The Stormchaser Overhaul
Legacy Edition
Monk
Monk
Proficiencies
Armour: None
Weapons: Simple weapons, choose 1 martial weapon group
Tools: Choose one type of artisan's tools or one musical instrument
Saving Throws: Strength, Dexterity
Skills: Choose two from Acrobatics, Athletics, History, Insight, Religion and Stealth
Equipment
You start with the following equipment, in addition to the equipment granted by your background:
- A weapon (if proficient)
- (a) a dungeoneer’s pack or (b) an explorer’s pack
- 10 darts
Martial Arts
At 1st level, your practice of martial arts gives you mastery of combat styles that use unarmed strikes and monk weapons, which are shortswords and any simple melee weapons that don't have the two-handed or unwieldy property.
You gain the following benefits while you are unarmed or wielding only monk weapons and you aren't wearing armour or wielding a shield:
- You treat monk weapons as unarmed strikes. If the weapon's damage die is smaller than your unarmed strike damage die, use your unarmed strike damage die.
- You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and for athletics checks to grapple, shove, trip or disarm.
- You learn Brawling Fighting Style.
At 5th level, you learn Brawling Mastery. Additionally, your unarmed strike damage die increases to a d8 at 9th level, d10 at 13th level and d12 at 17th level.
Ki
At 2nd level, your training allows you to harness the mystic energy of ki. Your access to this energy is represented by a number of ki points equal to your level + your Wisdom modifier.
You can spend these points to fuel various ki features. You start knowing three such features: Flurry of Blows, Patient Defense, and Step of the Wind. You learn more ki features as you gain levels in this class.
When you spend a ki point, it is unavailable until you finish a short or long rest, at the end of which you draw all of your expended ki back into yourself. You must spend at least 30 minutes of the rest meditating to regain your ki points.
Some of your ki features require your target to make a saving throw to resist the feature’s effects. The saving throw DC is calculated as follows:
Ki save DC = 8 + your proficiency bonus
+ your Wisdom modifier
Flurry of Blows
Immediately after you take the Attack action on your turn, you can spend 1 ki point to make two unarmed strikes as a bonus action.
Patient Defense
You can spend 1 ki point to take the Dodge action as a bonus action on your turn.
Step of the Wind
You can spend 1 ki point to take the Disengage or Dash action as a bonus action on your turn, and your jump distance is doubled for the turn.
Dedicated Weaponᵀ
At 2nd level, you train yourself to use a variety of weapons as monk weapons. Whenever you finish a short or long rest, you can touch one weapon, focus your ki on it, and then count that weapon as a monk weapon until you use this feature again.
The chosen weapon must meet these criteria:
- The weapon must be a simple or martial weapon.
- You must be proficient with it.
- It must lack the unwieldy and special properties.
Ki-Fueled Attackᵀ
At 3rd level, if you spend 1 ki point or more as part of your action on your turn, you can make one attack with an unarmed strike or a monk weapon as a bonus action before the end of the turn.
Quickened Healingᵀ
At 4th level, as an action, you can spend 2 ki points and roll your unarmed strike damage die. You regain one wound point plus vigour equal to your proficiency bonus, or an amount of vigour equal to the number rolled plus your proficiency bonus.
Focused Aimᵀ
At 5th level, when you miss with an attack roll, you can spend 1 to 3 ki points to increase your attack roll by 2 for each ki point that you spend, potentially turning the miss into a hit.
Perfect Self
At 20th level, you've gained perfect control over your body. Your Dexterity and Wisdom scores increase by 2. Your maximum for those scores increases by 22. Additionally, when you roll for initiative and have no ki points remaining, you regain ki points equal to your wisdom modifier.
Monastic Traditions
Way of the Four Elements
Disciple of the Elements
You know the Elemental Attunement discipline and a number of other elemental disciplines equal to your level plus your wisdom modifier. Spell disciplines cast a number of ki points equal to their spell level to cast. Your maximum spell level is equal to your level divided by two (round up).
Welcome
to 5e with
Stormchaser
If you're reading this, the chances are that you're playing in one of my games, or you've found my content via Discord or Reddit.
I hope you have fun, and if you have any questions at all, don't hesitate to ask.
Campaign specific house rules can be found in the house rules channel of that campaign's category on my discord.
Enjoy!
Thanks
Extra thanks to my dedicated patrons and the members of my discord for their playtesting, feedback and critique!
Special mention goes to deity tier patron
Kane Taylor, aka "Zombie Cat ASMR".
Art Credits
Cover: "Surreal lightning over the ocean"
by Imgur Gallery 3CpCAad
Links
Stormchaser Roleplaying on Patreon
The Stormchaser d20 RPG
Part 1: Creating a Character
Chapter 3.1: Barbarian
Chapter 3.2: Bard
Chapter 3.3: Cleric
Chapter 3.4: Druid
Chapter 3.5: Engineer
Chapter 3.6: Fighter
Chapter 3.7: Monk
Chapter 3.8: Paladin
Chapter 3.9: Ranger
Chapter 3.10: Rogue
Chapter 3.11: Sorcerer
Chapter 3.12: Warlock
Chapter 3.13: Wizard
Expanded Subclass Spells
Chapter 5: Equipment
Part 2: Playing the Game
Part 3: The Rules of Magic
Appendices
Legacy Links
Legacy Index
Legacy Part 1
Legacy Part 2
Legacy Part 3
Legacy Part 4
Legacy Barbarian
Legacy Bard
Legacy Cleric
Legacy Druid
Legacy Engineer
Legacy Fighter
Legacy Monk
Legacy Paladin
Legacy Ranger
Legacy Rogue
Legacy Sorcerer
Legacy Warlock
Legacy Wizard
Legacy Expanded Subclass Spells