Lightkeeper
They are the weapons of light. They are beacons to the lost and hunters of the twisted. They strike down their foes from afar with radiant fury and all who do evil fear their retribution. They bring light to those lost in darkness and bring justice to those who have been wronged. When creating a lightkeeper ranger, consider how your connection with the light came to be. Did you swear an oath to do justice? Where you raised by an order of paladins? Are you on a personal journey to do right or take vengeance?
Divine Volley
3rd-level Lightkeeper feature You can attack with rapid strikes of divine energy. As an action, you an expend a spellslot to make a number of weapon attacks. The number of attacks is 2 for a 1st-level spellslot, plus 1 for each spell level higher than 1st, to a maximum of 6. Each of these attacks deals 1d6 radiant damage on a hit, and does not use ammunition even if the weapon normally would.
Lightkeeper Magic
3rd-level Lightkeeper feature You learn an additional spell when you reach certain levels in this class, as shown in the Lightkeeper Spells table. Each spell counts as a ranger spell for you, but it doesn’t count against the number of ranger spells you know.
Lightkeeper Spells
Ranger Level | Spells |
---|---|
3rd | guiding bolt |
5td | detect evil and good |
9th | clairvoyance |
13th | banishment |
17th | destructive wave |
Inner Radiance
7th-level Lightkeeper feature Your inner light burns brightly, allowing you to pierce through shadow and sickness. You gain the following benefits:
- You can see normally in darkness to a distance of 120 feet.
- You are resistant to necrotic damage.
- You are immune to disease.
Divine Armaments
11th-level Lightkeeper feature Your weapons become suffused with your radiance. You gain the following benefits:
- When you hit a creature with a weapon attack, it takes additional radiant damage equal to your Wisdom modifier (minimum of 1).
- When you make an attack with a weapon that has the ammunition property, if you load no ammunition in the weapon, a piece of ammunition is formed from light. This piece of ammunition vanishes the instant after it hits or misses a target.
Ardent Being
15th-level Lightkeeper feature Divine light permeates your being as your inner light grows more powerful, infusing you with otherworldly abilities. You gain the following benefits:
- As a bonus action you can manifest a pair of spectral wings from your back. While the wings are present, you have a flying speed equal to your walking speed. The wings last until you're incapacitated, you die, or you dismiss them as a bonus action.
- Your sight can further pierces the shrowd of darkness. You can see normally in magical darkness to a distance of 120 feet.
Credits
Created by Xetoe.
Art:
- "Light Archer" by Rayden Chen
Page Layouts: From watercolors.giantsoup.com