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Zach's Beastiary
\pagebreakNum ## Beasts ___ ___ > ## Ant >*Miniscule Beast, Chaotic Evil* > ___ > - **Armor Class** 7 > - **Hit Points** 4 (1d4+1) > - **Speed** 10ft >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|2 (-4)|13 (+1)|Con (+0)|2 (-4)|9 (-1)|Cha (-3)| >___ > - **Saving Throws** saving_throws > - **Skills** skills > - **Damage Vulnerabilities** bludgeoning damage > - **Senses** Senses > - **Challenge** 1/16 (12xp) > ___ > > ### Actions > ***Bite*** *Melee Weapon Attack* +1 to hit, reach 5 ft, one target. *Hit: 1d2 piercing damage* ___ > ## Blue Whale >*Gargantuan Beast, unaligned* > ___ > - **Armor Class** 14 > - **Hit Points** 190 (20d10+80) > - **Speed** 40ft swim >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|16 (+3)|10 (+0)|22 (+6)|5 (-3)|19 (+4)|11 (+0)| >___ > - **Skills** perception +7, insight +8 > - **Damage Resistances** cold damage, bludgeoning damage > - **Languages** Whalian > - **Challenge** 8 (3,900xp) > ___ > > ### Actions > ***Blowhole*** If the whale has swallowed a target and is on the surface of the water, the whale can shoot the target up to 50ft in the air and 20ft in any direction, dealing falling damage if the target lands on solid ground > > ***Swallow*** The Whale attempts to swallow a target whole. if the attack hits, the target is blinded and restrained, and has total cover against attacks and effects outside the whale. *melee weapon attack* +5 to hit, reach 5ft, one target. *Hit: 10d6 acid damage* > > ***Slam*** *melee weapon attack* +8 to hit, reach 5ft, one target. *Hit: 4d8 +6 bludgeoning damage* > > ***Dive*** The Blue Whale dives deep underwater, then rushes back to the surface to slam a target with devastating power. If you move 30ft or more in a straight line at a target, your slam attack does an extra 2d6 bludgeoning damage \columnbreak ___ > ## Chameleon >*Small Beast, Unaligned* > ___ > - **Armor Class** 11 > - **Hit Points** 15 (4d6+3) > - **Speed** 40ft, Climb 20ft >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|10 (+0)|18 (+4)|13 (+1)|12 (+1)|12 (+1)|5 (-3)| >___ > - **Skills** Stealth +7 > - **Senses** Passive Perception 12 > - **Challenge** 1/4 (50xp) > ___ > > ### Actions > ***Multiattack.*** The Chameleon makes 2 bite attacks > > ***Bite*** *Melee Weapon Attack:* +4 to hit, reach 5ft, one target. *Hit: (1d6+3) piercing damage* > > ***Camouflage*** The Chameleon changes the color of its scales to match the color of its surroundings. When you take the hide action, roll with advantage. \pagebreakNum ___ ___ > ## Bison >*large beast, unaligned* > ___ > - **Armor Class** 15 > - **Hit Points** 95 (9d12+37) > - **Speed** 35ft >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|18 (+4)|11 (+0)|16 (+3)|2 (-4)|13 (+1)|5 (-3)| >___ > - **Saving Throws** strength > - **Skills** athletics +7 > - **Damage Resistances** cold damage > - **Senses** motionsense 10ft, darkvision 60ft > - **Challenge** 5 (1800xp) > ___ > > ### Actions > ***Multiattack.*** The Bison makes one headbutt attack and one horns attack > > ***Headbutt*** *Attack Style:* +4 to hit, reach 5ft, one target. *Hit: (2d8+4) bludgeoning damage. If the target is a creature, it must succeed on a Dc 16 strength saving throw or be pushed back 10ft > > ***Horns*** *melee weapon attack* +5 to hit, reach 5ft, one target. *Hit: (2d12 +6) piercing damage > >***Charge*** If the Bison moves at least 20 ft straight toward a target and then hits it with a headbutt attack on the same turn, the target takes an extra 2d8 bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be pushed back an extra 10ft. ___ > ## Electric Eel >*large beast, unaligned* > ___ > - **Armor Class** 11 > - **Hit Points** 67 (8d10 +23) > - **Speed** 5ft, swim 50ft >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|16 (+3)|12 (+1)|14 (+2)|2 (-4)|10 (+0)|9 (-1)| >___ > - **Skills** Stealth +3 > - **Damage Immunities** lightning damage > - **Senses** blindsight 20ft, passive perception 10 > - **Challenge** 3 (700xp) > ___ > > ### Actions > ***Multiattack.*** The Electric Eel makes 2 attacks: one with its bite and one with its tail > > ***Bite*** *melee weapon attack* +4 to hit, Reach 5ft, one target. *Hit: (2d6+3) piercing damage* > > ***Tail*** *melee weapon attack* +5 to hit, reach 10ft, one target. *Hit: (1d8+2) lightning damage. The target must succeed a Dc 13 constitution saving throw or be stunned for one round. \columnbreak ___ > ## Emperor Penguin >*medium beast, unaligned* > ___ > - **Armor Class** 17 > - **Hit Points** 65 (8d10 +21) > - **Speed** 20ft, Swim 30ft >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|16 (+3)|11 (+0)|15 (+2)|2 (-4)|14 (+2)|12 (+1)| >___ > - **Damage Resistances** cold damage > - **Senses** passive perception 14 > - **Challenge** 4 (1,100xp) > - ***Pack Tactics*** The Emperor Penguin has advantage on peck attacks if another penguin is within 5ft and isnt incapacitated. > ___ > > ### Actions > ***Multiattack.*** The Emperor Penguin makes 2 Peck attacks > > ***Peck*** *melee weapon attack* Attack Bonus to hit, reach 5ft, one target. *Hit: (2d8+3) piercing damage \pagebreakNum ___ ___ > ## Flamingo >*medium beast, unaligned* > ___ > - **Armor Class** 12 > - **Hit Points** 28 (4d10+6) > - **Speed** 15ft, Fly 30ft >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|9 (-1)|16 (+3)|12 (+1)|2 (-4)|13 (+1)|5 (-3)| >___ > - **Skills** acrobatics +3 > - **Senses** passive perception 13 > - **Challenge** 3/4 (150xp) > ___ > > ### Actions > ***Multiattack.*** The Flamingo makes 2 Beak attacks > > ***Beak*** *melee weapon attack* +3 to hit, reach 5ft, one target. *Hit: (1d6+3) piercing damage > > ***Flap*** The Flamingo flaps its wings violently, causing the effects of the gust of wind spell. ___ > ## Gecko >*tiny beast, unaligned* > ___ > - **Armor Class** 11 > - **Hit Points** 9 (2d6+2) > - **Speed** 30ft, Climb 30ft >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|Str (-2)|Dex (+2)|Con (-1)|Int (-4)|Wis (-4)|Cha (-3)| >___ > - **Skills** stealth +4 > - **Senses** passive perception 8 > - **Challenge** 1/4 (50xp) > ___ > > ### Actions > > ***Bite*** *melee weapon attack* +2 to hit, reach 5ft, one target. *Hit: (1d8+3) piercing damage* > > ***Tail Drop*** When the Gecko feels threatened, it can detatch its tail from its body and run away from its enemies, without taking any opportunity attacks \columnbreak ___ > ## Giraffe >*large beast, unaligned* > ___ > - **Armor Class** 13 > - **Hit Points** 51 (7d12+6) > - **Speed** 25ft >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|Str (Mod)|Dex (Mod)|Con (Mod)|Int (Mod)|Wis (Mod)|Cha (Mod)| >___ > - **Senses** passive perception 12 > - **Challenge** 2 (450xp) > ___ > > ### Actions > > ***Multiattack*** The Giraffe makes 2 attacks with its hooves > > ***Neck*** *Attack Style:* +5 to hit, reach 10ft, one target. *Hit: (2d8+4) bludgeoning damage. If the target is a creature, it must succeed a Dc 14 strength saving throw or be knocked prone* > > ***Hooves*** +4 to hit, reach 5ft, one target. *Hit: (2d6+4) bludgeoning damage* \pagebreakNum ___ ___ > ## Hippopotamus >*large beast, unaligned* > ___ > - **Armor Class** AC > - **Hit Points** 149 (20d12+19) > - **Speed** 30ft, Swim 20ft >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|20 (+5)|8 (-1)|19 (+4)|2 (-4)|12 (+1)|5 (-3)| >___ > - **Senses** passive perception 13, darkvision 60ft > - **Challenge** 6 (2,300xp) > ___ > > ### Actions > > ***Bite*** *melee weapon attack* +7 to hit, reach 5ft, one target. *Hit: (4d10+8) piercing damage* > > ***Tremor*** The Hippo stomps on the ground with great force. All creatures within 10ft of the Hippo of size medium or smaller must succeed a Dc15 saving throw or be knocked prone. ___ > ## Jellyfish >*large beast, unaligned* > ___ > - **Armor Class** 10 > - **Hit Points** 93 (12d12+15) > - **Speed** 0ft, Swim 40ft >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|12 (+1)|16 (+3)|17 (+3)|2 (-4)|7 (-2)|5 (-3)| >___ > - **Damage Resistances** piercing damage > - **Condition Immunities** prone > - **Senses** passive perception 9 > - **Challenge** 4 > ___ > > ### Actions > ***Multiattack.*** The Jellyfish makes 2 tentacle attacks > > ***Tentacle*** *Attack Style:* Attack Bonus to hit, reach 10ft, one target. *Hit: (2d6+2) bludgeoning damage and (1d6+1) acid damage* > > ***Wrap*** The Jellyfish attempts to wrap its tentacles around a creature, and hold it in place. The Jellyfish has advantage on the grapple check when it takes this action and can make tentacle attacks against a grappled target. \columnbreak ___ > ## King Cobra >*large beast, unaligned* > ___ > - **Armor Class** 16 > - **Hit Points** 74 (8d12+22) > - **Speed** 30ft, Climb 10ft >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|17 (+3)|16 (+3)|15 (+2)|2 (-4)|8 (-1)|5 (-3)| >___ > - **Skills** Insight +3 > - **Damage Resistances** acid damage > - **Condition Immunities** poisoned > - **Senses** motionsense 10ft, passive perception 11 > - **Challenge** 4 (1,100xp) > ___ > > ### Actions > ***Multiattack.*** The Cobra makes 2 attacks: one with its bite, and one with its tail > > ***Bite*** *melee weapon attack* +7 to hit, reach 5ft, one target. *Hit: (1d8+4) piercing damage and (1d6+1) poison damage. If the target is a creature, it must succeed a Dc 14 constitution saving throw or be poisoned.* > > ***Tail*** *melee weapon attack* +8 to hit, reach 5ft, one target. *Hit: (2d8+6) bludgeoning damage* > > ***Coil*** The Cobra attempts to squeeze a target to death by wrapping itself around its target. The Cobra attempts to grapple its target. The Cobra can make bite attacks against a grappled target, and if the grappled creature drops below 10hp while the Cobra is wrapped around it, the creature becomes unconscious. \pagebreakNum ___ ___ > ## The Ancient Megalodon >*Gargantuan Beast, unaligned* > ___ > - **Armor Class** 21 > - **Hit Points** 553 (31d20+228) > - **Speed** 10ft, Swim 70ft >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|30 (+10)|20 (+5)|26 (+8)|23 (+6)|19 (+4)|10 (+0)| >___ > - **Saving Throws** Str +18 Dex +8 Con +12 Int +11 Wis +9 > - **Skills** skills > - **Damage Resistances** cold damage, fire damage > - **Damage Immunities** bludgeoning, slashing, piercing from nonmagical attacks > - **Condition Immunities** Freightened, Prone > - **Senses** truesight 120ft, motionsense 20ft, passive perception 17 > - **Languages** Understands but cannot speak all languages > - **Challenge** 24 (50,000xp) > ___ > > ### Actions > ***Multiattack.*** The Megalodon makes 4 Bite attacks > > ***Bite*** *melee weapon attack* +18 to hit, reach 5ft, one target. *Hit: (3d6+10) piercing damage* > > ***Tail*** *melee weapon attack* +17 to hit, reach 10ft, one target, *Hit: (7d12+14) bludgeoning damage* > > ***Dive*** The Megalodon dives deep underwater, then rushes back to the surface to slam a target with devastating power. If you move 30ft or more in a straight line at a target, your tail attack does an extra (3d12) bludgeoning damage. It does not cost extra movement to descend or ascend in the water when taking this action. > >___ > > ### Legendary Actions > > Megalodon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Megalodon regains spent legendary actions at the start of their turn. > > ***Bite*** (Costs 1 Action) The Megalodon makes a bite attack > > ***Dive*** (Costs 1 Action) The Megalodon takes the dive action and makes a boosted tail attack on one target > > ***Flail*** (Costs 3 Actions) The Megalodon Violently flails it's body everywhere, making a tail attack on every creature within 15ft of the creature. > > ***Legendary Resistance*** (Costs 1 Action) If the Megalodon fails a saving throw, it can choose to succeed instead
\pagebreak ___ ___ > ## Thunderbird >*Huge Beast, unaligned* > ___ > - **Armor Class** 23 > - **Hit Points** 861 (80d12 + 341) > - **Speed** 50ft, Fly 70ft >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|14 (+2)|30 (+10)|26 (+8)|27 (+8)|32 (+11)|20 (+5)| >___ > - **Saving Throws** Constitution +15, Wisdom +12 > - **Skills** Stealth +10, History +10, Insight +8, Intimidation +8, Passive Perception 18 > - **Damage Resistances** nonmagical Bludgeoning, Piercing, Slashing, > - **Damage Immunities** Lightning, Radiant, Thunder > - **Condition Immunities** Charmed, Frightened, Grappled, Paralyzed, Restrained, Stunned > - **Senses** Truesight 200ft > - **Languages** All Languages > - **Challenge** DBE (1,500,000xp) > ___ > > ### Actions > ***Multiattack.*** The Thunderbird makes 4 Wing Attacks > > ***Wing*** *Melee weapon attack:* +19 to hit, Reach 10ft, one target. *Hit:* 5d10 + 10 piercing damage > > ***Thunder Cloud*** General Attack Description
\pagebreak ___ > ## Turtle Cat >*Small Monstrosity, Chaotic Neutral* > ___ > - **Armor Class** 15 > - **Hit Points** 12d12 +8 (86) > - **Speed** 25ft, Swim 40ft >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|7 (-2)|16 (+3)|19 (+4)|5 (-3)|12 (+1)|5 (-3)| >___ > - **Saving Throws** saving_throws > - **Skills** Perception 18 > - **Damage Vulnerabilities** Fire > - **Damage Resistances** Nonmagical Bludgeoning, Slashing > - **Damage Immunities** Cold > - **Condition Immunities** Poisoned > - **Senses** Darkvision 60ft > - **Languages** Abysssal > - **Challenge** 5 (1800xp) > ___ > > ### Actions > ***Multiattack.*** The Turtle Cat makes a claw attack and a bite attack > > ***Claw*** *Melee Weapon attack:* +5 to hit, Reach 5ft, one target. *Hit:* 3d10+6 Slashing Damage > > ***Bite*** *Melee Weapon attack:* +8 to hit, Reach 5ft, one target. *Hit:* 3d6+4 Piercing Damage > > ***I believe i can spy.*** If the turtle cat truly believes it is being sneaky, it's walking speed becomes 50ft (The turtle Cat does not need to be stealthing for this ability to work)