Au Ra

by DestrudoFates

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Au'Ra

As the dust settled upon the Great Steppes…

two lone Au'Ra stood apart, bloodied and

bruised, they were fighting, but not out of

hatred, but in the desire to know each other

better

Tales from the Steppes

Upon the Great Steppes on the continent of Ironide. They are natives to the land of the Great Steppes just

as the Dwarves are native to the mountains of

Ironide. The Au'Ra build their clans and villages

along the Great Steppe and some even at the foot of the great mountain ranges. The lands of the Great Steppes are serene and beautiful but are full of dangerous beasts. As a result, the Au’Ra have grown much stronger than most of the other races that make the Great Steppes their home as they have become hardened warriors. From magic to steel weapons the Au’Ra carve their way through any opposing force.

A Different Breed

The curved horns and beautifully patterned scales on their necks and arms that usually appear in Ebony or White colors that characterize the Au’Ra often reflect that this race native to the Great Steppes are, in fact, the progeny of dragons unlike Triniads that are the progeny of Wyverns. Au'Ra have enhanced hearing and spatial recognition granted by their horns, Additionally they have an immense difference of body mass between the Au'Ra males and females with males being a lot larger than females. Some Au Ra possess luminous limbal rings, meaning that the outer edge of the eye's iris is darker or brighter than the rest of the iris.




































Steppe Culture

The Au'Ra have a culture that is steeped in tradition both beautiful, bloody, and sometimes both. Au'Ra mostly express themselves with music and tapestry, most telling of the beauty of their land and the battles they fight everyday to survive.

The Au'Ra have a hardened battle culture. When two Au'Ra want to know each other they fight it out until they can't no more, and somehow this works as their bonds become stronger and they accept one another. Every year, they convene in a tournament to decide who will lead all of the Au'Ra of the Great Steppes as the Khagan of the tribes. To decide this, they host a tournament of the Ovoo, which is a magic symbol carved onto the steppes in honor of their ancestors. All interested clans send one representative to go and try to claim it. It is a bloody affair, and whichever representative wins means their clan is Khagan of the year who has the power to lead all the other fifty clans as they please for the year.

Au'Ra Names

The Au'Ra have names that are similar to the naming convention from Mongolian in real life, using their clan name as the surname.

Male Au'Ra: Adkiragh, Sidurgu, Halric, Magnai, Quinfort, Tadric

Female Au'Ra: Mide, Sadu, Cirina, Alaqa, Dorgono, Sauldia

Clan Names: Qestir, Mol, Oronir, Dothari, Hotgo, Orl, Adarkim, Qerel

Au'Ra Traits

Horned and tailed beings thought erroneously to come from dragons

  • Ability Score Increase. Your Strength score increases by 2, and your Constitution score increases by 1.

  • Age. Much like Dragons, The Au’Ra have a long lifespan and while they mature just like any normal humans, they can live for over 450 years with the oldest Au'Ra ever recorded living for 785 years.

  • Alignment. Au’Ra tend to be neutral but often care most for their own kind far above others.

  • Size. The Au'Ra have different sizes depending on their gender with Female Au'Ra having heights that range from 4'9" to 5'3" while the Male Au'Ra can range from 5'8" to 6'3". Your size is Medium.

  • Speed. Your base walking speed is 30 feet.

  • Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

  • Cranial Horns. Your horns act as your means of perceiving surroundings. You have improved hearing compared to other races because of this. You are proficient in the Perception skill. Whenever you make a Wisdom (Perception) check based on hearing, you can roll a d4 and add the number rolled to the total ability check.

  • Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.

  • Draconic Roar As a bonus action, you let out a draconic roar. Creatures of your choice within 10ft of you that can hear you must succeed on a Wisdom saving throw or become frightened of you. Additionally you gain advantage on a single attack against a frightened target until the end of your turn. The DC of the save equals 8 + your proficiency bonus + your Charisma modifier. Once you use this trait, you can’t use it again until you finish a short or long rest.

  • Languages. You can speak, read, and write Common, and Draconic.

 

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