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## Way of Tectonic force Developed by dwarves, goliaths, dragonborn, genasi, and minotaurs looking to take advantage of their natural strength and resilience. These monks have two areas of pride, the first is their ability to shrug off any blow, and the ability to hit back harder than they took. ### Way of Rigidity, and Might Due to the conflicting nature of these monks compared to their counterparts, the multi-classing requirements are Strength 13,Constitution, 13, and Wisdom 13. ### Earthen Core If choosen at 1st level as long as you are not wearing armor or a shield, you instead have an AC of 10+STR+WIS. ### Stone Form At 3rd level the monk has gotten use to their earthen core and developed a way to build on this technique. The monk is now able to make there skin harder than most stone. While *Stone Form* is active the monk gains the following effects: - Resistance to nonmagical slashing, piercing, and bludgeoning damage. - Advantage against being grappled, tripped, shoved, or forced to move. - While grappling another creature your movement speed is not reduced. *Stone form* lasts one minute, or until you end it as a free action. You can use Stone Form a number of times equal to your proficiency modifier before you must take a long rest
**At level 6** The monk can choose additional resistances equal to their Strength ability modifier. **At level 11** The monk can choose additional resistances equal to their Wisdom ability modifier. **At level 17** The monk can choose additional resistances equal to their Constitution modifier ### Stonefist Technique At level 3 The monk has discovered a few smaller tricks with their *Earthen Core*. While *Stone Form* is active or by spending 2 Ki point the monk covers theirs arms and legs in a localized *Stone Form* and gains the following for 10 minutes: - All of your unarmed strikes gain the siege property *(your attacks deal double damage to objects, structures, and creatures of the construct type)*. - You gain a climbing speed equal to your walking speed, even on sheer surfaces. During this time, you have advantage on Strength (*Athletics*) checks you make to climb.
### Unwaivering Foundation At 6th level with time and effort the monk has adopted the resilience of mountains. Learning how to stand against what others run and scramble from. In some instances causing their stone form to erupt from them harder than steel for mere moments. Whenever a monk feature or saving throw requires Dexterity, Constitution can be used instead. When you do this if the monk does not have proficiency in Constitution, they can instead roll a martial arts die and use half rounded down. (Min 1). ### Cataclysm strike At Level 11 these monks learned how earthquakes and volcanoes occur, more importantly they know how to replicate this release of power through their own body. After making an unarmed strike but before the the DM says if the attack hits or not. The monk can then choose to forgo any number of unarmed strikes that they can make this turn at this. If the Unarmed strike hits, calculate damage as normal but multiply the total by number of unarmed strikes forgone then roll 3 additional martial arts die for each attack forgone. This feature can be used a number of times equal to the monks wisdom modifier, and regain on a long rest. ### Unstoppable Force. At level 17 the monk has grown the be the manifestation of the power hidden beneath the earth itself. Learning how to bide their time appearing to be inactive, then releasing the stored power in directed devastation. If the monk makes does not move, or use either a swift, bonus, or standard action. They can use a reaction before their next turn and spend 5 Ki points, if they do this they gain the effects of *Haste* for 1 minute. When this effect ends the makes a DC 10 constitution check to resist the negative affects.