2d10 strike > - *Knocker:* On a hit, the target must succeed on an Athletics Save (DC 18), or become Knocked Prone. This Attack deals double Posture damage > - *Crushing Weight:* If you hit a Medium or smaller target that is Knocked Prone, that target takes extra 1d10 damage > - **Tusk** *Hit* +10, *Dmg* 2d12 thrust > - *Charge Attack:* If you Dash and move 20 feet, you can make this Attack with advantage and if it hits, the target must succeed on a Brawling Save (DC 18), or become Knocked Prone. \pagebreak ___ ___ > ## Giant Snake >*Enormous, Beast* > >*Tier 3, Challenge Point 17, XP: 51* > > ### Attributes >|**AC** 16 |**AP** 0 | >|:-|:-| > |**HP** 110 | **Posture** 59 | > - **Passive Insight/ Perception** 16 > - **Senses** Blind Senses > - **Language** None > ### Movement >|**Base/Climb/Swim** 30 | **Dash** 50| >|:-|:-:|-:| > ### Stats + Skills >|**STR** +8|**DEX** +8 |**INT** -3|**WIS** +6|**CHA** -2| >|:---:|:---:|:---:|:---:|:---:| > - **LU +0:** Luck Points: 0; Critical Fail: 1 > ### Abilities > - **Grappler** You gain advantage to all Attacks against a creature you are grappling, and any Brawling Save to escape your grapple is made with disadvantage. > >\columnbreak > > ### Action (3) > - **Constrict** *Hit* +8, *Dmg* 2d10 strike > - *Containment:* On a hit, a Enormous or smaller creature must succeed on a Reflex Save (DC 16), or become grappled by you. A creature grappled this way also becomes Contained. > - You can only grapple 2 creatures at once. > - **Bite** *Hit* +8, *Dmg* 1d8 thrust > - *Poison Hit:* On a hit, the target must succeed on an Endurance Save (DC 16), or become Poisoned (1d8, 1 turn). A creature that is already Poisoned takes 1d8 extra poison damage instead. > - *Swallow (Concentration):* On a hit, the target must succeed on a Brawling Save (DC 16) or be swallowed by you if it’s Large or smaller. While swallowed: > - • Shares the same space as you. > - • Is in Full Cover. > - • Becomes Paralyzed if it has 0 Posture. > - • Takes 2d8 acid damage at the start of its turns. Any Construct or Armor/Shield/Weapon being used by a creature also takes 1 Corrosion Point when they take this acid damage. > - You can have 1 creature swallowed at once, but you vomit if you lose Concentration. > ### Reaction > - **Evasion** When an Attack would hit you, you can use your Reaction to gain a +4 bonus to your AC, potentially making that Attack miss instead.