Half-dragon
Come not between a dragon and his wrath. That saying is very popular young man, and I would remind you that those who share their blood also bear their flames at heart.
Troubled Upbringing
Born with dangerous powers and an appearance tainted by draconic presence, no Half-dragon can live a common life. Whether people fear or worship their power, the community where he was raised have some clear opinion of them between those that call them cursed or those that look up to them.
Complementing this already abrasive reaction with the question of who is the other parent, people tend to ask very inquisitively as none are safe in the presence of a dragon. Are they still around? Are they good, or bad? Those questions plague the common mind.
Pride and Rage
Pride and rage are natural companions of dragons and so are of their offspring. Whether the half-dragon embraces their pride or rage is up to them, but both exist inside.
Both those traits can be heroic or villainous in nature, as many half-dragon have shown pride to be part of a cause or organization, while others have shown hubris for their bearing and enacted punishment on those questioning. Just like half-dragon paladin have embodied righteous rage of their gods while evil mages have held grudges for decades before unleashing their wrath.
An Invitation to Trouble
No matter if they chose good or evil, their lives are one of adventure and chaos surrounded by companions and enemies alike. Much like their progenitors, trouble are attracted to them as power brings forth the best and worst of people.
Half-dragon Names
Half-dragon take names from where they were raised on. Half-humans have human names while half-elves have elven names and so on. Some also claim their heritage and call themselves by draconic names.
Rule Tip: Hybrid Type
When a creature belong to two different groups any effect, magical or otherwise, that target one will affect the character (i.e: hold person).
Half-dragon Traits
Your half-dragon character has certain characteristics in common with all other half-dragons.
Ability Score Increase. Your Strength Score increases by 2 and another score of your choice increases by 1.
Age. Half-dragon mature much in the same way as their mortal parent do. Most of them live up to the maximum of their base race, for example a human half-dragon would live up to a hundred and ten years.
Alignment. Half-dragon can be good or evil, chaotic or lawful but they're almost never neutral in any way as their intense nature makes their personality tend to extremes.
Size. Their size is dependant of their parents race and therefore their size can be either Small or Medium.
To set your height and weight randomly, start with rolling a size modifier:
Speed. Your base walking speed is 30ft.
Humanoid Dragon. You belong to both Humanoid and Dragon groups.
Elemental Resistance. You have resistance to the damage type associated with your draconic parent.
Elemental Resistance
Dragon | Damage Type |
---|---|
Black | Acid |
Blue | Lightning |
Green | Poison |
Red | Fire |
White | Cold |
Gold | Fire |
Silver | Cold |
Brass | Fire |
Bronze | Lightning |
Copper | Acid |
Draconic Manifestation. While your body might show more than one trait from dragons, your blood manifest one truly draconic aspect that power. Choose between: claws, scales, eyes, wings or tail.
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Claws: You acquire claw weapons in both hands that deal 1d4 piercing damage. Those claws can be used for two-weapon fighting and always benefit from your ability modifier for the damage.
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Scales: Your body is covered in defensive scales, your AC is considered 13 + Dex. Mod as long as you're not wearing any type of armor. If you are wearing armor it only gives you +1 bonus to your AC.
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Eyes: Your vision turns magical like that of your progenitor, you gain darkvision 60ft and blindsight 20ft and advantage on saving throws against illusions.
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Wings: You gain great draconic wings that have a flight speed of 30ft as long as you don't wear medium or heavy armor. You can use this ability once per long rest.
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Tail: You acquire a tail that deals 1d6 bludgeoning damage, with a bonus action you make another creature at 5ft from you to make a dexterity saving throw (DC 8 + proficiency + mod. str ) if it fails the creature is now Prone.
Languages. You can speak, read, and write Common and Draconic.
Unbornhexa Credit
- Created by Reddit user /u/UnbornHexa.
If you like what you read and want to support future content, be sure to give me feedback and latter on we will have a Patreon!Art Credits
- Page 1: "Natsu Dragneel" by hyugasosby
- Page 2: "Dragon Girl" by Lalansane
Other Credits
- This document was created using GM Binder
- "D&D Watercolor Stains" created by Jared Ondricek (Reddit user /u/flamableconcrete)