Unrestricted -- Choose up to five of these:
Ability Name | Ability Description | Cooldown |
---|---|---|
Double Take | (RA) Use only after you miss a target with an attack. Reroll the attack. This counts as a Basic Attack. | 3 turns |
Opportunity | [SwA] Until the start of your next turn, increase the damage of all unaspected DoTs inflicted by yourself and allies by +1. Each bleed stack counts as its own DoT for this ability. | 4 turns |
Bloodthirst | (SwA) When you successfully attack a target, you are healed equal to half the damage dealt, rounded up. Lasts 2 turns. | 4 turns |
Feint | [SwA] You sweep your weapon in a fake attack, throwing the enemy off guard and granting yourself Bravery. | 5 turns |
Presence of Mind | [RA] Your next single target heal or attack can be made as a SwA. | 5 turns |
Elemental Affinity | [SwA] Your Summoned Companion’s next successful attack will cause the target to gain a Weakness (+1 damage taken) to its element for three turns. If the target already has that Weakness, this attack deals an extra +2 damage. | 5 turns |
Venomous Bite | [SwA] Your next successful Basic Attack applies Bleed and Poison. | 4 turns |
Quick Nock | [StA] Make two single target Basic Attacks with -2 damage. These attacks gain +1 damage for each unique Negative Status Effect on the target, up to a cap of +4. | 3 turns |
The Blackest Night | [SwA] Grant one target a 2 HP Shield until the start of your next turn. If this Shield is lost before the start of your next turn, the CD of The Blackest Night is reduced by 2 turns | 4 turns |
Souleater | [StA] Make a single target attack that heals you equal to the damage dealt. In addition, inflict Elemental Waning (Dark) on the target for one round. | 4 turns |
Rough Divide | [StA] Close the gap between you and one target, making an True Strike on them and inflicting Bind. | 6 turns |
Medica | [StA] Up to 5 targets are healed for 3 Flat HP each and gain Regen. | 6 turns |
Rouse | [StA] For its next 3 turns, your Summoned Companion gains a +2 damage bonus. | 4 turns |
Adloquium | [StA] Make a single target heal with +1 to healing, and the target gains a Shield equal to half the amount healed. | 3 turns |
Assassinate | [StA] Instantly teleport behind an enemy, then make an attack against them. If you are under the effect of Hidden, this attack does +2 damage. | 4 turns |
Divination | [SwA] Grant up to 5 allies +1 damage for 2 turns. | 4 turns |
Jump | [StA] Leap into the air, becoming untargetable. At the start of your next turn, you land, making a single target attack. | 3 turns |
Substitution | [RA] Substitute yourself with a dummy, negating all damage to you from a single attack. | 6 turns |
Performance | [StA] Begin playing an instrument of your choice, adding +100 to all allies rolls until the end of your next turn. You cannot act or move and your HC is reduced to 0 until the start of your next turn. | N/A |
Torre | [StA] Make a single target attack that deals no damage. If successful, mark the target for 2 rounds. Whenever they attack you they take damage equal to half the damage intended for you, even if the attack is blocked, dodged, or otherwise negated, and you are healed for 1 Flat HP. This does not reduce the damage you take. | 4 turns |
Doubling/Halving Function | [StA] Mark an ally or enemy with either Doubling Function or Halving Function. Their next roll is either doubled or halved. | 4 turns |
Sinusoidal Wave | Make a single target True Strike. One target is healed equal to the damage dealt by this attack. | 5 turns |
Blazing Shot | [StA] Make a Basic Attack that also applies Oil and Elemental Waning (Fire) if it is successful. | 3 turns |
Vitality Potion | [StA] Increase one ally’s max HP by 2 for 3 turns. Then roll to heal them with an additional +1 to healing and apply Regen to them. | 5 turns |
Elixir | [StA] Shorten one ally's cooldowns by 2 turns. | 5 turns |
Unrestricted -- Choose up to five of these:
Ability Name | Ability Description | Cooldown |
---|---|---|
Battle Cry | [SwA] You and a single ally both gain +150 to your next attack roll. | 3 turns |
Scapegoat | [RA] All the damage you would take for one round is taken by a single ally instead. If that ally would be reduced to -3 HP or less, this effect immediately ends and the ally is reduced to -2 HP instead. | 4 turns |
Pact | [SwA] Sacrifice 2+X HP to give your current Summoned Companion a bonus to its next two rolls equal to X multiplied by 100. | NA |
Tainted Blood | [StA] Spend your own HP as you use this ability, up to 4 HP. You gain a Shield equal to half the HP spent, rounded up. For the next three successful attacks against you, the attacker will automatically take X Flat damage, where X is the amount of HP you spent. | 4 turns |
Duplicate | [SwA] You are able to replicate a Positive Status Effect from one target onto another. You cannot replicate a Positive Status Effect onto yourself. | 2 turns |
Time Dilation | [SwA] Increase or decrease the duration of a status effect on one target by one turn. | 2 turns |
Phantom Bonds | [SwA] Afflict one enemy with two stacks of Phantom Bonds until the start of your next turn. When that enemy is attacked, one stack is removed and they take 2 Flat damage. When the second stack is removed, the target is also afflicted with Bleed. | 4 turns |
Illusory Fae | [StA] One ally is healed for 2 Flat HP for every action they take. Lasts 2 turns. | 4 turns |
Run Them Through! | [StA] You make a running charge (this charge distance must be counted in seconds) towards a target in a straight line, causing all those riding your mount to make a single target Basic Attack with +1 damage added for every second of the charge's distance, max +3 damage. | 4 turns |
Dual-Wielding | [StA] On your next turn, you may make two Basic Attacks with only one Standard Action. These extra attacks can only be used once for each use of this ability. | 5 turns |
Warp Strike | StA] Teleport to any target you can see, and make an True Strike at +1 damage on them. | 3 turns |
Lethal Injection | [StA] Make a melee attack on a single target. If it hits, inflict the target with Poison and they take +1 damage from all sources of damage for one turn. | 5 turns |
Onze of Prevention | [SwA] Mark an ally in melee range with Preventative Medicine for 3 turns, disappearing when it activates. Should they be afflicted with a Negative Status Effect, it is prevented. Should they drop to 1/2 of their Max HP, they are healed for 3 Flat HP. | 3 turns |
Restricted -- Choose a single one of these:
Ability Name | Ability Description | Cooldown |
---|---|---|
Vengeance | [StA] - You take -1 damage from all sources, and when you are successfully hit by an attack you deal 2 Flat damage to the attacker. Lasts 3 turns. | 4 turns |
Benediction | [StA] Immediately heals 1 ally back to their Max HP. | 7 turns |
True Thrust | [StA] Make a Basic Attack. If it hits, grant yourself Inspired. | 6 turns |
Wall | [SwA] Grant Shell, Stoneskin and Protect to a single target. | 4 turns |
Crescendo | [PA / RA] After you roll initiative at the start of combat, make a Raw Roll. Send this number to the DM and ensure they know this is your Crescendo roll. You may switch out an ally's or enemy's roll with your Crescendo roll. | OPC |
Mug | [StA] Make a single target attack that will sunder your enemy, stealing one stat bonus of your choice to add to your own bonuses for three turns. Caps at +200. (Ex: If the enemy has +300 to STR, you will steal +200 to STR from them and they will keep a +100 to STR). | 6 turns |
Cover | [RA] Take all damage intended for a single ally for 2 rounds. | 4 turns |
Requiescat | [StA] Make a single target True Strike with +1 damage. For your next 3 turns, your STR and MP bonuses are each increased by +50, and you may combine your STR and MP bonuses when making attacks and heals. | 4 turns |
Nascent Flash | [SwA] Choose a target. You and that target are healed for an amount equal to the damage you deal this turn. | 3 turns |
Leylines | [SwA] Create a small, stationary area around you which lasts for 3 turns and grants you a +100 to your attack rolls so long as you remain in that area. So long as this area persists, you may use your Swift Action to instantly teleport to it. | 4 turns |
Gaia's Protection | [RA] Choose up to 5 targets that are currently being attacked. They each take -2 damage from this attack. | 4 turns |
Heated Barrage | [StA] Make three single target attacks, each dealing only a maximum of 1 Fire-aspected damage before damage bonuses. After the third attack, any Oil and Elemental Waning (Fire) effects on the target are consumed for +2 Raw Damage each. | 5 turns |
Mounted Focus | [SwA] You mark a target. While marked, you gain +1 damage a +100 to all rolls against that target, but suffer -2 damage and -200 to all rolls against any other target. This mark persists until the target dies, or you spend a StA to change targets. | 2 turns |
Nature's Bounty | [SwA] Either grant your current Summoned Companion two Positive Status Effects (See Chart) OR roll to heal it with +3 to the heal. | 4 turns |