Mandalorian-Stat Block

by Tmozi

Search GM Binder Visit User Profile



Mandalorian

Medium Humanoid, Any alignment


  • Armor Class 17 (Beskar Plate, Small Physical Shield)
  • Hit Points 38 (4d10+6)
  • Speed 30ft., Fly 30ft.

STR DEX CON INT WIS CHA
15 (+2) 17 (+3) 14 (+2) 14 (+2) 16 (+3) 13 (+1)

  • Saving Throws Dexterity +5, Wisdom +5
  • Skills Acrobatics +5, Perception +5
  • Senses Passive Perception 15
  • Languages Galactic Basic, Mando'a
  • Challenge 5 (1,800 XP)

Jetpack. The Mandalorian has a flying speed of 60ft.

Actions

Multiattack. The Mandalorian makes 2 Blaster Carbine attacks

Blaster Carbine. Ranged Weapon Attack: +4 to hit, range 60/240ft., one target. Hit 5 (1d6+2) Energy damage.

Vibrodagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5ft., range 20/60ft., one target. Hit: 5 (1d4+3) Kinetic damage.

Fibercord Cable Pull. The Mandalorian launches a cable up to 30ft. away and wraps it around an enemy. The Mandalorian can then choose to yank the target, pulling it 10ft. closer and dealing 1d4 kinetic damage or reel the line in, bringing the target all the way to The Mandalorian.

Flamethrower. All creatures that are within 5 ft. of the flame (5 ft. wide/ 15 ft. long cone) must make a dexterity saving throw. On fail, you take 1d6 fire damage. On a save, you take half as much.

Saberdart. Ranged Weapon Attack: +5 to hit, range 20/60ft., one target. Hit: 5 (1d4+3) kinetic damage. On a hit, the target must make a DC16 Constitution Saving Throw or take 1d6 poison damage and be poisoned for 1d4 hours.

Concussion Missile. All creatures that are within 5ft. of where the Concussion missile hits must make a DC14 Dexterity Saving Throw or be blinded and deafened for 1 round.

 

This document was lovingly created using GM Binder.


If you would like to support the GM Binder developers, consider joining our Patreon community.