xorn born sorcerer

by aquots

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Xorn Born Martial

The great and cunning xorn have blessed you with innate magics upon your birth. Such powers are rarely known or used but for one reason or another, you were special. Perhaps a gem you dropped on your travels kept a xorn from starving or maybe a group of xorn took pity on a couple of young lovers lost underground with guidance and a blessing. Whatever the circumstance their blessing is now yours to wield. The blessing to you is that of Hunter Xorn.
Xorn Born Kink
1d6 Kink

| 1 | Your eyes are abnormally large and ochre in color

| 2 | there is a birthmark in the shape of a third eye on the back of your head

| 3 | you somtimes find rocks or metals in your mouth without knowledge of how they got there

| 4 | you have always excelled at digging

| 5 | your jaw can open wider than normal and your teeth fill that extra space nicely

| 6 | you often mistake rocks for creatures or creatures for rocks

Stone Tongue

The Blessong of the Xorn at your command has infused you with elemental earth. You can speak, read, and write Terran. Knowing this language allows you to understand and be understood by those who speak its root or other dialects: Primordial, Aquan, Auran, and Ignan.

Earthen Hunter

Starting when you choose this origin at 1st level, your body hardens and sharpens becoming sturdy and dangerous as a scorned xorn. you gain a natural AC of 13 + your Constitution modifier. in addition, you gain 1 additional max HP for every level you take in this class

Scavengers Claws

At 1st level, you gain claws which can be used for an unarmed strike. on a successful strike the claws deal slashing damage equal 1d4 + your Strength modifier

Earthen Gut

Starting when you choose this origin at 6st level, your digestive system becomes more similar to that of a Xorn, and your teeth are hard enough to bite through metal. You gain substance from both normal food and precious minerals, metals, and stones. One gold piece provides enough nutrients to sustain you for one day with more precious materials providing better flavor, sustenance, and perhaps benefits at the dm's discretion.

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Art from Monster Manual 2 4th edition. Property of WOTC

Vishous Hunter

At 6th level, you learn to focus your wellspring of magic to take on an enhanced forum of your blessing. as an action you can spend four sorcery points to enter an elemental state. for one minute your arms harden, sharpen, and lengthen allowing you to strike a creature within 10ft with two claw attacks or one weapon attack as a bonus action. In this state, your claws augmented by your magic deal slashing damage equal to 1d6 + your Charisma modifier which counts as magical for the purposes of overcoming resistances. lastly, during this transformation, a third arm will sprout from your back which is too short to attack effectively but can be used to cast with no penalties for being within mele range when casting ranged spells.

Xorn Hide

At 14th level, as you become more attuned to the xorns blessing your skin hardens as you become reistance to fire, cold, and lightning.

Burrowing Claws

At 18th level, your earthen nature gains you many of the same benifits an earth elemental such as the xorn would receve for survinving underground. you gain the abilty to breathe earth and dust, the Earth Glide Feature, and a burrow speed equal to your walking speed. In eddtion any creutures you chose that maintain contact with you can be brought with you through the earth.

Xorn Born Arcane

The great and cunning xorn have blessed you with innate magics upon your birth. Such powers are rarely known or used but for one reason or another, you were special. Perhaps a gem you dropped on your travels kept a xorn from starving or maybe a group of xorn took pity on a couple of young lovers lost underground with guidance and a blessing. Whatever the circumstance their blessing is now yours to wield. The blessing to you is that of arcanist Xorn.
Xorn Born Kink
1d6 Kink

| 1 | Your eyes are abnormally large and ochre in color

| 2 | there is a birthmark in the shape of a third eye on the back of your head

| 3 | you have an additional arm on your back, due to its placement it can't be used for much

| 4 | your skin appears scaley with rocky protrusions

| 5 | your jaw can open wider than normal and your teeth fill that extra space nicely

| 6 | your hands and or feet are tipped in stoney tallons

Stone Tongue

The Blessong of the Xorn at your command has infused you with elemental earth. You can speak, read, and write Terran. Knowing this language allows you to understand and be understood by those who speak its root or other dialects: Primordial, Aquan, Auran, and Ignan.

Earthen Gut

Starting when you choose this origin at 1st level, your digestive system becomes more similar to that of a Xorn, and your teeth are hard enough to bite through metal. You gain substance from both normal food and precious minerals, metals, and stones. One gold piece provides enough nutrients to sustain you for one day with more precious materials providing better flavor, sustenance, and perhaps benefits at the dm's discretion.

Treasure Sense

Starting at 1st level, Much like a Xorn you can pinpoint, by scent, the location of precious metals and stones, such as coins and gems, within 60 feet of you.

Xornic Casting

At 6th level, for the cost of your action, bonus action, four sorcery points, and the appropriate spell slots you can cast three spells having them all appear around you as magical gems. they can be used, completing the spell, as a reaction or bonus action any time before your next rest. This option can only be used once per short or long rest. if any gems remain when you finish a rest they crumble and disappear, wasting the spell.

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Art by Roberto Pitturra. Property of Paizo inc.

Communal Sustenance

At 6th level, at the end of a long rest, you can expend 3 sorcery points and the appropriate spell slot to produce a single gem containing a spell you can cast. This gem can be crushed by any creature for the same action type as the casting time. once crushed the spell effect will trigger using your spell attack or dc with the target chosen by the gems user. this gem will last until used or your next long rest.

Xorn Hide

At 14th level, as you become more attuned to the xorns blessing your skin hardens as you gain their resilliance and become reistance to fire, cold, and lightning.

Burrowing Claws

At 18th level, your earthen nature gains you many of the same benifits an earth elemental such as the xorn would receve for survinving underground. you gain the abilty to breathe earth and dust, the Earth Glide Feature, and a burrow speed equal to your walking speed. In eddtion any creutures you chose that maintain contact with you can be brought with you through the earth.

 

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