##### Racial Demographics Worldwide
The races in this document are categorized according to their "default" rarity, but this standard changes from region to region. The chart below shows how demographics differ across the new world.
(*C=Common, UC=Uncommon, R=Rare, UR=Ultra Rare*)
| Race |The Central Valley|The Savanna | The Cold North | The Long Walk | The Brush
|:---:|:---:|:---|:---:|:---:|:---:|:---:|:---:|:---:|:---:|:---:|:---:|:---:|:---:|:---:|
| Humans/Half-Dwarves| C |C | UR| R | UC | — | — | — | — | — | — | — | — | — |
| Halflings |C| C | UR | R | UC | — | — | — | — | — | — | — | — | — |
| Kings | UC|C | UR | UR | R | ─ | ─ | ─ | ─ | ─ | — | — | — | — |
| Penguins |UC|UR | C | UC | R | ─ | ─ | ─ | — | — | — | — |
| Bears |R|UR | R | R | R | ─ | ─ | ─ | — | — | — | — |
| Skyborn |R| R | UR | R | R | ─ | ─ | ─ | — | — | — | — |
Some regions have less total population than others, and that affects what "common" or "rare" means. For example, the Cold North is mostly populated by penguins, but it's still a nearly empty cold waste.
Ultra rare races are ubiquitously ultra rare.
##### Other Sentient Races in the New World
This guide only documents playable races; there are many more unplayable races out there to discover. Some mythical species, such as titan aasimar and platinum dragonborn, are far too powerful to be player characters, (if they're even real at all, that is. You don't know. You've never heard of them, you befuddled charlatan.) And then there are the dread penguins...
##### Character Creation
New World characters generate their ability scores through the point buy method. They do not use the flexible ability score rules from *Tasha's Cauldron of Everything*.
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## Gods of the New World
##### The Upper Pantheon
| Name | Province | Symbol | Note|
|:---:|:---:|:---|:---:|:---:|:---:|:---:|:---:|:---:|:---:|:---:|:---:|:---:|:---:|:---:|
| Common | Destiny, Safe Travel| Walking Stick | King of the Gods | Any Non-Evil | — | — | — | — | — | — | — |
| Terrek | Diplomacy, Fruitful Communication | Handshake | | Any Non-Evil
| Forben | Mental Endurance, Productive Energy, | River | | Any Non-Evil
| Jam | Responsible Authority, Temperance of Ego, Thoughtful Pride | Crown | The most important god. for some forgotten reason.
##### The Lower Pantheon
| Name | Province | Symbol | Note
|:---:|:---:|:---|:---:|:---:|:---:|:---:|:---:|:---:|:---:|:---:|:---:|:---:|:---:|:---:|
| Kadeem | Clarity, Stoic Judgment | Pointed Finger| Ruler of the Lower Pantheon |
| Ehnto | Fate, Honest Contemplation, Introspection| Blank Parchment |
| Vet | Pragmatic Prioritization, Self-Preservation | Shield with wings|
| Vissim | Ingenuity, Invention, Restoration | Tower |
| Kybis | Accomplishment, Luck, Satisfaction | Coins|
| Nails | Fascinating Mystery, Fulfilling Discovery | Smoke | Rarely formally worshipped, seen as much more "human" than the other gods
| Entarmo | Comfort, Forgiveness, Safety | Bed | The Meg Griffin of the Lower Pantheon | Shut up, Meg
##### Other
| Name | Province | Note
|:---:|:---:|:---|:---:|:---:|:---:|:---:|:---:|:---:|:---:|:---:|:---:|:---:|:---:|:---:|
| Death | Death | Death| Death
| The Storm | Adaptation, Change, Climate | The divine environment from whence the Skyborn come | Tempest
| The Flock | ??? | Sheep? | ???
\pagebreak
## Common Races
### [Humans of the New World](https://people.com/thmb/5zuU2jpk_r6RZJoGwjO0j52ZO_4=/1500x0/filters:no_upscale():max_bytes(150000):strip_icc():focal(999x0:1001x2)/martha-stewart-snoop-dogg-fbef69912fdc4eae897683e6bef2a783.jpg)
Humans are the most populous race in the New World and by far the most politically powerful. All of their settlements feature a variety of races, with halflings and half-dwarves making up a staggering percentage of the non-human population. Human realms are found between the frozen north and the warm south.
#### Human Traits
It’s hard to make generalizations about humans. They seem to be into a lot of different stuff. Good for them.
***Ability Score Increase.*** Three different ability scores of your choice increase by 1.
***Age.*** I think you know how long humans live.
***Size.*** Humans vary widely in height and build. Your size is Medium.
***Speed.*** Your base walking speed is 30 feet.
***Determination.*** Once per turn, when you roll an ability check, attack roll, or saving throw that you do not have advantage or disadvantage on, you can use your reaction to reroll.
You can use this ability a number of times equal to your proficiency bonus and you regain all uses when you finish a long rest.
***Diversity.*** You gain proficiency in two skills of your choice.
***Mundanity.*** Humans are so mundane and unmagical that they notice traces of magic much easier than the other races. They can identify the abilities of a magic item without using the *identify* spell, but they cannot detect curses and other exempt magical effects.
***Languages.*** You can speak, read, and write Common.
##### Languages of the New World
| Language | Speakers | Script |
|:---:|:---:|:---|:---:|
| Common | Everyone | Common | — |
| Halfling | Halflings | Halfling | — |
| Sphinx | Kings | Sphinx | ─ |
| Aarakocra | Penguins | Common | ─ |
| Auran | Skyborn | Primordial | ─ |
| Abyssal | Demons | Infernal | ─ |
| Celestial | Celestials | Celestial | ─ |
| Draconic | Dragons | Draconic | ─ |
| Deep Speech | ??? | - | ─ |
| Giant | Giants | Giant | ─ |
| Infernal | Devils| Infernal | ─ |
| Primordial| Elementals | Primordial | ─ |
| Sylvan | Fey | Sylvan | ─ |
| Undercommon | ??? | Common | ─ |
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### [Halflings of the New World](https://www.worldanvil.com/uploads/images/7bfdffa9fca69363c67fb5b8c8d3736e.jpg)
Small but clever, halflings are a leading contender for second-most prominent race in the human-dominated parts of the New World, mostly thanks to their innate psychic abilities. Some choose to live in traditional halfling settlements. but many can be found in more cosmopolitan locations.
You'll have to forgive these wise folk for their sometimes eerily calm and quiet homes. Halfling families tend to correspond entirely in telepathy when no one else is around.
#### Halfling Traits
Halflings in the New World have traded physical agility for keener minds and it seems to have done them a great deal of good.
***Ability Score Increase.*** Your Wisdom score increases by 2. Your Intelligence or Charisma score increases by 1.
***Age.*** A halfling reaches adulthood at the age of 20 and generally lives into the middle of their second century.
***Size.*** Halflings average about 3 feet tall. Your size is Small.
***Speed.*** Your base walking speed is 25 feet.
***Lucky.*** When you roll a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
***Mental Fortress.*** Halflings are extremely mentally sound. You have resistance to psychic damage and have advantage on saves against fear, charm, and illusions.
***Silent Speech.*** You can speak telepathically to any creature within 30 feet of you. The creature understands you only if the two of you share a language. You can speak telepathically in this way to one creature at a time.
***Naturally Psionic.*** You know the *mind sliver* cantrip. Once you reach 3rd level, you can cast *mind spike* without the use of a spell slot or material components a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Once you reach 5th level, you can cast *intellect fortress* without the use of a spell slot or material components once per long rest.
Wisdom is your spellcasting ability for these spells.
***Languages.*** You can speak, read, and write Common and Halfling.
##### Note
There is a befuddling distaste for penguin antics amongst my notably penguin-free parties. I have no idea what could be agitating about your Dungeon Master relentlessly roleplaying the Penguins of Madagascar while you're losing magic items and failing death saves.