The Grail Spirit
You've made a pact with the embodiment of chivalry and honor. Oftentimes they are a celestial deity or a celebrated ancient hero of the land, who in times of need, graces you with a celestial blessing to aid you in fulfilling your quest to become a new embodiment of knightly virtue among the world of the living.
Will the aid given by your patron be enough to overcome the obstacle in your journey? Or will you fall in your attempt to fulfill your destiny?
Expanded Spell List
The Grail Spirit lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
The Grail Spirits Expanded Spells
Spell Level | Spells |
---|---|
1st | Divine Favor, Shield |
2nd | Find Steed, Magic Weapon |
3rd | Spirit Guardians, Crusader's Mantle |
4th | Aura of Purity, Staggering Smite |
5th | Banishing Smite, Holy Weapon |
Credits
The Grail Spirit Created by /u/LeaRanka
Artist Credit: Marta Dettlaff - Warhammer: Duel 02. (https://www.artstation.com/artwork/qKl3N).
Watercolor Credit: Jared Ondricek. (https://watercolors.giantsoup.com/).
Questing Knight
At 1st level, you acquire the training necessary to effectively arm yourself for your quest. You gain proficiency with medium armor, shield and longsword.
In addition, you can create a magical bond between yourself and your weapon. As an action, you can touch a melee weapon that you're proficient with and that lacks the heavy property, that weapon becomes your grail weapon. you can use your grail weapon as a spellcasting focus for your warlock spells.
You can only have one grail weapon at any given time, and while wielding your grail weapon or pact weapon, you can use your Charisma modifier, instead of Strength or Dexterity, for the attack and damage rolls.
Blessing of The Grail
Starting at 1st level, you can invoke the blessing that you receive from your patron, granting you with celestial might and endurance. You can use a bonus action to invoke the Blessing of The Grail, which lasts for 1 minute.
It ends early if you are incapacitated or if you don heavy armor. You can also dismiss it at any time.
While your Blessing of The Grail is active, you gain the following benefits:
- You gain a bonus to any Constitution saving throw you make to maintain your concentration on a spell. The bonus equals your charisma modifier (minimum of +1).
- You gain temporary hit points equal to 1d10 + your warlock level.
- You gained advantage on saving throws against being charmed or frightened.
You can use this feature a number of times equal to your charisma modifier, and you regain all expended uses of it when you finish a long rest.
Radiant Blade
At 6th level, your patron’s blessing started to manifest in your weapon you wield. You can cast a cantrip that requires you to roll a ranged spell attack to a creature within 5 feet of you, you can make a melee spell attack instead.
Additionally, while using your Blessing of the Grail feature, you can imbue your attack with radiant energy. Once per turn, when you hit a creature with a melee weapon attack or a melee spell attack, you can replace the damage type with radiant damage and roll one additional damage die during your damage roll.
Blessed Vitality
Starting at 6th level, Your blessing has moved you closer to the heavenly principle. You learn to speak, read, and write Celestial. Additionally, you are immune to disease and gained resistance to poison damage.
The Lady's Favor
At 10th level, your patron gives you an additional boon to help you overcome any obstacle in your quest. Choose one of the following boon:
- Each time you use your blessing of the grail feature, you can choose to gain resistance to one damage type of your choice for the duration of that feature.
- When you gain temporary hit points from your blessing of the grail feature, all friendly creatures within 30 feet of you can choose to gain temporary hit points equal to halve the amount you received (rounded - up).
- When you finish a long rest, roll a d6. Whenever you're about to make a saving throw or an ability check, you can use your reaction to add the number you rolled to the total.
You can only have one active boon at any given time. When you finish a long rest, you can replace your current boon with a different one.
Artwork Credits
Artist Credit: Lorenzo Nuti - Bretonnian Lord. (https://www.artstation.com/artwork/v1O3AD).
Watercolor Credit: Jared Ondricek. (https://watercolors.giantsoup.com/).
Blinding Radiance
Starting at 14th level, When you hit a creature with a melee weapon attack or melee spell attack. You can unleash the divine energy within your weapon. The target suffers an additional 4d10 radiant damage, additionally any hostile creature within 30 feet of you must make a Constitution saving throw against your Spell Save DC. On a failed save, the hostile creature is blinded until the end of your next turn.
When you use this feature while your blessing is active, your radiant energy also revitalizes your allies. After using this feature, you and any friendly creature within 30 feet of you regain hit points equal to your warlock level.
Once you use this feature, you can't use it again until you finish a long rest.