Way of the Radiant Soul
Monks of the Way of the Radiant Soul learn to channel their life energy into searing bolts of light. They teach that meditation can unlock the ability to unleash the indomitable light shed by the soul of every living creature.
Version 1.4
Created by DracoDruid [@GMBinder | @Reddit]
Radiant Soul Aura
Starting when you choose this tradition at 3rd level, you can project your ki into an aura of radiant fire.
As an action, you can spend 1 ki point to become wreathed in an aura of luminous, magical fire.
When you do, you can take a bonus action to make one unarmed strike or you can spend 1 ki point to make two unarmed strikes instead.
While wreathed in this aura, you gain the following benefits:
- You shed bright light in a 20-foot radius and dim light for an additional 20 feet.
- When you hit with an unarmed strike, you can deal radiant damage instead of bludgeoning damage.
- Your unarmed strike has an optional range of 30 feet. This range increases by an additional 10 feet at 6th, 11th, and 17th level. When attacking at range, you make a ranged weapon attack and use your Dexterity or Wisdom modifier, instead of Strength or Dexterity, for the attack and damage rolls.
This aura lasts for 10 minutes, or until you die, are knocked unconscious, or until you dismiss it using a bonus action.
Blinding Flare
At 6th level, you can let your radiant soul flare up into a blinding light.
As an action, you can spend 1 ki point to force every creature within 20 feet of you to succeed on a Constitution saving throw or be blinded until the end of its next turn.
A creature can use its reaction to shield its eyes and gain advantage on the saving throw.
If you are wreathed in your radiant soul aura, you don't have to spend ki when using this feature.
Soaring Light
At 11th level, your aura can propel you into the air.
While wreathed in your radiant soul aura, you gain a flying speed equal to your walking speed.
Radiant Sunburst
At 17th level, you gain the ability to create an orb of light that erupts into a devastating explosion.
As an action, you magically create an orb and hurl it at a point you choose within 150 feet, where it erupts into a sphere of radiant light for a brief but deadly instant.
Each creature in a 20-foot-radius sphere centered on that point must make a Constitution saving throw. A target takes 2d6 radiant damage on a failed save, or half as much damage on a successful one.
A creature doesn't need to make the save if it is behind total cover that is opaque.
You can increase the sphere's damage by spending ki points. Each point you spend, to a maximum of 10, increases the damage by 2d6.