Table of Contents
Alchemy
Bookstore
Black Market
Blacksmith
Eatery
Fabric
General
Herbal
Inn
Jewelry/Stones
Magic
Organization
Stable
Tavern
-
- Material Plane
-
-Shops of Fairground
-
1Shops of Heartland
-
-Arthaz
-
-Besha
-
2Devevekir
-
13Heartland
- 14 The Creeking Arrow
- 15 Drunken Unicorn
- 17 Fair Wish Inn
- 18 Fem's Assortment of Goods
- 20 Heart Stable
- 23 Herbs, Nerbs, and More
- 26 Knicks-n-Knacks
- 27 The Exalted Note
- 22 The Molten Hammer
- 25 Rando's Fabrics
- 27 Thorin's Knowledge Emporium
- 29 The Slayer's Palette
- 30 The Unseen Path
- 33 Warrior's Bread
-
-Madirfalap
-
-Oltula
-
-Sasu
Created by JKyle [@GMBinder]
HOMEBREW RULES
All characters start out with Variant Encumbrance though later on an item can be acquire to turn this off.
Backpacks weigh negative lbs increasing the amount of weight you can carry depending on the backpack's quality. Also pouches and other containers will reduce weight.
Objects like Foods, herbal ingredients, vials of liquid that typically do not have weight will weigh 0.1 lbs more or less until you have container to put them in.
Some special weapons but not all will weigh heavier or lighter. Rotten and rusty weapons as well as broken or torn armor and gear will weigh half as much.
Created by JKyle [@GMBinder]
Description | Cost | Stock | |
---|---|---|---|
Weapons |
Weapons | Damage | wt. | Properties | Cost | Stock |
---|---|---|---|---|---|
Melee | |||||
Sanguine Blade †‡ | 1d6 Slashing & Necrotic | 3lbs | Finesse, light, simple, vampric, special | 150 Shards | 1 |
Ranged | |||||
Hemogoblin Bow†‡ | 1d6 Piercing & Necrotic | 1lb | Ammunition (range 80/320), two-handed, simple, vampric, special | 60 Shards | 4 |
Haemolysis Grenade †‡ | 1d12 Necrotic | 0.1lb | Simple, vampric, special | 60 Shards | 2 |
† Special Damage ‡ Special Properties
Description | Cost | Stock | |
---|---|---|---|
Blood Vials | |||
Common Blood | Ordinary Blood | 2bd | 301,202 |
Rare Blood | Rare Tasty Blood | 8bd | 40,874 |
Minotaur's Blood | Thick and musky, this blood increases the user's strength for a short period of time. | 10 Shards | 5 |
Basilisk's Blood | Green and viscous, this blood can turn a victim to stone upon contact. | 25 Shards | 3 |
Hydra's Blood | This blood has regenerative properties, allowing the user to heal wounds over time. | 50 Shards | 2 |
Dragon's Blood | This fiery blood grants the user temporary resistance to fire-based attacks. | 75 Shards | 1 |
Mermaid's Blood | This shimmering blue blood grants the user the ability to breathe underwater for a short period of time. | 100 Shards | 1 |
Demon's Blood | This black, acrid blood is said to grant the user dark powers, but at a steep cost. | 150 Shards | 1 |
Elixirs | |||
Crimson Elixir | A vial of blood that enhances the user's physical abilities for a time. | 50 Shards | 5 |
Items | |||
Bloodworms | A jar of wriggling parasites that can be used to infest and control a victim. | 75 Shards | 3 |
Bloodstained Cloak | A cloak that enhances the wearer's stealth and makes them immune to bleeding & blood-based attacks. | 100 Shards | 2 |
Thirsty Goblet | A goblet that drains the blood of the drinker, granting them immense power but also... | 300 Shards | 1 |
Created by JKyle [@GMBinder]
Description | Cost | Stock | |
---|---|---|---|
Hallucinogenics | |||
Mindflayer's Kiss | A potent drug that causes the user to experience telepathic visions of the most unspeakable horrors imaginable. | 1 Shard | 10 |
Nyarlathotep's Gaze | A drug that causes the user to see a twisted and incomprehensible world of madness and chaos, making them susceptible to the horrors of Nyarlathotep. | 5bd | 25 |
Gorgon's Breath | A hallucinogen that causes the user to experience a terrifying transformation, turning them into a monstrous, snake-haired creature for a brief period. | 7bd | 15 |
Shoggoth's Maw | A drug that induces a horrific transformation, causing the user to sprout tentacles and a slimy, amorphous body that can squeeze through any space. | 150 Shards | 5 |
The Black Goat's Call | A drug that unleashes a nightmarish cacophony of goat-like cries and laughter, causing the user to experience a blood-soaked ritual sacrifice. | 20 Shards | 3 |
Fungal Frenzy | A strange, spore-filled powder that causes the user to hallucinate that their body is being slowly consumed by fungus. | 5 Shards | 10 |
Bloodcurdle | A viscous red liquid that causes the user to experience visions of their own gruesome death. | 7 Shards | 5 |
Shadow Sickness | A black, oily substance that causes the user to feel as though they are being pulled into an endless void. | 1 Shard | 3 |
Echoes of Madness | A tiny, iridescent pill that causes the user to experience a never-ending stream of horrifying, incoherent whispers. | 1 Shard | 2 |
Infernal Inferno | A fiery-red liquid that causes the user to feel as though they are being consumed by hellfire. | 2bd | 1 |
Ashes of the Damned | A fine powder made from the ashes of the dead. It causes vivid hallucinations of ghosts and other supernatural entities. Users become addicted to the rush of fear and excitement that comes with these visions, but also suffer from severe anxiety and paranoia. | 2 Shards | 50 |
Essence of the Void | A shimmering black liquid that seems to absorb all light. It causes users to feel disconnected from reality and to experience hallucinations of endless voids and cosmic horrors. Prolonged use can cause permanent damage to the mind and soul. | 2 Shards | 3 |
Bliss | |||
Nectar of the Abyss | A viscous, black liquid that smells of death and decay. It causes intense euphoria and a sense of invincibility, but also paranoia and delusions. Users become addicted after just one dose. | 500 Shards | 5 |
Blood of the Serpent | A bright red liquid that flows like a snake. It gives users enhanced strength and speed, but also increases aggression and causes hallucinations of snakes and other serpentine creatures. Prolonged use can cause irreversible damage to the body. | 1000 Shards | 3 |
Tears of the Banshee | A clear liquid that glows with an eerie light. It causes intense feelings of grief and despair, but also heightened sensory perception and telepathic abilities. Users become emotionally unstable and prone to violent outbursts. | 750 Shards | 12 |
Euphoric Bliss | A bright, glittering powder that sparkles with a hypnotic beauty. It causes intense feelings of joy and contentment, but also a loss of inhibition and risk-taking behavior. Prolonged use can lead to addiction and a permanent state of euphoria, with devastating physical and mental effects. | 500 Shards | 3 |
Dreamweaver | A translucent liquid that glows with an otherworldly light. It allows users to enter a dreamlike state where they can control their own reality and create their own fantasies. However, prolonged use can cause the line between reality and dreams to blur, leading to a permanent state of dissociation and madness. | 1000 Shards | 3 |
Created by JKyle [@GMBinder]
Description | Cost | Stock | |
---|---|---|---|
Serenity's Embrace | A delicate flower with petals that shimmer like jewels. It produces a powerful fragrance that induces a state of calm and relaxation, but also a loss of motivation and ambition. Prolonged use can cause physical weakness and a disinterest in the world outside of one's own peaceful bubble. | 750 Shards | 12 |
Angel's Kiss | A sweet, fruity drink that glimmers with a golden light. It produces a feeling of weightlessness and freedom, allowing users to float through the air as if on wings. However, prolonged use can cause addiction and a dependence on the drug to feel any sense of joy or happiness. | 25 Shards | 25 |
Nirvana's Promise | A mysterious elixir that appears as a swirling, iridescent mist. It promises enlightenment and a connection to the divine, with the ability to commune with otherworldly entities and experience true bliss. However, prolonged use can cause physical and mental deterioration, with the risk of being consumed by the entities that the user communed with. | 2000 Shards | 2 |
Nyarlathotep's Kiss | A black liquid that causes the user to become obsessed with their own death | 2 Shards | 10 |
Deep One's Breath | A green powder that grants the user the ability to breathe underwater | 30 Shards | 8 |
Shoggoth's Blood | A red serum that allows the user to shape-shift into any form | 500 Shards | 5 |
Yog-Sothoth's Gaze | A purple liquid that grants the user the ability to see through time | 600 Shards | 3 |
Cthulhu's Embrace | A blue pill that allows the user to communicate telepathically with Cthulhu | 1000 Shards | 1 |
Enhancements | |||
Bloodthirst | This drug grants a bloodthirsty rage, increasing strength and speed. | 10 Shards | 50 |
Orgasmatron | This drug heightens all sensations and increases sexual pleasure. | 15 Shards | 25 |
Fleshmelter | This drug grants incredible power but slowly melts the user's flesh. | 20 Shards | 10 |
Mindmangler | This drug enhances psychic abilities but slowly drives the user insane. | 25 Shards | 5 |
Bonebreaker | This drug grants superhuman strength but slowly breaks the user's bones. | 30 Shards | 3 |
Lust Plague | This drug is highly contagious and causes intense sexual desire. | 35 Shards | 1 |
Shadow Dancer | This drug grants the user incredible agility and stealth but at a cost. | 10 Shards | 50 |
Crimson Rush | This drug grants the user incredible speed and strength but at a cost. | 15 Shards | 25 |
Bloodstone | This drug enhances the user's physical abilities but at a terrible cost. | 20 Shards | 10 |
Nightshade | This drug enhances the user's senses and perception but at a terrible cost. | 25 Shards | 5 |
Blackout | This drug grants the user temporary invincibility but at a terrible cost. | 30 Shards | 3 |
Performance Plus | This drug enhances the user's abilities in any performance but at a cost. | 35 Shards | 1 |
Created by JKyle [@GMBinder]
Description | Cost | Stock | |
---|---|---|---|
Services | |||
Memory Erasure | Erase a specific memory or a group of memories. | 500 Shards | |
False Memory Implant | Implant a false memory of the user's choosing. | 800 Shards | |
Mind Control | Gain complete control over the target's mind, able to issue commands at will. | 1200 Shards | |
Dream Manipulation | Influence the target's dreams, causing nightmares or blissful visions. | 600 Shards | |
Hallucination | Induce a hallucinatory state in the target, causing them to see and hear things. | 400 Shards | |
Psychic Blast | Assault the target's mind, causing excruciating pain and temporary confusion. | 900 Shards | |
Memory Extraction | Extract a specific memory or group of memories for later use. | 700 Shards | |
Memory Insertion | Insert a specific memory or group of memories | 500 Shards | |
Memory Watch | Watch a specific memory or group of memories | 5bd per minute | |
Memory Modify | Modify a specific memory or group of memories | 800 Shards | |
Telepathy | Establish a mental link with the target, allowing for communication without words. | 1000 Shards | |
Mind Scrambler | Erases a single traumatic memory from the customer's mind | 500 Shards | |
Memory Vault | Safely stores memories, accessible only by the customer | 1000 Shards | |
False Reality | Implants a false memory in the customer's mind | 1500 Shards | |
Mind Puppeteer | Grants the caster complete control over the target's mind | 2000 Shards | |
Mind Eater | Extracts all memories from the customer's mind | 3000 Shards | |
Mind Splitter | Separates a person's mind into two distinct personalities | 5000 Shards | |
Mind Flayer | Replaces the target's mind with that of a mind flayer | 10,000 Shards | |
Memory Thief | Steals a specific memory from the customer's mind | 15,000 Shards | |
Mind Apocalypse | Obliterates the target's mind, leaving them a shell of a person | 25,000 Shards | |
Memory Market | |||
Traumatic | |||
Childhood Trauma | Implant a false memory of a traumatic experience from the client's childhood | 5 Shards | 2 |
Betrayal | Implant a false memory of a loved one betraying the client | 10 Shards | -- |
Body Horror | Implant a false memory of the client's body being twisted and mutated beyond recognition | 15 Shards | -- |
Murderer | Implant a false memory of the client committing a brutal murder | 5 Shards | -- |
Lost Love | Implant a false memory of a lost love that the client has never actually met | 10 Shards | -- |
Paranoia | Implant a false memory of the client being followed and watched by unknown figures | 5 Shards | -- |
Inescapable Dread | Implant a false memory of the client being trapped in a hopeless situation with no escape | 15 Shards | -- |
Created by JKyle [@GMBinder]
Description | Cost | Stock | |
---|---|---|---|
Guilt | Implant a false memory of the client committing a terrible sin and being consumed by guilt | 15 Shards | -- |
False Identity | Implant a false memory of the client being someone else entirely, with different memories and experiences | 15 Shards | -- |
Torture | Implant a false memory of the client being brutally tortured and mutilated | 15 Shards | -- |
Pleasure | |||
Fantasy Lover | Implant the memory of an unforgettable night of passion with a dream partner who fulfills every desire. | 15 Shards | |
BDSM Dungeon | Implant the memory of an intense BDSM session in a luxurious dungeon with a skilled and experienced partner. | 15 Shards | |
Threesome | Implant the memory of an unforgettable threesome with two stunning partners who leave the client begging for more. | 15 Shards | |
Beach Orgy | Implant the memory of a wild, all-night beach party that leads to an unforgettable orgy under the stars. | 15 Shards | |
Alien Abduction | Implant the memory of being taken aboard an alien spacecraft and subjected to erotic experiments by sensual extraterrestrial beings. | 10 Shards | |
Vampire Seduction | Implant the memory of being seduced by a charming and dangerous vampire who brings the client to new heights of pleasure. | 10 Shards | |
Furry Frenzy | Implant the memory of an unforgettable night of animalistic passion with a furry partner who knows how to satisfy. | 10 Shards | |
Tentacle Monster | Implant the memory of a strange encounter with a tentacled monster that takes the client to new heights of pleasure and terror. | 10 Shards | |
Gender Swap | Implant the memory of a magical transformation into a different gender, complete with a new body and an unforgettable sexual encounter. | 5 Shards | |
Robot Love | Implant the memory of a futuristic encounter with a highly advanced and customizable sex robot who provides the ultimate pleasure. | 5 Shards | |
Adventure | |||
Superhero Adventure | The memory of a thrilling adventure as a superhero, complete with epic battles and saving the day. | 15 Shards | |
Mermaid Transformation | The memory of a magical transformation into a mermaid, complete with underwater exploration and romance. | 15 Shards | |
Haunted House Escape | The memory of a terrifying but exhilarating escape from a haunted house, with ghostly encounters and adrenaline-fueled chases. | 15 Shards | |
Time Traveler's Romance | The memory of a time-traveling romance, with the client meeting and falling in love with a historical figure in a bygone era. | 10 Shards | |
Animal Shapeshifting | The memory of a transformation into an animal, with the client experiencing the world through new senses and encountering other animals in their natural habitats. | 10 Shards | |
Fairytale Quest | Implant the memory of a quest through a magical fairytale world, complete with riddles, puzzles, and a happy ending. | 10 Shards | |
Alien Diplomacy | Implant the memory of a diplomatic mission to an alien planet, where the client negotiates for peace and uncovers new wonders. | 5 Shards | |
Robot Rebellion | Implant the memory of leading a rebellion against a dystopian future ruled by robots, with the client as the hero who saves humanity. | 5 Shards |
Created by JKyle [@GMBinder]
Description | Cost | Stock | |
---|---|---|---|
Dinosaur Safari | Implant the memory of a thrilling safari through a prehistoric world, with the client encountering various dinosaurs and avoiding dangerous predators. | 5 Shards | |
Secret Agent Mission | Implant the memory of a high-stakes mission as a secret agent, with the client using their wits and gadgets to thwart a nefarious villain. | 5 Shards | |
Ordinary | |||
Family Vacation | Implant the memory of a fun and relaxing family vacation, complete with sightseeing, beach days, and family bonding. | 5 Shards | |
First Love | Implant the memory of falling in love for the first time, with all the excitement, butterflies, and heartbreak that come with it. | 10 Shards | |
College Days | Implant the memory of the client's college experience, with memories of dorm life, late-night study sessions, and wild parties. | 10 Shards | |
Career Milestone | Implant the memory of achieving a significant career milestone, such as a promotion or a successful project, and the satisfaction and recognition that come with it. | 15 Shards | |
Childhood Adventure | Implant the memory of an unforgettable childhood adventure, such as exploring a secret hideout or having an epic treehouse. | 5 Shards | |
Best Friends Forever | Implant the memory of a long-lasting and fulfilling friendship, with memories of inside jokes, shared experiences, and unconditional support. | 5 Shards | |
Perfect Date | Implant the memory of a perfect date, complete with romance, connection, and sparks flying. | 10 Shards | |
Favorite Hobby | Implant the memory of the client's favorite hobby, with memories of honing skills, experiencing new challenges, and finding joy and fulfillment. | 5 Shards | |
Life-changing Decision | Implant the memory of making a difficult but ultimately rewarding life-changing decision, such as moving to a new city or starting a new career. | 15 Shards | |
Pet Companion | Implant the memory of a loyal and loving pet companion, with memories of cuddles, walks, and playful moments. | 5 Shards | |
Career Changing | |||
Wizard's Apprentice | Implant the memory of training as a wizard's apprentice, gaining access to a new spellbook and the ability to cast more powerful spells. | High | |
Rogue's Heist | Implant the memory of a successful heist as a rogue, gaining proficiency in stealth and thievery skills. | 50 Shards | |
Paladin's Oath | Implant the memory of taking a solemn oath as a paladin, gaining access to divine powers and increased proficiency in combat. | 50 Shards | |
Barbarian's Rage | Implant the memory of embracing a primal rage as a barbarian, increasing strength and endurance in combat situations. | 50 Shards | |
Bard's Performance | Implant the memory of performing as a bard, gaining proficiency in charisma-based skills and access to new spells. | 40 Shards | |
Ranger's Expedition | Implant the memory of leading an expedition as a ranger, gaining proficiency in survival and tracking skills, and access to new animal companions. | 40 Shards | |
Fighter's Gladiator | Implant the memory of competing as a gladiator in an arena, gaining proficiency in various combat techniques and access to exotic weapons. | 25 Shards | |
Sorcerer's Bloodline | Implant the memory of discovering a new sorcerer bloodline, gaining access to new spells and increasing proficiency in metamagic abilities. | 10 Shard | |
Warlock's Pact | Implant the memory of forming a pact with a powerful entity as a warlock, gaining access to new spells and otherworldly powers. | 10 Shard |
Created by JKyle [@GMBinder]
Description | Cost | Stock | |
---|---|---|---|
Druid's Shapeshift | Implant the memory of mastering shapeshifting as a druid, gaining access to new forms and increased proficiency in nature-based skills. | 10 Shards | |
New Skill | |||
Master Chef | Implant the memory of becoming a master chef, with new proficiency in cooking, baking, and mixology. The client gains expertise in creating delicious dishes that grant temporary bonuses to health and ability scores. | 25 Shards | |
Pirate Adventure | Implant the memory of a pirate adventure, with new proficiency in sailing, navigation, and cannon firing. The client gains expertise in plundering and looting, and can summon a magical parrot familiar to aid them in combat. | 25 Shards | |
Gladiator Champion | Implant the memory of becoming a champion gladiator, with new proficiency in hand-to-hand combat, arena battles, and performance. The client gains expertise in intimidating opponents and can conjure a spectral shield for defense. | 25 Shards | |
Monster Hunter | Implant the memory of a monster hunter, with new proficiency in tracking, trapping, and killing dangerous creatures. The client gains expertise in identifying weaknesses and can craft specialized weapons and traps to aid them in combat. | 25 Shards | |
Court Intrigue | Implant the memory of a courtier, with new proficiency in diplomacy, deception, and persuasion. The client gains expertise in navigating political intrigue and can cast minor illusions to aid in social situations. | 25 Shards | |
Archaeological Expedition | Implant the memory of an archaeologist, with new proficiency in history, investigation, and survival. The client gains expertise in unearthing ancient relics and can detect and disable traps and curses on ancient artifacts. | 25 Shards | |
Circus Performer | Implant the memory of a circus performer, with new proficiency in acrobatics, juggling, and animal handling. The client gains expertise in entertaining crowds and can summon a magical pet to aid in performances. | 25 Shards | |
Street Urchin | Implant the memory of a street urchin, with new proficiency in sleight of hand, stealth, and pickpocketing. The client gains expertise in surviving on the streets and can summon a swarm of rats to aid in sneaking and thievery. | 25 Shards | |
Herbalist | Implant the memory of an herbalist, with new proficiency in nature, medicine, and alchemy. The client gains expertise in identifying and using plants and herbs for healing and can craft healing potions with magical properties. | 25 Shards | |
Alchemist's Apprentice | Implant the memory of an alchemist's apprentice, with new proficiency in arcana, investigation, and history. The client gains expertise in identifying and creating magical potions and can transmute non-magical objects into gold. | 25 Shards |
Description | Cost | Stock | Potency | |
---|---|---|---|---|
Potions | ||||
Mind Eraser | Erases a specific memory from the drinker's mind, leaving them confused and disoriented | 700 Shards | 3 | Superior |
Memory Distortion | Causes the drinker to experience vivid and intense false memories that they cannot distinguish from reality | 1000 Shards | 2 | Supreme |
Willbreaker | Temporarily breaks the drinker's will, allowing nearby creatures to control them for a short period of time | 2000 Shards | 1 | Extreme |
Insight Implant | Implants a false memory of a specific skill or knowledge into the drinker's mind, making them an expert in that area | 5,500 Shards | 1 | Legendary |
Mind Enslaver | Allows a nearby creature to permanently enslave the mind of the drinker, turning them into a loyal servant | 10,000 Shards | 1 | Mythical |
Created by JKyle [@GMBinder]
SHOP XXX WARNING!!
Description | Cost | Stock | |
---|---|---|---|
Toys | |||
Spanking Paddle of Submission | A magical paddle that enhances the pleasure and pain of a spanking. When used, the target gains disadvantage on all Wisdom saving throws and cannot take actions or reactions for the next round. The wielder gains advantage on all Charisma checks made to seduce the target. | 750 Shards | 3 |
Whip of Submission | This long, braided leather whip has a small silver skull at the end of its handle. Once per day, the wielder can make a melee attack with the whip. If the attack hits, the target must make a DC 15 Wisdom saving throw or be charmed by the wielder for 1 hour. | 100 Shards | 6 |
Tentacle Restraints | A set of writhing, squirming tentacles that bind the target securely. | 250 Shards | 5 |
Succubus Harness | A seductive leather harness that enhances the wearer's charisma and alluring presence. | 500 Shards | 3 |
Ogre's Grasp | Iron gauntlets with powerful strength-enhancing enchantments that crush anything they grab. | 800 Shards | 2 |
Whips of Lightning | Crackling whips that deliver painful jolts of electricity. | 350 Shards | 4 |
Chains of Entanglement | Enchanted chains that immobilize and silence the target. | 450 Shards | 3 |
Dragon's Tongue | A long, fiery whip that can ignite objects on contact. | 600 Shards | 2 |
Clothing | |||
Aphrodite's Girdle | A magical girdle that enhances the wearer's physical attributes and makes them more alluring. The wearer gains +2 to Strength, Dexterity, and Charisma, and creatures of their preferred gender are drawn to them. | 2500 Shards | 1 |
Enchanted Corset | A corset that enhances the wearer's feminine curves and enhances their allure. The wearer gains +2 to Charisma and creatures of their preferred gender are drawn to them. | 750 Shards | 3 |
Hand of Pleasure | A magical glove that, when worn, allows the user to manipulate the pleasure centers of another creature's brain. The user can make the target feel intense pleasure or pain, and can even induce orgasm with a successful Intelligence (Arcana) check. | 2000 Shards | 1 |
Belt of Seduction | This sultry, black leather belt is adorned with small red rubies and gives the wearer a commanding presence. Once per day, the wearer can use an action to charm a creature of their choice within 30 feet. The creature must make a DC 18 Wisdom saving throw or be charmed for 1 hour. | 100 Shards | 2 |
Boots of Agility | These sleek, black leather boots are adorned with small, silver buckles. When worn, the wearer gains a +2 bonus to their Dexterity score. Additionally, the wearer can use their action to make a running leap, covering twice the normal distance. | 70 Shards | 2 |
Mask of Deception | This porcelain mask is painted with delicate, swirling patterns. When worn, the wearer gains advantage on all Deception checks. Additionally, the wearer can use an action to cast the spell Invisibility on themselves (DC 16) once per day. The spell lasts for 1 hour. | 40 Shards | 2 |
Eye of the Beholder Mask | A terrifying mask that instills fear and madness in all who gaze upon it. | 1200 Shards | 1 |
Created by JKyle [@GMBinder]
Description | Cost | Stock | |
---|---|---|---|
Jewelry | |||
Ring of Sexual Invisibility | A ring that, when worn, makes the wearer invisible to anyone who is not sexually attracted to them. The wearer gains advantage on all Charisma checks made to seduce others while invisible. | 50 Shards | 2 |
Lascivious Locket | A locket that contains a picture of the wearer's desired partner. When worn, the wearer gains advantage on all Charisma checks made to seduce that partner. | 500 Shards | 2 |
Collar of Submission | A collar that, when placed on a willing or subdued creature, makes them obedient to the wearer's commands. The creature gains disadvantage on all Wisdom saving throws and cannot take actions or reactions without the wearer's permission. | 100022 | 2 |
Collar of Obedience | This simple, black leather collar has a small silver bell attached to it. Once per day, the wearer can ring the bell as an action, forcing all creatures within 30 feet to make a DC 15 Wisdom saving throw or be charmed by the wearer for 1 minute. | 50 Shards | 7 |
Ring of Lust | This golden ring is set with a large, glittering ruby. Once per day, the wearer can use an action to cast the spell Dominate Person (DC 18) on a creature of their choice within 30 feet. The spell lasts for 1 hour. | 75ss | 2 |
Ring of Painful Binding | A ring that inflicts agonizing pain on the wearer's enemies. | 700 Shards | 2 |
Tattoos | |||
Tattoo of Sensuality | This intricate tattoo covers the entire back of the wearer and depicts a writhing mass of bodies engaged in various sexual acts. Once per day, the wearer can use an action to activate the tattoo, gaining resistance to all damage types for 1 minute. Additionally, any creature within 10 feet of the wearer must make a DC 18 Wisdom saving throw or become charmed for the duration. | 200 Shards | 1 |
Demon Tramp Stamp | A sultry tattoo of a seductive demon that enhances the wearer's charm and charisma. | 150 Shards | 5 |
Naughty Nautical Anchor | A risqué tattoo of an anchor with suggestive nautical imagery that makes the wearer irresistible. | 300 Shards | 3 |
Dark Elf's Dreamcatcher | An intricate tattoo of a dark elven dreamcatcher that enhances the wearer's enchantment spells. | 500 Shards | 2 |
Dragon's Heart | A fiery tattoo of a dragon's heart that grants the wearer resistance to fire damage. | 800 Shards | 2 |
Gnome's Grin | A mischievous tattoo of a grinning gnome that grants the wearer advantage on persuasion checks. | 350 Shards | 4 |
Magic Missile Target | A playful tattoo of a target that allows wearer to cast magic missile spell once a day for free. | 1000 Shards | 1 |
Elemental Empowerment | An elegant tattoo of elemental sigils that grants the wearer resistance to a chosen element. | 450 Shards | 3 |
Succubus Seduction | A sensual tattoo of a succubus that enhances the wearer's seduction abilities. | 600 Shards | 2 |
Wolf's Pack | A fierce tattoo of a wolf pack that grants the wearer advantage on intimidation checks. | 1200 Shards | 1 |
Dragonborn's Fury | A bold tattoo of a dragonborn's scales that grants the wearer resistance to a chosen damage type. | 700 Shards | 2 |
Created by JKyle [@GMBinder]
Description | Cost | Stock | |
---|---|---|---|
Arcane Focuses | |||
Wand of Stunning Ecstasy | This slender wand is made of polished ivory and is engraved with intricate, swirling patterns. When activated, the wand releases a burst of shimmering energy that fills the surrounding area with feelings of pleasure and euphoria. All creatures within 30 feet of the wand must make a DC 16 Wisdom saving throw or be stunned for 1 round. | 500 Shards | 1 |
Wand of Enthrallment | A wand that can compel others to do the wielder's bidding. | 1500 Shards | 1 |
Avg. Potions | |||
Potion of Passion | This deep red potion smells of cinnamon and cloves. When consumed, the drinker gains advantage on all Charisma-based checks for 1 hour. Additionally, the drinker gains resistance to cold damage and vulnerability to fire damage for the duration. | 50 Shards | 3 |
Potion of Ecstasy | A potion that, when ingested, induces intense feelings of pleasure and euphoria. The drinker gains 1d10 temporary hit points and has advantage on all Charisma checks made for the next hour. | 150 Shards | 6 |
Elixirs | |||
Lusty Libido Elixir | A potion that, when ingested, increases the drinker's libido to extraordinary levels. The drinker gains advantage on all Charisma checks made to seduce others and has disadvantage on all Wisdom saving throws related to sexual desire for the next hour. | 50 Shards | 3 |
Elixir of Enchantment | This shimmering, blue elixir smells of lavender and is a potent aphrodisiac that imbues the drinker with a powerful enchanting aura. When imbibed, the drinker gains advantage on Charisma (Persuasion) and Charisma (Deception) checks for the next hour, and creatures of their preferred gender within 30 feet of them must make a Wisdom saving throw (DC 18) or become charmed by the drinker for the same duration. This effect ends immediately if the drinker engages in combat. | 50 Shards | 2 |
Oz of Siren's Scent | A perfume that makes the wearer irresistible to their desired gender. When worn, the user gains advantage on all Charisma checks made to seduce others. | 50 Shards | 3 |
Created by JKyle [@GMBinder]
Description | Cost | Stock | |
---|---|---|---|
Weapons & Armor |
Armor | Armor Class (AC) | Strength | Perception | wt. | Properties | Cost | Stock |
---|---|---|---|---|---|---|---|
Necrotic Robes†‡ | 11 + DEX | - | - | 2lbs | Special | 1000 Shards | 2 |
Bone Shield†‡ | +2 | - | - | 6lbs | Special | 50 Shards | 3 |
Soul-Draining Helmet†‡ | +1 | - | DIS | 3lbs | Special | 50 Shards | 2 |
Weapons | Damage | wt. | Properties | Cost | Stock |
---|---|---|---|---|---|
Melee | |||||
Undead Arm †‡ | 1d4 Slashing & Necrotic | 3lbs | Finesse, ghost-touch, light, simple, special | 150 Shards | 1 |
Scythe of Death†‡ | 2d4 Slashing & Necrotic | 6lbs | ghost-touch, reach (10ft), martial, two-handed, special | 500 Shards | 3 |
Scythe of a Reaper†‡ | 2d4 Slashing & Necrotic | 6lbs | ghost-touch, reach (10ft), martial, two-handed, special | 500 Shards | 3 |
Ranged | |||||
Skeletal Bow†‡ | 1d6 Piercing & Necrotic | 1lb | Ammunition (range 80/320), ghost-touch, two-handed, simple, special | 60 Shards | 4 |
† Special Damage ‡ Special Properties
Description | Cost | Stock | |
---|---|---|---|
Potions | |||
Mythical | |||
Potion of Undeath | Feed this potion to intact dead creature that creature will be granted temporary undead life. | 5000 Shards | 3 |
Potion of Life | A potion that can bring the recently dead back to life. Use with caution. | 7500 Shards | 4 |
Potion of Necromancy | A potion that temporarily boosts the drinker's necromantic spells. | 8500 Shards | 4 |
Potion of Life Drain | An potion that allows the user to drain the life force of their enemies. | 5000 Shards | 5 |
Potion of Undead Control | A potion that grants the user temporary control over nearby undead. | 1000 Shards | 10 |
Potion of Necrotic Resistance | A potion that provides resistance to necrotic damage. | 2000 Shards | 7 |
Description | Cost | Stock | |
---|---|---|---|
Spell Scrolls | |||
Scroll of Animate Dead | A scroll containing the spell 'Animate Dead'. | 100 Shards | 10 |
Scroll of Finger of Death | A scroll containing the spell 'Finger of Death'. | 150 Shards | 8 |
Scroll of Create Undead | A scroll containing the spell 'Create Undead'. | 150 Shards | 8 |
Scroll of Control Undead | A scroll containing the spell 'Control Undead'. | 150 Shards | 8 |
Scroll of Animate Dead | A scroll that allows the user to raise the dead as undead minions. | 200 Shards | 10 |
Scroll of Necrotic Blast | A scroll that allows the user to unleash a blast of necrotic energy. | 300 Shards | 7 |
Cursed Artifacts | |||
Ring of the Necromancer | A ring that enhances the wearer's ability to control the undead. | 800 Shards | 2 |
Skull of a Lich | The skull of an ancient lich, capable of imbuing the user with immense power. | 5000 Shards | 1 |
Wand of the Gravekeeper | A wand that allows the user to control the souls of the dead. | 1200 Shards | 3 |
Staff of the Undead | A powerful staff that allows the user to summon and control undead minions. | 2000 Shards | 2 |
Undead Minions | |||
Zombie | A mindless undead minion, capable of following simple orders. | 50 Shards | 20 |
Skeleton | A skeletal minion, capable of wielding weapons and following more complex orders. | 100 Shards | 15 |
Wraith | A powerful undead minion, capable of phasing through walls and draining the life force of enemies. | 2000 Shards | 3 |
Ritual Components | |||
Necrotic Essence | A vial of essence extracted from a necrotic creature, used in dark rituals. | 5ss | 20 |
Black Salt | A rare and powerful reagent, used in rituals to summon and control undead. | 8bd | 5 |
Cursed Candle | A candle infused with dark magic, used in rituals to contact the dead. | 20 Shards | 10 |
Books and Lore | |||
The Necronomicon | An ancient tome filled with dark magic and forbidden knowledge. | 5000 Shards | 1 |
The Book of Shadows | A collection of spells and rituals, passed down through generations of necromancers. | 1000 Shards | 3 |
The Grimoire of Blood Magic | A powerful grimoire filled with blood magic and necromantic rituals. | 2000 Shards | 2 |
Tome of the Dead | A tome containing information on the undead and their weaknesses. | 50 Shards | 5 |
Tome of the Undead | A powerful grimoire filled with necromantic magic. | 1000 Shards | 1 |
Description | Cost | Stock | |
---|---|---|---|
Magical Items | |||
Enchanted Mirror | A mirror that allows the user to see through illusions and detect hidden magic. | 2500 Shards | 3 |
Ring of Spell Storing | A ring that can store multiple spells for later use. | 3500 Shards | 2 |
Enchanted Quill | A magical quill that writes on its own, capable of transcribing entire books in a single night. | 3000 Shards | 2 |
Arcane Amplifier | A crystal that can be affixed to a wand or staff Arcane Focus, increasing the power of spells casts through it by a +1. | 5000 Shards | 1 |
Charm of Beguiling | A small silver amulet that enhances the wearer's charisma, making them more persuasive and charismatic. | 250 Shards | 5 |
Wraithguard Gauntlets | A pair of gauntlets that grant the wearer the ability to pass through solid objects for a short period of time. | 500 Shards | 4 |
Arcane Focuses | |||
Staff of Arcane Mastery | The staff allows you to concentrate on two spells at once. | 5000 Shards | 1 |
Crystal Ball of Clairvoyance | A crystal ball that grants the user the ability to see far-off locations and events. | 4500 Shards | 1 |
Amulet of Spell Turning | A glowing amulet that deflects hostile spells back at the caster. | 8000 Shards | 2 |
*Spell Scrolls | |||
Spell Transference | A powerful scroll that allows the user to transfer or even steal a spell to or from another individual. | 7500 Shards | 1 |
Charm Person | A spell scroll that allows the caster to temporarily charm a person or creature. | 50 Shards | 10 |
Fireball | A spell scroll that creates a large explosion of fire, damaging all creatures in a 20-foot radius. | 200 Shards | 5 |
Invisibility | A spell scroll that allows the caster to become invisible for a short period of time. | 100 Shards | 8 |
Levitate | A spell scroll that allows the caster to levitate off the ground for a short period of time. | 75 Shards | 12 |
Magic Missile | A spell scroll that launches three glowing darts of magical energy at a target. | 150 Shards | 7 |
Ray of Enfeeblement | A spell scroll that weakens the target, reducing their strength and constitution. | 100 Shards | 6 |
Scorching Ray | A spell scroll that launches multiple rays of fire at a target, dealing heavy damage. | 250 Shards | 4 |
Sleep | A spell scroll that causes a group of creatures to fall asleep. | 50 Shards | 10 |
Thunderwave | A spell scroll that creates a wave of thunderous force. | 25 Shards | 9 |
Fury of the Elements | A powerful spell that summons a storm of fire, lightning, and ice to ravage your foes. | 2000 hards | 2 |
Enchanted Blades | This spell imbues a set of weapons with magical energy, granting them additional damage and critical hit chance. | 500 Shards | 5 |
Description | Cost | Stock | |
---|---|---|---|
Greater Charm Person | A spell that enhances the caster's charisma and allows them to charm a single target. | 250 Shards | 10 |
Mystic Barrier | A protective spell that creates a barrier of magical energy to shield the caster from harm. | 750 Shards | 3 |
Phantom Image | This spell creates a ghostly duplicate of the caster, which can be used to confuse and misdirect enemies. | 350 Shards | 8 |
Imbue Item | A powerful spell that imbues an item with magical energy, granting it temporary enchantments or abilities. | 1000 Shards | 4 |
Entangle | This spell creates a mass of thorny vines that entangle and trap enemies, limiting their mobility. | 200 Shards | 15 |
Arcane Blast | A spell that unleashes a powerful burst of arcane energy, damaging all enemies in a large area. | 500 Shards | 7 |
Clairvoyance | This spell grants the caster insight into the future, allowing them to predict events and avoid danger. | 1000 Shards | 3 |
Disintegrate | A deadly spell that causes the target to disintegrate into dust, leaving no trace behind. | 1500 Shards | 1 |
Books | |||
Tome of Elemental Mastery | A thick tome filled with arcane knowledge that teaches the reader to control the elements. | 4000 Shards | 1 |
Created by JKyle [@GMBinder]
Description | Cost | Stock | |
---|---|---|---|
Eggs | |||
Common Eggs | A regular egg | 4bd | 7809 |
Golden Eggs | A shiny egg with gold swirls | 50 Shards | 102 |
Sapphire Eggs | A blue egg with a sapphire embedded in the shell | 200 Shards | 56 |
Phoenix Eggs | A fiery red and gold egg with feather patterns | 5000 Shards | 6 |
Dragon Eggs | A large, scaly egg with a different colored hues | 1000 Shards to 10,000 Shards | 8 |
Monster Eggs | |||
Uncommon Eggs | A regular monster egg | 6bd | 4625 |
Behir Egg | (CR 11) | 3000 Shards | 3 |
Chimera Egg | (CR 9) | 1500 Shards | 4 |
Dracolisk Egg | (CR 12) | 4000 Shards | 2 |
Elder Brain Egg | (CR 14) | 6500 Shards | 2 |
Frost Giant Everlasting Egg | (CR 12) | 5000 Shards | 1 |
Kraken Egg | (CR 23) | 10,500 Shards | 1 |
Marilith Egg | (CR 16) | 8000 Shards | 2 |
Remorhaz Egg | (CR 11) | 3000 Shards | 3 |
Roc Egg | (CR 11) | 3000 Shards | 4 |
Young Kruthik Queen Egg | (CR 10) | 2500 Shards | 5 |
Dragon Items | |||
Dragon Scale Armor | Armor crafted from dragon scales | 5000gp | 1 |
Dragon Fang Dagger | A sharp dagger made from a dragon's fang | 1000gp | 2 |
Magic Items | |||
Dragonfire Ring | A ring that allows the wearer to breathe fire once per day | 1000 Shards | 1 |
Boots of Feather Fall | Magical boots that allow the wearer to fall slowly | 300 Shards | 3 |
Greater Potion of Invisibility | A potion that makes the drinker invisible | 500 Shards | 5 |
Dragon Eye Gem | A gem that allows the user to see through a dragon's eyes | 1000 Shards | 1 |
Dragon Heartstone | A heart-shaped stone that enhances magic | 8000 Shards | 1 |
Dragon Horn | A horn that can summon a dragon once per week | 10,000 Shards | 1 |
Misc Items | |||
Dragonborn Statue | A small statue of a dragonborn warrior | 5bd | 5 |
Dragonborn Sword | A decorative sword with a dragonborn hilt | 150gp | 2 |
Created by JKyle [@GMBinder]
Description | Cost | Stock | |
---|---|---|---|
Weapons & Armor |
Armor | Armor Class (AC) | Strength | Stealth | wt. | Properties | Cost | Stock |
---|---|---|---|---|---|---|---|
Dragon Scale Armor | 13 + DEX | - | - | 10lbs | Light | 1000 Shards | 2 |
Dragon Scale Shield | +4 | - | - | 10lbs | Light | 900 Shards | 4 |
Weapons | Damage | wt. | Properties | Cost | Stock |
---|---|---|---|---|---|
Dragon Fang Dagger†‡ | 1d4+1 Piercing | 0.5lb | Finesse, light, keen, thrown (range 20/60), simple | 3ss | 5 |
Dragon Sword†‡ | 1d8+1 Piercing | 1lbs | Finesse, light, keen, martial | 10 Shards | 3 |
† Special Damage ‡ Special Properties
Created by JKyle [@GMBinder]
Pet | Description | Cost | Stock |
---|---|---|---|
Captor Pendants | |||
Captor Pendant | CR 2 DC 14 2 rounds | 200 Shards | 23 |
Diamond Captor Pendant | CR 5 DC 16 4 rounds | 300 Shards | 14 |
Ruby Captor Pendant | CR 7 DC 18 8 rounds | 400 Shards | 12 |
Sapphire Captor Pendant | CR 9 DC 19 1 minute | 600 Shards | 8 |
Emerald Captor Pendant | CR 11 DC 21 5 minutes | 900 Shards | 5 |
Amethyst Captor Pendant | CR 13 DC 23 10 minutes | 1600 Shards | 2 |
Topaz Captor Pendant | CR 16 DC 24 1 hour | 1800 Shards | 1 |
Aquamarine Captor Pendant | CR 18 DC 26 | 2200 Shards | 1 |
Pets | |||
Bloodhound of Krynn | These demonic hounds have been bred in the fiery pits of Krynn, and they hunger for the blood of mortal beings. Their eyes glow with an eerie red light, and their saliva drips with poison that paralyzes their prey. | 2000 Shards | |
The Slithering Serpent | This giant snake will wrap itself around its victim and slowly squeeze the life out of them. Its scales are razor-sharp, and it can dislocate its jaw to swallow creatures whole. Beware, for it can also hypnotize its prey with its gaze, leaving them paralyzed and helpless. | 2000 Shards | |
The Shadowcat | This feline is not what it seems. It can phase in and out of the shadows, and its claws can cut through anything, even stone. It is almost impossible to track, and it will stalk its prey relentlessly until it has claimed its victim. | 1000 Shards | |
The Brain Bug | This abomination was created by mad scientists who fused together a giant spider and a brain. It can shoot webs to immobilize its prey and then suck their brains out with its long proboscis. It is also immune to most forms of attack, as its exoskeleton is incredibly tough. | 15,000 Shards | |
The Eyeless Horror | This tentacled monstrosity has no eyes, but it can sense its prey through vibrations in the ground. Its tentacles can grapple multiple victims at once, and it can drain their life force with its suckers. It also emits a psychic scream that can drive its victims insane. | 7000 Shards |
Bloodhound of Krynn
Medium, Fiend (Cthulhu), Chaotic Evil
- Armor Class 14
- Hit Points 130 (20d8 + 40)
- Speed 50 ft.
STR DEX CON INT WIS CHA 16 (+3) 20 (+5) 14 (+2) 7 (-2) 12 (+1) 9 (-1)
- Damage Immunities psychic
- Damage Resistances cold, fire, lightning
- Condition Immunities frightened
- Damage Weaknesses
- Senses darkvision 60 ft., passive Perception 11
- Skills Perception +4, Stealth +7
- Languages Deep Speech
- Challenge 10 (5,900 XP)
Fiendish Resilience. The Bloodhound of Krynn have advantage on saving throws against spells and other magical effects.
Infernal Tracking. The Bloodhound of Krynn can track any creature they have smelled within the past hour, regardless of whether the trail is obscured.
Pack Tactics. The Bloodhound of Krynn have advantage on attack rolls against a creature if at least one of the Bloodhound's allies is within 5 feet of the creature and the ally isn't incapacitated.
Actions
Multiattack. The bloodhound can make three attacks: two with their claws and one with their bite.
Claw. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 18 (2d10 + 7) slashing damage.
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) piercing damage. If the target is a creature, it must succeed on a DC 14 Wisdom saving throw or be frightened until the end of the bloodhound's next turn.
Baleful Howl (1/day). The bloodhound emits a terrifying howl. Each creature within 30 feet of the bloodhound that can hear it must succeed on a DC 14 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the bloodhound's Baleful Howl for the next 24 hours.
The Slithering Serpent
Huge aberration, chaotic evil
- Armor Class: 20 (natural armor)
- Hit Points: 400 (32d12 + 160)
- Speed: 40 ft., swim 60 ft.
STR DEX CON INT WIS CHA 25 (+7) 16 (+3) 20 (+5) 18 (+4) 14 (+2) 20 (+5)
- Damage Immunities: poison, psychic
- Condition Immunities: charmed, frightened, poisoned
- Senses: darkvision 120 ft., passive Perception 16
- Languages: Deep Speech, telepathy 120 ft.
- Challenge: 10 (5,900 XP)
Abilities
Amphibious. The Slithering Serpent can breathe air and water.
Frightful Presence. Each creature of The Slithering Serpent's choice within 120 feet of it and aware of it must succeed on a DC 18 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to The Slithering Serpent's Frightful Presence for the next 24 hours.
Innate Spellcasting. The Slithering Serpent's innate spellcasting ability is Intelligence (spell save DC 18). It can innately cast the following spells, requiring no material components:
At will: detect thoughts, dominate monster, fear, hallucinatory terrain, phantasmal killer
3/day each: charm monster, feeblemind, maze
Legendary Resistance (3/day). If The Slithering Serpent fails a saving throw, it can choose to succeed instead.
Actions
Multiattack. The Slithering Serpent can use its Frightful Presence. It then makes three attacks: one with its bite and two with its tentacles.
Bite. Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 25 (3d12 + 7) piercing damage.
Tentacle. Melee Weapon Attack: +13 to hit, reach 20 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage. If the target is a creature, it is grappled (escape DC 21). Until this grapple ends, the target is restrained and takes 13 (2d8 + 4) psychic damage at the start of each of its turns, and The Slithering Serpent can't use the same tentacle on another target.
Swallow. The Slithering Serpent makes one bite attack against a Medium or smaller target it is grappling. If the attack hits, the target is swallowed, and the grapple ends. The swallowed target is blinded and restrained, it has total cover against attacks and other effects outside The Slithering Serpent, and it takes 21 (6d6) acid damage at the start of each of The Slithering Serpent's turns.
Shadowcat
Large, Monstrosity, Chaotic Evil
- Armor Class 16 (natural armor)
- Hit Points 157 (15d10 + 75)
- Speed 40 ft., climb 40 ft.
STR DEX CON INT WIS CHA 18 (+4) 22 (+6) 20 (+5) 4 (-3) 14 (+2) 10 (+0)
- Damage Immunities necrotic, poison
- Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
- Condition Immunities poisoned
- Damage Weaknesses radiant
- Senses darkvision 120 ft., passive Perception 12
- Skills Perception +5, Stealth +10
- Languages understands Abyssal but can't speak
- Challenge 8 (3,900 XP)
Abilities.
Shadow Blend. While in dim light or darkness, the shadowcat can use its bonus action to become invisible until it moves or takes an action.
Shadow Stealth. While in dim light or darkness, the shadowcat can take the Hide action as a bonus action.
Sunlight Sensitivity. While in sunlight, the shadowcat has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Shadow Pounce. If the shadowcat moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 18 Strength saving throw or be knocked prone. If the target is prone, the shadowcat can make one bite attack against it as a bonus action.
Actions
Multiattack. The shadowcat makes two attacks: one with its bite and one with its claws.
Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) piercing damage.
Claws. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage. If the target is a creature, it must succeed on a DC 16 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If the target's saving throw is successful or the effect ends for it, the target is immune to the shadowcat's Paralyzing Claws for the next 24 hours.
The Brain Bug
Huge, Aberration, Chaotic Evil
- Armor Class 17 (natural armor)
- Hit Points 280 (20d12 + 120)
- Speed 20 ft., burrow 20 ft.
STR DEX CON INT WIS CHA 18 (+4) 8 (-1) 22 (+6) 16 (+3) 16 (+3) 12 (+1)
- Damage Immunities psychic
- Damage Resistances acid, cold, fire, lightning, thunder
- Condition Immunities blinded, deafened, frightened, prone
- Damage Weaknesses radiant
- Senses darkvision 120 ft., passive Perception 13
- Languages understands Deep Speech but can't speak
- Challenge 20 (25,000 XP)
Abilities.
Mind Control. The Brain Bug can target one creature it can see within 60 feet of it. The target must make a DC 20 Wisdom saving throw or become charmed by the Brain Bug. The charmed target is under the Brain Bug's control and can't take reactions. The Brain Bug can have up to four creatures charmed at a time.
Actions
Multiattack. The Brain Bug can use its Fling and Bite attacks.
Fling. Ranged Weapon Attack: +10 to hit, range 60/120 ft., one creature. Hit: 26 (4d10 + 4) bludgeoning damage. If the target is a creature, it must succeed on a DC 20 Strength saving throw or be thrown up to 60 feet in a random direction and knocked prone. If the thrown target strikes a solid surface, it takes 26 (4d10 + 4) bludgeoning damage.
Bite. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 24 (3d12 + 4) piercing damage. The target must make a DC 20 Wisdom saving throw or become charmed by the Brain Bug. The charmed target is under the Brain Bug's control and can't take reactions. The Brain Bug can have up to four creatures charmed at a time.
Legendary Actions
The Brain Bug can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The Brain Bug regains spent legendary actions at the start of its turn.
Fling. The Brain Bug uses its Fling attack.
Psychic Blast (Costs 2 actions). The Brain Bug unleashes a wave of psychic energy in a 60-foot cone. Each creature in that area must make a DC 20 Intelligence saving throw, taking 66 (12d10) psychic damage on a failed save, or half as much damage on a successful one.
Call Swarm (Costs 3 actions). The Brain Bug calls forth a swarm of insectoid creatures that appear in unoccupied spaces within 60 feet of it. The swarm lasts for 1 minute or until the Brain Bug dismisses it as a bonus action. The swarm consists of spiders, bees, wasps, flies, ants, or beetles.
The Eyeless Horror
Large aberration, chaotic evil
- Armor Class 18 (natural armor)
- Hit Points 270 (20d10 + 140)
- Speed 30 ft., fly 60 ft.
STR DEX CON INT WIS CHA 26 (+8) 10 (+0) 24 (+7) 12 (+1) 18 (+4) 12 (+1)
- Damage Immunities psychic
- Damage Resistances cold, fire, lightning
- Condition Immunities charmed, frightened
- Senses blindsight 120 ft., passive Perception 14
- Languages Deep Speech, telepathy 120 ft.
- Challenge 16 (15,000 XP)
Legendary Resistance (3/Day). If the eyeless horror fails a saving throw, it can choose to succeed instead.
Innate Spellcasting. The eyeless horror's innate spellcasting ability is Intelligence (spell save DC 18). The eyeless horror can innately cast the following spells, requiring no components:
At will: detect magic, mage hand, ray of frost
3/day each: darkness, fear, telekinesis
1/day each: dominate monster, feeblemind, mind blast
Eye Beam (Recharge 5-6). The eyeless horror shoots a beam of psychic energy from its central eye. Each creature in a 60-foot cone must make a DC 18 Intelligence saving throw, taking 77 (22d6) psychic damage on a failed save, or half as much damage on a successful one.
Actions
Multiattack. The eyeless horror can use its Eye Beam. It then makes two tentacle attacks.
Tentacle. Melee Weapon Attack: +15 to hit, reach 20 ft., one target. Hit: 29 (4d10 + 8) bludgeoning damage. If the target is a creature, it must succeed on a DC 23 Strength saving throw or be grappled (escape DC 23) and restrained until the grapple ends.
Legendary Actions
The eyeless horror can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time, and only at the end of another creature's turn. The eyeless horror regains spent legendary actions at the start of its turn.
Tentacle Attack. The eyeless horror makes a tentacle attack.
Psychic Pulse (Costs 2 Actions). The eyeless horror releases a psychic pulse in a 60-foot cone. Each creature in that area must succeed on a DC 18 Intelligence saving throw, taking 27 (6d8) psychic damage on a failed save, or half as much damage on a successful one.
Create Spawn (Costs 3 Actions). The eyeless horror summons 1d4 gibbering mouthers to a point it can see within 60 feet of it. The summoned creatures appear in an unoccupied space within 30 feet of that point.
Created by JKyle [@GMBinder]
Weapons |
Weapons | Damage | wt. | Properties | Cost | Stock |
---|---|---|---|---|---|
Veil of Nightmares†‡ | 2d6 Psychic | 3 lbs | Finesse, frightening light, simple, special | 500 Shards | 3 |
Blade of the Abyss†‡ | 1d12 Piercing | 5 lbs | Finesse, martial, special | 750 Shards | 2 |
Breath of the Void†‡ | 3d8 Force | 4 lbs | Heavy, martial, Range 25/50, two-handed, special | 1000 Shards | 1 |
Serpent's Embrace†‡ | 2d10 Poison | 6 lbs | Glove, heavy, hidden, martial, special | 800 Shards | 2 |
The Nightmare Harvester†‡ | 1d10 Psychic | 2 lbs | Martial, reach (10ft), two-handed, special | 600 Shards | 3 |
Scourge of Insanity†‡ | 2d8 Psychic | 4 lbs | Heavy, martial, two-handed, special | 900 Shards | 1 |
Nightmarish Dagger†‡ | 1d6 Piercing | 1 lb. | Finesse, light, simple, special | 30 Shards | 5 |
Terrorblade†‡ | 2d6 Slashing | 4 lbs. | Finesse, martial, special | 50 Shards | 2 |
Soulshrieker†‡ | 1d8 Necrotic | 3 lbs. | Finesse, martial, special | 100 Shards | 1 |
Nightmare's Touch†‡ | 1d10 Psychic | 2 lbs. | Finesse, frightening, martial, special | 150 Shards | 1 |
Fearmonger's Scythe†‡ | 2d8 Slashing | 8 lbs. | Frightening, martial, reach (10ft), two-handed, special | 200 Shards | 1 |
Horror's Grasp†‡ | 1d12 Necrotic | 5 lbs. | Frightening, Glove, heavy, martial, special | 250 Shards | 1 |
Phobia's Fang†‡ | 3d6 Piercing | 6 lbs. | Frightening, Heavy, martial, two-handed, special | 500 Shards | 1 |
Dementia's Bite†‡ | 2d10 Piercing, Psychic & Poison | 3 lbs. | Finesse, martial, modification, special | 1000 Shards | 1 |
† Special Damage ‡ Special Properties
Created by JKyle [@GMBinder]
Armor |
Armor | Armor Class (AC) | Strength | DIS | wt. | Properties | Cost | Stock |
---|---|---|---|---|---|---|---|
Nightmare's Embrace | 18 + WIS | 20 | - | 90 lbs | Unnerving Aura: Creatures within 30ft. of the wearer have disadvantage on Wisdom saving throws and cannot benefit from the benefits of a long rest while within range. | 5000 Shards | 1 |
Fleshweave Armor | 15 + CON | - | Fire Vulnerability | 45 lbs | Regeneration: At the start of each turn, wearer regains 5 hit points, but at the cost of their flesh warping and twisting in unnatural ways. | 2000 Shards | 3 |
Death's Shroud | 17 + CON | 16 | Necrotic Vulnerability | 55 lbs | Life Drain: As a bonus action, the wearer can deal 1d6 necrotic damage to a creature within 5ft. of them, and regain hit points equal to the damage dealt. | 3000 Shards | 2 |
Veil of Shadows | 16 + DEX | - | Blinded Condition while in Bright Light | 30 lbs | Shadow Step: Once per short rest, the wearer can teleport up to 30ft. as a bonus action, leaving behind a shadowy trail that lasts for 1 minute. | 1500 Shards | 4 |
Screamplate | 19 | 22 | Deafened Condition | 110 lbs | Sonic Blast: Once per long rest, as an action, the wearer can unleash a deafening scream, dealing 10d6 thunder damage to all creatures within 30ft. of them. | 1000 Shards | 1 |
Vileheart Armor | 14 + DEX | - | Poisoned Condition | 40 lbs | Toxic Blood: Whenever the wearer takes damage, the attacker must succeed on a DC 15 Constitution saving throw or take 1d6 poison damage. | 25,000 gp | 2 |
† Special Armor ‡ Special Properties
Created by JKyle [@GMBinder]
Description | Cost | Stock | |
---|---|---|---|
Potions | |||
Average | |||
Potion of Clarity | Removes the effects of one short-term madness. | 5ss | 5 |
Potion of Clearness | Removes the effects of one long-term madness. | 15ss | 3 |
Potion of Mind Shielding | Grants the drinker resistance to psychic damage and immunity to being charmed or frightened. | 20 Shards | 2 |
Potion of Inner Peace | Reduces the severity of one short-term madness effect by one step. | 5ss | 6 |
Potion of Lunacy | Causes the drinker to become temporarily insane, giving them a random madness effect. | 10 Shards | 2 |
Potion of Insanity | Inflicts a long-term madness effect on the drinker. | 20 Shards | 1 |
Greater | |||
Potion of Stamina | 550 Shards | 105 | |
Potion of Restoration | 1100 Shards | 102 | |
Potion of Endurance | 520 Shards | 101 | |
Potion of Healing | Instantly heals HP | 650 Shards | 166 |
Potion of Lantern Eyes | 520 Shards | 233 | |
Superior | |||
Potion of Restoration | 2500 Shards | 56 | |
Potion of Regeneration | 5500 Shards | 72 | |
Potion of Healing | 6500 Shards | 89 | |
Supreme | |||
Potion of Invisibility | 6500 Shards | 18 | |
Potion of Flight | 7500 Shards | 19 | |
Potion of Transformation | 7500 Shards | 11 | |
Extreme | |||
Potion of Polymorph | 10,500 Shards | 9 | |
Potion of Levitation | 8500 Shards | 8 | |
Legendary | |||
Potion of Simulcrum | 12,500 Shards | 4 | |
Potion of Healing | 20,500 Shards | 5 | |
Mythical | |||
Potion of Comprehension | 14,500 Shards | 3 |
Created by JKyle [@GMBinder]
Description | Cost | Stock | |
---|---|---|---|
Potion of Truesight | 20,500 Shards | 4 | |
Potion of Invisibility | 25,500 Shards | 3 | |
Potion of Stamina | 30,000 Shards | 2 | |
Potion of Restoration | 40,000 Shards | 1 | |
Potion of Endurance | 35,000 Shards | 1 | |
Spells-in-a-Bottle | |||
1st Level | |||
Bottled Spell: Charm Person | 55ss | 175 | |
Bottled Spell: Feather Fall | 40 Shards | 142 | |
3rd Level | |||
Bottled Spell: Fireball | 2500 Shards | 56 | |
Bottled Spell: Haste | 5500 Shards | 72 | |
Bottled Spell: Vampiric Touch | 6500 Shards | 89 | |
Bottled Spell: Fear | 5500 Shards | 72 | |
Bottled Spell: Fly | 5500 Shards | 72 | |
4th Level | |||
Bottled Spell: Confusion | 6500 Shards | 18 | |
Bottled Spell: Stoneskin | 7500 Shards | 19 | |
5th Level | |||
Bottled Spell: Wall of Force | 10,500 Shards | 9 | |
8th Level | |||
Bottled Spell: Delayed Blast Meteor Swarm | 12,500 Shards | 4 | |
Bottled Spell: Mind Blank | 20,500 Shards | 5 | |
9th Level | |||
Bottled Spell: Time Stop | 30,500 Shards | 3 | |
Bottled Spell: Power Word Kill | 40,500 Shards | 4 | |
Bottled Spell: Wish | 200,500 Shards | 4 | |
Bottled Spell: Meteor Swarm | 50,500 Shards | 4 | |
Bottled Spell: Mass Heal | 30,500 Shards | 4 | |
Bottled Spell: Gate | 30,500 Shards | 4 | |
Bottled Spell: Implosion | 50,500 Shards | 4 | |
Bottled Spell: Prismatic Wall | 50,500 Shards | 4 |
Created by JKyle [@GMBinder]
Description | Cost | Stock | |
---|---|---|---|
Elixirs | |||
Syrup of Ipecac | 20 Shards | 34 | |
Soma Elixir - Mushroom Anti-Biotic & Immune Booster | 60 Shards | 44 | |
Dolores: Pain Management Tonic | 65ss | 53 | |
Fat Belly Tonic: Liver + Gallbladder Love | 65ss | 67 | |
Ensueno Lucid Dreaming Elixir | 50 Shards | 54 | |
Cerebrum: Brain Tonic | 50 Shards | 102 | |
Elixir of Haste | 65ss | 19 | |
Elixir of Sanity | Restores the drinker's sanity to its full potential, removing all madness effects. | 500 Shards | 1 |
Elixir of Resistance | 75ss | 23 | |
Elixir of Youth | 2500 Shards | 3 | |
Elixir of Immortality | 6500 Shards | 1 | |
Tonic of Serenity | Reduces the severity of one long-term madness effect by one step. | 100 Shards | 4 |
Tincture of Madness | Inflicts a short-term madness effect on the drinker. | 25ss | 8 |
Draught of Mental Clarity | Grants the drinker advantage on Wisdom saving throws against madness effects for 1 hour. | 75ss | 4 |
Common | |||
Unit of Monster Bones | 4bd | 320 | |
Unit of Baby Bones | 3bd | 3020 | |
Unit of Humanoid Bones | 2bd | 50,120 | |
Uncommon | |||
Unit of Monster Bones | 1ss | 223 | |
Unit of Magic User Bones | 8bd | 197 | |
Rare | |||
Unit of Monster Bones | 2ss | 102 | |
Unit of Magic User Bones | 1ss | 120 | |
Giant Skull | Increases the power of magic spells by 1 level when used as an Arcane Focus | 150 Shards | |
Very Rare | |||
Unit of Monster Bones | 20 Shards | 86 | |
Unit of Outerplane Creature Bones | 35ss | 32 | |
Gorgons Skull | Grants the user the power to turn others to stone up to three times a day with their gaze. | 300 Shards |
Created by JKyle [@GMBinder]
Description | Cost | Stock | |
---|---|---|---|
Legendary | |||
Unit of Arch, minor God or Devil Bones | 500 Shards | 8 | |
Fire Dragon Tooth | 750 Shards | 2 | |
Ice Dragon Tooth | 900 Shards | 1 | |
Acid Dragon Tooth | 600 Shards | 1 | |
Beholder Skull | See in all directions at once, levitate small objects, but cast fear. | 500 Shards | |
Displacer Beast Claw | Cast the displacement spell, create illusions and gains adv to Stealth. | 500 Shards |
Created by JKyle [@GMBinder]
Description | Cost | Stock | |
---|---|---|---|
Fresh Baby Blood | 2-10bd | ||
Bottom Self Babies | |||
Unit of Basic Innocent Baby Blood | 2bd | 5078 | |
Middle Self Babies | |||
Unit of Holy Innocent Baby Blood | 3bd | 3021 | |
Unit of Corrupted Baby Blood | 3bd | 3016 | |
Upper Self Babies | |||
Unit of Magical Baby Blood | 4bd | 2045 | |
Top Self Babies | |||
Fey Linage Baby Blood | 5-10bd | 1045 | |
High Elf Linage Baby Blood | 5-10bd | 2005 | |
Half-Angel Baby Blood | 5-10bd | 1210 | |
Half-Demon Baby Blood | 5-10bd | 1123 | |
Demi-god Baby Blood | 5-10bd | 1007 | |
5-10bd | 0 |
Created by JKyle [@GMBinder]
Description | Cost | Stock | |
---|---|---|---|
Weapons & Armor |
Armor | Armor Class (AC) | Strength | Stealth | wt. | Properties | Cost | Stock |
---|---|---|---|---|---|---|---|
Devil Slayer Armor†‡ | 14 + STR & CON | 16 | DIS | 20lbs | Superheavy | 5000 Shards | 1 |
Fang Shield‡ | +2 | - | - | 2lbs | Resistance to Acid | 5000 Shards | 1 |
Weapons | Damage | wt. | Properties | Cost | Stock |
---|---|---|---|---|---|
Melee | |||||
Bloodthirsty Blade†‡ | 1d4 to 1d12 Piercing & Necrotic | 2lbs to 5lbs | Finesse, light, simple, special | 300 Shards | 1 |
Vampire Fang Blade†‡ | 1d6 Piercing & Necrotic | 2lb | Finesse, light, simple, vampiric | 250 Shards | 1 |
Beastly Battle Axe†‡ | 1d8 Slashing & Necrotic | 2lb | Finesse, intimidation, light, versatile (1d10), martial | 100 Shards | 1 |
Ghoul's Club†‡ | 1d12 Bludgeoning, Piercing, & Necrotic | 20lb | Two-handed, superheavy, simple | 30 Shards | 2 |
Fang Dagger†‡ | 1d4+1 Piercing & Slashing | 0.5lbs | Finesse, light, keen, thrown (range 20/60), simple | 6ss | 3 |
Venomous Dagger†‡ | 1d4 Piercing & Poison | 0.1lbs | Finesse, light, poison, thrown (range 20/60), simple | 5ss | 3 |
Bloodstained Scythe†‡ | 2d4 Piercing & Slashing | 4lbs | Bleeding (1d4), heavy, martial, reach (10ft), two-handed | 15ss | 2 |
Devil King Sword†‡ | 2d12 + 10 Piercing, Slashing, & Necrotic | 20lbs | Keen, martial, superheavy, two-handed | 5000 Shards | 1 |
Ranged | |||||
Poison Fang Bow† | 1d6 Piercing & Poison | 1lb | Ammunition (range 80/320), two-handed, simple | 30 Shards | 4 |
Venomous Longbow† | 1d8 Piercing & Poison | 1lb | Ammunition (range 150/600), heavy, martial, two-handed | 35ss | 3 |
† Special Damage ‡ Special Properties
Description | Cost | Stock | |
---|---|---|---|
Fanged Jewelry | |||
Fang Necklace | A necklace adorned with sharp fangs | 10 Shards | 10 |
Fang Earrings | Earrings made of polished fangs | 5ss | 15 |
Fang Bracelet | A bracelet made from a single, large fang | 8ss | 5 |
Blood Fang Ring | A ring with a fang-shaped bloodstone | 20 Shards | 5 |
Vampire Fang Brooch | A brooch in the shape of a vampire fang | 15ss | 7 |
Bloodthirsty Choker | A choker with retractable fangs | 150 Shards | 3 |
Fanged Arcane Focuses | |||
Necrotic Fang | A fang from an undead creature that can be used as a +3 focus for necromancy spells | 300 Shards | 1 |
Druid's Fang Staff | A staff made from several fangs of beasts. Any wildshape form now become vampiric version of that creature. | 500 Shards | 1 |
Shadow Fang Gloves | Gloves made from shadowy fangs. Grants the ability to cast darkness once per day. | 100 Shards | 1 |
Fang of the Undead Wand | Wand made of fangs that allow you to summon a vampiric zombie once per a day | 15ss | 1 |
Vampire Lord Crown | A crown adorned with vampire fangs when worn you are immune to being charmed by vampires and gives you +1 on charm spells | 6000 Shards | 1 |
Fanged Artifacts | |||
Moonstone Amulet | An amulet made from the fang of a werewolf. Grants lycanthropic abilities at will once per a day. | 2000 Shards | 1 |
Dragon's Fang Ring | A ring made from a dragon's fang. Grants fire resistance. | 1000 Shards | 1 |
Nightmare Fang | A black fang imbued with dark magic. Allows you to cast nightmare spell once per a day. | 2000 Shards | 1 |
Fanged Trinkets | |||
Fang Charm | Small fang-shaped charms from different monsters each with protective properties. That monster has DIS against you. | 15ss | 501 |
Fang Keychain | Any creature not attuned to the keychain may be bite and take 1 poison damage. | 5ss | 150 |
Poisonous Pendant | A pendant with a hollow fangs that contain small amounts of poisons | 8ss | 56 |
Blood Vial Necklace | A necklace with a vial of blood-shaped like a fang | 1ss | 891 |
Monster Fang Dice Set | A set of dice with fangs as the pips | 5bd | 302 |
Fanged Curiosities | |||
Unit of Fangs | Ordinary fangs. | 2bd | 80,100 |
Small Dragon Fang | Small fang from a slain dragon. | 8bd | 5010 |
Werewolf Claw | A sharp claw from a slain werewolf. | 5bd | 1500 |
Vampire Fang | A sharp fang from a slain vampire | 8bd | 560 |
Description | Cost | Stock | |
---|---|---|---|
Basilisk Tooth | A sharp tooth from a slain basilisk | 4bd | 8910 |
Devil Horn | A curved horn from a slain devil | 5ss | 2 |
Shadow Dragon Fang | A rare fang from a shadow dragon. Can be used as a component in powerful spells or rituals. | 8ss | 1 |
Elixirs | |||
Frenzy Elixir | Made from the fangs of a berserker beast. Grants temporary rage-like state. | 50 Shards | 18 |
Antitoxin Elixir | * Made from the fangs of a rare, venomous serpent. Cures poison.* | 2ss | 39 |
Siren's Call Elixir | Made from the fangs of a siren. Causes a temporary charm effect. | 5ss | 15 |
Description | Cost | Stock | |
---|---|---|---|
Tattoos | |||
Carnal Canvas | The artist will tattoo intricate designs all over your body, causing excruciating pain and making your skin come alive. The tattoos grant you +1 to your Charisma, but also make you more susceptible to demonic possession. | 1000 Shards | 3 |
The Eye of Madness | A tattoo of an eye that seems to follow you and drives the wearer to insanity. Causes the wearer to have disadvantage on all Intelligence, Wisdom, and Charisma ability checks. | 100 Shards | 1 |
The Mark of the Deep One | A tattoo of a tentacled mark that grants the wearer dark powers. Once per day, the wearer can cast the spell "Dominate Person" on a creature within 30 feet of them. However, the wearer must also make a Wisdom saving throw DC 15 or suffer one level of exhaustion. | 200 Shards | 2 |
The Curse of the Lich | A tattoo of a skull that curses the wearer with undeath. The wearer gains immunity to poison damage and the poisoned condition but also becomes vulnerable to radiant damage. The wearer also ages at twice the normal rate. | 500 Shards | 1 |
The Swarm | A tattoo of a swarm of insects that can be released at will. The swarm can be used to distract or attack enemies, but it also attracts insects and other vermin to the wearer. The wearer has disadvantage on all Charisma checks while the swarm is active. | 150 Shards | 3 |
The Whispering Tongue | A tattoo of a serpent that whispers secrets to the wearer. The wearer gains proficiency in Deception and Insight, but also becomes vulnerable to psychic damage. Additionally, the tattoo has a chance of attracting the attention of otherworldly entities that may try to possess the wearer. | 250 Shards | 2 |
The Mark of the Betrayer | A tattoo of a bloody handprint that marks the wearer as a traitor. The wearer gains advantage on all Charisma checks against those who have betrayed or been betrayed, but also suffers a -2 penalty to all saving throws against spells and abilities used by those they have betrayed. | 100 Shards | 3 |
The Symbol of the Crawling Chaos | A tattoo of an otherworldly symbol that grants the wearer the ability to teleport short distances. However, every time the wearer teleports, they have a chance of being transported to a random plane of existence. | 500 Shards | 1 |
The Curse of the Blood Moon | A tattoo of a moon that curses the wearer with lycanthropy. The wearer gains the ability to shape-shift into a werewolf, but also becomes vulnerable to silver damage and is affected by silvered weapons as if they were magical. Additionally, the wearer's alignment may shift towards chaotic and they may become more prone to violent outbursts. | 300 Shards | 2 |
The Eye of the Beholder | A tattoo of an eye that grants the wearer the ability to see through illusions and shape-shifting. However, the eye also sees through the lies of others and may drive the wearer to paranoia and madness. The wearer gains advantage on all Wisdom (Perception) checks, but also has disadvantage on all Wisdom (Insight) checks. | 400 Shards | 2 |
Body Mods | |||
Chitin Plating | The Flesh Architect will graft the exoskeleton of a giant insect onto your skin, granting you natural armor that makes you more resistant to physical damage. However, it also makes you more vulnerable to fire and other forms of heat. | 1500 Shards | 2 |
Bloodletting | The artist will create a series of intricate cuts on your body, allowing you to bleed out your sins and making you feel lighter. The process grants you +1 to your Wisdom, but also makes you more susceptible to mental attacks. | 500 Shards | 5 |
Parasitic Implants | The Flesh Architect will inject you with a swarm of small parasites that will burrow under your skin and take over your body, granting you enhanced physical abilities and allowing you to regenerate from wounds. However, you also become more aggressive and lose your sense of self. | 3000 Shards | 1 |
Description | Cost | Stock | |
---|---|---|---|
Void Infusion | The artist will imbue your body with the power of the void, granting you the ability to teleport short distances and see in the dark. However, it also makes you more vulnerable to necrotic damage and demonic possession. | 2000 Shards | 2 |
Eldritch Symbiosis | The Flesh Architect will fuse you with a small, otherworldly creature, granting you access to powerful magic and psychic abilities. However, you also become more paranoid and start hearing voices in your head. | 2500 Shards | 2 |
Necrotic Decay | The artist will inject you with a potent poison that will slowly rot your flesh, making you look like a living corpse. The process grants you +1 to your Constitution, but also makes you more vulnerable to radiant damage and holy magic. | 1000 Shards | 4 |
Devouring Maw | The Flesh Architect will graft a set of razor-sharp teeth onto your jaw, allowing you to tear through flesh and bone with ease. However, it also makes it difficult for you to speak normally and causes you to constantly drool. | 1200 Shards | 3 |
Fleshweave | The flesh is altered to form intricate patterns and designs, as if it were woven like fabric. Grants a +1 bonus to intimidation checks. | 2000 Shards | 5 |
Tentacle Prosthesis | The client's arm is replaced with a writhing tentacle, capable of gripping objects and constricting opponents. Grants a +2 bonus to grappling and unarmed strikes, but also imposes disadvantage on all Charisma checks. | 500 Shards | 2 |
Whispering Scarification | The skin is carved with ancient runes and symbols, causing the wounds to whisper maddening secrets to the client at night. Grants the client the ability to speak and understand chosen language, but imposes a permanent -2 penalty to Wisdom saving throws. | 100 Shards | 1 |
Eye of the Beholder | A beholder's eye is implanted into the client's forehead, granting them the ability to fire a disintegration beam once per day. However, the eye is sentient and will attempt to dominate the client's mind. | 2500 Shards | 1 |
Eldritch Grafting | The client's body is modified to channel eldritch energies, granting them the ability to cast one spell of 6th level or lower once per day. However, the grafting process is excruciating and leaves the client physically and mentally scarred. The client permanently takes 2 points of psychic damage whenever they cast the spell, and their skin becomes transparent, revealing their organs and bones. | 150 Shards | 2 |
Meld with Stone | The client's flesh is infused with the essence of stone, granting them the ability to meld into solid rock for up to 1 hour per day. However, the client also becomes vulnerable to sonic attacks and takes double damage from thunder spells. | 500 Shards | 3 |
Demon's Grin | The client's mouth is stretched into a horrific grin, revealing sharpened teeth and a long, forked tongue. Grants the client a +2 bonus to intimidation checks, but also imposes disadvantage on all Charisma checks. | 3000 Shards | 5 |
Flayed Skin | The client's skin is removed and replaced with a layer of living plant matter, granting them the ability to regenerate 1 hit point per minute as long as they are exposed to sunlight. However, the plant matter is extremely vulnerable to fire damage, and the client takes double damage from fire spells and effects. | 800 Shards | 2 |
Necrotic Infusion | The client's body is infused with negative energy, granting them the ability to drain life from their opponents with a touch. Once per day, the client can make a melee attack that deals 2d6 necrotic damage and heals them for half the damage dealt. However, the infusion leaves the client with a permanently sunken, cadaverous appearance, imposing a -2 penalty to all Charisma-based checks. | 1200 Shards | 1 |
Description | Cost | Stock | |
---|---|---|---|
Bone Barb | A sharpened piece of bone is inserted under the skin, creating a barbed ridge. The wound is left to heal around the bone, leaving a permanent, painful protrusion. | 15 Shards | 5 |
Blood Crystal | A jagged crystal is embedded in the skin. It slowly grows, feeding on the host's blood, until it becomes a large, protruding growth. The crystal emits a faint red light, attracting insects and other pests. | 30 Shards | 3 |
Necrotic Spike | A rusty spike is driven through a limb or appendage, piercing the bone. The wound quickly becomes infected, causing flesh to rot and slough off. The spike is left in place, causing excruciating pain and constant risk of infection. | 20 Shards | 4 |
Infected Hoop | A large hoop is inserted through a piercing. The hoop is deliberately infected with a virulent strain of bacteria, causing the skin to become red, swollen, and painful. The hoop must be removed and replaced every few weeks to keep the infection going. | 10 Shards | 6 |
Throat Slit | A horizontal piercing is made in the throat, creating the appearance of a slit throat. The piercing is then connected to a metal ring around the neck, which can be tightened to create the illusion of a slowly closing wound. | 25 Shards | 2 |
Spider's Nest | A dozen tiny holes are pierced in the skin. Each hole is filled with a spider egg, which quickly hatches and burrows into the skin. The spiders grow inside the host's body, laying eggs of their own and causing constant pain and itching. | 50 Shards | 1 |
The Chained Beast | A heavy metal chain piercing through the scrotum, with hooks extending out of the skin. The hooks can be used to suspend heavy objects from the piercee's genitals. | 10 Shards | 3 |
The Abyssal Abyss | A large, spiked ring that pierces through the perineum and extends through the anus, resembling a hellish portal. The piercee experiences a constant sensation of being dragged into the abyss. | 15 Shards | 2 |
The Leviathan's Tongue | A long, forked tongue piercing through the tip of the penis. It can be split to form two separate prongs, allowing for a unique sensation during sexual activity. | 8 Shards | 4 |
The Harpy's Claws | Multiple sharp, claw-like piercings through the labia or scrotum, resembling the talons of a bird of prey. The piercee can use them for scratching during sexual activity, but they also cause severe pain when pulled. | 6 Shards | 5 |
The Serpent's Kiss | A large, serpent-like piercing through the base of the penis or clitoris, with the head extending outwards. It can be moved to simulate a writhing serpent during sexual activity. | 12 Shards | 3 |
The Nightmarish Gaze | A piercing through the frenulum of the penis, with a large, demonic eye-shaped decoration on the glans. The eye seems to follow the piercee's every move and can cause vivid hallucinations. | 20 Shards | 1 |
The Bloodied Rose | A series of piercings through the labia or scrotum, arranged in the shape of a rose. The piercings are adorned with red jewels, resembling drops of blood. They can be twisted to cause intense pleasure or pain. | 9 Shards | 4 |
The Demonic Tail | A long, barbed piercing through the perineum, resembling a demon's tail. It can be used for anal play or pulled for intense pleasure or pain. The barbs can cause severe injury if used improperly. | 11 Shards | 3 |
The Impaler | A gruesome modification where a sharpened metal rod is inserted through the shaft of the penis, permanently protruding from the tip. | 1000 Shards | 3 |
The Infester | A horrific procedure that involves implanting a small, wriggling creature inside the genitals, causing agonizing pain and a constant sense of discomfort. | 5 Shards | 5 |
The Mutilator | A brutal modification that involves cutting away parts of the genitalia, resulting in a permanently disfigured and dysfunctional state. | 15 Shards | 2 |
Description | Cost | Stock | |
---|---|---|---|
The Engorged Monstrosity | A grotesque procedure where the genitals are artificially enlarged to an abnormal size, causing constant pain and difficulty in movement. | 200 Shards | 1 |
The Seeping Horror | An unsettling modification that involves the implantation of a slow-releasing toxin, causing the genitalia to ooze pus and other disgusting fluids. | 75 Shards | 4 |
Genetic Mods | |||
Spawn of Shub-Nigg | Become spawn of an Elder God, with tentacles and claws. | 8000 Shards | 2 |
The Deep One's Mark | Gain gills, webbed fingers and toes, and green skin. | 400 Shards | 3 |
Flesh of the Wendigo | Become a cannibalistic monster, with razor-sharp teeth. | 6000 Shards | 2 |
Eyes of the Mi-Go | Replace your eyes with those of an alien fungus. | 500 Shards | 4 |
Blood of the Vampire | Gain immortality and the thirst for blood. | 10000 Shards | 1 |
Limbs of the Chthonic | Grow tentacles that can grapple and constrict prey. | 7000 Shards | 2 |
Flesh of the Ghoul | Gain the ability to eat the flesh of the dead. | 500 Shards | 3 |
Curse of the Lycanth | Become a werewolf, unable to control your urges. | 900 Shards | 1 |
Birthing Rituals | |||
The Spawning Chamber | A custom-built chamber designed to facilitate the gestation of a parasitic entity within the client's womb. | 50,00 Shards | 1 |
The Corrupted Seed | A ritualistic injection of an eldritch entity's essence into the client's ovum. | 10,00 Shards | 3 |
The Revenant's Womb | A procedure that implants the spirit of a deceased loved one into the client's fetus. | 100,00 Shards | 1 |
The Eldritch Twins | A complex ritual that results in the birth of twin entities, each possessing supernatural abilities. | 500,00 Shards | 1 |
The Changeling Breeder | A service that implants a stolen human baby into the client's womb, resulting in a changeling offspring. | 25,00 Shards | 2 |
The Infernal Incubator | A service that infuses the client's fetus with infernal essence, granting the offspring demonic abilities. | 75,00 Shards | 2 |
The Mutagenic Miracle | A genetic modification procedure that results in a monstrous, mutant offspring. | 150,00 Shards | 1 |
Weapons |
Weapons | Damage | wt. | Properties | Cost | Stock |
---|---|---|---|---|---|
Melee | |||||
Flesh Blade†‡ | 1d8 Slashing & Necrotic | 5 lbs | Frightening, martial, special | 500 Shards | 5 |
Bone Mace‡ | 1d8 Bludgeoning | 7 lbs | Heavy, martial, special | 350 Shards | 8 |
Skin Whip‡ | 1d6 Slashing | 6 lbs | Frightening, reach (10ft), martial, special | 450 Shards | 6 |
Skull Dagger‡ | 1d4 Piercing | 1 lb | Finesse, frightening, light, thrown (range 20/60), simple, special | 200 Shards | 10 |
Fang Blade‡ | 1d6 Piercing | 3 lbs | Finesse, frightening, light, simple, special | 300 Shards | 7 |
Vertebrae Spear‡ | 1d8 Piercing | 8 lbs | Heavy, reach (10ft), martial, special | 400 Shards | 4 |
Sinew Whip‡ | 1d6 Slashing | 4 lbs | Frightening, martial, reach (10 ft), poison (1d4), special | 500 Shards | 5 |
Bloodvine Whip‡ | 2d6 Bludgeoning | 4 lbs | Grapple, martial, reach (10 ft), Special | 500 Shards | 5 |
Horn Axe‡ | 1d10 Slashing | 10 lbs | Heavy, martial, special | 700 Shards | 2 |
Bone Knuckles‡ | 1d4 Bludgeoning | 1 lb | Glove, light, simple, special | 150 Shards | 12 |
Bloodletter‡ | 1d8 Piercing | 2 lbs | Bleeding (1d6), finesse, light, thrown (range 20/60), simple, special | 50 Shards | 2 |
Skulldagger‡ | 1d4 Piercing | 1 lb | Finesse, light, radiated (necrotic 1d6), thrown (range 20/60), simple, special | 10 Shards | 10 |
Marrowblade†‡ | 1d10 + 1d8 Slashing | 20 lbs | Reach (10ft), martial, superheavy, special | 75 Shards | 1 |
Shadow Fang‡ | 1d8 Piercing | 2 lbs | Finesse, light, madness (1d6), thrown (range 20/60), simple, special | 100 Shards | 1 |
Corpse Cleaver†‡ | 2d6 Slashing | 25 lbs | Reach (10ft), martial, radiated (necrotic 2d6), superheavy, special | 200 Shards | 1 |
Venomous Bone Spear†‡ | 1d10 Piercing | 8 lbs | Heavy, reach (10ft), martial, poison (1d6), special | 150 Shards | 1 |
Rotting Scythe‡ | 2d4 Slashing | 15 lbs | Martial, reach (10 ft), radiated (necrotic 1d6), special | 250 Shards | 1 |
Ranged | |||||
Rib Bow†‡ | 1d10 Piercing | 3 lbs | Ammunition (range 150/600), bleeding (1d6), heavy, martial, special | 800 Shards | 3 |
Blackbone Bow†‡ | 1d8 Piercing | 5 lbs | Ammunition (range 80/320), Light, simple, special | 150 Shards | 1 |
† Special Damage ‡ Special Properties
Description | Cost | Stock | |
---|---|---|---|
Flesh Minions | |||
Flesh Colossus | The necromancers can create a flesh colossus using the remains of dozens of victims. The colossus is a massive, undead creature that towers over everything in its path. Its strength and durability are unmatched, but it is slow and clumsy. | 50,000 Shards | 1 |
Flesh Giant | A towering monstrosity made entirely of stitched-together body parts. The flesh golem can be commanded to follow simple instructions, such as attacking a specific target or guarding a particular area. The giant has resistance to non-magical physical damage and immunity to poison and exhaustion. If the giant is destroyed, its remains can be used to create a new giant. | 5,000 Shards | 1 |
Flesh Golem | The necromancers will create a flesh golem using the remains of their victims. The golem is a towering, undead monstrosity that obeys the commands of its creator. The golem is incredibly strong and difficult to kill, but it emits a foul odor. | 10,000 Shards | 1 |
Skin Puppets | The necromancers can create skin puppets from the flesh of their victims. These are small, animated creatures that are controlled by the necromancer. They can be used for a variety of purposes, such as espionage or assassination. | 1,000 Shards | 5 |
Meat Puppet | A small, hand-sized puppet made entirely from human flesh. The puppet can be controlled by anyone who wears a special glove, and it will do their bidding. However, the glove also causes the wearer's hand to slowly rot away. | 5,000 Shards | 5 |
Slimes | |||
Necrotic Slime | A jar filled with a putrid, slimy substance that constantly bubbles and releases a sickening stench. When thrown at a target, the slime rapidly spreads over their body, causing their flesh to rot and decay. The victim takes 3d6 necrotic damage each round until they remove the slime from their body with a successful DC 15 Strength check. | 500 Shards | 3 |
Carrion Crawler Slime | A vial filled with a greenish-yellow slime that smells of rotting meat. When thrown at a target, the slime rapidly spreads over their body, causing their muscles to atrophy and making them paralyzed. The victim can attempt a new saving throw each round to break free from the paralysis, but takes 2d6 acid damage each time they fail. | 750 Shards | 10 |
Items | 2,000 Shards | 5 | |
Skin Lantern | A small lantern made from the stretched and tanned skin of a humanoid. The lantern emits an eerie green light that causes fear in anyone who looks upon it. Creatures within 30 feet of the lantern must make a Wisdom saving throw (DC 15) or be frightened for 1 minute. The skin lantern can be recharged by exposing it to moonlight for at least 1 hour. | 1,000 Shards | 5 |
Flesh-Eating Beetles | A small box filled with writhing beetles that feed exclusively on flesh. When released, the beetles swarm over any nearby creature, devouring their flesh and dealing 2d6 piercing damage per round until the target escapes with a successful DC 15 Dexterity check or the beetles are destroyed. The beetles can also be used to strip the flesh from corpses, making them easier to animate as undead. | 1,500 Shards | 5 |
Bloodsucker Leeches | A jar filled with leeches that have been magically altered to feed on blood more efficiently. When applied to a target's skin, the leeches latch on and begin to suck their blood at an alarming rate, causing the victim to take 1d6 necrotic damage each round. The leeches will continue to feed until they are full or until they are removed with a successful DC 15 Medicine check. | 500 Shards | 10 |
Description | Cost | Stock | |
---|---|---|---|
Fleshwarping Serum | A vial filled with a thick, viscous liquid that can be injected into a living creature. The serum causes the creature's flesh to warp and twist in unnatural ways, leaving them disfigured and grotesque. | 100 Shards | 15 |
Human Flesh Jerky | A bag of jerky made from human flesh. The flesh has been marinated in a blend of herbs and spices, giving it a tangy flavor that is strangely addictive. Eating this jerky causes the consumer to gain a craving for human flesh. | 50 Shards | 20 |
Necrotic Tonic | A small bottle filled with a thick, black liquid. The tonic can be ingested to heal wounds, but it has a terrible side effect. The consumer's skin will begin to rot and decay, and they will be susceptible to disease and infection. | 500 Shards | 10 |
Corpse Powder | A small vial filled with a fine powder made from ground bones and flesh. When thrown, the powder will animate any nearby corpses, causing them to rise and attack the living. | 500 Shards | 10 |
Blood Ink | A bottle of ink made from human blood. When used to write or draw, the ink will come to life, forming grotesque and disturbing images. The images will move and shift, sometimes even breaking free from the page to attack the viewer. | 100 Shards | 30 |
Skin Shield | A small shield made from human skin. The shield is surprisingly tough and durable, but anyone who wields it will begin to develop a taste for human flesh. | 1,000 Shards | 10 |
Description | Cost | Stock | |
---|---|---|---|
Weapons & Armor |
Armor | Armor Class (AC) | Strength | Stealth | wt. | Properties | Cost | Stock |
---|---|---|---|---|---|---|---|
The Spectral Shroud†‡ | 13 + DEX | - | - | 3lbs | Special | 1000 Shards | 2 |
Phantom Plate†‡ | 18 | 16 | DIS | 50lbs | Superheavy, special | 1000 Shards | 1 |
Weapons | Damage | wt. | Properties | Cost | Stock |
---|---|---|---|---|---|
Melee | |||||
The Spirit Blade †‡ | 1d8 Slashing & Necrotic | 3lbs | Finesse, ghost-touch, light, simple, special | 150 Shards | 1 |
The Wraith's Whisper †‡ | 1d6 Piercing & Necrotic | 1lb | Finesse, ghost-touch, light, martial, special | 1000 Shards | 2 |
The Harbinger's Halberd†‡ | 1d10 Bludgeoning, Slashing, & Necrotic | 6lb | Two-handed, ghost-touch, heavy, reach (10ft), martial, special | 1250 Shards | 2 |
The Ghostly Gauntlets†‡ | 1d6 Bludgeoning & Necrotic | 1lb | Finesse, ghost-touch, light, simple, special | 900 Shards | 2 |
Soul Blade†‡ | 1d8 Piercing & Psychic | 3lbs | Finesse, ghost-touch, light, thrown (range 20/60), simple, special | 1000 Shards | 3 |
Spectral Scythe†‡ | 2d4 Slashing & Psychic | 6lbs | ghost-touch, reach (10ft), martial, two-handed, special | 500 Shards | 3 |
Shadow Dagger†‡ | 1d4 Piercing & Psychic | 1lbs | Finesse, light, thrown (range 20/60), simple, special | 20 Shards | 5 |
Elemental Spear†‡ | 1d8 Piercing & Fire or Ice | 6lbs | Finesse, simple, special, versatile (1d10) | 80 Shards | 2 |
Dreamweaver Staff†‡ | 1d6 Bludgeoning & Psychic | 4lbs | Finesse, martial, special, versatile (1d10), | 100 Shards | 3 |
Ranged | |||||
Etherial Longbow†‡ | 1d8 Piercing & Force | 2lb | Ammunition (range 150/600), ghost-touch, heavy, martial, two-handed, special | 80 Shards | 4 |
The Banshee's Bow†‡ | 1d8 Piercing & Thunder/Sonic | 2lb | Ammunition (range 150/600), ghost-touch, heavy, martial, two-handed, special | 80 Shards | 3 |
† Special Damage ‡ Special Properties
Description | Cost | Stock | |
---|---|---|---|
Bottled Ghosts | |||
Ghost of the Lost Woods | An eerie green mist swirls around the bottle, containing the restless spirit of a long-dead adventurer. | 50 Shards | 3 |
Ghost of the Abandoned Mine | A faint blue glow emanates from the bottle, containing the ghostly form of a miner who met an untimely end. | 45ss | 4 |
Description | Cost | Stock | |
---|---|---|---|
Ghost of the Forgotten Castle | A red mist drifts within the bottle, containing the vengeful spirit of a betrayed noble. | 55ss | 2 |
Ghost of the Sunken Ship | The bottle holds a murky, gray liquid that conceals the phantom of a sailor who perished at sea. | 60 Shards | 2 |
Ghost of the Dark Tower | A purple haze shrouds the bottle, trapping the tormented soul of a wizard who dabbled in forbidden magic. | 65ss | 1 |
Ghost of a Supernatural Hunter | Take your revenge on the spirit of a recent deceased hunter of us monsters and the supernatural. | 200 Shards | 1 |
Ghost Essences | |||
Haunting Mist | A mist that hangs in the air and inflicts a sense of dread and paranoia upon those who inhale it. | 100 Shards | 10 |
Ectoplasmic Residue | A sticky, ectoplasmic goo that can be used to create spectral weapons or imbue spells with ghostly energy. | 150 Shards | 8 |
Ghostly Artifacts | |||
Ghostly Lantern | A silver lantern that emits a ghostly light and can reveal ethereal limbo to anyone. | 300 Shards | 5 |
Spectral Mirror | A mirror that reflects the spirits of the dead in the ethereal plane, allowing one to communicate with them. | 400 Shards | 3 |
Ghost Warding Talisman | A talisman that provides protection against malevolent spirits and their curses. | 250 Shards | 7 |
Ghost Hunter Supplies | |||
Ghost Trap | A small box that can contain one ghost, allowing it to be transported or safely contained. | 200 Shards | 10 |
Spirit Board | A wooden board with letters and symbols used to communicate with spirits. | 5ss | 15 |
Phantom Powder | A powder that can reveal invisible spirits or mark them for easier tracking. | 20 Shards | 12 |
Ghostly Treats | |||
Ghostly Gummies | Chewy, ghost-shaped gummies that can cause a sense of weightlessness and euphoria. | 5ss | 30 |
Ghost Pepper Sauce | A spicy sauce that can cause a sensation of heat that lingers long after eating it. | 2ss | 40 |
Ghostly Souvenirs | |||
Miniature Bottled Ghost | A small glass bottle containing a tiny, harmless ghost that can be used as a paperweight or decoration. | 5bd | 50 |
Ghostly Postcards | Postcards with pictures of haunted locations and spooky sayings, perfect for sending to friends. | 2bd | 75 |
Tonics | |||
Elixir of the Afterlife | A elixir that brings the drinker back to life with full health if drank shortly after death. | 2500 Shards | 3 |
Phantom Tonic | A elixir that makes the drinker float, invisible, and incorporeal for a short period of time. | 1000 Shards | 5 |
Ectoplasmic Extract | A elixir that allows the drinker to see Ethereal Limbo Plane for short period of time. | 100 Shards | 7 |
Elixir of Night Vision | A tonic that grants the user Devil Sight for short period of time. | 15ss | 10 |
Tonic of Invisibility | A tonic that makes the user invisible for a short time. | 30 Shards | 5 |
Description | Cost | Stock | |
---|---|---|---|
Tonic of Incorpreal | A tonic that makes the user invisible for a short time. | 300 Shards | 5 |
Mermaid's Song | A elixir that allows the user to breathe underwater and communicate with mermaids. | 1000 Shards | 1 |
Spirits, Drinks, & More | |||
Spectral Gin | A magical gin infused with ghostly spirits. | 2ss | 5004 |
Draconic Whiskey | A magical whiskey aged in a dragon's lair. | 5ss | 3562 |
Elemental Vodka | A magical vodka distilled from the essence of the four elements. | 7ss | 2342 |
Celestial Brandy | A magical brandy blessed by the gods. | 10 Shards | 1334 |
Demon Rum | A magical rum infused with demonic power. | 15ss | 1684 |
Bottled Thunderstorm | A magical drink containing the essence of a thunderstorm. Drinker must cast spell thunderstorm within 1 minute after drinking. | 500 Shards | 2 |
Mimic's Malt | A magical malt that temporarily transforms the drinker into a mimic. | 750 Shards | 2 |
Soulfire Whiskey | A magical whiskey infused with the fire of a trapped soul. | 1000 Shards | 1 |
Phoenix Tears | A magical shot of tears shed by a phoenix. | 500 Shards | 2 |
Kraken's Ink | A magical drink infused with ink harvested from a kraken. | 750 Shards | 1 |
Trinkets | |||
Soulcatcher Pendant | A silver pendant that captures the souls of defeated enemies. | 1000 Shards | 1 |
Echo Key | Bring someone back from the dead and shadow echo of their former self. | 1500 Shards | 1 |
Ghostly Grimoire | A book of spells that can summon and control spirits. | 1200 Shards | 1 |
The Spirit Stone | A rare gemstone that allows the user to calm & communicate with disgruntled spirits. | 1000 Shards | 1 |
The Etheral Mirror | A mirror that allows the user to enter and travel through to the Ethereal Autocthonia Plane. | 2500 Shards | 1 |
Enchanted Flask | A flask that can refill itself with any non-magical liquid that has at least been poured into once. | 25ss | 1 |
Crystal Decanter | A decanter that enhances the flavor of any liquid poured into it. | 10 Shards | 2 |
Description | Cost | Stock | |
---|---|---|---|
Sex Servants | |||
Common Servants | Ordinary Slaves | 5bd - 1 Shard | 322 |
Rare Servants | Higher Quality Slaves | 2 Shards - 5 Shards | 110 |
Buckles the Halfling | A mischievous halfling with a penchant for leather straps | 500 Shards | |
Lilith the Succubus | A seductive demon with a dangerous aura | 1500 Shards | |
Ironheart the Golem | A stoic, sturdy construct with a talent for domination | 2000 Shards | |
Zephyr the Air Genasi | A playful and flirtatious genie with a love for bondage | 1000 Shards | |
Drusilla the Vampire | A sultry undead creature with a taste for the exotic | 2500 Shards | |
Grimgar the Orc | A brutish warrior with a commanding presence and a rough touch | 800 Shards | |
Eurydice the Nymph | A gentle and alluring nature spirit with a talent for pleasure | 1200 Shards | |
Succubus | A devilish temptress who steals the souls of her victims | 1000 Shards | |
Incubus | A male devil who preys on vulnerable mortals | 900 Shards | |
Vampire Bride | A beautiful undead bride who craves human blood | 1200 Shards | |
Werewolf Mistress | A savage mistress who commands a pack of werewolves | 800 Shards | |
Tentacle Queen | An otherworldly being with tentacles and a lustful hunger | 1500 Shards | |
Services | |||
Devil's Delight | Experience the pleasures of a succubus or incubus. | 1 Shard per Hour | |
Forbidden Fruit | Indulge in the pleasures of a forbidden race. | 2 Shards per Hour | |
Tentacle Surprise | Experience the thrill of a tentacle monster. | 3 Shards per Hour | |
Binding Contract | Sign a binding contract with a devil for a night of passion. | 5 Shards per Hour | |
Dark Magic | Enhance your performance with a little bit of dark magic. | 5 Shards per Hour | |
Devilish Dominatrix | Submit to a powerful dominatrix and experience new sensations. | 15 Shards per Hour | |
Masochist's Muse | Be the muse of a masochist and experience new levels of pain. | 17 Shards per Hour | |
Fetish Fuel | Choose from a variety of fetish-themed services. | 12 Shards per Hour | |
Slave for a Night | Experience being a slave for a night or own a slave for a night. | 2 Shards per Hour | |
Toys | |||
The Chain of Obedience | A set of enchanted chains that can be used to dominate and control willing partners. | 1000 Shards | 5 |
Description | Cost | Stock | |
---|---|---|---|
Leather Bondage Gear | High-quality leather restraints and harnesses designed to satisfy even the most extreme desires. | 500 Shards | 8 |
The Feather of Ticklishness | A feather that, when used on a willing partner, creates uncontrollable fits of laughter and pleasure. | 100 Shards | 20 |
Feather Tickler | A soft, fluffy feather that can be used to tickle and tease a partner's sensitive areas. | 1bd | 250 |
Leather Whip | A standard-issue leather whip, perfect for light BDSM play. | 5 Shards | 20 |
Nipple Clamps | These metal clamps can be attached to the nipples for a painful yet pleasurable experience. | 7 Shards | 15 |
Ball Gag | A leather gag that fits over the mouth, keeping the wearer quiet and submissive. | 50 Shards | 10 |
Collar of Sensual Submission | This leather collar is imbued with magical power that compels the wearer to submit to the desires of their partner. | 250 Shards | 7 |
Clothing | |||
Chainmail Lingerie | This revealing set of chainmail armor is both sexy and protective. The chain links are small and delicate, making for a tantalizing glimpse of skin. | 500 Shards | 10 |
Naughty Nightgown | This lacy nightgown is enchanted to be extra alluring, causing those who see it to become easily distracted. It also provides some protection against magic. | 100 Shards | 20 |
Studded Leather Bra | This studded leather bra provides both support and protection. The studs are silver and give off a subtle glow in the dark, making it a great choice for a night raid. | 250 Shards | 15 |
Seductive Robes | These silky robes are enchanted to be highly attractive, causing those who see them to become easily charmed. They also provide some protection against fire. | 400 Shards | 8 |
Thongmail | This skimpy thong is made of interlocking metal rings, providing surprisingly effective protection against piercing and slashing attacks. It's also incredibly revealing, leaving little to the imagination. | 200 Shards | 25 |
Barely-There Bracers | These bracers are made of a thin, flexible material that covers only the bare minimum of the wearer's arms. They're perfect for those who want protection without sacrificing style or sex appeal. | 150 Shards | 30 |
Cloak of Invisibility (during sex) | A cloak that grants the wearer invisibility during intimate moments, perfect for those who crave privacy. | 2000 Shards | 2 |
Jewelry | |||
Ring of Endless Orgasms | A silver ring that, when worn, gives the wearer an endless stream of mind-blowing orgasms. | 1000 Shards | 3 |
Ring of Erotic Charisma | A magical ring that boosts the wearer's seductive powers and enhances their attractiveness. | 1500 Shards | 3 |
Chastity | |||
The Iron Maiden | A chastity belt made of iron and spikes. | 2 Shards | 5 |
The Succubus's Embrace | A belt made of soft leather with a vibrating gem. | 35 Shards | 3 |
The Fiend's Trap | A metal cage that locks around the groin. | 15 Shards | 8 |
The Angel's Chastity | A magical belt that prevents any sexual activity. | 50 Shards | 2 |
The Tentacle Lockdown | A metal belt with tentacles that wrap around the player's waist and limbs. | 40 Shards | 4 |
Description | Cost | Stock | |
---|---|---|---|
Plugs | |||
Vibrating Butt Plug | This magical butt plug vibrates and stimulates the user to heights of pleasure they've never experienced before. | 20 Shards | 5 |
The Bard's Baton | A musical-themed plug for the musically inclined | 5 Shards | 10 |
The Dragon's Tail | A scaly and imposing plug for dragon enthusiasts | 7 Shards | 8 |
The Gnome's Gag | A small, playful plug for those who like to joke | 2 Shards | 15 |
The Paladin's Pommel | A holy plug for those devoted to righteousness | 10 Shards | 5 |
The Rogue's Rascal | A sneaky plug for those who enjoy mischief | 5 Shards | 10 |
The Sorcerer's Sphere | A magical plug for those who dabble in the arcane | 7 Shards | 8 |
The Warrior's Whetstone | A rough and tough plug for the strongest of heroes | 10 Shards | 5 |
Dildos | |||
Strap-On Dildo | A strap-on dildo that can be worn by anyone, regardless of gender. Perfect for those who want to experiment with different roles in the bedroom. | 1 Shards | 10 |
Enchanted Dildos | A collection of magical dildos that vibrate, pulsate, and stimulate in unique ways, perfect for any discerning adventurer. | 750 Shards | 12 |
The Beholder's Eye | A tentacled and mesmerizing dildo for the adventurous | 75 Shards | 8 |
The Dragonborn's Delight | A scaled and stimulating dildo for dragonborn enthusiasts | 50 Shards | 10 |
The Elf's Euphoria | A slender and flexible dildo for the agile and quick-witted | 25 Shards | 15 |
The Goliath's Girth | A massive and powerful dildo for the strongest of heroes | 100 Shards | 5 |
The Halfling's Handful | A tiny yet mighty dildo for the petite and daring | 50 Shards | 10 |
The Tiefling's Temptation | A fiery and alluring dildo for those with devilish charms | 75 Shards | 8 |
The Wizard's Wand | A magical and unpredictable dildo for those with arcane power | 100 Shards | 5 |
Hygiene | |||
Orcus' Breath Mints | Minty freshness that masks even the foulest of breaths | 5 Shards | 20 |
Naga Nectar Soap | Soap made from exotic Naga Nectar, leaves you feeling fresh | 1 Shard | 15 |
Succubus Salve | A fragrant and moisturizing balm | 1 Shard | 10 |
Minotaur Mane Comb | A fine-toothed comb designed to tame even the wildest manes | 2 Shards | 5 |
Basilisk Balm | Provides temporary petrification resistance | 10 Shards | 2 |
Gelatinous Cube Soap | Soap made from the remains of a Gelatinous Cube, dissolves dirt and grime on contact | 5 Shards | 5 |
Description | Cost | Stock | |
---|---|---|---|
Body Modifications | |||
Succubus Kisses | These enchanted lip piercings are said to bring good luck and pleasure. | 250 Shards | 10 |
Devil's Tail | This realistic and flexible tail can be attached to your lower back. | 500 Shards | 5 |
Minotaur Horns | These surgically implanted horns can be customized in shape and size. | 1000 Shards | 3 |
Mermaid Scales | These iridescent scales are applied to the skin, giving a fishy appearance. | 750 Shards | 8 |
Naga Eyes | These contact lenses give the wearer a reptilian appearance. | 20 Shards | 15 |
Satyr Legs | These prosthetic goat legs provide enhanced speed and agility. | 1500 Shards | 2 |
Angel Wings | These wings attach to the back and allow for limited flight. | 3000 Shards | 1 |
Demon Horn Implants | These tiny, barely noticeable horns give a subtle hint of the demonic. | 100 Shards | 20 |
Arcane Focuses | |||
Wand of Ecstasy | This magical wand vibrates and stimulates the user to heights of pleasure they've never experienced before. | 500 Shards | 5 |
Potions | |||
Average | |||
Love Potion No. 7 | A potion that causes the drinker to fall in love. | 50 Shards | 10 |
Potion of Aphrodisiac | This potion, when consumed, instantly arouses the drinker and makes them more receptive to sexual advances. | 100 Shards | 10 |
Greater | |||
Potion of Seduction | This elixir boosts the drinker's charisma and sexual appeal, making them irresistible to others. | 150 Shards | 7 |
Potion of Passion | Drink a potion that increases your desire and stamina. | 75 Shards | 20 |
Supreme | |||
Love Potion No. 9 | A potent elixir that stirs up uncontrolled passion and desire | 500 Shards | 5 |
Nymph's Nectar Potions | A sweet, floral potion that boosts charm and attractiveness | 250 Shards | 10 |
Sex on the Beach | A fruity, tropical potion that promotes intimacy and relaxation | 400 Shards | 8 |
Legendary | |||
Potion of Sensual Perception | Drinking this elixir enhances the drinker's senses and makes them much more sensitive to touch. | 4000 Shards | 10 |
Potion of Lustful Transformation | After drinking this elixir, the drinker's body is transformed into the ideal sexual partner of their target. | 5000 Shards | 1 |
Description | Cost | Stock | |
---|---|---|---|
Mythical | |||
Potion of Endurance | Enhances stamina and prolongs the duration of lovemaking sessions. | 200 Shards | 10 |
Elixirs | |||
Elixir of Ecstasy | A spicy, warm potion that creates a blissful, euphoric high | 75 Shards | 3 |
Elixir of Endless Stamina | A potent elixir that grants the drinker endless stamina, allowing them to perform for hours on end. | 20 Shards | 5 |
Elixir of the Orgasmic Experience | This elixir creates an intense and long-lasting orgasm that leaves the drinker feeling euphoric for hours. | 50 Shards | 2 |
Elixir of the Forbidden Fruit | This elixir induces a powerful aphrodisiac effect on the drinker, making them crave forbidden pleasures. | 30 Shards | 4 |
Euphoric Elixir | A potion that induces euphoria and relaxation. | 25 Shards | 20 |
Aphrodisiac Oils | A selection of exotic oils that, when applied to the skin, heighten sensitivity and increase arousal. | 300 Shards | 15 |
Troll Tonic | A potent concoction that cures most diseases | 5 Shards | 3 |
Beverages | |||
Whiskey of Wanting | A fiery whiskey that lowers inhibitions and increases boldness | 10 Shards | 20 |
Aphrodisiac Ale | A smooth ale that enhances virility and sexual prowess | 15 Shards | 15 |
Lustful Ale | A beer that boosts libido and encourages flirting. | 3 Shards | 75 |
Horny Hooch | A strong liquor that ignites passion and desire. | 5 Shards | 50 |
Nymph's Nectar | A fruity drink that enhances sexual pleasure. | 5 Shards | 75 |
Exotic Menu | |||
Siren's Sausage | A spicy sausage rumored to enhance performance. | 5 Shards | 50 |
Succubus Stew | A hearty stew that inspires passion and stamina. | 2 Shards | 30 |
Lustful Lollipop | A sweet treat that increases desire and arousal. | 1 Shard | 100 |
Chocolate Cherries | A box of chocolate-covered cherries with a twist. | 1 Shard | 30 |
Sensual Sushi Roll | A sushi roll with an aphrodisiac twist. | 5 Shards | 50 |
Lodging | |||
Inn Stay | (per day) | ||
Stay, Modest | 1bd | -- | |
Stay, Comfortable | (1 Ration Meal Included) | 5bd | -- |
Stay, Wealthy | (1 Rich Ration Meal Included) | 1 Shard | -- |
Stay, Wealthy | (1 Rich Ration Meal & Night of Pleasure Included) | 5 Shards | -- |
Description | Cost | Stock | |
---|---|---|---|
Servants | |||
Common Servants | Ordinary Slaves | 5bd - 1 Shard | 204 |
Rare Servants | Higher Quality Slaves | 2 Shards - 5 Shards | 98 |
Eyeless Nara | A blind slave with no eyes, perfect for sacrifice | 1000 Shards | 2 |
The Mouthless Ones | A group of slaves with their mouths sewn shut | 2000 Shards | 5 |
The Skinless | Slaves with no skin, used for torture and rituals | 5000 Shards | 2 |
The Crawlers | Slave mutants with long limbs that crawl on walls | 7000 Shards | 3 |
The Whispering Dead | Zombie slaves that can sense the living | 800 Shards | 10 |
The Shapeshifters | Slaves who can change their form at will | 10000 Shards | 1 |
The Parasites | Slaves with parasitic organisms in their bodies | 3000 Shards | 4 |
The Enthralled | Mind-controlled slaves with psychic powers | 6000 Shards | 2 |
The Bloodletters | Slaves who can drain blood and heal themselves | 9000 Shards | 4 |
The Changelings | Slave children who can steal the form of others | 4000 Shards | 10 |
The Living Dolls | Human-like dolls with no free will | 2000 Shards | |
The Flesh Garden | A slave used to grow and cultivate human flesh | 15000 Shards | |
Soul Devourer | A humanoid with gaping jaws, capable of consuming the soul of their victims. | 1,500 Shards | |
Blood Puppet | A once-human slave, now infused with dark magic, controlled by their master. | 2,000 Shards | |
Mind Flayer | A humanoid with tentacles, able to extract and control their victim's thoughts. | 4,000 Shards | |
Shadow Walker | A creature of darkness, able to move silently and undetected. | 3,000 Shards | |
Flesh Sculptor | A skilled surgeon, able to reshape flesh and bone to their master's desires. | 5,000 Shards | |
Death Dealer | An undead warrior, bound to their master's will and thirsting for blood. | 7,500 Shards | |
Angelic Seraphim | A beautiful and celestial being, radiating holy energy and capable of healing. | 15,000 Shards | |
Cuddly Beholder | A miniature beholder, with big, round, and adorable eyes. | 8,000 Shards | |
Fluffy Mimic | A cute, fluffy chest, with a mimic inside, eager to please its new owner. | 5,000 Shards | |
Kawaii Vampire | A vampire with an innocent, anime-inspired appearance, but still dangerous. | 12,000 Shards | |
Lovable Shoggoth | A cute, gelatinous creature, able to shape-shift and absorb anything in its path. | 10,000 Shards | |
Plushy Mind Flayer | A soft and squishy version of a terrifying tentacled creature. | 7,500 Shards | |
Items | |||
The Collar of Pain | This magical collar causes immense pain to the wearer, but also increases their physical abilities. | 50 Shards | 5 |
The Chain of Souls | A cursed chain that binds the soul of the wearer to the will of the owner. | 3000 Shards | 3 |
The Mask of Silence | This mask magically silences the wearer, making it impossible for them to speak or make any noise. | 75 Shards | 10 |
The Branding Iron | A hot branding iron used to mark slaves with the owner's symbol. | 1 Shard | 50 |
The Cage of Agony | This small cage is enchanted to inflict immense pain on the occupant, but also makes them immune to all damage. | 150 Shards | 2 |
Description | Cost | Stock | |
---|---|---|---|
The Whip of Obedience | A magical whip that forces the victim to obey the wielder's commands, no matter how heinous. | 3200 Shards | 4 |
The Ring of Enslavement | A cursed ring that binds the wearer's will to the owner's, forcing them to do their bidding. | 4000 Shards | 1 |
Potions | |||
Mythical | |||
The Potion of Submission | A potion that when consumed makes the victim completely subservient to the first person they see. | 8000 Shards | 7 |
Description | Cost | Stock | |
---|---|---|---|
Common Gems | |||
1kt of Azurite | Deep Blue | 20gp | 4 |
1kt of Blue Quartz | Pale Blue | 16gp | 6 |
1kt of Obsidian | Opaque Black | 11gp | 2 |
1kt of Hematite | Black | 14gp | 13 |
1kt of Rhodochrosite | Light Pink | 23gp | 2 |
Uncommon Gems | |||
1kt of Jasper | Golden Brown | 54gp | 8 |
1kt of Moonstone | White with a Glow | 100gp | 5 |
1kt of Quartz | Transparent White | 67gp | 7 |
Rare Gems | |||
1kt of Amethyst | Deep Purple | 100gp | 2 |
1kt of Chrysoberyl | Yellowish Green | 196gp | 2 |
1kt of Kashmir Sapphire | Deep Blue | 1,500gp | 1 |
Essence Salts | |||
1kt of Amazonite | Purple Chakra Salt crown/calmness | 14gp | 1 |
1kt of Lapis lazuli | Blue Chakra Salt throat/clarity | 23gp | 2 |
1kt of Malachite | Green Chakra Salt love/protection | 28gp | 1 |
Jewelry | |||
Amulet/Necklace, Mundane | 2gp | 24 | |
Amulet/Necklace, Exquisite | 12gp | 3 | |
Ring, Mundane | 7sp | 18 | |
Ring, Exquisite | 10gp | 8 | |
1kt of Crystal | 17gp | 3 | |
20lb Glass Orb | 19gp | 2 | |
Signet Ring | Made to Custom Order | Starts at 5gp | -- |
Services | |||
Gemstone Appraisal | Starts at 2gp | -- | |
Resizing Jewelry | Starts at 8gp | -- | |
Set Gem (<100gp) | Starts at 36gp | -- | |
Set Gem (100-1Kgp) | Starts at 60gp | -- | |
Set Gem (>1kgp) | Starts at 120gp | -- | |
Gemcutting (lapidary) | Starts at x0.25mp | -- | |
Build Jewelry | Starts at 4gp | -- | |
Design Blueprint | Starts at 2gp | -- |
Version {version} Created by JKyle [@GMBinder]
Ladybug Jewelry
Description | Cost | Stock | |
---|---|---|---|
Jeweler’s Tools Training | 4gp per hour | -- | |
Blueprints | |||
Amulet/Necklace, Exquisite | 3gp | 1 | |
Ring, Exquisite | 3gp | 2 | |
Bundles | |||
Jeweler's Tools | 21gp | 4 |
Ladybug Jewelry
Black Market
Description | Cost | Stock | |
---|---|---|---|
Arcane Focuses | |||
Crystal Rich Arcane Focus | Exquisite (+1 to Spells) | 350gp | 1 |
Orb Average Arcane Focus | Exquisite | 250gp | 3 |
Mental Focuses | |||
Psy Ring of the Heart (love) | Green Chakra Salt (Removes -1 on Psychic abilities) | 105gp | 1 |
Ki Ring of the Throat (clarity) | Blue Chakra Salt (Prevents you from loosing Ki when exhausted) | 90gp | 1 |
Illegal Services | |||
Forgery | Starts at 25gp | -- | |
Forgery Kit Training | 5gp per hour | 2 |
Weapons | Damage | wt. | Properties | Cost | Stock |
---|---|---|---|---|---|
Melee | |||||
Arthasian Warhammer | 1d10 Bludgeoning | 8lbs | Versatile (1d12), Heavy | 35gp | 2 |
Dawnbringer Greatsword | 2d6 Slashing | 6lbs | Two-handed, Heavy | 50gp | 1 |
Heartland Farmer's Scythe | 1d8 Slashing | 5lbs | Two-handed, Reach | 15gp | 4 |
Ironhand Axe | 1d12 Slashing | 7lbs | Heavy, Two-handed, Cleaving | 40gp | 3 |
Dwarven Thrower (Light Hammer) | 1d6+2 Bludgeoning | 3lbs | Keen (Gives ADV on damage), Light, Thrown (range 20/60), Upgradable(2) | 75gp | 1 |
Barbarian's Grief | 2d6 Slashing | 12lbs | Superheavy, Disarm | 55gp | 1 |
Heartland Reaper Scythe | 1d10 Slashing | 10lbs | Execute, Dull | 20gp | 3 |
Dwarven Runic Axe | 2d12 Slashing | 7lbs | Keen, Fragile, Upgradable(2) | 60gp | 2 |
Arthasian Dueling Sword | 1d8 Slashing | 4lbs | Elegant, Hidden | 45gp | 4 |
Fairguard Cleaver | 2d4 Slashing | 8lbs | Covert, Hook | 30gp | 2 |
Khopesh of the Sands | 1d8 Slashing | 5lbs | Hook, Elegant | 45gp | 2 |
Zulu Iklwa | 1d8 Piercing | 4lbs | Disarm, Trip | 35gp | 3 |
Rajput Katar | 1d6 Piercing | 3lbs | Hidden, Keen | 50gp | 2 |
Norse Bearded Axe | 1d10 Slashing | 6lbs | Hook, Execute | 40gp | 3 |
Maori Taiaha | 1d8 Bludgeoning | 5lbs | Elegant, Trip | 30gp | 4 |
Filipino Kampilan | 1d10 Slashing | 5lbs | Keen, Fragile | 55gp | 1 |
Celtic Carnyx Sword | 1d8 Slashing | 4lbs | Disarm, Covert | 50gp | 2 |
Mongolian Horseman's Saber | 1d6 Slashing | 3lbs | Elegant, Tiny | 35gp | 3 |
Aztec Macuahuitl | 1d12 Slashing | 6lbs | Fragile, Execute | 40gp | 2 |
Japanese Naginata | 1d10 Slashing | 7lbs | Reach, Trip | 45gp | 2 |
Ranged | |||||
Fairguard Longbow | 1d8 Piercing | 3lbs | Ammunition (range 150/600), Two-handed | 35gp | 3 |
Arthasian Sling | 1d4 Bludgeoning | - | Ammunition (range 30/120), Simple | 1gp | 10 |
Fairguard Hunter's Bow | 1d8 Piercing | 3lbs | Hidden, Tiny | 40gp | 3 |
Goblin Tinker Crossbow | 1d10 Piercing | 5lbs | Firearm, Hook | 85gp | 1 |
Heartland Harpoon Launcher | 2d6 Piercing | 10lbs | Trip, Superheavy | 70gp | 2 |
Armor | Armor Class (AC) | Strength | Stealth | wt. | Properties | Cost | Stock |
---|---|---|---|---|---|---|---|
Chain Mail | 16 | - | Disadvantage on Stealth, Heavy | 75gp | 2 | ||
Leather Armor | 11 + DEX | - | - | 10gp | 5 | ||
Rurik's Forge Mail | 16 | - | - | 55lbs | Superheavy | 80gp | 1 |
Evasive Leather Tunic | 12 + DEX | - | - | 15lbs | Elegant | 25gp | 4 |
Item | Description | Cost | Stock |
---|---|---|---|
Sharpening Stone | Increases weapon's damage by +1 for 24 hours after use | 2gp | 15 |
Ironhand's Repair Kit | Can be used to repair damaged weapons or armor | 10gp | 5 |
Arthasian Oil | Prevents rust and keeps weapons in prime condition | 5sp | 20 |
Rare Finds | |||
Berserker's Fury (Potion) | Grants the drinker temporary advantage on all melee attack rolls for 1 hour, but they must attack each turn | 50gp | 1 (Very Rare) |
Map of Hidden Treasures | Rumored to lead to an ancient warrior's burial site with legendary weapons | 100gp | 1 (Unique) |
Fresh & Tasty
Taste | Cost per LB | Stock | |
---|---|---|---|
Alligator Snapping Turtle | Turtle | 2sp | 8 |
Archelon | Turtle | 4sp | 3 |
Bonefish | Fish | 1cp | 3241 |
Blue Marlin | Fish | 2sp | 2395 |
Bluefin Tuna | Fish | 3cp | 237 |
Dorado | Fish | 3cp | 7890 |
Giant Trevally | Fish | 3cp | 10700 |
Hunter Shark | Fish | 1sp | 28 |
Mini Cave Fisher | Crab | 1gp | 6 |
Octopus | Calamari | 8cp | 213 |
Poisonous Snake | Snake | 8cp | 679 |
Pufferfish | Fish | 1sp | 1279 |
Reefer Shark | Fish | 1sp | 111 |
Roosterfish | Fish | 2cp | 1332 |
Sand Crab | Crab | 2gp | 78 |
Sea Tiger | Fish | 2sp | 332 |
SeaWolf | Fish | 3sp | 45 |
Softshell Turtle | Turtle | 1sp | 31 |
Tarpon | Fish | 8cp | 26 |
Quipper | Fish | 1cp | 11 |
Wahoo | Fish | 6cp | 555 |
Water Snake | Snake | 6cp | 757 |
Yellow Tuna | Fish | 2cp | 124 |
Yellow Perch | Fish | 1cp | 97 |
Guns, Guns, & More
Weapons | Damage | wt. | Properties | Cost | Stock |
---|---|---|---|---|---|
Arquebus | 1d8 piercing | 7lb | Firearm (range 80/320), heavy, two-handed | 80gp | 5 |
Caliver | 1d10 piercing | 9lb | Firearm (range 100/400), heavy, two-handed | 200gp | 3 |
Blunderbuss | 2d8 piercing | 10lb | Firearm (range 150/600), misfire (2), two-handed | 500gp | 2 |
Pistol | 1d10 piercing | 3lb | Firearm (range 50/150), misfire (1) | 300gp | 4 |
Pistol, palm | 1d8 piercing | 1lb | Firearm (range 40/80), hidden, light, loading, misfire (2) | 500gp | 1 |
Description | Cost | Stock | |
---|---|---|---|
Ammunition | |||
5 Bullets | 10gp | 6785 | |
Diamond Tipped Bullet | Keen (Gives ADV on damage) | 20gp | 516 |
Explosive Bullet | (Adds 1d10 explosive damage) | 25gp | 278 |
5 Iron Bullets | Fight the Supernatural | 11gp | 2777 |
5 Lead Shots | Pack a mean sting | 12gp | 4851 |
5oz Packet of Gunpowder | Fires 5 Shots | 10gp | 10102 |
10oz Powderhorn of Gunpowder | Fires 10 Shots | 18gp | 5051 |
1000oz Firkon of GunPowder | Fires 1000 Shots | 1,600gp | 50 |
Created by JKyle [@GMBinder]
Description | Cost | Stock | |
---|---|---|---|
Menu | |||
Peasant's Pie | Beard top with whatever we can find! (Poor Ration) | 1cp | 222 |
Stockpot Stew | Whatever wasn't used yesterday (Poor Ration) | 4cp | 1110 |
Acorn Soup | Go NUTS! (Poor Ration) | 4cp | 68 |
Fish Soup | (Poor Ration) | 4cp | 22 |
Bread | (Poor Ration) | 2cp | 41 |
Ale | |||
Goblin Piss | 1cp | 3210 | |
Liquor | |||
Dragon Sweat Rum | 1cp | 728q |
Created by JKyle [@GMBinder]
Description | Cost | Stock | |
---|---|---|---|
Coming Soon |
Does Ship Customization, Upgrades, and Repairs
Created by JKyle [@GMBinder]
Goldward National Bank
- Keep your money safe with most private and secure bank in Fairgard.
- You will have access to a growing network of 30 location throughout the Nation of Fairgard. Access your money at any location instant and securely.
- Sign up today and earn has high has 1% interest or as much as 2% for Royalty.
Created by JKyle [@GMBinder]
Description | Cost | Stock | |
---|---|---|---|
Breakfast Menu | |||
Wine dipped Bread | (Poor Ration) | 3cp | 192 |
Meat Stick | (Poor Ration) | 2cp | 65 |
Lunch Menu | All Lunches and Dinners include Bread Soaked in Wine | ||
Salted Fish, Cheese, and Figs | (Ration) | 1sp | 46 |
Dinner Menu | |||
Today's Fish Catch with Eggs | (Rich Ration) | 5sp | -- |
Non-Alcoholic Beverages | |||
Blackberry Juice | 1sp | 90 | |
Fig Juice | 1sp | 62 | |
Cow's Milk | 6cp | 11 | |
Wine | |||
Huckle Wine | 1sp | 432 | |
Heartland Wiine | 3sp | 227 | |
Cherry Cherry Wine | 1gp | 98 | |
Today's Market Wine | 5gp | -- | |
Services | |||
Entrance Fee | 5cp | ||
Average Company | 3cp per hour | -- | |
Exotic Company | 5cp per hour | -- |
Created by JKyle [@GMBinder]
Description | Cost | Stock | |
---|---|---|---|
Rent Horse | Starts at 60gp per day | 1 | |
Buy Horse | Starts at 225gp | 1 | |
Buy a Falcon | Starts at 30gp | 1 | |
Buy a Eagle | Starts at 30gp | 1 | |
Buy a Parrot | Starts at 30gp | 1 | |
Feed | (Ration) | 5cp | 762 |
Specialty Treats | +1 on Animal Handling Checks during Tend to Animals activity | 10cp | 11 |
Mounts | |||
WarHorse, Slink | White (Bald/White Faced, Sock), Average Quality | 225gp | 1 |
Riding Horse, Sprocket | Sprocket, Blue Roan (Blaze), Average Quality | 80gp | 1 |
Draft Horse, Zenith | Brown, (Snip), Average Quality | 100gp | 1 |
Pony, Queen | Black, Average Quality | 30gp | 1 |
Barding | |||
Horse - Padded | 12gp | 2 | |
Horse - Leather | 23gp | 1 | |
Horse - Studded Leather | 1pp | 1 | |
Harnesses | |||
Horse Bit and Bridle | 3gp | 5 | |
Saddles | |||
Horse Pack Saddle | 6gp | 5 | |
Horse Ridding Saddle | 11gp | 4 | |
Other | |||
Cart | 16gp | 3 | |
Saddlebags | 4gp | 32 | |
Services | |||
Stabling | 1gp per day | -- | |
Horse Ridding Training | 5gp per day | -- | |
Animal Handling Training | 3gp per hour | -- | |
Animal Taming | 5gp per hour | -- |
Version {version} Created by JKyle [@GMBinder]
Raspy Falconry House and Stable
Mounts
Slink (WarHorse)
Large Beast, Neutral
Personality: Kicks Dislikes: Rotten Smells
Loves: Carrots
- Armor Class 11 (natural armor)
- Hit Points 19 (3d10 + 3)
- Speed 60 ft. Travel +1 mile
- Carry 420 lb.
STR DEX CON INT WIS CHA 18 (+4) 12 (+1) 13 (+1) 2 (-4) 12 (+1) 7 (-2)
- Skills --
- Senses Passive Perception 10
- Languages Beast Tug (Horse)
- Understands Common
- Challenge 1/2 (100 XP)
Trampling Charge. If the horse moves at least 20 ft. straight toward a creature and then hits it with a hooves attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the horse can make another attack with its hooves against it as a bonus action.
Actions
Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 6) bludgeoning damage.
Unlocked When Bonded With Trust
Multiattack. Slink can attack twice with their hooves.
Version {version} Created by JKyle [@GMBinder]
Description | Cost | Stock | |
---|---|---|---|
Breakfast Menu | |||
Wine dipped Bread | (Poor Ration) | 3cp | 192 |
Meat Stick | (Poor Ration) | 2cp | 65 |
Fish Egg Sandwich | (Ration) | 6cp | 70 |
Shakshuka | (Specialty Food) | 13gp | 3 |
Lunch Menu | All Lunches and Dinners include Bread Soaked in Wine | ||
Salted Fish, Cheese, and Figs | (Ration) | 1sp | 46 |
Dinner Menu | |||
Today's Fish Catch with Eggs | (Rich Ration) | 5sp | -- |
Non-Alcoholic Beverages | |||
Blackberry Juice | 1sp | 90 | |
Fig Juice | 1sp | 62 | |
Cow's Milk | 6cp | 11 | |
Ale | |||
Grog Ale | 1cp | 3210 | |
Liquor | |||
Pirate Rum | 1cp | 728q | |
Entertainment & Services | |||
Patience (Card Game) | Battle of Charisma | 3cp Minimum Buy In | -- |
Piquet (Card Game) | Battle of Charisma | 3cp Minimum Buy In | -- |
Maw (Card Game) | Battle of Wits | 4cp Minimum Buy In | -- |
Cribbage (Board Game) | Battle of Intelligence | 2cp Minimum Buy In | -- |
Ombre (Board Game) | Battle of Wisdom | Buy In Optional | -- |
Arm Wrestle (Physical Contest) | Battle of Strength | 3sp Minimum Buy In | -- |
Farkle (Drinking Game) | Battle of Constitution | 5sp Minimum Buy In | -- |
Bartok (Drinking Game) | Battle of Constitution & Dexterity | 5sp Minimum Buy In | -- |
Bard Zone | Play, request, or just listen to music and poems from local bards. | 1cp per request Tips Accepted | -- |
Dancers | Exotic sexy dancer | 3cp entrance fee Tips Accepted | -- |
Private Dance | 1cp per a song Tips Accepted | -- | |
Tattoo Parlor | Starts at 1sp | -- | |
Piercing | Starts at 3sp | -- |
Created by JKyle [@GMBinder]
Description | Cost | Stock | |
---|---|---|---|
Lodging | |||
Inn Stay | (per day) | ||
Stay, Modest | 10sp | -- | |
Stay, Comfortable | (1 Ration Meal Included) | 20sp | -- |
Stay, Wealthy | (1 Rich Ration Meal and 1 Hour of Average Company Included) | 6gp | -- |
Average Company | 5cp per hour | -- | |
Exotic Company | 1sp per hour | -- |
Created by JKyle [@GMBinder]
Description | Cost | Stock | |
---|---|---|---|
Hirelings | (per day) | ||
Captain Hireling | This include's the Captain's Ship and Crew | Starts at 40gp | |
Skilled Sailors | Starts at 16sp | ||
Skilled Hireling | Starts at 15sp | ||
UnSkilled Hireling | Starts at 3sp | ||
Licenses | Licenses are needed to operate in the docks | (per year) | |
Harbor License | 30gp | ||
Fishing License | 10gp | ||
Trader License | Needs to be registered with the Trader's Union | 10gp (other fees may apply) |
Created by JKyle [@GMBinder]
Starwick Harbor
Registered Sailing Ships
Below are captains and their ships that stand out.
More Information Coming Soon
The Broken Night
Class: Trader
The Captain: Fowler 'Honestly' Read
The First Mate: Tower 'The Wild' Duke
The Crew: 20
Defense: 5
Offense: 5
Speed: 5
Screaming Eagle
Class: Trader
The Captain: Radnor 'Tide Turner' Mathian
The First Mate: Oscar 'The Rat' Morton
The Crew: 15
Defense: 6
Offense: 4
Speed: 3
Bitch Queen
Class: Trader
The Captain: Jarrett 'Executioner' Marlowe
The First Mate: Claxton 'Grim' Peddle
The Crew: 30
Defense: 1
Offense: 7
Speed: 4
The Exploding Dolphin
Class: Fishing
The Captain: Manley 'Smelly' Darby
The First Mate:
The Crew: 10
Defense: 1
Offense: 0
Speed: 6
Tradewind
Class: Trader
The Captain: Cooper 'Gnarling' Savant
The First Mate: Lee 'Golden Tooth' Quint
The Crew: 22
Defense: 1
Offense: 3
Speed: 8
The Fucker
Class: Trader
The Captain: Kenward 'Wrathful' Marth
The First Mate: Welborne 'The Cruel' Bradley
The Crew: 20
Defense: 7
Offense: 4
Speed: 2
Created by JKyle [@GMBinder]
Description | Cost | Stock | |
---|---|---|---|
Rations | |||
Poor Rations | 2cp | 64 | |
Rations | 3gp | 59 | |
Rich Rations | 5gp | 7 | |
Foods | |||
Unit of Pepper Duise (Seaweed) | 3sp | 57 | |
Unit of Gutweed (Seaweed) | 3sp | 21 | |
Unit of Raw Brown Crabs | 5sp | 18 | |
Unit of Raw Sandpiper Eggs | 5sp | 27 | |
Unit of Raw Brown Shrimp | 8sp | 43 | |
Unit of Sugar Kelp (Seaweed) | 3sp | 34 | |
Unit of Wild Onions | 8sp | 5 | |
Unit of Sea Lettuce (Seaweed) | 4sp | 222 | |
Unit of Raw Quail Eggs | 8sp | 48 | |
Unit of Raw Duck Eggs | 5sp | 19 | |
Unit of Strawberries | 9sp | 27 | |
Unit of Blackberries | 9sp | 17 | |
Unit of Raspberries | 9sp | 10 | |
Unit of Elderberries | 9sp | 16 | |
Unit of Salmon | 12sp | 12 | |
Unit of Snails | 8sp | 69 | |
Unit of Beach Peas | 8sp | 78 | |
Unit of Beach Mustard | 4sp | 46 | |
Unit of Oarweed | 3sp | 14 | |
Pint of Cow's Milk | 17sp | 7 | |
Pint of Goat's Milk | 16sp | 5 | |
1oz of Cow's Butter | 20sp | 4 | |
1oz of Goat's Butter | 18sp | 6 | |
0.5lbs of Cow's Cheese | (1/4 of a Rich Ration) | 4gp | 15 |
0.5lbs of Goat's Cheese | (1/4 of a Rich Ration) | 4gp | 14 |
Description | Cost | Stock | |
---|---|---|---|
Specialty Foods | |||
Twig & Berry Salad | Mix of local berries, fruits, and leafy veggies | 6gp | 4 |
Seafood Salad | Mix of local seafood and seaweed | 7gp | 6 |
Herbs, Spices, and More | |||
Pun Seaweed | 5gp | 43 | |
Twilight Wormwood | 8gp | 3 | |
Blue Herb | 8gp | 2 | |
Aniseed | 9gp | 1 | |
1oz of Pepper | 2sp | 180 | |
1oz of Salt | 2cp | 480 | |
Bundles | |||
Herbalist's Kit | 13gp | 2 | |
Healer's Kit | 18gp | 2 | |
Calligrapher's Supplies | 12gp | 4 | |
Cooker's Utensils | 2gp | 7 | |
Cartographer's Tools | 10gp | 3 | |
Climber's Kit | 25gp | 1 | |
Fishing Supplies | 18gp | 3 |
Julinar Beskyttelse Rustnings and Skjolds
I have traveled from the powerful North and have come back with their exotic shields and armors.
Beskyttelse | Armor Class (AC) | Strength | Stealth | wt. | Properties | Cost | Stock |
---|---|---|---|---|---|---|---|
Rustnings | |||||||
Gothic Armor | 18 | - | DIS | 60lbs | Heavy, Upgraeable (2), Threshold (5HP) | 1800gp | 2 |
Maximilian Armor | 20 | - | DIS | 65lbs | Heavy, Upgradable (3), Threshold (10HP), Deflective | 3000gp | 1 |
Milanese Armor | 18 | - | DIS | 20lbs | Heavy, Upgradable (1), Special§ | 2000gp | 3 |
Skjolds | |||||||
Buckler | +0 | - | - | 5lbs | Parry | 200gp | 5 |
Boomerang Shield | +1 | - | - | 3lbs | Thrown | 50gp | 6 |
Pavise Shield | +2 or Half-Cover | - | - | 8lbs | Fortify | 50gp | 2 |
Maduvu Shield | +2 | - | - | 7lbs | Attack (1d4 + STR/DEX piercing damage) | 50gp | 4 |
† Special Damage ‡ Special Properties § +1 to Attacks with two-handed weapons and +1 to AC when enemy is within line of sight
Bombs Ahyoo!
All you need is trusty bomb for any occasion.
Description | Cost | Stock | |
---|---|---|---|
Bombs | |||
Blood Bomb | Brings fear and confusion to your enemies | 100gp | 63 |
Caltrops Bomb | Nasty to walk on | 100gp | 86 |
Fire Bomb | Cast fire down on your enemies | 200gp | 11 |
Gold Bomb | Distract the greedy | 60gp | 31 |
Hallucinogenic Bomb | Anyone affected will attack anyone around them. | 200gp | 12 |
Poison Bomb | Poison your enemy | 160gp | 8 |
Smoke Bomb | Quick escape. | 60gp | 21 |
Splinter Bomb | Deadly shrapnel | 120gp | 15 |
Stink Bomb | Smelly | 100gp | 44 |
Thunder Bomb | Bring down the thunder! | 160gp | 6 |
Misc. | |||
Bomb Maker’s Manual | Make your own Bombs | 500gp | 3 |
Ceramic Shell | Make your own Bombs | 15gp | 358 |
Trap Shell | Make your own Bombs | 20gp | 96 |
Sticky Pouch | Make your own Bombs | 25gp | 57 |
Fuse Shell | Make your own Bombs | 30gp | 83 |
10oz of Kobold Gunpowder | Make your own Bombs | 10gp | 653 |
10oz of Human Gunpowder | Make your own Bombs | 20gp | 783 |
Description | Cost | Stock | |
---|---|---|---|
10oz of Dwarven Gunpowder | Make your own Bombs | 45gp | 569 |
1lb of Lamb's Blood | Make your own Bombs | 1gp | 301 |
30 Pyrite Coins | Make your own Bombs. (I will buy fake currency.) | 1gp | 678 |
10oz of Phosphorus | Make your own Bombs | 2gp | 102 |
10 Caltrops | Make your own Bombs | 5gp | 86 |
10oz of Coal Dust | Make your own Bombs | 5gp | 97 |
Panther Amanita | Make your own Bombs | 6gp | 28 |
Skunk Oil | Make your own Bombs | 6gp | 88 |
Shrapnel | Make your own Bombs | 10gp | 64 |
Datura Powder | Make your own Bombs | 15gp | 33 |
Services | |||
Feat Training Bombandier | If successful when you level up choose to gain the feat Bombandier | 5gp per hour | |
Feat Training Bomb-Crafter | If successful when you level up choose to gain the feat Bomb-Crafter | 3gp per hour |
Description
Dazy's Veg-N-More is a family run general store located in the town Devevekir. The store mostly sells food items such as vegetables and fruits but also some times can be stocked with a small assortment of other goods.
Dazy's Veg-N-More has been in operation every day since Dazy, who the store is named after, was born. Dazy's two parents have ran this store in the small town of Devekir for fourteen years.
Shopkeeper(s)
Dazy Farlight
Human
- Age 14 | Sex F | Eyes Brown | Hair Bald | Skin Rugged Black | Height 4'1" | Build Lean
Description
Square, revolting face. 3 bland piercings on left ear.
Religion
Openly Worships Silvanus.
Personality
Amenable. She believes she is related to Silvanus. Thinks highly of herself but not in a mean way. Seems to be a little delusional.
Political Stance
Believes local propaganda for the most part. Though as of late has heard rumors. Overall no interest in politics.
Revealed Info
Her Family went missing on a foraging expedition to the North. Thinks they abandoned her for a mission that Silvanus sent them on.
Opinion of the Party
Very Positive
Created by JKyle [@GMBinder]
Description | Cost | Stock | |
---|---|---|---|
Rations | |||
Poor Rations | 3cp | 34 | |
Rations | 3gp | 42 | |
Rich Rations | 5gp | 5 | |
Foods | |||
Unit of River Cane Shoots | 1sp | 6 | |
Unit of Raw Black Walnuts | 17 | ||
Unit of Ramps (Wild Leeks) | 3sp | 3 | |
Unit of Bolete Mushrooms | 1 | ||
Unit of Raw Quail Eggs | 5sp | 8 | |
Unit of Strawberries | 1 | ||
Unit of Boulle Mushrooms | 6 | ||
Unit of Horseradish | 4 | ||
Unit of Raw Pecans | 1 | ||
Unit of Paw Paw Fruit | 1 | ||
Unit of Elderberries | 1 | ||
Unit of Sugar Cane | 8sp | 2 | |
Pint of Cow's Milk | 12sp | 5 | |
1oz of Cow's Butter | 14sp | 2 | |
0.5lbs of Cow's Cheese | (1/4 of a Rich Ration) | 2gp | 12 |
1lb of Raw Cow Beef | (1/2 of a Rich Ration) | 3gp | 2 |
Specialty Foods | |||
Sugar Corn | Corn drizzled in sugar cane | 5gp | 6 |
Herbs, Spices, and More | |||
Drojos ivy | 1 | ||
Unit of Gingers | 16 | ||
Unit of Wild Sageroots | 4sp | 45 | |
Unit of Betel Nuts | 11 | ||
1oz of Pepper | 2sp | 80 | |
1oz of Salt | 2cp | 120 | |
Bugs & Grubs | |||
Unit of Bumblebees | 5sp | 13 | |
Unit of Black Widow Spiders | 8sp | 6 | |
Plants and Flowers | |||
Rose | 1sp | 28 | |
Assortment of Flowers | For that special loved one | 1sp | 16 |
Sunflower | 2cp | 77 |
Dazy's Veg-n-More General Store
Description | Cost | Stock | |
---|---|---|---|
Bundles | |||
Herbalist's Kit | 12gp | 1 | |
Healer's Kit | 13gp | 1 | |
Calligrapher's Supplies | 12gp | 2 | |
Performer’s Supplies | 11gp | 1 | |
Recipes | |||
A Field Guide to Cooking On the Road | Contains 5 Speciality Food Recipes | 60gp | 1 |
Clothing | |||
Common | No One Notices the Average Guy | 14sp | 11 |
Traveler's | People are Confident in the Adventure’s Abilities | 5gp | 6 |
Gear | |||
Bedroll | Improves Sleep Quality | 3gp | 2 |
Tinderbox | 1sp | 6 | |
Torch | 1cp | 12 | |
Services | |||
Skilled Hireling | Starts at 3ep per day | -- | |
Unskilled Hireling | Starts at 3sp per day | -- | |
Messenger | Starts at 2cp per mile | -- |
(Unit = 10)
Dazy Farlight
Dazy is a young 14 year old human female. She is bald and has three piercings on her left ear. She believes that she is related to the God Silvanus. Her parents disappeared on an foraging expedition to the North. She believes they abandoned her for a mission that Silvanus sent them on.
Created by JKyle [@GMBinder]
Description | Cost | Stock | |
---|---|---|---|
Rent Horse | Starts at 15gp per day | 1 | |
Rent Mule | Starts at 6gp per day | 1 | |
Buy Horse | Starts at 55gp | 1 | |
Buy Mule | Starts at 20gp | 1 | |
Feed | (Ration) | 6cp | 289 |
Mounts | |||
Riding Horse, Inky | Black (Spotted), Poor Quality | 60gp | 1 |
Mule, Wildcat | Brown (Star), Average Quality | 20gp | 1 |
Barding | |||
Horse Padded | 12gp | 1 | |
Harnesses | |||
Horse Bit and Bridle | 3gp | 3 | |
Saddles | |||
Horse Ridding Saddle | 10gp | 3 | |
Other | |||
Cart | 16gp | 2 | |
Saddlebags | 4gp | 20 | |
Services | |||
Stabling | 5ep per day | -- | |
Horse Ridding Training | 5gp per day | -- | |
Animal Handling Training | 2gp per hour | -- | |
Animal Taming | 5gp per hour | -- |
Galegal (Gal) Elendiir
Gal like animals more then people. He has a tattoo of a Giraffe on his left arm and one of a deer on his back. He is talker with no social skill. Quick to trust those that are nice to animals. He is married to his horse Raingail.
Created by JKyle [@GMBinder]
Dev Stable
Mounts
Inky (Riding Horse)
Large Beast, Chaotic Good
Personality: Skittish Dislikes: Long Travels
Loves: Grass
- Armor Class 10 (natural armor)
- Hit Points 5 (1d10 + 2)
- Speed 40 ft. Travel +0 mile
- Carry 400 lb.
STR DEX CON INT WIS CHA 14 (+2) 8 (-1) 10 (0) 3 (-4) 12 (+1) 8 (-1)
- Skills --
- Senses Passive Perception 11
- Languages Beast Tug (Horse)
- Understands Common
- Challenge 1/10 (10 XP)
Actions
Hoves. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 2 (1d4 + 0) bludgeoning damage.
Wildcat (Mule)
Medium Beast, Good
Personality: Curious Dislikes: Bright Lights
Loves: New Things
- Armor Class 10 (natural armor)
- Hit Points 8 (2d8 + 2)
- Speed 40 ft. Travel +0 mile
- Carry 400 lb.
STR DEX CON INT WIS CHA 14 (+2) 10 (0) 13 (+1) 4 (-3) 10 (+0) 3 (-4)
- Skills --
- Senses Passive Perception 10
- Languages Beast Tug (Mule)
- Understands Common
- Challenge 1/9 (15 XP)
Beast of Burden. The mule is considered to be a Large animal for the purpose of determining its carrying capacity.
Sure-Footed. The mule has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.
Actions
Hoves. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4 + 0) bludgeoning damage.
Description | Cost | Stock | |
---|---|---|---|
Breakfast Menu | |||
Meat Stick | (Poor Ration) | 4cp | 41 |
Cheese Omelet | (Ration) | 5cp | 23 |
Bacon Stuffed Bread | (Specialty Food) | 6gp | 3 |
Owlbear Steak & Eggs | (Specialty Super Food) | 26gp | 1 |
Lunch Menu | |||
Stockpot Stew | (Poor Ration) | 5cp | 35 |
Adventure's Steak | (Rich Ration) | 2sp | 11 |
Boar Tenderloin | (Specialty Food) | 10gp | 5 |
Dinner Menu | |||
Stockpot Stew | (Poor Ration) | 5cp | 35 |
Dove's Peaceful Stew | (Ration) | 9cp | 23 |
Pigeon Pot Pie | (Rich Ration) | 2sp | 23 |
Hunter's Pie | (Specialty Food) | 12gp | 4 |
Owlbear Steak & Eggs | (Specialty Super Food) | 28gp | 1 |
Non-Alcoholic Beverages | |||
Paw Paw Juice | 1sp | 88 | |
BerryBerry Juice | 2sp | 22 | |
Cow's Milk | 4cp | 18 | |
Ale | |||
Bitter Black | 9cp | 122 | |
Bleak Stout | 1sp | 323 | |
Lodging | |||
Inn Stay | (per day) | ||
Stay, Poor | 2sp | -- | |
Stay, Modest | 8sp | -- | |
Stay, Comfortable | (1 Ration Meal Included) | 1gp | -- |
Unknown
He seems to be an albino human male.
Version {version} Created by JKyle [@GMBinder]
Description | Cost | Stock | |
---|---|---|---|
Lunch Menu | |||
Humble Pie | Filled with Tripe and Cow Heel (Poor Ration) | 3cp | 81 |
Stockpot Stew | Whatever wasn't used yesterday (Poor Ration) | 4cp | 74 |
Frogs on Skewers | Ribbit! (Poor Ration) | 4cp | 35 |
Yummy Slightly Buttered Bread | Made with love! (Poor Ration) | 4cp | 67 |
Elven Bread | Filled with so MUCH Nutrition (Ration) | 1sp | 4 |
Yummy Meat Pie | Stuffed with various local game, give off wisps of steam and heavy aromas. (Rich Ration) | 6gp | 52 |
Dinner Menu | |||
Bog-beetle Dumplings | (Poor Ration) | 1sp | 93 |
Wolf Steak | (Ration) | 9sp | 42 |
Honey Braised Boar Ribs | (Rich Ration) | 1gp | 16 |
Roast Pelican | (Rich Ration) | 1gp | 13 |
Yummy Meat Pie | Stuffed With Various Local Game (Rich Ration) | 8gp | 52 |
Roast Chicken With Thyme | (Specialty Food) | 10gp | 6 |
Poached and Peppered Quail Eggs | (Specialty Super Food) | 22gp | 3 |
Poached Duck with Farro | (Specialty Super Food) | 24gp | 2 |
Dessert Menu | |||
Care Free Knots | (Specialty Super Food) | 18gp | 8 |
Heartland's Famous Corn Bread | (Specialty Super Food) | 20gp | 8 |
Chocolate Covered Ants | (Specialty Super Food) | 24gp | 1 |
Non-Alcoholic Beverages | |||
Paw Paw Juice | 1sp | 88 | |
Elderberries Lemonade | 2sp | 14 | |
Onion Water | 3sp | 18 | |
Cow's Milk | 4cp | 18 | |
Chocolate and Sugar Swirl | (Specialty Food) | 8gp | 3 |
Ale | |||
Bitter Black | 10cp | 142 | |
Bleak Stout | 2sp | 328 | |
Halfling's Best | 1sp | 432 | |
Hill Cider | 1sp | 241 | |
Golden Sands Ale | 6cp | 122 | |
Knee Cracker Cider | 1cp | 57 |
Description | Cost | Stock | |
---|---|---|---|
Wine | |||
Clarry Wine | 2sp | 13 | |
Fire Wine | 11cp | 48 | |
Highdusk Dark | 1sp | 48 | |
Raspberry Blue Wine | 3sp | 9 | |
Table Wine | 5cp | 48 | |
Liquor | |||
Cherry Fire | Spicy Kick | 2sp | 34 |
Cleaver Vodka | 1gp | 53 | |
Death Wish | 2gp | 16 | |
Rain Whiskey | 1gp | 72 |
Karen
Karen works the early shift and has a sharp fancy but grumpy look face. She very grumpy and mean especially to those who are poor or she sees as a lower class. She is pro-goverment there fore during her shift there tends to be a lot of guards.
Unknown
A delightful dwarf with black hair, long beard, and bright friendly smile. Overweight in a jolly manor. He works the late shift. The tavern tends to be very busy during this time.
Version {version} Created by JKyle [@GMBinder]
Description | Cost | Stock | |
---|---|---|---|
Rations | |||
Yummy Plain Bread | Yummy! (1/2 Poor Ration) | 1cp | 83 |
Yummy Slightly Buttered Bread | Made with love! (Poor Ration) | 3cp | 74 |
Elven Bread | Filled with so MUCH Nutrition (Ration) | 5cp | 6 |
Yummy Meat Pie | Stuffed with various local game, give off wisps of steam and heavy aromas. (Rich Ration) | 3 | |
Plain Aaaah Bread | Yummy! (1/2 Poor Ration) | 1cp | 66 |
Slightly Buttered Aaaah Bread | Made with angry! (Poor Ration) | 3cp | 73 |
Super Meaty Aaaah Pies | Stuffed with various local game, give off wisps of steam and heavy aromas (Rich Ration) | 5 | |
Speciality Foods | |||
Sourdough Rolls | Glistening with freshly applied butter and a garnish of River Cane. | 2 | |
Barkskin Biscuits | Have a tough, almost woody, exterior that are often soaked in milk or tea to soften. | 2 | |
Dragon Donuts | Twists in the shape of a dragon's horn with a thin sugar glaze and a surprisingly spicy kick. | 4 | |
Dwarven Ale Bread | A very dense but flavorful bread made from ales and stouts | 2 | |
Fruit Dumplings | That have been boiled or fried and coated in a mixture of sugar and cinnamon | 10 | |
Nut Bread | Packed full of a variety of local nuts | 3 | |
Meat Dumplings | They are shaped to resemble a fat dragon | 9gp | 12 |
Warriors Braids Bread | Filled with minced and roasted fruits in season | 6 | |
Speciality Super Foods | |||
Care Free Knots | Top of the shelf Yummy Bread filled with Pecans and drizzled with lots of butter, sugar, and honey. | 9 | |
Heartland's Famous Corn Bread | Sugar and butter glazed bread stuffed with corn | 11 | |
Warrior Knots | Top of the shelf Yummy Bread filled with Pecans and drizzled with lots of butter, sugar, and honey. | 8 | |
Recipes | |||
Pure-n-Simple's Secret (Anti-War) Lovers Cookbook | Contains 10 Speciality Food and 1 Speciality Super Food Recipes | 1 | |
Warrior's Secret Warrior's Cookbook | Contains 10 Speciality Food and 1 Speciality Super Food Recipes | 1 | |
Bundles | |||
Cooker's Utensils | 3 | ||
Mess Kit | 6 |
Version {version} Created by JKyle [@GMBinder]
Description | Cost | Stock | |
---|---|---|---|
Services | |||
Custom Baked Good | Starts at |
-- | |
Design a Recipe | Starts at |
-- | |
Cooker Utensils Training | -- |
Created by JKyle [@GMBinder]
Description | Cost | Stock | |
---|---|---|---|
Lunch Menu | |||
Humble Pie | Filled with Tripe and Cow Heel (Poor Ration) | 3cp | 122 |
Stockpot Stew | Whatever wasn't used yesterday (Poor Ration) | 4cp | 110 |
Acorn Soup | Go NUTS! (Poor Ration) | 4cp | 22 |
Dinner Menu | |||
Rice and Peas | (Poor Ration) | 9cp | 89 |
Squash and Fish Soup | (Poor Ration) | 1sp | 22 |
Thistle salad with Roasted Grubs | (Poor Ration) | 11cp | 121 |
Non-Alcoholic Beverages | |||
Onion Water | 3sp | 18 | |
Cow's Milk | 4cp | 18 | |
Ale | |||
Dragon's Breath | 2cp | 628 | |
Dwarf's Treasure | 1sp | 32 | |
Hill Cider | 1sp | 141 | |
Golden Sands Ale | 6cp | 122 | |
Goblin Piss | 1cp | 3210 | |
Liquor | |||
Hog Piss | 1cp | 3430 | |
Death Wish | 2gp | 6 | |
Rain Whiskey | 1sp | 720 | |
White Eye Whiskey | 3gp | 5 |
Version {version} Created by JKyle [@GMBinder]
Description | Cost | Stock | |
---|---|---|---|
Lunch Menu | |||
Onion Soup | Don't Cry! (Poor Ration) | 6cp | 79 |
Slightly Buttered Aaaah Bread | Made with anger! (Poor Ration) | 4cp | 23 |
Cheese Pie and Onion Soup | Tell me if its toooo cheesy! (Ration) | 1sp | 18 |
Baked Loin of Pork with Gravy | (Ration) | 1sp | 12 |
Toasted Delfarnbread with Spiced Snail-Butter | (Ration) | 2sp | 12 |
Meerkat Dumplings with Sage | (Rich Ration) | 8gp | 7 |
Super Meaty Aaaah Pies | Stuffed with various local game, give off wisps of steam and heavy aromas. (Rich Ration) | 6gp | 11 |
Dinner Menu | |||
Pigeon Pot Pie | (Ration) | 1sp | 96 |
Rabbit and Potato Plate | (Ration) | 14cp | 42 |
Honey Braised Boar Ribs | (Rich Ration) | 2gp | 13 |
Roasted Bullywug Legs | (Rich Ration) | 3gp | 11 |
Super Meaty Aaaah Pies | Stuffed With Various Local Game (Rich Ration) | 8gp | 52 |
Buffalo Ribeye | (Specialty Food) | 12gp | 8 |
Meat Dumplings | (Specialty Food) | 8gp | 3 |
Poached and Peppered Quail Eggs | (Specialty Super Food) | 21gp | 3 |
Poached Duck with Farro | (Specialty Super Food) | 21gp | 5 |
Dessert Menu | |||
Fruit Dumplings | (Specialty Food) | 8gp | 7 |
Barkskin Biscuits | (Specialty Food) | 10gp | 10 |
Heartland's Famous Corn Bread | (Specialty Super Food) | 20gp | 9 |
Warrior Knots | (Specialty Super Food) | 23gp | 14 |
Non-Alcoholic Beverages | |||
Paw Paw Juice | 1sp | 98 | |
BerryBerry Lemonade | 2sp | 13 | |
Strawberry Juice | 3sp | 16 | |
Cow's Milk | 4cp | 28 | |
Goat's Milk | 5cp | 19 | |
Sheep's Milk | 7cp | 16 | |
Chocolate and Cinnamon Swirl | (Specialty Food) | 10gp | 2 |
Ale | |||
North Brew | 1gp | 4 | |
Old One Eye | 2gp | 558 | |
Purple Noble | 4gp | 672 |
Description | Cost | Stock | |
---|---|---|---|
Shadowdark Ale | 4sp | 227 | |
Wizard's Choice | 5gp | 322 | |
Unicorn Ale | 9gp | 57 | |
Wine | |||
Bloodwine Wine | 5sp | 15 | |
Glowfire | 5sp | 13 | |
Heartland Wine | 20gp | 11 | |
Mead Wine | 3sp | 8 | |
Redwood Dry | 5sp | 21 | |
Unicorn Wine | 25gp | 56 | |
Liquor | |||
Absinthe | 5gp | 32 | |
Elquestria | 7gp | 43 | |
Flindmaker | 3gp | 26 | |
Version {version} Created by JKyle [@GMBinder]
Description | Cost | Stock | |
---|---|---|---|
Breakfast Menu | |||
Meat Stick | (Poor Ration) | 4cp | 41 |
Bacon & Duck Egg Sandwich | (Ration) | 7cp | 20 |
Omelet "Your Way" | (Specialty Food) | 16gp | 3 |
Boar Ham Steak & Eggs | (Specialty Super Food) | 24gp | 1 |
Lunch Menu | |||
Stockpot Stew | (Poor Ration) | 6cp | 46 |
Roast Goat & Cheese | (Rich Ration) | 6sp | 10 |
Baked Duck Breast | (Specialty Food) | 14gp | 3 |
Dinner Menu | |||
Stockpot Stew | (Poor Ration) | 5cp | 35 |
Hillness's Famous Soup | (Rch Ration) | 12cp | 8 |
Hunter's Pie | (Specialty Food) | 17gp | 1 |
Non-Alcoholic Beverages | |||
Blackberry Juice | 1sp | 90 | |
Rose Berry Juice | 1sp | 62 | |
Goat's Milk | 6cp | 11 | |
Ale | |||
Bitter Black | 9cp | 122 | |
Bleak Stout | 1sp | 323 | |
North Brew | 1gp | 3 | |
Lodging | |||
Inn Stay | (per day) | ||
Stay, Modest | 8sp | -- | |
Stay, Comfortable | (1 Ration Meal Included) | 16sp | -- |
Stay, Wealthy | (1 Rich Ration Meal Included) | 5gp | -- |
Version {version} Created by JKyle [@GMBinder]
Description | Cost | Stock | |
---|---|---|---|
Rations | |||
Poor Rations | 3cp | 64 | |
Rations | 3gp | 59 | |
Rich Rations | 5gp | 7 | |
Foods | |||
Unit of River Cane Shoots | 1sp | 7 | |
Unit of Raw Black Walnuts | 21 | ||
Unit of Ramps (Wild Leeks) | 3sp | 8 | |
Unit of Potatoes | 3sp | 36 | |
Unit of Bolete Mushrooms | 7 | ||
Unit of Apples | 4sp | 43 | |
Unit of Paw Paw Fruit | 4 | ||
Unit of Wild Onions | 11 | ||
Unit of Raw Rose Hips (Rose Bush Berries) | 6sp | 22 | |
Unit of Raw Quail Eggs | 6sp | 8 | |
Unit of Raw Duck Eggs | 7sp | 9 | |
Unit of Strawberries | 7 | ||
Unit of Blackberries | 7sp | 7 | |
Unit of Raspberries | 7sp | 1 | |
Unit of Elderberries | 6 | ||
Unit of Salmon | 11sp | 3 | |
Unit of Snails | 11sp | 6 | |
Unit of Raw Brown Crab | 12sp | 1 | |
Unit of Raw Brown shrimp | 12sp | 1 | |
Pint of Cow's Milk | 12sp | 7 | |
Pint of Goat's Milk | 13sp | 5 | |
1oz of Cow's Butter | 14sp | 4 | |
1oz of Goat's Butter | 15sp | 6 | |
0.5lbs of Cow's Cheese | (1/4 of a Rich Ration) | 2gp | 15 |
0.5lbs of Goat's Cheese | (1/4 of a Rich Ration) | 3gp | 13 |
1lb of Raw Cow Beef | (1/2 of a Rich Ration) | 3gp | 3 |
Specialty Foods | |||
Berry Salad | Mix of local berries and fruits with other greens | 6gp | 4 |
Herbs, Spices, and More | |||
Twilight Wormwood | 4 | ||
Ellond Shrub | 7gp | 2 | |
Mandrake Root | 7gp | 2 |
Gever's Assortments of Goods
Description | Cost | Stock | |
---|---|---|---|
Unit of Salvias | 1gp | 5 | |
Unit of Tobaccos | 1gp | 3 | |
Unit of Ginsengs | 30 | ||
Unit of Passionflowers | 62 | ||
1oz of Pepper | 2sp | 180 | |
1oz of Salt | 2cp | 230 | |
1oz of Cinnamon | 2sp | 120 | |
Bugs & Grubs | |||
Phoenix Roach | 2gp | 2 | |
Unit of The Luminous Mammalian Mantises | 9sp | 11 | |
Plants and Flowers | |||
Mistletoe | 3sp | 5 | |
Rose | 1sp | 61 | |
Assortment of Flowers | For that special loved one | 1sp | 18 |
Sunflower | 1cp | 50 | |
Bundles | |||
Herbalist's Kit | 11gp | 3 | |
Healer's Kit | 12gp | 2 | |
Calligrapher's Supplies | 10gp | 3 | |
Cooker's Utensils | 2gp | 2 | |
Cartographer's Tools | 16gp | 1 | |
Climber's Kit | 28gp | 1 | |
Gear | |||
Backpack, Average | Increases carrying capacity by 5lbs | 2gp | 18 |
Bedroll | Improves Sleep Quality | 3gp | 1 |
Tinderbox | 1sp | 7 | |
Torch | 1cp | 16 | |
Metal Bowl | Basic Copper Bowl. May burn easily | 5sp | 2 |
Services | |||
Calligrapher Training | 3gp per hour | -- | |
Cartographer Training | 3gp per hour | -- |
(Unit = 10)
Version {version} Created by JKyle [@GMBinder]
Description | Cost | Stock | |
---|---|---|---|
Rent Horse | Starts at 26gp per day | 1 | |
Rent Pony | Starts at 16gp per day | 1 | |
Buy Horse | Starts at 75gp | 3 | |
Buy Pony | Starts at 30gp | 1 | |
Feed | (Ration) | 5cp | 762 |
Specialty Treats | +1 on Animal Handling Checks during Tend to Animals activity | 10cp | 11 |
Mounts | |||
Riding Horse, Dobber | Strawberry Roan (Blaze, Stocking), Average Quality | 80gp | 1 |
Riding Horse, Sprocket | Sprocket, Blue Roan (Blaze), Average Quality | 80gp | 1 |
Draft Horse, Zenith | Brown, (Snip), Average Quality | 100gp | 1 |
Pony, Queen | Black, Average Quality | 30gp | 1 |
Barding | |||
Horse Padded | 12gp | 2 | |
Horse Leather | 23gp | 1 | |
Horse Studded Leather | 1pp | 1 | |
Harnesses | |||
Horse Bit and Bridle | 3gp | 5 | |
Saddles | |||
Horse Pack Saddle | 6gp | 5 | |
Horse Ridding Saddle | 11gp | 4 | |
Other | |||
Cart | 16gp | 3 | |
Saddlebags | 4gp | 32 | |
Services | |||
Stabling | 1gp per day | -- | |
Horse Ridding Training | 5gp per day | -- | |
Animal Handling Training | 3gp per hour | -- | |
Animal Taming | 5gp per hour | -- |
Version {version} Created by JKyle [@GMBinder]
Heart Stable
Mounts
Dobber (Riding Horse)
Large Beast, Good
Personality: Leaper Dislikes: Red Hair
Loves: Blueberries
- Armor Class 10 (natural armor)
- Hit Points 8 (2d10 + 2)
- Speed 50 ft. Travel +1 mile
- Carry 420 lb.
STR DEX CON INT WIS CHA 16 (+3) 10 (0) 12 (+1) 2 (-4) 11 (0) 7 (-2)
- Skills --
- Senses Passive Perception 10
- Languages Beast Tug (Horse)
- Understands Common
- Challenge 1/8 (25 XP)
Unlocked When Bonded With Trust
Leaper. Adds an additional +2 when making a moving High Jump.
Actions
Hoves. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) bludgeoning damage.
Sprocket (Riding Horse)
Large Beast, Neutral
Personality: Rubs against Trees Dislikes: Spiders
Loves: Sugar Cane
- Armor Class 10 (natural armor)
- Hit Points 9 (2d10 + 2)
- Speed 50 ft. Travel +1 mile
- Carry 420 lb.
STR DEX CON INT WIS CHA 17 (+3) 10 (0) 13 (+1) 1 (-5) 11 (0) 7 (-2)
- Skills --
- Senses Passive Perception 10
- Languages Beast Tug (Horse)
- Understands Common
- Challenge 1/8 (25 XP)
Actions
Hooves. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) bludgeoning damage.
Version {version} Created by JKyle [@GMBinder]
Heart Stable
Mounts
Zenith (Draft Horse)
Large Beast, Chaotic Good
Personality: Acts like it Speaks Dislikes: Whips
Loves: Hugs
- Armor Class 10 (natural armor)
- Hit Points 12 (2d10 + 3)
- Speed 35 ft. Travel +0 mile
- Carry 520 lb.
STR DEX CON INT WIS CHA 18 (+4) 10 (0) 12 (+1) 4 (-3) 9 (-1) 8 (-1)
- Skills --
- Senses Passive Perception 9
- Languages Beast Tug (Horse)
- Understands Common
- Challenge 1/8 (25 XP)
Unlocked When Bonded With Absolute Trust
Unknown. --
Actions
Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) bludgeoning damage.
Queen (Pony)
Medium Beast, Chaotic Neutral
Personality: Bites & Bucks Dislikes: Sudden Movements Loves: Being Petted
- Armor Class 10 (natural armor)
- Hit Points 7 (1d8 + 2)
- Speed 30 ft. Travel +0 mile
- Carry 200 lb.
STR DEX CON INT WIS CHA 16 (+3) 11 (0) 13 (+1) 2 (-4) 11 (0) 6 (-2)
- Skills --
- Senses Passive Perception 10
- Languages Beast Tug (Horse)
- Understands Common
- Challenge 1/8 (25 XP)
Unlocked When Trained in Fighting (War)
Multiattack. Queen can make two attacks: one with its hooves and one bite.
Actions
Hooves. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) bludgeoning damage.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 2 (1d4 + 0) piercing damage.
Version {version} Created by JKyle [@GMBinder]
Description | Cost | Stock | |
---|---|---|---|
Herbs | |||
Wychwood | 5sp | 5 | |
Live Glowworm | 6sp | 11 | |
Twilight wormwood | 7sp | 4 | |
Drojos ivy | 11ep | 4 | |
Ellond scrub | 11ep | 7 | |
Blood herb | 7gp | 4 | |
Ucre bramble | 8gp | 2 | |
Mandrake root | 13gp | 2 | |
Dried ephedra | 13gp | 1 | |
Abyss Flower | 23gp | 3 | |
Black Ivy | 23gp | 1 | |
Thunderleaf | 33gp | 2 | |
Lunar Flower | 44gp | 1 | |
Wisp Stem | 54gp | 2 | |
Night Maize | 54gp | 3 | |
Bundles | |||
Herbalist's Kit | 8gp | 3 | |
Healer's Kit | 11gp | 2 | |
Mess Kit | 3sp | 3 | |
Creature Parts | |||
Unit of Monster Bones | (Common) | 8cp | 32 |
Unit of Monster Feathers | (Common) | 3cp | 18 |
Unit of Monster Chitins | (Common) | 8cp | 8 |
Unit of Monster Scales | (Common) | 6cp | 19 |
Lllkalic Hide | Sage-brown hide harvested from rare marshland creatures | 350gp | 1 |
Dinakond Hide | Stale stone-grey hide is harvested from rare mountainous area creatures. | 350gp | 1 |
Minerals | |||
Ingot Alchemical Sliver | Special Silver designed to be a natural deterrent against most supernatural beings that don't like Sliver | 200gp | 0 |
1lb of Pure Silver | 5gp | 2 | |
1lb of Lead | 4sp | 2 | |
1kt of Uncut Sunstone (reddish yellow) | 10gp | 1 |
Version {version} Created by JKyle [@GMBinder]
Herbs, Nerbs, & More
Description | Cost | Stock | |
---|---|---|---|
1kt of Uncut Bloodstone (gray with red) | 46gp | 3 | |
1kt of Uncut Tanzanite (rich violet) | 140gp | 2 | |
Services | |||
Herbalist | Starts at 10cp | -- | |
Brewer | Starts at 10sp | -- | |
Healer | Starts at 10sp | -- | |
Design a Formula | Starts at 1pp | -- | |
Herbalism Kit Training | 4gp per hour | -- | |
Healer’s Kit Training | 4gp per hour | -- | |
Brewer’s Supplies Training | 4gp per hour | -- | |
Survival Training | 9gp per hour | -- |
(Unit = 0.1lbs or 10 of that item)
Version {version} Created by JKyle [@GMBinder]
Herbs, Nerbs, & More
Black Market
Description | Cost | Stock | |
---|---|---|---|
Services | |||
Poison Brew | Starts at 2gp | -- | |
Illegal Potion Brew | Starts at 11gp | -- | |
Druid Training | Removes a -1 from Druid Magic limited to removing -2 | 10gp per hour | -- |
Poison’s Kit Training | 4gp per hour | -- | |
Bundles | |||
Poison's Kit | 75gp | 1 | |
Poisons | |||
Dose of Poison, Basic | 155gp | 6 | |
Dose of Assassin's Blood | 210gp | 2 | |
Dose of Truth Serum | 210gp | 3 | |
Dose of Lockjaw | 210gp | 1 | |
Dose of Essence of Ether | 310gp | 1 | |
Poisons Formulas | |||
Poison, Basic | 22gp | 3 | |
Assassin's Blood | 44gp | 2 | |
Truth Serum | 45gp | 4 | |
Oil of Taggit | 47gp | 1 | |
Essence of Ether | 56gp | 2 | |
Mother's Mercy | 56gp | 1 | |
Nightmare Powder | 66gp | 1 | |
Other | |||
1oz of Opium | 46gp | 3 |
Version {version} Created by JKyle [@GMBinder]
Description | Cost | Stock | |
---|---|---|---|
Services | |||
Item Appraisal (Identify) | -- | -- | |
Magic Appraisal (Identify) | -- | -- | |
Repair | -- | -- | |
Craft | -- | -- | |
Translation | Abyssal, Infernal, Celestial, Terran | -- | -- |
Information | -- | -- | |
Musical Instrument Training | -- | -- | |
Gaming Set Training | -- | -- | |
Potter's Tools Training | -- | -- | |
Painter's Supplies Training | -- | -- | |
Woodcarver's Tools Training | -- | -- | |
Abyssal Training | -- | -- | |
Infernal Training | -- | -- | |
Celestial Training | -- | -- | |
Terran Training | -- | -- | |
Random Knick Knack |
Mechanics. Roll Investigation Check higher the roll the higher # of interesting Knick-knacks you come across.
Investigation Check
1-5 = 0
6-10 = 1
11-15 = 2
16 -19 = 3
20 = 4
Anything above 20 is an additional magical trinket.
Based on the result of the Investigation Check, roll the required # of 1d5(s) (or 1d12 in some cases.) and 1d100(s). The investigation check can be rolled more than once but each time just takes up more in game time. If you are looking for a particular item ask Hisni and he will significantly lower your odds.
(Ask for Price. Prices are negotiable. Prefers goods over coin.)
Version {version} Created by JKyle [@GMBinder]
Description | Cost | Stock | |
---|---|---|---|
Musical Instruments | (All instruments w/ † increases auditory range of song spells by 100ft) | ||
Bagpipes † | 30gp | 3 | |
Drum † | 4gp | 7 | |
Dulcimer † | 25gp | 10 | |
Flute † | 2gp | 12 | |
Lute † | 35gp | 5 | |
Lyre † | 20gp | 4 | |
Golden Lyre † | (As Action you can cast Bless 3x a Day) | 100gp | 1 |
Horn † | 3gp | 6 | |
Horn, Mithral † | (auditory range of song spells increased by 150ft) | 50gp | 1 |
Pan Flute † | 12gp | 14 | |
Shawm † | 2gp | 21 | |
Viol † | 30gp | 7 | |
Goblin Hurdy Gurdy † | (+1 Performance with Goblins) | 60gp | 1 |
Sackbut † | 30gp | 3 | |
Whistle-Stick | (300ft audio range. Proficiency this instrument lets you interrupt or communicate simple messages long distances. ) | 10gp | 2 |
Harp † | 20gp | 2 | |
High Elven Harp † | (+1 to Lullaby Song Spell) | 150gp | 1 |
Tambourine † | 10gp | 3 | |
Erhu † | (+1 Performance with Northern Foreign Travelers) | 30gp | 2 |
Hulusi † | 20gp | 4 | |
Heavenly Hulusi † | (+1 to Zone of Peace Song Spell) | 200gp | 1 |
Ancient Udu | (said to have ancient power but no one knows) | 120gp | 1 |
Maracas | 5gp | 24 | |
Enchanted Maracas | (+1 Performance) | 200gp | 1 |
Dwarven Gong | (+1 to Deafening Rebuke Spell Song) | 100gp | 1 |
Orc WarGong | (As Action playing this can induce a mass intimidation) | 200gp | 1 |
Giant WarGong | (As Action playing this can induce a mass intimidation x2) | 400gp | 1 |
Songs | |||
1st Level Scrolls | |||
Deafening Rebuke | Spell Song | 677gp | 2 |
Version {version} Created by JKyle [@GMBinder]
Description | Cost | Stock | |
---|---|---|---|
2nd Level Scrolls | |||
Mass Invisibility | Spell Song | 2,754gp | 1 |
5th Level Scrolls | |||
Zone of Peace | Spell Song | 7,001gp | 1 |
7th Level Scrolls | |||
Curse | Spell Song | 12,522gp | 1 |
Services |
SONG SPELLS
Must be heard by the Target. There is NO way of replace the Verbal Component of a Song Spell. They usually are only used by Bards but any other magic user could use a Song Spell if they were proficient in Performance and have a 13+ Charisma. Usually their effect only lasts until the song ends but this is not always the case. If the song is interrupted or hearing the song is not possible it will not work.
Armor | Armor Class (AC) | Strength | Stealth | wt. | Properties | Cost | Stock |
---|---|---|---|---|---|---|---|
Studded Leather | 12 + DEX | - | - | 13lbs | Light | 13 | |
Chain Shirt | 13 + DEX (max 2) | - | - | 20lbs | Medium | 4 | |
Ring Mail | 14 | - | DIS | 40lbs | Heavy | 6 |
Weapons | Damage | wt. | Properties | Cost | Stock |
---|---|---|---|---|---|
Dagger | 1d4 Piercing | 1lb | Finesse, light, thrown (range 20/60), simple | 22 | |
Dagger, Greater† | 1d4+1 Piercing | 0.5lbs | Finesse, light, thrown (range 20/60), simple | 3 | |
Handaxe | 1d6 Slashing | 2lbs | Light, thrown (range 20/60), simple | 1 | |
Light Hammer | 1d4 Bludgeoning | 2lbs | Light, thrown (range 20/60), simple | 1 | |
Sickle | 1d4 Slashing | 2lbs | Light, simple | 3 | |
Spear | 1d6 Piercing | 3lbs | Thrown (range 20/60), versatile (1d8), simple | 2 |
† Special Damage ‡ Special Properties
Description | Cost | Stock | |
---|---|---|---|
Bundles | |||
Carpenter's Tools | 7 | ||
Mason's Tools | 8 | ||
Smith's Tools | 21 | ||
Tinker's Tools | 16 | ||
Musical Instruments | |||
Ancient Horn | Has infernal writing | 1 | |
Gear | |||
Ball Bearings (bag of 1,000) | 5 | ||
Block and Tackle | 26 | ||
Chain (10 feet) | 5 | ||
Crowbar | 34 | ||
Grappling Hook | 2 | ||
Hammer | 45 | ||
Hammer, Sledge | 33 | ||
Lamp | 30 | ||
Lantern, Bullseye | 16 | ||
Lantern, Hooded | 23 | ||
Lock | 27 |
The Molten Hammer
Heartland 10:00 AM 8:00 PM
Description | Cost | Stock | |
---|---|---|---|
Manacles | 2 | ||
Pick, Miner's | 9 | ||
Pot, Iron | 3 | ||
Spikes, Iron (10) | 122 | ||
Whelstone | 143 | ||
Minerals | |||
1lb of Iron | 6 | ||
1lb of Brass | 8 | ||
1lb of Bronze | 5 | ||
1lb of Steel | 4 | ||
Ingots | |||
Ingot of Iron | 8 | ||
Ingot of Lead | 1 | ||
Ingot of Tin | 1 | ||
Ingot of Cold Iron | 3 | ||
Ingot of Copper | 1 | ||
Ingot of Steel | 3 | ||
Ingot of Sliver | 1 | ||
Blueprints | |||
Misc Mundane | 3 | ||
Misc Simple Weapon | 3 | ||
Misc Martial Weapon | 3 | ||
Misc Light Armor | 3 | ||
Misc Medium Armor | 3 | ||
Services | |||
Blacksmith (metallurgy) | -- | ||
Design a Blueprint | -- | ||
Gemcutting (lapidary) | -- | ||
Smith’s Tools Training | -- | ||
Tinker’s Tools Training | -- | ||
Mason’s Tools Training | -- | ||
Leatherworker’s Tools Training | -- | ||
Glowblower’s Tools Training | -- |
Version {version} Created by JKyle [@GMBinder]
The Molten Hammer
Black Market
Heartland 10:00 AM 8:00 PM
Weapons | Damage | wt. | Properties | Cost | Stock |
---|---|---|---|---|---|
Edged Card†‡ | 1d8 Slashing | 0.1lbs | Elegant, finesse, light, martial, thrown (range 20/60) | 2 | |
Hidden Blade†‡ | 1d6 Piercing | 0.5lbs | Execute, gloves, hidden, finesse, light, martial | 2 | |
Elven Tanto‡ | 1d4 Piercing | 0.5lbs | Finesse, Keen, light, martial thrown (range 20/60) | 2 | |
Kunai§ | 1d4 Piercing | 0.1lbs | Finesse, light, martial, thrown (range 30/90), special | 2 | |
Hook Sword†‡ | 1d10 Slashing | 3lbs | Elegant, finesse, light, martial, trip | 2 | |
Dwarven WarAxe (Dull)†‡ | 2d8 Slashing or Bludgeoning | 20lbs | Heavy, martial, superheavy, two-handed | 2 | |
Myrkul Death Greataxe. †‡ | 1d12 Slashing & 1d6 Necrotic Damage | 20lbs | Heavy, martial, superheavy, two-handed | 1 |
† Special Damage ‡ Special Properties § +1 to DMG and to Hit when Thrown
Version {version} Created by JKyle [@GMBinder]
Description | Cost | Stock | |
---|---|---|---|
Simple Outfits | Outfits present an image to the world that will have effects | ||
Peasant's | People dislike Peasants and Beggars | 1cp | 31 |
Commoner's | No one notices the Average Guy | 24 | |
Traveler's | People are confident in the Adventure’s abilities | 4 | |
Entertainer's | People love the Entertainer | 4 | |
Noble's, Mundane | Opens Doors | 2 | |
Fur Outfit | |||
Fur Boots | 6 | ||
Fur Trouser | 6 | ||
Fur Vest | 6 | ||
Fur Gloves | 4 | ||
Clothes, Furs | Full Fur Set. (+1 Cold Weather / -1 Hot Weather) | 6 | |
Leather Outfit | |||
Leather Boots | 3 | ||
Leather Trouser | 3 | ||
Leather Vest | 3 | ||
Leather Hat | 3 | ||
Clothes, Leather | Full Leather Set. (+1 to AC / -1 to Hot Weather) | ||
Clothing | |||
Cape, Cloth | Add flair to your wardrobe | 2 | |
Boots, Nice | Some Boots is better than none. Gives little bit of protection | 2 | |
Gloves, Cloth | Add flair to your wardrobe | 3 | |
Dress | You need to be dressed up to enter a party | 2 | |
Robes | You need to look nice to enter a party | 3 | |
Snowshoes | Ignores Snow difficult terrain and improves travel speed in snow | 2 |
Armor | Armor Class (AC) | Strength | Stealth | wt. | Properties | Cost | Stock |
---|---|---|---|---|---|---|---|
Hide | 12 + DEX (max 2) | - | - | 13lb | Medium | 1 | |
- | - | ||||||
Padded, Greater | 12 + DEX | - | DIS | 11lb | Light | 1 | |
Padded | 11 + DEX | - | DIS | 9lb | Light | 1 |
Gear | ||
Backpack, Average | 5lb increase to carrying capacity. |
Rando's Fabric
Description | Cost | Stock | |
---|---|---|---|
Basket | May reduce the bulk (weight) of 10 small items you are carrying. | 16 | |
Bedroll | Rest quality is limited to average with out one | 7 | |
Blanket | Effects rest quality (+1 in Cold Weather) | 11 | |
Small Pouch | May reduce the bulk (weight) up to 20 tiny items (0.5lbs). | 6 | |
Sack | Limited to only what you can carry with out a sack or backpack | 1cp | 20 |
Tent, Two-Person | Helps in storms and other wilderness dangers. | 2 | |
Bundles | |||
Weever's Tools | 3 | ||
Misc | |||
Cloth, Canvas | 1823 | ||
Cloth, Cotton | 1cp | 1255 | |
Cloth, Linen | 1cp | ||
Cloth, Satin | 1136 | ||
Cloth, Silk | 1002 | ||
Cloth Velvet | 988 | ||
Cloth, Wool | 1cp | 2190 | |
Cloth, Fur | 785 | ||
Hide | 453 | ||
Cured Leather | 2gp 15sp | 3 | |
Bone, Needle (5) | 4997 | ||
Steel, Needle (1) | 3541 | ||
Cotton Thread, 1 Spool (30 Feet) | - | 481 | |
Leather Cord (15 Feet) | 32 | ||
Services | |||
Tailor | Starts at |
-- | |
Weaver’s Tools Training | -- | ||
Leatherworker's Tools Training | -- | ||
Special Modifications | |||
Hollow Boot Heel | Hide (DC 21) | Starts at |
-- |
Apparel Inside Pocket | Hide (DC 13) | Starts at |
-- |
Pack/Bag Inside Flap | Hide (DC 13) | Starts at |
-- |
Custom Modification | Starts at |
-- |
Version {version} Created by JKyle [@GMBinder]
Armor | Armor Class (AC) | Strength | Stealth | wt. | Properties | Cost | Stock |
---|---|---|---|---|---|---|---|
Mage Hide Sanctuary from Evil | 12 + DEX (max 2) | - | - | 12lbs | Medium | 0 | |
Iron Coated Breastplate | 14 + DEX (max 2) | 11 | - | 25lbs | Medium | 1 | |
Sliver Breastplate | 13 + DEX (max 2) | - | - | 15lbs | Medium | 1 | |
Salt Infused Ring mail | 14 | - | DIS | 40lbs | Medium | 1 |
Weapons | Damage | wt. | Properties | Cost | Stock |
---|---|---|---|---|---|
Iron Dagger† | 1d4-1 Piercing | 2lb | Finesse, light, thrown (range 20/60), simple | 18 | |
Sliver Dagger, Greater† | 1d4+1 Piercing | 0.5lbs | Finesse, light, thrown (range 20/60), simple | 12 | |
Sanctus Silver Dagger | 1d4 Piercing | 0.5lbs | Finesse, light, thrown (range 20/60), simple | 1 | |
Iron Shortsword† | 1d6-1 Piercing | 4lbs | Finesse, light, martial | 24 | |
Sliver Shortsword | 1d6 Piercing | 1lbs | Finesse, light, martial | 4 | |
Alchemical Sliver Shortsword | 1d6 Piercing | 1lbs | Finesse, light, martial | 1 | |
Sanctus Silver Shortsword | 1d6 Piercing | 0.5lbs | Finesse, light, martial | 1 | |
Mage Greatsword Protection from Evil | 2d6 Piercing | 6lbs | Heavy, two-handed | 1 | |
Caviler‡ | 1d10 Piercing | 9lbs | Firearm (range 100/400), heavy, two-handed | 1 |
† Special Damage ‡ Special Properties
Description | Cost | Stock | |
---|---|---|---|
Ammunition | |||
5 Bullets | 3323 | ||
5 Lead Shots | 2111 | ||
5 Salt Shots | 6219 | ||
5 Iron Bullets | 456 | ||
5 Silver Bullets | 317 | ||
5 Alchemical Silver Bullets | 267 | ||
5 Sanctus Silver Bullets | 25 | ||
5 Devil's Trap Bullets | 110 |
Version {version} Created by JKyle [@GMBinder]
Description | Cost | Stock | |
---|---|---|---|
5 Dead Man's Blood Bullets | 63 | ||
5 Witch-killing Bullets | 48 | ||
5oz Packet of Gunpowder | Fires 5 Shots | 4888 | |
Salts & Dusts | |||
5oz Bag of White Salt | 1569 | ||
5oz Bag of Black Salt | 152 | ||
5oz Bag of Purple Salt | 45 | ||
5oz Bag of Red Salt | 23 | ||
5oz Bag of Pink Salt | 9 | ||
5oz Bag of Iron Dust | 67 | ||
5oz Bag of Silver Dust | 43 | ||
5oz Bag of Gold Dust | 12 | ||
5oz Bag of Cold Iron Dust | 1 | ||
5oz Bag of Alchemical Silver Dust | 1 | ||
5oz Bag of Mystery Pink Dust | 200gp | 2 | |
Stakes | |||
Wooden Stake | 1cp | 4550 | |
Twilight Wormnwood Stake | 96 | ||
Ironwood Stake | 121 | ||
Coldwood Stake | 10 | ||
Darkwood Stake | 11 | ||
Jinnwood Stake | 2 | ||
Spirit Wood Stake | 5 | ||
Steal Stake | 378 | ||
Iron Stake | 2312 | ||
Silver Stake | 247 | ||
Cold Iron Stake | 3 | ||
Mystery Crystal Stake | 200gp | 1 | |
Blood | |||
1oz of Holy Blood | 101 | ||
1oz of Dead Man's Blood | 96 | ||
1oz of Goat Blood | 589 | ||
1oz of Cow Blood | 324 | ||
1oz of Snake Blood | 638 | ||
Misc. | |||
Flask of Holy Water | 14 |
Version {version} Created by JKyle [@GMBinder]
Description | Cost | Stock | |
---|---|---|---|
Flask of Holy Oil | 6 | ||
Flask of Blessed Oil | 3 | ||
Mystery Silver Charm | (Rune) | 200gp† | 3 |
Mystery Iron Sphere | 200gp† | 3 | |
Mystery Compass | 200gp† | 1 | |
Rando's Journal | Extremely Personal Item | No Price | 1 |
† Negotiable
Description | Cost | Stock | |
---|---|---|---|
Misc. Books | |||
Variety of Propaganda Books | Starts at 1cp | 3487 | |
Variety of Common Books | Starts at 6gp | 5006 | |
Variety of Uncommon Books | Now Organized! | 75gp - 150gp | 4 |
Variety of Rare Books | Now Organized! | 75gp - 250gp | 7 |
Few of Ultra Rare Books | Now Organized! | 150gp - 300gp | 3 |
Journal, Soft Bound, 25 Sheets | 7gp | 15 | |
Journal, Hard Bound, 50 Sheets | 16gp | 13 | |
Hollow Book | 9gp | 1 | |
Uncommon Book | |||
Samwell’s Guide to Arms and Armor | (+1 Smith's Tools or Training Bonus) | 150gp | 1 |
Identifying Grubs, Worms, and Sentient Fungi | (+1 Forging or Training Bonus) | 125gp | 1 |
How To Tell a Brew Is True | (+1 Herbalist's Kit, Brewing Activity, or Training Bonus) | 100gp | 1 |
Samwell’s Guide To The Kitchen | (Specialty Super Food Recipe and +1 Cooker's Kit or Training Bonus) | 75gp | 1 |
Rare | |||
Samwell’s Guide To Love and Love Potions | (+2 Herbalist Kit, x2 Brewing Activity, or x2 Training Bonus) | 200gp | 1 |
A Short History of Dwarves | (+1 History or Training Bonus) | 75gp | 1 |
The Silent Bard and Other Myths | (+1 Performance or Training Bonus) | 75gp | 1 |
The Unlikely Romance of Owls and Bears | (+1 Nature or Training Bonus) | 75gp | 1 |
Hunting Mushrooms In the Dark | (+2 Forging or 2x Training Bonus) | 225gp | 1 |
The Myth of the Useful Bard | (+1 Performance or Training Bonus) | 75gp | 1 |
Moving With Confidence | (+1 Persuasion or Training Bonus) | 100gp | 1 |
Ultra Rare | |||
How To Live Forever—or Close To It | (+2 Medicine, +5 Hit Points, or x2 Training Bonus) | 300gp | 1 |
Orienteering Without a Compass | (+2 Navigating or x2 Training Bonus) | 200gp | 1 |
Ins & Outs of the UnderDark | (+1 Persuasion w/ those from the Underdark or Undercommon Training Bonus) | 150gp | 1 |
Maps | |||
Crude Heartland Region Map | 2cp | 5 | |
Simple Heartland Region Map | 1gp | 8 | |
Detailed Heartland Region Map | 2gp | 2 | |
Very Detailed Heartland Region Map | 3gp | 2 | |
Simple Valizar Region Map | 1gp | 2 | |
Detailed Valizar Region Map | 4gp | 2 |
Thorin's Knowledge Emporium (MoonFire)
Description | Cost | Stock | |
---|---|---|---|
Blueprints | |||
Misc. Mundane | 1gp | 23 | |
Misc. Simple Weapon | 3gp | 6 | |
Recipes | |||
Commoner's Guide to Cooking | 45gp | 8 | |
Formula | |||
Paint | 2sp | 1 | |
Bundles | |||
Calligrapher's Supplies | 10gp | 2 | |
Cartographer’s Tools | 16gp | 1 | |
Navigator's Tools | 30gp | 0 | |
Cryptographer’s Tools | 25gp | 1 | |
Services | |||
Cryptanalysts (Decipher Service) | Starts at 2pp | -- | |
Scribing | Starts at 1pp | -- | |
Translation | Dwarvish, Elvish, Goblin, Sylvan | Starts at 5gp | -- |
Navigator’s Tools Training | Starts at 3gp | -- | |
Cartographer’s Tools Training | Starts at 3gp | -- | |
Calligrapher’s Supplies Training | 3gp per hour | -- | |
Cryptographer’s Tools Training | 4gp per hour | -- | |
Painter’s Supplies Training | 3gp per hour | -- | |
Dwarvish Training | 2gp per hour | -- | |
Elvish Training | 2gp per hour | -- | |
Goblin Training | 2gp per hour | -- | |
Sylvan Training | 10gp per hour | -- |
Reading Times
Common Book - DC 5 | 1 Hour | 1 successes
Uncommon Book - DC 8 | 2 Hours | 2 successes
Rare Book - DC 12 | 2 Hours | 3 successes
Ultra Rare Book - DC 15 | 2 Hours | 4 successes
Version {version} Created by JKyle [@GMBinder]
Thorin's Knowledge Emporium (MoonFire)
Black Market
Description | Cost | Stock | |
---|---|---|---|
Spellbook Supplies | |||
1oz Bottle of Magical Ink | (1 Spell) | 20gp | 11 |
Sheet of Magical Paper | (1 Spell) | 25gp | 15 |
Empty 50 Sheet Spellbook | (50 Spell) | 550gp | 1 |
Illegal Books | |||
Variety of Anti-Propaganda Books | Starts at 1cp | 127 | |
Variety of Common Books | Starts at 8gp | 3221 | |
Variety of Uncommon Books | Now Organized! | 20gp - 75gp | 5 |
Variety of Rare Books | Now Organized! | 75gp - 250gp | 4 |
Few of Ultra Rare Books | Now Organized! | 200gp - 300gp | 4 |
Illegal Uncommon Book | |||
Fabled Treasures and Monsters | (Reveals a few potential Hidden Monster and Treasure Locations) | 25gp | 1 |
Samwell’s Guide To Holy Symbols | (+1 Religion or Training Bonus) | 75gp | 1 |
How to Fight with Anything | (Removes a -1 from a Rusty, Rotten, or Iron Weapon or Training Bonus w/ any weapon) | 20gp | 1 |
Way to Peace | (Learn how to make all non-magical ranged attacks non-lethal) | 30gp | 1 |
How Giants are Misunderstood | (+1 Persuasion w/ Giants or Giant Training Bonus) | 50gp | 1 |
Illegal Rare | |||
Accidental Pickpocketing and Other Excuses | (+1 Deception or Training Bonus) | 100gp | 1 |
How To Get Way With Murder | (+1 Deception or Training Bonus) | 100gp | 1 |
Samwell’s Guide To Magic | (+1 to Magic) | 250gp | 1 |
Hidden Staircases and Secret Doors | (+1 to Perception when looking for Hidden Areas) | 75gp | 1 |
Illegal Ultra Rare | |||
Simple Guide To Vampires & Zombies | (+1 DMG against the Undead) | 300gp | 1 |
The Best Way to Assassinate | (Hollowed out book with a Dagger covered in Assassin’s Blood) | 200gp | 1 |
A 101 on Communicating with Demons | (+1 Persuasion w/ Demons or Abyssal or Infernal Training Bonus) | 250gp | 1 |
Clip Clop the Racist Horse | (+2 Persuasion against Racism) | 200gp | 1 |
Description | Cost | Stock |
---|
Armor | Armor Class (AC) | Strength | Stealth | wt. | Properties | Cost | Stock |
---|---|---|---|---|---|---|---|
Padded | 12 + DEX | - | DIS | 8lb | Light | 45gp | 7 |
Leather | 11 + DEX | - | - | 10lb | Light | 45gp | 5 |
Studded Leather | 12 + DEX | - | - | 13lb | Light | 50gp | 3 |
Barded Leather‡ | 12 + Dex | - | - | 13lbs | Light, spiked | 55gp | 2 |
Weapons | Damage | wt. | Properties | Cost | Stock |
---|---|---|---|---|---|
Melee | |||||
Broken Greatsword, Used‡ | 2d6 Slashing | 7lb | Heavy, dull, two-handed | 24gp | 1 |
Club | 1d4 Bludgeoning | 2lbs | Light, simple | 2sp | 13 |
Dagger | 1d4 Piercing | 1lb | Finesse, light, thrown (range 20/60), simple | 4gp | 2 |
Exquisite Glass Dagger‡ | 1d4 Piercing | 0.5lbs | Finesse, fragile, keen, light, simple | 20gp | 2 |
Greatclub | 1d8 Bludgeoning | 10lbs | Two-handed, simple | 4sp | 2 |
Handaxe | 1d6 Slashing | 2lbs | Light, thrown (range 20/60), simple | 9gp | 1 |
Iron Shortsword† | 1d6-1 Piercing | 4lbs | Finesse, light, martial | 1gp | 4 |
Light Hammer | 1d4 Bludgeoning | 2lbs | Light, thrown (range 20/60), simple | 4gp | 1 |
Quarterstaff | 1d6 Bludgeoning | 4lbs | Simple, versatile (1d8) | 4sp | 4 |
Whip‡ | 1d4 Slashing | 3lbs | Disarm, finesse, light, reach, simple | 3gp | 1 |
Ranged | |||||
Blowgun‡ | 1d4 Bludgeoning | 1lb | Ammunition (range 80/320), covert, loading, martial | 10gp | 1 |
Dart | 1d4 Piercing | 0.25lbs | Finesse, thrown (range 20/60), simple | 5cp | 2 |
Light Crossbow | 1d8 Piercing | 5lb | Ammunition (range 80/320), loading, two-handed, simple | 30gp | 2 |
Shortbow | 1d6 Piercing | 2lbs | Ammunition (range 80/320), two-handed, simple | 30gp | 2 |
Sling | 1d4 Bludgeoning | 0.1lbs | Ammunition (range 30/120), simple | 1sp | 1 |
Winklepicker‡ | 2d4 Piercing | 0lbs | Ammunition (range 60/150), covert, tiny, simple | 1gp | 1 |
All ranged weapons come with 20 Ammo if needed
† Special Damage ‡ Special Properties
The Slayer's Palette (MoonFire)
Description | Cost | Stock | |
---|---|---|---|
Ammunition | |||
Arrows (20) | 11gp 4ep | 2 | |
Sling Bullets (50) | (Add +1 to dmg) | 1sp | 4 |
BlowNeedles (50) | 2gp | 3 | |
Crossbow Bolts (20) | 2gp | 2 | |
Winklepicker Bolts (50) | 1sp | 1 | |
Bundles | |||
Climber's Kit | 11gp 25gp | 3 | |
Navigator’s Tools | 25gp | 2 | |
Mess Kit | 2sp | 4 | |
Gear | |||
Air Bladder | Holds enough air for a Medium creature for 1 round or a Small for 2 rounds. | 5sp | 10 |
Animal glue | Strong Glue | 6sp | 8 |
Arrow Quiver | Decreases weight of 30 (1.5lb) Arrows to 0lb | 1gp | 5 |
Backpack, Poor | 2lb increase | 1gp | 7 |
Backpack, Average | Increases carrying capacity by 5lbs | 2gp | 3 |
Backpack, Greater | Increases carrying capacity by 10lbs | 12gp | 1 |
Barrel | 2gp | 56 | |
Basket | 4sp | 22 | |
Bedroll | Rest quality is limited to average with out one | 1gp | 8 |
Bell | 1gp | 17 | |
Bell Net | Net with noisy bells | 5gp | 2 |
Blanket | Effects rest quality (+1 in Cold Weather) | 6sp | 11 |
Block and Tackle | 2gp | 43 | |
Bottle, Glass | Needed to hold liquids | 2gp | 27 |
Candle | 1cp | 72 | |
Case, Crossbow Bolt | Decreases weight of 20 (1.5lb) Bolts to 0lbs | 1gp | 2 |
Case, Map or Scroll | Decreases weight 1lb | 1gp | 5 |
Cauldron, Mithral | Non-Stick & Stainless Steel | 55gp | 1 |
Chain (10 feet) | 5gp | 19 | |
Chest | 5gp | 7 | |
Crowbar | 2gp | 56 | |
Crampons (2) | 5gp | 63 | |
Flask | 4cp | 31 | |
Grappling Hook | 5gp | 3 | |
Ghillie Suit | 100gp | 1 |
The Slayer's Palette
Description | Cost | Stock | |
---|---|---|---|
Hammer | 1gp | 32 | |
Hourglass | 25gp | 3 | |
Hunting Trap | 10gp | 11 | |
1oz Bottle of Ink | 10gp | 86 | |
Ink Pen | 4cp | 41 | |
Jug | 4cp | 38 | |
Cart | 20gp | 1 | |
Ladder (10 foot) | 2sp | 16 | |
Lantern, Bullseye | 10gp | 14 | |
Lantern, Hooded | 5gp | 21 | |
Lock | 10gp | 29 | |
Mirror, Steel | 5gp | 43 | |
Paper (one sheet) | 16cp | 877 | |
Parchment (one sheet | 8cp | 1052 | |
Pick, Miner's | 2gp | 21 | |
Pole (10-foot | 5cp | 22 | |
Pot, Iron | 1gp | 9 | |
Small Pouch | May reduce the bulk (weight) up to 20 (0.5lbs) tiny items . | 2gp | 17 |
Medium Pouch | May reduce the bulk (weight) up to 40 (1lbs) tiny items. | 4gp | 14 |
Rope, Hempen (50 feet) | 2gp | 61 | |
Rope, Silk (50 feet) | 20gp | 39 | |
Sack | Limited to only what you can carry without one | 1cp | 20 |
Shovel | 2gp | 73 | |
Signal Whistle | 1sp | 13 | |
Snowshoes | Ignores Snow difficult terrain and improves travel speed in snow | 1gp | 5 |
Spyglass | 1000gp | 3 | |
Swimming Gear | 30gp | 6 | |
Tent, Two-Person | Helps in storms and other wilderness dangers. | 2gp | 4 |
Tinderbox | 1sp | 708 | |
Torch | 1cp | 543 | |
Waterskin (empty) | Without this or in hot climates water is tracked | 2sp | 56 |
Services | |||
Skilled Hireling | Starts at 15sp per day | -- | |
Unskilled Hireling | Starts at 3sp per day | -- | |
Coach Cab | Starts at 3cp per mile | -- | |
Messenger | Starts at 2cp per mile | -- |
The Slayer's Palette
Version {version} Created by JKyle [@GMBinder]
Description | Cost | Stock | |
---|---|---|---|
Gear | |||
Acid (Vial) | 30gp | 16 | |
Alchemist's Fire (Flask) | 95gp | 8 | |
Bottle, glass | Needed to hold liquids | 2gp | 11 |
1oz Bottle of Ink | 8gp | 20 | |
Oil (Flask) | 2sp | 18 | |
Perfume (Vial) | 4gp | 21 | |
Vial | Needed to hold liquids | 8sp | 52 |
Glass Orb | 16gp | 1 | |
Potions | |||
Poorer | |||
Potion of Healing | 90gp | 5 | |
Olisuba Leaf Potion | 100gp | 1 | |
Bundles | |||
Alchemist's Supplies | 55gp | 2 | |
Brewer's Supplies | 25gp | 1 | |
Formulas | |||
Acid | 15gp | 3 | |
Alchemist's Fire | 45gp | 1 | |
Ink | 3gp | 5 | |
Tattoo Ink | 4gp | 4 | |
Perfume | 2gp | 6 | |
Services | |||
Magic Appraisal (Identify) | Starts at 80gp | -- | |
Design a Formula | Starts at 100gp | -- | |
Alchemist's Supplies Training | 3gp per hour | -- | |
Brewer's Supplies Training | 3gp per hour | -- | |
Herbalism's Kit Training | 3gp per hour | -- |
Version {version} Created by JKyle [@GMBinder]
Description | Cost | Stock | |
---|---|---|---|
Spell Components, & Ingredients | |||
1 Use Component | Magical imbued item that can be used once as the component for any spell | 2gp | 60 |
10 Use Components (Pouch) | 16gp | 6 | |
20 Use Components (Pouch) | 38gp | 3 | |
Adder’s stomach | 10gp | 3 | |
Feathers of a Blessed Chicken | 1sp | 12 | |
Incense candle | 2cp | 2 | |
Twig from a tree struck by lighting | 2pp | 1 | |
Powdered rhubarb leaf | 1cp | 14 | |
1oz of Phosphorus | 1gp | 3 | |
Magical Blueprint | |||
Morden’s Magical Paper | 30gp | 1 | |
Magical Formulas | |||
Morden’s Magical Ink | 20gp | 1 | |
Magical Tattoo Ink | 8gp | 2 | |
Potion Formulas | |||
Potion of Healing | 15gp | 3 | |
Potion of Vitality | 25gp | 1 | |
Potion of Mana | 30gp | 1 | |
Potion of Restoration | 35gp | 1 | |
Oil of Slipperiness | 20gp | 1 | |
Potion of Haste | 20gp | 1 | |
Potion of Fire Resistance | 30gp | 1 | |
Potion of Force Resistance | 25gp | 1 | |
Alchemist's Fire | 20gp | 1 | |
Potions | |||
Poorer | |||
Potion of Vitality | 100gp | 1 | |
Potion of Mana | 120gp | 1 | |
Potion of Restoration | 100gp | 2 | |
Average | |||
Potion of Vitality | 250gp | 2 | |
Potion of Mana | 350gp | 1 |
Description | Cost | Stock | |
---|---|---|---|
Potion of Restoration | 300gp | 1 | |
Greater | |||
Potion of Stamina | 550gp | 1 | |
Potion of Restoration | 1100gp | 1 | |
Potion of Endurance | 520gp | 1 | |
Superior | |||
Potion of Restoration | 2500gp | 1 | |
Potion of Regeneration | 5500gp | 1 | |
Potion of Healing | 6500gp | 1 | |
Bundles | |||
Scrollscriber Supplies | 85gp | 2 | |
Wandmaker Tools | 100gp | 1 | |
Spellbook Supplies | |||
1oz Bottle of Magical Ink | (1 Spell) | 23gp | 12 |
1oz Bottle of Magical Tattoo Ink | (1 Spell) | 33gp | 8 |
Sheet of Magical Paper | (1 Spells) | 20gp | 10 |
Magical Ink Pen | (25 Spells) | 444gp | 1 |
Empty 50 Sheet Spellbook | (50 Spells) | 590gp | 1 |
50 Sheet Spellbook | Includes 3 Spells (47 Spells) | 655gp | 1 |
Scrolls | |||
1st Level Scrolls | |||
Déjà Vu | Spell Scroll | 789gp | 2 |
2nd Level Scrolls | |||
Delay | Spell Scroll | 2,943gp | 1 |
Rewind | Spell Scroll | 3,171gp | 1 |
3rd Level Scrolls | |||
Time Dilation | Spell Scroll | 5,219gp | 1 |
7th Level Scrolls | |||
Lesser Time Stop | Spell Scroll | 11,896gp | 1 |
Arcane Focuses | |||
Mundane Poor Arcane Focus | (-1 to Spells) | 75gp | 6 |
Mundane Poor Druidic Focus | (-1 to Spells) | 71gp | 1 |
Mundane Greater Druidic Focus | (+1 to Spells) | 392gp | 1 |
Pocket Watch Greater Arcane Focus | (+1 to Time Spells) | 548gp | 1 |
Description | Cost | Stock | |
---|---|---|---|
Services | |||
Magical Imbuing | Starts at 200gp | -- | |
Magical Crafting | Starts at 500gp | -- | |
Wizard Training | Required for multi-classing | 10gp per hour | -- |
Scrollscriber’s Supplies Training | 5gp per hour | -- | |
Wandmaker’s Tools Training | 10gp per hour | -- | |
Casting Services | |||
(Extra costs for travel - 1 GP per Mile - Minimum of 3 GP) | |||
Spare of the Dying | 50gp | 5 a day | |
Cure Wounds | 75gp | 4 a day | |
Lesser Restoration | 100gp | 3 a day | |
Calm Emotions | 100gp | 2 a day | |
Greater Restoration | 1000gp | 1 a day | |
Regeneration | 2000gp | 1 a day |
Version {version} Created by JKyle [@GMBinder]
No Inventory
Created by JKyle [@GMBinder]
Morgus's Tree House Farm
Harvest Season | Stock Per Week | |
---|---|---|
Herbs | ||
Whistling Thorn | Fall (or Rainy Season) | 3 |
White Poppy | Summer | 5 |
Yarrow Flowers | Summer | 8 |
Kreet Paste | Year Around | 3 |
Lunar Flower | Days of a Full Moon Each Month | 3 |
Out of Season: Magic is being Stock is Cut in Half. No magic Stock is 0.
Starry Grove Farm
Harvest Season | Stock Per Week | |
---|---|---|
Herbs | ||
Twilight Wormwood | Fall | 8 |
Drojos Ivy | Summer | 8 |
Wild Ingredients | ||
Unit of Gingers | Spring | 15 |
Unit of Betel Nuts | Spring to Fall | 15 |
Unit of Passionflowers | Summer & Fall | 5 |
Unit of Ginsengs | Summer | 5 |
Foods | ||
Unit of Raw Black Walnuts | Fall | 30 |
Unit of Bolete Mushrooms | Fall | 30 |
Unit of Strawberries | Fall | 50 |
Unit of Onions | Summer | 10 |
Unit of Potatos | Spring to Fall | 20 |
Unit of Apples | Fall | 20 |
Unit of Boulle Mushrooms | Spring to Fall | 30 |
Unit of Horseradish | Spring | 30 |
Unit of Raw Pecans | Fall | 20 |
Unit of Paw Paw Fruit | Fall | 30 |
Version {version} Created by JKyle [@GMBinder]
Unit of Raspberries | Summer | 10 |
Unit of Elderberries | Summer | 30 |
Flowers | ||
Sunflower | Summer | 10 |
Out of Season: Magic is being used Stock is Cut in Half. No magic Stock is 0.
Tath's Farm
Harvest Season | Stock Per Week | |
---|---|---|
Foods | ||
Unit of Squash | Fall | 40 |
Unit of Chicory (Leafy Vegetable) | Fall | 40 |
Unit of Kinnikinnick (Leafy Vegetable) | Winter | 50 |
Unit of Lambsquarter (Leafy Vegetable) | Summer | 40 |
Unit of Wild Potato | Spring to Fall | 10 |
Unit of Queen Anne’s Lace (Carrots) | Summer | 20 |
Out of Season: Magic is being used Stock is Cut in Half. No magic Stock is 0.
Hilly Willy's Farm
Harvest Season | Stock Per Week | |
---|---|---|
Herbs | ||
Unit of Wisp Stalk | Fall | 20 |
Urce Bramble | Summer | 10 |
Frenn Moss | Winter | 10 |
Gnoll Weed | Summer | 10 |
Wisp Stem | Fall | 5 |
Death Root | Summer | 5 |
Out of Season: Magic is being used Stock is Cut in Half. No magic Stock is 0.
Version {version} Created by JKyle [@GMBinder]
Weapons | Damage | wt. | Properties | Cost | Stock |
---|---|---|---|---|---|
Melee | |||||
Battleaxe | 1d8 Slashing | 3lbs | Martial, versatile (1d10) | 1gp | 1 |
Dagger | 1d4 Piercing | 1lb | Finesse, light, thrown (range 20/60), simple | 5gp | 5 |
Shortsword | 1d6 Piercing | 3lbs | Finesse, light, martial | 1gp | 3 |
Longsword | 1d8 Slashing | 3lbs | Martial, versatile (1d10) | 1gp | 1 |
Ranged | |||||
Longbow | 1d8 Piercing | 2lbs | Ammunition (range 150/600), heavy, martial, two-handed | 30gp | 1 |
Shortbow | 1d6 Piercing | 2lbs | Ammunition (range 80/320), two-handed, simple | 30gp | 2 |
Sling | 1d4 Bludgeoning | 0.1lbs | Ammunition (range 30/120), simple | 3sp | 4 |
Wristbow‡ | 1d4 Piercing | 0.5lbs | Ammunition (range 30/120), glove, hidden, light, loading, martial | 100gp | 1 |
† Special Damage ‡ Special Properties
Description | Cost | Stock | |
---|---|---|---|
Ammunition | |||
Arrows (20) | 2gp | 4 | |
Maps | |||
Crude Heartland Region Map | (No Help) | 2sp | 1 |
Simple Heartland Region Map | (-3 to Navigation DC) | 1gp | 2 |
Detailed Heartland Region Map | (-5 to Navigation DC) | 2gp | 2 |
Very Detailed Heartland Region Map | (-5 to Navigation DC & ADV) | 5gp | 1 |
Simple Heartland Region Map w/ Hidden Locations | (-3 to Navigation DC) | 2gp | 1 |
Detailed Heartland Region Map w/ Hidden Locations | (-5 to Navigation DC) | 4gp | 2 |
Simple Valizar Region Map | (-3 to Navigation DC) | 3gp | 1 |
Detailed Valizar Region Map | (-5 to Navigation DC) | 4gp | 1 |
Information | |||
3gp or Favor | -- | ||
3gp | -- | ||
Gear | |||
Backpack, Average | Increases carrying capacity by 5lbs | 3gp | 1 |
Melameal The Information Broker
Black Market
Description | Cost | Stock | |
---|---|---|---|
Bundles | |||
Cartographer's Tools | 17sp | 1 | |
Calligrapher's Supplies | 12gp | 2 | |
Healer's Kit | 7gp | 1 | |
Herbalist's Kit | 8gp | 1 | |
Disguise Kit | 60gp | 2 | |
Forgery Kit | 65gp | 1 | |
Poisoner's Kit | 55gp | 1 | |
Thieves' Tools | 50gp | 2 | |
Forged IDs | |||
Forged ID, Poor | 35gp | 1 | |
Forged ID, Average | 55gp | 2 | |
Magical Formulas | |||
Poor Arcane Focus "Sand" | (-1 to Spells) | 20gp | 1 |
Average Arcane Focus "Water" | 45gp | 1 | |
Rich Arcane Focus "Thunder" | (+1 to Spells) | 100gp | 1 |
Spell Components, & Ingredients | |||
1 Use Component | Magical imbued item that can be used once as the component for any spell | 5gp | 60 |
10 Use Components (Pouch) | 35gp | 6 | |
20 Use Components (Pouch) | 60gp | 3 | |
1oz of Mercury (600 drops) | 1gp | 4 | |
1oz of Red, Yellow, and Blue Sand (96 pinches) | 3sp | 2 | |
Phosphorescent Moss | 1sp | 6 | |
Cured Dwarven Giant Lizard Leather | 15sp | 8 | |
Spellbook Supplies | |||
1oz Bottle of Magical Ink | (1 Spell) | 25gp | 2 |
1oz Bottle of Magical Tattoo Ink | (1 Spell) | 35gp | 1 |
Sheet of Magical Paper | (1 Spells) | 20gp | 15 |
Magical Ink Pen | (25 Spells) | 450gp | 1 |
Empty 50 Sheet Spellbook | (50 Spells) | 600gp | 1 |
50 Sheet Spellbook | Includes 10 Spells (40 Spells) | 750gp | 1 |
Melameal The Information Broker
Black Market
Description | Cost | Stock | |
---|---|---|---|
Arcane Focuses | |||
Mundane Magical Poor Arcane Focus | (-1 to Spells) | 100gp | 2 |
Mundane Magical Average Arcane Focus | 210gp | 1 | |
Staff Magical Average Arcane Focus | 230gp | 1 | |
Mundane Magical Average Druidic Focus | 195gp | 1 | |
Staff Magical Average Druidic Focus | 200gp | 1 | |
Forbidden Magical Knowledge | |||
Seven Mystical Enigmas | +1 to Spells for Wizards | 1,100gp | 1 |
Lost Manuscript of the Forest | +1 to Spells for Druids | 1,100gp | 1 |
Services | |||
Custom Forged ID | Starts at 75gp | -- |
Version {version} Created by JKyle [@GMBinder]
Description | Cost | Stock | |
---|---|---|---|
Stones | |||
Red Jasper Pi Stone Necklace | Protection from Evil Spirits (When active and used it Imbues the wearer with the Sanctuary Spell against Evil Ethereal Creatures) | 65gp | 1 |
Ocean Jasper Pi Stone Necklace | Protection from Evil Aquatic Creatures (When active and used it Imbues the wearer with the Sanctuary Spell against Evil Aquatic Creatures | 64gp | 2 |
2 Muqui Marbles (Healing) | (When equipped adds 1d4 HP when healing with the Recuperation Activity) | 36gp | 2 |
2 Muqui Marbles (Telepath) | (When equipped adds +1 to Psychics Telepathic Ability - Distance and Time) | 57gp | 1 |
Vogel Crystal | (When active and used it adds 1d4 Damage to Psychic attacks.) | 163gp | 2 |
Amethyst Crystal Point | (When active and used it heals one target 1d6 Hit Points.) | 142gp | 3 |
Red Carnelian Usui Reiki Set | (When active and used with a Healing Spell it adds 1d8 Hits Points to the Healing Spell.) | 200gp | 1 |
Psy Black Tourmaline | (When active and used it creates a Psychic barrier 5ft wall that reduces all Corrupt Magical damage that hits it by half.) | 250gp | 11 |
Psy Ring of Death | Undead Salt (Adds +1 and Necrotic Damage to all Psychic abilities) | 305gp | 1 |
Palo Santos | |||
10 Plain Palo Beads | Nothing Special | 3gp | 156 |
Palo Incense Stick | Removes Negative Energy from a Room (When burned all Evil creatures in 5 ft3 have DIS on Saves.) | 12gp | 20 |
Palo Dragon Blood Incense Stick | Removes Negative Energy from a Room (When burned all Evil creatures in 10ft3 have DIS on Ability Checks and Saves.) | 22gp | 13 |
Palo Bead Bracelet | Protection from Evil (When active Imbues the wearer with the Protection from Evil Spell.) | 66gp | 9 |
Sages | |||
White Sage | Enhances Positive Energy (When burned all Good creatures in 5ft3 have ADV on Saves against Evil creatures.) | 17gp | 18 |
Black Sage | Enhances Dreams and Sleeps (When burned the Sleep quality is improved by one for all creatures in 5ft3 and it is easier to enter the dream realm.) | 14gp | 16 |
2oz White Sage, Cedar & Sweetgress Loose | Heals the Body and Souls (When burned heals all good creatures 1 HP a round in combat in 5ft3 and it can help purify the soul of impurities.) | 17gp | 11 |
Ritual & Spell Ingredients | |||
Hearts | |||
Dragon's Heart | Jarred in preservatives. | 211gp | 4 |
Virgin's Heart | Jarred in preservatives. | 233gp | 2 |
Fresh Innocent's Heart | Jarred in preservatives and still alive and beating. | 548gp | 1 |
Bones & Keratins | |||
Bones From a Black Cat | 10gp | 53 |
Description | Cost | Stock | |
---|---|---|---|
Horn from a unslain Devil | 42gp | 3 | |
Feathers | |||
Peryton Feather | 64gp | 2 | |
Couatl Feather | 78gp | 1 | |
Shrieker Feather | 59gp | 5 | |
Bloods | |||
1oz Blood of the Corrupted | 21gp | 31 | |
1oz Blood of the Innocent | 46gp | 9 | |
1oz Blood of a Newly Flowered Virgin | Taken under the Light of a Full Moon. | 102gp | 1 |
1oz Basic Blood | Nothing Special | 15gp | 163 |
Souls | |||
Soul of a Faithful Priest | 300gp | 2 | |
Soul of the Corrupted | 203gp | 4 | |
Soul of a Innocent Child | 557gp | 2 | |
Average Soul | 175gp | 34 | |
1% of an Average Soul | 2gp | 112 | |
Life Forces | |||
Life Force of a Material Being | 100gp | 5 | |
Life Force of a Summer Fey | 250pp | 1 | |
Life Force of a Forest Fey | 200pp | 2 | |
Life Force of a Winter Fey | 300pp | 1 | |
Gems & Minerals | |||
Cloridium Angel Crystal | Blessed by an Good Angel | 1 | |
Gold Pendulum | Required in some Rituals | 56 | |
Black Tourmaline | Used to protect a Ritual from Negative Energy | 50gp | 22 |
Mini Selenite | Used to create calming energy during a Ritual | 20gp | 55 |
Neutral Quartz Crystal | Helps Balance Energies during a Ritual | 15gp | 60 |
Misc | |||
Palo Prayer Beaded Necklace | Helps with contacting certain Supreme Beings | 45gp | 5 |
Skull Bone Prayer Necklace | Helps with contacting certain Supreme Beings | 90gp | 2 |
Sacred Holy Prayer Feather | Helps with contacting certain Supreme Beings | 100gp | 1 |
Tibetan Lotus Seed w/ Turquoise Lama Bracelet | Helps with contacting certain Supreme Beings | 60gp | 1 |
Wands |
Description | Cost | Stock | |
---|---|---|---|
"Seeds of Light" Healer's Wand | (Acts as an Arcane Focus for Life [healing spells] Magic, and as an action a caster can cast Cure Wounds once per a day.) | 405gp | 1 |
Totems | |||
Four Directions Animal Totem | (As an action a caster can cast Speak with Animals 3 times a day and as an action morph into Green Mamba, Jaguar, Hummingbird, or Condor for 1 hour once per a day.) | 100pp | 1 |
Fighting the Supernatural | |||
Higonian Hell Rune Necklace | Helps resist possession from Demonic Creatures | 85gp | 2 |
Higonian Spirit Rune Necklace | Helps resist possession from Ethereal Creatures | 75gp | 2 |
5oz Bag of Black Salt | Handy when fighting Ethereal Monsters, Spirits, and the Undead. | 5gp | 153 |
5oz Bag of Black Salt and Iron Dust | Handy when fighting Ethereal Monsters, Spirits, and the Undead. | 10gp | 61 |
5oz Bag of Black Salt and Silver Dust | Handy when fighting certain Monsters and Undead. | 13gp | 43 |
Cold Iron Shortsword | Handy when fighting Ethereal Monsters, Spirits, and the Undead. | 255gp | 1 |
Black Salted Blessed Iron Shortsword | Handy when fighting Ethereal Monsters, Spirits, and the Undead. | 55gp | 5 |
Black Salted Blessed Iron Arrows | Handy when fighting Ethereal Monsters, Spirits, and the Undead. | 15gp | 20 |
Black Salted Blessed Iron Crossbow Bolts | Handy when fighting Ethereal Monsters, Spirits, and the Undead. | 18gp | 13 |
Black Salted Blessed Iron Musket Bullets | Handy when fighting Ethereal Monsters, Spirits, and the Undead. | 20gp | 40 |
Black Salt Packed Musket Bullets | Handy when fighting Ethereal Monsters, Spirits, and the Undead. | 20gp | 32 |
Black Salt Packed Sling Shot Bullets | Handy when fighting Ethereal Monsters, Spirits, and the Undead. | 10gp | 80 |
Silver Shortsword | Handy when fighting certain Monsters and Undead. | 60gp | 6 |
Alchemical Silver Shortsword | Handy when fighting certain Monsters and Undead. | 200gp | 2 |
Books | |||
Book of the Ethereally Dammed | Book detailing the ins & outs of souls dammed to Ethereal Limbo. | 100gp | 1 |
A Geomacy Manual | A Basic Intro of the Art of Geometric Shapes, Sigils, and Runes. | 150gp | 1 |
The Crystal Bible | An Easy-to-Follow Illustrated Guide to Crystals & Gems. | 100gp | 4 |
The Black Arts | A Concise History of Witchcraft, Demonology, Astrology, and Other Mystical Practices Throughout the Ages. | 200gp | 2 |
The Wonders of Magical Creatures - Volume 23: The Darkness of Ethereal Creatures | A book on the common creatures that live in the Ethereal Plane. | 125gp | 1 |
Elixirs | |||
Cerebrum: Brain Tonic | Enhances Brain Function (INT Ability Score increases by a +1 for 1 hour.) | 60gp | 6 |
Ensueno Lucid Dreaming Elixir | Helps give you control when entering the dream realm. (Improves Quality of Rest.) | 50gp | 12 |
Version {version} Created by JKyle [@GMBinder]
Description | Cost | Stock | |
---|---|---|---|
Fat Belly Tonic: Liver + Gallbladder Love | Removes toxins. (Cures the Poison Conditions and prevents you from being poisoned for 1 hour.) | 75gp | 4 |
Soma Elixir - Mushroom Anti-Biotic & Immune Booster | Kills Disease. (Give you on ADV on fighting of Disease for 1 hour. If you are already diseased you can roll CON save upon drinking.) | 55gp | 9 |
Dolores: Pain Management Tonic | Reduces Pain. (Removes and prevents the Pain-Wrecked Condition for 1 hour. After hour the Pain-Wrecked Condition will come back for double the time.) | 65gp | 12 |
1oz of Demonic Hell Blood | First Round on Me (Every ounce you drink gives you +1 to all Magic for 1 hour. More you drink the higher the bonus and higher amount of time it lasts) Warning! Highly Addictive and Corruptive. | 165gp | 13 |
Misc. | |||
Set of Oracle Dragon Bones | (If you are proficient in Scapulimancy then you can use Oracle Bones to give you a vague future reading or answer questions.) | 95gp | 10 |
Brazier, Brass | Designed to Enhance magical herbs & incenses. (Requiring less ingredients) | 20gp | 2 |
Brazier, Mithral | Enhances ritual magic that require herbs or incense. (Giving a +1) | 55gp | 2 |
Ritual Plans | |||
Banish a Ghost or Specter | 100gp | 2 | |
Summon Tanar'ri Demon | 200gp | 3 | |
Resurrection | 300gp | 1 | |
Reincarnate | 255gp | 1 | |
Raise Dead | 125gp | 1 | |
Soul Bonding | 200gp | 3 | |
Ritual Services | |||
Plan a Ritual | Starts at 10pp | - | |
Resurrection | Starts at 10pp | - | |
Reincarnate | Starts at 10pp | - | |
Raise Dead | Starts at 10pp | - | |
Soul Bonding | Starts at 20pp | - | |
Services | |||
Oracle Reading | Starts at 10pp | 1 |
I will trade for pieces of a soul. (1% of an Average Soul is worth roughly 1gp usually)
Den of Alectryon
Den of Alectryon is an official site of the Alectryon Guild and a safe haven for Alectryon Followers and those that are allies.
Membership
An Alectryon Membership is given to anyone with an Aleca fighter rooster.
Acquiring Membership
To acquire an Alectryon Membership you must obtain an Aleca fighter rooster.
Aleca Fighting Tiers
Your Aleca Rooster can enter the fighting tier of their linage and/or recorded rank.
Fighting Tier Ranks
Tier | CR | Min Bet |
---|---|---|
Entry | 0 | 5gp |
Low | 1/2 | 50gp |
Medium | 1 | 100gp |
High | 2 | 500gp |
Elite | 3+ | 1000gp |
Created by JKyle [@GMBinder]
Meats
Taste | Cost per LB | Stock | |
---|---|---|---|
Aper Gigantis | Pork | 4cp | 1 |
Archelon | Turtle | 4sp | 1 |
Aurochs | Beef | 8sp | 2 |
Axe Beak | Poultry | 3cp | 5 |
Boar | Pork | 2cp | 9 |
Brushstrider | Venison | 5cp | 3 |
Cane Salire | Poultry | 4cp | 1 |
Chicken | Poultry | 1cp | 51 |
Chimera | Beef | 1sp | 1 |
Cockatrice | Poultry | 3gp | 23 |
Constrictor Snake | Snake | 5cp | 67 |
Cow | Beef | 3cp | 101 |
Crag Cat | Beef | 8cp | 12 |
Crocodile | Poultry | 9cp | 123 |
Deep Rothe | Beef | 8cp | 27 |
Deer | Venison | 8cp | 31 |
Dromad | Beef | 2sp | 2 |
Elk | Venison | 8cp | 72 |
Frog | Poultry | 1cp | 456 |
Goat | Beef | 9cp | 69 |
Gray Render | Beef | 9cp | 1 |
Grick | Snake | 6cp | 3 |
Hircus | Beef | 9cp | 2 |
Lacerta | Beef | 8sp | 2 |
Lizard | Beef | 8sp | 567 |
Marsh Rabbit | Poultry | 6cp | 898 |
Mastiff | Beef | 3sp | 5 |
Mule | Beef | 2cp | 6 |
Nemicolopterus | Poultry | 1sp | 1 |
Owl | Poultry | 2cp | 2 |
Owlbear | Beef | 3cp | 2 |
Created by JKyle [@GMBinder]
Beast | Taste | Cost per LB | Stock |
---|---|---|---|
Ox | Beef | 4cp | 4 |
Palus Rat | Beef | 3cp | 3 |
Poisonous Snake | Snake | 8cp | 679 |
Quetzalcoatlus | Beef | 8cp | 1 |
Rana | Poultry | 4cp | 1 |
Raktusk | Venison | 1sp | 1 |
Reus Suffocant Anguis | Snake | 5cp | 2 |
Reus Serpens | Snake | 8cp | 4 |
River Otter | Venison | 8cp | 13 |
Rothe' | Beef | 5cp | 2 |
Sarcosuchus | Poultry | 9cp | 1 |
Sheep | Venison | 5cp | 32 |
Troodon | Poultry | 8cp | 1 |
Velociraptor | Beef | 1sp | 1 |
Zealoraptor | Venison | 8cp | 1 |
Butcher Services
Description | % Cost by LB | |
---|---|---|
Beef Cuts | ||
Chuck | Ration | 11% |
Round | Specialty Food | 27% |
Rib | Rich Ration | 15% |
Loin | Super Speciality Food | 35% |
Brisket | Poor Ration | 8% |
Skirt | Food | 2% |
Flank | Food | 2% |
Pork Cuts | ||
Shoulder | Ration | 12% |
Ham | Rich Ration | 19% |
Rib | Ration | 14% |
Loin | Specialty Food | 23% |
Created by JKyle [@GMBinder]
Description | % Cost by LB | |
---|---|---|
Chop | Rich Ration | 16% |
Belly | Rich Ration | 16% |
Poultry Cuts | ||
Breast | Super Speciality Food | 50% |
Thigh | Specialty Food | 20% |
Wing | Specialty Food | 20% |
Leg | Ration | 10% |
Venison Cuts | ||
Chuck | Ration | 12% |
Round | Specialty Food | 25% |
Rib | Rich Ration | 13% |
Loin | Super Speciality Food | 38% |
Rump | Poor Ration | 5% |
Flank | Food | 2% |
Shank | Food | 2% |
Neck | Food | 1% |
Seafood (No Cuts) | ||
1 LB | 100% |
Any Cuts from Beast that Contain Magic are a 30% higher cost.
Any Cuts from Beast that are considered exotic, strange, abnormal, rare or endangered are a 20% higher cost.
Any Cuts from Beast that need safety precautions like those that contain poison are a 10% higher cost.
Created by JKyle [@GMBinder]
Fresh & Tasty
Taste | Cost per LB | Stock | |
---|---|---|---|
Alligator Snapping Turtle | Turtle | 2sp | 8 |
Archelon | Turtle | 4sp | 3 |
Black Bullhead | Fish | 2cp | 2395 |
Black Crappie | Fish | 8cp | 237 |
Channel Catfish | Fish | 3cp | 7890 |
Common Carp | Fish | 1cp | 10700 |
Cottonmouth | Snake | 1sp | 14 |
Mini Cave Fisher | Crab | 1gp | 6 |
Crab | Crab | 2gp | 78 |
Crystal Nipper | Fish | 10sp | 2 |
Crocodile | Poultry | 9cp | 321 |
Frog | Poultry | 1cp | 899 |
Heart's Coot | Poultry | 1cp | 56 |
Hetfish | Fish | 1gp | 11 |
Largemouth Bass | Fish | 9cp | 982 |
Minnows | Fish | 1cp | 726 |
Muskellunge | Fish | 123 | |
Poisonous Snake | Snake | 8cp | 679 |
Pumpkinseed | Fish | 2cp | 30456 |
Pygmy Sunfish | Fish | 1cp | 1279 |
Snake | Snake | 6cp | 333 |
Snowy Egrets | Poultry | 1cp | 23 |
Smallmouth Bass | Fish | 3cp | 5704 |
Softshell Turtle | Turtle | 1sp | 31 |
Swampus | Calamari | 8cp | 123 |
Quipper | Fish | 1cp | 11 |
Water Snake | Snake | 6cp | 757 |
Yellow Bullhead | Fish | 2cp | 124 |
Yellow Perch | Fish | 1cp | 97 |
Today's Seafood Catch
Description | Cost | Stock | |
---|---|---|---|
Channel Catfish | (Ration) | 2gp | 563 |
Created by JKyle [@GMBinder]
Fishing Store
Description | Cost | Stock | |
---|---|---|---|
Bait | |||
Minnows Aquatic Bait | ADV on Hunting, Luring, & Taming | 5gp | 10632 |
Bundles | |||
Fishing Supplies | 10gp | 13 | |
Fishing Rods | Need Bigger Catches | ||
Copper Rod | (DC 5) | 5gp | 20 |
Brass Rod | (DC 10) | 20gp | 25 |
Silver Rod | (DC 15 & +1) | 50gp | 8 |
Services | |||
Fishing Training | (Become Proficient in Fishing Rods) | 1gp per hour |
Created by JKyle [@GMBinder]
Swampy's Hunter Lodge
Swampy's Hunter Lodge is an official site of the Artemis Guild and a safe haven for Artemis Hunters and those that are allies.
Membership
A Artemis Membership is given to parties of hunters and is required in order to take on challenges and access the merchants of this Hunter Lodge. Inn and restaurants is all that can be accessed without a membership.
Acquiring Membership
To acquire an Artemis Membership for your party you need to complete a starter challenge that proves the parties worthiness. Individual membership are also given though this is discouraged.
Ranking
There are several ranks in order to complete different levels of CR challenges you need to be the required membership rank. In order to gain a rank you need to have receive the require XP and have completed the require course. When you have completed a rank and ranked up you receive a trophy that indicates you are of the new rank. Each rank also comes with a set of new Magical Hunters Clothing. This clothing gives you a positive bonus to certain rolls weapon types, skills, or ability stats when worn.
Membershp Ranks
Rank | CR | XP Needed | Trophy | Bonus |
---|---|---|---|---|
Hunter | 1 | - | - | - |
Thrush | 1 | 200 | Artemis Membership | +1 Animal Handling |
Snake | 3 | 2,000 | Leaf Trophy | +1 Nature |
Hawk | 5 | 4,000 | Air Trophy | +1 Ranged Weapons |
Crocodile | 8 | 8,000 | Water Trophy | +5ft Swimming |
Wolf | 10 | 15,000 | Moon Trophy | +1 Stealth |
Bear | 15 | 30,000 | Earth Trophy | +1 Melee Weapons |
Dragon | 20 | 56,000 | Sun Trophy | +1 to WIS |
Artemis | 30 | 200,000 | Blessed | +5 Animal Handling |
Challenge Board
Challenge | Goal | XP Reward |
---|---|---|
True Hunter's Challenge | Complete | 50xp Artemis Membership |
Thrush | ||
Lacerta | Capture or Kill | 50xp to 80xp |
Rana | Capture | 80xp |
Reus Serpens Venenatus | Kill | 75xp |
Leaf Challenge | Complete (100xp to participate) | 50xp Leaf Trophy |
Snake | ||
Aper Gigantis | Capture or Kill | 500xp to 800xp |
Reus Suffocant Anguis | Kill | 500xp |
Palus Rat Nest | Clear Nest | 500xp |
Air Challenge | Complete (1,000xp to participate) | 500xp Air Trophy |
Created by JKyle [@GMBinder]
Challenge | Description | XP Reward |
---|---|---|
Hawk | ||
Cane Salire | Kill 5 | 1,250xp |
Caprae | Capture Female & Kill | 1,000xp to 1,250xp |
Cattus Piscium | Catch or Kill | 1,000xp to 1,250xp |
Golden Jewelfish | Catch 20 | 1,150xp |
Water Challenge | Complete (2,000xp to participate) | 1,000xp Water Trophy |
Crocodile | ||
Girallon | Kill | 1,500xp |
Gray Render | Retrieve Item & Kill | 1,500xp to 1,900xp |
Sarcosuchus | Retrieve Item & Kill | 1,500xp to 1,900xp |
Underwater Ruins | Clear area & Retrieve Item | 1,900xp to 2,000xp |
Lisk | Kill 3 | 2,100xp |
Official Artemis Merchants
The Traveling Hunter
I, Pilver the Great, have all your basic hunting needs.
Description | Cost | Stock | |
---|---|---|---|
Animal Bait | |||
Aquatic Bait | ADV on Hunting, Luring, & Taming | 1xp | 891 |
Herbivore Bait | ADV on Hunting, Luring, & Taming | 1xp | 459 |
Carnivore Bait | ADV on Hunting, Luring, & Taming | 1xp | 673 |
Cages | |||
Cage (1 feet) | 1 Tiny Creature | 15xp | 24 |
Cage (5 feet) | 1 Medium or Small Creature | 150xp | 3 |
Cage (10 feet) | 1 Large Creature | 1,500xp | 1 |
Bundle | |||
Butcher's Tools | 50xp | 2 | |
Herbalist's Kit | 55xp | 2 | |
Fishing Supplies | 25xp | 13 | |
Trapper's kit | 60xp | 7 | |
Gear | |||
Bola | 1xp | 67 | |
Camouflage | Onced donned and when not moving you gain ADV on Stealth | 50xp | 5 |
Hammock | Sleep on the go | 5xp | 3 |
Hunting Trap | Catch your prey with ease | 15xp | 13 |
Rain Catcher | Catches rain water | 5xp | 32 |
Smoke Bomb | Make your escape | 125xp | 12 |
Thumper | Creates foots step sounds | 2,000xp | 4 |
Tracking Scent (vial) | Helps track a target | 50xp | 76 |
Tree Stand | Hunter's Nest | 125xp | 1 |
Created by JKyle [@GMBinder]
Fin's Bows and Arrows
I am Fin and I sells the most powerful bows on this side of Fairgard.
Weapons | Damage | wt. | Properties | Cost | Stock |
---|---|---|---|---|---|
Bows | |||||
Elven Compound Bow | 1d8 Piercing | 3lb | Ammunition (range 400/800), heavy, martial, two-handed | 300xp | 6 |
Hunter's Bow | 1d6 Piercing | 1lb | Ammunition (range 100/400), covert, two-handed, simple | 260xp | 11 |
Shock Bow | 1d6 Lightening | 2lb | Ammunition (range 80/320), two-handed, simple | 340xp | 1 |
Blowgun | 1 Piercing | 0.5lb | Ammunition (range 25/100), simple | 20xp | 4 |
Description | Cost | Stock | |
---|---|---|---|
Ammunition | |||
Basic Arrows (20) | 15xp | 43 | |
Dwarven Steel Arrows (10) | Keen (Compound Bow only) (Gives ADV on damage) | 75xp | 16 |
Tracker Arrows (10) | Spell (Applies the Tracker's Mark on target) | 65xp | 8 |
Whistling Arrows (20) | (Makes a whistling sound as it flies through the air) | 50xp | 8 |
Basic Blowdarts (50) | 5xp | 76 | |
Poison Blowdarts (30) | Will deliver an extra 1d4 poison damage | 10xp | 22 |
Tranq Blowdarts (5) | Deals 1d3 non-lethal exhaustion on failed DC 12 CON Save | 50xp | 6 |
Misc | |||
Arrow Quiver | Decreases weight of 30 (1.5lb) Arrows to 0lbs | 5xp | 21 |
Shoot First. Ask Later.
I am Trinvell and I am here to satisfy all your killing urges with all the gun you will ever need.
Weapons | Damage | wt. | Properties | Cost | Stock |
---|---|---|---|---|---|
Arquebus | 1d8 piercing | 7lb | Firearm (range 80/320), heavy, two-handed | 350xp | 3 |
Caliver | 1d10 piercing | 9lb | Firearm (range 100/400), heavy, two-handed | 700xp | 3 |
Musket | 1d12 piercing | 15lb | Firearm (range 150/600), hooked (13), heavy, two-handed | 2,200xp | 2 |
Pistol | 1d10 piercing | 3lb | Firearm (range 50/150), Misfire (2) | 750xp | 2 |
Description | Cost | Stock | |
---|---|---|---|
Ammunition | |||
5 Bullets | 50xp | 6785 | |
Diamond Tipped Bullet | Keen (Gives ADV on damage) | 100xp | 516 |
Explosive Bullet | (Adds 1d10 explosive damage) | 125xp | 278 |
5 Iron Bullets | Fight the Supernatural | 55xp | 2777 |
5 Lead Shots | Pack a mean sting | 60xp | 4851 |
5oz Packet of Gunpowder | Fires 5 Shots | 50xp | 10102 |
10oz Powderhorn of Gunpowder | Fires 10 Shots | 90xp | 5051 |
1000oz Firkon of GunPowder | Fires 1000 Shots | 8,000xp | 50 |
5oz Packet of Fire Smokepowder | (Add Fire Damage) | 80xp | 436 |
5oz Packet of Cold Smokepowder | (Adds Cold Damage) | 80xp |
5oz Packet of Lightening Smokepowder | (Adds Lightening Damage) | 80xp |
5oz Packet of Acid Smokepowder | (Adds Lightening Damage) | 80xp |
5oz Packet of Sleep Smokepowder | (Adds 1d3 Non-Lethal Exhaustion (failed DC 14 CON Save) | 60xp |
Attachments | ||
Musket Fork | Musket Stand | 5xp |
Books | ||
Samwell’s Guide to Firearms | (+1 to Firearms or Training Bonus) | 700xp |
Services | ||
Firearm Training | (Gain Proficiency in Firearms) | 10xp per hour |
Advanced Training | (Gain Proficiency in Firearms) | 20xp per hour |
Wonders of Artemis
Modlepop here! Have you every been hunting and not had the spell you needed? Well say no more. I am here to serve all your magical needs.
Description | Cost | Stock | |
---|---|---|---|
Scrolls | |||
Non-Lethal (Metamagic) | Spell Alteration Scroll | 300xp | 3 |
1st Level Scrolls | |||
Beast Bond | Spell Scroll | 500xp | 2 |
Birdsong | Spell Scroll | 480xp | 1 |
Hunter's Mark | Spell Scroll | 480xp | 3 |
Zephyr Strike | Spell Scroll | 500xp | 1 |
2nd Level Scrolls | |||
Beast Sense | Spell Scroll | 1,500xp | 1 |
Find Greater Familiar | Ritual Scroll | 1,500xp | 1 |
Pass Without Trace | Spell Scroll | 2,000xp | 2 |
Tracker's Mark | Spell Scroll | 1,600xp | 2 |
3rd Level Scrolls | |||
Speak with Plants | Spell Scroll | 2,750xp | 1 |
4th Level Scrolls | |||
Charm Monster | Torn Spell Scroll (-1) | 2,950xp | 1 |
Conjure Cage | Spell Scroll | 3,100xp | 1 |
Magical Items | |||
Animal Mask | Rabbit (Uncommon) | 2,000xp | 1 |
Shield Average Non-Lethal Arcane Focus | (+2 AC, Non-lethal Damage, & -1 to Undead) | 500xp | 1 |
Searing Smite Powder | Extra 1d6 Fire Damage to any Weapon's next hit | 90xp | 33 |
Branding Smite Powder | Extra 2d6 Radiant Damage to any Weapon's next hit | 140xp | 21 |
Thunderous Smite Powder | Extra 2d6 Thunder Damage to any Weapon's next hit | 150xp | 27 |
Blinding Smite Powder | Extra 3d8 Radiant Damage to any Weapon's next hit | 195xp |
Staggering Smite Powder | Extra 4d6 Psychic Damage to any Weapon's next hit | 250xp |
Banishing Smite Powder | Extra 5d10 Force Damage to any Weapon's next hit | 1,230xp |
Divine Smite Powder | Extra 5d8 Radiant Damage to any Weapon's next hit | 990xp |
Tranq Smite Powder | Extra 1d3 Non-Lethal Exhaustion to any Weapon's next hit (failed DC 16 CON save) | 760xp |
Monster Knowledge
I am Ssssiliveerian. I sell all your Monster information needs. From where to find your prey to the best way to defeat them.
Description | Cost | Stock | |
---|---|---|---|
Books | |||
Journal of Extraordinary Monsters | Guide of Monsters | 600xp | 1 |
Samwell’s Guide to the Hunt | (+1 to Hunting) | 700xp | 5 |
The Wonders of Magical Creatures - Volume 39: The Wonders of Dragons | Guide of Dragons | 700xp | 1 |
The Ordinary Wonders of Life - Volume 12: Enorm Creatures Part 1 | Guide of Giant Creatures | 650xp | 1 |
Information | |||
Aper Gigantis Location | 15xp | ||
Axe Beak Locations | 5xp | ||
Boar Locations | 1xp | ||
Cane Salire Location | 20xp | ||
Deep Rother Location | 15xp | ||
Gray Render Location | 20xp | ||
Grick Locations | 15xp | ||
Lisk Locations | 20xp | ||
Rana Locations | 10xp | ||
Troodon Locations | 20xp | ||
Generic Information | Varies | ||
Maps | |||
Detailed Heartland Region Map | (-5 to Navigation DC) | 3xp | |
Detailed Valizar Region Map | (-5 to Navigation DC) | 5xp | |
Detailed Umihim Region Map | (-5 to Navigation DC) | 5xp |
Hunter's Healer
Healing Services. I love to Cut.
Description | Cost | Stock | |
---|---|---|---|
Medical Services | |||
(Extra costs for travel - 1 GP per Mile - Minimum of 3 GP) | |||
Cure Wounds | (Not a spell) | 375xp | - |
Greater Restoration | (Not a spell) | 2000xp | - |
Lesser Restoration | (Not a spell) | 500xp | - |
Regenerate | (Not a spell) | 3000xp | - |
Bundle | ||
Healer's Kit | 100xp | |
Surgeon's Kit | 200xp |
Raising Hawk Inn & Tavern
We serve the best food in the Swamps of Heartland.
Description | Cost | Stock | |
---|---|---|---|
Breakfast Menu | |||
20 Seasoned Variety Meat Sticks | (Ration) | 5sp or 1xp | 41 |
Boar Bacon & Biscuits with Gravy | (Specialty Food) | 15gp or 20xp | 13 |
Cockatrice Omelet "Your Way" | (Specialty Food) | 18gp or 20xp | 27 |
Goat Skirt Steak & Axe Beak Eggs | (Specialty Super Food) | 23gp or 30xp | 21 |
Lunch Menu | |||
Crocpot Stew | (Poor Ration) | 8sp or 1xp | 57 |
Snake Stew | (Poor Ration) | 4sp or 1xp | 106 |
Aurochs Flat Iron Steak with Greens | (Specialty Food) | 14gp or 20xp | 4 |
Grilled Crocodile Breast | (Specialty Food) | 15gp or 20xp | 14 |
Dinner Menu | |||
Crocpot Stew | (Poor Ration) | 9sp or 1xp | 57 |
Catch of the Day | (Specialty Food) | 12gp or 15xp | 12 |
Hunter's Pie | (Specialty Food) | 17gp or 20xp | 4 |
Rothe' Back Ribs | (Specialty Super Food) | 17gp or 20xp | 4 |
Brushstrider Prime Rib | Artemis Members Only (Specialty Mega Food) | 50xp | 2 |
Lisk Hanger Steak | Artemis Members Only (Magical Food) | 100xp | 3 |
Non-Alcoholic Beverages | |||
Cow's Milk | 8cp or 1xp | 23 | |
Goat's Milk | 1sp or 1xp | 17 | |
Dromad's Milk | Artemis Members Only (Specialty Food) | 10xp | 11 |
Ale | |||
Hunter's Thirst | 3gp or 2xp | 46 | |
Spring Wind Brew | 1gp or 2xp | 18 | |
Render's Milk | Artemis Members Only (Magical Food) | 15xp | 3 |
Lodging | |||
Inn Stay | (per day) | ||
Stay, Comfortable | (1 Ration Meal Included) | 2gp or 2xp | -- |
Stay, Wealthy | Artemis Members Only (1 Rich Ration Meal Included) | 20xp | -- |
Created by JKyle [@GMBinder]
Description | Cost | Stock | |
---|---|---|---|
Gear | |||
Bottle, Glass | Needed to hold liquids | 23 | |
Bucket | |||
Candle | 32 | ||
Cauldron | This larger version of an iron pot holds approximately 1 gallon | 1 | |
Chain (10 feet) | 4 | ||
Crowbar | 13 | ||
Flask | 16 | ||
1oz Bottle of Ink | 21 | ||
Ink Pen | 11 | ||
Jug | 14 | ||
Cart | 2 | ||
Ladder (10 foot) | 3 | ||
Lantern, Hooded | 16 | ||
Lock | 11gp | 32 | |
Metal Bowl | Basic Copper Bowl. May burn easily | 3 | |
Metal Bowl | Basic Brass Bowl. May burn easily | 1 | |
Paper (one sheet) | 923 | ||
Parchment (one sheet | 1152 | ||
Small Pouch | May reduce the bulk (weight) up to 20 (0.5lbs) tiny items . | 17 | |
Rope, Hempen (50 feet) | 61 | ||
Thurible | Designed to Enhance magical herbs & incenses. (Requiring less ingredients) | 1 | |
Ingredients | |||
Common | |||
Unit of Charcoal | 367 | ||
Unit of Bloodgrass | 289 | ||
Unit of Emetic Wax | 121 | ||
Uncommon | |||
Unit of Spineflower Barries | 42 | ||
Unit of Dragonflies | 36 | ||
Unit of Willowshade Oil | 21 | ||
Rare | |||
Unit of Wrackwort Bulbs | 16 | ||
Unit of Primordial Balm | 11 |
Created by JKyle [@GMBinder]
Very Rare | |||
Unit of Wisp Stalk | 3 | ||
Unit of Black Sap | 8 | ||
Herbs | |||
Common | |||
Twilight wormwood | 45 | ||
Blue Herb | 18 | ||
Yarrow Flowers | 10 | ||
Uncommon | |||
Ucre bramble | 52 | ||
Rare | |||
Frenn Moss | 23 | ||
Gnoll Weed | 11 | ||
Ecire Laurel | 17 | ||
Spineflower Berry | 6 | ||
Lunar Flower | 5 | ||
Very Rare | |||
Death Root | 5 | ||
Wisp Stem | 3 | ||
Elixirs | |||
Syrup of Ipecac | Take within 5 minutes of ingesting a toxin to avoid being poisoned becoming Nauseous instead. | 4 | |
Turmeric Ginger Energy Elixir | When you take this elixir all exhaustion is considered 2 levels less for 1 hour | 2 | |
Mushroom Jolt Elixir | When you take this elixir you temporary recover 2 levels of exhaustion for 1 hour gaining 3 levels of exhaustion at the end of the hour. | 1 | |
Red Chestnut Elixir | Take this Elixir before taking a FUll 8 Hours rest to recover an additional 3 levels of exhaustion no matter the comfort level (Warning: You will enter deep sleep) | 2 | |
Casting Services | |||
(Extra costs for travel - 1 GP per Mile - Minimum of 3 GP) | |||
Locate Animals or Planets | 50gp | ||
Locate Creature | 100gp | ||
Cure Wounds | 75-500gp |
(Unit = 0.1lbs or 10 of that item)
Version {version} Created by JKyle [@GMBinder]
Description | Cost | Stock | |
---|---|---|---|
Food Menu | |||
Swamp Pie | Filled with Pygmy and Cow Beetle Shell (Poor Ration) | 122 | |
Stockpot Crunchy Stew | Whatever wasn't used yesterday (Poor Ration) | 110 | |
Acorn Soup | Go NUTS! (Poor Ration) | 22 | |
Bog Birch and Sundew Peas | (Poor Ration) | 89 | |
Swamp Squash and Leech Soup | (Poor Ration) | 22 | |
Spicebush salad with Roasted Grubs | (Poor Ration) | 121 | |
Beaver Steak | (1d4 Super Food) | 2 | |
Non-Alcoholic Beverages Menu | |||
Filtered Swamp Water | 134 | ||
Onion Water | 18 | ||
Beaver's Milk | 12 | ||
Pondweed Juice | (1d4 Super Food) | 3 | |
Alcoholic Beverages Menu | |||
Bog's Breath | 32 | ||
Black Eye Vodka | 3 | ||
Traditional Medicines | |||
Other Swamp Tea Elixir | Cures 1d3 Level of Exhaustion | 8 | |
Real Swamp Tea Elixir | Cures 1d3 Level of Exhaustion and for the next day all exhaustion received is consider one less. | 6 | |
Bubble Tea Elixir | Provides a +1 to any ability score for the next hour | 3 | |
Rooibos Ointment Elixir | Soothes pain of wounds from Necrotic Energy. Healing 4d10 Necrotic damage if applied 12 seconds after damage is taken. | 2 | |
Bog Green Tea | Heals 1d3 times 1d50% of last amount of damage taken | 1 | |
Maghrebi Mint Tea Elixir | Increase the effectiveness of Elixir Healing. Any Elixir healing taken in the next 12 seconds heals the MAX amount | 1 | |
Grung Zoolo Beads | When activated by a Monk during a long rest these beads allow the wearing to transfer 20 of their hit points to a creature within 5ft. Decreasing wearers MAX HP by that amount and increases the creatures MAX HP by that amount for the next 10 minutes. Deactivates on use. | 1 |
Description | Cost | Stock | |
---|---|---|---|
Mundane Items - Just Ask | |||
Common Mundane | |||
Uncommon Mundane | |||
Random Swamp Herbs - Just Ask | |||
Common Herbs | |||
Uncommon Herbs | |||
Rare Herbs | |||
Very Rare Herbs | |||
Tents Space | |||
Group Tent | |||
Single Tent | |||
Luxury Tent | |||
Services Provided | |||
Spiritual Journey with Raggy the "training" Shaman | A successful journey leaves you with visions of the future. Gain free use of the dodge or defend reaction/actions for the next day | ||
Inspiring Journey with Pepo the Traveling Bard | Gain an inspiring 4d6 (MAX 20) Temp Hit Points for the next day | ||
Gambling Ring | Join today we have games that match every skill. Free fighter chicken for first bet. | ||
*Services Needed | |||
Brewer Needed | Pays 3gp to 90gp of trinkets per Brew | 3gp-90gp | |
Cook Needed | Pays 1cp to 50gp of trinkets per Food Item | 1cp-50gp | |
Zombie Killer Needed | Pays 5sp of trinkets per Zombie Kill | 5sp | |
Perimeter Defense Needed | Pays 20gp of trinkets per an hour | 20gp+ | |
Healer Needed | Prefer natural or Spiritual healers Pays 10gp to 20gp per a heal | 20gp | |
Rescue Party Needed | Pays 200gp of trinkets up front and another 200gp of trinkets on completion. | 400gp | |
Have another services you can offer - Just Ask | Warning many Bullywags, Grungs, and Gripplis are allergic to magic |
(Unit = 0.1lbs or 10 of that item)
(Only takes trinkets/items/food for trade. NO GOLD)
Description | Cost | Stock |
---|
Weapons | Damage | wt. | Properties | Cost | Stock |
---|---|---|---|---|---|
Melee | |||||
Club | 1d4 Bludgeoning | 2lbs | Light, simple | 13 | |
Dagger | 1d4 Piercing | 1lb | Finesse, light, thrown (range 20/60), simple | 2 | |
Greatclub | 1d8 Bludgeoning | 10lbs | Two-handed, simple | 4sp | 2 |
Handaxe | 1d6 Slashing | 2lbs | Light, thrown (range 20/60), simple | 9gp | 1 |
Light Hammer | 1d4 Bludgeoning | 2lbs | Light, thrown (range 20/60), simple | 4gp | 1 |
Bronze Mace | 1d12 Bludgeoning & Piercing | 11lbs | Two-handed | 6gp | 1 |
Quarterstaff | 1d6 Bludgeoning | 4lbs | Simple, versatile (1d8) | 4sp | 4 |
Caci Whip‡ | 1d6 Slashing & Piercing | 3lbs | Disarm, grapple, finesse, light, reach, simple | 6gp | 1 |
Ranged | |||||
Blowgun‡ | 1d4 Piercing | 1lb | Ammunition (range 80/320), covert, loading, martial | 10gp | 1 |
Poison Dart | 1d4 Piercing | 0.25lbs | Finesse, thrown (range 20/60), simple | 5cp | 2 |
Dart | 1d4 Piercing | 0.25lbs | Finesse, thrown (range 20/60), simple | 5cp | 2 |
Shortbow | 1d6 Piercing | 2lbs | Ammunition (range 80/320), two-handed, simple | 30gp | 2 |
Sling | 1d4 Bludgeoning | 0.1lbs | Ammunition (range 30/120), simple | 1sp | 1 |
All ranged weapons come with 20 Ammo if needed
† Special Damage ‡ Special Properties
Description | Cost | Stock | |
---|---|---|---|
Food Menu | |||
Swamp Pie | Filled with Pygmy and Cow Beetle Shell (Poor Ration) | 122 | |
Stockpot Crunchy Stew | Whatever wasn't used yesterday (Poor Ration) | 110 | |
Acorn Soup | Go NUTS! (Poor Ration) | 22 | |
Bog Birch and Sundew Peas | (Poor Ration) | 89 | |
Frog and Leech | (Rich Ration) | 22 | |
Catfish with Roasted Grubs | (1d4 Super Food) | 121 | |
Alligator Nuggets | (1d6 Super Food) | 2 |
Description | Cost | Stock | |
---|---|---|---|
Non-Alcoholic Beverages Menu | |||
Filtered Swamp Water | 134 | ||
Onion Water | 18 | ||
Beaver's Milk | 12 | ||
Pondweed Juice | (1d4 Super Food) | 3 | |
Alcoholic Beverages Menu | |||
Bog's Breath | 32 | ||
Black Eye Vodka | 3 | ||
Traditional Medicines | |||
Other Swamp Tea Elixir | Cures 1d3 Level of Exhaustion | 8 | |
Real Swamp Tea Elixir | Cures 1d3 Level of Exhaustion and for the next day all exhaustion received is consider one less. | 6 | |
Bubble Tea Elixir | Provides a +1 to any ability score for the next hour | 3 | |
Rooibos Ointment Elixir | Soothes pain of wounds from Necrotic Energy. Healing 4d10 Necrotic damage if applied 12 seconds after damage is taken. | 2 | |
Bog Green Tea | Heals 1d3 times 1d50% of last amount of damage taken | 1 | |
Maghrebi Mint Tea Elixir | Increase the effectiveness of Elixir Healing. Any Elixir healing taken in the next 12 seconds heals the MAX amount | 1 | |
Mundane Items - Just Ask | |||
Common Mundane | |||
Uncommon Mundane | |||
Random Swamp Herbs - Just Ask | |||
Common Herbs | |||
Uncommon Herbs | |||
Rare Herbs | |||
Very Rare Herbs |
Description | Cost | Stock | |
---|---|---|---|
Tents Space | |||
Group Tent | |||
Single Tent | |||
Luxury Tent | |||
Services Provided | |||
Zombie Fighting Training with Qoz | A successful training leaves you with enhanced skill against undead zombies. Gain an extra +2 to Attacks and Damage when fighting Zombies for the next day. | ||
Help Icu & Chot study the zombie infect | Gain further insight into the turned undead and a cure. | ||
Gambling | Join today we have games that match every skill. | ||
*Services Needed | |||
Brewer Needed | Pays 3gp to 90gp of trinkets per Brew | 3gp-90gp | |
Cook Needed | Pays 1cp to 50gp of trinkets per Food Item | 1cp-50gp | |
Zombie Killer Needed | Pays 5sp of trinkets per Zombie Kill | 5sp | |
Perimeter Defense Needed | Pays 20gp of trinkets per an hour | 20gp+ | |
Healer Needed | Pays 10gp to 20gp per a heal | 20gp | |
Hunter/Forager Needed | Pays 10gp to 60gp | 10gp-60gp | |
Items Needed | Pays 200gp upfront and 200gp on return | 400gp | |
Have another services you can offer - Just Ask | Warning many Bullywags, Grungs, and Gripplis are allergic to magic |
(Unit = 0.1lbs or 10 of that item)
(Only takes trinkets/items/food for trade. NO GOLD)
Created by JKyle [@GMBinder]
Description | Cost | Stock | |
---|---|---|---|
Clearance Potions | |||
Random Potion | Effects Unknown | 100gp | 50 |
Average Potions | |||
Potion of Fire Breathing | Able breath dragon fire for 1d4 rounds | 250gp | 8 |
Potion of Devil Sight | Gives the drinker Devil Sight for 1 hour | 400gp | 6 |
Potion of Teleportation | Allow the drinker to teleport double their distance in speed for 1d4 rounds | 300gp | 8 |
Potion of Resistance | You gain resistance to the last damage taken for 1d4 rounds | 350gp | 5 |
Potion of Shrinkage | You shrink to a tiny size for 1d6 rounds. | 100gp | 10 |
Potion of Health | Heal 1d4 + 1 HP | 300gp | 11 |
Greater Potions | |||
Potion of Radiance | Cast a 10ft radius aura of radiance that hurts undead/fend 2d6 start of their turn for 10 minutes | 1000gp | 8 |
Potion of Devil Sight | Gives the drinker Devil Sight for 1 day | 500gp | 6 |
Potion of Resistance | You gain resistance to the last damage taken for 10 minutes | 550gp | 2 |
Potion of Enlargement | You grow to a huge size for 1d6 rounds. | 300gp | 3 |
Potion of Health | Heal 2d4 + 2 HP | 610gp | 3 |
Potion of Mana | Heal 1d4 + 1 points for spell slots recovery | 610gp | 7 |
Supreme Potions | |||
Potion of Mana | Heal 3d4 + 3 points for spell slots recovery | 1050gp | 2 |
Potion of Health | Heal 6d4 + 6 HP | 2500gp | 5 |
Legendary Potions | |||
Potion of Endurance | Gain 1d8 + 25 temp HP and +4 temp STR for 12 hours | 8000gp | 1 |
Potion of Legendary Transformation | Transform into a random CR 11+ Monster for 10 minutes | 10,000gp | 1 |
Created by JKyle [@GMBinder]
The Forged Fang
The Forged Fang Comprehensive Inventory
Swords
Weapons | Damage | Weight | Properties | Cost | Stock |
---|---|---|---|---|---|
Roman Gladius Ignis | 1d6 Slashing | 3 lbs | Heavy, Versatile (1d10), special§ (1d4) | 120gp | 4 |
Spada Dracul | 1d8 Slashing | 4 lbs | Heavy, Keen, Versatile (1d12), | 150gp | 3 |
Falchion Aetheris | 2d8 Slashing | 3 lbs | Superheavy, Two-handed, special§§ | 130gp | 5 |
Jian of the Mist | 1d8 + 1d6 Piercing | 2 lbs | Finesse, Trip, Elegant, Covert | 175gp | 2 |
Claymore of Echoes | 2d6 Slashing or Bludgeoning | 6 lbs | Superheavy, Two-handed, Execute, Bleeding(1d4), special§§§ | 200gp | 1 |
Spatha Silvam | 1d6 + 1d4 Slashing | 3 lbs | Heavy, Versatile (1d8), Bleeding(1d6) | 140gp | 4 |
- § 50% chance of 2d4 fire damage
- §§ take DIS on Attack Roll for double damage §§§ provides half-cover or +1 AC
Polearms and Axes
Weapons | Damage | Weight | Properties | Cost | Stock |
---|---|---|---|---|---|
Halberd of the Wyrmguard | 1d10 Slashing or Bludgeoning | 10 lbs | Superheavy, Reach, Versatile (1d12), Execute§ | 180gp | 3 |
Voulge Fafnir | 1d10 Slashing | 8 lbs | SuperHeavy, Keen, Versatile (1d12) | 160gp | 2 |
Bardiche Aestus | 1d10 Slashing or Bludgeoning | 7 lbs | SuperHeavy, special§§ | 150gp | 2 |
Glaive of Gale Winds | 1d10 Slashing | 6 lbs | Heavy, Reach, Trip, Disarm, Versatile (2d8) | 165gp | 3 |
- § execution happens on CRITs
- §§ can hit multiple targets with one Attack roll that are within 10 feet of each other.
Daggers and Short Blades
Weapons | Damage | Weight | Properties | Cost | Stock |
---|---|---|---|---|---|
Seax Vipera | 1d4 Piercing | 1 lb | Light, Finesse, Elegant, Execute, Trip, Keen | 85gp | 5 |
Kukri of Whispers | 1d4 Slashing | 1 lb | Light, Covert, Hidden, Keen | 90gp | 4 |
Dirk of Dusk | 1d4 Piercing | 1 lb | Light, Finesse, Covert, Disarm, Versatile (1d8) | 95gp | 3 |
Armor
Armor | Armor Class (AC) | Strength | Stealth | Weight | Properties | Cost | Stock |
---|---|---|---|---|---|---|---|
Cuirass of the Drakeheart | 15 + Dex mod (max 2) | - | - | 15 lbs | special§ | 500gp | 1 |
Mail of the Wyvern's Flight | 14 + Dex mod (max 2) | - | ADV | 25 lbs | 400gp | 2 | |
Brigandine of the Ancients | 15 + STR mod | 15 | - | 20 lbs | special§ | 450gp | 1 |
- § +1 AC to forward facing attacks
- §§ before entering combat choose to add AC inexchange for Disadvantages (e.g. perception or DEX Saves). Every DIS is an additional +1 AC
Created by JKyle [@GMBinder]
Grimoire’s Gateway
Grimoires tho they look like books they are not your standard book. They are special magical items that require attunement and grant bonuses or specialties to the user while attuned. You can only be attuned to one Grimoire at a time as Grimoires do NOT like eachother.
Description | Cost | Stock | |
---|---|---|---|
Grimoires | |||
Tome of the Ancients | Adds one level 5 spell slot | 3000gp | 1 |
Codex of Infinite Realms | Stabilizes spatial and teleportation magic by 50% | 2500gp | 2 |
Grimoire of the Feywild | Spells cast increase their DC by +2 | 2200gp | 1 |
Necronomicon Ex-Mortis | Necromancy spells increase efficiency by +3 | 3500gp | 1 |
Book of Shadows | All spells increase their range by 20ft | 1800gp | 2 |
Pnakotic Manuscripts | +1 to spell attack rolls | 2800gp | 1 |
The Key of Solomon | All Summon or conjure related spells last additional 10 minutes | 2600gp | 1 |
Scrolls of Merlin | Wizard class spells require no material components yet still maintain their material bonuse | 10,000gp | 1 |
Vishanti's Book of the Damned | +5 to saving throw DCs against beign cursed | 2100gp | 2 |
The Book of Eibon | Spells ignore resistance to cold damage | 2900gp | 1 |
Liber Null & Psychonaut | Randomly alters the effect of one spell per day in the benefit of the caster | 2700gp | 1 |
Ars Goetia | Adds one level 6 spell slot | 4000gp | 1 |
Eldritch Tomes of Xarxes | Spell duration doubles for spells | 3300gp | 1 |
Grimoire of Tiamat | Change a spells damage type to acid or fire at will | 3200gp | 1 |
Celestial Compendium | All spells increase their radius range by 10ft with a radiant damage splash | 1400gp | 1 |
Grimoire of Gaia | Heal spells restore +5 additional HP | 1900gp | 1 |
Codex Gigas (The Devil's Bible) | Access to 1 warlock spell of your choice, once per day | 3000gp | 1 |
The Sepher Yetzirah | Negate NAT 1 spell casting related roll, once per day | 2100gp | 1 |
Izanagi’s Scrolls | Spells cast as if one level higher, once per day | 1950gp | 1 |
Foliant of Power | Increase the damage of one spell per day by +2d6 | 1850gp | 2 |
The Akashic Records | Learn an additional spell from any class' spell list | 3400gp | 1 |
Chronicle of the Black Sword | All Melee attacks deal +1d8 necrotic damage | 1600gp | 1 |
Arcanum of Azeroth | Spells do not require concentration for 10 minutes, once per day | 2200gp | 1 |
Sorceress's Compendium | Gain advantage on saving throws against spells | 2050gp | 2 |
Manual of the Planes | Teleportation or spatial spells require no material cost components | 3150gp | 1 |
The Sibylline Books | +1 to all spell save DCs | 2300gp | 1 |
Ghâyat al-Hakîm | +1 to all spell Attack rolls | 2800gp | 1 |
Covert
If you are hidden, a missed attack with a covert weapon does not reveal you.
Disarm
When taking the Disarm action while wielding this weapon, you can make an attack roll with the weapon instead of a Strength (Athletics) check.
Dull
This weapon has a dulled edge or point. You have an Disadvantage on the attack's damage roll. Meaning you roll the damage twice and take the lower number.
Elegant
This weapon require exceptional skill to use. You must have a Dexterity Score of 16 or higher to wield an elegant weapon properly. If you do not meet this score requirement then you can NOT add your ability modifier or any bonus modifiers to the attack’s hit or damage. However, if the modifier is negative, it is still subtracted from the hit and damage of the attack.
Execute
If you make an attack with an executing weapon and score a hit against an incapacitated, paralyzed, restrained, surprised or unconscious creature, you can roll one additional damage die when determining the damage it takes. On NAT 20 that additional damage die also doubles.
Fragile
This weapon has a chance of breaking if it strikes a hard surface such as metal or stone. Meaning if you miss an attack on a creature wearing hard armor (such as armor with metal plating) by striking that armor then the weapon with the fragile property has a chance of breaking.
Firearm
The firearm property functions as the Ammunition and Loading properties, except that you can forego one attack or use a bonus action to reload it in order to fire it again on the same turn. Reloading a firearm requires two hands.
As most firearms ignite their powder with a slow burning cord match, a firearm also has a 25% chance (1-5 on your attack roll) of not firing in heavy rain, and a 10% chance (1-2 on your attack roll) of not firing in light rain. A firearm that does not fire wastes the gunpowder used for that shot, but does not waste any ammunition.
Gloves
A glove weapon is worn on your hand or forearm, and you cannot be disarmed of it. You can hold objects, wield weapons, and cast spells with a hand fitted with a glove weapon, but you can only attack with the glove weapon if that hand is unoccupied. It takes an action to don or doff a glove weapon.
Hook
A weapon that has the hooked property is designed to be fired only when hooked onto a special fork –or over a hard, stationary surface, such as a low wall. Hooking the weapon requires an action or a bonus action (the character’s choice). If the character moves after hooking the weapon, or drops the weapon, the weapon is no longer considered to be hooked. While a weapon with this property is not hooked, attack rolls with it are made at disadvantage unless the character's Strength score is equal to or higher than the number in brackets.
Keen
This weapon has an extra finely sharp edge or point. You have an Advantage on the attack's damage roll. Meaning you roll the damage twice and take the higher number.
Tiny
Creatures Medium and larger in size have Disadvantage on attack rolls with tiny weapons.
Trip
When taking the Shove action while wielding this weapon, you can make an attack roll with the weapon instead of a Strength (Athletics) check.
Superheavy
This weapon require exceptional skill to use. You must have a Strength Score of 16 or higher to wield a superheavy weapon properly. If you do not meet this score requirement then you can NOT add your ability modifier or any bonus modifiers to the attack’s hit or damage. However, if the modifier is negative, it is still subtracted from the hit and damage of the attack.
Created by JKyle [@GMBinder]
Potency Table
Rarity | Potency | Potency DC | †Time |
---|---|---|---|
Very Common | Poorer | 5 | 1 round |
Common | Average | 9 | 3 rounds |
Uncommon | Greater | 11 | 5 rounds |
Rare | Superior | 13 | 1 minute |
Very Rare | Supreme | 15 | 5 minutes |
Legendary | Extreme | 17 | 10 minutes |
Legendary | Legendary | 20 | 30 minutes |
Mythical | Mythical | 25 | 1 hour |
† If the potions has an effect over time this how long it will last. Unless another table or descriptions says otherwise.
Potion of Healing
One of the most commonly seen potion types, The higher the potency the darker red the liquid becomes. The potion’s red liquid glimmers when agitated. You regain hit points when you drink this potion. The number of hit points depends on the potion’s rarity, as shown in the Healing Potions table.
Healing Potions
Type | Rarity | HP Regained |
---|---|---|
Poorer Healing | Very Common | 1d4 - 1 |
Average Healing | Common | 1d4 + 1 |
Greater Healing | Uncommon | 2d4 + 2 |
Superior Healing | Rare | 4d4 + 4 |
Supreme Healing | Very Rare | 6d4 + 6 |
Extreme Healing | Legendary | 8d4 + 8 |
Legendary Healing† | Legendary | 10d4 + 10 |
Mythical Healing† | Mythical | 20d4 + 20 |
† Any amount healed over your MAX Hit Points becomes temporary Hit Points that will last until you loose them or you take a long rest.
Potion of Mana
This blue liquid is created using the essence of magic extracted from alchemical ingredients. The higher the potency the darker blue the liquid becomes. The potion’s blue liquid glimmers when agitated. When you drink this potion, you gain a number of points you can use to regain spell slots you already used. The number of points depends on the potion's potency. The Higher the potency the more rare, as shown in the mana potions table.
Mana Potions
Type | Rarity | Points |
---|---|---|
Poorer Mana | Very Common | 1d4 - 1 |
Average Mana | Common | 1d3 + 1 |
Greater Mana | Uncommon | 1d4 + 1 |
Superior Mana | Rare | 2d4 + 2 |
Supreme Mana | Very Rare | 3d4 + 3 |
Extreme Mana | Legendary | 4d4 + 4 |
Legendary Mana† | Legendary | 5d4 + 5 |
Mythical Mana† | Mythical | 6d4 + 6 |
† Can restore Spell Slots above 9th Level.
In the following table you can see how many points you need to spend for recovering a spell slot. When you use the potion, you must distribute the points immediately. You can recover any number of used spell slots if you have enough points to do so, and every point left is lost.
Spell Slot | Point Cost |
---|---|
1st | 2 |
2nd | 3 |
3rd | 5 |
4th | 6 |
5th | 7 |
6th | 9 |
7th | 10 |
8th | 11 |
9th | 13 |
(Poorer to Extreme Mana potions cannot restore Higher Level Spell Slots above 9th Level, ie: 10th - 12th level, as those are only regained through Legendary and Mythical Mana Potions or special circumstances.)
Spell Slot | Point Cost |
---|---|
10th | 15 |
11th | 18 |
12th+ | 21 |
Potion of Vitality
This orange liquid is one of the most commonly sought after potions. The higher the potency the darker orange the liquid becomes. The potion’s orange liquid glimmers when agitated. When you drink this potion, you reduce exhaustion. The number of exhaustion reduced depends on the potion's potency. The Higher the potency the more rare, as shown in the vitality potions table.
Created by JKyle [@GMBinder]
Vitality Potions
Type | Rarity | Exhaustion Recovered |
---|---|---|
Poorer Vitality | Very Common | 1d3 - 1 |
Average Vitality | Common | 1d3 |
Greater Vitality | Uncommon | 1d3 + 1 |
Superior Vitality | Rare | 1d4 + 1 |
Supreme Vitality | Very Rare | 1d4 + 2 |
Extreme Vitality | Legendary | 1d4 + 3 |
Legendary Vitality† | Legendary | 5 |
Mythical Vitality† | Mythical | 6 |
† Can NOT gain Exhaustion for 24 Hours.
Potion of Stamina
This orange liquid is a commonly sought after potion. It is closely related to the Potion of Vitality. The higher the potency the darker orange the liquid becomes. The potion’s orange liquid glimmers when agitated. When you drink this potion, you reduce exhaustion. The number of exhaustion reduced depends on the potion's potency. The Higher the potency the more rare, as shown in the stamina potions table.
Stamina Potions
Type | Rarity | Exhaustion Recovered |
---|---|---|
Poorer Stamina | Very Common | 1d2 - 1 |
Average Stamina | Common | 1 |
Greater Stamina | Uncommon | 2 |
Superior Stamina | Rare | 3 |
Potion of Endurance
This yellow liquid is a commonly sought after potion. The higher the potency the darker yellow the liquid becomes. The potion’s yellow liquid glimmers when agitated. When you drink this potion, you gain temporary Hit Points. At higher potency you gain temporary boost to your Strength ability score and the ability to go without sleep. The temporary effects wear off after certain amount hours based on the potency or until you loose your temporary Hit Points. The Higher the potency the more rare, as shown in the endurance potions table.
Endurance Potions
Type | Rarity | Temporary HP Gained | Temporary STR Boost | Hours |
---|---|---|---|---|
Poorer Endurance | Very Common | 1d4 - 1 | 0 | 1 |
Average Endurance | Common | 1d4 + 1 | 0 | 2 |
Greater Endurance | Uncommon | 1d4 + 2 | 0 | 3 |
Superior Endurance | Rare | 1d4 + 3 | +1 | 4 |
Supreme Endurance | Very Rare | 1d6 + 10 | +2 | 5 |
Extreme Endurance | Legendary | 1d6 + 20 | +3 | 6 |
Legendary Endurance† | Legendary | 1d8 + 25 | +4 | 12 |
Mythical Endurance† | Mythical | 1d8 + 30 | +5 | 24 |
† You do NOT need to take a Long Rest during the duration of the temporary effects and will gain all the benefits of a comfortable Long Rest during a Short Rest for as long as you have the Temporary Hit Points.
Potion of Restoration
This pale blue to green liquid is a commonly sought after potion. The higher the potency the more green the liquid becomes. The potion’s green & blue liquid sparkle and glow when agitated. When you drink this potion, inflict conditions are healed. At higher potency you heal more extreme conditions from poorer to mythical level conditions. The Higher the potency the more rare, as shown in the restoration potions table.
Restoration Potions
Type | Rarity | Condition Intensity Lvl Healed | Hours |
---|---|---|---|
Poorer Restoration | Very Common | Poorer | 0 |
Average Restoration | Common | Average | 0 |
Greater Restoration | Uncommon | Greater | 0 |
Superior Restoration | Rare | Superior | 0 |
Supreme Restoration | Very Rare | Supreme | 0 |
Extreme Restoration | Legendary | Extreme | 0 |
Legendary Restoration† | Legendary | Legendary | 1 |
Mythical Restoration† | Mythical | Mythical | 8 |
† You are immune form the condition(s) healed for number of hour indicated.
Created by JKyle [@GMBinder]
Potion of Regeneration
This bright, translucent green color is a commonly sought after potion. The higher the potency the more less translucent the liquid becomes. The potion’s translucent green liquid shimmers and sparkles when agitated. When you drink this potion, regain HP a number of round equal to the potions potency. You also heal from handicapped conditions poorer to mythical level depending on the potency. May take up to 2 minutes to fully heal the handicap condition. The Higher the potency the more rare, as shown in the regeneration potions table.
Regeneration Potions
Type | Rarity | HP Regained | # of Rounds |
---|---|---|---|
Poorer Regeneration | Very Common | 1d4 - 1 | 1d2 - 1 |
Average Regeneration | Common | 1d4 + 1 | 1d4 |
Greater Regeneration | Uncommon | 2d4 + 2 | 1d4 + 2 |
Superior Regeneration | Rare | 4d4 + 4 | 1d6 + 2 |
Supreme Regeneration | Very Rare | 6d4 + 6 | 1d8 + 2 |
Extreme Regeneration | Legendary | 8d4 + 8 | 1d10 + 2 |
Legendary Regeneration | Legendary | 10d4 + 10 | 12 |
Mythical Regeneration† | Mythical | 20d4 + 20 | 15 |
† Pour this potion on a creature recently (within 12 seconds) died from decapitation of the head they will come back to life in 2 minutes.
Potion of Invisibility
This clear cloudy color is a commonly sought after potion. The higher the potency the more cloudy the liquid becomes. When you drink this potion, you become invisible for a number of rounds equal to the potions potency. Typically the creature and the items they wear and wield become invisible. The Higher the potency the more rare, as shown in the invisibility potions table.
Invisibility Potions
Type | Rarity | Time |
---|---|---|
Poorer Invisibility†† | Very Common | 1 round |
Average Invisibility† | Common | 2 rounds |
Greater Invisibility | Uncommon | 5 rounds |
Superior Invisibility | Rare | 1 minute |
Supreme Invisibility | Very Rare | 5 minutes |
Extreme Invisibility | Legendary | 10 minutes |
Legendary Invisibility | Legendary | 1 hour |
Mythical Invisibility‡ | Mythical | 1 day |
† The invisibility will end if you attack, interact, or touch another creature. †† Same as † as well as only the creature becomes invisible not the items they are wearing or wielding. ‡ You are invisible to True Sight.