Primal Path: Path of the Warchief
by u/Silverblade1234 (updated 8/23/2021)
All barbarians are forces of pure destruction on the battlefield, but some are more. Their mighty strikes create openings for their allies; their furious bloodlust inspires their compatriots; and their resounding warcries rally their fellow warriors and spur them to heroic action. Barbarians that walk the Path of the Warchief know that the hunting pack is far more deadly than the lone wolf. These barbarians can be tribal warleaders, ruthless bandit lords, reckless knights, or any warrior that values strength in numbers above their own.
Bonus Proficiency
3rd-level Path of the Warchief feature
You gain proficiency in the Intimidation or Persuasion skill (your choice).
Heroic Strike
3rd-level Path of the Warchief feature
You can sacrifice your own offense to aid your allies in battle. When you make a melee weapon attack against a hostile creature on your turn, you can give yourself disadvantage on your attack roll. Then choose one of the following effects:
- One other creature of your choice within 30 feet that can see or hear you gains temporary hit points equal to 1d6 + your barbarian level.
- The next attack roll made against your target by a creature other than you before the end of your next turn has advantage.
- Your target has disadvantage on all attack rolls against creatures other than you until the end of your next turn.
Inspiring Rage
6th-level Path of the Warchief feature
Your nearby allies are strengthened by your fury, and can harness some of your legendary fortitude. While you're raging, all other creatures of your choice within 30 feet of you that can see or hear you subtract your rage damage bonus from any bludgeoning, piercing, or slashing damage taken.
Take Charge
10th-level Path of the Warchief feature
When you issue orders, even your enemies must take heed. You can cast the command spell at will. Constitution is your spellcasting ability for this spell. You must finish a long rest before you can use this feature on the same creature again.
Into the Fray
14th-level Path of the Warchief feature
When you enter a rage on your first turn of combat, you can inspire your allies to charge into battle with you. Each other creature of your choice within 30 feet that can see or hear you can use its reaction to immediately move up to its speed, without provoking opportunity attacks. It can then make a weapon attack or cast a cantrip with a casting time of 1 action.
Once you use this feature, you can't use it again until you finish a short or long rest.
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