Vision User (N5E Class Mod)

by starboydm

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Vision User

Special Thanks and Credits

Copyright Holder: Masashi Kishimoto, Shueisha, Viz Media, Shonen Jump and all affiliated partners, MiHoYo
Art: MiHoYo, Genshin Impact
Cover Illustrator: MiHoYo, Genshin Impact
Interior Illustrators: MiHoYo, Genshin Impact


Lontra, by showing me Genshin Impact, you ruined my life so hard! I appreciate that, dear. Thank you so much.
Madu, for staying with me as i wrote this stuff, helping me stay focused, even if you don't talk while you did it, you stayed on the call with me, and that's enough for me to hyperfocus onto this shit. I love you, biiiiitch!
Luiz, for getting me onto the game again. I hate you, bro. Thanks!
For you, who's reading this, for playtests, criticizing or for your campaigns, thank you!

Disclaimer

Hello, my friend! I'm Kasho#4205. This is pretty much an alpha of the content. It is not complete, not balanced by any means, nor playtested. It will get updates on the Naruto 5E server as i upload this. If you are excited for this: First of all, thanks! Second of all, i am pretty excited too, but excitement would just make me nervous, and drop all of this work. Even though its not much, still is something, so be patience, it will get updated when i can update it.

Elemental Arts Ready

  • Amber (3/3)
  • Bennett (3/3)
  • Diluc (3/3)
  • Mona (1/3)


By the way, while you're at it, why not check my Adversary Builder with Automatic D&D Monster Sheet? I love that project too!

Version 0.1a
Draft Version September 10th, 2021

Now, let's get onto the Class Mod! Godspeed, my friend!

The Vision User Class Mod

Vision User is a Class Mod made heavily inspired on Genshin Impact abilities, techniques, ultimates, etc. To get this Class Mod going, you need a Vision. This Class Mod was made, exceptionally for Naruto 5E, and it's my take on what can be immersive and malleable onto any on-going N5E campaign. You, the DM, are welcome to give the player any new Elemental Art you want.

What is a Vision?

"A Vision is a gift bestowed upon those who dwell in Teyvat and are recognized by the gods. They grant the user elemental abilities based on the element of their given Vision."

Genshin Impact Wiki | Visions

What do Visions grant?

Visions grant their users extreme manipulative power with the five elements in the world of Naruto. There are seven vision types, each of them granting primarily their user an elemental affinity, based on the following table:

Vision Element Elemental Affinity
Anemo Wind
Cryo Water
Dendro Earth
Electro Lightning
Geo Earth
Hydro Water
Pyro Fire
Traveler Special

They pretty much change your Chakra Molding abilities onto their elemental full potential. This Class Mod is based on every single Genshin Impact's characters abilities, so everything you've seen there, you'll see here as well.

When i say "You'll see here as well", i mean on the 1.0v, the complete version. This is just an alpha, a draft if you will, to practice CSS and HTML and see what's my best doing Class Mods and Homebrew stuff onto Naruto 5E.

Things you need to know

This Class Mod is a heavy user of the Elemental Reactions of the Expanded Jutsus new mechanics. If you didn't read it, go do it, King did an amazingly good job on doing it, and i cannot be happier with how it works. So, read it! This Class Mod does use Genshin Impact abilities, but you don't need to play nor adapt your game for this Class Mod to be used. Also, this book does not cover any of Genshin Impact lore, only inspires the characters abilities onto Elemental Arts, so this book is completely spoiler-free.

Traveler Vision

This is a Special type of Vision, that manipulates all of the seven elements. Althought very strong and versatile, this can be specially hard to manipulate, as the player that has this will need to read multiple Elemental Arts in order to get just some of them.
As a Traveler, you need to search for Statues of The Seven, all across the world. These statues normally have an Element linked to them, as they were made for - or by - the Gods or Archons that they represent. As a Traveller, you don't have any Elemental Affinities, but can get any of the Seven Elemental Arts, as long as you sinergized with the element's Statue of The Seven.

For the DMs

You need to know what Vision you will give to your players. This Class Mod powers differs from what Vision Element you give, as the Elemental Arts are exclusive to their Elements. The goal on this Class Mod is an firstly weak Class Mod, that evolves onto the same power and versatility as the others Class Mods. Try to give your player a vision that mades them use their favorite element. Just give an Traveler Vision if you really want this player to shine on versatility, power, and... yeah, reading a lot of stuff.

Leveling up in this Class Mod

This Class Mod is always about Elemental Triggers, Elemental Reactions, Elemental Jutsu in general. To level up this Class Mod, you need to Master an Elemental Art. To do this, you need to spend at least your actual Elemental Chakra times two in only one Art.

Vision User
Level Minimum Requirements Elemental Chakra Elem. Arts Mastered Elemental Arts Features
1st Character Level 4 30 - 2 Elemental Vision, Elemental Chakra, Elemental Arts, Elemental Weapon
2nd - 60 1 3 Elemental Particles, Elemental Resonance
3rd - 90 2 4 Elemental Weapon (2)
4th - 120 3 5 Elemental Particle (2)
5th - 150 4 6 Elemental Weapon (3)

Elemental Vision

You have an Vision. An gift directly handed to you by a god, a reward that awaited for you in a dungeon's chest, or an illegal matter of power you got.
You have now unmeasurable godly elemental potential sealed onto a spheric stone. While you are equipping your vision, you gain access to all of this Class Mod's features, as long as you met its requirements. Also, you gain the elemental affinity linked to your vision's element:

Vision Element Elemental Affinity
Anemo Wind
Cryo Water
Dendro Earth
Electro Lightning
Geo Earth
Hydro Water
Pyro Fire
Traveler -


If this Vision is stolen or unequipped, you lose access to all of this Class Mod's features, until you regain your Vision or get another one.
When you acquire a Vision from another element, you are accostumed on pure elemental molding, but not from that element. Your Class Mod level for any vision you are not equipped is the level of your actual vision element level - 1 (to a minimum of 1).
If you lose your Vision, your level in this Class Mod starts to decrease slowly, as your elemental techniques become less refined by not practicing. You lose one level at this Class Mod for each year that passes.
These roleplaying features can (and probably MUST) be adjusted by the DM as their Campaign or player pleases.

Elemental Chakra

You have acquired Chakra at it's finest pureness. Your Elemental Chakra is equal to this Class Mod's level times 30.
You cannot spend Chakra Die to replenish Elemental Chakra. In order to do it, you must use jutsu with Elemental Release Keywords. You gain Elemental Chakra based on the following table:

Situation EC Replenished
The release keyword is not the same as your linked element 1/4 of the Jutsu's Chakra cost
The release keyword is the same as your linked element 1/2 of the Jutsu's Chakra cost

Elemental Weapon

Beginning at this Class Mod's 1st level, you can choose an weapon to be elemental proficient with. Some arts will require you to be elementally proficient with that weapon, like Hydro Arts: Xingqiu's Guhua Rainscreen or Pyro Arts: Bennett's Passion Overload.
The available elemental weapons are:

  • Polearm
  • Greatsword
  • Sword
  • Bow
  • Catalyst

Creator's comment: This will be converted in better ways in some time, to be completely immersively onto Naruto 5e, as that is my idea making this Class Mod.

You can get other Elemental Weapon's Proficiencies on 3rd and 5th levels of this Class Mod.

Elemental Particles

Starting on the 2nd level of this Class Mod, you have started to max out your proficiency with your element. If you cast a jutsu with a elemental trigger keyword, you gain additional Elemental Chakra based on your proficiency. On the 4th level, when you cast a jutsu with a elemental trigger keyword that results onto a elemental reaction, you gain triple proficiency worth of Elemental Chakra.

Elemental Resonance

Beginning at 2nd level on this Class Mod, you gain the certain benefits if someone at your party has affinity with an element that your vision is linked to (see "What do Visions grant?" on the first page to know what element your vision is linked to):

Your Vision Resonance Your Buff
Pyro Fire +1 to all your damage rolls
Geo Earth +1 to your AC
Dendro Earth +2 to all your Elemental Art and Jutsu CD
Anemo Wind +5 to your movement speed
Water Water +2 to all your healing rolls
Electro Lightning +2 EC for each Elemental Particle Obtained
Cryo Water +1 critical threat to all your attack rolls

Anemo Arts

Coming soon!

Cryo Arts

Coming soon!

Dendro Arts

Complain with MiHoYo. This will only be some custom stuff.

Electro Arts

Coming soon!

Geo Arts

Coming soon!

Hydro Arts

Mona's Mirror Reflection of Doom

Hydro Skill Art


  • Casting Time: 1 Action
  • Range: 20 feet
  • Cost: 12 EC
  • Components: CM
  • Duration: Concentration, up 2 rounds
  • Keywords: Water Release, Water Trigger

Creates an illusory Phantom of fate from coalesced waterspouts.
On the start of their turn, every hostile creature that sees the Phantom needs to make a Charisma check against your Elemental Art DC. On a fail, the creatures must target the Phantom with attacks and jutsus. Also, the Phantom does 4d8 Cold Damage to any creature that finishes their turn within a 10 feet radius of it.
Mastered Skill. The check is made at disadvantage. The damage is now 10d8. You can, as a Bonus Action, pay an additional 8 EC to place another Phantom, at least 15 feet away from the first one, that only does damage.

Pyro Arts

Bennett's Passion Overload

Pyro Skill Art


  • Casting Time: Special
  • Range: Special
  • Cost: 10 EC
  • Components: CM, W
  • Duration: Instant
  • Keywords: Sword, Fire Release, Fire Trigger

You concentrate the spirit of Adventure and Pyro into your blade. Depending on how long you charge for, different effects occur.

  • 1 Bonus Action: Make an Elemental Art Attack. On a hit, you do 2d10 Fire Damage.
  • 1 Action: Make two Elemental Art Attacks. Each does 3d10 Fire Damage. Also, the target makes a Constitution Check. If he fails, he is Burned 1 for 1 minute.
  • Full Turn Action: Make three Elemental Art Attacks. Each does 4d10 Fire Damage. On the third attack, even if it misses, every creature other than the target, in an 10 feet area from it, makes an Dexterity check against your Elemental Art DC. On a failed check, you deal 4d8 Fire Damage to each creature, and half as much on a successful one. After all of this, you take 4d8 Fire Damage, and is
    Mastered Skill. Increase the damage die of the attacks to a d12. You deal additional damage equal to double your proficiency + triple your level in this Class Mod. The Burned 1 condition becomes Burned 1d4. If the check is made by an ally, it is made with advantage.

Amber's Explosive Puppet

Pyro Skill Art


  • Casting Time: 1 Action
  • Range: 15 ft.
  • Cost: 11 EC
  • Components: CM
  • Duration: 2 rounds
  • Keywords: Fire Release, Fire Trigger

The ever-reliable Baron Bunny takes the stage.
At the start of their turn, enemies within a 30ft radius of the Bunny who can see it must make a Charisma check against your Elemental Arts CD. On a failed save, they must target the Bunny with any abilities they would use on this turn.
At the end of this Skill Art, the Bunny explodes, making any enemy within a 20ft of it make a Dexterity check. On a failed save, they receive 10d10 Fire Damage, and half as much on a failed one.
Mastered Skill. Increase the damage die to a d12. You deal additional damage equal to double your proficiency + triple your level in this Class Mod.

Amber's Fiery Rain

Pyro Ultimate Art


  • Casting Time: 1 Action
  • Range: 30 ft.
  • Cost: 24 EC
  • Components: CM, W
  • Duration: 1 minute
  • Keywords: Fire Release, Fire Trigger, Bow

Fires off a shower of arrows, dealing continuous damage. Choose an 15ft radius area within this Arts Range. You shoot thousands of arrows from your Bow, making all creatures on that area to make a Dexterity check. On a failed save, the creatures take 22d6 Fire Damage, and are burned 2, and half as much damage on a successful one.
Mastered Skill. Increase the damage die to a d8. You deal additional damage equal to double your proficiency + double your level in this Class Mod. The radius is increased by 10 feet.

Bennett's Fantastic Voyage

Pyro Ultimate Art


  • Casting Time: 1 Action
  • Range: Self
  • Cost: 28 EC
  • Components: CM
  • Duration: Concentration, up to 1 minute
  • Keywords: Fire Release, Fire Trigger

You beat the ground with will of strength and pure pyro elemental chakra. From you, an 15ft radius is grown, with a huge thumbsup on the middle. Every allied creature inside the area that uses any Class Mod's Art, Jutsu or Attacks that deals damage, deals more damage equals to double your proficiency + triple your level in this class mod + your elemental art attack bonus. Additionally, all allied creatures inside the area are healed by Xd6, where X is half your character level, rounded down.
Mastered Skill. Add 4d12 Fire Damage to all damage made by allied creatures inside the area. The healing die becomes Xd10.

Amber's Precise Shot

Pyro Passive Art


You can spend 5 EC to increase the Critical Threat range of any Pyro Elemental Art Attack by +1.
Mastered Passive. Choose one Pyro Skill Art that has an attack roll. You can use it normally, but it cannot be mastered. This art's Critical Range is always +2.

Bennett's Rekindle

Pyro Passive Art


Choose up to three Elemental Arts that spends EC. These Arts cost decreases by half your proficiency rounded down (Minimum 1 EC).
Mastered Passive. Choose one Pyro Elemental Art that has a EC cost. You learn it, but it cannot be mastered. That Art's EC cost becomes 1.

Diluc's Searing Onslaught

Pyro Skill Art


  • Casting Time: 1 Bonus Action
  • Range: Self
  • Cost: 16
  • Components: CM, W
  • Duration: Instant
  • Keywords: Fire Release, Fire Trigger, Greatsword

Make an Elemental Art Attack Roll, dealing 2d10 Fire Damage. If you used this art on your previous turn, the damage becomes 3d10. If you used this art on your two previous turns, the damage becomes 5d10, and you cannot use this art for two turns.
Mastered Skill. You deal damage equal to double your proficiency + triple your level in this Class Mod. The damage die becomes a d12. You deal additional 5d12 Fire Damage on each attack.

Diluc's Dawn

Pyro Ultimate Art


  • Casting Time: 1 Action
  • Range: 60ft line
  • Cost: 16
  • Components: CM
  • Duration: Instant
  • Keywords: Fire Release, Fire Trigger

You create a giant phoenix that runs through your tenketsu, and throw it in front of you. All creatures on the range must make an Dexterity check, taking 25d10 Fire Damage on a failure, and half as much on a success.
Mastered Skill. You deal damage equal to double your proficiency + triple your level in this Class Mod. For 1 minute after you used this Art, any Attack you make, does 2d10 Additional Fire Damage on a hit.

Diluc's Blessing of Phoenix

Pyro Passive Art


Everytime you would deal Fire Damage, you can spend 5 EC to deal additional 4d10 Fire Damage.
Mastered Passive. Choose one Pyro Ultimate Art. You learn it, but it cannot be mastered. It gains these effects: EC Cost decreased by your proficiency. Deals additional 4d10 Fire Damage. If it is a Full-turn Action, it becomes 1 Action. If it is 1 Action, it deals additional 4d10 Fire Damage.

Arts Template

Template's Elemental Art

Elemental Art


  • Classification: Technique, Ability, Passive
  • Casting Time: Casting Time
  • Range: Range
  • Components: CM, W
  • Duration: Duration
  • Keywords: Sword, Polearm, Bow, [...]

A description bursts from the caster's fingers and spreads at the speed of the reader's comprehension.

Practice

Safe

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