Contents
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2Gods and Piety
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12Changes and New Mechanics
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37Subclasses
- 37Barbarian - Path of the Einherjar
- 37Bard - College of Skalds
- 38Cleric - Philosopher
- 38Druid - Circle of the Grove
- 39Druid - Circle of Ink
- 40Fighter - Gladiator
- 41Paladin - Oath of Neutralisation
- 42Ranger - Hybrid
- 43Rogue - Tomb Raider
- 43Rogue - Investigative Infiltrator
- 44Sorcerer - Soothsayer
- 44Sorcerer - Demigod
- 47Warlock - Pharaoh
- 48Wizard - Order of the World
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49Pantheon Boons
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80Pantheon Mechanics
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102Additional Spells
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105Magic Items
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118Bestiary
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162Credits
Gods and Piety
Introduction
The gods in this world uses a similar piety system as explained in the Mythic Odysseys of Theros book, an excerpt has been copied below.
Piety
Being a god's champion carries no benefits in and of itself. Each god's description in this chapter paints a picture of the god's typical champion, including ideas for how a player character might end up in that position and provides ideals that represent the god's interests. The gods do reward the devotion of their champions, though. The strength of your devotion to your god is measured by your piety score. As you increase that score, you gain blessings from your god.
Piety has nothing to do with faith or belief, except insofar as a person's thoughts and ideals drive them to action in a god's service. Your piety score reflects the actions you have taken in your god's service/actions that the god richly rewards. When you choose a god to worship as a beginning character, your piety score related to that god is 1. Your piety score increases by 1 when you do something to advance the god's interests or behave in accordance with the god's ideals. The gods expect great deeds from their champions, so your piety score typically increases only when you accomplish a significant goal (such as the completion of an adventure), make a significant sacrifice of your own self-interest, or otherwise when the DM sees fit.
The gods are divided into the following 5 pantheons, their locations are also described next to them.
Pantheon | Location | Extra Detail |
---|---|---|
Norse | North | Cold, harsh conditions, lots of rivers, substantial coastline |
Roman | Central West | Rolling hills, lots of focus inland, temperate climate |
Greek | Central East | Lots of small islands to the east, warm to hot climate |
Celtic | Island to the West | A large ocean separates the coast of the Celtic island and the Roman territory |
Egyptian | South | A large river separates this region from the Romans and Greeks |
On the following page you can find all the gods associated with each pantheon and which domain and oath they fall into. Not only clerics worship gods, they're just seen to have more a direct link towards the gods and draw their energy from the gods' power. It would therefore be in the clerics best interest to not piss off their respective god. These are also just suggestions, for example a Life Cleric could worship Odin even though he doesn't fall into that category.
Not all gods however give out additional power (called God Boons), a list of which gods offer boons can be found on the page of each respective pantheon. When creating a character work with your DM to choose a god that you worship, and establish your ideals. These are things you do in the name of your god. There are many ideals to choose from, you could kill in their name, or try to inspire others to worship them, or perform music and write poetry to empower them. Be creative!
You can earn piety points with other gods but this requires working with the pantheon or completing specific tasks to benefit them or their pantheon. When doing this the party can earn piety points with the entire pantheon, they can then gain boons relevant to that pantheon as the DM deems fair, not all PC's in the party may gain a boon, it may just be that a specific god takes interest in a player and thus gifts them some power.
The table below shows the rough guide of where a PC's piety should be in relation to their level. The piety starts at 1 and maxes out at 50.
Piety | Level |
---|---|
1 - 10 | 1 - 5 |
11 - 25 | 6 - 10 |
26 - 40 | 11 - 15 |
41 - 50 | 16 - 20 |
Below the pantheon table on the next page there is a table that represents the nomenclature of the different piety ranks for each pantheon. It is what a god from the respective pantheon would call a PC. For example a PC who had a piety of 7 with all the pantheons would be referred to as Thrall by a Norse god; Pedes by a Roman god; Metic by a Greek god; a Celtic god however would say that the PC's soul belonged to Mag Ctuin; An Egyptian god would refer to the PC as Khet.
Piety is awarded with a pantheon and that brings with it certain benefits, it is worth noting that gaining piety with one pantheon could reduce piety for another. You gain piety with a pantheon but you only gain a boon from a specific god from that pantheon, this could be a god that fits the PC, the story, or just chosen by the PC. Some gods have class requirements. You gain bonuses at these rough piety levels (can be changed to fit the story): 5, 11, 19, 27, 36, 43, 50.
It is also worth noting that ALL the spells gifted from the gods do not count against the number of spells prepared for classes that have to prepare spells. They can also be cast using normal spell slots but any extra benefits detailed will not apply. For classes that learn a spell and do not have a Spellcasting modifier they use Constitution, unless stated otherwise. All the new spells detailed can only be learned from the gods, it is not added to any spell lists. Spells with a * are new spells and can be found at the end. If a trait says you can cast a spell then you do not add it to your spell list, if it says you learn the spell then you can cast it using spell slots too.
Pantheons and their domains and oaths
Domain | Oath | Æsir / Vanir (Norse) | Di selecti (Roman) | Olympians (Greek) | Tuatha Dé Danann (Celtic) | Ennead/Psḏt (Egyptian) |
---|---|---|---|---|---|---|
Arcana | Ancients, Redepmtion | Odin | Caelus, Janus, Diana | Athena, Zeus, Hermes | Bodb Derg, Dagda, Dian Cécht, Nuada | Isis, Nephthys |
Death | Conquest | Hel | Nyx, Pluto | Hades, Moros, Thanatos | Bilé, Donn, Mórrígan, Neit | Anubis, Osiris, Seth |
Forge | All | Bragi, Víðarr | Vulcan, Vesta | Hephaestus, Hestia | Credne, Goibniu, Luchta, Ogma | Neith, Ptah, Seth |
Grave | Vengeance | Hel, Víðarr | Mars, Nyx, Pluto | Ares, Hades | Bilé, Dagda, Donn, Mannanan Mac Lir | Osiris, Nephthys |
Knowledge | ─ | Bragi, Odin | Caelus, Pluto | Athena, Hermes | Brigid, Dagda, Ogma | Thoth |
Life | Glory | Freyja, Frigg, Iðunn, Sif | Apollo, Bacchus, Faunus, Juno | Aphrodite, Apollo, Eros, Hera, Dionysus | Aengus Óg, Brigid, Dagda, Danu, Goibniu | Bastet, Isis, Shu, Tefnut |
Light | Glory | Baldr, Sif | Apollo, Minerva, Venus, Veritas | Apollo, Zeus | Ainé, Lugh | Ra, Horus |
Nature | ─ | Freyja, Freyr, Frigg, Iðunn | Bacchus, Ceres, Cybele, Faunus, Flora | Artemis, Demeter, Dionysus, Pan | Bres, Brigid, Danu, Fand, Flidais | Geb, Neper, Tefnut |
Order | Conquest, Devotion, Crown, Watchers | Heimdallr, Týr, Ullr | Janus, Saturn | Athena, Hera, Zeus | Bres, Nuada, Toutatis | Ra, Bes, Tefnut |
Peace | Redemption | Freyr, Iðunn | Apollo, Cupid, Minerva | Apollo, Eros, Pan | Boann, Dian Cécht, Brigid, Fand, Flidais | Horus, Serket, Setem, Shu |
Tempest | Ancients | Heimdallr, Thor, Njörðr | Jupiter, Neptune | Poseidon, Uranus, Zeus | Ainé, Danu, Fand, Mannanan Mac Lir, Tarnis | Geb, Nut, Shu, Tefnut |
Trickery | ─ | Loki | Diana, Mercury | Hermes | Aengus Óg, Mórrígan, Lugh | Isis, Khonsu |
Twilight | Watchers | Freyr | Aurora, Nyx | Nyx | Dagda, Mórrígan | Osiris, Nephthys |
War | Conquest | Odin, Týr | Bellona, Mars | Ares | Lugh, Neit | Montu, Seth |
Piety Rank Nomenclature
Piety \ Pantheon | Norse | Roman | Greek | Celtic | Egyptian |
---|---|---|---|---|---|
Rough Descriptor | Afterlife Based | Legion Rank | Social Rank / Afterlife | Afterlife Plane | Embodiment of... |
1 - 10 | Thrall | Pedes | Metic (Middle Class) | Mag Ctuin | Khet |
11 - 20 | Thegn | Tesserarius | Asphodel Metic | Mag Ildathach | Sah |
21 - 30 | Aesir / Vanir | Optio / Aquilifer | Athen (Upper Class) | Mag Findargat | Ka |
31 - 40 | Hersir | Centurio | Elysium Athen | Mag Argatnel | Akh |
41 - 50 | Einherjar | Legatus Legionis | Mount Olympus | Mag Mell | Ib belongs to Aaru |
Meet the Gods
The Norse
The Norse pantheon is focused entirely up in the cold, harsh North, it is covered in snow for 3 of the 4 seasons. It is quite mountainous and contains many rivers which are constantly used for coastal raiding and quicker travel. The north of the region is surrounded by icy mountains and beyond that an icy ocean which reaches extreme cold temperatures. The Norse region in this world is split into two halves, the western Noregr (Like Norway) region and the eastern Svitjod (Like Sweden) region. The western region has a large coastline and is fairly mountainous, most of the civilizations are on the coast. The eastern region (separated by a large river) is very marshy and contains many fjords, the northern and eastern parts of Svitjod are undiscovered due to the extreme cold. The south of Svitland contains an incredibly large mountain range which leads to the Greek potion of the map. The Norse have superior ships to the rest of the civilized world and are revered for their extreme ferocity. The various villages and towns respect the land owned by another however the tribes will still occasionally attempt coastal raids against each other, usually in attempt to increase their chances of dying in battle and pleasing the Æsir in order to make it into Valhalla or Fólkvangr.
The following gods are available for the Norse pantheon, listed in the order they appear: Odin, Thor, Hel, Heimdallr, Loki, Týr, Freyja and Freyr.
Odin
Odin is seen as the king of the Norse gods, he has 100s of names that refer to him as such, the most common is The All-Father. He is the god of many things: wisdom, knowledge, war, and sorcery to name a few. He is also father to many of the other gods, such as Thor and Baldr. He sacrificed an eye and hung himself on Yggdrasil (the world tree) in order to drink from the mead of knowledge. He is often depicted wearing a cloak and a large wizards hat with either a spear or a staff. He has a long beard and is quite tall. Sitting on his throne he can see all, and he oversees Valhalla (the hall of warriors). He is often shown to have many animal companions: Freki and Geri are his wolves; Huginn and Munnin (thought and memory) are his ravens, of which he shares a psychic connection with at all times, he can see out of their eyes and can store his memories in Munnin; finally is Sleinir the eight-legged flying horse. He also possesses an arsenal of weapons and magic at his disposal, the most notable of which is Gungnir, the spear that can never miss. He is the most magical of all the gods and is the creator of magic runes, he is also said to possess a certain level of precognition and was prayed to in order for armies to win their battles.
Keywords: All-Seeing, Divination, Augury, Animal Husbandry, Runes, Precognition
Thor
Thor is the God of lightning, storms, strength, and sacred groves; he controls the weather, this is often done subconsciously by him and reflects his current mood. He is often described as fierce eyed, red haired, and red beared; he is of a muscular stature and is reasonably tall (like a modern day rugby player). He is said to have unparalleled strength, especially when wearing his magical belt Megingjörð. He wields a large hammer Mjölnir, a weapon which can be wielded only by Thor; it acts as a further conduit for his lightning power, and also as a divine instrument for providing blessings. The symbol of Mjölnir is often used as a symbol of protection and worn by most warriors that worship him. There are many tales of Thor being tricked by Loki, it would seem he is not the smartest of the gods.
Keywords: Hammers, Thunder, Lightning, Strength, Endurance
Prerequisite: Martial or Half Caster Only
Hel
Hel is the Goddess of death and is often depicted to be half flesh coloured and half rotten corpse. She is ruler of Niflheim (one of the nine realms) and all the souls that reside there. She has a faithful hound Garmr and is often seen with Fenrir too. She is not innately evil but serves to her own benefits rather than the others. She commands Naglfar, a ship made entirely from the fingernails and toenails of the dead, it is said to ferry hordes of monsters that would do battle with the gods in Ragnarok.
Keywords: Disguise, Ice / Cold, Sickness, Truth-Seeing
Prerequisite: Spellcaster Only
Heimdallr
Heimdallr is the god who watches and protects the Bifröst bridge, a rainbow which can be used to travel to all of the nine realms. It is said he possesses foreknowledge and keen senses, particularly his vision and hearing: Translated from the Prose Edda: "Heimdallr needs less sleep than a bird and can see a hundred leagues in front of him as well by night as by day. He can hear the grass growing on the Earth and the wool on the sheep and everything that makes noise". He was born from nine waves and is considered to also be the god of the Sea. He is equipped with Gjallarhorn, a horn that can be heard in all the nine realms and when blown would signal the start of Ragnarok. He is a formidable warrior and has an eternal reservoir of patience.
Keywords: Travel, Bifröst, Sight, Perception, Protection, Horns, Sea, Waves
Prerequisite: Martial or Half Caster Only
Loki
Loki is the trickster god of the Norse, he is a shape shifter and uses this talent to trick many gods, most frequently Thor. He is also sometimes told to have some ability to control fire. He is the father of Hel, Fenrir and Jörmungandr (the world serpent), he is also the mother of Sleipnir which he gifted to Odin to keep that one quiet. He is seen assisting the gods as much as he is seen tricking them, it is therefore always difficult to discern his motives. He is depicted as having a tall slender frame and often blond hair, though this is easy for him to change due to his shape shifting abilities.
Keywords: Shapeshifting, Fire, Poison, Chaos
Týr
Týr is the one-handed god of combat and war, he is also seen as the most truthful of the gods. He sacrificed his hand to the monstrous wolf Fenrir whilst binding him with Gleipnir (the only chain capable of binding him), the chain was forged by the dwarfs, it is said to be impossible to break and was made from impossible ingredients such as the roots of a mountain. It would therefore make it seem that Týr is a very resourceful god.
Keywords: One-handed combat, Shields, Defense, Honesty, Chains, Resourcefulness
Prerequisite: Martial or Half Caster Only
Freyja and Freyr
Freyja and Freyr are sister and brother, both told to be incredibly beautiful. Freyja is the god of love, beauty, and war. She rides a chariot pulled by two cats and wears a cloak of falcon feathers. She rules over the heavenly field and hall, Fólkvangr, where half of those who die in battle (the other half going to Valhalla). She is told to be eternally generous and possesses a stunning beauty. Freyr is the god of virility, peace, and prosperity. He rides the dwarf made golden boar, Gullinbursti, and is the owner of the ship, Skíðblaðnir, which has the magical ability to fold like cloth and fit into one's pocket.
Keywords: Beauty, Love, War, Chariots, Fertility, Charm, Animals
The Romans
The Roman pantheon is in constant contest with the Greeks due to their incredible similarities, they are seen to be constantly prying on the Greeks. They are focused in the temperate centre of the island, a land dominated by rolling hills and vineyards. The Roman towns and cities have incredible architecture, including aqueducts, roads, and schools. It is the home to the Colosseum, an arena visited to by people from all over the world. It is also a region of extreme indulgence, especially by the rich, the rulers of the land have multiple estates and slaves to do their biding. The are very efficient and their armies show impressive organisation. The planets are mostly spoken about using the Roman names, even by the other regions of the world.
The Roman potion of the world is incredibly regimented, it is a world of bureaucracy and all the land has been mapped and documented, the towns and cities live in harmony and act as a united force. They act out in order to please their gods, the main principle gods are called the Di selecti. Many cults have been set up in order to worship some of the gods in secret hoping to gain even better benefits than the average person.
The following gods are available for the Roman pantheon, listed in the order they appear: Apollo, Vulcan, Mercury, Mars, Saturn, Jupiter, Bacchus, Janus
Apollo
Apollo is the god of the sun, light, and healing. He is commonly associated with taking care of the wounded and fending off evil. He is seen to be concerned with the health and education of children especially and watches over them until their passage to adulthood. He is often shown to have long hair and a strong but slender frame. He is indistinguishable from his Greek counter-part who has the same name.
Keywords: Light, Healing, Curing Disease, Archery, Music
Vulcan
Vulcan is the god of fire and the forge. He is attributed with the creation of the majority of the gods' weapons, tools, and chariots; His symbol is that of a blacksmith's hammer. He is also seen as the ruler of deserts and volcanoes and is worshipped when those want protection from them. He is also often associated with the Summer and extreme heat during that season. His Greek counterpart is Hephaestus
Keywords: Blacksmithing, Fire, Protection
Prerequisite: Half Caster Only
Mercury
Mercury is the messenger of the gods, he is also the god of commerce, luck, and trickery. He is often depicted holding Caduceus in his left hand, a short winged staff entwined by two serpents. he is said to have speed and wit that cannot be matched, his speed is further boosted by his winged sandals. He is accredited with the creation of the Lyre instrument from the shell of a tortoise. He also serves as a guide of souls to the underworld. His Greek counterpart is Hermes.
Keywords: Messaging, Trickery, Speed, Wings, Music
Mars
Mars is the Roman God of War, he is often seen donning a large spear and shield in fields of blood, his ruthlessness knowns no bounds and he is considered one of the strongest of the gods. He is heavily worshipped amongst the soldiers of the Roman armies, not as a destructive force but more of a force to acquire peace. His symbol is that of a shield and spear, it is also used to denote Mars in astrology and the male gender, it is worn by many in the army. He is a force to be reckoned with. His Greek counterpart is Ares, though they share many similarities they are actually quite different, compared to many of the other Roman gods and their Greek counterparts.
Keywords: Protector, Combat, Spears, Shields, Bronze, Blood, Force for Peace
Prerequisite: Martial or Half Caster Only
Saturn
Saturn is an interesting god, he is the god of time, wealth, and renewal. He is a commonly celebrated god, and has a dedicated festival Saturnalia which is a time of feasting, role reversals, free speech, gift-giving and revelry. Supossedly under his rule the humans of the world would enjoy the spontaneous bounty of the earth without labour in a Golden Age. He is often seen weilding a scythe and occasionally wearing rings representative of the planet with the same name. His Greek counterpart is the titan Chronus.
Keywords: Celebration, Time, Rings / Auras, Scythes
Jupiter
Jupiter is the king of the Roman pantheon, he is the God of the Sky, and has control over the weather and it's elements, often seen with a thunderbolt in his hand. An eagle is often used as a symbol of Jupiter, and is considered a sacred animal because of it. He is the largest of the gods and often considered the strongest; due to being th king of the gods he is often worshipped by the rich and royalty. He is the Roman equivalent of Zeus.
Keywords: Lightning, Storms, Sky, Heavens, Size, Royalty
Bacchus
Bacchus is the god of revelry and alcohol, he is essentially the god of going a bit too far with your drink. He is seen as a drunkard and a fool, not the most intelligent but mighty strong and manipulative. He is also called the God of the Vine and can be seen with a crown of thorns. He has some control over nature and is known for brewing the best wine to be served to the other gods. His Greek counterpart is Dionysus.
Keywords: Revelry, Poison, Alcohol, Vines, Nature
Prerequisite: Spellcaster Only
Janus
Janus is the God of doors and transitions. He represents a middle ground between between both concrete and abstract dualities such as life / death, beginning / end and youth / adulthood. He is thought to oversee many major lifetime events, such as births, weddings and deaths. Being a god of duality he depicted as having two faces, one to fast the past and the other to face the future. He is often seen holding a key in his right hand, symbolising his protection of doors, gates, thresholds and other separations or openings. In Rome, the symbol of the key also signifies that a traveler has come to find safe harbor or trade goods in peace. Janus is one of the few Roman gods that does not have a Greek counterpart, he is unique in that regard.
Keywords: Doors, Gateways, Openings, Change, Diversity
The Greeks
The Greek pantheon is the predecessor of the Roman pantheon. The Greek region is also a temperate one in the centre of the island, however it is more mountainous in the north, there are a myriad of islands off of the east coast, some of which are yet to be explored. The land is littered with temples and is also the home of the Olympic games, an event in which every region sends over their best athletes to compete against each other, the Romans and Greeks are the most competitive. It is told that the gods live at the top of Mount Olympus, however it is too tall and perilous and none have successfully completed the task. The social breakdown amongst the Greeks is more fair than that of the Romans, they do not possess slaves. The Greeks tend to work independently and don't work as a nation, individual towns and villages attempt to prosper and construct large monuments to the Olympians (Greek pantheon)
The following gods are available for the Greek pantheon, listed in the order they appear: Zeus, Hermes, Artemis, Athena, Aphrodite, Poseidon, Ares, Hades
Zeus
Zeus is the most powerful of the Olympians and rules amongst them on Mount Olympus. He has the ability to control the weather and is often seen holding a lightning bolt as a weapon. He has a large white beard and is often either naked or wearing just a white robe. He is known for being a master manipulator who has been on 100s of frivolous adventures. He rarely serves the needs of others and acts mostly in his own self interest, believing that he is owed the world. His Roman equivalent is Jupiter
Keywords: Lightning, Speed, Manipulation, Strength, Sky, Storms
Prerequisite: Spellcaster Only
Hermes
Hermes is the messenger gods for the Greeks, much like his Roman counterpart Mercury, he is commonly depicted holding Caduceus in his left hand, a short winged staff entwined by two serpents. He is also often adorned with a winged helmet and with winged boots which help boost his speed. He is known for his diplomatic skills and extreme athleticism, he is also considered the god of poetry and music. it also also sometimes down to him to help usher souls to Hades in Tartarus.
*Keywords: Speed, Flight, Diplomacy, Travel, Athleticism, Poetry
Artemis
Artemis is the Goddess of the Hunt, she is the roamer of forests and protector of young women. She is also often associated with the Moon and chastity, she cares not for many relationships and is very much a lone wolf. She is the Greek equivalent of Diana. She has unparalleled skill with a bow and is a master of setting traps and outwitting her opponents.
Keywords: Archery, Stealth, Hunting, Survival, Tracking, Hunting, Quick Witted
Prerequisite: Ranger Only
Athena
Athena is the goddess of wisdom and warfare, she is a formidable foe and a great ally to have. She is fair and just and only fights for what she believes to be right, she does not allow herself to be easily manipulated by the likes of Zeus or the other gods. She has statues and monuments constructed in her name in order to protect the city they are built in, her monuments are often at the highest points in a city and often the most well protected. Her Roman equivalent is Minerva.
Keywords: Defence, Shields, Knowledge, Wisdom, Secrets, Investigation
Prerequisite: Martial or Half Caster Only
Aphrodite
Aphrodite is the goddess of love and beauty. She is the most peaceful of the Olympians, and is known for bolstering love and health of everyone, especially young women. She is therefore often worshipped by that demographic, especially by those seeking pleasure or successful procreation. She isn't prone to being manipulated and often does act for her own self interests. Her Roman counterpart is Venus.
Keywords: Love, Charisma, Unarmoured Defence, Health, Vitality
Poseidon
Poseidon is the god of the sea, storms, and earthquakes. He is powerful and almost as physically strong as Zeus, his signature weapon is a trident which can be used to create springs of water. He is also considered to be the father of horses and is often worshipped by both fishermen and stable masters. The mythical land of Atlantis, under the sea, is also considered Poseidon's domain. He is an unforgiving god, said to retaliate with massive floods against those who defile his name. His Roman equivalent is Neptune.
Keywords: Oceans, Waves, Storms, Tridents, Earthquakes, Weather
Ares
Ares is the god of war and courage, unlike his Roman counterpart Mars, Ares is the personification of sheer brutality and bloodlust. The Greeks are ambivalent towards Ares: although he embodied the physical valor necessary for success in war, he was a dangerous force, "overwhelming, insatiable in battle, destructive, and man-slaughtering. An association with Ares endows places and objects with a savage, dangerous, or militarized quality, many outposts or barracks proudly present his symbol of a spear and a helmet.
Keywords: War, Conquest, Battle, Bloodshed, Impending Doom, Courage
Prerequisite: Martial Only
Hades
Hades is seemingly the most trustworthy of the Greek gods, he rules over all of the underworld and is in control of where all those who are sent to the afterlife go to. He is brothers with Zeus and Poseidon but is incredibly different. He is the King of the Dead and is often seen with a Bident weapon and his pet three headed dog Cerberus. He may accomplish his goals through dubious means but he is by no means evil.
Keywords: Invisibility, Death, Bidents, Altruism, Honesty
The Celts
The Celts live on an island far off of the west coast of the Roman region, it is said that traveling further west would lead you to the various Celtic otherworlds. It is a simple place where the residents live off of and amongst nature, there are few large structures or cobbled roads. Everyone lives as equals and many serve nature as druids. It is not uncommon for entire villages to be up in the trees, the villages are small however and the buildings tend to only have one floor. The people tend to keep to themselves and they are at harmony with nature, they tend to not attack each other and live fairly peaceful lives. If the villages strike out towards another it can usually be pinned on the Tuatha Dé Danann (the Celtic pantheon, pronounced Two-ah-tah Day Dan-an). Many do not worship the whole Tuatha Dé Danann but usually just one or two of them, they are not gods in the same sense as the other pantheons but instead powerful people elevated to godhood through continued worship and through bards repeatedly telling of their tales. Many of the gods are commonly used by the celtic people in phrases and expletives, such as "Mórrígan take me", or "By the Dagda". The Celtic gods are the only ones capable of crafting magical tattoos, they can all be identified by the Celtic knot tattoo work that can be found on the arm of anyone who's magic originates from the Celtic lands.
The following gods are available for the Celtic pantheon, listed in the order they appear: (The) Dagda, Goibniu, Manannán mac Lir, Brigid, Ogma, Mórrígan, Flidais.
The Dagda
Dagda (pronounced Dahg-da) is the father figure of the Tuatha Dé Danann, he is appointed king of them not through power but through diplomacy and democracy. He is a large bearded man wearing a hooded cloak. He owns a magic club (lorg mór) which kills with one end and brings to life with the other, a cauldron (coire ansic) which never runs empty, and a magic harp (uaithne) which can control men's emotions and change the seasons. Dagda was once tricked out of his family home by his own son Aengus Óg. He has been the ruler of the Tuatha Dé Danann for around 70 years, but who is to say how much longer that will last with the constantly changing power dynamics of the gods.
Keywords: Royalty, Blunt Weapons, Resurrection, Death, Alchemy
Goibniu
Goibniu (pronounced Guv-new) is the god of smithing and brewing, he is 1/3 of the Trí Dée Dána (three gods of art), along with his two brothers: Credne the goldsmith and Luchta the carpenter. Goibniu is known for crafting weapons and chariots for all of the Tuatha Dé Danann, Goibniu also acts as a master of hospitality who furnishes feasts for the gods as well as brewing an ale so magical and vitality boosting that it can keep the drinking from sickness and decay.
Keywords: Brewing, Metalwork, Enhancement
Manannán mac Lir
Manannán mac Lir (pronounced Ma-na-naan mac leer) is the God of the Sea, he is a lord and caretaker of the Celtic Otherworld, Mag Mell (the Plain of Delights, pronounced Mah mell). He is often assigned the job of transporting the souls of the dead into the right afterlife, taking them to the Otherworld they earned in life. He is known as a giftfiver to many of the Celts, including other gods and to the Fianna (semi-independent warrior bands). He is also the owner of a pig of whom can be killed and turned into bacon and then coming back the next morning, the bacon is supposed to be one of the best tasting things across all of the Otherworlds, though few have been given the opportunity to try it.
Keywords: Travel, Waves, Water, Afterlife, Plane-shifting
Brigid
Brigid (pronounced Brie-yit) is the one of the daughters of Dagda and the goddess of wisdom, poetry, healing, and fire. She has a burning passion for all of what she does and is very transparent with her actions. One of her talents is to talk in 3 harmonic notes all at once, she can only do this whilst telling the truth and doing so turns all heads towards her, making her the centre of attention. She has more tales told by bards about her than any other of the Tuatha Dé Danann.
Keywords: Fire, Poetry, Healer, Inspirer, Truth
Prerequisite: Bard Only
Ogma
Ogma is the god of speech and language, as well as eloquence and learning, he is accredited with the invention of Ogham script, the written language of the ancient Celts. However he is also one of the most athletic and most talented in martial combat of all of the Tuatha Dé Danann. He especially excels in hand to hand combat and outwitting his opponents in combat. He is often chosen as a champion to fight threats to the gods.
Keywords: Strength, Speechcraft, Martial Combat, Language
Prerequisite: Fighter or Barbarian Only
Mórrígan
The Mórrígan (pronounced More-i-ghan) is the prophesier of death, the chooser of the slain. She observes battlefields and is the decider of the victor, she watches in her crow form, it's said her eyes glow red when she chooses someone to die, but no one has lived to prove it. The Morrígan encourages warriors to do brave deeds, strikes fear into their enemies, she also represents guardian of the territory and its people, she is often worshipped as much for her protection as out of fear.
Keywords: Prophecy, Harbinger, Death, Fear, Intimidation
Flidais
Flidais (pronounced Flid-ish) is the Celtic Goddess of the Hunt, along with being the goddess of some domestic life and fertility. Not much is known about her as she is very secretive and keeps to herself and disappears for substantial amounts of time. She is dazzlingly beautiful (known by the epithet Foltchaín, or beautiful hair), she has long red hair and pale skin, as well as a strong slim musclar body. She is a master of tracking, archery, and animal handling.
Keywords: Hunt, Secrecy, Stealth, Tracking, Archery, Animal Husbandry
Prerequisite: Druid Only
The Egyptians
The Egyptians are vastly different from then rest of the civilized world, they have multiple languages, one of which is entirely picture based. They build humongous pyramids through sheer slave power. The rich rule over the poor with an iron fist and construct pyramids purely as shows of vanity and to ensure they take many possessions with them into the afterlife. The region is mostly desert and most of the civilized areas are close to rivers, the most notable of which is the River Nile. The buildings are mostly constructed from limestone and sandstone, they help shelter the population from the arid and scorching conditions. The land is split into two areas as far as the power dynamic is concerned, the northern part is known as the land of the Egyptians, however the south is dominated by a tribe of Nubian nomads who have named it Kush. To the east of the landmass is the aptly named red sea, of which the water is red due to the hue of the sand surrounding it. The west contains a deadly desert, the only saving grace there within are the few oases dotted about. The main area of worship is in Mephis, where people tend to worship the nine Ennead; The gods are still worshipped in the far stretches of the desert, with shrines being found everywhere to the major and minor deities. The gods tend to communicate more in pictures and omens than in actual words, so it makes interpreting their will a full time job.
The following gods are available for the Egyptian pantheon, listed in the order they appear: Ra, Horus, Osiris, Anubis, Thoth, Geb, Nut.
Ra
Ra is the God of the Sky and the Sun, he is the creator of Life and a harbinger of Order. Ra, has the head of a falcon and the sun-disk inside a cobra resting on his head. He was the first being and the originator of the Ennead ("The Nine"), and rules over the rest of them, as the King of the gods. The walls of tombs are dedicated to extremely detailed texts that depicted Ra's journey through the underworld. Ra is said to carry the prayers and blessings of the living with the souls of the dead on the sun-boat.
Keywords: Sun, Sky, Order, Life Creator
Prerequisite: Spellcaster Only
Horus
Horus is one of the most significant ancient Egyptian deities who served many functions, most notably god of kingship and the sky. His symbol, the Eye of Horus, is used by many worshippers to protect their homes and possessions. He is usually depicted as a falcon-headed man wearing the pschent, or a red and white crown, it is thought that the falcon was most likely a lanner falcon or peregrine falcon.
Keywords: Eye of Horus, Protection, Sight, Perception, Paralysis, Sky
Prerequisite: Spellcaster Only
Osiris
Osiris is the god of fertility, agriculture, the afterlife, the dead, resurrection, life, and vegetation; he is also considered the od of the Moon. He is depicted as a green-skinned deity with a pharaoh's beard, partially mummy-wrapped at the legs, wearing a distinctive atef crown, and holding a symbolic crook and flail. When his brother, Set, cut him up into pieces after killing him, Isis, his wife, found all the pieces and wrapped his body up, enabling him to return to life. Being the god of renewal he is worshipped so that the Nile will flood annually allowing the ground to stay fertile.
Keywords: Fertility, Resurrection, Flail and Crook, Agriculture, Moon, Flooding
Anubis
Anubis is the god of death, mummification, embalming, the afterlife, cemeteries, tombs, and the underworld. He is usually depicted as a jackal or a man with a jackal head, he is the protector of the dead. One of his prominent roles is as a god who ushered souls into the afterlife. He attended the weighing scale during the "Weighing of the Heart", in which it was determined whether a soul would be allowed to enter Aaru (the realm of the dead).
Keywords: Death, Afterlife, Canine, Judgement, Balance, Undead
Thoth
Thoth is the god of wisdom, writing, hieroglyphs, science, magic, and art. He is often depicted as a man with the head of an ibis or a baboon, animals that are sacred to him. He serves as scribe of the gods, and is credited with the invention of writing and Egyptian hieroglyphs and of a 365 day long calendar. He is also a god adept at predicting the future and crafting prophecies, and his mystery is also sometimes associated with the moon.
Keywords: Learning, Writing, Prediction, Prophecies, Moon, Science, Magic
Geb
Geb is the god of the earth, vegetation, fertility, earthquakes, and snakes. Geb is sometimes associated with a mythological divine creator goose who had laid a world egg from which the sun and/or the world had sprung, it is because of this that he is often depicted as a normal man with a goose on his head. He is the husband of Nut, and is father of Osiris, Seth, Isis, and Nephthys.
Keywords: Earth, Vegetation, Snakes, Earthquakes, Harvest
Nut
Nut is the goddess of the stars, cosmos, mothers, astronomy, and the universe itself. She is seen as a star-covered nude woman arching over the Earth and wearing the water-pot hieroglyph, though she is also often depicted as the Sky Cow. She has far more patience than the rest of the Gods. Ra once decreed, "Nut shall not give birth any day of the year." At that time, the year was only 360 days. Nut spoke to Thoth, god of Wisdom, and he had a plan. Nut gambled with Khonsu, god of the Moon, whose light rivaled that of Ra's. Every time Khonsu lost, he had to give Nut some of his moonlight. Khonsu lost so many times that Nut had enough moonlight to make five extra days. This allowed her to give birth to Osiris, Seth, Isis, and Nephthys.
Keywords: Stars, Astronomy, Prophecies, Watching, Patience