Heron’s Guide - Volume 1: Shops of FairGard

by JKyle

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Heron's Guide
Volume 1: Shops of FairGard
In Loving Memory of Kosros
One of the Greatest Kings & Wizard to Have Ever Lived

Table of Contents

Alchemy

Bookstore

Black Market

Blacksmith

Eatery

Fabric

General

Herbal

Inn

Jewelry/Stones

Magic

Organization

Stable

Tavern







Created by JKyle [@GMBinder]

HOMEBREW RULES

All characters start out with Variant Encumbrance though later on an item can be acquire to turn this off.

Backpacks weigh negative lbs increasing the amount of weight you can carry depending on the backpack's quality. Also pouches and other containers will reduce weight.

Objects like Foods, herbal ingredients, vials of liquid that typically do not have weight will weigh 0.1 lbs more or less until you have container to put them in.

Some special weapons but not all will weigh heavier or lighter. Rotten and rusty weapons as well as broken or torn armor and gear will weigh half as much.

Created by JKyle [@GMBinder]

Planes & Demi-Planes

Created by JKyle [@GMBinder]


Underworld Emporium

Created by JKyle [@GMBinder]


The Shadow Market Distract

Created by JKyle [@GMBinder]

The Bloodletting Shop

Item Shop

Underworld Emporium       24/7
Description Cost Stock
Weapons
Weapons Damage wt. Properties Cost Stock
Melee
Sanguine Blade †‡ 1d6 Slashing & Necrotic 3lbs Finesse, light, simple, vampric, special 150 Shards 1
Ranged
Hemogoblin Bow†‡ 1d6 Piercing & Necrotic 1lb Ammunition (range 80/320), two-handed, simple, vampric, special 60 Shards 4
Haemolysis Grenade †‡ 1d12 Necrotic 0.1lb Simple, vampric, special 60 Shards 2

† Special Damage   ‡ Special Properties

Description Cost Stock
Blood Vials
Common Blood Ordinary Blood 2bd 301,202
Rare Blood Rare Tasty Blood 8bd 40,874
Minotaur's Blood Thick and musky, this blood increases the user's strength for a short period of time. 10 Shards 5
Basilisk's Blood Green and viscous, this blood can turn a victim to stone upon contact. 25 Shards 3
Hydra's Blood This blood has regenerative properties, allowing the user to heal wounds over time. 50 Shards 2
Dragon's Blood This fiery blood grants the user temporary resistance to fire-based attacks. 75 Shards 1
Mermaid's Blood This shimmering blue blood grants the user the ability to breathe underwater for a short period of time. 100 Shards 1
Demon's Blood This black, acrid blood is said to grant the user dark powers, but at a steep cost. 150 Shards 1
Elixirs
Crimson Elixir A vial of blood that enhances the user's physical abilities for a time. 50 Shards 5
Items
Bloodworms A jar of wriggling parasites that can be used to infest and control a victim. 75 Shards 3
Bloodstained Cloak A cloak that enhances the wearer's stealth and makes them immune to bleeding & blood-based attacks. 100 Shards 2
Thirsty Goblet A goblet that drains the blood of the drinker, granting them immense power but also... 300 Shards 1

Created by JKyle [@GMBinder]

The Den of Madness

Item Shop

Underworld Emporium       24/7
Description Cost Stock
Hallucinogenics
Mindflayer's Kiss A potent drug that causes the user to experience telepathic visions of the most unspeakable horrors imaginable. 1 Shard 10
Nyarlathotep's Gaze A drug that causes the user to see a twisted and incomprehensible world of madness and chaos, making them susceptible to the horrors of Nyarlathotep. 5bd 25
Gorgon's Breath A hallucinogen that causes the user to experience a terrifying transformation, turning them into a monstrous, snake-haired creature for a brief period. 7bd 15
Shoggoth's Maw A drug that induces a horrific transformation, causing the user to sprout tentacles and a slimy, amorphous body that can squeeze through any space. 150 Shards 5
The Black Goat's Call A drug that unleashes a nightmarish cacophony of goat-like cries and laughter, causing the user to experience a blood-soaked ritual sacrifice. 20 Shards 3
Fungal Frenzy A strange, spore-filled powder that causes the user to hallucinate that their body is being slowly consumed by fungus. 5 Shards 10
Bloodcurdle A viscous red liquid that causes the user to experience visions of their own gruesome death. 7 Shards 5
Shadow Sickness A black, oily substance that causes the user to feel as though they are being pulled into an endless void. 1 Shard 3
Echoes of Madness A tiny, iridescent pill that causes the user to experience a never-ending stream of horrifying, incoherent whispers. 1 Shard 2
Infernal Inferno A fiery-red liquid that causes the user to feel as though they are being consumed by hellfire. 2bd 1
Ashes of the Damned A fine powder made from the ashes of the dead. It causes vivid hallucinations of ghosts and other supernatural entities. Users become addicted to the rush of fear and excitement that comes with these visions, but also suffer from severe anxiety and paranoia. 2 Shards 50
Essence of the Void A shimmering black liquid that seems to absorb all light. It causes users to feel disconnected from reality and to experience hallucinations of endless voids and cosmic horrors. Prolonged use can cause permanent damage to the mind and soul. 2 Shards 3
Bliss
Nectar of the Abyss A viscous, black liquid that smells of death and decay. It causes intense euphoria and a sense of invincibility, but also paranoia and delusions. Users become addicted after just one dose. 500 Shards 5
Blood of the Serpent A bright red liquid that flows like a snake. It gives users enhanced strength and speed, but also increases aggression and causes hallucinations of snakes and other serpentine creatures. Prolonged use can cause irreversible damage to the body. 1000 Shards 3
Tears of the Banshee A clear liquid that glows with an eerie light. It causes intense feelings of grief and despair, but also heightened sensory perception and telepathic abilities. Users become emotionally unstable and prone to violent outbursts. 750 Shards 12
Euphoric Bliss A bright, glittering powder that sparkles with a hypnotic beauty. It causes intense feelings of joy and contentment, but also a loss of inhibition and risk-taking behavior. Prolonged use can lead to addiction and a permanent state of euphoria, with devastating physical and mental effects. 500 Shards 3
Dreamweaver A translucent liquid that glows with an otherworldly light. It allows users to enter a dreamlike state where they can control their own reality and create their own fantasies. However, prolonged use can cause the line between reality and dreams to blur, leading to a permanent state of dissociation and madness. 1000 Shards 3

Created by JKyle [@GMBinder]

The Den of Madness

Item Shop

Underworld Emporium       24/7
Description Cost Stock
Serenity's Embrace A delicate flower with petals that shimmer like jewels. It produces a powerful fragrance that induces a state of calm and relaxation, but also a loss of motivation and ambition. Prolonged use can cause physical weakness and a disinterest in the world outside of one's own peaceful bubble. 750 Shards 12
Angel's Kiss A sweet, fruity drink that glimmers with a golden light. It produces a feeling of weightlessness and freedom, allowing users to float through the air as if on wings. However, prolonged use can cause addiction and a dependence on the drug to feel any sense of joy or happiness. 25 Shards 25
Nirvana's Promise A mysterious elixir that appears as a swirling, iridescent mist. It promises enlightenment and a connection to the divine, with the ability to commune with otherworldly entities and experience true bliss. However, prolonged use can cause physical and mental deterioration, with the risk of being consumed by the entities that the user communed with. 2000 Shards 2
Nyarlathotep's Kiss A black liquid that causes the user to become obsessed with their own death 2 Shards 10
Deep One's Breath A green powder that grants the user the ability to breathe underwater 30 Shards 8
Shoggoth's Blood A red serum that allows the user to shape-shift into any form 500 Shards 5
Yog-Sothoth's Gaze A purple liquid that grants the user the ability to see through time 600 Shards 3
Cthulhu's Embrace A blue pill that allows the user to communicate telepathically with Cthulhu 1000 Shards 1
Enhancements
Bloodthirst This drug grants a bloodthirsty rage, increasing strength and speed. 10 Shards 50
Orgasmatron This drug heightens all sensations and increases sexual pleasure. 15 Shards 25
Fleshmelter This drug grants incredible power but slowly melts the user's flesh. 20 Shards 10
Mindmangler This drug enhances psychic abilities but slowly drives the user insane. 25 Shards 5
Bonebreaker This drug grants superhuman strength but slowly breaks the user's bones. 30 Shards 3
Lust Plague This drug is highly contagious and causes intense sexual desire. 35 Shards 1
Shadow Dancer This drug grants the user incredible agility and stealth but at a cost. 10 Shards 50
Crimson Rush This drug grants the user incredible speed and strength but at a cost. 15 Shards 25
Bloodstone This drug enhances the user's physical abilities but at a terrible cost. 20 Shards 10
Nightshade This drug enhances the user's senses and perception but at a terrible cost. 25 Shards 5
Blackout This drug grants the user temporary invincibility but at a terrible cost. 30 Shards 3
Performance Plus This drug enhances the user's abilities in any performance but at a cost. 35 Shards 1

Created by JKyle [@GMBinder]

The Mind Benders

Item Shop

Underworld Emporium       24/7
Description Cost Stock
Services
Memory Erasure Erase a specific memory or a group of memories. 500 Shards
False Memory Implant Implant a false memory of the user's choosing. 800 Shards
Mind Control Gain complete control over the target's mind, able to issue commands at will. 1200 Shards
Dream Manipulation Influence the target's dreams, causing nightmares or blissful visions. 600 Shards
Hallucination Induce a hallucinatory state in the target, causing them to see and hear things. 400 Shards
Psychic Blast Assault the target's mind, causing excruciating pain and temporary confusion. 900 Shards
Memory Extraction Extract a specific memory or group of memories for later use. 700 Shards
Memory Insertion Insert a specific memory or group of memories 500 Shards
Memory Watch Watch a specific memory or group of memories 5bd per minute
Memory Modify Modify a specific memory or group of memories 800 Shards
Telepathy Establish a mental link with the target, allowing for communication without words. 1000 Shards
Mind Scrambler Erases a single traumatic memory from the customer's mind 500 Shards
Memory Vault Safely stores memories, accessible only by the customer 1000 Shards
False Reality Implants a false memory in the customer's mind 1500 Shards
Mind Puppeteer Grants the caster complete control over the target's mind 2000 Shards
Mind Eater Extracts all memories from the customer's mind 3000 Shards
Mind Splitter Separates a person's mind into two distinct personalities 5000 Shards
Mind Flayer Replaces the target's mind with that of a mind flayer 10,000 Shards
Memory Thief Steals a specific memory from the customer's mind 15,000 Shards
Mind Apocalypse Obliterates the target's mind, leaving them a shell of a person 25,000 Shards
Memory Market
Traumatic
Childhood Trauma Implant a false memory of a traumatic experience from the client's childhood 5 Shards 2
Betrayal Implant a false memory of a loved one betraying the client 10 Shards --
Body Horror Implant a false memory of the client's body being twisted and mutated beyond recognition 15 Shards --
Murderer Implant a false memory of the client committing a brutal murder 5 Shards --
Lost Love Implant a false memory of a lost love that the client has never actually met 10 Shards --
Paranoia Implant a false memory of the client being followed and watched by unknown figures 5 Shards --
Inescapable Dread Implant a false memory of the client being trapped in a hopeless situation with no escape 15 Shards --

Created by JKyle [@GMBinder]

The Mind Benders

Item Shop

Underworld Emporium       24/7
Description Cost Stock
Guilt Implant a false memory of the client committing a terrible sin and being consumed by guilt 15 Shards --
False Identity Implant a false memory of the client being someone else entirely, with different memories and experiences 15 Shards --
Torture Implant a false memory of the client being brutally tortured and mutilated 15 Shards --
Pleasure
Fantasy Lover Implant the memory of an unforgettable night of passion with a dream partner who fulfills every desire. 15 Shards
BDSM Dungeon Implant the memory of an intense BDSM session in a luxurious dungeon with a skilled and experienced partner. 15 Shards
Threesome Implant the memory of an unforgettable threesome with two stunning partners who leave the client begging for more. 15 Shards
Beach Orgy Implant the memory of a wild, all-night beach party that leads to an unforgettable orgy under the stars. 15 Shards
Alien Abduction Implant the memory of being taken aboard an alien spacecraft and subjected to erotic experiments by sensual extraterrestrial beings. 10 Shards
Vampire Seduction Implant the memory of being seduced by a charming and dangerous vampire who brings the client to new heights of pleasure. 10 Shards
Furry Frenzy Implant the memory of an unforgettable night of animalistic passion with a furry partner who knows how to satisfy. 10 Shards
Tentacle Monster Implant the memory of a strange encounter with a tentacled monster that takes the client to new heights of pleasure and terror. 10 Shards
Gender Swap Implant the memory of a magical transformation into a different gender, complete with a new body and an unforgettable sexual encounter. 5 Shards
Robot Love Implant the memory of a futuristic encounter with a highly advanced and customizable sex robot who provides the ultimate pleasure. 5 Shards
Adventure
Superhero Adventure The memory of a thrilling adventure as a superhero, complete with epic battles and saving the day. 15 Shards
Mermaid Transformation The memory of a magical transformation into a mermaid, complete with underwater exploration and romance. 15 Shards
Haunted House Escape The memory of a terrifying but exhilarating escape from a haunted house, with ghostly encounters and adrenaline-fueled chases. 15 Shards
Time Traveler's Romance The memory of a time-traveling romance, with the client meeting and falling in love with a historical figure in a bygone era. 10 Shards
Animal Shapeshifting The memory of a transformation into an animal, with the client experiencing the world through new senses and encountering other animals in their natural habitats. 10 Shards
Fairytale Quest Implant the memory of a quest through a magical fairytale world, complete with riddles, puzzles, and a happy ending. 10 Shards
Alien Diplomacy Implant the memory of a diplomatic mission to an alien planet, where the client negotiates for peace and uncovers new wonders. 5 Shards
Robot Rebellion Implant the memory of leading a rebellion against a dystopian future ruled by robots, with the client as the hero who saves humanity. 5 Shards

Created by JKyle [@GMBinder]

The Mind Benders

Item Shop

Underworld Emporium       24/7
Description Cost Stock
Dinosaur Safari Implant the memory of a thrilling safari through a prehistoric world, with the client encountering various dinosaurs and avoiding dangerous predators. 5 Shards
Secret Agent Mission Implant the memory of a high-stakes mission as a secret agent, with the client using their wits and gadgets to thwart a nefarious villain. 5 Shards
Ordinary
Family Vacation Implant the memory of a fun and relaxing family vacation, complete with sightseeing, beach days, and family bonding. 5 Shards
First Love Implant the memory of falling in love for the first time, with all the excitement, butterflies, and heartbreak that come with it. 10 Shards
College Days Implant the memory of the client's college experience, with memories of dorm life, late-night study sessions, and wild parties. 10 Shards
Career Milestone Implant the memory of achieving a significant career milestone, such as a promotion or a successful project, and the satisfaction and recognition that come with it. 15 Shards
Childhood Adventure Implant the memory of an unforgettable childhood adventure, such as exploring a secret hideout or having an epic treehouse. 5 Shards
Best Friends Forever Implant the memory of a long-lasting and fulfilling friendship, with memories of inside jokes, shared experiences, and unconditional support. 5 Shards
Perfect Date Implant the memory of a perfect date, complete with romance, connection, and sparks flying. 10 Shards
Favorite Hobby Implant the memory of the client's favorite hobby, with memories of honing skills, experiencing new challenges, and finding joy and fulfillment. 5 Shards
Life-changing Decision Implant the memory of making a difficult but ultimately rewarding life-changing decision, such as moving to a new city or starting a new career. 15 Shards
Pet Companion Implant the memory of a loyal and loving pet companion, with memories of cuddles, walks, and playful moments. 5 Shards
Career Changing
Wizard's Apprentice Implant the memory of training as a wizard's apprentice, gaining access to a new spellbook and the ability to cast more powerful spells. High
Rogue's Heist Implant the memory of a successful heist as a rogue, gaining proficiency in stealth and thievery skills. 50 Shards
Paladin's Oath Implant the memory of taking a solemn oath as a paladin, gaining access to divine powers and increased proficiency in combat. 50 Shards
Barbarian's Rage Implant the memory of embracing a primal rage as a barbarian, increasing strength and endurance in combat situations. 50 Shards
Bard's Performance Implant the memory of performing as a bard, gaining proficiency in charisma-based skills and access to new spells. 40 Shards
Ranger's Expedition Implant the memory of leading an expedition as a ranger, gaining proficiency in survival and tracking skills, and access to new animal companions. 40 Shards
Fighter's Gladiator Implant the memory of competing as a gladiator in an arena, gaining proficiency in various combat techniques and access to exotic weapons. 25 Shards
Sorcerer's Bloodline Implant the memory of discovering a new sorcerer bloodline, gaining access to new spells and increasing proficiency in metamagic abilities. 10 Shard
Warlock's Pact Implant the memory of forming a pact with a powerful entity as a warlock, gaining access to new spells and otherworldly powers. 10 Shard

Created by JKyle [@GMBinder]

The Mind Benders

Item Shop

Underworld Emporium       24/7
Description Cost Stock
Druid's Shapeshift Implant the memory of mastering shapeshifting as a druid, gaining access to new forms and increased proficiency in nature-based skills. 10 Shards
New Skill
Master Chef Implant the memory of becoming a master chef, with new proficiency in cooking, baking, and mixology. The client gains expertise in creating delicious dishes that grant temporary bonuses to health and ability scores. 25 Shards
Pirate Adventure Implant the memory of a pirate adventure, with new proficiency in sailing, navigation, and cannon firing. The client gains expertise in plundering and looting, and can summon a magical parrot familiar to aid them in combat. 25 Shards
Gladiator Champion Implant the memory of becoming a champion gladiator, with new proficiency in hand-to-hand combat, arena battles, and performance. The client gains expertise in intimidating opponents and can conjure a spectral shield for defense. 25 Shards
Monster Hunter Implant the memory of a monster hunter, with new proficiency in tracking, trapping, and killing dangerous creatures. The client gains expertise in identifying weaknesses and can craft specialized weapons and traps to aid them in combat. 25 Shards
Court Intrigue Implant the memory of a courtier, with new proficiency in diplomacy, deception, and persuasion. The client gains expertise in navigating political intrigue and can cast minor illusions to aid in social situations. 25 Shards
Archaeological Expedition Implant the memory of an archaeologist, with new proficiency in history, investigation, and survival. The client gains expertise in unearthing ancient relics and can detect and disable traps and curses on ancient artifacts. 25 Shards
Circus Performer Implant the memory of a circus performer, with new proficiency in acrobatics, juggling, and animal handling. The client gains expertise in entertaining crowds and can summon a magical pet to aid in performances. 25 Shards
Street Urchin Implant the memory of a street urchin, with new proficiency in sleight of hand, stealth, and pickpocketing. The client gains expertise in surviving on the streets and can summon a swarm of rats to aid in sneaking and thievery. 25 Shards
Herbalist Implant the memory of an herbalist, with new proficiency in nature, medicine, and alchemy. The client gains expertise in identifying and using plants and herbs for healing and can craft healing potions with magical properties. 25 Shards
Alchemist's Apprentice Implant the memory of an alchemist's apprentice, with new proficiency in arcana, investigation, and history. The client gains expertise in identifying and creating magical potions and can transmute non-magical objects into gold. 25 Shards
Description Cost Stock Potency
Potions
Mind Eraser Erases a specific memory from the drinker's mind, leaving them confused and disoriented 700 Shards 3 Superior
Memory Distortion Causes the drinker to experience vivid and intense false memories that they cannot distinguish from reality 1000 Shards 2 Supreme
Willbreaker Temporarily breaks the drinker's will, allowing nearby creatures to control them for a short period of time 2000 Shards 1 Extreme
Insight Implant Implants a false memory of a specific skill or knowledge into the drinker's mind, making them an expert in that area 5,500 Shards 1 Legendary
Mind Enslaver Allows a nearby creature to permanently enslave the mind of the drinker, turning them into a loyal servant 10,000 Shards 1 Mythical

Created by JKyle [@GMBinder]


The Arcane Bazaar Distract

Created by JKyle [@GMBinder]

The Boudoir Boutique XXX

Item Shop

Underworld Emporium       24/7

SHOP XXX WARNING!!

Description Cost Stock
Toys
Spanking Paddle of Submission A magical paddle that enhances the pleasure and pain of a spanking. When used, the target gains disadvantage on all Wisdom saving throws and cannot take actions or reactions for the next round. The wielder gains advantage on all Charisma checks made to seduce the target. 750 Shards 3
Whip of Submission This long, braided leather whip has a small silver skull at the end of its handle. Once per day, the wielder can make a melee attack with the whip. If the attack hits, the target must make a DC 15 Wisdom saving throw or be charmed by the wielder for 1 hour. 100 Shards 6
Tentacle Restraints A set of writhing, squirming tentacles that bind the target securely. 250 Shards 5
Succubus Harness A seductive leather harness that enhances the wearer's charisma and alluring presence. 500 Shards 3
Ogre's Grasp Iron gauntlets with powerful strength-enhancing enchantments that crush anything they grab. 800 Shards 2
Whips of Lightning Crackling whips that deliver painful jolts of electricity. 350 Shards 4
Chains of Entanglement Enchanted chains that immobilize and silence the target. 450 Shards 3
Dragon's Tongue A long, fiery whip that can ignite objects on contact. 600 Shards 2
Clothing
Aphrodite's Girdle A magical girdle that enhances the wearer's physical attributes and makes them more alluring. The wearer gains +2 to Strength, Dexterity, and Charisma, and creatures of their preferred gender are drawn to them. 2500 Shards 1
Enchanted Corset A corset that enhances the wearer's feminine curves and enhances their allure. The wearer gains +2 to Charisma and creatures of their preferred gender are drawn to them. 750 Shards 3
Hand of Pleasure A magical glove that, when worn, allows the user to manipulate the pleasure centers of another creature's brain. The user can make the target feel intense pleasure or pain, and can even induce orgasm with a successful Intelligence (Arcana) check. 2000 Shards 1
Belt of Seduction This sultry, black leather belt is adorned with small red rubies and gives the wearer a commanding presence. Once per day, the wearer can use an action to charm a creature of their choice within 30 feet. The creature must make a DC 18 Wisdom saving throw or be charmed for 1 hour. 100 Shards 2
Boots of Agility These sleek, black leather boots are adorned with small, silver buckles. When worn, the wearer gains a +2 bonus to their Dexterity score. Additionally, the wearer can use their action to make a running leap, covering twice the normal distance. 70 Shards 2
Mask of Deception This porcelain mask is painted with delicate, swirling patterns. When worn, the wearer gains advantage on all Deception checks. Additionally, the wearer can use an action to cast the spell Invisibility on themselves (DC 16) once per day. The spell lasts for 1 hour. 40 Shards 2
Eye of the Beholder Mask A terrifying mask that instills fear and madness in all who gaze upon it. 1200 Shards 1

Created by JKyle [@GMBinder]

The Boudoir Boutique XXX

Item Shop

Underworld Emporium       24/7
Description Cost Stock
Jewelry
Ring of Sexual Invisibility A ring that, when worn, makes the wearer invisible to anyone who is not sexually attracted to them. The wearer gains advantage on all Charisma checks made to seduce others while invisible. 50 Shards 2
Lascivious Locket A locket that contains a picture of the wearer's desired partner. When worn, the wearer gains advantage on all Charisma checks made to seduce that partner. 500 Shards 2
Collar of Submission A collar that, when placed on a willing or subdued creature, makes them obedient to the wearer's commands. The creature gains disadvantage on all Wisdom saving throws and cannot take actions or reactions without the wearer's permission. 100022 2
Collar of Obedience This simple, black leather collar has a small silver bell attached to it. Once per day, the wearer can ring the bell as an action, forcing all creatures within 30 feet to make a DC 15 Wisdom saving throw or be charmed by the wearer for 1 minute. 50 Shards 7
Ring of Lust This golden ring is set with a large, glittering ruby. Once per day, the wearer can use an action to cast the spell Dominate Person (DC 18) on a creature of their choice within 30 feet. The spell lasts for 1 hour. 75ss 2
Ring of Painful Binding A ring that inflicts agonizing pain on the wearer's enemies. 700 Shards 2
Tattoos
Tattoo of Sensuality This intricate tattoo covers the entire back of the wearer and depicts a writhing mass of bodies engaged in various sexual acts. Once per day, the wearer can use an action to activate the tattoo, gaining resistance to all damage types for 1 minute. Additionally, any creature within 10 feet of the wearer must make a DC 18 Wisdom saving throw or become charmed for the duration. 200 Shards 1
Demon Tramp Stamp A sultry tattoo of a seductive demon that enhances the wearer's charm and charisma. 150 Shards 5
Naughty Nautical Anchor A risqué tattoo of an anchor with suggestive nautical imagery that makes the wearer irresistible. 300 Shards 3
Dark Elf's Dreamcatcher An intricate tattoo of a dark elven dreamcatcher that enhances the wearer's enchantment spells. 500 Shards 2
Dragon's Heart A fiery tattoo of a dragon's heart that grants the wearer resistance to fire damage. 800 Shards 2
Gnome's Grin A mischievous tattoo of a grinning gnome that grants the wearer advantage on persuasion checks. 350 Shards 4
Magic Missile Target A playful tattoo of a target that allows wearer to cast magic missile spell once a day for free. 1000 Shards 1
Elemental Empowerment An elegant tattoo of elemental sigils that grants the wearer resistance to a chosen element. 450 Shards 3
Succubus Seduction A sensual tattoo of a succubus that enhances the wearer's seduction abilities. 600 Shards 2
Wolf's Pack A fierce tattoo of a wolf pack that grants the wearer advantage on intimidation checks. 1200 Shards 1
Dragonborn's Fury A bold tattoo of a dragonborn's scales that grants the wearer resistance to a chosen damage type. 700 Shards 2

Created by JKyle [@GMBinder]

The Boudoir Boutique XXX

Item Shop

Underworld Emporium       24/7
Description Cost Stock
Arcane Focuses
Wand of Stunning Ecstasy This slender wand is made of polished ivory and is engraved with intricate, swirling patterns. When activated, the wand releases a burst of shimmering energy that fills the surrounding area with feelings of pleasure and euphoria. All creatures within 30 feet of the wand must make a DC 16 Wisdom saving throw or be stunned for 1 round. 500 Shards 1
Wand of Enthrallment A wand that can compel others to do the wielder's bidding. 1500 Shards 1
Avg. Potions
Potion of Passion This deep red potion smells of cinnamon and cloves. When consumed, the drinker gains advantage on all Charisma-based checks for 1 hour. Additionally, the drinker gains resistance to cold damage and vulnerability to fire damage for the duration. 50 Shards 3
Potion of Ecstasy A potion that, when ingested, induces intense feelings of pleasure and euphoria. The drinker gains 1d10 temporary hit points and has advantage on all Charisma checks made for the next hour. 150 Shards 6
Elixirs
Lusty Libido Elixir A potion that, when ingested, increases the drinker's libido to extraordinary levels. The drinker gains advantage on all Charisma checks made to seduce others and has disadvantage on all Wisdom saving throws related to sexual desire for the next hour. 50 Shards 3
Elixir of Enchantment This shimmering, blue elixir smells of lavender and is a potent aphrodisiac that imbues the drinker with a powerful enchanting aura. When imbibed, the drinker gains advantage on Charisma (Persuasion) and Charisma (Deception) checks for the next hour, and creatures of their preferred gender within 30 feet of them must make a Wisdom saving throw (DC 18) or become charmed by the drinker for the same duration. This effect ends immediately if the drinker engages in combat. 50 Shards 2
Oz of Siren's Scent A perfume that makes the wearer irresistible to their desired gender. When worn, the user gains advantage on all Charisma checks made to seduce others. 50 Shards 3

Created by JKyle [@GMBinder]

Necromancer's Nexus

Item Shop

Underworld Emporium       24/7
Description Cost Stock
Weapons & Armor
Armor Armor Class (AC) Strength Perception wt. Properties Cost Stock
Necrotic Robes†‡ 11 + DEX - - 2lbs Special 1000 Shards 2
Bone Shield†‡ +2 - - 6lbs Special 50 Shards 3
Soul-Draining Helmet†‡ +1 - DIS 3lbs Special 50 Shards 2
Weapons Damage wt. Properties Cost Stock
Melee
Undead Arm †‡ 1d4 Slashing & Necrotic 3lbs Finesse, ghost-touch, light, simple, special 150 Shards 1
Scythe of Death†‡ 2d4 Slashing & Necrotic 6lbs ghost-touch, reach (10ft), martial, two-handed, special 500 Shards 3
Scythe of a Reaper†‡ 2d4 Slashing & Necrotic 6lbs ghost-touch, reach (10ft), martial, two-handed, special 500 Shards 3
Ranged
Skeletal Bow†‡ 1d6 Piercing & Necrotic 1lb Ammunition (range 80/320), ghost-touch, two-handed, simple, special 60 Shards 4

† Special Damage   ‡ Special Properties

Description Cost Stock
Potions
Mythical
Potion of Undeath Feed this potion to intact dead creature that creature will be granted temporary undead life. 5000 Shards 3
Potion of Life A potion that can bring the recently dead back to life. Use with caution. 7500 Shards 4
Potion of Necromancy A potion that temporarily boosts the drinker's necromantic spells. 8500 Shards 4
Potion of Life Drain An potion that allows the user to drain the life force of their enemies. 5000 Shards 5
Potion of Undead Control A potion that grants the user temporary control over nearby undead. 1000 Shards 10
Potion of Necrotic Resistance A potion that provides resistance to necrotic damage. 2000 Shards 7

Necromancer's Nexus

Item Shop

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Description Cost Stock
Spell Scrolls
Scroll of Animate Dead A scroll containing the spell 'Animate Dead'. 100 Shards 10
Scroll of Finger of Death A scroll containing the spell 'Finger of Death'. 150 Shards 8
Scroll of Create Undead A scroll containing the spell 'Create Undead'. 150 Shards 8
Scroll of Control Undead A scroll containing the spell 'Control Undead'. 150 Shards 8
Scroll of Animate Dead A scroll that allows the user to raise the dead as undead minions. 200 Shards 10
Scroll of Necrotic Blast A scroll that allows the user to unleash a blast of necrotic energy. 300 Shards 7
Cursed Artifacts
Ring of the Necromancer A ring that enhances the wearer's ability to control the undead. 800 Shards 2
Skull of a Lich The skull of an ancient lich, capable of imbuing the user with immense power. 5000 Shards 1
Wand of the Gravekeeper A wand that allows the user to control the souls of the dead. 1200 Shards 3
Staff of the Undead A powerful staff that allows the user to summon and control undead minions. 2000 Shards 2
Undead Minions
Zombie A mindless undead minion, capable of following simple orders. 50 Shards 20
Skeleton A skeletal minion, capable of wielding weapons and following more complex orders. 100 Shards 15
Wraith A powerful undead minion, capable of phasing through walls and draining the life force of enemies. 2000 Shards 3
Ritual Components
Necrotic Essence A vial of essence extracted from a necrotic creature, used in dark rituals. 5ss 20
Black Salt A rare and powerful reagent, used in rituals to summon and control undead. 8bd 5
Cursed Candle A candle infused with dark magic, used in rituals to contact the dead. 20 Shards 10
Books and Lore
The Necronomicon An ancient tome filled with dark magic and forbidden knowledge. 5000 Shards 1
The Book of Shadows A collection of spells and rituals, passed down through generations of necromancers. 1000 Shards 3
The Grimoire of Blood Magic A powerful grimoire filled with blood magic and necromantic rituals. 2000 Shards 2
Tome of the Dead A tome containing information on the undead and their weaknesses. 50 Shards 5
Tome of the Undead A powerful grimoire filled with necromantic magic. 1000 Shards 1

Mystic Marvels

Item Shop

Underworld Emporium       24/7
Description Cost Stock
Magical Items
Enchanted Mirror A mirror that allows the user to see through illusions and detect hidden magic. 2500 Shards 3
Ring of Spell Storing A ring that can store multiple spells for later use. 3500 Shards 2
Enchanted Quill A magical quill that writes on its own, capable of transcribing entire books in a single night. 3000 Shards 2
Arcane Amplifier A crystal that can be affixed to a wand or staff Arcane Focus, increasing the power of spells casts through it by a +1. 5000 Shards 1
Charm of Beguiling A small silver amulet that enhances the wearer's charisma, making them more persuasive and charismatic. 250 Shards 5
Wraithguard Gauntlets A pair of gauntlets that grant the wearer the ability to pass through solid objects for a short period of time. 500 Shards 4
Arcane Focuses
Staff of Arcane Mastery The staff allows you to concentrate on two spells at once. 5000 Shards 1
Crystal Ball of Clairvoyance A crystal ball that grants the user the ability to see far-off locations and events. 4500 Shards 1
Amulet of Spell Turning A glowing amulet that deflects hostile spells back at the caster. 8000 Shards 2
*Spell Scrolls
Spell Transference A powerful scroll that allows the user to transfer or even steal a spell to or from another individual. 7500 Shards 1
Charm Person A spell scroll that allows the caster to temporarily charm a person or creature. 50 Shards 10
Fireball A spell scroll that creates a large explosion of fire, damaging all creatures in a 20-foot radius. 200 Shards 5
Invisibility A spell scroll that allows the caster to become invisible for a short period of time. 100 Shards 8
Levitate A spell scroll that allows the caster to levitate off the ground for a short period of time. 75 Shards 12
Magic Missile A spell scroll that launches three glowing darts of magical energy at a target. 150 Shards 7
Ray of Enfeeblement A spell scroll that weakens the target, reducing their strength and constitution. 100 Shards 6
Scorching Ray A spell scroll that launches multiple rays of fire at a target, dealing heavy damage. 250 Shards 4
Sleep A spell scroll that causes a group of creatures to fall asleep. 50 Shards 10
Thunderwave A spell scroll that creates a wave of thunderous force. 25 Shards 9
Fury of the Elements A powerful spell that summons a storm of fire, lightning, and ice to ravage your foes. 2000 hards 2
Enchanted Blades This spell imbues a set of weapons with magical energy, granting them additional damage and critical hit chance. 500 Shards 5

Mystic Marvels

Item Shop

Underworld Emporium       24/7
Description Cost Stock
Greater Charm Person A spell that enhances the caster's charisma and allows them to charm a single target. 250 Shards 10
Mystic Barrier A protective spell that creates a barrier of magical energy to shield the caster from harm. 750 Shards 3
Phantom Image This spell creates a ghostly duplicate of the caster, which can be used to confuse and misdirect enemies. 350 Shards 8
Imbue Item A powerful spell that imbues an item with magical energy, granting it temporary enchantments or abilities. 1000 Shards 4
Entangle This spell creates a mass of thorny vines that entangle and trap enemies, limiting their mobility. 200 Shards 15
Arcane Blast A spell that unleashes a powerful burst of arcane energy, damaging all enemies in a large area. 500 Shards 7
Clairvoyance This spell grants the caster insight into the future, allowing them to predict events and avoid danger. 1000 Shards 3
Disintegrate A deadly spell that causes the target to disintegrate into dust, leaving no trace behind. 1500 Shards 1
Books
Tome of Elemental Mastery A thick tome filled with arcane knowledge that teaches the reader to control the elements. 4000 Shards 1

Created by JKyle [@GMBinder]


The Beast Market Distract

Created by JKyle [@GMBinder]

Exotic Ovum Outpost

Item Shop

Underworld Emporium       24/7

Description Cost Stock
Eggs
Common Eggs A regular egg 4bd 7809
Golden Eggs A shiny egg with gold swirls 50 Shards 102
Sapphire Eggs A blue egg with a sapphire embedded in the shell 200 Shards 56
Phoenix Eggs A fiery red and gold egg with feather patterns 5000 Shards 6
Dragon Eggs A large, scaly egg with a different colored hues 1000 Shards to 10,000 Shards 8
Monster Eggs
Uncommon Eggs A regular monster egg 6bd 4625
Behir Egg (CR 11) 3000 Shards 3
Chimera Egg (CR 9) 1500 Shards 4
Dracolisk Egg (CR 12) 4000 Shards 2
Elder Brain Egg (CR 14) 6500 Shards 2
Frost Giant Everlasting Egg (CR 12) 5000 Shards 1
Kraken Egg (CR 23) 10,500 Shards 1
Marilith Egg (CR 16) 8000 Shards 2
Remorhaz Egg (CR 11) 3000 Shards 3
Roc Egg (CR 11) 3000 Shards 4
Young Kruthik Queen Egg (CR 10) 2500 Shards 5
Dragon Items
Dragon Scale Armor Armor crafted from dragon scales 5000gp 1
Dragon Fang Dagger A sharp dagger made from a dragon's fang 1000gp 2
Magic Items
Dragonfire Ring A ring that allows the wearer to breathe fire once per day 1000 Shards 1
Boots of Feather Fall Magical boots that allow the wearer to fall slowly 300 Shards 3
Greater Potion of Invisibility A potion that makes the drinker invisible 500 Shards 5
Dragon Eye Gem A gem that allows the user to see through a dragon's eyes 1000 Shards 1
Dragon Heartstone A heart-shaped stone that enhances magic 8000 Shards 1
Dragon Horn A horn that can summon a dragon once per week 10,000 Shards 1
Misc Items
Dragonborn Statue A small statue of a dragonborn warrior 5bd 5
Dragonborn Sword A decorative sword with a dragonborn hilt 150gp 2

Created by JKyle [@GMBinder]

Exotic Ovum Outpost

Item Shop

Underworld Emporium       24/7

Description Cost Stock
Weapons & Armor
Armor Armor Class (AC) Strength Stealth wt. Properties Cost Stock
Dragon Scale Armor 13 + DEX - - 10lbs Light 1000 Shards 2
Dragon Scale Shield +4 - - 10lbs Light 900 Shards 4
Weapons Damage wt. Properties Cost Stock
Dragon Fang Dagger†‡ 1d4+1 Piercing 0.5lb Finesse, light, keen, thrown (range 20/60), simple 3ss 5
Dragon Sword†‡ 1d8+1 Piercing 1lbs Finesse, light, keen, martial 10 Shards 3

† Special Damage   ‡ Special Properties

Created by JKyle [@GMBinder]

Monstrous Menagerie

Pet Shop

Underworld Emporium       24/7
Pet Description Cost Stock
Captor Pendants
Captor Pendants are able to hold & charm a single creature. Unwilling creatures must be below the indicated CR and pass charisma or wisdom saving throw as the DC indicated. When creature is released from the pendant they are charm & dominated for time indicated.
Captor Pendant CR 2 DC 14 2 rounds 200 Shards 23
Diamond Captor Pendant CR 5 DC 16 4 rounds 300 Shards 14
Ruby Captor Pendant CR 7 DC 18 8 rounds 400 Shards 12
Sapphire Captor Pendant CR 9 DC 19 1 minute 600 Shards 8
Emerald Captor Pendant CR 11 DC 21 5 minutes 900 Shards 5
Amethyst Captor Pendant CR 13 DC 23 10 minutes 1600 Shards 2
Topaz Captor Pendant CR 16 DC 24 1 hour 1800 Shards 1
Aquamarine Captor Pendant CR 18 DC 26 2200 Shards 1
Pets
All Pets come with a Captor Pendant capable of holding that CR
Bloodhound of Krynn These demonic hounds have been bred in the fiery pits of Krynn, and they hunger for the blood of mortal beings. Their eyes glow with an eerie red light, and their saliva drips with poison that paralyzes their prey. 2000 Shards
The Slithering Serpent This giant snake will wrap itself around its victim and slowly squeeze the life out of them. Its scales are razor-sharp, and it can dislocate its jaw to swallow creatures whole. Beware, for it can also hypnotize its prey with its gaze, leaving them paralyzed and helpless. 2000 Shards
The Shadowcat This feline is not what it seems. It can phase in and out of the shadows, and its claws can cut through anything, even stone. It is almost impossible to track, and it will stalk its prey relentlessly until it has claimed its victim. 1000 Shards
The Brain Bug This abomination was created by mad scientists who fused together a giant spider and a brain. It can shoot webs to immobilize its prey and then suck their brains out with its long proboscis. It is also immune to most forms of attack, as its exoskeleton is incredibly tough. 15,000 Shards
The Eyeless Horror This tentacled monstrosity has no eyes, but it can sense its prey through vibrations in the ground. Its tentacles can grapple multiple victims at once, and it can drain their life force with its suckers. It also emits a psychic scream that can drive its victims insane. 7000 Shards

Monstrous Menagerie

Pet Shop

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Bloodhound of Krynn

Medium, Fiend (Cthulhu), Chaotic Evil


  • Armor Class 14
  • Hit Points 130 (20d8 + 40)
  • Speed 50 ft.

STR DEX CON INT WIS CHA
16 (+3) 20 (+5) 14 (+2) 7 (-2) 12 (+1) 9 (-1)

  • Damage Immunities psychic
  • Damage Resistances cold, fire, lightning
  • Condition Immunities frightened
  • Damage Weaknesses
  • Senses darkvision 60 ft., passive Perception 11
  • Skills Perception +4, Stealth +7
  • Languages Deep Speech
  • Challenge 10 (5,900 XP)

Fiendish Resilience. The Bloodhound of Krynn have advantage on saving throws against spells and other magical effects.

Infernal Tracking. The Bloodhound of Krynn can track any creature they have smelled within the past hour, regardless of whether the trail is obscured.

Pack Tactics. The Bloodhound of Krynn have advantage on attack rolls against a creature if at least one of the Bloodhound's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Multiattack. The bloodhound can make three attacks: two with their claws and one with their bite.

Claw. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 18 (2d10 + 7) slashing damage.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) piercing damage. If the target is a creature, it must succeed on a DC 14 Wisdom saving throw or be frightened until the end of the bloodhound's next turn.

Baleful Howl (1/day). The bloodhound emits a terrifying howl. Each creature within 30 feet of the bloodhound that can hear it must succeed on a DC 14 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the bloodhound's Baleful Howl for the next 24 hours.


The Slithering Serpent

Huge aberration, chaotic evil


  • Armor Class: 20 (natural armor)
  • Hit Points: 400 (32d12 + 160)
  • Speed: 40 ft., swim 60 ft.

STR DEX CON INT WIS CHA
25 (+7) 16 (+3) 20 (+5) 18 (+4) 14 (+2) 20 (+5)

  • Damage Immunities: poison, psychic
  • Condition Immunities: charmed, frightened, poisoned
  • Senses: darkvision 120 ft., passive Perception 16
  • Languages: Deep Speech, telepathy 120 ft.
  • Challenge: 10 (5,900 XP)

Abilities

Amphibious. The Slithering Serpent can breathe air and water.

Frightful Presence. Each creature of The Slithering Serpent's choice within 120 feet of it and aware of it must succeed on a DC 18 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to The Slithering Serpent's Frightful Presence for the next 24 hours.

Innate Spellcasting. The Slithering Serpent's innate spellcasting ability is Intelligence (spell save DC 18). It can innately cast the following spells, requiring no material components:

At will: detect thoughts, dominate monster, fear, hallucinatory terrain, phantasmal killer

3/day each: charm monster, feeblemind, maze

Legendary Resistance (3/day). If The Slithering Serpent fails a saving throw, it can choose to succeed instead.

Actions

Multiattack. The Slithering Serpent can use its Frightful Presence. It then makes three attacks: one with its bite and two with its tentacles.

Bite. Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 25 (3d12 + 7) piercing damage.

Tentacle. Melee Weapon Attack: +13 to hit, reach 20 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage. If the target is a creature, it is grappled (escape DC 21). Until this grapple ends, the target is restrained and takes 13 (2d8 + 4) psychic damage at the start of each of its turns, and The Slithering Serpent can't use the same tentacle on another target.

Swallow. The Slithering Serpent makes one bite attack against a Medium or smaller target it is grappling. If the attack hits, the target is swallowed, and the grapple ends. The swallowed target is blinded and restrained, it has total cover against attacks and other effects outside The Slithering Serpent, and it takes 21 (6d6) acid damage at the start of each of The Slithering Serpent's turns.


Shadowcat

Large, Monstrosity, Chaotic Evil


  • Armor Class 16 (natural armor)
  • Hit Points 157 (15d10 + 75)
  • Speed 40 ft., climb 40 ft.

STR DEX CON INT WIS CHA
18 (+4) 22 (+6) 20 (+5) 4 (-3) 14 (+2) 10 (+0)

  • Damage Immunities necrotic, poison
  • Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
  • Condition Immunities poisoned
  • Damage Weaknesses radiant
  • Senses darkvision 120 ft., passive Perception 12
  • Skills Perception +5, Stealth +10
  • Languages understands Abyssal but can't speak
  • Challenge 8 (3,900 XP)

Abilities.

Shadow Blend. While in dim light or darkness, the shadowcat can use its bonus action to become invisible until it moves or takes an action.

Shadow Stealth. While in dim light or darkness, the shadowcat can take the Hide action as a bonus action.

Sunlight Sensitivity. While in sunlight, the shadowcat has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Shadow Pounce. If the shadowcat moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 18 Strength saving throw or be knocked prone. If the target is prone, the shadowcat can make one bite attack against it as a bonus action.

Actions

Multiattack. The shadowcat makes two attacks: one with its bite and one with its claws.

Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) piercing damage.

Claws. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage. If the target is a creature, it must succeed on a DC 16 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If the target's saving throw is successful or the effect ends for it, the target is immune to the shadowcat's Paralyzing Claws for the next 24 hours.


The Brain Bug

Huge, Aberration, Chaotic Evil


  • Armor Class 17 (natural armor)
  • Hit Points 280 (20d12 + 120)
  • Speed 20 ft., burrow 20 ft.

STR DEX CON INT WIS CHA
18 (+4) 8 (-1) 22 (+6) 16 (+3) 16 (+3) 12 (+1)

  • Damage Immunities psychic
  • Damage Resistances acid, cold, fire, lightning, thunder
  • Condition Immunities blinded, deafened, frightened, prone
  • Damage Weaknesses radiant
  • Senses darkvision 120 ft., passive Perception 13
  • Languages understands Deep Speech but can't speak
  • Challenge 20 (25,000 XP)

Abilities.

Mind Control. The Brain Bug can target one creature it can see within 60 feet of it. The target must make a DC 20 Wisdom saving throw or become charmed by the Brain Bug. The charmed target is under the Brain Bug's control and can't take reactions. The Brain Bug can have up to four creatures charmed at a time.

Actions

Multiattack. The Brain Bug can use its Fling and Bite attacks.

Fling. Ranged Weapon Attack: +10 to hit, range 60/120 ft., one creature. Hit: 26 (4d10 + 4) bludgeoning damage. If the target is a creature, it must succeed on a DC 20 Strength saving throw or be thrown up to 60 feet in a random direction and knocked prone. If the thrown target strikes a solid surface, it takes 26 (4d10 + 4) bludgeoning damage.

Bite. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 24 (3d12 + 4) piercing damage. The target must make a DC 20 Wisdom saving throw or become charmed by the Brain Bug. The charmed target is under the Brain Bug's control and can't take reactions. The Brain Bug can have up to four creatures charmed at a time.

Legendary Actions

The Brain Bug can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The Brain Bug regains spent legendary actions at the start of its turn.

Fling. The Brain Bug uses its Fling attack.

Psychic Blast (Costs 2 actions). The Brain Bug unleashes a wave of psychic energy in a 60-foot cone. Each creature in that area must make a DC 20 Intelligence saving throw, taking 66 (12d10) psychic damage on a failed save, or half as much damage on a successful one.

Call Swarm (Costs 3 actions). The Brain Bug calls forth a swarm of insectoid creatures that appear in unoccupied spaces within 60 feet of it. The swarm lasts for 1 minute or until the Brain Bug dismisses it as a bonus action. The swarm consists of spiders, bees, wasps, flies, ants, or beetles.


The Eyeless Horror

Large aberration, chaotic evil


  • Armor Class 18 (natural armor)
  • Hit Points 270 (20d10 + 140)
  • Speed 30 ft., fly 60 ft.

STR DEX CON INT WIS CHA
26 (+8) 10 (+0) 24 (+7) 12 (+1) 18 (+4) 12 (+1)

  • Damage Immunities psychic
  • Damage Resistances cold, fire, lightning
  • Condition Immunities charmed, frightened
  • Senses blindsight 120 ft., passive Perception 14
  • Languages Deep Speech, telepathy 120 ft.
  • Challenge 16 (15,000 XP)

Legendary Resistance (3/Day). If the eyeless horror fails a saving throw, it can choose to succeed instead.

Innate Spellcasting. The eyeless horror's innate spellcasting ability is Intelligence (spell save DC 18). The eyeless horror can innately cast the following spells, requiring no components:

At will: detect magic, mage hand, ray of frost

3/day each: darkness, fear, telekinesis

1/day each: dominate monster, feeblemind, mind blast

Eye Beam (Recharge 5-6). The eyeless horror shoots a beam of psychic energy from its central eye. Each creature in a 60-foot cone must make a DC 18 Intelligence saving throw, taking 77 (22d6) psychic damage on a failed save, or half as much damage on a successful one.

Actions

Multiattack. The eyeless horror can use its Eye Beam. It then makes two tentacle attacks.

Tentacle. Melee Weapon Attack: +15 to hit, reach 20 ft., one target. Hit: 29 (4d10 + 8) bludgeoning damage. If the target is a creature, it must succeed on a DC 23 Strength saving throw or be grappled (escape DC 23) and restrained until the grapple ends.

Legendary Actions

The eyeless horror can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time, and only at the end of another creature's turn. The eyeless horror regains spent legendary actions at the start of its turn.

  • Tentacle Attack. The eyeless horror makes a tentacle attack.

  • Psychic Pulse (Costs 2 Actions). The eyeless horror releases a psychic pulse in a 60-foot cone. Each creature in that area must succeed on a DC 18 Intelligence saving throw, taking 27 (6d8) psychic damage on a failed save, or half as much damage on a successful one.

  • Create Spawn (Costs 3 Actions). The eyeless horror summons 1d4 gibbering mouthers to a point it can see within 60 feet of it. The summoned creatures appear in an unoccupied space within 30 feet of that point.

Created by JKyle [@GMBinder]


The Smithy Quarter Distract

Created by JKyle [@GMBinder]

The Nightmare Forge

Item Shop

Underworld Emporium       24/7

Weapons
Weapons Damage wt. Properties Cost Stock
Veil of Nightmares†‡ 2d6 Psychic 3 lbs Finesse, frightening light, simple, special 500 Shards 3
Blade of the Abyss†‡ 1d12 Piercing 5 lbs Finesse, martial, special 750 Shards 2
Breath of the Void†‡ 3d8 Force 4 lbs Heavy, martial, Range 25/50, two-handed, special 1000 Shards 1
Serpent's Embrace†‡ 2d10 Poison 6 lbs Glove, heavy, hidden, martial, special 800 Shards 2
The Nightmare Harvester†‡ 1d10 Psychic 2 lbs Martial, reach (10ft), two-handed, special 600 Shards 3
Scourge of Insanity†‡ 2d8 Psychic 4 lbs Heavy, martial, two-handed, special 900 Shards 1
Nightmarish Dagger†‡ 1d6 Piercing 1 lb. Finesse, light, simple, special 30 Shards 5
Terrorblade†‡ 2d6 Slashing 4 lbs. Finesse, martial, special 50 Shards 2
Soulshrieker†‡ 1d8 Necrotic 3 lbs. Finesse, martial, special 100 Shards 1
Nightmare's Touch†‡ 1d10 Psychic 2 lbs. Finesse, frightening, martial, special 150 Shards 1
Fearmonger's Scythe†‡ 2d8 Slashing 8 lbs. Frightening, martial, reach (10ft), two-handed, special 200 Shards 1
Horror's Grasp†‡ 1d12 Necrotic 5 lbs. Frightening, Glove, heavy, martial, special 250 Shards 1
Phobia's Fang†‡ 3d6 Piercing 6 lbs. Frightening, Heavy, martial, two-handed, special 500 Shards 1
Dementia's Bite†‡ 2d10 Piercing, Psychic & Poison 3 lbs. Finesse, martial, modification, special 1000 Shards 1

† Special Damage   ‡ Special Properties

Created by JKyle [@GMBinder]

The Nightmare Forge

Item Shop

Underworld Emporium       24/7

Armor
Armor Armor Class (AC) Strength DIS wt. Properties Cost Stock
Nightmare's Embrace 18 + WIS 20 - 90 lbs Unnerving Aura: Creatures within 30ft. of the wearer have disadvantage on Wisdom saving throws and cannot benefit from the benefits of a long rest while within range. 5000 Shards 1
Fleshweave Armor 15 + CON - Fire Vulnerability 45 lbs Regeneration: At the start of each turn, wearer regains 5 hit points, but at the cost of their flesh warping and twisting in unnatural ways. 2000 Shards 3
Death's Shroud 17 + CON 16 Necrotic Vulnerability 55 lbs Life Drain: As a bonus action, the wearer can deal 1d6 necrotic damage to a creature within 5ft. of them, and regain hit points equal to the damage dealt. 3000 Shards 2
Veil of Shadows 16 + DEX - Blinded Condition while in Bright Light 30 lbs Shadow Step: Once per short rest, the wearer can teleport up to 30ft. as a bonus action, leaving behind a shadowy trail that lasts for 1 minute. 1500 Shards 4
Screamplate 19 22 Deafened Condition 110 lbs Sonic Blast: Once per long rest, as an action, the wearer can unleash a deafening scream, dealing 10d6 thunder damage to all creatures within 30ft. of them. 1000 Shards 1
Vileheart Armor 14 + DEX - Poisoned Condition 40 lbs Toxic Blood: Whenever the wearer takes damage, the attacker must succeed on a DC 15 Constitution saving throw or take 1d6 poison damage. 25,000 gp 2

† Special Armor   ‡ Special Properties

Created by JKyle [@GMBinder]


The Alchemist's Ward Distract

The Arcane Apothecary

Alchemy Shop

Underworld Emporium       24/7

Description Cost Stock
Potions
Average
Potion of Clarity Removes the effects of one short-term madness. 5ss 5
Potion of Clearness Removes the effects of one long-term madness. 15ss 3
Potion of Mind Shielding Grants the drinker resistance to psychic damage and immunity to being charmed or frightened. 20 Shards 2
Potion of Inner Peace Reduces the severity of one short-term madness effect by one step. 5ss 6
Potion of Lunacy Causes the drinker to become temporarily insane, giving them a random madness effect. 10 Shards 2
Potion of Insanity Inflicts a long-term madness effect on the drinker. 20 Shards 1
Greater
Potion of Stamina 550 Shards 105
Potion of Restoration 1100 Shards 102
Potion of Endurance 520 Shards 101
Potion of Healing Instantly heals HP 650 Shards 166
Potion of Lantern Eyes 520 Shards 233
Superior
Potion of Restoration 2500 Shards 56
Potion of Regeneration 5500 Shards 72
Potion of Healing 6500 Shards 89
Supreme
Potion of Invisibility 6500 Shards 18
Potion of Flight 7500 Shards 19
Potion of Transformation 7500 Shards 11
Extreme
Potion of Polymorph 10,500 Shards 9
Potion of Levitation 8500 Shards 8
Legendary
Potion of Simulcrum 12,500 Shards 4
Potion of Healing 20,500 Shards 5
Mythical
Potion of Comprehension 14,500 Shards 3

Created by JKyle [@GMBinder]

The Arcane Apothecary

Alchemy Shop

Underworld Emporium       24/7

Description Cost Stock
Potion of Truesight 20,500 Shards 4
Potion of Invisibility 25,500 Shards 3
Potion of Stamina 30,000 Shards 2
Potion of Restoration 40,000 Shards 1
Potion of Endurance 35,000 Shards 1
Spells-in-a-Bottle
1st Level
Bottled Spell: Charm Person 55ss 175
Bottled Spell: Feather Fall 40 Shards 142
3rd Level
Bottled Spell: Fireball 2500 Shards 56
Bottled Spell: Haste 5500 Shards 72
Bottled Spell: Vampiric Touch 6500 Shards 89
Bottled Spell: Fear 5500 Shards 72
Bottled Spell: Fly 5500 Shards 72
4th Level
Bottled Spell: Confusion 6500 Shards 18
Bottled Spell: Stoneskin 7500 Shards 19
5th Level
Bottled Spell: Wall of Force 10,500 Shards 9
8th Level
Bottled Spell: Delayed Blast Meteor Swarm 12,500 Shards 4
Bottled Spell: Mind Blank 20,500 Shards 5
9th Level
Bottled Spell: Time Stop 30,500 Shards 3
Bottled Spell: Power Word Kill 40,500 Shards 4
Bottled Spell: Wish 200,500 Shards 4
Bottled Spell: Meteor Swarm 50,500 Shards 4
Bottled Spell: Mass Heal 30,500 Shards 4
Bottled Spell: Gate 30,500 Shards 4
Bottled Spell: Implosion 50,500 Shards 4
Bottled Spell: Prismatic Wall 50,500 Shards 4

Created by JKyle [@GMBinder]


The Flesh Market Distract

Bone Bazaar

Herbal Shop

Underworld Emporium       24/7

Description Cost Stock
Elixirs
Syrup of Ipecac 20 Shards 34
Soma Elixir - Mushroom Anti-Biotic & Immune Booster 60 Shards 44
Dolores: Pain Management Tonic 65ss 53
Fat Belly Tonic: Liver + Gallbladder Love 65ss 67
Ensueno Lucid Dreaming Elixir 50 Shards 54
Cerebrum: Brain Tonic 50 Shards 102
Elixir of Haste 65ss 19
Elixir of Sanity Restores the drinker's sanity to its full potential, removing all madness effects. 500 Shards 1
Elixir of Resistance 75ss 23
Elixir of Youth 2500 Shards 3
Elixir of Immortality 6500 Shards 1
Tonic of Serenity Reduces the severity of one long-term madness effect by one step. 100 Shards 4
Tincture of Madness Inflicts a short-term madness effect on the drinker. 25ss 8
Draught of Mental Clarity Grants the drinker advantage on Wisdom saving throws against madness effects for 1 hour. 75ss 4
Common
Unit of Monster Bones 4bd 320
Unit of Baby Bones 3bd 3020
Unit of Humanoid Bones 2bd 50,120
Uncommon
Unit of Monster Bones 1ss 223
Unit of Magic User Bones 8bd 197
Rare
Unit of Monster Bones 2ss 102
Unit of Magic User Bones 1ss 120
Giant Skull Increases the power of magic spells by 1 level when used as an Arcane Focus 150 Shards
Very Rare
Unit of Monster Bones 20 Shards 86
Unit of Outerplane Creature Bones 35ss 32
Gorgons Skull Grants the user the power to turn others to stone up to three times a day with their gaze. 300 Shards

Created by JKyle [@GMBinder]

Bone Bazaar

Herbal Shop

Underworld Emporium       24/7
Description Cost Stock
Legendary
Unit of Arch, minor God or Devil Bones 500 Shards 8
Fire Dragon Tooth 750 Shards 2
Ice Dragon Tooth 900 Shards 1
Acid Dragon Tooth 600 Shards 1
Beholder Skull See in all directions at once, levitate small objects, but cast fear. 500 Shards
Displacer Beast Claw Cast the displacement spell, create illusions and gains adv to Stealth. 500 Shards

Created by JKyle [@GMBinder]

Bite-sized Blessings

Tavern Shop

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Description Cost Stock
Fresh Baby Blood 2-10bd
Bottom Self Babies
Unit of Basic Innocent Baby Blood 2bd 5078
Middle Self Babies
Unit of Holy Innocent Baby Blood 3bd 3021
Unit of Corrupted Baby Blood 3bd 3016
Upper Self Babies
Unit of Magical Baby Blood 4bd 2045
Top Self Babies
Fey Linage Baby Blood 5-10bd 1045
High Elf Linage Baby Blood 5-10bd 2005
Half-Angel Baby Blood 5-10bd 1210
Half-Demon Baby Blood 5-10bd 1123
Demi-god Baby Blood 5-10bd 1007
Rare Aarakocra Baby Blood 5-10bd 0

Created by JKyle [@GMBinder]

Fanged Fortune

Item Shop

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Description Cost Stock
Weapons & Armor
Armor Armor Class (AC) Strength Stealth wt. Properties Cost Stock
Devil Slayer Armor†‡ 14 + STR & CON 16 DIS 20lbs Superheavy 5000 Shards 1
Fang Shield +2 - - 2lbs Resistance to Acid 5000 Shards 1
Weapons Damage wt. Properties Cost Stock
Melee
Bloodthirsty Blade†‡ 1d4 to 1d12 Piercing & Necrotic 2lbs to 5lbs Finesse, light, simple, special 300 Shards 1
Vampire Fang Blade†‡ 1d6 Piercing & Necrotic 2lb Finesse, light, simple, vampiric 250 Shards 1
Beastly Battle Axe†‡ 1d8 Slashing & Necrotic 2lb Finesse, intimidation, light, versatile (1d10), martial 100 Shards 1
Ghoul's Club†‡ 1d12 Bludgeoning, Piercing, & Necrotic 20lb Two-handed, superheavy, simple 30 Shards 2
Fang Dagger†‡ 1d4+1 Piercing & Slashing 0.5lbs Finesse, light, keen, thrown (range 20/60), simple 6ss 3
Venomous Dagger†‡ 1d4 Piercing & Poison 0.1lbs Finesse, light, poison, thrown (range 20/60), simple 5ss 3
Bloodstained Scythe†‡ 2d4 Piercing & Slashing 4lbs Bleeding (1d4), heavy, martial, reach (10ft), two-handed 15ss 2
Devil King Sword†‡ 2d12 + 10 Piercing, Slashing, & Necrotic 20lbs Keen, martial, superheavy, two-handed 5000 Shards 1
Ranged
Poison Fang Bow 1d6 Piercing & Poison 1lb Ammunition (range 80/320), two-handed, simple 30 Shards 4
Venomous Longbow 1d8 Piercing & Poison 1lb Ammunition (range 150/600), heavy, martial, two-handed 35ss 3

† Special Damage   ‡ Special Properties

Fanged Fortune

Item Shop

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Description Cost Stock
Fanged Jewelry
Fang Necklace A necklace adorned with sharp fangs 10 Shards 10
Fang Earrings Earrings made of polished fangs 5ss 15
Fang Bracelet A bracelet made from a single, large fang 8ss 5
Blood Fang Ring A ring with a fang-shaped bloodstone 20 Shards 5
Vampire Fang Brooch A brooch in the shape of a vampire fang 15ss 7
Bloodthirsty Choker A choker with retractable fangs 150 Shards 3
Fanged Arcane Focuses
Necrotic Fang A fang from an undead creature that can be used as a +3 focus for necromancy spells 300 Shards 1
Druid's Fang Staff A staff made from several fangs of beasts. Any wildshape form now become vampiric version of that creature. 500 Shards 1
Shadow Fang Gloves Gloves made from shadowy fangs. Grants the ability to cast darkness once per day. 100 Shards 1
Fang of the Undead Wand Wand made of fangs that allow you to summon a vampiric zombie once per a day 15ss 1
Vampire Lord Crown A crown adorned with vampire fangs when worn you are immune to being charmed by vampires and gives you +1 on charm spells 6000 Shards 1
Fanged Artifacts
Moonstone Amulet An amulet made from the fang of a werewolf. Grants lycanthropic abilities at will once per a day. 2000 Shards 1
Dragon's Fang Ring A ring made from a dragon's fang. Grants fire resistance. 1000 Shards 1
Nightmare Fang A black fang imbued with dark magic. Allows you to cast nightmare spell once per a day. 2000 Shards 1
Fanged Trinkets
Fang Charm Small fang-shaped charms from different monsters each with protective properties. That monster has DIS against you. 15ss 501
Fang Keychain Any creature not attuned to the keychain may be bite and take 1 poison damage. 5ss 150
Poisonous Pendant A pendant with a hollow fangs that contain small amounts of poisons 8ss 56
Blood Vial Necklace A necklace with a vial of blood-shaped like a fang 1ss 891
Monster Fang Dice Set A set of dice with fangs as the pips 5bd 302
Fanged Curiosities
Unit of Fangs Ordinary fangs. 2bd 80,100
Small Dragon Fang Small fang from a slain dragon. 8bd 5010
Werewolf Claw A sharp claw from a slain werewolf. 5bd 1500
Vampire Fang A sharp fang from a slain vampire 8bd 560

Fanged Fortune

Item Shop

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Description Cost Stock
Basilisk Tooth A sharp tooth from a slain basilisk 4bd 8910
Devil Horn A curved horn from a slain devil 5ss 2
Shadow Dragon Fang A rare fang from a shadow dragon. Can be used as a component in powerful spells or rituals. 8ss 1
Elixirs
Frenzy Elixir Made from the fangs of a berserker beast. Grants temporary rage-like state. 50 Shards 18
Antitoxin Elixir * Made from the fangs of a rare, venomous serpent. Cures poison.* 2ss 39
Siren's Call Elixir Made from the fangs of a siren. Causes a temporary charm effect. 5ss 15

The Flesh Architect

Item Shop

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Description Cost Stock
Tattoos
Carnal Canvas The artist will tattoo intricate designs all over your body, causing excruciating pain and making your skin come alive. The tattoos grant you +1 to your Charisma, but also make you more susceptible to demonic possession. 1000 Shards 3
The Eye of Madness A tattoo of an eye that seems to follow you and drives the wearer to insanity. Causes the wearer to have disadvantage on all Intelligence, Wisdom, and Charisma ability checks. 100 Shards 1
The Mark of the Deep One A tattoo of a tentacled mark that grants the wearer dark powers. Once per day, the wearer can cast the spell "Dominate Person" on a creature within 30 feet of them. However, the wearer must also make a Wisdom saving throw DC 15 or suffer one level of exhaustion. 200 Shards 2
The Curse of the Lich A tattoo of a skull that curses the wearer with undeath. The wearer gains immunity to poison damage and the poisoned condition but also becomes vulnerable to radiant damage. The wearer also ages at twice the normal rate. 500 Shards 1
The Swarm A tattoo of a swarm of insects that can be released at will. The swarm can be used to distract or attack enemies, but it also attracts insects and other vermin to the wearer. The wearer has disadvantage on all Charisma checks while the swarm is active. 150 Shards 3
The Whispering Tongue A tattoo of a serpent that whispers secrets to the wearer. The wearer gains proficiency in Deception and Insight, but also becomes vulnerable to psychic damage. Additionally, the tattoo has a chance of attracting the attention of otherworldly entities that may try to possess the wearer. 250 Shards 2
The Mark of the Betrayer A tattoo of a bloody handprint that marks the wearer as a traitor. The wearer gains advantage on all Charisma checks against those who have betrayed or been betrayed, but also suffers a -2 penalty to all saving throws against spells and abilities used by those they have betrayed. 100 Shards 3
The Symbol of the Crawling Chaos A tattoo of an otherworldly symbol that grants the wearer the ability to teleport short distances. However, every time the wearer teleports, they have a chance of being transported to a random plane of existence. 500 Shards 1
The Curse of the Blood Moon A tattoo of a moon that curses the wearer with lycanthropy. The wearer gains the ability to shape-shift into a werewolf, but also becomes vulnerable to silver damage and is affected by silvered weapons as if they were magical. Additionally, the wearer's alignment may shift towards chaotic and they may become more prone to violent outbursts. 300 Shards 2
The Eye of the Beholder A tattoo of an eye that grants the wearer the ability to see through illusions and shape-shifting. However, the eye also sees through the lies of others and may drive the wearer to paranoia and madness. The wearer gains advantage on all Wisdom (Perception) checks, but also has disadvantage on all Wisdom (Insight) checks. 400 Shards 2
Body Mods
Chitin Plating The Flesh Architect will graft the exoskeleton of a giant insect onto your skin, granting you natural armor that makes you more resistant to physical damage. However, it also makes you more vulnerable to fire and other forms of heat. 1500 Shards 2
Bloodletting The artist will create a series of intricate cuts on your body, allowing you to bleed out your sins and making you feel lighter. The process grants you +1 to your Wisdom, but also makes you more susceptible to mental attacks. 500 Shards 5
Parasitic Implants The Flesh Architect will inject you with a swarm of small parasites that will burrow under your skin and take over your body, granting you enhanced physical abilities and allowing you to regenerate from wounds. However, you also become more aggressive and lose your sense of self. 3000 Shards 1

The Flesh Architect

Item Shop

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Description Cost Stock
Void Infusion The artist will imbue your body with the power of the void, granting you the ability to teleport short distances and see in the dark. However, it also makes you more vulnerable to necrotic damage and demonic possession. 2000 Shards 2
Eldritch Symbiosis The Flesh Architect will fuse you with a small, otherworldly creature, granting you access to powerful magic and psychic abilities. However, you also become more paranoid and start hearing voices in your head. 2500 Shards 2
Necrotic Decay The artist will inject you with a potent poison that will slowly rot your flesh, making you look like a living corpse. The process grants you +1 to your Constitution, but also makes you more vulnerable to radiant damage and holy magic. 1000 Shards 4
Devouring Maw The Flesh Architect will graft a set of razor-sharp teeth onto your jaw, allowing you to tear through flesh and bone with ease. However, it also makes it difficult for you to speak normally and causes you to constantly drool. 1200 Shards 3
Fleshweave The flesh is altered to form intricate patterns and designs, as if it were woven like fabric. Grants a +1 bonus to intimidation checks. 2000 Shards 5
Tentacle Prosthesis The client's arm is replaced with a writhing tentacle, capable of gripping objects and constricting opponents. Grants a +2 bonus to grappling and unarmed strikes, but also imposes disadvantage on all Charisma checks. 500 Shards 2
Whispering Scarification The skin is carved with ancient runes and symbols, causing the wounds to whisper maddening secrets to the client at night. Grants the client the ability to speak and understand chosen language, but imposes a permanent -2 penalty to Wisdom saving throws. 100 Shards 1
Eye of the Beholder A beholder's eye is implanted into the client's forehead, granting them the ability to fire a disintegration beam once per day. However, the eye is sentient and will attempt to dominate the client's mind. 2500 Shards 1
Eldritch Grafting The client's body is modified to channel eldritch energies, granting them the ability to cast one spell of 6th level or lower once per day. However, the grafting process is excruciating and leaves the client physically and mentally scarred. The client permanently takes 2 points of psychic damage whenever they cast the spell, and their skin becomes transparent, revealing their organs and bones. 150 Shards 2
Meld with Stone The client's flesh is infused with the essence of stone, granting them the ability to meld into solid rock for up to 1 hour per day. However, the client also becomes vulnerable to sonic attacks and takes double damage from thunder spells. 500 Shards 3
Demon's Grin The client's mouth is stretched into a horrific grin, revealing sharpened teeth and a long, forked tongue. Grants the client a +2 bonus to intimidation checks, but also imposes disadvantage on all Charisma checks. 3000 Shards 5
Flayed Skin The client's skin is removed and replaced with a layer of living plant matter, granting them the ability to regenerate 1 hit point per minute as long as they are exposed to sunlight. However, the plant matter is extremely vulnerable to fire damage, and the client takes double damage from fire spells and effects. 800 Shards 2
Necrotic Infusion The client's body is infused with negative energy, granting them the ability to drain life from their opponents with a touch. Once per day, the client can make a melee attack that deals 2d6 necrotic damage and heals them for half the damage dealt. However, the infusion leaves the client with a permanently sunken, cadaverous appearance, imposing a -2 penalty to all Charisma-based checks. 1200 Shards 1

The Flesh Architect

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Description Cost Stock
Bone Barb A sharpened piece of bone is inserted under the skin, creating a barbed ridge. The wound is left to heal around the bone, leaving a permanent, painful protrusion. 15 Shards 5
Blood Crystal A jagged crystal is embedded in the skin. It slowly grows, feeding on the host's blood, until it becomes a large, protruding growth. The crystal emits a faint red light, attracting insects and other pests. 30 Shards 3
Necrotic Spike A rusty spike is driven through a limb or appendage, piercing the bone. The wound quickly becomes infected, causing flesh to rot and slough off. The spike is left in place, causing excruciating pain and constant risk of infection. 20 Shards 4
Infected Hoop A large hoop is inserted through a piercing. The hoop is deliberately infected with a virulent strain of bacteria, causing the skin to become red, swollen, and painful. The hoop must be removed and replaced every few weeks to keep the infection going. 10 Shards 6
Throat Slit A horizontal piercing is made in the throat, creating the appearance of a slit throat. The piercing is then connected to a metal ring around the neck, which can be tightened to create the illusion of a slowly closing wound. 25 Shards 2
Spider's Nest A dozen tiny holes are pierced in the skin. Each hole is filled with a spider egg, which quickly hatches and burrows into the skin. The spiders grow inside the host's body, laying eggs of their own and causing constant pain and itching. 50 Shards 1
The Chained Beast A heavy metal chain piercing through the scrotum, with hooks extending out of the skin. The hooks can be used to suspend heavy objects from the piercee's genitals. 10 Shards 3
The Abyssal Abyss A large, spiked ring that pierces through the perineum and extends through the anus, resembling a hellish portal. The piercee experiences a constant sensation of being dragged into the abyss. 15 Shards 2
The Leviathan's Tongue A long, forked tongue piercing through the tip of the penis. It can be split to form two separate prongs, allowing for a unique sensation during sexual activity. 8 Shards 4
The Harpy's Claws Multiple sharp, claw-like piercings through the labia or scrotum, resembling the talons of a bird of prey. The piercee can use them for scratching during sexual activity, but they also cause severe pain when pulled. 6 Shards 5
The Serpent's Kiss A large, serpent-like piercing through the base of the penis or clitoris, with the head extending outwards. It can be moved to simulate a writhing serpent during sexual activity. 12 Shards 3
The Nightmarish Gaze A piercing through the frenulum of the penis, with a large, demonic eye-shaped decoration on the glans. The eye seems to follow the piercee's every move and can cause vivid hallucinations. 20 Shards 1
The Bloodied Rose A series of piercings through the labia or scrotum, arranged in the shape of a rose. The piercings are adorned with red jewels, resembling drops of blood. They can be twisted to cause intense pleasure or pain. 9 Shards 4
The Demonic Tail A long, barbed piercing through the perineum, resembling a demon's tail. It can be used for anal play or pulled for intense pleasure or pain. The barbs can cause severe injury if used improperly. 11 Shards 3
The Impaler A gruesome modification where a sharpened metal rod is inserted through the shaft of the penis, permanently protruding from the tip. 1000 Shards 3
The Infester A horrific procedure that involves implanting a small, wriggling creature inside the genitals, causing agonizing pain and a constant sense of discomfort. 5 Shards 5
The Mutilator A brutal modification that involves cutting away parts of the genitalia, resulting in a permanently disfigured and dysfunctional state. 15 Shards 2

The Flesh Architect

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Description Cost Stock
The Engorged Monstrosity A grotesque procedure where the genitals are artificially enlarged to an abnormal size, causing constant pain and difficulty in movement. 200 Shards 1
The Seeping Horror An unsettling modification that involves the implantation of a slow-releasing toxin, causing the genitalia to ooze pus and other disgusting fluids. 75 Shards 4
Genetic Mods
Spawn of Shub-Nigg Become spawn of an Elder God, with tentacles and claws. 8000 Shards 2
The Deep One's Mark Gain gills, webbed fingers and toes, and green skin. 400 Shards 3
Flesh of the Wendigo Become a cannibalistic monster, with razor-sharp teeth. 6000 Shards 2
Eyes of the Mi-Go Replace your eyes with those of an alien fungus. 500 Shards 4
Blood of the Vampire Gain immortality and the thirst for blood. 10000 Shards 1
Limbs of the Chthonic Grow tentacles that can grapple and constrict prey. 7000 Shards 2
Flesh of the Ghoul Gain the ability to eat the flesh of the dead. 500 Shards 3
Curse of the Lycanth Become a werewolf, unable to control your urges. 900 Shards 1
Birthing Rituals
The Spawning Chamber A custom-built chamber designed to facilitate the gestation of a parasitic entity within the client's womb. 50,00 Shards 1
The Corrupted Seed A ritualistic injection of an eldritch entity's essence into the client's ovum. 10,00 Shards 3
The Revenant's Womb A procedure that implants the spirit of a deceased loved one into the client's fetus. 100,00 Shards 1
The Eldritch Twins A complex ritual that results in the birth of twin entities, each possessing supernatural abilities. 500,00 Shards 1
The Changeling Breeder A service that implants a stolen human baby into the client's womb, resulting in a changeling offspring. 25,00 Shards 2
The Infernal Incubator A service that infuses the client's fetus with infernal essence, granting the offspring demonic abilities. 75,00 Shards 2
The Mutagenic Miracle A genetic modification procedure that results in a monstrous, mutant offspring. 150,00 Shards 1

The Flesh Emporium

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Weapons
Weapons Damage wt. Properties Cost Stock
Melee
Flesh Blade†‡ 1d8 Slashing & Necrotic 5 lbs Frightening, martial, special 500 Shards 5
Bone Mace 1d8 Bludgeoning 7 lbs Heavy, martial, special 350 Shards 8
Skin Whip 1d6 Slashing 6 lbs Frightening, reach (10ft), martial, special 450 Shards 6
Skull Dagger 1d4 Piercing 1 lb Finesse, frightening, light, thrown (range 20/60), simple, special 200 Shards 10
Fang Blade 1d6 Piercing 3 lbs Finesse, frightening, light, simple, special 300 Shards 7
Vertebrae Spear 1d8 Piercing 8 lbs Heavy, reach (10ft), martial, special 400 Shards 4
Sinew Whip 1d6 Slashing 4 lbs Frightening, martial, reach (10 ft), poison (1d4), special 500 Shards 5
Bloodvine Whip 2d6 Bludgeoning 4 lbs Grapple, martial, reach (10 ft), Special 500 Shards 5
Horn Axe 1d10 Slashing 10 lbs Heavy, martial, special 700 Shards 2
Bone Knuckles 1d4 Bludgeoning 1 lb Glove, light, simple, special 150 Shards 12
Bloodletter 1d8 Piercing 2 lbs Bleeding (1d6), finesse, light, thrown (range 20/60), simple, special 50 Shards 2
Skulldagger 1d4 Piercing 1 lb Finesse, light, radiated (necrotic 1d6), thrown (range 20/60), simple, special 10 Shards 10
Marrowblade†‡ 1d10 + 1d8 Slashing 20 lbs Reach (10ft), martial, superheavy, special 75 Shards 1
Shadow Fang 1d8 Piercing 2 lbs Finesse, light, madness (1d6), thrown (range 20/60), simple, special 100 Shards 1
Corpse Cleaver†‡ 2d6 Slashing 25 lbs Reach (10ft), martial, radiated (necrotic 2d6), superheavy, special 200 Shards 1
Venomous Bone Spear†‡ 1d10 Piercing 8 lbs Heavy, reach (10ft), martial, poison (1d6), special 150 Shards 1
Rotting Scythe 2d4 Slashing 15 lbs Martial, reach (10 ft), radiated (necrotic 1d6), special 250 Shards 1
Ranged
Rib Bow†‡ 1d10 Piercing 3 lbs Ammunition (range 150/600), bleeding (1d6), heavy, martial, special 800 Shards 3
Blackbone Bow†‡ 1d8 Piercing 5 lbs Ammunition (range 80/320), Light, simple, special 150 Shards 1

† Special Damage   ‡ Special Properties

The Flesh Emporium

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Description Cost Stock
Flesh Minions
Flesh Colossus The necromancers can create a flesh colossus using the remains of dozens of victims. The colossus is a massive, undead creature that towers over everything in its path. Its strength and durability are unmatched, but it is slow and clumsy. 50,000 Shards 1
Flesh Giant A towering monstrosity made entirely of stitched-together body parts. The flesh golem can be commanded to follow simple instructions, such as attacking a specific target or guarding a particular area. The giant has resistance to non-magical physical damage and immunity to poison and exhaustion. If the giant is destroyed, its remains can be used to create a new giant. 5,000 Shards 1
Flesh Golem The necromancers will create a flesh golem using the remains of their victims. The golem is a towering, undead monstrosity that obeys the commands of its creator. The golem is incredibly strong and difficult to kill, but it emits a foul odor. 10,000 Shards 1
Skin Puppets The necromancers can create skin puppets from the flesh of their victims. These are small, animated creatures that are controlled by the necromancer. They can be used for a variety of purposes, such as espionage or assassination. 1,000 Shards 5
Meat Puppet A small, hand-sized puppet made entirely from human flesh. The puppet can be controlled by anyone who wears a special glove, and it will do their bidding. However, the glove also causes the wearer's hand to slowly rot away. 5,000 Shards 5
Slimes
Necrotic Slime A jar filled with a putrid, slimy substance that constantly bubbles and releases a sickening stench. When thrown at a target, the slime rapidly spreads over their body, causing their flesh to rot and decay. The victim takes 3d6 necrotic damage each round until they remove the slime from their body with a successful DC 15 Strength check. 500 Shards 3
Carrion Crawler Slime A vial filled with a greenish-yellow slime that smells of rotting meat. When thrown at a target, the slime rapidly spreads over their body, causing their muscles to atrophy and making them paralyzed. The victim can attempt a new saving throw each round to break free from the paralysis, but takes 2d6 acid damage each time they fail. 750 Shards 10
Items 2,000 Shards 5
Skin Lantern A small lantern made from the stretched and tanned skin of a humanoid. The lantern emits an eerie green light that causes fear in anyone who looks upon it. Creatures within 30 feet of the lantern must make a Wisdom saving throw (DC 15) or be frightened for 1 minute. The skin lantern can be recharged by exposing it to moonlight for at least 1 hour. 1,000 Shards 5
Flesh-Eating Beetles A small box filled with writhing beetles that feed exclusively on flesh. When released, the beetles swarm over any nearby creature, devouring their flesh and dealing 2d6 piercing damage per round until the target escapes with a successful DC 15 Dexterity check or the beetles are destroyed. The beetles can also be used to strip the flesh from corpses, making them easier to animate as undead. 1,500 Shards 5
Bloodsucker Leeches A jar filled with leeches that have been magically altered to feed on blood more efficiently. When applied to a target's skin, the leeches latch on and begin to suck their blood at an alarming rate, causing the victim to take 1d6 necrotic damage each round. The leeches will continue to feed until they are full or until they are removed with a successful DC 15 Medicine check. 500 Shards 10

The Flesh Emporium

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Description Cost Stock
Fleshwarping Serum A vial filled with a thick, viscous liquid that can be injected into a living creature. The serum causes the creature's flesh to warp and twist in unnatural ways, leaving them disfigured and grotesque. 100 Shards 15
Human Flesh Jerky A bag of jerky made from human flesh. The flesh has been marinated in a blend of herbs and spices, giving it a tangy flavor that is strangely addictive. Eating this jerky causes the consumer to gain a craving for human flesh. 50 Shards 20
Necrotic Tonic A small bottle filled with a thick, black liquid. The tonic can be ingested to heal wounds, but it has a terrible side effect. The consumer's skin will begin to rot and decay, and they will be susceptible to disease and infection. 500 Shards 10
Corpse Powder A small vial filled with a fine powder made from ground bones and flesh. When thrown, the powder will animate any nearby corpses, causing them to rise and attack the living. 500 Shards 10
Blood Ink A bottle of ink made from human blood. When used to write or draw, the ink will come to life, forming grotesque and disturbing images. The images will move and shift, sometimes even breaking free from the page to attack the viewer. 100 Shards 30
Skin Shield A small shield made from human skin. The shield is surprisingly tough and durable, but anyone who wields it will begin to develop a taste for human flesh. 1,000 Shards 10


The Bazaar of the Dead Distract

The Ghostly Garrison

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Description Cost Stock
Weapons & Armor
Armor Armor Class (AC) Strength Stealth wt. Properties Cost Stock
The Spectral Shroud†‡ 13 + DEX - - 3lbs Special 1000 Shards 2
Phantom Plate†‡ 18 16 DIS 50lbs Superheavy, special 1000 Shards 1
Weapons Damage wt. Properties Cost Stock
Melee
The Spirit Blade †‡ 1d8 Slashing & Necrotic 3lbs Finesse, ghost-touch, light, simple, special 150 Shards 1
The Wraith's Whisper †‡ 1d6 Piercing & Necrotic 1lb Finesse, ghost-touch, light, martial, special 1000 Shards 2
The Harbinger's Halberd†‡ 1d10 Bludgeoning, Slashing, & Necrotic 6lb Two-handed, ghost-touch, heavy, reach (10ft), martial, special 1250 Shards 2
The Ghostly Gauntlets†‡ 1d6 Bludgeoning & Necrotic 1lb Finesse, ghost-touch, light, simple, special 900 Shards 2
Soul Blade†‡ 1d8 Piercing & Psychic 3lbs Finesse, ghost-touch, light, thrown (range 20/60), simple, special 1000 Shards 3
Spectral Scythe†‡ 2d4 Slashing & Psychic 6lbs ghost-touch, reach (10ft), martial, two-handed, special 500 Shards 3
Shadow Dagger†‡ 1d4 Piercing & Psychic 1lbs Finesse, light, thrown (range 20/60), simple, special 20 Shards 5
Elemental Spear†‡ 1d8 Piercing & Fire or Ice 6lbs Finesse, simple, special, versatile (1d10) 80 Shards 2
Dreamweaver Staff†‡ 1d6 Bludgeoning & Psychic 4lbs Finesse, martial, special, versatile (1d10), 100 Shards 3
Ranged
Etherial Longbow†‡ 1d8 Piercing & Force 2lb Ammunition (range 150/600), ghost-touch, heavy, martial, two-handed, special 80 Shards 4
The Banshee's Bow†‡ 1d8 Piercing & Thunder/Sonic 2lb Ammunition (range 150/600), ghost-touch, heavy, martial, two-handed, special 80 Shards 3

† Special Damage   ‡ Special Properties

Description Cost Stock
Bottled Ghosts
Ghost of the Lost Woods An eerie green mist swirls around the bottle, containing the restless spirit of a long-dead adventurer. 50 Shards 3
Ghost of the Abandoned Mine A faint blue glow emanates from the bottle, containing the ghostly form of a miner who met an untimely end. 45ss 4

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Description Cost Stock
Ghost of the Forgotten Castle A red mist drifts within the bottle, containing the vengeful spirit of a betrayed noble. 55ss 2
Ghost of the Sunken Ship The bottle holds a murky, gray liquid that conceals the phantom of a sailor who perished at sea. 60 Shards 2
Ghost of the Dark Tower A purple haze shrouds the bottle, trapping the tormented soul of a wizard who dabbled in forbidden magic. 65ss 1
Ghost of a Supernatural Hunter Take your revenge on the spirit of a recent deceased hunter of us monsters and the supernatural. 200 Shards 1
Ghost Essences
Haunting Mist A mist that hangs in the air and inflicts a sense of dread and paranoia upon those who inhale it. 100 Shards 10
Ectoplasmic Residue A sticky, ectoplasmic goo that can be used to create spectral weapons or imbue spells with ghostly energy. 150 Shards 8
Ghostly Artifacts
Ghostly Lantern A silver lantern that emits a ghostly light and can reveal ethereal limbo to anyone. 300 Shards 5
Spectral Mirror A mirror that reflects the spirits of the dead in the ethereal plane, allowing one to communicate with them. 400 Shards 3
Ghost Warding Talisman A talisman that provides protection against malevolent spirits and their curses. 250 Shards 7
Ghost Hunter Supplies
Ghost Trap A small box that can contain one ghost, allowing it to be transported or safely contained. 200 Shards 10
Spirit Board A wooden board with letters and symbols used to communicate with spirits. 5ss 15
Phantom Powder A powder that can reveal invisible spirits or mark them for easier tracking. 20 Shards 12
Ghostly Treats
Ghostly Gummies Chewy, ghost-shaped gummies that can cause a sense of weightlessness and euphoria. 5ss 30
Ghost Pepper Sauce A spicy sauce that can cause a sensation of heat that lingers long after eating it. 2ss 40
Ghostly Souvenirs
Miniature Bottled Ghost A small glass bottle containing a tiny, harmless ghost that can be used as a paperweight or decoration. 5bd 50
Ghostly Postcards Postcards with pictures of haunted locations and spooky sayings, perfect for sending to friends. 2bd 75
Tonics
Elixir of the Afterlife A elixir that brings the drinker back to life with full health if drank shortly after death. 2500 Shards 3
Phantom Tonic A elixir that makes the drinker float, invisible, and incorporeal for a short period of time. 1000 Shards 5
Ectoplasmic Extract A elixir that allows the drinker to see Ethereal Limbo Plane for short period of time. 100 Shards 7
Elixir of Night Vision A tonic that grants the user Devil Sight for short period of time. 15ss 10
Tonic of Invisibility A tonic that makes the user invisible for a short time. 30 Shards 5

The Ghostly Garrison

Item Shop

Underworld Emporium       24/7
Description Cost Stock
Tonic of Incorpreal A tonic that makes the user invisible for a short time. 300 Shards 5
Mermaid's Song A elixir that allows the user to breathe underwater and communicate with mermaids. 1000 Shards 1
Spirits, Drinks, & More
Spectral Gin A magical gin infused with ghostly spirits. 2ss 5004
Draconic Whiskey A magical whiskey aged in a dragon's lair. 5ss 3562
Elemental Vodka A magical vodka distilled from the essence of the four elements. 7ss 2342
Celestial Brandy A magical brandy blessed by the gods. 10 Shards 1334
Demon Rum A magical rum infused with demonic power. 15ss 1684
Bottled Thunderstorm A magical drink containing the essence of a thunderstorm. Drinker must cast spell thunderstorm within 1 minute after drinking. 500 Shards 2
Mimic's Malt A magical malt that temporarily transforms the drinker into a mimic. 750 Shards 2
Soulfire Whiskey A magical whiskey infused with the fire of a trapped soul. 1000 Shards 1
Phoenix Tears A magical shot of tears shed by a phoenix. 500 Shards 2
Kraken's Ink A magical drink infused with ink harvested from a kraken. 750 Shards 1
Trinkets
Soulcatcher Pendant A silver pendant that captures the souls of defeated enemies. 1000 Shards 1
Echo Key Bring someone back from the dead and shadow echo of their former self. 1500 Shards 1
Ghostly Grimoire A book of spells that can summon and control spirits. 1200 Shards 1
The Spirit Stone A rare gemstone that allows the user to calm & communicate with disgruntled spirits. 1000 Shards 1
The Etheral Mirror A mirror that allows the user to enter and travel through to the Ethereal Autocthonia Plane. 2500 Shards 1
Enchanted Flask A flask that can refill itself with any non-magical liquid that has at least been poured into once. 25ss 1
Crystal Decanter A decanter that enhances the flavor of any liquid poured into it. 10 Shards 2


The Dark Arts Market Distract


The Lower Depths Distract

The Abyssal Descent XXX

Item Shop

Underworld Emporium       24/7
Description Cost Stock
Sex Servants
Common Servants Ordinary Slaves 5bd - 1 Shard 322
Rare Servants Higher Quality Slaves 2 Shards - 5 Shards 110
Buckles the Halfling A mischievous halfling with a penchant for leather straps 500 Shards
Lilith the Succubus A seductive demon with a dangerous aura 1500 Shards
Ironheart the Golem A stoic, sturdy construct with a talent for domination 2000 Shards
Zephyr the Air Genasi A playful and flirtatious genie with a love for bondage 1000 Shards
Drusilla the Vampire A sultry undead creature with a taste for the exotic 2500 Shards
Grimgar the Orc A brutish warrior with a commanding presence and a rough touch 800 Shards
Eurydice the Nymph A gentle and alluring nature spirit with a talent for pleasure 1200 Shards
Succubus A devilish temptress who steals the souls of her victims 1000 Shards
Incubus A male devil who preys on vulnerable mortals 900 Shards
Vampire Bride A beautiful undead bride who craves human blood 1200 Shards
Werewolf Mistress A savage mistress who commands a pack of werewolves 800 Shards
Tentacle Queen An otherworldly being with tentacles and a lustful hunger 1500 Shards
Services
Devil's Delight Experience the pleasures of a succubus or incubus. 1 Shard per Hour
Forbidden Fruit Indulge in the pleasures of a forbidden race. 2 Shards per Hour
Tentacle Surprise Experience the thrill of a tentacle monster. 3 Shards per Hour
Binding Contract Sign a binding contract with a devil for a night of passion. 5 Shards per Hour
Dark Magic Enhance your performance with a little bit of dark magic. 5 Shards per Hour
Devilish Dominatrix Submit to a powerful dominatrix and experience new sensations. 15 Shards per Hour
Masochist's Muse Be the muse of a masochist and experience new levels of pain. 17 Shards per Hour
Fetish Fuel Choose from a variety of fetish-themed services. 12 Shards per Hour
Slave for a Night Experience being a slave for a night or own a slave for a night. 2 Shards per Hour
Toys
The Chain of Obedience A set of enchanted chains that can be used to dominate and control willing partners. 1000 Shards 5

The Abyssal Descent XXX

Item Shop

Underworld Emporium       24/7
Description Cost Stock
Leather Bondage Gear High-quality leather restraints and harnesses designed to satisfy even the most extreme desires. 500 Shards 8
The Feather of Ticklishness A feather that, when used on a willing partner, creates uncontrollable fits of laughter and pleasure. 100 Shards 20
Feather Tickler A soft, fluffy feather that can be used to tickle and tease a partner's sensitive areas. 1bd 250
Leather Whip A standard-issue leather whip, perfect for light BDSM play. 5 Shards 20
Nipple Clamps These metal clamps can be attached to the nipples for a painful yet pleasurable experience. 7 Shards 15
Ball Gag A leather gag that fits over the mouth, keeping the wearer quiet and submissive. 50 Shards 10
Collar of Sensual Submission This leather collar is imbued with magical power that compels the wearer to submit to the desires of their partner. 250 Shards 7
Clothing
Chainmail Lingerie This revealing set of chainmail armor is both sexy and protective. The chain links are small and delicate, making for a tantalizing glimpse of skin. 500 Shards 10
Naughty Nightgown This lacy nightgown is enchanted to be extra alluring, causing those who see it to become easily distracted. It also provides some protection against magic. 100 Shards 20
Studded Leather Bra This studded leather bra provides both support and protection. The studs are silver and give off a subtle glow in the dark, making it a great choice for a night raid. 250 Shards 15
Seductive Robes These silky robes are enchanted to be highly attractive, causing those who see them to become easily charmed. They also provide some protection against fire. 400 Shards 8
Thongmail This skimpy thong is made of interlocking metal rings, providing surprisingly effective protection against piercing and slashing attacks. It's also incredibly revealing, leaving little to the imagination. 200 Shards 25
Barely-There Bracers These bracers are made of a thin, flexible material that covers only the bare minimum of the wearer's arms. They're perfect for those who want protection without sacrificing style or sex appeal. 150 Shards 30
Cloak of Invisibility (during sex) A cloak that grants the wearer invisibility during intimate moments, perfect for those who crave privacy. 2000 Shards 2
Jewelry
Ring of Endless Orgasms A silver ring that, when worn, gives the wearer an endless stream of mind-blowing orgasms. 1000 Shards 3
Ring of Erotic Charisma A magical ring that boosts the wearer's seductive powers and enhances their attractiveness. 1500 Shards 3
Chastity
The Iron Maiden A chastity belt made of iron and spikes. 2 Shards 5
The Succubus's Embrace A belt made of soft leather with a vibrating gem. 35 Shards 3
The Fiend's Trap A metal cage that locks around the groin. 15 Shards 8
The Angel's Chastity A magical belt that prevents any sexual activity. 50 Shards 2
The Tentacle Lockdown A metal belt with tentacles that wrap around the player's waist and limbs. 40 Shards 4

The Abyssal Descent XXX

Item Shop

Underworld Emporium       24/7
Description Cost Stock
Plugs
Vibrating Butt Plug This magical butt plug vibrates and stimulates the user to heights of pleasure they've never experienced before. 20 Shards 5
The Bard's Baton A musical-themed plug for the musically inclined 5 Shards 10
The Dragon's Tail A scaly and imposing plug for dragon enthusiasts 7 Shards 8
The Gnome's Gag A small, playful plug for those who like to joke 2 Shards 15
The Paladin's Pommel A holy plug for those devoted to righteousness 10 Shards 5
The Rogue's Rascal A sneaky plug for those who enjoy mischief 5 Shards 10
The Sorcerer's Sphere A magical plug for those who dabble in the arcane 7 Shards 8
The Warrior's Whetstone A rough and tough plug for the strongest of heroes 10 Shards 5
Dildos
Strap-On Dildo A strap-on dildo that can be worn by anyone, regardless of gender. Perfect for those who want to experiment with different roles in the bedroom. 1 Shards 10
Enchanted Dildos A collection of magical dildos that vibrate, pulsate, and stimulate in unique ways, perfect for any discerning adventurer. 750 Shards 12
The Beholder's Eye A tentacled and mesmerizing dildo for the adventurous 75 Shards 8
The Dragonborn's Delight A scaled and stimulating dildo for dragonborn enthusiasts 50 Shards 10
The Elf's Euphoria A slender and flexible dildo for the agile and quick-witted 25 Shards 15
The Goliath's Girth A massive and powerful dildo for the strongest of heroes 100 Shards 5
The Halfling's Handful A tiny yet mighty dildo for the petite and daring 50 Shards 10
The Tiefling's Temptation A fiery and alluring dildo for those with devilish charms 75 Shards 8
The Wizard's Wand A magical and unpredictable dildo for those with arcane power 100 Shards 5
Hygiene
Orcus' Breath Mints Minty freshness that masks even the foulest of breaths 5 Shards 20
Naga Nectar Soap Soap made from exotic Naga Nectar, leaves you feeling fresh 1 Shard 15
Succubus Salve A fragrant and moisturizing balm 1 Shard 10
Minotaur Mane Comb A fine-toothed comb designed to tame even the wildest manes 2 Shards 5
Basilisk Balm Provides temporary petrification resistance 10 Shards 2
Gelatinous Cube Soap Soap made from the remains of a Gelatinous Cube, dissolves dirt and grime on contact 5 Shards 5

The Abyssal Descent XXX

Item Shop

Underworld Emporium       24/7
Description Cost Stock
Body Modifications
Succubus Kisses These enchanted lip piercings are said to bring good luck and pleasure. 250 Shards 10
Devil's Tail This realistic and flexible tail can be attached to your lower back. 500 Shards 5
Minotaur Horns These surgically implanted horns can be customized in shape and size. 1000 Shards 3
Mermaid Scales These iridescent scales are applied to the skin, giving a fishy appearance. 750 Shards 8
Naga Eyes These contact lenses give the wearer a reptilian appearance. 20 Shards 15
Satyr Legs These prosthetic goat legs provide enhanced speed and agility. 1500 Shards 2
Angel Wings These wings attach to the back and allow for limited flight. 3000 Shards 1
Demon Horn Implants These tiny, barely noticeable horns give a subtle hint of the demonic. 100 Shards 20
Arcane Focuses
Wand of Ecstasy This magical wand vibrates and stimulates the user to heights of pleasure they've never experienced before. 500 Shards 5
Potions
Average
Love Potion No. 7 A potion that causes the drinker to fall in love. 50 Shards 10
Potion of Aphrodisiac This potion, when consumed, instantly arouses the drinker and makes them more receptive to sexual advances. 100 Shards 10
Greater
Potion of Seduction This elixir boosts the drinker's charisma and sexual appeal, making them irresistible to others. 150 Shards 7
Potion of Passion Drink a potion that increases your desire and stamina. 75 Shards 20
Supreme
Love Potion No. 9 A potent elixir that stirs up uncontrolled passion and desire 500 Shards 5
Nymph's Nectar Potions A sweet, floral potion that boosts charm and attractiveness 250 Shards 10
Sex on the Beach A fruity, tropical potion that promotes intimacy and relaxation 400 Shards 8
Legendary
Potion of Sensual Perception Drinking this elixir enhances the drinker's senses and makes them much more sensitive to touch. 4000 Shards 10
Potion of Lustful Transformation After drinking this elixir, the drinker's body is transformed into the ideal sexual partner of their target. 5000 Shards 1

The Abyssal Descent XXX

Item Shop

Underworld Emporium       24/7
Description Cost Stock
Mythical
Potion of Endurance Enhances stamina and prolongs the duration of lovemaking sessions. 200 Shards 10
Elixirs
Elixir of Ecstasy A spicy, warm potion that creates a blissful, euphoric high 75 Shards 3
Elixir of Endless Stamina A potent elixir that grants the drinker endless stamina, allowing them to perform for hours on end. 20 Shards 5
Elixir of the Orgasmic Experience This elixir creates an intense and long-lasting orgasm that leaves the drinker feeling euphoric for hours. 50 Shards 2
Elixir of the Forbidden Fruit This elixir induces a powerful aphrodisiac effect on the drinker, making them crave forbidden pleasures. 30 Shards 4
Euphoric Elixir A potion that induces euphoria and relaxation. 25 Shards 20
Aphrodisiac Oils A selection of exotic oils that, when applied to the skin, heighten sensitivity and increase arousal. 300 Shards 15
Troll Tonic A potent concoction that cures most diseases 5 Shards 3
Beverages
Whiskey of Wanting A fiery whiskey that lowers inhibitions and increases boldness 10 Shards 20
Aphrodisiac Ale A smooth ale that enhances virility and sexual prowess 15 Shards 15
Lustful Ale A beer that boosts libido and encourages flirting. 3 Shards 75
Horny Hooch A strong liquor that ignites passion and desire. 5 Shards 50
Nymph's Nectar A fruity drink that enhances sexual pleasure. 5 Shards 75
Exotic Menu
Siren's Sausage A spicy sausage rumored to enhance performance. 5 Shards 50
Succubus Stew A hearty stew that inspires passion and stamina. 2 Shards 30
Lustful Lollipop A sweet treat that increases desire and arousal. 1 Shard 100
Chocolate Cherries A box of chocolate-covered cherries with a twist. 1 Shard 30
Sensual Sushi Roll A sushi roll with an aphrodisiac twist. 5 Shards 50
Lodging
Inn Stay (per day)
Stay, Modest 1bd --
Stay, Comfortable (1 Ration Meal Included) 5bd --
Stay, Wealthy (1 Rich Ration Meal Included) 1 Shard --
Stay, Wealthy (1 Rich Ration Meal & Night of Pleasure Included) 5 Shards --

The Chains of Domination

Item Shop

Underworld Emporium       24/7
Description Cost Stock
Servants
Common Servants Ordinary Slaves 5bd - 1 Shard 204
Rare Servants Higher Quality Slaves 2 Shards - 5 Shards 98
Eyeless Nara A blind slave with no eyes, perfect for sacrifice 1000 Shards 2
The Mouthless Ones A group of slaves with their mouths sewn shut 2000 Shards 5
The Skinless Slaves with no skin, used for torture and rituals 5000 Shards 2
The Crawlers Slave mutants with long limbs that crawl on walls 7000 Shards 3
The Whispering Dead Zombie slaves that can sense the living 800 Shards 10
The Shapeshifters Slaves who can change their form at will 10000 Shards 1
The Parasites Slaves with parasitic organisms in their bodies 3000 Shards 4
The Enthralled Mind-controlled slaves with psychic powers 6000 Shards 2
The Bloodletters Slaves who can drain blood and heal themselves 9000 Shards 4
The Changelings Slave children who can steal the form of others 4000 Shards 10
The Living Dolls Human-like dolls with no free will 2000 Shards
The Flesh Garden A slave used to grow and cultivate human flesh 15000 Shards
Soul Devourer A humanoid with gaping jaws, capable of consuming the soul of their victims. 1,500 Shards
Blood Puppet A once-human slave, now infused with dark magic, controlled by their master. 2,000 Shards
Mind Flayer A humanoid with tentacles, able to extract and control their victim's thoughts. 4,000 Shards
Shadow Walker A creature of darkness, able to move silently and undetected. 3,000 Shards
Flesh Sculptor A skilled surgeon, able to reshape flesh and bone to their master's desires. 5,000 Shards
Death Dealer An undead warrior, bound to their master's will and thirsting for blood. 7,500 Shards
Angelic Seraphim A beautiful and celestial being, radiating holy energy and capable of healing. 15,000 Shards
Cuddly Beholder A miniature beholder, with big, round, and adorable eyes. 8,000 Shards
Fluffy Mimic A cute, fluffy chest, with a mimic inside, eager to please its new owner. 5,000 Shards
Kawaii Vampire A vampire with an innocent, anime-inspired appearance, but still dangerous. 12,000 Shards
Lovable Shoggoth A cute, gelatinous creature, able to shape-shift and absorb anything in its path. 10,000 Shards
Plushy Mind Flayer A soft and squishy version of a terrifying tentacled creature. 7,500 Shards
Items
The Collar of Pain This magical collar causes immense pain to the wearer, but also increases their physical abilities. 50 Shards 5
The Chain of Souls A cursed chain that binds the soul of the wearer to the will of the owner. 3000 Shards 3
The Mask of Silence This mask magically silences the wearer, making it impossible for them to speak or make any noise. 75 Shards 10
The Branding Iron A hot branding iron used to mark slaves with the owner's symbol. 1 Shard 50
The Cage of Agony This small cage is enchanted to inflict immense pain on the occupant, but also makes them immune to all damage. 150 Shards 2

The Chains of Domination

Item Shop

Underworld Emporium       24/7
Description Cost Stock
The Whip of Obedience A magical whip that forces the victim to obey the wielder's commands, no matter how heinous. 3200 Shards 4
The Ring of Enslavement A cursed ring that binds the wearer's will to the owner's, forcing them to do their bidding. 4000 Shards 1
Potions
Mythical
The Potion of Submission A potion that when consumed makes the victim completely subservient to the first person they see. 8000 Shards 7

Region of Heartland

Created by JKyle [@GMBinder]

City of Arthaz

Ladybug Jewelry

Arthaz       9:00 AM      

Description Cost Stock
Common Gems
1kt of Azurite Deep Blue 20gp 4
1kt of Blue Quartz Pale Blue 16gp 6
1kt of Obsidian Opaque Black 11gp 2
1kt of Hematite Black 14gp 13
1kt of Rhodochrosite Light Pink 23gp 2
Uncommon Gems
1kt of Jasper Golden Brown 54gp 8
1kt of Moonstone White with a Glow 100gp 5
1kt of Quartz Transparent White 67gp 7
Rare Gems
1kt of Amethyst Deep Purple 100gp 2
1kt of Chrysoberyl Yellowish Green 196gp 2
1kt of Kashmir Sapphire Deep Blue 1,500gp 1
Essence Salts
1kt of Amazonite Purple Chakra Salt crown/calmness 14gp 1
1kt of Lapis lazuli Blue Chakra Salt throat/clarity 23gp 2
1kt of Malachite Green Chakra Salt love/protection 28gp 1
Jewelry
Amulet/Necklace, Mundane 2gp 24
Amulet/Necklace, Exquisite 12gp 3
Ring, Mundane 7sp 18
Ring, Exquisite 10gp 8
1kt of Crystal 17gp 3
20lb Glass Orb 19gp 2
Signet Ring Made to Custom Order Starts at 5gp --
Services
Gemstone Appraisal Starts at 2gp --
Resizing Jewelry Starts at 8gp --
Set Gem (<100gp) Starts at 36gp --
Set Gem (100-1Kgp) Starts at 60gp --
Set Gem (>1kgp) Starts at 120gp --
Gemcutting (lapidary) Starts at x0.25mp --
Build Jewelry Starts at 4gp --
Design Blueprint Starts at 2gp --

Version {version} Created by JKyle [@GMBinder]

Ladybug Jewelry

Heartland       9:00 AM       4:30 PM

Description Cost Stock
Jeweler’s Tools Training 4gp per hour --
Blueprints
Amulet/Necklace, Exquisite 3gp 1
Ring, Exquisite 3gp 2
Bundles
Jeweler's Tools 21gp 4

Ladybug Jewelry

Black Market

Heartland       9:00 AM       4:30 PM

Description Cost Stock
Arcane Focuses
Crystal Rich Arcane Focus Exquisite (+1 to Spells) 350gp 1
Orb Average Arcane Focus Exquisite 250gp 3
Mental Focuses
Psy Ring of the Heart (love) Green Chakra Salt (Removes -1 on Psychic abilities) 105gp 1
Ki Ring of the Throat (clarity) Blue Chakra Salt (Prevents you from loosing Ki when exhausted) 90gp 1
Illegal Services
Forgery Starts at 25gp --
Forgery Kit Training 5gp per hour 2

The Steel Tempest

Arthaz       9:00 AM      

Weapons Damage wt. Properties Cost Stock
Melee
Arthasian Warhammer 1d10 Bludgeoning 8lbs Versatile (1d12), Heavy 35gp 2
Dawnbringer Greatsword 2d6 Slashing 6lbs Two-handed, Heavy 50gp 1
Heartland Farmer's Scythe 1d8 Slashing 5lbs Two-handed, Reach 15gp 4
Ironhand Axe 1d12 Slashing 7lbs Heavy, Two-handed, Cleaving 40gp 3
Dwarven Thrower (Light Hammer) 1d6+2 Bludgeoning 3lbs Keen (Gives ADV on damage), Light, Thrown (range 20/60), Upgradable(2) 75gp 1
Barbarian's Grief 2d6 Slashing 12lbs Superheavy, Disarm 55gp 1
Heartland Reaper Scythe 1d10 Slashing 10lbs Execute, Dull 20gp 3
Dwarven Runic Axe 2d12 Slashing 7lbs Keen, Fragile, Upgradable(2) 60gp 2
Arthasian Dueling Sword 1d8 Slashing 4lbs Elegant, Hidden 45gp 4
Fairguard Cleaver 2d4 Slashing 8lbs Covert, Hook 30gp 2
Khopesh of the Sands 1d8 Slashing 5lbs Hook, Elegant 45gp 2
Zulu Iklwa 1d8 Piercing 4lbs Disarm, Trip 35gp 3
Rajput Katar 1d6 Piercing 3lbs Hidden, Keen 50gp 2
Norse Bearded Axe 1d10 Slashing 6lbs Hook, Execute 40gp 3
Maori Taiaha 1d8 Bludgeoning 5lbs Elegant, Trip 30gp 4
Filipino Kampilan 1d10 Slashing 5lbs Keen, Fragile 55gp 1
Celtic Carnyx Sword 1d8 Slashing 4lbs Disarm, Covert 50gp 2
Mongolian Horseman's Saber 1d6 Slashing 3lbs Elegant, Tiny 35gp 3
Aztec Macuahuitl 1d12 Slashing 6lbs Fragile, Execute 40gp 2
Japanese Naginata 1d10 Slashing 7lbs Reach, Trip 45gp 2
Ranged
Fairguard Longbow 1d8 Piercing 3lbs Ammunition (range 150/600), Two-handed 35gp 3
Arthasian Sling 1d4 Bludgeoning - Ammunition (range 30/120), Simple 1gp 10
Fairguard Hunter's Bow 1d8 Piercing 3lbs Hidden, Tiny 40gp 3
Goblin Tinker Crossbow 1d10 Piercing 5lbs Firearm, Hook 85gp 1
Heartland Harpoon Launcher 2d6 Piercing 10lbs Trip, Superheavy 70gp 2

The Steel Tempest

Arthaz       9:00 AM      

Armor Armor Class (AC) Strength Stealth wt. Properties Cost Stock
Chain Mail 16 - Disadvantage on Stealth, Heavy 75gp 2
Leather Armor 11 + DEX - - 10gp 5
Rurik's Forge Mail 16 - - 55lbs Superheavy 80gp 1
Evasive Leather Tunic 12 + DEX - - 15lbs Elegant 25gp 4
Item Description Cost Stock
Sharpening Stone Increases weapon's damage by +1 for 24 hours after use 2gp 15
Ironhand's Repair Kit Can be used to repair damaged weapons or armor 10gp 5
Arthasian Oil Prevents rust and keeps weapons in prime condition 5sp 20
Rare Finds
Berserker's Fury (Potion) Grants the drinker temporary advantage on all melee attack rolls for 1 hour, but they must attack each turn 50gp 1 (Very Rare)
Map of Hidden Treasures Rumored to lead to an ancient warrior's burial site with legendary weapons 100gp 1 (Unique)

Town of Besha

Created by JKyle [@GMBinder]

Besha's Fish Market

Besha       8:00 AM       3:00 PM

Fresh & Tasty
Taste Cost per LB Stock
Alligator Snapping Turtle Turtle 2sp 8
Archelon Turtle 4sp 3
Bonefish Fish 1cp 3241
Blue Marlin Fish 2sp 2395
Bluefin Tuna Fish 3cp 237
Dorado Fish 3cp 7890
Giant Trevally Fish 3cp 10700
Hunter Shark Fish 1sp 28
Mini Cave Fisher Crab 1gp 6
Octopus Calamari 8cp 213
Poisonous Snake Snake 8cp 679
Pufferfish Fish 1sp 1279
Reefer Shark Fish 1sp 111
Roosterfish Fish 2cp 1332
Sand Crab Crab 2gp 78
Sea Tiger Fish 2sp 332
SeaWolf Fish 3sp 45
Softshell Turtle Turtle 1sp 31
Tarpon Fish 8cp 26
Quipper Fish 1cp 11
Wahoo Fish 6cp 555
Water Snake Snake 6cp 757
Yellow Tuna Fish 2cp 124
Yellow Perch Fish 1cp 97

Darben Tactics

Besha       10:00 AM       5:00 PM

Guns, Guns, & More
Weapons Damage wt. Properties Cost Stock
Arquebus 1d8 piercing 7lb Firearm (range 80/320), heavy, two-handed 80gp 5
Caliver 1d10 piercing 9lb Firearm (range 100/400), heavy, two-handed 200gp 3
Blunderbuss 2d8 piercing 10lb Firearm (range 150/600), misfire (2), two-handed 500gp 2
Pistol 1d10 piercing 3lb Firearm (range 50/150), misfire (1) 300gp 4
Pistol, palm 1d8 piercing 1lb Firearm (range 40/80), hidden, light, loading, misfire (2) 500gp 1
Description Cost Stock
Ammunition
5 Bullets 10gp 6785
Diamond Tipped Bullet Keen (Gives ADV on damage) 20gp 516
Explosive Bullet (Adds 1d10 explosive damage) 25gp 278
5 Iron Bullets Fight the Supernatural 11gp 2777
5 Lead Shots Pack a mean sting 12gp 4851
5oz Packet of Gunpowder Fires 5 Shots 10gp 10102
10oz Powderhorn of Gunpowder Fires 10 Shots 18gp 5051
1000oz Firkon of GunPowder Fires 1000 Shots 1,600gp 50

Created by JKyle [@GMBinder]

Dirty Jones

Besha       24 Hours

Description Cost Stock
Menu
Peasant's Pie Beard top with whatever we can find! (Poor Ration) 1cp 222
Stockpot Stew Whatever wasn't used yesterday (Poor Ration) 4cp 1110
Acorn Soup Go NUTS! (Poor Ration) 4cp 68
Fish Soup (Poor Ration) 4cp 22
Bread (Poor Ration) 2cp 41
Ale
Goblin Piss 1cp 3210
Liquor
Dragon Sweat Rum 1cp 728q

Created by JKyle [@GMBinder]

Iron Sails

Besha       8:00 AM       3:00 PM

Description Cost Stock
Coming Soon

Does Ship Customization, Upgrades, and Repairs

Created by JKyle [@GMBinder]

Goldward National Bank

Besha       8:00 AM       12:00 PM

Goldward National Bank

  • Keep your money safe with most private and secure bank in Fairgard.
  • You will have access to a growing network of 30 location throughout the Nation of Fairgard. Access your money at any location instant and securely.
  • Sign up today and earn has high has 1% interest or as much as 2% for Royalty.

Created by JKyle [@GMBinder]

Rainbow Hall

Besha       24 Hours

Description Cost Stock
Breakfast Menu
Wine dipped Bread (Poor Ration) 3cp 192
Meat Stick (Poor Ration) 2cp 65
Lunch Menu All Lunches and Dinners include Bread Soaked in Wine
Salted Fish, Cheese, and Figs (Ration) 1sp 46
Dinner Menu
Today's Fish Catch with Eggs (Rich Ration) 5sp --
Non-Alcoholic Beverages
Blackberry Juice 1sp 90
Fig Juice 1sp 62
Cow's Milk 6cp 11
Wine
Huckle Wine 1sp 432
Heartland Wiine 3sp 227
Cherry Cherry Wine 1gp 98
Today's Market Wine 5gp --
Services
Entrance Fee 5cp
Average Company 3cp per hour --
Exotic Company 5cp per hour --

Created by JKyle [@GMBinder]

Raspy Falconry House and Stable

Besha       10:00 AM       4:00 PM

Description Cost Stock
Rent Horse Starts at 60gp per day 1
Buy Horse Starts at 225gp 1
Buy a Falcon Starts at 30gp 1
Buy a Eagle Starts at 30gp 1
Buy a Parrot Starts at 30gp 1
Feed (Ration) 5cp 762
Specialty Treats +1 on Animal Handling Checks during Tend to Animals activity 10cp 11
Mounts
WarHorse, Slink White (Bald/White Faced, Sock), Average Quality 225gp 1
Riding Horse, Sprocket Sprocket, Blue Roan (Blaze), Average Quality 80gp 1
Draft Horse, Zenith Brown, (Snip), Average Quality 100gp 1
Pony, Queen Black, Average Quality 30gp 1
Barding
Horse - Padded 12gp 2
Horse - Leather 23gp 1
Horse - Studded Leather 1pp 1
Harnesses
Horse Bit and Bridle 3gp 5
Saddles
Horse Pack Saddle 6gp 5
Horse Ridding Saddle 11gp 4
Other
Cart 16gp 3
Saddlebags 4gp 32
Services
Stabling 1gp per day --
Horse Ridding Training 5gp per day --
Animal Handling Training 3gp per hour --
Animal Taming 5gp per hour --

Version {version} Created by JKyle [@GMBinder]

Raspy Falconry House and Stable

Mounts


Version {version} Created by JKyle [@GMBinder]

Red Light

Besha       24 Hours

Description Cost Stock
Breakfast Menu
Wine dipped Bread (Poor Ration) 3cp 192
Meat Stick (Poor Ration) 2cp 65
Fish Egg Sandwich (Ration) 6cp 70
Shakshuka (Specialty Food) 13gp 3
Lunch Menu All Lunches and Dinners include Bread Soaked in Wine
Salted Fish, Cheese, and Figs (Ration) 1sp 46
Dinner Menu
Today's Fish Catch with Eggs (Rich Ration) 5sp --
Non-Alcoholic Beverages
Blackberry Juice 1sp 90
Fig Juice 1sp 62
Cow's Milk 6cp 11
Ale
Grog Ale 1cp 3210
Liquor
Pirate Rum 1cp 728q
Entertainment & Services
Patience (Card Game) Battle of Charisma 3cp Minimum Buy In --
Piquet (Card Game) Battle of Charisma 3cp Minimum Buy In --
Maw (Card Game) Battle of Wits 4cp Minimum Buy In --
Cribbage (Board Game) Battle of Intelligence 2cp Minimum Buy In --
Ombre (Board Game) Battle of Wisdom Buy In Optional --
Arm Wrestle (Physical Contest) Battle of Strength 3sp Minimum Buy In --
Farkle (Drinking Game) Battle of Constitution 5sp Minimum Buy In --
Bartok (Drinking Game) Battle of Constitution & Dexterity 5sp Minimum Buy In --
Bard Zone Play, request, or just listen to music and poems from local bards. 1cp per request Tips Accepted --
Dancers Exotic sexy dancer 3cp entrance fee Tips Accepted --
Private Dance 1cp per a song Tips Accepted --
Tattoo Parlor Starts at 1sp --
Piercing Starts at 3sp --

Created by JKyle [@GMBinder]

Red Light

Besha       24 Hours

Description Cost Stock
Lodging
Inn Stay (per day)
Stay, Modest 10sp --
Stay, Comfortable (1 Ration Meal Included) 20sp --
Stay, Wealthy (1 Rich Ration Meal and 1 Hour of Average Company Included) 6gp --
Average Company 5cp per hour --
Exotic Company 1sp per hour --

Created by JKyle [@GMBinder]

Starwick Harbor

Besha       8:00 AM       3:00 PM

Description Cost Stock
Hirelings (per day)
Captain Hireling This include's the Captain's Ship and Crew Starts at 40gp
Skilled Sailors Starts at 16sp
Skilled Hireling Starts at 15sp
UnSkilled Hireling Starts at 3sp
Licenses Licenses are needed to operate in the docks (per year)
Harbor License 30gp
Fishing License 10gp
Trader License Needs to be registered with the Trader's Union 10gp (other fees may apply)

Created by JKyle [@GMBinder]

Starwick Harbor

Registered Sailing Ships

Below are captains and their ships that stand out.

More Information Coming Soon


The Broken Night

Class: Trader

The Captain: Fowler 'Honestly' Read

The First Mate: Tower 'The Wild' Duke

The Crew: 20

Defense: 5

Offense: 5

Speed: 5


Screaming Eagle

Class: Trader

The Captain: Radnor 'Tide Turner' Mathian

The First Mate: Oscar 'The Rat' Morton

The Crew: 15

Defense: 6

Offense: 4

Speed: 3


Bitch Queen

Class: Trader

The Captain: Jarrett 'Executioner' Marlowe

The First Mate: Claxton 'Grim' Peddle

The Crew: 30

Defense: 1

Offense: 7

Speed: 4


The Exploding Dolphin

Class: Fishing

The Captain: Manley 'Smelly' Darby

The First Mate:

The Crew: 10

Defense: 1

Offense: 0

Speed: 6


Tradewind

Class: Trader

The Captain: Cooper 'Gnarling' Savant

The First Mate: Lee 'Golden Tooth' Quint

The Crew: 22

Defense: 1

Offense: 3

Speed: 8


The Fucker

Class: Trader

The Captain: Kenward 'Wrathful' Marth

The First Mate: Welborne 'The Cruel' Bradley

The Crew: 20

Defense: 7

Offense: 4

Speed: 2


Created by JKyle [@GMBinder]

The Twig and Berry

Besha       12:00 PM       9:00 PM

Description Cost Stock
Rations
Poor Rations 2cp 64
Rations 3gp 59
Rich Rations 5gp 7
Foods
Unit of Pepper Duise (Seaweed) 3sp 57
Unit of Gutweed (Seaweed) 3sp 21
Unit of Raw Brown Crabs 5sp 18
Unit of Raw Sandpiper Eggs 5sp 27
Unit of Raw Brown Shrimp 8sp 43
Unit of Sugar Kelp (Seaweed) 3sp 34
Unit of Wild Onions 8sp 5
Unit of Sea Lettuce (Seaweed) 4sp 222
Unit of Raw Quail Eggs 8sp 48
Unit of Raw Duck Eggs 5sp 19
Unit of Strawberries 9sp 27
Unit of Blackberries 9sp 17
Unit of Raspberries 9sp 10
Unit of Elderberries 9sp 16
Unit of Salmon 12sp 12
Unit of Snails 8sp 69
Unit of Beach Peas 8sp 78
Unit of Beach Mustard 4sp 46
Unit of Oarweed 3sp 14
Pint of Cow's Milk 17sp 7
Pint of Goat's Milk 16sp 5
1oz of Cow's Butter 20sp 4
1oz of Goat's Butter 18sp 6
0.5lbs of Cow's Cheese (1/4 of a Rich Ration) 4gp 15
0.5lbs of Goat's Cheese (1/4 of a Rich Ration) 4gp 14

The Twig and Berry

Besha       12:00 PM       9:00 PM

Description Cost Stock
Specialty Foods
Twig & Berry Salad Mix of local berries, fruits, and leafy veggies 6gp 4
Seafood Salad Mix of local seafood and seaweed 7gp 6
Herbs, Spices, and More
Pun Seaweed 5gp 43
Twilight Wormwood 8gp 3
Blue Herb 8gp 2
Aniseed 9gp 1
1oz of Pepper 2sp 180
1oz of Salt 2cp 480
Bundles
Herbalist's Kit 13gp 2
Healer's Kit 18gp 2
Calligrapher's Supplies 12gp 4
Cooker's Utensils 2gp 7
Cartographer's Tools 10gp 3
Climber's Kit 25gp 1
Fishing Supplies 18gp 3

Trader's Union

Besha       8:00 AM       9:00 PM

Verilian Exotic Market

Besha       8:00 AM       3:00 PM

Julinar Beskyttelse Rustnings and Skjolds

I have traveled from the powerful North and have come back with their exotic shields and armors.

Beskyttelse Armor Class (AC) Strength Stealth wt. Properties Cost Stock
Rustnings
Gothic Armor 18 - DIS 60lbs Heavy, Upgraeable (2), Threshold (5HP) 1800gp 2
Maximilian Armor 20 - DIS 65lbs Heavy, Upgradable (3), Threshold (10HP), Deflective 3000gp 1
Milanese Armor 18 - DIS 20lbs Heavy, Upgradable (1), Special§ 2000gp 3
Skjolds
Buckler +0 - - 5lbs Parry 200gp 5
Boomerang Shield +1 - - 3lbs Thrown 50gp 6
Pavise Shield +2 or Half-Cover - - 8lbs Fortify 50gp 2
Maduvu Shield +2 - - 7lbs Attack (1d4 + STR/DEX piercing damage) 50gp 4

† Special Damage   ‡ Special Properties   § +1 to Attacks with two-handed weapons and +1 to AC when enemy is within line of sight

Bombs Ahyoo!

All you need is trusty bomb for any occasion.

Description Cost Stock
Bombs
Blood Bomb Brings fear and confusion to your enemies 100gp 63
Caltrops Bomb Nasty to walk on 100gp 86
Fire Bomb Cast fire down on your enemies 200gp 11
Gold Bomb Distract the greedy 60gp 31
Hallucinogenic Bomb Anyone affected will attack anyone around them. 200gp 12
Poison Bomb Poison your enemy 160gp 8
Smoke Bomb Quick escape. 60gp 21
Splinter Bomb Deadly shrapnel 120gp 15
Stink Bomb Smelly 100gp 44
Thunder Bomb Bring down the thunder! 160gp 6
Misc.
Bomb Maker’s Manual Make your own Bombs 500gp 3
Ceramic Shell Make your own Bombs 15gp 358
Trap Shell Make your own Bombs 20gp 96
Sticky Pouch Make your own Bombs 25gp 57
Fuse Shell Make your own Bombs 30gp 83
10oz of Kobold Gunpowder Make your own Bombs 10gp 653
10oz of Human Gunpowder Make your own Bombs 20gp 783

Verilian Exotic Market

Besha       8:00 AM       3:00 PM

Description Cost Stock
10oz of Dwarven Gunpowder Make your own Bombs 45gp 569
1lb of Lamb's Blood Make your own Bombs 1gp 301
30 Pyrite Coins Make your own Bombs. (I will buy fake currency.) 1gp 678
10oz of Phosphorus Make your own Bombs 2gp 102
10 Caltrops Make your own Bombs 5gp 86
10oz of Coal Dust Make your own Bombs 5gp 97
Panther Amanita Make your own Bombs 6gp 28
Skunk Oil Make your own Bombs 6gp 88
Shrapnel Make your own Bombs 10gp 64
Datura Powder Make your own Bombs 15gp 33
Services
Feat Training Bombandier If successful when you level up choose to gain the feat Bombandier 5gp per hour
Feat Training Bomb-Crafter If successful when you level up choose to gain the feat Bomb-Crafter 3gp per hour

Town of Devevekir

Created by JKyle [@GMBinder]

Dazy's Veg-n-More General Store

Devevekir       9:00 AM       6:00 PM

Description

Dazy's Veg-N-More is a family run general store located in the town Devevekir. The store mostly sells food items such as vegetables and fruits but also some times can be stocked with a small assortment of other goods.

Dazy's Veg-N-More has been in operation every day since Dazy, who the store is named after, was born. Dazy's two parents have ran this store in the small town of Devekir for fourteen years.

Shopkeeper(s)


Dazy Farlight

Human


  • Age 14 | Sex F | Eyes Brown | Hair Bald | Skin Rugged Black | Height 4'1" | Build Lean

Description

Square, revolting face. 3 bland piercings on left ear.

Religion

Openly Worships Silvanus.

Personality

Amenable. She believes she is related to Silvanus. Thinks highly of herself but not in a mean way. Seems to be a little delusional.

Political Stance

Believes local propaganda for the most part. Though as of late has heard rumors. Overall no interest in politics.

Revealed Info

Her Family went missing on a foraging expedition to the North. Thinks they abandoned her for a mission that Silvanus sent them on.

Opinion of the Party

Very Positive


Created by JKyle [@GMBinder]

Dazy's Veg-n-More General Store

Devevekir       9:00 AM       6:00 PM

Description Cost Stock
Rations
Poor Rations 3cp 34
Rations 3gp 42
Rich Rations 5gp 5
Foods
Unit of River Cane Shoots 1sp 6
Unit of Raw Black Walnuts 3sp 2sp 17
Unit of Ramps (Wild Leeks) 3sp 3
Unit of Bolete Mushrooms 4sp 2sp 1
Unit of Raw Quail Eggs 5sp 8
Unit of Strawberries 6sp 4sp 1
Unit of Wild Onions 6sp 0
Unit of Boulle Mushrooms 6sp 4sp 6
Unit of Horseradish 6sp 5sp 4
Unit of Raw Pecans 6sp 5sp 1
Unit of Paw Paw Fruit 7sp 5sp 1
Unit of Raspberries 7sp 0
Unit of Elderberries 8sp 6sp 1
Unit of Sugar Cane 8sp 2
Pint of Cow's Milk 12sp 5
1oz of Cow's Butter 14sp 2
0.5lbs of Cow's Cheese (1/4 of a Rich Ration) 2gp 12
1lb of Raw Cow Beef (1/2 of a Rich Ration) 3gp 2
Specialty Foods
Sugar Corn Corn drizzled in sugar cane 5gp 6
Herbs, Spices, and More
Twilight Wormwood 7gp 0
Drojos ivy 7gp 5sp 1
Unit of Gingers 5sp 4sp 16
Unit of Wild Sageroots 4sp 45
Unit of Betel Nuts 5sp 4sp 11
1oz of Pepper 2sp 80
1oz of Salt 2cp 120
Bugs & Grubs
Unit of Bumblebees 5sp 13
Unit of Black Widow Spiders 8sp 6
Plants and Flowers
Mistletoe 4sp 0
Rose 1sp 28
Assortment of Flowers For that special loved one 1sp 16
Sunflower 2cp 77

Dazy's Veg-n-More General Store

Devevekir       9:00 AM       6:00 PM

Description Cost Stock
Bundles
Herbalist's Kit 12gp 1
Healer's Kit 13gp 1
Calligrapher's Supplies 12gp 2
Performer’s Supplies 11gp 1
Recipes
A Field Guide to Cooking On the Road Contains 5 Speciality Food Recipes 60gp 1
Clothing
Common No One Notices the Average Guy 14sp 11
Traveler's People are Confident in the Adventure’s Abilities 5gp 6
Gear
Bedroll Improves Sleep Quality 3gp 2
Tinderbox 1sp 6
Torch 1cp 12
Services
Skilled Hireling Starts at 3ep per day --
Unskilled Hireling Starts at 3sp per day --
Messenger Starts at 2cp per mile --

(Unit = 10)

Dazy Farlight

Dazy is a young 14 year old human female. She is bald and has three piercings on her left ear. She believes that she is related to the God Silvanus. Her parents disappeared on an foraging expedition to the North. She believes they abandoned her for a mission that Silvanus sent them on.

Created by JKyle [@GMBinder]

Dev Stable

Devevekir       11:00 AM       3:00 PM

Description Cost Stock
Rent Horse Starts at 15gp per day 1
Rent Mule Starts at 6gp per day 1
Buy Horse Starts at 55gp 1
Buy Mule Starts at 20gp 1
Feed (Ration) 6cp 289
Mounts
Riding Horse, Inky Black (Spotted), Poor Quality 60gp 1
Mule, Wildcat Brown (Star), Average Quality 20gp 1
Barding
Horse Padded 12gp 1
Harnesses
Horse Bit and Bridle 3gp 3
Saddles
Horse Ridding Saddle 10gp 3
Other
Cart 16gp 2
Saddlebags 4gp 20
Services
Stabling 5ep per day --
Horse Ridding Training 5gp per day --
Animal Handling Training 2gp per hour --
Animal Taming 5gp per hour --

Galegal (Gal) Elendiir

Gal like animals more then people. He has a tattoo of a Giraffe on his left arm and one of a deer on his back. He is talker with no social skill. Quick to trust those that are nice to animals. He is married to his horse Raingail.

Created by JKyle [@GMBinder]

Dev Stable

Mounts


Inky (Riding Horse)

Large Beast, Chaotic Good

Personality: Skittish Dislikes: Long Travels
Loves: Grass


  • Armor Class 10 (natural armor)
  • Hit Points 5 (1d10 + 2)
  • Speed 40 ft. Travel +0 mile
  • Carry 400 lb.

STR DEX CON INT WIS CHA
14 (+2) 8 (-1) 10 (0) 3 (-4) 12 (+1) 8 (-1)

  • Skills --
  • Senses Passive Perception 11
  • Languages Beast Tug (Horse)
  • Understands Common
  • Challenge 1/10 (10 XP)

Actions

Hoves. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 2 (1d4 + 0) bludgeoning damage.


Wildcat (Mule)

Medium Beast, Good

Personality: Curious Dislikes: Bright Lights
Loves: New Things


  • Armor Class 10 (natural armor)
  • Hit Points 8 (2d8 + 2)
  • Speed 40 ft. Travel +0 mile
  • Carry 400 lb.

STR DEX CON INT WIS CHA
14 (+2) 10 (0) 13 (+1) 4 (-3) 10 (+0) 3 (-4)

  • Skills --
  • Senses Passive Perception 10
  • Languages Beast Tug (Mule)
  • Understands Common
  • Challenge 1/9 (15 XP)

Beast of Burden. The mule is considered to be a Large animal for the purpose of determining its carrying capacity.

Sure-Footed. The mule has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.


Actions

Hoves. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4 + 0) bludgeoning damage.

Dove Inn

Devevekir       4:00 AM       8:00 PM

Description Cost Stock
Breakfast Menu
Meat Stick (Poor Ration) 4cp 41
Cheese Omelet (Ration) 5cp 23
Bacon Stuffed Bread (Specialty Food) 6gp 3
Owlbear Steak & Eggs (Specialty Super Food) 26gp 1
Lunch Menu
Stockpot Stew (Poor Ration) 5cp 35
Adventure's Steak (Rich Ration) 2sp 11
Boar Tenderloin (Specialty Food) 10gp 5
Dinner Menu
Stockpot Stew (Poor Ration) 5cp 35
Dove's Peaceful Stew (Ration) 9cp 23
Pigeon Pot Pie (Rich Ration) 2sp 23
Hunter's Pie (Specialty Food) 12gp 4
Owlbear Steak & Eggs (Specialty Super Food) 28gp 1
Non-Alcoholic Beverages
Paw Paw Juice 1sp 88
BerryBerry Juice 2sp 22
Cow's Milk 4cp 18
Ale
Bitter Black 9cp 122
Bleak Stout 1sp 323
Lodging
Inn Stay (per day)
Stay, Poor 2sp --
Stay, Modest 8sp --
Stay, Comfortable (1 Ration Meal Included) 1gp --

Unknown

He seems to be an albino human male.

Version {version} Created by JKyle [@GMBinder]

The Exalted Beggar

Devevekir       12:00 PM       12:00 AM

Description Cost Stock
Lunch Menu
Humble Pie Filled with Tripe and Cow Heel (Poor Ration) 3cp 81
Stockpot Stew Whatever wasn't used yesterday (Poor Ration) 4cp 74
Frogs on Skewers Ribbit! (Poor Ration) 4cp 35
Yummy Slightly Buttered Bread Made with love! (Poor Ration) 4cp 67
Elven Bread Filled with so MUCH Nutrition (Ration) 1sp 4
Yummy Meat Pie Stuffed with various local game, give off wisps of steam and heavy aromas. (Rich Ration) 6gp 52
Dinner Menu
Bog-beetle Dumplings (Poor Ration) 1sp 93
Wolf Steak (Ration) 9sp 42
Honey Braised Boar Ribs (Rich Ration) 1gp 16
Roast Pelican (Rich Ration) 1gp 13
Yummy Meat Pie Stuffed With Various Local Game (Rich Ration) 8gp 52
Roast Chicken With Thyme (Specialty Food) 10gp 6
Poached and Peppered Quail Eggs (Specialty Super Food) 22gp 3
Poached Duck with Farro (Specialty Super Food) 24gp 2
Dessert Menu
Care Free Knots (Specialty Super Food) 18gp 8
Heartland's Famous Corn Bread (Specialty Super Food) 20gp 8
Chocolate Covered Ants (Specialty Super Food) 24gp 1
Non-Alcoholic Beverages
Paw Paw Juice 1sp 88
Elderberries Lemonade 2sp 14
Onion Water 3sp 18
Cow's Milk 4cp 18
Chocolate and Sugar Swirl (Specialty Food) 8gp 3
Ale
Bitter Black 10cp 142
Bleak Stout 2sp 328
Halfling's Best 1sp 432
Hill Cider 1sp 241
Golden Sands Ale 6cp 122
Knee Cracker Cider 1cp 57

The Exalted Beggar

Devevekir       12:00 PM       12:00 AM

Description Cost Stock
Wine
Clarry Wine 2sp 13
Fire Wine 11cp 48
Highdusk Dark 1sp 48
Raspberry Blue Wine 3sp 9
Table Wine 5cp 48
Liquor
Cherry Fire Spicy Kick 2sp 34
Cleaver Vodka 1gp 53
Death Wish 2gp 16
Rain Whiskey 1gp 72

Karen

Karen works the early shift and has a sharp fancy but grumpy look face. She very grumpy and mean especially to those who are poor or she sees as a lower class. She is pro-goverment there fore during her shift there tends to be a lot of guards.

Unknown

A delightful dwarf with black hair, long beard, and bright friendly smile. Overweight in a jolly manor. He works the late shift. The tavern tends to be very busy during this time.

Version {version} Created by JKyle [@GMBinder]

Pure-n-Simple Bakery

Devevekir       6:00 AM       3:00 PM

Description Cost Stock
Rations
Yummy Plain Bread Yummy! (1/2 Poor Ration) 1cp 83
Yummy Slightly Buttered Bread Made with love! (Poor Ration) 3cp 74
Elven Bread Filled with so MUCH Nutrition (Ration) 5cp 6
Yummy Meat Pie Stuffed with various local game, give off wisps of steam and heavy aromas. (Rich Ration) 4gp 3gp 3
Plain Aaaah Bread Yummy! (1/2 Poor Ration) 1cp 66
Slightly Buttered Aaaah Bread Made with angry! (Poor Ration) 3cp 73
Super Meaty Aaaah Pies Stuffed with various local game, give off wisps of steam and heavy aromas (Rich Ration) 4gp 3gp 5
Speciality Foods
Sourdough Rolls Glistening with freshly applied butter and a garnish of River Cane. 3gp 2gp 2
Barkskin Biscuits Have a tough, almost woody, exterior that are often soaked in milk or tea to soften. 4gp 3gp 2
Dragon Donuts Twists in the shape of a dragon's horn with a thin sugar glaze and a surprisingly spicy kick. 4gp 3gp 4
Dwarven Ale Bread A very dense but flavorful bread made from ales and stouts 4gp 3gp 2
Fruit Dumplings That have been boiled or fried and coated in a mixture of sugar and cinnamon 8gp 7gp 10
Nut Bread Packed full of a variety of local nuts 8gp 7gp 3
Meat Dumplings They are shaped to resemble a fat dragon 9gp 12
Warriors Braids Bread Filled with minced and roasted fruits in season 5gp 4gp 6
Speciality Super Foods
Care Free Knots Top of the shelf Yummy Bread filled with Pecans and drizzled with lots of butter, sugar, and honey. 16gp 15gp 9
Heartland's Famous Corn Bread Sugar and butter glazed bread stuffed with corn 18gp 17gp 11
Warrior Knots Top of the shelf Yummy Bread filled with Pecans and drizzled with lots of butter, sugar, and honey. 16gp 15gp 8
Recipes
Pure-n-Simple's Secret (Anti-War) Lovers Cookbook Contains 10 Speciality Food and 1 Speciality Super Food Recipes 150gp 145gp 1
Warrior's Secret Warrior's Cookbook Contains 10 Speciality Food and 1 Speciality Super Food Recipes 150gp 145gp 1
Bundles
Cooker's Utensils 2gp 1gp 3
Mess Kit 4sp 3sp 6

Version {version} Created by JKyle [@GMBinder]

Description Cost Stock
Services
Custom Baked Good Starts at 7sp 6sp --
Design a Recipe Starts at 7sp 6sp --
Cooker Utensils Training 12sp 10sp per hour --

Created by JKyle [@GMBinder]

City of Heartland

Version {version} Created by JKyle [@GMBinder]

The Creeking Arrow

Heartland       12:00 PM       2:00 AM

Description Cost Stock
Lunch Menu
Humble Pie Filled with Tripe and Cow Heel (Poor Ration) 3cp 122
Stockpot Stew Whatever wasn't used yesterday (Poor Ration) 4cp 110
Acorn Soup Go NUTS! (Poor Ration) 4cp 22
Dinner Menu
Rice and Peas (Poor Ration) 9cp 89
Squash and Fish Soup (Poor Ration) 1sp 22
Thistle salad with Roasted Grubs (Poor Ration) 11cp 121
Non-Alcoholic Beverages
Onion Water 3sp 18
Cow's Milk 4cp 18
Ale
Dragon's Breath 2cp 628
Dwarf's Treasure 1sp 32
Hill Cider 1sp 141
Golden Sands Ale 6cp 122
Goblin Piss 1cp 3210
Liquor
Hog Piss 1cp 3430
Death Wish 2gp 6
Rain Whiskey 1sp 720
White Eye Whiskey 3gp 5

Version {version} Created by JKyle [@GMBinder]

The Drunken Unicorn

Heartland       12:00 PM       2:00 AM

Description Cost Stock
Lunch Menu
Onion Soup Don't Cry! (Poor Ration) 6cp 79
Slightly Buttered Aaaah Bread Made with anger! (Poor Ration) 4cp 23
Cheese Pie and Onion Soup Tell me if its toooo cheesy! (Ration) 1sp 18
Baked Loin of Pork with Gravy (Ration) 1sp 12
Toasted Delfarnbread with Spiced Snail-Butter (Ration) 2sp 12
Meerkat Dumplings with Sage (Rich Ration) 8gp 7
Super Meaty Aaaah Pies Stuffed with various local game, give off wisps of steam and heavy aromas. (Rich Ration) 6gp 11
Dinner Menu
Pigeon Pot Pie (Ration) 1sp 96
Rabbit and Potato Plate (Ration) 14cp 42
Honey Braised Boar Ribs (Rich Ration) 2gp 13
Roasted Bullywug Legs (Rich Ration) 3gp 11
Super Meaty Aaaah Pies Stuffed With Various Local Game (Rich Ration) 8gp 52
Buffalo Ribeye (Specialty Food) 12gp 8
Meat Dumplings (Specialty Food) 8gp 3
Poached and Peppered Quail Eggs (Specialty Super Food) 21gp 3
Poached Duck with Farro (Specialty Super Food) 21gp 5
Dessert Menu
Fruit Dumplings (Specialty Food) 8gp 7
Barkskin Biscuits (Specialty Food) 10gp 10
Heartland's Famous Corn Bread (Specialty Super Food) 20gp 9
Warrior Knots (Specialty Super Food) 23gp 14
Non-Alcoholic Beverages
Paw Paw Juice 1sp 98
BerryBerry Lemonade 2sp 13
Strawberry Juice 3sp 16
Cow's Milk 4cp 28
Goat's Milk 5cp 19
Sheep's Milk 7cp 16
Chocolate and Cinnamon Swirl (Specialty Food) 10gp 2
Ale
North Brew 1gp 4
Old One Eye 2gp 558
Purple Noble 4gp 672

The Drunken Unicorn

Heartland       12:00 PM       12:00 AM

Description Cost Stock
Shadowdark Ale 4sp 227
Wizard's Choice 5gp 322
Unicorn Ale 9gp 57
Wine
Bloodwine Wine 5sp 15
Glowfire 5sp 13
Heartland Wine 20gp 11
Mead Wine 3sp 8
Redwood Dry 5sp 21
Unicorn Wine 25gp 56
Liquor
Absinthe 5gp 32
Elquestria 7gp 43
Flindmaker 3gp 26
Kumis 8sp 0

Version {version} Created by JKyle [@GMBinder]

Fair Wish Inn

Heartland       24/7 *(Ring The Bell 8:00 PM to 8:00 AM)*

Description Cost Stock
Breakfast Menu
Meat Stick (Poor Ration) 4cp 41
Bacon & Duck Egg Sandwich (Ration) 7cp 20
Omelet "Your Way" (Specialty Food) 16gp 3
Boar Ham Steak & Eggs (Specialty Super Food) 24gp 1
Lunch Menu
Stockpot Stew (Poor Ration) 6cp 46
Roast Goat & Cheese (Rich Ration) 6sp 10
Baked Duck Breast (Specialty Food) 14gp 3
Dinner Menu
Stockpot Stew (Poor Ration) 5cp 35
Hillness's Famous Soup (Rch Ration) 12cp 8
Hunter's Pie (Specialty Food) 17gp 1
Non-Alcoholic Beverages
Blackberry Juice 1sp 90
Rose Berry Juice 1sp 62
Goat's Milk 6cp 11
Ale
Bitter Black 9cp 122
Bleak Stout 1sp 323
North Brew 1gp 3
Lodging
Inn Stay (per day)
Stay, Modest 8sp --
Stay, Comfortable (1 Ration Meal Included) 16sp --
Stay, Wealthy (1 Rich Ration Meal Included) 5gp --

Version {version} Created by JKyle [@GMBinder]

Gever's Assortments of Goods

Heartland       9:00 AM       7:00 PM

Description Cost Stock
Rations
Poor Rations 3cp 64
Rations 3gp 59
Rich Rations 5gp 7
Foods
Unit of River Cane Shoots 1sp 7
Unit of Raw Black Walnuts 3sp 2sp 21
Unit of Ramps (Wild Leeks) 3sp 8
Unit of Potatoes 3sp 36
Unit of Bolete Mushrooms 4sp 3sp 7
Unit of Apples 4sp 43
Unit of Paw Paw Fruit 6sp 5sp 4
Unit of Wild Onions 6sp 5sp 11
Unit of Raw Rose Hips (Rose Bush Berries) 6sp 22
Unit of Raw Quail Eggs 6sp 8
Unit of Raw Duck Eggs 7sp 9
Unit of Strawberries 7sp 6sp 7
Unit of Blackberries 7sp 7
Unit of Raspberries 7sp 1
Unit of Elderberries 7sp 6sp 6
Unit of Salmon 11sp 3
Unit of Snails 11sp 6
Unit of Raw Brown Crab 12sp 1
Unit of Raw Brown shrimp 12sp 1
Pint of Cow's Milk 12sp 7
Pint of Goat's Milk 13sp 5
1oz of Cow's Butter 14sp 4
1oz of Goat's Butter 15sp 6
0.5lbs of Cow's Cheese (1/4 of a Rich Ration) 2gp 15
0.5lbs of Goat's Cheese (1/4 of a Rich Ration) 3gp 13
1lb of Raw Cow Beef (1/2 of a Rich Ration) 3gp 3
Specialty Foods
Berry Salad Mix of local berries and fruits with other greens 6gp 4
Herbs, Spices, and More
Twilight Wormwood 7gp 5gp 4
Ellond Shrub 7gp 2
Mandrake Root 7gp 2

Gever's Assortments of Goods

Heartland       9:00 AM       7:00 PM

Description Cost Stock
Unit of Salvias 1gp 5
Unit of Tobaccos 1gp 3
Unit of Ginsengs 6sp 4sp 30
Unit of Passionflowers 4sp 3sp 62
1oz of Pepper 2sp 180
1oz of Salt 2cp 230
1oz of Cinnamon 2sp 120
Bugs & Grubs
Phoenix Roach 2gp 2
Unit of The Luminous Mammalian Mantises 9sp 11
Plants and Flowers
Mistletoe 3sp 5
Rose 1sp 61
Assortment of Flowers For that special loved one 1sp 18
Sunflower 1cp 50
Bundles
Herbalist's Kit 11gp 3
Healer's Kit 12gp 2
Calligrapher's Supplies 10gp 3
Cooker's Utensils 2gp 2
Cartographer's Tools 16gp 1
Climber's Kit 28gp 1
Fishing Supplies 11gp 0
Gear
Backpack, Average Increases carrying capacity by 5lbs 2gp 18
Bedroll Improves Sleep Quality 3gp 1
Tinderbox 1sp 7
Torch 1cp 16
Metal Bowl Basic Copper Bowl. May burn easily 5sp 2
Services
Calligrapher Training 3gp per hour --
Cartographer Training 3gp per hour --

(Unit = 10)

Version {version} Created by JKyle [@GMBinder]

Heart Stable

Heartland       10:00 AM       4:00 PM

Description Cost Stock
Rent Horse Starts at 26gp per day 1
Rent Pony Starts at 16gp per day 1
Buy Horse Starts at 75gp 3
Buy Pony Starts at 30gp 1
Feed (Ration) 5cp 762
Specialty Treats +1 on Animal Handling Checks during Tend to Animals activity 10cp 11
Mounts
Riding Horse, Dobber Strawberry Roan (Blaze, Stocking), Average Quality 80gp 1
Riding Horse, Sprocket Sprocket, Blue Roan (Blaze), Average Quality 80gp 1
Draft Horse, Zenith Brown, (Snip), Average Quality 100gp 1
Pony, Queen Black, Average Quality 30gp 1
Barding
Horse Padded 12gp 2
Horse Leather 23gp 1
Horse Studded Leather 1pp 1
Harnesses
Horse Bit and Bridle 3gp 5
Saddles
Horse Pack Saddle 6gp 5
Horse Ridding Saddle 11gp 4
Other
Cart 16gp 3
Saddlebags 4gp 32
Services
Stabling 1gp per day --
Horse Ridding Training 5gp per day --
Animal Handling Training 3gp per hour --
Animal Taming 5gp per hour --

Version {version} Created by JKyle [@GMBinder]

Heart Stable

Mounts


Dobber (Riding Horse)

Large Beast, Good

Personality: Leaper Dislikes: Red Hair
Loves: Blueberries


  • Armor Class 10 (natural armor)
  • Hit Points 8 (2d10 + 2)
  • Speed 50 ft. Travel +1 mile
  • Carry 420 lb.

STR DEX CON INT WIS CHA
16 (+3) 10 (0) 12 (+1) 2 (-4) 11 (0) 7 (-2)

  • Skills --
  • Senses Passive Perception 10
  • Languages Beast Tug (Horse)
  • Understands Common
  • Challenge 1/8 (25 XP)

Unlocked When Bonded With Trust

Leaper. Adds an additional +2 when making a moving High Jump.

Actions

Hoves. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) bludgeoning damage.


Sprocket (Riding Horse)

Large Beast, Neutral

Personality: Rubs against Trees Dislikes: Spiders
Loves: Sugar Cane


  • Armor Class 10 (natural armor)
  • Hit Points 9 (2d10 + 2)
  • Speed 50 ft. Travel +1 mile
  • Carry 420 lb.

STR DEX CON INT WIS CHA
17 (+3) 10 (0) 13 (+1) 1 (-5) 11 (0) 7 (-2)

  • Skills --
  • Senses Passive Perception 10
  • Languages Beast Tug (Horse)
  • Understands Common
  • Challenge 1/8 (25 XP)

Actions

Hooves. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) bludgeoning damage.

Version {version} Created by JKyle [@GMBinder]

Heart Stable

Mounts


Zenith (Draft Horse)

Large Beast, Chaotic Good

Personality: Acts like it Speaks Dislikes: Whips
Loves: Hugs


  • Armor Class 10 (natural armor)
  • Hit Points 12 (2d10 + 3)
  • Speed 35 ft. Travel +0 mile
  • Carry 520 lb.

STR DEX CON INT WIS CHA
18 (+4) 10 (0) 12 (+1) 4 (-3) 9 (-1) 8 (-1)

  • Skills --
  • Senses Passive Perception 9
  • Languages Beast Tug (Horse)
  • Understands Common
  • Challenge 1/8 (25 XP)

Unlocked When Bonded With Absolute Trust

Unknown. --

Actions

Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) bludgeoning damage.


Queen (Pony)

Medium Beast, Chaotic Neutral

Personality: Bites & Bucks Dislikes: Sudden Movements Loves: Being Petted


  • Armor Class 10 (natural armor)
  • Hit Points 7 (1d8 + 2)
  • Speed 30 ft. Travel +0 mile
  • Carry 200 lb.

STR DEX CON INT WIS CHA
16 (+3) 11 (0) 13 (+1) 2 (-4) 11 (0) 6 (-2)

  • Skills --
  • Senses Passive Perception 10
  • Languages Beast Tug (Horse)
  • Understands Common
  • Challenge 1/8 (25 XP)

Unlocked When Trained in Fighting (War)

Multiattack. Queen can make two attacks: one with its hooves and one bite.

Actions

Hooves. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) bludgeoning damage.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 2 (1d4 + 0) piercing damage.

Version {version} Created by JKyle [@GMBinder]

Herbs, Nerbs, & More

Heartland       9:00 AM       6:00 PM

Description Cost Stock
Herbs
Wychwood 5sp 5
Live Glowworm 6sp 11
Twilight wormwood 7sp 4
Drojos ivy 11ep 4
Ellond scrub 11ep 7
Blood herb 7gp 4
Ucre bramble 8gp 2
Mandrake root 13gp 2
Dried ephedra 13gp 1
Abyss Flower 23gp 3
Black Ivy 23gp 1
Thunderleaf 33gp 2
Lunar Flower 44gp 1
Wisp Stem 54gp 2
Night Maize 54gp 3
Bundles
Herbalist's Kit 8gp 3
Healer's Kit 11gp 2
Mess Kit 3sp 3
Creature Parts
Unit of Monster Bones (Common) 8cp 32
Unit of Monster Feathers (Common) 3cp 18
Unit of Monster Chitins (Common) 8cp 8
Unit of Monster Scales (Common) 6cp 19
Lllkalic Hide Sage-brown hide harvested from rare marshland creatures 350gp 1
Dinakond Hide Stale stone-grey hide is harvested from rare mountainous area creatures. 350gp 1
Minerals
Ingot Alchemical Sliver Special Silver designed to be a natural deterrent against most supernatural beings that don't like Sliver 200gp 0
1lb of Pure Silver 5gp 2
1lb of Lead 4sp 2
1kt of Uncut Sunstone (reddish yellow) 10gp 1

Version {version} Created by JKyle [@GMBinder]

Herbs, Nerbs, & More

Heartland       9:00 AM       6:00 PM

Description Cost Stock
1kt of Uncut Bloodstone (gray with red) 46gp 3
1kt of Uncut Tanzanite (rich violet) 140gp 2
Services
Herbalist Starts at 10cp --
Brewer Starts at 10sp --
Healer Starts at 10sp --
Design a Formula Starts at 1pp --
Herbalism Kit Training 4gp per hour --
Healer’s Kit Training 4gp per hour --
Brewer’s Supplies Training 4gp per hour --
Survival Training 9gp per hour --

(Unit = 0.1lbs or 10 of that item)

Version {version} Created by JKyle [@GMBinder]

Herbs, Nerbs, & More

Black Market

Heartland       9:00 AM       6:00 PM

Description Cost Stock
Services
Poison Brew Starts at 2gp --
Illegal Potion Brew Starts at 11gp --
Druid Training Removes a -1 from Druid Magic limited to removing -2 10gp per hour --
Poison’s Kit Training 4gp per hour --
Bundles
Poison's Kit 75gp 1
Poisons
Dose of Poison, Basic 155gp 6
Dose of Assassin's Blood 210gp 2
Dose of Truth Serum 210gp 3
Dose of Lockjaw 210gp 1
Dose of Essence of Ether 310gp 1
Poisons Formulas
Poison, Basic 22gp 3
Assassin's Blood 44gp 2
Truth Serum 45gp 4
Oil of Taggit 47gp 1
Essence of Ether 56gp 2
Mother's Mercy 56gp 1
Nightmare Powder 66gp 1
Other
1oz of Opium 46gp 3

Version {version} Created by JKyle [@GMBinder]

Knicks-n-Knacks

Palace of the Lost       24/7

Description Cost Stock
Services
Item Appraisal (Identify) -- --
Magic Appraisal (Identify) -- --
Repair -- --
Craft -- --
Translation Abyssal, Infernal, Celestial, Terran -- --
Information -- --
Musical Instrument Training -- --
Gaming Set Training -- --
Potter's Tools Training -- --
Painter's Supplies Training -- --
Woodcarver's Tools Training -- --
Abyssal Training -- --
Infernal Training -- --
Celestial Training -- --
Terran Training -- --
Random Knick Knack

Mechanics. Roll Investigation Check higher the roll the higher # of interesting Knick-knacks you come across.

Investigation Check

    1-5 = 0

6-10 = 1

11-15 = 2

16 -19 = 3

20 = 4

Anything above 20 is an additional magical trinket.

Based on the result of the Investigation Check, roll the required # of 1d5(s) (or 1d12 in some cases.) and 1d100(s). The investigation check can be rolled more than once but each time just takes up more in game time. If you are looking for a particular item ask Hisni and he will significantly lower your odds.

(Ask for Price. Prices are negotiable. Prefers goods over coin.)

Version {version} Created by JKyle [@GMBinder]

The Exalted Note

Heartland       7:00 AM       8:00 PM

Description Cost Stock
Musical Instruments (All instruments w/ † increases auditory range of song spells by 100ft)
Bagpipes 30gp 3
Drum 4gp 7
Dulcimer 25gp 10
Flute 2gp 12
Lute 35gp 5
Lyre 20gp 4
Golden Lyre (As Action you can cast Bless 3x a Day) 100gp 1
Horn 3gp 6
Horn, Mithral (auditory range of song spells increased by 150ft) 50gp 1
Pan Flute 12gp 14
Shawm 2gp 21
Viol 30gp 7
Goblin Hurdy Gurdy (+1 Performance with Goblins) 60gp 1
Sackbut 30gp 3
Whistle-Stick (300ft audio range. Proficiency this instrument lets you interrupt or communicate simple messages long distances. ) 10gp 2
Harp 20gp 2
High Elven Harp (+1 to Lullaby Song Spell) 150gp 1
Tambourine 10gp 3
Erhu (+1 Performance with Northern Foreign Travelers) 30gp 2
Hulusi 20gp 4
Heavenly Hulusi (+1 to Zone of Peace Song Spell) 200gp 1
Ancient Udu (said to have ancient power but no one knows) 120gp 1
Maracas 5gp 24
Enchanted Maracas (+1 Performance) 200gp 1
Dwarven Gong (+1 to Deafening Rebuke Spell Song) 100gp 1
Orc WarGong (As Action playing this can induce a mass intimidation) 200gp 1
Giant WarGong (As Action playing this can induce a mass intimidation x2) 400gp 1
Songs
1st Level Scrolls
Deafening Rebuke Spell Song 677gp 2

Version {version} Created by JKyle [@GMBinder]

The Exalted Note

Heartland       7:00 AM       8:00 PM

Description Cost Stock
2nd Level Scrolls
Mass Invisibility Spell Song 2,754gp 1
5th Level Scrolls
Zone of Peace Spell Song 7,001gp 1
7th Level Scrolls
Curse Spell Song 12,522gp 1
Services

SONG SPELLS

Must be heard by the Target. There is NO way of replace the Verbal Component of a Song Spell. They usually are only used by Bards but any other magic user could use a Song Spell if they were proficient in Performance and have a 13+ Charisma. Usually their effect only lasts until the song ends but this is not always the case. If the song is interrupted or hearing the song is not possible it will not work.

The Molten Hammer

Heartland       10:00 AM       8:00 PM

Armor Armor Class (AC) Strength Stealth wt. Properties Cost Stock
Studded Leather 12 + DEX - - 13lbs Light 50gp 45gp 13
Chain Shirt 13 + DEX (max 2) - - 20lbs Medium 65gp 60gp 4
Ring Mail 14 - DIS 40lbs Heavy 45gp 40gp 6
Weapons Damage wt. Properties Cost Stock
Dagger 1d4 Piercing 1lb Finesse, light, thrown (range 20/60), simple 2gp 3ep 22
Dagger, Greater 1d4+1 Piercing 0.5lbs Finesse, light, thrown (range 20/60), simple 14gp 10gp 3
Handaxe 1d6 Slashing 2lbs Light, thrown (range 20/60), simple 8gp 7gp 1
Light Hammer 1d4 Bludgeoning 2lbs Light, thrown (range 20/60), simple 2gp 3ep 1
Sickle 1d4 Slashing 2lbs Light, simple 2gp 3ep 3
Spear 1d6 Piercing 3lbs Thrown (range 20/60), versatile (1d8), simple 3gp 2gp 2

† Special Damage   ‡ Special Properties

Description Cost Stock
Bundles
Carpenter's Tools 11gp 9gp 7
Mason's Tools 12gp 8gp 8
Smith's Tools 25gp 18gp 21
Tinker's Tools 55gp 48gp 16
Musical Instruments
Ancient Horn Has infernal writing 6gp 2gp 1
Gear
Ball Bearings (bag of 1,000) 2gp 3ep 5
Block and Tackle 2gp 3ep 26
Chain (10 feet) 5gp 3gp 5
Crowbar 2gp 6ep 34
Grappling Hook 7gp 4gp 2
Hammer 1gp 4ep 45
Hammer, Sledge 2gp 3ep 33
Lamp 2gp 1gp 30
Lantern, Bullseye 11gp 8gp 16
Lantern, Hooded 6gp 4gp 23
Lock 12gp 9gp 27

The Molten Hammer

Heartland       10:00 AM       8:00 PM


Description Cost Stock
Manacles 2gp 3ep 2
Pick, Miner's 2gp 3ep 9
Pot, Iron 1gp 1ep 3
Spikes, Iron (10) 1gp 3ep 122
Whelstone 2cp 1cp 143
Minerals
1lb of Iron 1sp 9cp 6
1lb of Brass 3sp 28cp 8
1lb of Bronze 4sp 3sp 5
1lb of Steel 5gp 4gp 4
Ingots
Ingot of Iron 2sp 1sp 8
Ingot of Lead 4sp 3sp 1
Ingot of Tin 7sp 6sp 1
Ingot of Cold Iron 9sp 8sp 3
Ingot of Copper 2gp 1gp 1
Ingot of Steel 9gp 8gp 3
Ingot of Sliver 20gp 18gp 1
Blueprints
Misc Mundane 2gp 1gp 3
Misc Simple Weapon 4gp 3gp 3
Misc Martial Weapon 9gp 8gp 3
Misc Light Armor 7gp 6gp 3
Misc Medium Armor 9gp 8gp 3
Services
Blacksmith (metallurgy) 10gp Starts at 6gp --
Design a Blueprint 50gp Starts at 45gp --
Gemcutting (lapidary) x0.35mp Starts at x0.25mp --
Smith’s Tools Training 5gp Starts at 4gp --
Tinker’s Tools Training 5gp Starts at 4gp --
Mason’s Tools Training 5gp Starts at 4gp --
Leatherworker’s Tools Training 5gp Starts at 4gp --
Glowblower’s Tools Training 5gp Starts at 4gp --

Version {version} Created by JKyle [@GMBinder]

The Molten Hammer

Black Market

Heartland       10:00 AM       8:00 PM


Weapons Damage wt. Properties Cost Stock
Edged Card†‡ 1d8 Slashing 0.1lbs Elegant, finesse, light, martial, thrown (range 20/60) 30gp 20gp 2
Hidden Blade†‡ 1d6 Piercing 0.5lbs Execute, gloves, hidden, finesse, light, martial 200gp 150gp 2
Elven Tanto 1d4 Piercing 0.5lbs Finesse, Keen, light, martial thrown (range 20/60) 50gp 25gp 2
Kunai§ 1d4 Piercing 0.1lbs Finesse, light, martial, thrown (range 30/90), special 18gp 16gp 2
Hook Sword†‡ 1d10 Slashing 3lbs Elegant, finesse, light, martial, trip 30gp 20gp 2
Dwarven WarAxe (Dull)†‡ 2d8 Slashing or Bludgeoning 20lbs Heavy, martial, superheavy, two-handed 30gp 20gp 2
Myrkul Death Greataxe. †‡ 1d12 Slashing & 1d6 Necrotic Damage 20lbs Heavy, martial, superheavy, two-handed 300gp 250gp 1

† Special Damage   ‡ Special Properties   § +1 to DMG and to Hit when Thrown

Version {version} Created by JKyle [@GMBinder]

Rando's Fabric

Heartland       10:00 AM       3:00 PM

Description Cost Stock
Simple Outfits Outfits present an image to the world that will have effects
Peasant's People dislike Peasants and Beggars 1cp 31
Commoner's No one notices the Average Guy 1gp 5sp 24
Traveler's People are confident in the Adventure’s abilities 3gp 15sp 4
Entertainer's People love the Entertainer 6gp 5gp 4
Noble's, Mundane Opens Doors 23gp 18gp 2
Fur Outfit
Fur Boots 2gp 15sp 6
Fur Trouser 3gp 2gp 6
Fur Vest 3gp 2gp 6
Fur Gloves 1gp 8sp 4
Clothes, Furs Full Fur Set. (+1 Cold Weather / -1 Hot Weather) 8gp 6gp 6
Leather Outfit
Leather Boots 4gp 3gp 3
Leather Trouser 5gp 4gp 3
Leather Vest 5gp 4gp 3
Leather Hat 4gp 3gp 3
Clothes, Leather Full Leather Set. (+1 to AC / -1 to Hot Weather) 17gp 15gp
Clothing
Cape, Cloth Add flair to your wardrobe 2sp 15cp 2
Boots, Nice Some Boots is better than none. Gives little bit of protection 1ep 5sp 2
Gloves, Cloth Add flair to your wardrobe 3cp 2 3
Dress You need to be dressed up to enter a party 1gp 5sp 2
Robes You need to look nice to enter a party 2gp 15sp 3
Snowshoes Ignores Snow difficult terrain and improves travel speed in snow 2gp 15sp 2
Armor Armor Class (AC) Strength Stealth wt. Properties Cost Stock
Hide 12 + DEX (max 2) - - 13lb Medium 15gp 12gp 1
Leather 11 + DEX - - 11lb Light 14gp 12gp 0
Padded, Greater 12 + DEX - DIS 11lb Light 40gp 35gp 1
Padded 11 + DEX - DIS 9lb Light 10gp 8gp 1
Gear
Backpack, Average 5lb increase to carrying capacity. 3gp 25sp

Rando's Fabric

Heartland       10:00 AM       2:00 PM

Description Cost Stock
Basket May reduce the bulk (weight) of 10 small items you are carrying. 5sp 3sp 16
Bedroll Rest quality is limited to average with out one 1gp 5sp 7
Blanket Effects rest quality (+1 in Cold Weather) 6sp 5sp 11
Small Pouch May reduce the bulk (weight) up to 20 tiny items (0.5lbs). 2gp 15sp 6
Sack Limited to only what you can carry with out a sack or backpack 1cp 20
Tent, Two-Person Helps in storms and other wilderness dangers. 2gp 15sp 2
Bundles
Weever's Tools 4gp 3gp 3
Misc
Cloth, Canvas 5sp 3sp 1823
Cloth, Cotton 1cp 1255
Cloth, Linen 1cp
Cloth, Satin 2gp 1gp 1136
Cloth, Silk 1gp 5sp 1002
Cloth Velvet 2gp 1gp 988
Cloth, Wool 1cp 2190
Cloth, Fur 10sp 5sp 785
Hide 10sp 5sp 453
Cured Leather 2gp 15sp 3
Bone, Needle (5) 3cp 2cp 4997
Steel, Needle (1) 1sp 5cp 3541
Cotton Thread, 1 Spool (30 Feet) - 1ep 5cp 481
Leather Cord (15 Feet) 1gp 5sp 32
Services
Tailor Starts at 10sp 8sp --
Weaver’s Tools Training 3gp 2gp per hour --
Leatherworker's Tools Training 4gp 3gp per hour --
Special Modifications
Hollow Boot Heel Hide (DC 21) Starts at 3pp 15gp --
Apparel Inside Pocket Hide (DC 13) Starts at 3gp 2gp --
Pack/Bag Inside Flap Hide (DC 13) Starts at 3gp 2gp --
Custom Modification Starts at 4pp 35gp --

Version {version} Created by JKyle [@GMBinder]

Rando the Hunter

Heartland       10:00 AM       3:00 PM

Armor Armor Class (AC) Strength Stealth wt. Properties Cost Stock
Mage Hide Sanctuary from Evil 12 + DEX (max 2) - - 12lbs Medium 50gp 40gp 0
Iron Coated Breastplate 14 + DEX (max 2) 11 - 25lbs Medium 500gp 450gp 1
Sliver Breastplate 13 + DEX (max 2) - - 15lbs Medium 600gp 555gp 1
Salt Infused Ring mail 14 - DIS 40lbs Medium 60gp 50gp 1
Weapons Damage wt. Properties Cost Stock
Iron Dagger 1d4-1 Piercing 2lb Finesse, light, thrown (range 20/60), simple 2gp 3ep 18
Sliver Dagger, Greater 1d4+1 Piercing 0.5lbs Finesse, light, thrown (range 20/60), simple 20gp 15gp 12
Sanctus Silver Dagger 1d4 Piercing 0.5lbs Finesse, light, thrown (range 20/60), simple 500gp 450gp 1
Iron Shortsword 1d6-1 Piercing 4lbs Finesse, light, martial 5gp 3gp 24
Sliver Shortsword 1d6 Piercing 1lbs Finesse, light, martial 20gp 15gp 4
Alchemical Sliver Shortsword 1d6 Piercing 1lbs Finesse, light, martial 250gp 200gp 1
Sanctus Silver Shortsword 1d6 Piercing 0.5lbs Finesse, light, martial 2050gp 2000gp 1
Mage Greatsword Protection from Evil 2d6 Piercing 6lbs Heavy, two-handed 120gp 115gp 1
Caviler 1d10 Piercing 9lbs Firearm (range 100/400), heavy, two-handed 250gp 200gp 1

† Special Damage   ‡ Special Properties

Description Cost Stock
Ammunition
5 Bullets 10gp 8gp 3323
5 Lead Shots 12gp 10gp 2111
5 Salt Shots 11gp 9gp 6219
5 Iron Bullets 11gp 9gp 456
5 Silver Bullets 20gp 18gp 317
5 Alchemical Silver Bullets 40gp 35gp 267
5 Sanctus Silver Bullets 200gp 195gp 25
5 Devil's Trap Bullets 100gp 95gp 110

Version {version} Created by JKyle [@GMBinder]

Rando the Hunter

Heartland       10:00 AM       3:00 PM

Description Cost Stock
5 Dead Man's Blood Bullets 11gp 9gp 63
5 Witch-killing Bullets 20gp 19gp 48
5oz Packet of Gunpowder Fires 5 Shots 10gp 9gp 4888
Salts & Dusts
5oz Bag of White Salt 1sp 5cp 1569
5oz Bag of Black Salt 3gp 2gp 152
5oz Bag of Purple Salt 4gp 3gp 45
5oz Bag of Red Salt 5gp 4gp 23
5oz Bag of Pink Salt 6gp 5gp 9
5oz Bag of Iron Dust 3gp 2gp 67
5oz Bag of Silver Dust 6gp 5gp 43
5oz Bag of Gold Dust 10gp 8gp 12
5oz Bag of Cold Iron Dust 200gp 155gp 1
5oz Bag of Alchemical Silver Dust 150gp 125gp 1
5oz Bag of Mystery Pink Dust 200gp 2
Stakes
Wooden Stake 1cp 4550
Twilight Wormnwood Stake 2sp 1sp 96
Ironwood Stake 2gp 1gp 121
Coldwood Stake 30gp 25gp 10
Darkwood Stake 15gp 10gp 11
Jinnwood Stake 40gp 35gp 2
Spirit Wood Stake 30gp 25gp 5
Steal Stake 10gp 8gp 378
Iron Stake 6gp 5gp 2312
Silver Stake 12gp 10gp 247
Cold Iron Stake 40gp 35gp 3
Mystery Crystal Stake 200gp 1
Blood
1oz of Holy Blood 2gp 1gp 101
1oz of Dead Man's Blood 5sp 3sp 96
1oz of Goat Blood 1sp 5cp 589
1oz of Cow Blood 1sp 5cp 324
1oz of Snake Blood 1sp 5cp 638
Misc.
Flask of Holy Water 30gp 25gp 14

Version {version} Created by JKyle [@GMBinder]

Rando the Hunter

Heartland       10:00 AM       3:00 PM

Description Cost Stock
Flask of Holy Oil 30gp 25gp 6
Flask of Blessed Oil 45gp 40gp 3
Mystery Silver Charm (Rune) 200gp 3
Mystery Iron Sphere 200gp 3
Mystery Compass 200gp 1
Rando's Journal Extremely Personal Item No Price 1

† Negotiable

Thorin's Knowledge Emporium (MoonFire)

Heartland       7:00 AM       7:00 PM

Description Cost Stock
Misc. Books
Variety of Propaganda Books Starts at 1cp 3487
Variety of Common Books Starts at 6gp 5006
Variety of Uncommon Books Now Organized! 75gp - 150gp 4
Variety of Rare Books Now Organized! 75gp - 250gp 7
Few of Ultra Rare Books Now Organized! 150gp - 300gp 3
Journal, Soft Bound, 25 Sheets 7gp 15
Journal, Hard Bound, 50 Sheets 16gp 13
Hollow Book 9gp 1
Uncommon Book
Samwell’s Guide to Arms and Armor (+1 Smith's Tools or Training Bonus) 150gp 1
Identifying Grubs, Worms, and Sentient Fungi (+1 Forging or Training Bonus) 125gp 1
How To Tell a Brew Is True (+1 Herbalist's Kit, Brewing Activity, or Training Bonus) 100gp 1
Samwell’s Guide To The Kitchen (Specialty Super Food Recipe and +1 Cooker's Kit or Training Bonus) 75gp 1
Rare
Samwell’s Guide To Love and Love Potions (+2 Herbalist Kit, x2 Brewing Activity, or x2 Training Bonus) 200gp 1
A Short History of Dwarves (+1 History or Training Bonus) 75gp 1
The Silent Bard and Other Myths (+1 Performance or Training Bonus) 75gp 1
The Unlikely Romance of Owls and Bears (+1 Nature or Training Bonus) 75gp 1
Hunting Mushrooms In the Dark (+2 Forging or 2x Training Bonus) 225gp 1
The Myth of the Useful Bard (+1 Performance or Training Bonus) 75gp 1
Moving With Confidence (+1 Persuasion or Training Bonus) 100gp 1
Ultra Rare
How To Live Forever—or Close To It (+2 Medicine, +5 Hit Points, or x2 Training Bonus) 300gp 1
Orienteering Without a Compass (+2 Navigating or x2 Training Bonus) 200gp 1
Ins & Outs of the UnderDark (+1 Persuasion w/ those from the Underdark or Undercommon Training Bonus) 150gp 1
Maps
Crude Heartland Region Map 2cp 5
Simple Heartland Region Map 1gp 8
Detailed Heartland Region Map 2gp 2
Very Detailed Heartland Region Map 3gp 2
Simple Valizar Region Map 1gp 2
Detailed Valizar Region Map 4gp 2

Thorin's Knowledge Emporium (MoonFire)

Heartland       7:00 AM       7:00 PM

Description Cost Stock
Blueprints
Misc. Mundane 1gp 23
Misc. Simple Weapon 3gp 6
Recipes
Commoner's Guide to Cooking 45gp 8
Formula
Paint 2sp 1
Bundles
Calligrapher's Supplies 10gp 2
Cartographer’s Tools 16gp 1
Navigator's Tools 30gp 0
Cryptographer’s Tools 25gp 1
Services
Cryptanalysts (Decipher Service) Starts at 2pp --
Scribing Starts at 1pp --
Translation Dwarvish, Elvish, Goblin, Sylvan Starts at 5gp --
Navigator’s Tools Training Starts at 3gp --
Cartographer’s Tools Training Starts at 3gp --
Calligrapher’s Supplies Training 3gp per hour --
Cryptographer’s Tools Training 4gp per hour --
Painter’s Supplies Training 3gp per hour --
Dwarvish Training 2gp per hour --
Elvish Training 2gp per hour --
Goblin Training 2gp per hour --
Sylvan Training 10gp per hour --

Reading Times


Common Book - DC 5 | 1 Hour | 1 successes

Uncommon Book - DC 8 | 2 Hours | 2 successes

Rare Book - DC 12 | 2 Hours | 3 successes

Ultra Rare Book - DC 15 | 2 Hours | 4 successes


Version {version} Created by JKyle [@GMBinder]

Thorin's Knowledge Emporium (MoonFire)

Black Market

Heartland       7:00 AM       7:00 PM

Description Cost Stock
Spellbook Supplies
1oz Bottle of Magical Ink (1 Spell) 20gp 11
Sheet of Magical Paper (1 Spell) 25gp 15
Empty 50 Sheet Spellbook (50 Spell) 550gp 1
Illegal Books
Variety of Anti-Propaganda Books Starts at 1cp 127
Variety of Common Books Starts at 8gp 3221
Variety of Uncommon Books Now Organized! 20gp - 75gp 5
Variety of Rare Books Now Organized! 75gp - 250gp 4
Few of Ultra Rare Books Now Organized! 200gp - 300gp 4
Illegal Uncommon Book
Fabled Treasures and Monsters (Reveals a few potential Hidden Monster and Treasure Locations) 25gp 1
Samwell’s Guide To Holy Symbols (+1 Religion or Training Bonus) 75gp 1
How to Fight with Anything (Removes a -1 from a Rusty, Rotten, or Iron Weapon or Training Bonus w/ any weapon) 20gp 1
Way to Peace (Learn how to make all non-magical ranged attacks non-lethal) 30gp 1
How Giants are Misunderstood (+1 Persuasion w/ Giants or Giant Training Bonus) 50gp 1
Illegal Rare
Accidental Pickpocketing and Other Excuses (+1 Deception or Training Bonus) 100gp 1
How To Get Way With Murder (+1 Deception or Training Bonus) 100gp 1
Samwell’s Guide To Magic (+1 to Magic) 250gp 1
Hidden Staircases and Secret Doors (+1 to Perception when looking for Hidden Areas) 75gp 1
Illegal Ultra Rare
Simple Guide To Vampires & Zombies (+1 DMG against the Undead) 300gp 1
The Best Way to Assassinate (Hollowed out book with a Dagger covered in Assassin’s Blood) 200gp 1
A 101 on Communicating with Demons (+1 Persuasion w/ Demons or Abyssal or Infernal Training Bonus) 250gp 1
Clip Clop the Racist Horse (+2 Persuasion against Racism) 200gp 1

The Slayer's Palette (MoonFire)

Heartland       6:00 AM       9:00 PM

Description Cost Stock
Armor Armor Class (AC) Strength Stealth wt. Properties Cost Stock
Padded 12 + DEX - DIS 8lb Light 45gp 7
Leather 11 + DEX - - 10lb Light 45gp 5
Studded Leather 12 + DEX - - 13lb Light 50gp 3
Barded Leather 12 + Dex - - 13lbs Light, spiked 55gp 2
Weapons Damage wt. Properties Cost Stock
Melee
Broken Greatsword, Used 2d6 Slashing 7lb Heavy, dull, two-handed 24gp 1
Club 1d4 Bludgeoning 2lbs Light, simple 2sp 13
Dagger 1d4 Piercing 1lb Finesse, light, thrown (range 20/60), simple 4gp 2
Exquisite Glass Dagger 1d4 Piercing 0.5lbs Finesse, fragile, keen, light, simple 20gp 2
Greatclub 1d8 Bludgeoning 10lbs Two-handed, simple 4sp 2
Handaxe 1d6 Slashing 2lbs Light, thrown (range 20/60), simple 9gp 1
Iron Shortsword 1d6-1 Piercing 4lbs Finesse, light, martial 1gp 4
Light Hammer 1d4 Bludgeoning 2lbs Light, thrown (range 20/60), simple 4gp 1
Quarterstaff 1d6 Bludgeoning 4lbs Simple, versatile (1d8) 4sp 4
Whip 1d4 Slashing 3lbs Disarm, finesse, light, reach, simple 3gp 1
Ranged
Blowgun 1d4 Bludgeoning 1lb Ammunition (range 80/320), covert, loading, martial 10gp 1
Dart 1d4 Piercing 0.25lbs Finesse, thrown (range 20/60), simple 5cp 2
Light Crossbow 1d8 Piercing 5lb Ammunition (range 80/320), loading, two-handed, simple 30gp 2
Shortbow 1d6 Piercing 2lbs Ammunition (range 80/320), two-handed, simple 30gp 2
Sling 1d4 Bludgeoning 0.1lbs Ammunition (range 30/120), simple 1sp 1
Winklepicker 2d4 Piercing 0lbs Ammunition (range 60/150), covert, tiny, simple 1gp 1

All ranged weapons come with 20 Ammo if needed


† Special Damage   ‡ Special Properties

The Slayer's Palette (MoonFire)

Heartland       6:00 AM       9:00 PM

Description Cost Stock
Ammunition
Arrows (20) 11gp 4ep 2
Sling Bullets (50) (Add +1 to dmg) 1sp 4
BlowNeedles (50) 2gp 3
Crossbow Bolts (20) 2gp 2
Winklepicker Bolts (50) 1sp 1
Bundles
Climber's Kit 11gp 25gp 3
Navigator’s Tools 25gp 2
Mess Kit 2sp 4
Gear
Air Bladder Holds enough air for a Medium creature for 1 round or a Small for 2 rounds. 5sp 10
Animal glue Strong Glue 6sp 8
Arrow Quiver Decreases weight of 30 (1.5lb) Arrows to 0lb 1gp 5
Backpack, Poor 2lb increase 1gp 7
Backpack, Average Increases carrying capacity by 5lbs 2gp 3
Backpack, Greater Increases carrying capacity by 10lbs 12gp 1
Barrel 2gp 56
Basket 4sp 22
Bedroll Rest quality is limited to average with out one 1gp 8
Bell 1gp 17
Bell Net Net with noisy bells 5gp 2
Blanket Effects rest quality (+1 in Cold Weather) 6sp 11
Block and Tackle 2gp 43
Bottle, Glass Needed to hold liquids 2gp 27
Candle 1cp 72
Case, Crossbow Bolt Decreases weight of 20 (1.5lb) Bolts to 0lbs 1gp 2
Case, Map or Scroll Decreases weight 1lb 1gp 5
Cauldron, Mithral Non-Stick & Stainless Steel 55gp 1
Chain (10 feet) 5gp 19
Chest 5gp 7
Crowbar 2gp 56
Crampons (2) 5gp 63
Flask 4cp 31
Grappling Hook 5gp 3
Ghillie Suit 100gp 1

The Slayer's Palette

Heartland       6:00 AM       9:00 PM

Description Cost Stock
Hammer 1gp 32
Hourglass 25gp 3
Hunting Trap 10gp 11
1oz Bottle of Ink 10gp 86
Ink Pen 4cp 41
Jug 4cp 38
Cart 20gp 1
Ladder (10 foot) 2sp 16
Lantern, Bullseye 10gp 14
Lantern, Hooded 5gp 21
Lock 10gp 29
Mirror, Steel 5gp 43
Paper (one sheet) 16cp 877
Parchment (one sheet 8cp 1052
Pick, Miner's 2gp 21
Pole (10-foot 5cp 22
Pot, Iron 1gp 9
Small Pouch May reduce the bulk (weight) up to 20 (0.5lbs) tiny items . 2gp 17
Medium Pouch May reduce the bulk (weight) up to 40 (1lbs) tiny items. 4gp 14
Rope, Hempen (50 feet) 2gp 61
Rope, Silk (50 feet) 20gp 39
Sack Limited to only what you can carry without one 1cp 20
Shovel 2gp 73
Signal Whistle 1sp 13
Snowshoes Ignores Snow difficult terrain and improves travel speed in snow 1gp 5
Spyglass 1000gp 3
Swimming Gear 30gp 6
Tent, Two-Person Helps in storms and other wilderness dangers. 2gp 4
Tinderbox 1sp 708
Torch 1cp 543
Waterskin (empty) Without this or in hot climates water is tracked 2sp 56
Services
Skilled Hireling Starts at 15sp per day --
Unskilled Hireling Starts at 3sp per day --
Coach Cab Starts at 3cp per mile --
Messenger Starts at 2cp per mile --

The Slayer's Palette

Heartland       6:00 AM       9:00 PM

Version {version} Created by JKyle [@GMBinder]

The Unseen Path

Heartland       9:00 AM       6:00 PM

Description Cost Stock
Gear
Acid (Vial) 30gp 16
Alchemist's Fire (Flask) 95gp 8
Bottle, glass Needed to hold liquids 2gp 11
Flask Needed to hold liquids 3cp 0
1oz Bottle of Ink 8gp 20
Oil (Flask) 2sp 18
Perfume (Vial) 4gp 21
Vial Needed to hold liquids 8sp 52
Glass Orb 16gp 1
Potions
Poorer
Potion of Healing 90gp 5
Olisuba Leaf Potion 100gp 1
Bundles
Alchemist's Supplies 55gp 2
Brewer's Supplies 25gp 1
Formulas
Acid 15gp 3
Alchemist's Fire 45gp 1
Ink 3gp 5
Tattoo Ink 4gp 4
Perfume 2gp 6
Services
Magic Appraisal (Identify) Starts at 80gp --
Design a Formula Starts at 100gp --
Alchemist's Supplies Training 3gp per hour --
Brewer's Supplies Training 3gp per hour --
Herbalism's Kit Training 3gp per hour --

Version {version} Created by JKyle [@GMBinder]

The Unseen Path

Black Market

Heartland       9:00 AM       6:00 PM

Description Cost Stock
Spell Components, & Ingredients
1 Use Component Magical imbued item that can be used once as the component for any spell 2gp 60
10 Use Components (Pouch) 16gp 6
20 Use Components (Pouch) 38gp 3
Adder’s stomach 10gp 3
Feathers of a Blessed Chicken 1sp 12
Incense candle 2cp 2
Twig from a tree struck by lighting 2pp 1
Powdered rhubarb leaf 1cp 14
1oz of Phosphorus 1gp 3
Magical Blueprint
Morden’s Magical Paper 30gp 1
Magical Formulas
Morden’s Magical Ink 20gp 1
Magical Tattoo Ink 8gp 2
Potion Formulas
Potion of Healing 15gp 3
Potion of Vitality 25gp 1
Potion of Mana 30gp 1
Potion of Restoration 35gp 1
Oil of Slipperiness 20gp 1
Potion of Haste 20gp 1
Potion of Fire Resistance 30gp 1
Potion of Force Resistance 25gp 1
Alchemist's Fire 20gp 1
Potions
Poorer
Potion of Vitality 100gp 1
Potion of Mana 120gp 1
Potion of Restoration 100gp 2
Average
Potion of Vitality 250gp 2
Potion of Mana 350gp 1

The Unseen Path

Black Market

Heartland       9:00 AM       6:00 PM

Description Cost Stock
Potion of Restoration 300gp 1
Potion of Healing 350gp 0
Greater
Potion of Stamina 550gp 1
Potion of Restoration 1100gp 1
Potion of Endurance 520gp 1
Potion of Healing 650gp 0
Superior
Potion of Restoration 2500gp 1
Potion of Regeneration 5500gp 1
Potion of Healing 6500gp 1
Bundles
Scrollscriber Supplies 85gp 2
Wandmaker Tools 100gp 1
Spellbook Supplies
1oz Bottle of Magical Ink (1 Spell) 23gp 12
1oz Bottle of Magical Tattoo Ink (1 Spell) 33gp 8
Sheet of Magical Paper (1 Spells) 20gp 10
Magical Ink Pen (25 Spells) 444gp 1
Empty 50 Sheet Spellbook (50 Spells) 590gp 1
50 Sheet Spellbook Includes 3 Spells (47 Spells) 655gp 1
Scrolls
1st Level Scrolls
Déjà Vu Spell Scroll 789gp 2
2nd Level Scrolls
Delay Spell Scroll 2,943gp 1
Rewind Spell Scroll 3,171gp 1
3rd Level Scrolls
Time Dilation Spell Scroll 5,219gp 1
7th Level Scrolls
Lesser Time Stop Spell Scroll 11,896gp 1
Arcane Focuses
Mundane Poor Arcane Focus (-1 to Spells) 75gp 6
Mundane Poor Druidic Focus (-1 to Spells) 71gp 1
Mundane Greater Druidic Focus (+1 to Spells) 392gp 1
Pocket Watch Greater Arcane Focus (+1 to Time Spells) 548gp 1

The Unseen Path

Black Market

Heartland       9:00 AM       6:00 PM

Description Cost Stock
Services
Magical Imbuing Starts at 200gp --
Magical Crafting Starts at 500gp --
Wizard Training Required for multi-classing 10gp per hour --
Scrollscriber’s Supplies Training 5gp per hour --
Wandmaker’s Tools Training 10gp per hour --
Casting Services
(Extra costs for travel - 1 GP per Mile - Minimum of 3 GP)
Spare of the Dying 50gp 5 a day
Cure Wounds 75gp 4 a day
Lesser Restoration 100gp 3 a day
Calm Emotions 100gp 2 a day
Greater Restoration 1000gp 1 a day
Regeneration 2000gp 1 a day

Version {version} Created by JKyle [@GMBinder]

Warrior's Bread

Heartland       CLOSED

No Inventory

Created by JKyle [@GMBinder]

Heartland Wilderness

Version {version} Created by JKyle [@GMBinder]

Heartland Farms

Farms

Farmlands       24/7      

Morgus's Tree House Farm

Harvest Season Stock Per Week
Herbs
Whistling Thorn Fall (or Rainy Season) 3
White Poppy Summer 5
Yarrow Flowers Summer 8
Kreet Paste Year Around 3
Lunar Flower Days of a Full Moon Each Month 3

Out of Season: Magic is being Stock is Cut in Half. No magic Stock is 0.

Starry Grove Farm

Harvest Season Stock Per Week
Herbs
Twilight Wormwood Fall 8
Drojos Ivy Summer 8
Wild Ingredients
Unit of Gingers Spring 15
Unit of Betel Nuts Spring to Fall 15
Unit of Passionflowers Summer & Fall 5
Unit of Ginsengs Summer 5
Foods
Unit of Raw Black Walnuts Fall 30
Unit of Bolete Mushrooms Fall 30
Unit of Strawberries Fall 50
Unit of Onions Summer 10
Unit of Potatos Spring to Fall 20
Unit of Apples Fall 20
Unit of Boulle Mushrooms Spring to Fall 30
Unit of Horseradish Spring 30
Unit of Raw Pecans Fall 20
Unit of Paw Paw Fruit Fall 30

Version {version} Created by JKyle [@GMBinder]

Heartland Farms

Farms

Farmlands       24/7      

Unit of Raspberries Summer 10
Unit of Elderberries Summer 30
Flowers
Sunflower Summer 10

Out of Season: Magic is being used Stock is Cut in Half. No magic Stock is 0.

Tath's Farm

Harvest Season Stock Per Week
Foods
Unit of Squash Fall 40
Unit of Chicory (Leafy Vegetable) Fall 40
Unit of Kinnikinnick (Leafy Vegetable) Winter 50
Unit of Lambsquarter (Leafy Vegetable) Summer 40
Unit of Wild Potato Spring to Fall 10
Unit of Queen Anne’s Lace (Carrots) Summer 20

Out of Season: Magic is being used Stock is Cut in Half. No magic Stock is 0.

Hilly Willy's Farm

Harvest Season Stock Per Week
Herbs
Unit of Wisp Stalk Fall 20
Urce Bramble Summer 10
Frenn Moss Winter 10
Gnoll Weed Summer 10
Wisp Stem Fall 5
Death Root Summer 5

Out of Season: Magic is being used Stock is Cut in Half. No magic Stock is 0.

Version {version} Created by JKyle [@GMBinder]

Melameal The Information Broker

Black Market

Wilderness       4:00 AM       9:00 PM

Weapons Damage wt. Properties Cost Stock
Melee
Battleaxe 1d8 Slashing 3lbs Martial, versatile (1d10) 1gp 1
Dagger 1d4 Piercing 1lb Finesse, light, thrown (range 20/60), simple 5gp 5
Shortsword 1d6 Piercing 3lbs Finesse, light, martial 1gp 3
Longsword 1d8 Slashing 3lbs Martial, versatile (1d10) 1gp 1
Ranged
Longbow 1d8 Piercing 2lbs Ammunition (range 150/600), heavy, martial, two-handed 30gp 1
Shortbow 1d6 Piercing 2lbs Ammunition (range 80/320), two-handed, simple 30gp 2
Sling 1d4 Bludgeoning 0.1lbs Ammunition (range 30/120), simple 3sp 4
Wristbow 1d4 Piercing 0.5lbs Ammunition (range 30/120), glove, hidden, light, loading, martial 100gp 1

† Special Damage   ‡ Special Properties

Description Cost Stock
Ammunition
Arrows (20) 2gp 4
Maps
Crude Heartland Region Map (No Help) 2sp 1
Simple Heartland Region Map (-3 to Navigation DC) 1gp 2
Detailed Heartland Region Map (-5 to Navigation DC) 2gp 2
Very Detailed Heartland Region Map (-5 to Navigation DC & ADV) 5gp 1
Simple Heartland Region Map w/ Hidden Locations (-3 to Navigation DC) 2gp 1
Detailed Heartland Region Map w/ Hidden Locations (-5 to Navigation DC) 4gp 2
Simple Valizar Region Map (-3 to Navigation DC) 3gp 1
Detailed Valizar Region Map (-5 to Navigation DC) 4gp 1
Information
Info on the Land Barron Fredrickson and his Grape Vineyard 3gp or Favor --
Info on the Alistar Heartland Region Mines 3gp --
Gear
Backpack, Average Increases carrying capacity by 5lbs 3gp 1

Melameal The Information Broker

Black Market

Wilderness       4:00 AM       9:00 PM

Description Cost Stock
Bundles
Cartographer's Tools 17sp 1
Calligrapher's Supplies 12gp 2
Healer's Kit 7gp 1
Herbalist's Kit 8gp 1
Disguise Kit 60gp 2
Forgery Kit 65gp 1
Poisoner's Kit 55gp 1
Thieves' Tools 50gp 2
Forged IDs
Forged ID, Poor 35gp 1
Forged ID, Average 55gp 2
Magical Formulas
Poor Arcane Focus "Sand" (-1 to Spells) 20gp 1
Average Arcane Focus "Water" 45gp 1
Rich Arcane Focus "Thunder" (+1 to Spells) 100gp 1
Spell Components, & Ingredients
1 Use Component Magical imbued item that can be used once as the component for any spell 5gp 60
10 Use Components (Pouch) 35gp 6
20 Use Components (Pouch) 60gp 3
1oz of Mercury (600 drops) 1gp 4
1oz of Red, Yellow, and Blue Sand (96 pinches) 3sp 2
Phosphorescent Moss 1sp 6
Cured Dwarven Giant Lizard Leather 15sp 8
Spellbook Supplies
1oz Bottle of Magical Ink (1 Spell) 25gp 2
1oz Bottle of Magical Tattoo Ink (1 Spell) 35gp 1
Sheet of Magical Paper (1 Spells) 20gp 15
Magical Ink Pen (25 Spells) 450gp 1
Empty 50 Sheet Spellbook (50 Spells) 600gp 1
50 Sheet Spellbook Includes 10 Spells (40 Spells) 750gp 1

Melameal The Information Broker

Black Market

Wilderness       4:00 AM       9:00 PM

Description Cost Stock
Arcane Focuses
Mundane Magical Poor Arcane Focus (-1 to Spells) 100gp 2
Mundane Magical Average Arcane Focus 210gp 1
Staff Magical Average Arcane Focus 230gp 1
Mundane Magical Average Druidic Focus 195gp 1
Staff Magical Average Druidic Focus 200gp 1
Forbidden Magical Knowledge
Seven Mystical Enigmas +1 to Spells for Wizards 1,100gp 1
Lost Manuscript of the Forest +1 to Spells for Druids 1,100gp 1
Services
Custom Forged ID Starts at 75gp --

Version {version} Created by JKyle [@GMBinder]

Sergei Romanov

Black Market

Wilderness       N/A       N/A

Description Cost Stock
Stones
Red Jasper Pi Stone Necklace Protection from Evil Spirits (When active and used it Imbues the wearer with the Sanctuary Spell against Evil Ethereal Creatures) 65gp 1
Ocean Jasper Pi Stone Necklace Protection from Evil Aquatic Creatures (When active and used it Imbues the wearer with the Sanctuary Spell against Evil Aquatic Creatures 64gp 2
2 Muqui Marbles (Healing) (When equipped adds 1d4 HP when healing with the Recuperation Activity) 36gp 2
2 Muqui Marbles (Telepath) (When equipped adds +1 to Psychics Telepathic Ability - Distance and Time) 57gp 1
Vogel Crystal (When active and used it adds 1d4 Damage to Psychic attacks.) 163gp 2
Amethyst Crystal Point (When active and used it heals one target 1d6 Hit Points.) 142gp 3
Red Carnelian Usui Reiki Set (When active and used with a Healing Spell it adds 1d8 Hits Points to the Healing Spell.) 200gp 1
Psy Black Tourmaline (When active and used it creates a Psychic barrier 5ft wall that reduces all Corrupt Magical damage that hits it by half.) 250gp 11
Psy Ring of Death Undead Salt (Adds +1 and Necrotic Damage to all Psychic abilities) 305gp 1
Palo Santos
10 Plain Palo Beads Nothing Special 3gp 156
Palo Incense Stick Removes Negative Energy from a Room (When burned all Evil creatures in 5 ft3 have DIS on Saves.) 12gp 20
Palo Dragon Blood Incense Stick Removes Negative Energy from a Room (When burned all Evil creatures in 10ft3 have DIS on Ability Checks and Saves.) 22gp 13
Palo Bead Bracelet Protection from Evil (When active Imbues the wearer with the Protection from Evil Spell.) 66gp 9
Sages
White Sage Enhances Positive Energy (When burned all Good creatures in 5ft3 have ADV on Saves against Evil creatures.) 17gp 18
Black Sage Enhances Dreams and Sleeps (When burned the Sleep quality is improved by one for all creatures in 5ft3 and it is easier to enter the dream realm.) 14gp 16
2oz White Sage, Cedar & Sweetgress Loose Heals the Body and Souls (When burned heals all good creatures 1 HP a round in combat in 5ft3 and it can help purify the soul of impurities.) 17gp 11
Ritual & Spell Ingredients
Hearts
Dragon's Heart Jarred in preservatives. 211gp 4
Virgin's Heart Jarred in preservatives. 233gp 2
Fresh Innocent's Heart Jarred in preservatives and still alive and beating. 548gp 1
Bones & Keratins
Bones From a Black Cat 10gp 53

Sergei Romanov

Black Market

Wilderness       N/A       N/A

Description Cost Stock
Horn from a unslain Devil 42gp 3
Feathers
Peryton Feather 64gp 2
Couatl Feather 78gp 1
Shrieker Feather 59gp 5
Bloods
1oz Blood of the Corrupted 21gp 31
1oz Blood of the Innocent 46gp 9
1oz Blood of a Newly Flowered Virgin Taken under the Light of a Full Moon. 102gp 1
1oz Basic Blood Nothing Special 15gp 163
Souls
Soul of a Faithful Priest 300gp 2
Soul of the Corrupted 203gp 4
Soul of a Innocent Child 557gp 2
Average Soul 175gp 34
1% of an Average Soul 2gp 112
Life Forces
Life Force of a Material Being 100gp 5
Life Force of a Summer Fey 250pp 1
Life Force of a Forest Fey 200pp 2
Life Force of a Winter Fey 300pp 1
Gems & Minerals
Cloridium Angel Crystal Blessed by an Good Angel 1
Gold Pendulum Required in some Rituals 56
Black Tourmaline Used to protect a Ritual from Negative Energy 50gp 22
Mini Selenite Used to create calming energy during a Ritual 20gp 55
Neutral Quartz Crystal Helps Balance Energies during a Ritual 15gp 60
Misc
Palo Prayer Beaded Necklace Helps with contacting certain Supreme Beings 45gp 5
Skull Bone Prayer Necklace Helps with contacting certain Supreme Beings 90gp 2
Sacred Holy Prayer Feather Helps with contacting certain Supreme Beings 100gp 1
Tibetan Lotus Seed w/ Turquoise Lama Bracelet Helps with contacting certain Supreme Beings 60gp 1
Wands

Sergei Romanov

Black Market

Wilderness       N/A       N/A

Description Cost Stock
"Seeds of Light" Healer's Wand (Acts as an Arcane Focus for Life [healing spells] Magic, and as an action a caster can cast Cure Wounds once per a day.) 405gp 1
Totems
Four Directions Animal Totem (As an action a caster can cast Speak with Animals 3 times a day and as an action morph into Green Mamba, Jaguar, Hummingbird, or Condor for 1 hour once per a day.) 100pp 1
Fighting the Supernatural
Higonian Hell Rune Necklace Helps resist possession from Demonic Creatures 85gp 2
Higonian Spirit Rune Necklace Helps resist possession from Ethereal Creatures 75gp 2
5oz Bag of Black Salt Handy when fighting Ethereal Monsters, Spirits, and the Undead. 5gp 153
5oz Bag of Black Salt and Iron Dust Handy when fighting Ethereal Monsters, Spirits, and the Undead. 10gp 61
5oz Bag of Black Salt and Silver Dust Handy when fighting certain Monsters and Undead. 13gp 43
Cold Iron Shortsword Handy when fighting Ethereal Monsters, Spirits, and the Undead. 255gp 1
Black Salted Blessed Iron Shortsword Handy when fighting Ethereal Monsters, Spirits, and the Undead. 55gp 5
Black Salted Blessed Iron Arrows Handy when fighting Ethereal Monsters, Spirits, and the Undead. 15gp 20
Black Salted Blessed Iron Crossbow Bolts Handy when fighting Ethereal Monsters, Spirits, and the Undead. 18gp 13
Black Salted Blessed Iron Musket Bullets Handy when fighting Ethereal Monsters, Spirits, and the Undead. 20gp 40
Black Salt Packed Musket Bullets Handy when fighting Ethereal Monsters, Spirits, and the Undead. 20gp 32
Black Salt Packed Sling Shot Bullets Handy when fighting Ethereal Monsters, Spirits, and the Undead. 10gp 80
Silver Shortsword Handy when fighting certain Monsters and Undead. 60gp 6
Alchemical Silver Shortsword Handy when fighting certain Monsters and Undead. 200gp 2
Books
Book of the Ethereally Dammed Book detailing the ins & outs of souls dammed to Ethereal Limbo. 100gp 1
A Geomacy Manual A Basic Intro of the Art of Geometric Shapes, Sigils, and Runes. 150gp 1
The Crystal Bible An Easy-to-Follow Illustrated Guide to Crystals & Gems. 100gp 4
The Black Arts A Concise History of Witchcraft, Demonology, Astrology, and Other Mystical Practices Throughout the Ages. 200gp 2
The Wonders of Magical Creatures - Volume 23: The Darkness of Ethereal Creatures A book on the common creatures that live in the Ethereal Plane. 125gp 1
Elixirs
Cerebrum: Brain Tonic Enhances Brain Function (INT Ability Score increases by a +1 for 1 hour.) 60gp 6
Ensueno Lucid Dreaming Elixir Helps give you control when entering the dream realm. (Improves Quality of Rest.) 50gp 12

Version {version} Created by JKyle [@GMBinder]

Sergei Romanov

Black Market

Wilderness       N/A       N/A

Description Cost Stock
Fat Belly Tonic: Liver + Gallbladder Love Removes toxins. (Cures the Poison Conditions and prevents you from being poisoned for 1 hour.) 75gp 4
Soma Elixir - Mushroom Anti-Biotic & Immune Booster Kills Disease. (Give you on ADV on fighting of Disease for 1 hour. If you are already diseased you can roll CON save upon drinking.) 55gp 9
Dolores: Pain Management Tonic Reduces Pain. (Removes and prevents the Pain-Wrecked Condition for 1 hour. After hour the Pain-Wrecked Condition will come back for double the time.) 65gp 12
1oz of Demonic Hell Blood First Round on Me (Every ounce you drink gives you +1 to all Magic for 1 hour. More you drink the higher the bonus and higher amount of time it lasts) Warning! Highly Addictive and Corruptive. 165gp 13
Misc.
Set of Oracle Dragon Bones (If you are proficient in Scapulimancy then you can use Oracle Bones to give you a vague future reading or answer questions.) 95gp 10
Brazier, Brass Designed to Enhance magical herbs & incenses. (Requiring less ingredients) 20gp 2
Brazier, Mithral Enhances ritual magic that require herbs or incense. (Giving a +1) 55gp 2
Ritual Plans
Banish a Ghost or Specter 100gp 2
Summon Tanar'ri Demon 200gp 3
Resurrection 300gp 1
Reincarnate 255gp 1
Raise Dead 125gp 1
Soul Bonding 200gp 3
Ritual Services
Plan a Ritual Starts at 10pp -
Resurrection Starts at 10pp -
Reincarnate Starts at 10pp -
Raise Dead Starts at 10pp -
Soul Bonding Starts at 20pp -
Services
Oracle Reading Starts at 10pp 1

I will trade for pieces of a soul. (1% of an Average Soul is worth roughly 1gp usually)

Den of Alectryon

Chicken Ring

Wilderness       N/A       N/A

Den of Alectryon

Den of Alectryon is an official site of the Alectryon Guild and a safe haven for Alectryon Followers and those that are allies.

Membership

An Alectryon Membership is given to anyone with an Aleca fighter rooster.

Acquiring Membership

To acquire an Alectryon Membership you must obtain an Aleca fighter rooster.

Aleca Fighting Tiers

Your Aleca Rooster can enter the fighting tier of their linage and/or recorded rank.

Fighting Tier Ranks
Tier CR Min Bet
Entry 0 5gp
Low 1/2 50gp
Medium 1 100gp
High 2 500gp
Elite 3+ 1000gp

Created by JKyle [@GMBinder]

Village of Swampyville

Created by JKyle [@GMBinder]

Crocker's Exotic Meat House

SwampyVille       N/A       N/A

Meats
Taste Cost per LB Stock
Aper Gigantis Pork 4cp 1
Archelon Turtle 4sp 1
Aurochs Beef 8sp 2
Axe Beak Poultry 3cp 5
Boar Pork 2cp 9
Brushstrider Venison 5cp 3
Cane Salire Poultry 4cp 1
Chicken Poultry 1cp 51
Chimera Beef 1sp 1
Cockatrice Poultry 3gp 23
Constrictor Snake Snake 5cp 67
Cow Beef 3cp 101
Crag Cat Beef 8cp 12
Crocodile Poultry 9cp 123
Deep Rothe Beef 8cp 27
Deer Venison 8cp 31
Dromad Beef 2sp 2
Elk Venison 8cp 72
Frog Poultry 1cp 456
Goat Beef 9cp 69
Gray Render Beef 9cp 1
Grick Snake 6cp 3
Hircus Beef 9cp 2
Lacerta Beef 8sp 2
Lizard Beef 8sp 567
Marsh Rabbit Poultry 6cp 898
Mastiff Beef 3sp 5
Mule Beef 2cp 6
Nemicolopterus Poultry 1sp 1
Owl Poultry 2cp 2
Owlbear Beef 3cp 2

Created by JKyle [@GMBinder]

Crocker's Exotic Meat House

SwampyVille       N/A       N/A

Beast Taste Cost per LB Stock
Ox Beef 4cp 4
Palus Rat Beef 3cp 3
Poisonous Snake Snake 8cp 679
Quetzalcoatlus Beef 8cp 1
Rana Poultry 4cp 1
Raktusk Venison 1sp 1
Reus Suffocant Anguis Snake 5cp 2
Reus Serpens Snake 8cp 4
River Otter Venison 8cp 13
Rothe' Beef 5cp 2
Sarcosuchus Poultry 9cp 1
Sheep Venison 5cp 32
Troodon Poultry 8cp 1
Velociraptor Beef 1sp 1
Zealoraptor Venison 8cp 1
Butcher Services
Description % Cost by LB
Beef Cuts
Chuck Ration 11%
Round Specialty Food 27%
Rib Rich Ration 15%
Loin Super Speciality Food 35%
Brisket Poor Ration 8%
Skirt Food 2%
Flank Food 2%
Pork Cuts
Shoulder Ration 12%
Ham Rich Ration 19%
Rib Ration 14%
Loin Specialty Food 23%

Created by JKyle [@GMBinder]

Crocker's Exotic Meat House

SwampyVille       N/A       N/A

Description % Cost by LB
Chop Rich Ration 16%
Belly Rich Ration 16%
Poultry Cuts
Breast Super Speciality Food 50%
Thigh Specialty Food 20%
Wing Specialty Food 20%
Leg Ration 10%
Venison Cuts
Chuck Ration 12%
Round Specialty Food 25%
Rib Rich Ration 13%
Loin Super Speciality Food 38%
Rump Poor Ration 5%
Flank Food 2%
Shank Food 2%
Neck Food 1%
Seafood (No Cuts)
1 LB 100%

Any Cuts from Beast that Contain Magic are a 30% higher cost.

Any Cuts from Beast that are considered exotic, strange, abnormal, rare or endangered are a 20% higher cost.

Any Cuts from Beast that need safety precautions like those that contain poison are a 10% higher cost.

Created by JKyle [@GMBinder]

Rainbow Quag Hatchery

SwampyVille       N/A       N/A

Fresh & Tasty
Taste Cost per LB Stock
Alligator Snapping Turtle Turtle 2sp 8
Archelon Turtle 4sp 3
Black Bullhead Fish 2cp 2395
Black Crappie Fish 8cp 237
Channel Catfish Fish 3cp 7890
Common Carp Fish 1cp 10700
Cottonmouth Snake 1sp 14
Mini Cave Fisher Crab 1gp 6
Crab Crab 2gp 78
Crystal Nipper Fish 10sp 2
Crocodile Poultry 9cp 321
Frog Poultry 1cp 899
Heart's Coot Poultry 1cp 56
Hetfish Fish 1gp 11
Largemouth Bass Fish 9cp 982
Minnows Fish 1cp 726
Muskellunge Fish 123
Poisonous Snake Snake 8cp 679
Pumpkinseed Fish 2cp 30456
Pygmy Sunfish Fish 1cp 1279
Snake Snake 6cp 333
Snowy Egrets Poultry 1cp 23
Smallmouth Bass Fish 3cp 5704
Softshell Turtle Turtle 1sp 31
Swampus Calamari 8cp 123
Quipper Fish 1cp 11
Water Snake Snake 6cp 757
Yellow Bullhead Fish 2cp 124
Yellow Perch Fish 1cp 97
Today's Seafood Catch
Description Cost Stock
Channel Catfish (Ration) 2gp 563

Created by JKyle [@GMBinder]

Rainbow Quag Hatchery

SwampyVille       N/A       N/A

Fishing Store
Description Cost Stock
Bait
Minnows Aquatic Bait ADV on Hunting, Luring, & Taming 5gp 10632
Bundles
Fishing Supplies 10gp 13
Fishing Rods Need Bigger Catches
Copper Rod (DC 5) 5gp 20
Brass Rod (DC 10) 20gp 25
Silver Rod (DC 15 & +1) 50gp 8
Services
Fishing Training (Become Proficient in Fishing Rods) 1gp per hour

Created by JKyle [@GMBinder]

Swampy’s Hunter Lodge

SwampyVille       N/A       N/A

Swampy's Hunter Lodge

Swampy's Hunter Lodge is an official site of the Artemis Guild and a safe haven for Artemis Hunters and those that are allies.

Membership

A Artemis Membership is given to parties of hunters and is required in order to take on challenges and access the merchants of this Hunter Lodge. Inn and restaurants is all that can be accessed without a membership.

Acquiring Membership

To acquire an Artemis Membership for your party you need to complete a starter challenge that proves the parties worthiness. Individual membership are also given though this is discouraged.

Ranking

There are several ranks in order to complete different levels of CR challenges you need to be the required membership rank. In order to gain a rank you need to have receive the require XP and have completed the require course. When you have completed a rank and ranked up you receive a trophy that indicates you are of the new rank. Each rank also comes with a set of new Magical Hunters Clothing. This clothing gives you a positive bonus to certain rolls weapon types, skills, or ability stats when worn.

Membershp Ranks
Rank CR XP Needed Trophy Bonus
Hunter 1 - - -
Thrush 1 200 Artemis Membership +1 Animal Handling
Snake 3 2,000 Leaf Trophy +1 Nature
Hawk 5 4,000 Air Trophy +1 Ranged Weapons
Crocodile 8 8,000 Water Trophy +5ft Swimming
Wolf 10 15,000 Moon Trophy +1 Stealth
Bear 15 30,000 Earth Trophy +1 Melee Weapons
Dragon 20 56,000 Sun Trophy +1 to WIS
Artemis 30 200,000 Blessed +5 Animal Handling
Challenge Board
Challenge Goal XP Reward
True Hunter's Challenge Complete 50xp Artemis Membership
Thrush
Lacerta Capture or Kill 50xp to 80xp
Rana Capture 80xp
Reus Serpens Venenatus Kill 75xp
Leaf Challenge Complete (100xp to participate) 50xp Leaf Trophy
Snake
Aper Gigantis Capture or Kill 500xp to 800xp
Reus Suffocant Anguis Kill 500xp
Palus Rat Nest Clear Nest 500xp
Air Challenge Complete (1,000xp to participate) 500xp Air Trophy

Created by JKyle [@GMBinder]

Challenge Description XP Reward
Hawk
Cane Salire Kill 5 1,250xp
Caprae Capture Female & Kill 1,000xp to 1,250xp
Cattus Piscium Catch or Kill 1,000xp to 1,250xp
Golden Jewelfish Catch 20 1,150xp
Water Challenge Complete (2,000xp to participate) 1,000xp Water Trophy
Crocodile
Girallon Kill 1,500xp
Gray Render Retrieve Item & Kill 1,500xp to 1,900xp
Sarcosuchus Retrieve Item & Kill 1,500xp to 1,900xp
Underwater Ruins Clear area & Retrieve Item 1,900xp to 2,000xp
Lisk Kill 3 2,100xp
Official Artemis Merchants

The Traveling Hunter

I, Pilver the Great, have all your basic hunting needs.

Description Cost Stock
Animal Bait
Aquatic Bait ADV on Hunting, Luring, & Taming 1xp 891
Herbivore Bait ADV on Hunting, Luring, & Taming 1xp 459
Carnivore Bait ADV on Hunting, Luring, & Taming 1xp 673
Cages
Cage (1 feet) 1 Tiny Creature 15xp 24
Cage (5 feet) 1 Medium or Small Creature 150xp 3
Cage (10 feet) 1 Large Creature 1,500xp 1
Bundle
Butcher's Tools 50xp 2
Herbalist's Kit 55xp 2
Fishing Supplies 25xp 13
Trapper's kit 60xp 7
Gear
Bola 1xp 67
Camouflage Onced donned and when not moving you gain ADV on Stealth 50xp 5
Hammock Sleep on the go 5xp 3
Hunting Trap Catch your prey with ease 15xp 13
Rain Catcher Catches rain water 5xp 32
Smoke Bomb Make your escape 125xp 12
Thumper Creates foots step sounds 2,000xp 4
Tracking Scent (vial) Helps track a target 50xp 76
Tree Stand Hunter's Nest 125xp 1

Created by JKyle [@GMBinder]

Swampy’s Hunter Lodge

SwampyVille       N/A       N/A

Fin's Bows and Arrows

I am Fin and I sells the most powerful bows on this side of Fairgard.

Weapons Damage wt. Properties Cost Stock
Bows
Elven Compound Bow 1d8 Piercing 3lb Ammunition (range 400/800), heavy, martial, two-handed 300xp 6
Hunter's Bow 1d6 Piercing 1lb Ammunition (range 100/400), covert, two-handed, simple 260xp 11
Shock Bow 1d6 Lightening 2lb Ammunition (range 80/320), two-handed, simple 340xp 1
Blowgun 1 Piercing 0.5lb Ammunition (range 25/100), simple 20xp 4
Description Cost Stock
Ammunition
Basic Arrows (20) 15xp 43
Dwarven Steel Arrows (10) Keen (Compound Bow only) (Gives ADV on damage) 75xp 16
Tracker Arrows (10) Spell (Applies the Tracker's Mark on target) 65xp 8
Whistling Arrows (20) (Makes a whistling sound as it flies through the air) 50xp 8
Basic Blowdarts (50) 5xp 76
Poison Blowdarts (30) Will deliver an extra 1d4 poison damage 10xp 22
Tranq Blowdarts (5) Deals 1d3 non-lethal exhaustion on failed DC 12 CON Save 50xp 6
Misc
Arrow Quiver Decreases weight of 30 (1.5lb) Arrows to 0lbs 5xp 21

Shoot First. Ask Later.

I am Trinvell and I am here to satisfy all your killing urges with all the gun you will ever need.

Weapons Damage wt. Properties Cost Stock
Arquebus 1d8 piercing 7lb Firearm (range 80/320), heavy, two-handed 350xp 3
Caliver 1d10 piercing 9lb Firearm (range 100/400), heavy, two-handed 700xp 3
Musket 1d12 piercing 15lb Firearm (range 150/600), hooked (13), heavy, two-handed 2,200xp 2
Pistol 1d10 piercing 3lb Firearm (range 50/150), Misfire (2) 750xp 2
Description Cost Stock
Ammunition
5 Bullets 50xp 6785
Diamond Tipped Bullet Keen (Gives ADV on damage) 100xp 516
Explosive Bullet (Adds 1d10 explosive damage) 125xp 278
5 Iron Bullets Fight the Supernatural 55xp 2777
5 Lead Shots Pack a mean sting 60xp 4851
5oz Packet of Gunpowder Fires 5 Shots 50xp 10102
10oz Powderhorn of Gunpowder Fires 10 Shots 90xp 5051
1000oz Firkon of GunPowder Fires 1000 Shots 8,000xp 50
5oz Packet of Fire Smokepowder (Add Fire Damage) 80xp 436

Swampy’s Hunter Lodge

SwampyVille       N/A       N/A

5oz Packet of Cold Smokepowder (Adds Cold Damage) 80xp
5oz Packet of Lightening Smokepowder (Adds Lightening Damage) 80xp
5oz Packet of Acid Smokepowder (Adds Lightening Damage) 80xp
5oz Packet of Sleep Smokepowder (Adds 1d3 Non-Lethal Exhaustion (failed DC 14 CON Save) 60xp
Attachments
Musket Fork Musket Stand 5xp
Books
Samwell’s Guide to Firearms (+1 to Firearms or Training Bonus) 700xp
Services
Firearm Training (Gain Proficiency in Firearms) 10xp per hour
Advanced Training (Gain Proficiency in Firearms) 20xp per hour

Wonders of Artemis

Modlepop here! Have you every been hunting and not had the spell you needed? Well say no more. I am here to serve all your magical needs.

Description Cost Stock
Scrolls
Non-Lethal (Metamagic) Spell Alteration Scroll 300xp 3
1st Level Scrolls
Beast Bond Spell Scroll 500xp 2
Birdsong Spell Scroll 480xp 1
Hunter's Mark Spell Scroll 480xp 3
Zephyr Strike Spell Scroll 500xp 1
2nd Level Scrolls
Beast Sense Spell Scroll 1,500xp 1
Find Greater Familiar Ritual Scroll 1,500xp 1
Pass Without Trace Spell Scroll 2,000xp 2
Tracker's Mark Spell Scroll 1,600xp 2
3rd Level Scrolls
Speak with Plants Spell Scroll 2,750xp 1
4th Level Scrolls
Charm Monster Torn Spell Scroll (-1) 2,950xp 1
Conjure Cage Spell Scroll 3,100xp 1
Magical Items
Animal Mask Rabbit (Uncommon) 2,000xp 1
Shield Average Non-Lethal Arcane Focus (+2 AC, Non-lethal Damage, & -1 to Undead) 500xp 1
Searing Smite Powder Extra 1d6 Fire Damage to any Weapon's next hit 90xp 33
Branding Smite Powder Extra 2d6 Radiant Damage to any Weapon's next hit 140xp 21
Thunderous Smite Powder Extra 2d6 Thunder Damage to any Weapon's next hit 150xp 27

Swampy’s Hunter Lodge

SwampyVille       N/A       N/A

Blinding Smite Powder Extra 3d8 Radiant Damage to any Weapon's next hit 195xp
Staggering Smite Powder Extra 4d6 Psychic Damage to any Weapon's next hit 250xp
Banishing Smite Powder Extra 5d10 Force Damage to any Weapon's next hit 1,230xp
Divine Smite Powder Extra 5d8 Radiant Damage to any Weapon's next hit 990xp
Tranq Smite Powder Extra 1d3 Non-Lethal Exhaustion to any Weapon's next hit (failed DC 16 CON save) 760xp

Monster Knowledge

I am Ssssiliveerian. I sell all your Monster information needs. From where to find your prey to the best way to defeat them.

Description Cost Stock
Books
Journal of Extraordinary Monsters Guide of Monsters 600xp 1
Samwell’s Guide to the Hunt (+1 to Hunting) 700xp 5
The Wonders of Magical Creatures - Volume 39: The Wonders of Dragons Guide of Dragons 700xp 1
The Ordinary Wonders of Life - Volume 12: Enorm Creatures Part 1 Guide of Giant Creatures 650xp 1
Information
Aper Gigantis Location 15xp
Axe Beak Locations 5xp
Boar Locations 1xp
Cane Salire Location 20xp
Deep Rother Location 15xp
Gray Render Location 20xp
Grick Locations 15xp
Lisk Locations 20xp
Rana Locations 10xp
Troodon Locations 20xp
Generic Information Varies
Maps
Detailed Heartland Region Map (-5 to Navigation DC) 3xp
Detailed Valizar Region Map (-5 to Navigation DC) 5xp
Detailed Umihim Region Map (-5 to Navigation DC) 5xp

Hunter's Healer

Healing Services. I love to Cut.

Description Cost Stock
Medical Services
(Extra costs for travel - 1 GP per Mile - Minimum of 3 GP)
Cure Wounds (Not a spell) 375xp -
Greater Restoration (Not a spell) 2000xp -
Lesser Restoration (Not a spell) 500xp -
Regenerate (Not a spell) 3000xp -

Swampy’s Hunter Lodge

SwampyVille       N/A       N/A

Bundle
Healer's Kit 100xp
Surgeon's Kit 200xp

Raising Hawk Inn & Tavern

We serve the best food in the Swamps of Heartland.

Description Cost Stock
Breakfast Menu
20 Seasoned Variety Meat Sticks (Ration) 5sp or 1xp 41
Boar Bacon & Biscuits with Gravy (Specialty Food) 15gp or 20xp 13
Cockatrice Omelet "Your Way" (Specialty Food) 18gp or 20xp 27
Goat Skirt Steak & Axe Beak Eggs (Specialty Super Food) 23gp or 30xp 21
Lunch Menu
Crocpot Stew (Poor Ration) 8sp or 1xp 57
Snake Stew (Poor Ration) 4sp or 1xp 106
Aurochs Flat Iron Steak with Greens (Specialty Food) 14gp or 20xp 4
Grilled Crocodile Breast (Specialty Food) 15gp or 20xp 14
Dinner Menu
Crocpot Stew (Poor Ration) 9sp or 1xp 57
Catch of the Day (Specialty Food) 12gp or 15xp 12
Hunter's Pie (Specialty Food) 17gp or 20xp 4
Rothe' Back Ribs (Specialty Super Food) 17gp or 20xp 4
Brushstrider Prime Rib Artemis Members Only (Specialty Mega Food) 50xp 2
Lisk Hanger Steak Artemis Members Only (Magical Food) 100xp 3
Non-Alcoholic Beverages
Cow's Milk 8cp or 1xp 23
Goat's Milk 1sp or 1xp 17
Dromad's Milk Artemis Members Only (Specialty Food) 10xp 11
Ale
Hunter's Thirst 3gp or 2xp 46
Spring Wind Brew 1gp or 2xp 18
Render's Milk Artemis Members Only (Magical Food) 15xp 3
Lodging
Inn Stay (per day)
Stay, Comfortable (1 Ration Meal Included) 2gp or 2xp --
Stay, Wealthy Artemis Members Only (1 Rich Ration Meal Included) 20xp --

Created by JKyle [@GMBinder]

Things of Hilly Willy

SwampyVille       N/A       N/A

Description Cost Stock
Gear
Bottle, Glass Needed to hold liquids 3gp 2gp 23
Bucket 2sp 1sp
Candle 2cp 1cp 32
Cauldron This larger version of an iron pot holds approximately 1 gallon 2gp 1gp 1
Chain (10 feet) 6gp 4gp 4
Crowbar 2gp 1gp 13
Flask 4cp 3cp 16
1oz Bottle of Ink 10gp 8gp 21
Ink Pen 4cp 3cp 11
Jug 4cp 3cp 14
Cart 25gp 21gp 2
Ladder (10 foot) 3sp 2sp 3
Lantern, Hooded 5gp 4gp 16
Lock 11gp 32
Metal Bowl Basic Copper Bowl. May burn easily 5sp 4sp 3
Metal Bowl Basic Brass Bowl. May burn easily 2gp 1gp 1
Paper (one sheet) 2sp 1sp 923
Parchment (one sheet 1sp 5cp 1152
Small Pouch May reduce the bulk (weight) up to 20 (0.5lbs) tiny items . 2gp 1gp 17
Rope, Hempen (50 feet) 2gp 1gp 61
Thurible Designed to Enhance magical herbs & incenses. (Requiring less ingredients) 12gp 10gp 1
Ingredients
Common
Unit of Charcoal 5cp 3cp 367
Unit of Bloodgrass 8cp 5cp 289
Unit of Emetic Wax 5sp 3sp 121
Uncommon
Unit of Spineflower Barries 4gp 2gp 42
Unit of Dragonflies 3gp 1gp 36
Unit of Willowshade Oil 5gp 3gp 21
Rare
Unit of Wrackwort Bulbs 8gp 6gp 16
Unit of Primordial Balm 9gp 7gp 11

Created by JKyle [@GMBinder]

Things of Hilly Willy

SwampyVille       N/A       N/A

Very Rare
Unit of Wisp Stalk 20gp 18gp 3
Unit of Black Sap 16gp 14gp 8
Herbs
Common
Twilight wormwood 7sp 5sp 45
Blue Herb 6gp 4gp 18
Yarrow Flowers 8gp 6gp 10
Uncommon
Ucre bramble 8gp 6gp 52
Rare
Frenn Moss 10gp 8gp 23
Gnoll Weed 11gp 9gp 11
Ecire Laurel 18gp 15gp 17
Spineflower Berry 21gp 18gp 6
Lunar Flower 30gp 27gp 5
Very Rare
Death Root 30gp 28gp 5
Wisp Stem 45gp 40gp 3
Elixirs
Syrup of Ipecac Take within 5 minutes of ingesting a toxin to avoid being poisoned becoming Nauseous instead. 35gp 30gp 4
Turmeric Ginger Energy Elixir When you take this elixir all exhaustion is considered 2 levels less for 1 hour 75gp 60gp 2
Mushroom Jolt Elixir When you take this elixir you temporary recover 2 levels of exhaustion for 1 hour gaining 3 levels of exhaustion at the end of the hour. 40gp 50gp 1
Red Chestnut Elixir Take this Elixir before taking a FUll 8 Hours rest to recover an additional 3 levels of exhaustion no matter the comfort level (Warning: You will enter deep sleep) 65gp 50gp 2
Casting Services
(Extra costs for travel - 1 GP per Mile - Minimum of 3 GP)
Locate Animals or Planets 50gp
Locate Creature 100gp
Cure Wounds 75-500gp

(Unit = 0.1lbs or 10 of that item)

Version {version} Created by JKyle [@GMBinder]

Bullywag Refuge Camp

Created by JKyle [@GMBinder]

HopaPop Trading Inc.

Refuge Camp       4:00 AM       2:00 AM

Description Cost Stock
Food Menu
Swamp Pie Filled with Pygmy and Cow Beetle Shell (Poor Ration) 3cp 122
Stockpot Crunchy Stew Whatever wasn't used yesterday (Poor Ration) 3cp 110
Acorn Soup Go NUTS! (Poor Ration) 4cp 22
Bog Birch and Sundew Peas (Poor Ration) 9cp 89
Swamp Squash and Leech Soup (Poor Ration) 1sp 22
Spicebush salad with Roasted Grubs (Poor Ration) 11cp 121
Beaver Steak (1d4 Super Food) 2sp 2
Non-Alcoholic Beverages Menu
Filtered Swamp Water 2cp 134
Onion Water 3sp 18
Beaver's Milk 4sp 12
Pondweed Juice (1d4 Super Food) 4sp 3
Alcoholic Beverages Menu
Bog's Breath 2cp 32
Black Eye Vodka 3sp 3
Traditional Medicines
Other Swamp Tea Elixir Cures 1d3 Level of Exhaustion 10gp 8
Real Swamp Tea Elixir Cures 1d3 Level of Exhaustion and for the next day all exhaustion received is consider one less. 15gp 6
Bubble Tea Elixir Provides a +1 to any ability score for the next hour 20gp 3
Rooibos Ointment Elixir Soothes pain of wounds from Necrotic Energy. Healing 4d10 Necrotic damage if applied 12 seconds after damage is taken. 50gp 2
Bog Green Tea Heals 1d3 times 1d50% of last amount of damage taken 110gp 1
Maghrebi Mint Tea Elixir Increase the effectiveness of Elixir Healing. Any Elixir healing taken in the next 12 seconds heals the MAX amount 210gp 1
Grung Zoolo Beads When activated by a Monk during a long rest these beads allow the wearing to transfer 20 of their hit points to a creature within 5ft. Decreasing wearers MAX HP by that amount and increases the creatures MAX HP by that amount for the next 10 minutes. Deactivates on use. 345gp 1

HopaPop Trading Inc.

Refuge Camp       4:00 AM       2:00 AM

Description Cost Stock
Mundane Items - Just Ask
Common Mundane 2cp - 5gp
Uncommon Mundane 10gp - 20gp
Random Swamp Herbs - Just Ask
Common Herbs 5cp - 5sp
Uncommon Herbs 4gp - 8gp
Rare Herbs 8gp - 12gp
Very Rare Herbs 15gp - 20gp
Tents Space
Group Tent 30gp per night
Single Tent 200gp per night
Luxury Tent 500gp per night
Services Provided
Spiritual Journey with Raggy the "training" Shaman A successful journey leaves you with visions of the future. Gain free use of the dodge or defend reaction/actions for the next day 60gp per an session
Inspiring Journey with Pepo the Traveling Bard Gain an inspiring 4d6 (MAX 20) Temp Hit Points for the next day 80gp per session
Dating with Morgo 70% chance guaranteed of finding true love companionship for at least one night. Increases your MAX HP by 1d50% for one day. 250gp per session
Gambling Ring Join today we have games that match every skill. Free fighter chicken for first bet.
*Services Needed
Brewer Needed Pays 3gp to 90gp of trinkets per Brew 3gp-90gp
Cook Needed Pays 1cp to 50gp of trinkets per Food Item 1cp-50gp
Zombie Killer Needed Pays 5sp of trinkets per Zombie Kill 5sp
Perimeter Defense Needed Pays 20gp of trinkets per an hour 20gp+
Healer Needed Prefer natural or Spiritual healers Pays 10gp to 20gp per a heal 20gp
Rescue Party Needed Pays 200gp of trinkets up front and another 200gp of trinkets on completion. 400gp
Have another services you can offer - Just Ask Warning many Bullywags, Grungs, and Gripplis are allergic to magic

(Unit = 0.1lbs or 10 of that item)

(Only takes trinkets/items/food for trade. NO GOLD)

Gripples Refuge Camp

Created by JKyle [@GMBinder]

Chamzut the Organizer

Refuge Camp       4:00 AM       2:00 AM

Description Cost Stock
Weapons Damage wt. Properties Cost Stock
Melee
Club 1d4 Bludgeoning 2lbs Light, simple 1sp 13
Dagger 1d4 Piercing 1lb Finesse, light, thrown (range 20/60), simple 2gp 2
Greatclub 1d8 Bludgeoning 10lbs Two-handed, simple 4sp 2
Handaxe 1d6 Slashing 2lbs Light, thrown (range 20/60), simple 9gp 1
Light Hammer 1d4 Bludgeoning 2lbs Light, thrown (range 20/60), simple 4gp 1
Bronze Mace 1d12 Bludgeoning & Piercing 11lbs Two-handed 6gp 1
Quarterstaff 1d6 Bludgeoning 4lbs Simple, versatile (1d8) 4sp 4
Caci Whip 1d6 Slashing & Piercing 3lbs Disarm, grapple, finesse, light, reach, simple 6gp 1
Ranged
Blowgun 1d4 Piercing 1lb Ammunition (range 80/320), covert, loading, martial 10gp 1
Poison Dart 1d4 Piercing 0.25lbs Finesse, thrown (range 20/60), simple 5cp 2
Dart 1d4 Piercing 0.25lbs Finesse, thrown (range 20/60), simple 5cp 2
Shortbow 1d6 Piercing 2lbs Ammunition (range 80/320), two-handed, simple 30gp 2
Sling 1d4 Bludgeoning 0.1lbs Ammunition (range 30/120), simple 1sp 1

All ranged weapons come with 20 Ammo if needed


† Special Damage   ‡ Special Properties

Description Cost Stock
Food Menu
Swamp Pie Filled with Pygmy and Cow Beetle Shell (Poor Ration) 3cp 122
Stockpot Crunchy Stew Whatever wasn't used yesterday (Poor Ration) 3cp 110
Acorn Soup Go NUTS! (Poor Ration) 4cp 22
Bog Birch and Sundew Peas (Poor Ration) 9cp 89
Frog and Leech (Rich Ration) 1sp 22
Catfish with Roasted Grubs (1d4 Super Food) 2sp 121
Alligator Nuggets (1d6 Super Food) 2gp 2

Chamzut the Organizer

Refuge Camp       4:00 AM       2:00 AM

Description Cost Stock
Non-Alcoholic Beverages Menu
Filtered Swamp Water 2cp 134
Onion Water 3sp 18
Beaver's Milk 4sp 12
Pondweed Juice (1d4 Super Food) 4sp 3
Alcoholic Beverages Menu
Bog's Breath 2cp 32
Black Eye Vodka 3sp 3
Traditional Medicines
Other Swamp Tea Elixir Cures 1d3 Level of Exhaustion 10gp 8
Real Swamp Tea Elixir Cures 1d3 Level of Exhaustion and for the next day all exhaustion received is consider one less. 15gp 6
Bubble Tea Elixir Provides a +1 to any ability score for the next hour 20gp 3
Rooibos Ointment Elixir Soothes pain of wounds from Necrotic Energy. Healing 4d10 Necrotic damage if applied 12 seconds after damage is taken. 50gp 2
Bog Green Tea Heals 1d3 times 1d50% of last amount of damage taken 110gp 1
Maghrebi Mint Tea Elixir Increase the effectiveness of Elixir Healing. Any Elixir healing taken in the next 12 seconds heals the MAX amount 210gp 1
Mundane Items - Just Ask
Common Mundane 2cp - 5gp
Uncommon Mundane 10gp - 20gp
Random Swamp Herbs - Just Ask
Common Herbs 5cp - 5sp
Uncommon Herbs 4gp - 8gp
Rare Herbs 8gp - 12gp
Very Rare Herbs 15gp - 20gp

Chamzut the Organizer

Refuge Camp       4:00 AM       2:00 AM

Description Cost Stock
Tents Space
Group Tent 30gp per night
Single Tent 200gp per night
Luxury Tent 500gp per night
Services Provided
Zombie Fighting Training with Qoz A successful training leaves you with enhanced skill against undead zombies. Gain an extra +2 to Attacks and Damage when fighting Zombies for the next day. 60gp per an session
Help Icu & Chot study the zombie infect Gain further insight into the turned undead and a cure. 80gp per session
Gambling Join today we have games that match every skill.
*Services Needed
Brewer Needed Pays 3gp to 90gp of trinkets per Brew 3gp-90gp
Cook Needed Pays 1cp to 50gp of trinkets per Food Item 1cp-50gp
Zombie Killer Needed Pays 5sp of trinkets per Zombie Kill 5sp
Perimeter Defense Needed Pays 20gp of trinkets per an hour 20gp+
Healer Needed Pays 10gp to 20gp per a heal 20gp
Hunter/Forager Needed Pays 10gp to 60gp 10gp-60gp
Items Needed Pays 200gp upfront and 200gp on return 400gp
Have another services you can offer - Just Ask Warning many Bullywags, Grungs, and Gripplis are allergic to magic

(Unit = 0.1lbs or 10 of that item)

(Only takes trinkets/items/food for trade. NO GOLD)

Created by JKyle [@GMBinder]

Mysterious Traveling Merchant

Druid Camp       24/7

Description Cost Stock
Clearance Potions
Random Potion Effects Unknown 100gp 50
Average Potions
Potion of Fire Breathing Able breath dragon fire for 1d4 rounds 250gp 8
Potion of Devil Sight Gives the drinker Devil Sight for 1 hour 400gp 6
Potion of Teleportation Allow the drinker to teleport double their distance in speed for 1d4 rounds 300gp 8
Potion of Resistance You gain resistance to the last damage taken for 1d4 rounds 350gp 5
Potion of Shrinkage You shrink to a tiny size for 1d6 rounds. 100gp 10
Potion of Health Heal 1d4 + 1 HP 300gp 11
Greater Potions
Potion of Radiance Cast a 10ft radius aura of radiance that hurts undead/fend 2d6 start of their turn for 10 minutes 1000gp 8
Potion of Devil Sight Gives the drinker Devil Sight for 1 day 500gp 6
Potion of Resistance You gain resistance to the last damage taken for 10 minutes 550gp 2
Potion of Enlargement You grow to a huge size for 1d6 rounds. 300gp 3
Potion of Health Heal 2d4 + 2 HP 610gp 3
Potion of Mana Heal 1d4 + 1 points for spell slots recovery 610gp 7
Supreme Potions
Potion of Mana Heal 3d4 + 3 points for spell slots recovery 1050gp 2
Potion of Health Heal 6d4 + 6 HP 2500gp 5
Legendary Potions
Potion of Endurance Gain 1d8 + 25 temp HP and +4 temp STR for 12 hours 8000gp 1
Potion of Legendary Transformation Transform into a random CR 11+ Monster for 10 minutes 10,000gp 1

Created by JKyle [@GMBinder]

Region of Taralithium

The Forged Fang

Category: Blacksmith       Always Open

The Forged Fang Comprehensive Inventory

Swords

Weapons Damage Weight Properties Cost Stock
Roman Gladius Ignis 1d6 Slashing 3 lbs Heavy, Versatile (1d10), special§ (1d4) 120gp 4
Spada Dracul 1d8 Slashing 4 lbs Heavy, Keen, Versatile (1d12), 150gp 3
Falchion Aetheris 2d8 Slashing 3 lbs Superheavy, Two-handed, special§§ 130gp 5
Jian of the Mist 1d8 + 1d6 Piercing 2 lbs Finesse, Trip, Elegant, Covert 175gp 2
Claymore of Echoes 2d6 Slashing or Bludgeoning 6 lbs Superheavy, Two-handed, Execute, Bleeding(1d4), special§§§ 200gp 1
Spatha Silvam 1d6 + 1d4 Slashing 3 lbs Heavy, Versatile (1d8), Bleeding(1d6) 140gp 4

- § 50% chance of 2d4 fire damage
- §§ take DIS on Attack Roll for double damage §§§ provides half-cover or +1 AC

Polearms and Axes

Weapons Damage Weight Properties Cost Stock
Halberd of the Wyrmguard 1d10 Slashing or Bludgeoning 10 lbs Superheavy, Reach, Versatile (1d12), Execute§ 180gp 3
Voulge Fafnir 1d10 Slashing 8 lbs SuperHeavy, Keen, Versatile (1d12) 160gp 2
Bardiche Aestus 1d10 Slashing or Bludgeoning 7 lbs SuperHeavy, special§§ 150gp 2
Glaive of Gale Winds 1d10 Slashing 6 lbs Heavy, Reach, Trip, Disarm, Versatile (2d8) 165gp 3

- § execution happens on CRITs
- §§ can hit multiple targets with one Attack roll that are within 10 feet of each other.

Daggers and Short Blades

Weapons Damage Weight Properties Cost Stock
Seax Vipera 1d4 Piercing 1 lb Light, Finesse, Elegant, Execute, Trip, Keen 85gp 5
Kukri of Whispers 1d4 Slashing 1 lb Light, Covert, Hidden, Keen 90gp 4
Dirk of Dusk 1d4 Piercing 1 lb Light, Finesse, Covert, Disarm, Versatile (1d8) 95gp 3

Armor

Armor Armor Class (AC) Strength Stealth Weight Properties Cost Stock
Cuirass of the Drakeheart 15 + Dex mod (max 2) - - 15 lbs special§ 500gp 1
Mail of the Wyvern's Flight 14 + Dex mod (max 2) - ADV 25 lbs 400gp 2
Brigandine of the Ancients 15 + STR mod 15 - 20 lbs special§ 450gp 1

- § +1 AC to forward facing attacks
- §§ before entering combat choose to add AC inexchange for Disadvantages (e.g. perception or DEX Saves). Every DIS is an additional +1 AC

Created by JKyle [@GMBinder]

Grimoire’s Gateway

Category: Bookstore/Library       Always Open

Grimoires tho they look like books they are not your standard book. They are special magical items that require attunement and grant bonuses or specialties to the user while attuned. You can only be attuned to one Grimoire at a time as Grimoires do NOT like eachother.

Description Cost Stock
Grimoires
Tome of the Ancients Adds one level 5 spell slot 3000gp 1
Codex of Infinite Realms Stabilizes spatial and teleportation magic by 50% 2500gp 2
Grimoire of the Feywild Spells cast increase their DC by +2 2200gp 1
Necronomicon Ex-Mortis Necromancy spells increase efficiency by +3 3500gp 1
Book of Shadows All spells increase their range by 20ft 1800gp 2
Pnakotic Manuscripts +1 to spell attack rolls 2800gp 1
The Key of Solomon All Summon or conjure related spells last additional 10 minutes 2600gp 1
Scrolls of Merlin Wizard class spells require no material components yet still maintain their material bonuse 10,000gp 1
Vishanti's Book of the Damned +5 to saving throw DCs against beign cursed 2100gp 2
The Book of Eibon Spells ignore resistance to cold damage 2900gp 1
Liber Null & Psychonaut Randomly alters the effect of one spell per day in the benefit of the caster 2700gp 1
Ars Goetia Adds one level 6 spell slot 4000gp 1
Eldritch Tomes of Xarxes Spell duration doubles for spells 3300gp 1
Grimoire of Tiamat Change a spells damage type to acid or fire at will 3200gp 1
Celestial Compendium All spells increase their radius range by 10ft with a radiant damage splash 1400gp 1
Grimoire of Gaia Heal spells restore +5 additional HP 1900gp 1
Codex Gigas (The Devil's Bible) Access to 1 warlock spell of your choice, once per day 3000gp 1
The Sepher Yetzirah Negate NAT 1 spell casting related roll, once per day 2100gp 1
Izanagi’s Scrolls Spells cast as if one level higher, once per day 1950gp 1
Foliant of Power Increase the damage of one spell per day by +2d6 1850gp 2
The Akashic Records Learn an additional spell from any class' spell list 3400gp 1
Chronicle of the Black Sword All Melee attacks deal +1d8 necrotic damage 1600gp 1
Arcanum of Azeroth Spells do not require concentration for 10 minutes, once per day 2200gp 1
Sorceress's Compendium Gain advantage on saving throws against spells 2050gp 2
Manual of the Planes Teleportation or spatial spells require no material cost components 3150gp 1
The Sibylline Books +1 to all spell save DCs 2300gp 1
Ghâyat al-Hakîm +1 to all spell Attack rolls 2800gp 1

     Reference Guide

Quick Reference Sheet for Extended Rule Variants

Created by JKyle [@GMBinder]

Weapons Properties


Covert

If you are hidden, a missed attack with a covert weapon does not reveal you.

Disarm

When taking the Disarm action while wielding this weapon, you can make an attack roll with the weapon instead of a Strength (Athletics) check.

Dull

This weapon has a dulled edge or point. You have an Disadvantage on the attack's damage roll. Meaning you roll the damage twice and take the lower number.

Elegant

This weapon require exceptional skill to use. You must have a Dexterity Score of 16 or higher to wield an elegant weapon properly. If you do not meet this score requirement then you can NOT add your ability modifier or any bonus modifiers to the attack’s hit or damage. However, if the modifier is negative, it is still subtracted from the hit and damage of the attack.

Execute

If you make an attack with an executing weapon and score a hit against an incapacitated, paralyzed, restrained, surprised or unconscious creature, you can roll one additional damage die when determining the damage it takes. On NAT 20 that additional damage die also doubles.

Fragile

This weapon has a chance of breaking if it strikes a hard surface such as metal or stone. Meaning if you miss an attack on a creature wearing hard armor (such as armor with metal plating) by striking that armor then the weapon with the fragile property has a chance of breaking.

Firearm

The firearm property functions as the Ammunition and Loading properties, except that you can forego one attack or use a bonus action to reload it in order to fire it again on the same turn. Reloading a firearm requires two hands.

As most firearms ignite their powder with a slow burning cord match, a firearm also has a 25% chance (1-5 on your attack roll) of not firing in heavy rain, and a 10% chance (1-2 on your attack roll) of not firing in light rain. A firearm that does not fire wastes the gunpowder used for that shot, but does not waste any ammunition.

Gloves

A glove weapon is worn on your hand or forearm, and you cannot be disarmed of it. You can hold objects, wield weapons, and cast spells with a hand fitted with a glove weapon, but you can only attack with the glove weapon if that hand is unoccupied. It takes an action to don or doff a glove weapon.

Hidden

Your weapon is hidden inside a boot, gauntlet, sleeve, staff, hat, cane or another possible location on your person and can be pulled out, ejected via a mechanism or reinserted as a bonus action. The weapon remains hidden unless a creature succeeds on a DC 20 Intelligence (investigation) check to search you.

Hook

A weapon that has the hooked property is designed to be fired only when hooked onto a special fork –or over a hard, stationary surface, such as a low wall. Hooking the weapon requires an action or a bonus action (the character’s choice). If the character moves after hooking the weapon, or drops the weapon, the weapon is no longer considered to be hooked. While a weapon with this property is not hooked, attack rolls with it are made at disadvantage unless the character's Strength score is equal to or higher than the number in brackets.

Keen

This weapon has an extra finely sharp edge or point. You have an Advantage on the attack's damage roll. Meaning you roll the damage twice and take the higher number.

Tiny

Creatures Medium and larger in size have Disadvantage on attack rolls with tiny weapons.

Trip

When taking the Shove action while wielding this weapon, you can make an attack roll with the weapon instead of a Strength (Athletics) check.

Superheavy

This weapon require exceptional skill to use. You must have a Strength Score of 16 or higher to wield a superheavy weapon properly. If you do not meet this score requirement then you can NOT add your ability modifier or any bonus modifiers to the attack’s hit or damage. However, if the modifier is negative, it is still subtracted from the hit and damage of the attack.

Created by JKyle [@GMBinder]

Armor Properties

Potion Types

Potency Table
Rarity Potency Potency DC Time
Very Common Poorer 5 1 round
Common Average 9 3 rounds
Uncommon Greater 11 5 rounds
Rare Superior 13 1 minute
Very Rare Supreme 15 5 minutes
Legendary Extreme 17 10 minutes
Legendary Legendary 20 30 minutes
Mythical Mythical 25 1 hour

† If the potions has an effect over time this how long it will last. Unless another table or descriptions says otherwise.

Potion of Healing

One of the most commonly seen potion types, The higher the potency the darker red the liquid becomes. The potion’s red liquid glimmers when agitated. You regain hit points when you drink this potion. The number of hit points depends on the potion’s rarity, as shown in the Healing Potions table.

Healing Potions
Type Rarity HP Regained
Poorer Healing Very Common 1d4 - 1
Average Healing Common 1d4 + 1
Greater Healing Uncommon 2d4 + 2
Superior Healing Rare 4d4 + 4
Supreme Healing Very Rare 6d4 + 6
Extreme Healing Legendary 8d4 + 8
Legendary Healing Legendary 10d4 + 10
Mythical Healing Mythical 20d4 + 20

† Any amount healed over your MAX Hit Points becomes temporary Hit Points that will last until you loose them or you take a long rest.

Potion of Mana

This blue liquid is created using the essence of magic extracted from alchemical ingredients. The higher the potency the darker blue the liquid becomes. The potion’s blue liquid glimmers when agitated. When you drink this potion, you gain a number of points you can use to regain spell slots you already used. The number of points depends on the potion's potency. The Higher the potency the more rare, as shown in the mana potions table.

Mana Potions
Type Rarity Points
Poorer Mana Very Common 1d4 - 1
Average Mana Common 1d3 + 1
Greater Mana Uncommon 1d4 + 1
Superior Mana Rare 2d4 + 2
Supreme Mana Very Rare 3d4 + 3
Extreme Mana Legendary 4d4 + 4
Legendary Mana Legendary 5d4 + 5
Mythical Mana Mythical 6d4 + 6

† Can restore Spell Slots above 9th Level.

In the following table you can see how many points you need to spend for recovering a spell slot. When you use the potion, you must distribute the points immediately. You can recover any number of used spell slots if you have enough points to do so, and every point left is lost.

Spell Slot Point Cost
1st 2
2nd 3
3rd 5
4th 6
5th 7
6th 9
7th 10
8th 11
9th 13

(Poorer to Extreme Mana potions cannot restore Higher Level Spell Slots above 9th Level, ie: 10th - 12th level, as those are only regained through Legendary and Mythical Mana Potions or special circumstances.)

Spell Slot Point Cost
10th 15
11th 18
12th+ 21

Potion of Vitality

This orange liquid is one of the most commonly sought after potions. The higher the potency the darker orange the liquid becomes. The potion’s orange liquid glimmers when agitated. When you drink this potion, you reduce exhaustion. The number of exhaustion reduced depends on the potion's potency. The Higher the potency the more rare, as shown in the vitality potions table.

Created by JKyle [@GMBinder]

Vitality Potions
Type Rarity Exhaustion Recovered
Poorer Vitality Very Common 1d3 - 1
Average Vitality Common 1d3
Greater Vitality Uncommon 1d3 + 1
Superior Vitality Rare 1d4 + 1
Supreme Vitality Very Rare 1d4 + 2
Extreme Vitality Legendary 1d4 + 3
Legendary Vitality Legendary 5
Mythical Vitality Mythical 6

† Can NOT gain Exhaustion for 24 Hours.

Potion of Stamina

This orange liquid is a commonly sought after potion. It is closely related to the Potion of Vitality. The higher the potency the darker orange the liquid becomes. The potion’s orange liquid glimmers when agitated. When you drink this potion, you reduce exhaustion. The number of exhaustion reduced depends on the potion's potency. The Higher the potency the more rare, as shown in the stamina potions table.

Stamina Potions
Type Rarity Exhaustion Recovered
Poorer Stamina Very Common 1d2 - 1
Average Stamina Common 1
Greater Stamina Uncommon 2
Superior Stamina Rare 3

Potion of Endurance

This yellow liquid is a commonly sought after potion. The higher the potency the darker yellow the liquid becomes. The potion’s yellow liquid glimmers when agitated. When you drink this potion, you gain temporary Hit Points. At higher potency you gain temporary boost to your Strength ability score and the ability to go without sleep. The temporary effects wear off after certain amount hours based on the potency or until you loose your temporary Hit Points. The Higher the potency the more rare, as shown in the endurance potions table.

Endurance Potions
Type Rarity Temporary HP Gained Temporary STR Boost Hours
Poorer Endurance Very Common 1d4 - 1 0 1
Average Endurance Common 1d4 + 1 0 2
Greater Endurance Uncommon 1d4 + 2 0 3
Superior Endurance Rare 1d4 + 3 +1 4
Supreme Endurance Very Rare 1d6 + 10 +2 5
Extreme Endurance Legendary 1d6 + 20 +3 6
Legendary Endurance Legendary 1d8 + 25 +4 12
Mythical Endurance Mythical 1d8 + 30 +5 24

† You do NOT need to take a Long Rest during the duration of the temporary effects and will gain all the benefits of a comfortable Long Rest during a Short Rest for as long as you have the Temporary Hit Points.

Potion of Restoration

This pale blue to green liquid is a commonly sought after potion. The higher the potency the more green the liquid becomes. The potion’s green & blue liquid sparkle and glow when agitated. When you drink this potion, inflict conditions are healed. At higher potency you heal more extreme conditions from poorer to mythical level conditions. The Higher the potency the more rare, as shown in the restoration potions table.

Restoration Potions
Type Rarity Condition Intensity Lvl Healed Hours
Poorer Restoration Very Common Poorer 0
Average Restoration Common Average 0
Greater Restoration Uncommon Greater 0
Superior Restoration Rare Superior 0
Supreme Restoration Very Rare Supreme 0
Extreme Restoration Legendary Extreme 0
Legendary Restoration Legendary Legendary 1
Mythical Restoration Mythical Mythical 8

† You are immune form the condition(s) healed for number of hour indicated.

Created by JKyle [@GMBinder]

Potion of Regeneration

This bright, translucent green color is a commonly sought after potion. The higher the potency the more less translucent the liquid becomes. The potion’s translucent green liquid shimmers and sparkles when agitated. When you drink this potion, regain HP a number of round equal to the potions potency. You also heal from handicapped conditions poorer to mythical level depending on the potency. May take up to 2 minutes to fully heal the handicap condition. The Higher the potency the more rare, as shown in the regeneration potions table.

Regeneration Potions
Type Rarity HP Regained # of Rounds
Poorer Regeneration Very Common 1d4 - 1 1d2 - 1
Average Regeneration Common 1d4 + 1 1d4
Greater Regeneration Uncommon 2d4 + 2 1d4 + 2
Superior Regeneration Rare 4d4 + 4 1d6 + 2
Supreme Regeneration Very Rare 6d4 + 6 1d8 + 2
Extreme Regeneration Legendary 8d4 + 8 1d10 + 2
Legendary Regeneration Legendary 10d4 + 10 12
Mythical Regeneration Mythical 20d4 + 20 15

† Pour this potion on a creature recently (within 12 seconds) died from decapitation of the head they will come back to life in 2 minutes.

Potion of Invisibility

This clear cloudy color is a commonly sought after potion. The higher the potency the more cloudy the liquid becomes. When you drink this potion, you become invisible for a number of rounds equal to the potions potency. Typically the creature and the items they wear and wield become invisible. The Higher the potency the more rare, as shown in the invisibility potions table.

Invisibility Potions
Type Rarity Time
Poorer Invisibility†† Very Common 1 round
Average Invisibility Common 2 rounds
Greater Invisibility Uncommon 5 rounds
Superior Invisibility Rare 1 minute
Supreme Invisibility Very Rare 5 minutes
Extreme Invisibility Legendary 10 minutes
Legendary Invisibility Legendary 1 hour
Mythical Invisibility Mythical 1 day

† The invisibility will end if you attack, interact, or touch another creature. †† Same as † as well as only the creature becomes invisible not the items they are wearing or wielding. ‡ You are invisible to True Sight.