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# Sorcerous Origin - The Ki Master Your innate magic comes from your ability to harness the energy that flows in every living things, the mystic energy of Ki. As a Ki Master sorcerer, you decide what set you on this way. Were you chosen by a secret order for your innate talent ? Did you seek a master of the mystic arts ? Or did you watch and drew inspiration from a magical beast ? ## Ki Magic At 1st level, choose two cantrips and one 1st level spell from any class, including this one. These spells must have a range of Self or Touch. Each spell counts as a sorcerer spell for you, but it doesn’t count against the number of sorcerer spells you know. These spells can’t be replaced when you gain a level in this class. #### Also when your Spellcasting feature lets you learn a sorcerer cantrip or a sorcerer spell of 1st level or higher, you can choose the new spell from any class, except Ranger and Paladin. You must otherwise obey all the restrictions for selecting the spell, including the range of Self or Touch restriction, and it becomes a sorcerer spell for you. ## Ki Arts Beginning at 1st level, you learn to harness the mystic energy of Ki through the practice of meditation and martial arts. You gain the following benefits while you are unarmed and you aren't wearing armor or wielding a shield: * You can use your Wisdom instead of Charisma for any feature granted by your sorcerer class. * Your body is a natural weapon and can be used to replace a weapon of any value as a material component for your sorcerer spells. It counts as a simple finesse melee weapon for you that deals 1d6 bludgeoning damage on a hit. * When you aren't wearing armor, your AC equals 10 + your Dexterity modifier + your Charisma modifier. * When you cast a spell with a range of Self or Touch on your turn, you can make one unarmed strike as a bonus action. \columnbreak ## Advanced Ki Arts Beginning at 6th level, you gain the ability to augment your unarmed strikes further with Ki. You gain the following benefits: * Your body now count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage. * When you cast a spell with a range of Self or Touch that deals damage, add your Charisma modifier to that damage. * When you cast a spell with a range of Self or Touch on your turn, you can spend 1 sorcery point to make two unarmed strikes as a bonus action. ## Ki Cycle Starting at 6th level, when you lose or end concentration on a spell and you are not incapacitated, you can spend 1 sorcery point to absorb back some of its energy. Until the end of your next turn, you gain one of the following benefits (your choice): - your next melee attack deals an extra 1d6 necrotic damage to the target, plus 1d6 for each of that spell level. - As an action, you can touch a creature and restore a number of hit points equal to 1d6 + your Charisma modifier, plus 1d6 for each of that spell level. ## Ki Resilience Beginning at 14th level, whenever you make a saving throw and fail, you can spend 1 to 3 sorcery points to increase your saving throw roll by 2 for each of these sorcery points you spend, potentially turning the failure into a success. ## Oneness At 18th level, you become one with the Ki. Once per round, you regain 1 sorcery point when you use a Ki Master feature or a Metamagic option on a spell with a range of Self or Touch. \pagebreak ## damage calc at 6th ###### Sorcerer Dex 4 Cha 3 * No ressource : booming blade + ba unarmed strike = 2d6+3d8+8+3 = 31.5 * 1 sorcery point : booming blade + ba unarmed strike x 2 = 3d6+3d8+12+3 = 39 * 1 3rd lvl spell slot : Inflict wound + ba unarmed strike = 5d10+3+1d6+4 = 38 * 1 3rd lvl spell slot + 1 sorcery point : Inflict wound + ba unarmed strike x2 = 5d10+3+2d6+8 = 45.5 * 1 3rd lvl spell slot + 2 sorcery point : Inflict wound + quickened bb = 5d10+3+1d6+4+3d8+3 = 54.5 ###### Kensei Monk Dex 5 Wis 2 * No ressource : 2 longsword + ba unarmed strike = 2d10+10+1d6+5 = 29.5 * 1 ki point : 2 longsword + ba unarmed strike x 2 = 2d10+10+2d6+10 = 38 * 2 ki point : 2 longsword + ba unarmed strike x 2 + Deft Strike = 2d10+10+3d6+10 = 41.5 ###### Fighter Str 5 * No ressource : 2x two handed sword = 4d6+10 = 24 * PAM : 2 glaive + ba attack = 2d10+10+1d4+5 = 28.5 * GWM : 2 two handed sword = 4d6+10+20 = 44 * PAM+GWM : 2 glaive + ba attack = 2d10+10+1d4+5+30 = 58.5 ###### Wizard Bladesinger Dex 4 Int 3 * No ressource : 1 longsword + booming blade = 1d10+3d8+4+1d10+4 = 32.5 * 1 3rd lvl spell slot : 1 ShadowBlade + booming blade = 3d8+4+3d8+4+3d8 = 48.5 ###### Rogue Dex 5 * No ressource : Sneak attack rapier = 1d8 + 3d6 + 5 = 20 * No ressource : Sneak attack Booming blade rapier = 4d8 + 3d6 + 5 = 33.5